Unity UI Tutorial | An introduction

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  • čas přidán 5. 08. 2024
  • Great games' unsung heroes are great user interfaces. I've grown to love Unity's UI creation system but it admittedly took a little bit to get the hang of. Since making UI isn't at the core of most games' gameplay mechanics, it can be easy to neglect, especially if you don't really know where to begin. In this video, we'll walk through the basic concepts of creating UI in Unity.
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Komentáře • 81

  • @AIAdev
    @AIAdev  Před 3 lety +36

    Does the background music remind anyone else of the song "maneater" lol

  • @guike
    @guike Před 8 měsíci +9

    I'm only 6 minutes into the video and I already know the next 22 are going to be pure gold as well! Very informative for a Unity newbie! Great pace and you're going over all the little things that are probably trivial for advanced users. Thank you!

  • @telocim
    @telocim Před 2 měsíci

    Excellent explanation of how anchor points work and the recalculation of Rect Transform when you adjust the anchor points. I finally have a decent understanding of how to position elements on the canvas. Well done and thank you!

  • @clarkdef
    @clarkdef Před měsícem

    Awesome job on this tutorial, your voice, the music, and the information made it easy to sit through

  • @vunnder
    @vunnder Před rokem +17

    This is such a great tutorial. I had basic understanding of most of the concepts that were covered, but this really helped me to get a better understanding of them, and to clean up some of my own UIs!

    • @AIAdev
      @AIAdev  Před rokem +1

      Awesome! Glad to be able to help

  • @vicktorviggo2097
    @vicktorviggo2097 Před 2 lety +10

    I like how i always just find a video on what i want to learn and i get half way through and remember i forgot to watch it

  • @user-sy6dh4iu3i
    @user-sy6dh4iu3i Před 2 měsíci

    Unity's UIUX was awkward, so I couldn't handle the tool properly, but seeing your tutorial allowed me to place it in the scene. Thank you for your help. I'm used to blueprint coding, so it's still difficult to implement interactions.

  • @elizzzzzabitch
    @elizzzzzabitch Před 9 měsíci +1

    very clear and easy to follow, thank you

  • @johnathonwalty8915
    @johnathonwalty8915 Před 19 dny

    Great UI tutorial. Thanks!

  • @samah6659
    @samah6659 Před 7 měsíci

    thank you so much! this is a wonderful tutorial and you explain so well :))

  • @Siam070
    @Siam070 Před rokem

    Very good tutorial! (I think the best if i think correctly)👍🏻

  • @ananasikakotik
    @ananasikakotik Před 7 měsíci +3

    what should I do if I can't move the background image into the scene? I'm trying to move an image from a folder Assets to Source image but this action is marked with the unavailable icon

  • @marvellousohiomoba8848
    @marvellousohiomoba8848 Před rokem +3

    I DO LOVE YOUR EXPLANATION. TNX

  • @LavxaGames
    @LavxaGames Před 5 měsíci

    Love your videos!! Thank you

  • @frederickfugglesworth9877
    @frederickfugglesworth9877 Před 2 lety +19

    I am extremely new to Unity, but your Tutorial helped me out a lot. I was getting frustrated at the Unity Learn site, I just wanted to learn how to code some basic buttons.

    • @AIAdev
      @AIAdev  Před rokem +1

      Glad I was able to help

  • @khana3618
    @khana3618 Před 2 lety +39

    If you change the canvas render mode to camera (instead of overlay) and drag the scenes main camera into it, unity will show the UI in the same box as all the main objects (it will be in the same section as the cube instead of zoomed all the way out).

    • @jonathantylerdesign
      @jonathantylerdesign Před rokem +2

      Interesting, I may have to give that a try. Does it affect anything else from a technical standpoint (Like during gameplay) or is it just the way you choose to edit the UI?

    • @khana3618
      @khana3618 Před rokem +4

      @@jonathantylerdesign It doesnt affect anything during gameplay, it just allows you to set up the UI on the main scene instead of in a separate section (which is pretty helpful when looking at the scaling and position in comparison to other game objects).

