Being able to shut off the IFCS and having the full control over the thrusters would be even more immersive. I really hope this will be possible in the future
Possibly, I really hope they take that approach, but I fear that they might start dumbing down controls to make it more accessible to new players. I've noticed recently that star citizens' dev has moved to a "beginner friendly" standard. This could be a good thing to get new players that don't have HOTAS/HOSAS into the game, but obviously not for us hardcore guys. As ever the balance would be somewhere in the middle. I hope they find a way to incorporate both and ultimately give the choice to the player. I guess we'll see, I'm cautiously optimistic though.
The best would be just to have the option. You press a switch and you controll your ship 100% and really enjoy the endless inertia in zero-G on all axis. The same for atmospheric flight where your ship should fall like a rock if you dont give her imputs. And for a more beginner oriented approach players can simply stick to coupled and decoupled mode.
Wonder if they could make it a circuit board or modular you would have to remove from your air craft control, so that new players would not, by accident toggle it on without realizing it small icon flashing saying "flight management box not found"
I heard there’s some changed with decoupled flight coming with mastermodes, i believe i heard one of the devs say that the upwards thrust will no longer need to be held down in atmo, but we’ll see, congratz on the sticks !
I'm going to do a video on this exact topic once I move out in a month or so, it would be pointless doing it now because CIG is currently changing a lot of the keybindings , I think mastermodes will also bring a lot of change to flight bindings. at the time of this video i was running 2 sticks one thrustmaster warthog and one thrustmaster T16000M the twist axis was controlling yaw on the T16000M and the up and down thrust was on the rudder controller, I was not using the Yaw on the rudder controller by my feet because i found that too be too slow for star citizen.
Yes that’s right, I’m doing it with pedals in this clip, Thrustmaster pedals that come with the 16000 kit. But my understanding is the new update to the game will no longer require upwards thrust input to maintain altitude.
@@faintanomaly That's really awesome. I fly HOSAS and have been wanting to experience decoupled a bit more but vertical thrust on the t16000 twist axis makes this a royal pain. If you're right about the update that will make world of difference. I would hope that in that scenario upwards thrust would still need to be applied at lower velocities to maintain altitude.
I know they’re trying to get the flight model as realistic as possible, they want to take the game in the direction they showed at CitizenCon. That flight demo with the gladius is probably what they want to get things too eventually. In that world the upwards thrust is something you’d only really use for landings. We’re gonna have to wait and see. I know there’s a lot of players who have invested a lot of money in their setups and spent a lot of time learning the game mechanics. I just hope a full out war doesn’t break out between CIG and the Pledgers 😂
Hey man, well at the moment I’m using the thrustmaster T16000m for my movement stick and then the thrustmaster warthog for my aiming stick I also have a pair of Rudders which is the kit, that came with the T16000M joystick. I’m not sure if I’d recommend my setup though, my movement stick’s twist axis stopped working about a month in. The thrustmaster warthog works like a charm though but it’s a bit heavy man. I don’t know if that helps but i have seen many good reviews of the VKB but I can’t order those because i stay in south africa and they won’t ship here, so I can’t recommend them personally.
Thanks man, appreciate it, check out some of the others on the channel listed under "cinematic citizen playlist" czcams.com/play/PLVdkl13Ftmlb4jDoD1O2IreZswIC0R2L6.html&si=ImwRxUiBDgf1CSC7
@@Memeguppy That's a tough one, I want to say yes, and I think it will be a yes, especially because things have been very quiet now for a couple months... and that's very interesting, but if you expect nothing then any news will be a plus. I'm going in open minded and with no expectations.
