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Evasion Fundaments, Why You Can't Hit Players (PIP Evasion)

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  • čas přidán 14. 08. 2024
  • Guides: • The Most Concise Start...
    Controls: • Losing Fights in the P...
    The guide is still relevant, This will help you understand Star Citizen's combat functions more profoundly. Focusing on the three styles of combat, from long range to close range.
    _Social
    / discord
    / johnathanwinters
    / johnathanwinters
    johnathan-wint...
    _Reshade
    drive.google.c...
    _Play
    If you want to play Star Citizen make an account here with my referral code for a bonus.
    robertsspacein...
    _Thumbnail
    ‪@Hasgaha‬
    _Music
    Curtis Cole - Night Shift
    • Night Shift
    _Setup
    VPC Constellation ALPHA-R/L
    With Cosmos Cam No Center - Light Springs
    VPC WarBRD Base
    VPC Control Panel - #2
    Monstertech mounts
    TrackIR Head Tracking
    Pedals Thrustmaster T3pa - Light Springs
    _Settings
    Pitch/Yaw - 1.3
    Roll - 2.5
    Strafes XY/Z - 3.0
    Dead Zones - 0
    Saturation only on Strafes X/Y - 0.70
    ESP Degrees 7.02
    ESP Sens 1.0
    _Computer
    RTX 3090
    I7 9700k
    DDR4 3200 32Gigs
    Mouse Naga Pro
    Razer Huntsman Mechanical Keyboard
    Monitor LG 34UC79G-B 34
    Pad Fnatic Dash L Pro Pad
    _Audio
    Dac Fosi X6
    Amp Fosi TB10A
    Headphones DT 770
    Preamp Scarlett Solo
    Mic Samson Q2U
    Speakers Dayton B652
    _Stands
    Monitor ErGear
    Speakers IsoAcoustics
    #starcitizen
    #space
    #jwinters
    _Contents
    0:00 Intro
    0:15 Degrees
    1:26 Explanation
    1:45 The Hud
    2:00 PiP Movement
    2:16 Circle Strafe
    2:28 Corkscrew
    2:43 Demonstration
    2:57 Basics
    3:18 Degree Movement
    4:13 Degree Demo
    4:46 PiP Distance
    5:34 The Circle
    6:02 Circle Management
    6:30 Circle Distance
    8:25 The Ship is the PiP
    9:15 Inversions
    10:48 Cuts
    12:06 Merge
    12:56 Main Engine Far
    13:36 Main Engine Close
    14:01 Chasing
    14:51 Combat
    15:45 Outro

Komentáře • 63

  • @sttosin
    @sttosin Před rokem +17

    Absolutely game changer content. Great job Winters and Carbides!

  • @miked7728
    @miked7728 Před rokem +5

    Loving these advanced maneuvers. The visuals helped a ton. Thank you!

  • @TravelingAnvil
    @TravelingAnvil Před rokem +1

    Thanks for the description. Glad to see more PVP pilots showing off their skills and perspectives.

  • @JourneymanJohn
    @JourneymanJohn Před rokem +1

    12:06 is definitely me. Great tutorial vid, finally have an idea on how to practice these maneuvers.

  • @TrokarSC
    @TrokarSC Před rokem +1

    Thank you very much for the new homework. Outstanding content, as always!
    Also a big thank you to Carbides. Great and very helpful job!

  • @Norman_Peterson
    @Norman_Peterson Před 4 měsíci

    another great use of graphic instruments to exlain BEST tutorial ever

  • @voidgameplays2970
    @voidgameplays2970 Před rokem +1

    Very useful and detailed explanation for what I've seen on your demo with Space Tomato. Try to master this. Thanks again, Johnathan

  • @riggaden4248
    @riggaden4248 Před rokem +13

    For a moment say you work for CIG, you have been tasked with making ship pvp much more accessible to new players and casual players, basically you must reduce their casualties from 100% against experienced pvp'ers to 80% . Their standard input is mouse and key board with only minor changes to assigned keys, you can change flight mechanics any way you see fit, you can add new content like training missions or target practice in Arena Commander (doesn't specifically have to be Arena Commander), you can change weapon functionality (increase or decreasing projectile travel times or changing fire rates or whatever you see fit). You may not alter the range pvp is supposed to be fought at e.g. rule of cool close range. What would you do?