    • @r6scrubs126
      @r6scrubs126 Před rokem +3

      @@khana3618 that's not true. It does affect things. Read the documentation that is linked in the description

  • @theyolkstar3575
    @theyolkstar3575 Před 2 lety +7

    THIS IS WHAT I NEED. 30MINS OF A VIDEO WOOOOO. THIS IS THE PEAK OF AIA. THE BEST. THE GREATEST. although we need them funny edit ngl >.>

    • @AIAdev
      @AIAdev  Před 2 lety

      Lol true. There’s a reason I stopped make videos like this lol

  • @ioanabiris3472
    @ioanabiris3472 Před rokem

    Thank you!

  • @CaseMan.
    @CaseMan. Před rokem +1

    great!

  • @Christian.goth.
    @Christian.goth. Před 3 měsíci

    thank you so much!!!!!!!!

  • @mossboss5695
    @mossboss5695 Před 15 dny

    I did the same thing in the video for the background and it doesn't work, it just gives me a solid color? The image texture has had the Texture Type set to Sprite (2D and UI)

  • @esamahmed4821
    @esamahmed4821 Před rokem +1

    Sir,how to connect this ui with game?

  • @BSkyWalk
    @BSkyWalk Před rokem +1

    How come when I adjus the pannel size the Canvas size also gets adjusted? Also the button is hiden behid the canvas no matter where i set it in the hierarchy. I also set my canvas render move to screen space overlay, the pannel is also set to stretch and I have the same hierarchy (this is a brand new project following this video in unity 2019 lts). I can only seem to follow this tutorial when the canvas is set to world space render mode instead.

    • @Blink.M2Dev
      @Blink.M2Dev Před rokem

      remove the camera from the canvas and inventory file and then position your items, then reassign the camera, the view port has to be zero for it to show everything, I think there is a reason why but I can't think of one. The unity guys in Amsterdam were definetely smoking something when making this game engine, it's powerful, if you can find what you are looking for.

  • @Saladon89
    @Saladon89 Před rokem +2

    My game will have 4 constant UI screens displaying information in each UI at the same time, should I do multiple canvases or one big canvas with multiple panels?

    • @AIAdev
      @AIAdev  Před rokem +1

      I’d do one canvas with multiple panels

  • @landonmoss4208
    @landonmoss4208 Před 9 měsíci

    so why did u do the panel white then the background is fine after i dont understand'

  • @animatorkotak8845
    @animatorkotak8845 Před 11 měsíci

    thanks bro

  • @UC4able
    @UC4able Před rokem

    how do I add images to the source image tab? I put them in my assets folder on my file explorer and I changed the texture type to 2D and sprite but it still doesn't show up

    • @AIAdev
      @AIAdev  Před rokem

      you can always drag and drop the image from its location to the source image input field. You may need to lock the inspector when doing this. There's a lock in the top right corner.

  • @feqol
    @feqol Před rokem +1

    would you mind help me figure out how to create labels for my 3d models? Its my first time using unity and i have to make an AR app which has to label parts of a cat's organ

    • @AIAdev
      @AIAdev  Před rokem

      You can create UI canvases in world space

  • @aksasilus1945
    @aksasilus1945 Před rokem

    where can I get the font from?

  • @3ustin
    @3ustin Před rokem

    thanks

  • @Skitozzz
    @Skitozzz Před rokem +2

    For any one that wants a more accurate edit for the nine sprits set the L, R, T, B to 114

  • @Aisha-zp3fu
    @Aisha-zp3fu Před rokem

    how did you added the background image to the source image? I'm stuck there.

    • @chumbukitbars2489
      @chumbukitbars2489 Před rokem

      If you're still stuck, then do the following:
      Import image as an asset, click on the image and set to Sprite(2D and GUI) then find the apply button by scrolling down. Afterwards, there should be an arrow on the image in your assets, click the arrow and use the sprite inside of the image. Let me set mine at least.

  • @coolorphans
    @coolorphans Před rokem

    1:07 What if you don't have an open area?

  • @RandomPerson-wl5id
    @RandomPerson-wl5id Před rokem

    Thank you so much!!!!

  • @gowthamraj6846
    @gowthamraj6846 Před rokem

    sir will UI work in hololens?

  • @shivamgaming5381
    @shivamgaming5381 Před rokem

    The sprite is not added to image then what should I do...???

    • @AIAdev
      @AIAdev  Před rokem

      The import settings on the image you want to use needs to be set to “sprite”

  • @anonymoussloth6687
    @anonymoussloth6687 Před rokem

    Why is wood child of the shadow? Shouldn't it be the opposite?