Yah man, i’m constantly messing around with my head tracking settings check my latest videos out for my most up to date settings. The Video is called initial de-coupled. 👍
It would be really nice to get some teaching commentary on how it behaves differently. I am really interested in decoupled flight and learning a more visceral feel to flying a ship and how the sticks feel. I want to buy high end sticks but not until I understand what I am really doing and paying for ya know? Keep the great footage coming
I would love to give a tutorial but with master modes around the corner, a lot of it will get outdated really quickly, maybe once master modes are in live then I could give it a go.(shouldn't take too long till it's live.) I did stop playing with my HOTAS setup though, I was getting a lot of keybinding resets and also a very annoying bug where my upwards thrust would max every time I got in a ship until I depressed the pedals. This led to a funny (but not so funny) bug, where I'd get in a ship and instantly throttle full force into the hanger doors above me 🤣
Planet n Two moons 😋 Do you have Yaw or roll On your right X Axis atm? I have yaw on it and roll on some VKB T-rudders, kinda want to put yaw back on the pedals but aiming is way better with yaw on the stick or it takes less time to get use to than using your feet. I haven't decided how I'm going to leave it Considering they will be bringing Active flight surfaces to ships for in atmosphere eventually. I dont know I'm pretty phsyc'd about the potential of the project it's been pretty decent to me over the years but, I think I'm lucky LMAO!
To be honest, that's a tough one man. Let me start with my set up. I have a semi budget setup and for that reason my controls are somewhat unconventional. I have a Thrustmaster warthog as my main stick. It controls my Pitch and Roll axis(I came from flight sims like DCS) My secondary stick is the Thrustmaster TM16000, and this controls my forward strafe and/or throttle in general and then ( this is the weird one) it also controls my Yaw. (I've never heard any one using secondary stick for throttle forwards and backwards and lateral movement for Yaw.) I used to use the Z axis on the TM16000(secondary stick) as my yaw, but this being a budget stick, it actually gave out on me (It's so dam inaccurate it jumps all over the place) My last controller is the T.Flight rudder pedals from Thrustmaster. These I use only for upwards and downwards thrust. The Z axis on these is unassigned, it's waaaaayyyyy too slow in my opinion to be used in the fast paced circumstances that star citizen occasionally throws at you(mainly combat and racing.) I love star citizen and I think it's a unique and growing game, I just hope that they can stick to some of those grandiose promises they made at the start(I'm starting to think they're going to make the game more accessible to the mainstream audience(which usually don't have the setups the diehards have and therefor simpler controls.) I hope to be wrong on this, thanks for the comment and input it's much appreciated. Fly safe out there.
@@faintanomaly That's fairly standard dual-stick setup. Some variation between setting main F/B axis as "throttle" or "strafe F/B" but other than that, you are flying dual-stick or HOSAS.
Mine is dual Virpil Alpha's, right stick is Pitch, Roll, and Yaw on the twist. Left is strafe F/B and L/R, with U/D on the twist. I want to get a z-adapter, but, eh... we'll see. I also have a throttle but am still toying with how to best use it, as GameGlass does a lot of what I had intended it for.
@@FunkThompson I thought about mounting my extra throttle above me to the right a little. I've seen some movie or show where some one had a throttle on the roof between pilot and co pilot could be handy and would look neat just have to build something lol.
@@FunkThompson That's a dream setup for me, but I don't think I can manage it in South Africa. Our customs is very unreliable and sometimes shipments don't show up or just go missing in SA Mail. But keep flying man, I think there's a lot of changes coming to control inputs in star citizen as the game matures I hope we get to keep our layouts in the future. Maybe even improve on them, if they decide to give us the functionality.
It will for sure be a massive adjustment! I am excited for it though, I came over to star citizen from DCS and that's a mil sim for fighter jets with realistic handling, and there's a heck of a lot of fun to have from realistic flight models, So we'll have to wait and see. Thanks for the comment brother!
With a ship like that in decoupled mode, of course you need a lot of up thrusters to hover, but I suppose with the wings having lift when you go forward at high speed you don't need any, right?
yes, exactly once you get going, upwards thrust is basically unnecessary in some ships, when you’re in atmosphere 😁👍 but initially getting up is much easier with VTOL on 👍
i'll get back to you on this i made it quite a while ago so the file is on my old computer, you could use Shazam in the mean time if you want to quickly get the song.
