The Most Common Struggle for Pilots (Distance Management)

Sdílet
Vložit
  • čas přidán 14. 08. 2024
  • Guides: • The Most Concise Start...
    The guide is still relevant, This will help you understand Star Citizen's combat functions more profoundly. This video focuses on controlling the distance between you and the opponent, using Push and Pull.
    _Social
    / discord
    / johnathanwinters
    / johnathanwinters
    johnathan-wint...
    _Reshade
    drive.google.c...
    _Play
    If you want to play Star Citizen make an account here with my referral code for a bonus.
    robertsspacein...
    _Thumbnail
    @JohnathanWinters
    _Music
    Flint - Want it Back
    • Flint - Want It Back
    _Setup
    VPC Constellation ALPHA-R/L
    With Cosmos Cam No Center - Light Springs
    VPC WarBRD Base
    VPC Control Panel - #2
    Monstertech mounts
    TrackIR Head Tracking
    Pedals Thrustmaster T3pa - Light Springs
    _Settings
    Pitch/Yaw - 1.3
    Roll - 2.5
    Strafes XY/Z - 3.0
    Dead Zones - 0
    Saturation only on Strafes X/Y - 0.70
    ESP Degrees 7.02
    ESP Sens 1.0
    _Computer
    RTX 3090
    I7 9700k
    DDR4 3200 32Gigs
    Mouse Naga Pro
    Razer Huntsman Mechanical Keyboard
    Monitor LG 34UC79G-B 34
    Pad Fnatic Dash L Pro Pad
    _Audio
    Dac Fosi X6
    Amp Fosi TB10A
    Headphones DT 770
    Preamp Scarlett Solo
    Mic Samson Q2U
    Speakers Dayton B652
    _Stands
    Monitor ErGear
    Speakers IsoAcoustics
    #starcitizen
    #space
    #jwinters
    _Contents
    0:00 Intro
    0:23 Push and Pull Drill
    0:45 Explanation
    1:06 Offensive objective
    1:40 Offensive maneuvering
    2:49 Crucial
    3:26 Defensive objective
    4:04 Defensive maneuvering
    5:07 Combat explanation
    5:17 Combat
    7:35 Neutralization
    8:07 Outro
  • Hry

Komentáře • 30

  • @JohnathanWinters
    @JohnathanWinters  Před rokem +4

    To clarify, we use low speeds between friends to get a good understanding of what is pushing and pulling. This can and should be applied at maximum speeds during combat.
    This technique is used to help mitigate constantly chasing the opponent and letting them come towards you before you decided to close the gap further and stick to them.

  • @HyperModzHD
    @HyperModzHD Před rokem +9

    You are, without question, the BEST content creator for Star Citizen ive ever seen. EVERY guide is exact and concise, with no bloat or filler. I genuinely hope your channel explodes with popularity; you certainly deserve it.

  • @mu235
    @mu235 Před rokem +6

    Your work has taken me from an absolutely terrible pilot to merely a poor one. Effort and repetition will have to do the rest.
    Understanding what to do, when to do it, along with the how and why maneuvers are performed has really helped.
    Thank you for these videos.

  • @professorvandusen6847
    @professorvandusen6847 Před rokem +2

    another fantastic video on one of the core combat flight basics that is distance control --- presented in your usal professional and up to the point fashion ---- these tutorials are a great for both aspiring and seasoned SC Pilots alike, keep these up please !

  • @Lykosar
    @Lykosar Před rokem +2

    Looks like a good way to trick the kiters into pushing and actually tighten up the fight.

  • @iamflartebartfarst
    @iamflartebartfarst Před rokem +1

    Thank you for making videos sir!

  • @livlive2919
    @livlive2919 Před rokem +2

    Great topic and lesson! Lol nice to see noob out there training with you !

  • @ScarredCitizen
    @ScarredCitizen Před rokem +1

    Winters, are you back? Love it man. Another fantastic video.

  • @UnclePorkchop
    @UnclePorkchop Před rokem +1

    Excellent! I need work on all these issues.. great upload!

  • @curly_
    @curly_ Před rokem

    As Always JW , please keep exactly your Style in Tutorial making, i realy love your seperation on Topics and your approach on it. i love to give my Mates a realy well done tutorial to improve their skills with your help. Stay as humble and fresh as you are .

  • @mukicare1977
    @mukicare1977 Před rokem

    Wow. Amazing! Thanks man, i enjoy learning from you! So useful tips!

  • @squirrellordsgaming2772

    Magnificent video, that was very helpful!

  • @Earley405
    @Earley405 Před rokem

    You’ve mentioned a few times people who are good kb/m players, any of them have channels you recommend? Kb/m player here I just think it’s cool to see how they are playing.