  • @faiksami94
    @faiksami94 Před rokem

    My buttons were not clicking during play. Can you please help me ? I am new with unity. Thank you.

    • @AIAdev
      @AIAdev  Před rokem

      Make sure there is an event system in the project. If not, right click and add one

    • @faiksami94
      @faiksami94 Před rokem

      @@AIAdev there was an event system. Eventhough the click wasnt working. Do you have any other advice for me ? Thank you.

    • @AIAdev
      @AIAdev  Před rokem

      @@faiksami94 it's hard to know without being able to see the project. There could be something in front of the button that is obstructing clicks, if the canvas is in world space, the camera may not be assigned, raycasting could be disabled on the button or target.

    • @faiksami94
      @faiksami94 Před rokem

      @@AIAdev thank you again. Will check.

  • @bigwiggs8767
    @bigwiggs8767 Před měsícem

    damn, opened this video since i needed to do some Unity stuff instead of playing Destiny and whats the first thing i see? Destiny.

  • @abhijeet4799
    @abhijeet4799 Před 9 měsíci +1

    Did it really needed to be that long?

    • @boobak
      @boobak Před 3 měsíci

      While the length may seem excessive, it was necessary to ensure that all pertinent details were included and thoroughly explained (no)

  • @Blink.M2Dev
    @Blink.M2Dev Před rokem +1

    UI builder in Unity is extrememtly non intuitive, and nearly impossible to understand how to do anything. Most guides that try to walk you through UI builder will tell you what to do to make a clickable button that does nothing, and that is as far as they go. They also assume you already know everything and every term, they expect you to know what classes, arrays, etc are. I want a damn drag and drop interface builder, why can't I drag the button where I want it? And what is the difference between making a button on the canvas and making a button in UI builder? Do they work together? if so HOW and why? I just don't get how no one has made a competent UI building app yet. I am getting sick of web based app creation also, it's not a thing and needs to just go away. Honestly it's easier and faster to create a UI using just game objects and a background images with scripts attached that are written by AI. I made more progress this way in an hour than I have in 3 days trying to use UI builder in unity.

  • @Islamic.Bayan.78
    @Islamic.Bayan.78 Před 10 měsíci +1

    1

  • @neilaszemgulys6754
    @neilaszemgulys6754 Před rokem +1

    I made 1.2 mil, no g cowboys

  • @GuNdAmWiThYoU
    @GuNdAmWiThYoU Před měsícem

    Could you please don't editing every middle of tutorial so suddenly?
    I sometimes lost your tutorial 😢
    For example: 9:10 you suddenly swap screen into create image layer, and I do not know how to make layer called "Image"

  • @aasimmukhtar7752
    @aasimmukhtar7752 Před rokem

    name your main menu items better. Makes it so confusing

    • @AIAdev
      @AIAdev  Před rokem +1

      I'm curious if you have any suggestions for what I could have named them instead?

    • @aasimmukhtar7752
      @aasimmukhtar7752 Před rokem +1

      @@AIAdev oh i never thought you'd actually reply. Its cool, i was just frustrated since I was looking for a more basic and simpler implementation. Good stuff .

    • @feqol
      @feqol Před rokem

      @@AIAdev hi, would you mind help me figure out how to create labels for my 3d models? Its my first time using unity and i have to make an AR app which has to label parts of a cat's organ

  • @splynter31
    @splynter31 Před 2 lety

    just taught you the stuff u could figure out

  • @user-cd5dx5od7y
    @user-cd5dx5od7y Před 14 dny

    Двадцать восемь с половиной минут пиздел о том как разложить прямоугольнички на сцене и ни слова о том как дать им функционал и как это сделать грамотно по структуре в коде, хорош 😋

  • @SpaceXODST
    @SpaceXODST Před rokem +1

    Good quality but extremely hard to follow video. You do so many things and click so many items that you don't verbally say. I had to pause the video and re-watch loads of times just to find the hidden buttons you clicked without saying anything.

  • @HiImKyle
    @HiImKyle Před rokem

    I hate this system so much..

    • @Blink.M2Dev
      @Blink.M2Dev Před rokem

      everyone does, idk who ever came up with it certainly didn't think of usability or ease of use.

  • @ConductorBird
    @ConductorBird Před 2 měsíci

    this tutorial actually sucks and wasted my time.

    • @AIAdev
      @AIAdev  Před 2 měsíci

      what sucks about it?