    • @JohnathanWinters
      @JohnathanWinters  Před rokem +14

      I'd wait for the new flight model :)

    • @riggaden4248
      @riggaden4248 Před rokem

      @@JohnathanWinters I keep forgetting about that. Good answer though .

    • @rubberdorky
      @rubberdorky Před rokem +5

      Well the question got kinda limited there, but I have one thought - CIG should add a search bar to the keybinds. DCS has that and it make it real easy to find less known bindings that may end up categorized poorly in a weird place.
      Oh also if there were training modules, I’d make sure the instructor briefly touches on the fact that you can create different flight priorities for yourself and thus build different habits, simply from how you map your own controls. Just emphasize the importance of learning what your style might become and how to map accordingly

    • @JohnathanWinters
      @JohnathanWinters  Před rokem

      @@rubberdorky
      Yeah man search function would be based and to clarify,
      Doesn't matter what your style is, there are specific things that need to be mapped no matter how you feel about it.
      I have a controls video dedicated to that.

    • @teahousereloaded
      @teahousereloaded Před 9 měsíci

      I’m kinda late..
      I would add missions that explain the pip to new players and I would make relative target speed much more readable, maybe with a line indicating speed or something.

  • @korzhakov
    @korzhakov Před rokem +1

    Great stuff, Learning so much for you, Thank you for putting these together.

  • @NovaAlcor
    @NovaAlcor Před rokem +1

    Really cool video. The graphics really help clarify some of these concepts.

  • @professorvandusen6847
    @professorvandusen6847 Před rokem +1

    great portion of condensed flight knowledge ! very helpful

  • @13TH_Armada_Bavar
    @13TH_Armada_Bavar Před rokem +1

    Making sure to share this with my industrial eg members.

  • @wtfwarchyld2019
    @wtfwarchyld2019 Před rokem +1

    Loving the content JW, Carbides you sir are doing God's work.

  • @BossJoker
    @BossJoker Před rokem

    Thank you very much for this. I'll try to get better since a while now and allthough I make little progress the content helps me a lot.

  • @RicoZaid_
    @RicoZaid_ Před rokem

    12:55 forward strafe circle is awesome.

  • @Bruce_Warren
    @Bruce_Warren Před 9 měsíci

    Excellent, thanks!

  • @andredicarlo3310
    @andredicarlo3310 Před rokem +1

    Very well explained

  • @ScarredCitizen
    @ScarredCitizen Před rokem +1

    Awesome video

  • @1337murk
    @1337murk Před rokem +1

    Nice, this vid dope af

  • @AWI298
    @AWI298 Před rokem +1

    carbides makes cute animations

  • @imobius_1i98
    @imobius_1i98 Před rokem +1

    Hmm Im learning something new everyday :)

  • @MagicMahn
    @MagicMahn Před rokem +1

    Remember: Any input you do with strafes without using a some forward strafe will bring you away from your target. It's subtle, but it's there.

    • @commander_haas1415
      @commander_haas1415 Před rokem

      That depends entirely on your rotation relative to your target. If I'm rotated 90° clockwise to the target and strafe to the left, I'm moving directly toward them.
      Obvious exaggeration as there's rarely a reason to intentionally have your nose that far off the target, but to illustrate the principle..

  • @dkphantomdk
    @dkphantomdk Před rokem

    well, does this even work ingame, seems like the server desync and the "random" input of an enemy will make this impossible to do !

  • @ricardoperez4121
    @ricardoperez4121 Před rokem

    Amazing content, thank you! As a newcomer, I'm wondering, are any of these concepts applicable with lag pip?

    • @JohnathanWinters
      @JohnathanWinters  Před rokem

      All of them, just read differently. Instead of using the enemy ship as the measurement device, you use your crosshair.