  • @willwinkler9001
    @willwinkler9001 Před 8 měsíci

    What is the difference between thrust f/b and Strafe f/b, or are they interchangeable?

  • @marcuswynn89
    @marcuswynn89 Před rokem

    Winters!

  • @0BLACKESTFUN0
    @0BLACKESTFUN0 Před rokem

    but can you explain me why he tries to close the gab if this is conter intutioal in space flight since we have strong v thrust and revers thrust to maintain comfy distance to auto aim your shields down while mainting guns on you

    • @JohnathanWinters
      @JohnathanWinters  Před rokem

      I'm not following join the discord maybe you can elaborate, could be vid idea.

  • @1337murk
    @1337murk Před rokem +1

    Ohhhhh

  • @Tazytots
    @Tazytots Před rokem

    I definitely appreciate the movement tips. Being able to move dictates what the dogfight with someone will be like, but a lot of the time I was sitting here watching you struggle to maintain your aim on him and all I could think was: "This just looks like someone is trying to shoe-horn fixed weapons in to a fight that would have already been over if they just used auto-gimbal". Granted, yada yada, we all know AG isn't super accurate all of the time, but at those distances? It'd seem like it would up the difference between the Arrow's greater agility over the Gladius.
    All that said, it still feels a bit silly showing of maneuvering tips when a majority of people do not dogfight at 200scm. Not even double that, or triple that. Theres showing us realistic fight, and then theres showing us combat in a vacuum and that's what this is. This is exactly why a lot of PU players roll their eyes at AC players. They don't comprehend how the two experiences translate.
    A real example would go further for teaching someone to mimic and memorize your lessons if it's actually comparable to their experience.

    • @JohnathanWinters
      @JohnathanWinters  Před rokem +3

      I'm not trying to apply damage it's not the point. When I want to apply damage I do.
      The limited speed is used as a teaching tool so you can practice without it getting out of control. The final battle is demonstrated at full speed. There are a lot of aspects to combat, sometimes aim is not the answer, and sometimes it is.

    • @Tazytots
      @Tazytots Před rokem

      @@JohnathanWinters Lemmi see if I can better articulate what I was thinking when I wrote that:
      Maneuvering is key to a lot of things, but the end goal to everything you're showing here, is to get the upper hand on the target and the goal with the target is to kill them so that's the lense PU players will be consuming this video through. Only AC players fight like this which is a significant minority of the playerbase so right now I doubt people who play PU are finding this very uselful as it's not indicative of "real" gameplay (Their PU experiences). That was my point.
      People pick things up better when it corresponds to their own experiences so that they can easily apply it. Showing movements at 50-80scm and then applying it at 300scm may feel like it's an effective teaching method, but nobody but AC Andy's fly at 300scm. It's incredibly effective to do, but you're creating each of these videos under the assumption that someone knows everything you've already talked about. Flying slow is a fundamental requirement for effective dogfighting.
      I'm obviously reacting to this video based on the current environment of the game. It'll probably age better once Master Modes is actually implemented and you're essentially forced to fly slower but this isn't really an effective way of teaching anyone if they've already created bad habits (Which is most of the playerbase).
      Dunno, if I had any feedback at all it'd be to point out the importance of low combat speeds and reiterate on that repeatedly to really drive the whole concept home. Basically everything you showed here, is only possible because you were flying the speeds you're supposed to be flying. People don't do that though. People fly faster, which leads to jousting, which leads to nothing happening.
      I genuinely love your videos. I share them often just as I do A1's, but you oft leave out the reason *why* you fly slow. You gotta tell them why it matters otherwise they won't do it. Even if you'd made a video on it, you can't guarantee that everyone will watch it. It should be a consistent reminder. Always do X. Doing X allows you to do Y. Not doing X leads to Z, and Z is bad.

    • @JohnathanWinters
      @JohnathanWinters  Před rokem +1

      @@Tazytots I get ya, and I think you're right about 1 crucial thing that I forgot, which is mentioning why we use low speeds. I'll pin it.

  • @Khaldyn
    @Khaldyn Před rokem

    it looks like you're not using the 45 to get your nose on?

    • @JohnathanWinters
      @JohnathanWinters  Před rokem

      I forget sometimes, my flying is more based around cutting trajectories then it is about optimal approach speeds.

    • @Khaldyn
      @Khaldyn Před rokem

      @@JohnathanWinters getting nose on with both pitch and yaw thrusters is about 50% faster, and whoever gets nose on fastest in high level fights decides who lives and who dies

    • @JohnathanWinters
      @JohnathanWinters  Před rokem

      @@Khaldyn Not always true, sometimes 45 is counter productive to what you are trying to achieve.

  • @56-ish
    @56-ish Před rokem

    Great videos, you're gonna play up soon if you keep making these