  • @CuuchCRUSHER
    @CuuchCRUSHER Před rokem +2

    Is there a way to use the lag pip to do these maneuvers?

    • @1337murk
      @1337murk Před rokem +1

      Yes, but better to just have a toggle

    • @JohnathanWinters
      @JohnathanWinters  Před rokem

      Pip aligns to your crosshair instead of ship. Harder to follow but it works.

  • @Tau37th
    @Tau37th Před rokem

    Hello i would like to understand how to do same with Keyboard/Mouse since it's 0 to 100%
    maneuver thing on strafe rotation etc. Also not realy free to move our character head to see the pimp like you do .

    • @JohnathanWinters
      @JohnathanWinters  Před rokem

      Decoupled flight, padlock view toggle in keybindings.

    • @Tau37th
      @Tau37th Před rokem

      @@JohnathanWinters thanks trying to improve with that . Have you a keyboard mouse player to advice to have a comparison?

    • @JohnathanWinters
      @JohnathanWinters  Před rokem

      @@Tau37th Ako111, guys a god.

    • @Tau37th
      @Tau37th Před rokem

      Thanks

  • @Moon-no3ts
    @Moon-no3ts Před rokem

    I always fight with my cruise enabled feels like a plane then a space ship

  • @LimDerek
    @LimDerek Před rokem

    Awesome video. When do we use lag or lead pip?

    • @JohnathanWinters
      @JohnathanWinters  Před rokem

      Lead most of the time, Lag if I'm targeting something specific without sub targeting.

    • @alexanderellwood8952
      @alexanderellwood8952 Před 7 měsíci

      ​@JohnathanWinters I prefer lag pip personally, is the pip placement just the same but inverse, or is its placement calculated differently somehow??

  • @Literata
    @Literata Před rokem

    I'm presuming that as your pip on the target behaves erratically, *their* pip on you is likewise behaving erratically. Is that correct?

  • @BoardGameClub
    @BoardGameClub Před rokem

    I’m confused on when you’re supposed to be shooting as you approach in a circle strafe. Your pip is rotating around your enemy, so how do you actually land shots?

    • @JohnathanWinters
      @JohnathanWinters  Před rokem +1

      Just put your crosshair on the pip.

    • @BoardGameClub
      @BoardGameClub Před rokem

      @@JohnathanWinters And that doesn't interfere with the desired circle pattern the PIP is supposed to be going in? It doesn't neutralize the pip?

    • @JohnathanWinters
      @JohnathanWinters  Před rokem

      @@BoardGameClub No the PiP and the crosshair do not interact in lead pip.

  • @kenreynolds4385
    @kenreynolds4385 Před 6 měsíci

    Can you do this on a mouse and keyboard?

  • @The_Diginaut
    @The_Diginaut Před rokem

    12:12 how do you know me?! :(

  • @artlife9563
    @artlife9563 Před rokem

    You are using a lead pip in these examples right?

  • @oldman1111
    @oldman1111 Před rokem

    I can't hit players because I suck at aiming. I'm just also good at dodging. ;)

  • @Shadow_Five
    @Shadow_Five Před rokem

    Just a thought you may want to turn up your mic gain on these videos, your voice is very soft

  • @1337murk
    @1337murk Před rokem +1

    First

  • @drgeorgec
    @drgeorgec Před rokem

    Nice video, bad title :)

  • @WhyDidYTstartThisHandleShit

    It's strange to me that despite all that movement, your pip was often just stuck to the target. You're using some gnarly esp settings aren't you.. Or is the strange way the pip seems to act because you're using lead?
    Such as.. 13:45 why the hell is the pip way over there near the target and it's just kinda hovering around it? Is it because you're using lead pip for this vid? Never seen this before, I use lag.

    • @JohnathanWinters
      @JohnathanWinters  Před rokem +1

      Yes, Lead pip is tied to enemy ship, lag is tied to your crosshair.

    • @Ph4n_t0m
      @Ph4n_t0m Před rokem

      @@JohnathanWinters That is the single most concise and clear explanation of the difference between the two!