@@garygrieves6752 Damm, yah that happens sometimes with me too. I should be able to tell you later today, sorry don't know what timezone you are but it's 11:00 AM here 😆
Being able to shut off the IFCS and having the full control over the thrusters would be even more immersive.
I really hope this will be possible in the future
Possibly, I really hope they take that approach, but I fear that they might start dumbing down controls to make it more accessible to new players.
I've noticed recently that star citizens' dev has moved to a "beginner friendly" standard.
This could be a good thing to get new players that don't have HOTAS/HOSAS into the game, but obviously not for us hardcore guys.
As ever the balance would be somewhere in the middle. I hope they find a way to incorporate both and ultimately give the choice to the player.
I guess we'll see, I'm cautiously optimistic though.
The best would be just to have the option.
You press a switch and you controll your ship 100% and really enjoy the endless inertia in zero-G on all axis.
The same for atmospheric flight where your ship should fall like a rock if you dont give her imputs.
And for a more beginner oriented approach players can simply stick to coupled and decoupled mode.
@@Bosio011 Really hope you're right, Thanks for the comment!
Wonder if they could make it a circuit board or modular you would have to remove from your air craft control, so that new players would not, by accident toggle it on without realizing it small icon flashing saying "flight management box not found"
@@faintanomalylmao, this is happening now!
Very nice. Can't wait to try something like this when my sticks finally arrive.
I heard there’s some changed with decoupled flight coming with mastermodes, i believe i heard one of the devs say that the upwards thrust will no longer need to be held down in atmo, but we’ll see, congratz on the sticks !
Nice flying, keep it up!
Thanks a lot 🙏🏻 very much a “work in progress “ 😂
How's your mapping like? Just got a pair of sticks for hosas and figuring out which axis gets to go where
I'm going to do a video on this exact topic once I move out in a month or so, it would be pointless doing it now because CIG is currently changing a lot of the keybindings , I think mastermodes will also bring a lot of change to flight bindings. at the time of this video i was running 2 sticks one thrustmaster warthog and one thrustmaster T16000M the twist axis was controlling yaw on the T16000M and the up and down thrust was on the rudder controller, I was not using the Yaw on the rudder controller by my feet because i found that too be too slow for star citizen.
Are you still needing to provide upward thrust/strafe when in forward motion to maintain your altitude?
Yes that’s right, I’m doing it with pedals in this clip, Thrustmaster pedals that come with the 16000 kit.
But my understanding is the new update to the game will no longer require upwards thrust input to maintain altitude.
@@faintanomaly That's really awesome. I fly HOSAS and have been wanting to experience decoupled a bit more but vertical thrust on the t16000 twist axis makes this a royal pain. If you're right about the update that will make world of difference. I would hope that in that scenario upwards thrust would still need to be applied at lower velocities to maintain altitude.
I know they’re trying to get the flight model as realistic as possible, they want to take the game in the direction they showed at CitizenCon.
That flight demo with the gladius is probably what they want to get things too eventually.
In that world the upwards thrust is something you’d only really use for landings.
We’re gonna have to wait and see.
I know there’s a lot of players who have invested a lot of money in their setups and spent a lot of time learning the game mechanics.
I just hope a full out war doesn’t break out between CIG and the Pledgers 😂
This is some beautiful flying.
Thanks man i appreciate it i’m working on a new one right now 😁👍
@@faintanomaly can't wait, i've always wanted to see a flying montage with a M50, if you could make one that would make me very happy.
@@Captain_Echo That's interesting well I'll be sure to make one once I pick one up from the shop. I don't currently own one of those 😄
@@faintanomaly okay, well, i have heard it's the most agile ship around, if that gives some interest.
Which sticks and rudder are you using? Have been playing SC for a while now, and now i want to invest in some stuff.
Hey man, well at the moment I’m using the thrustmaster T16000m for my movement stick and then the thrustmaster warthog for my aiming stick
I also have a pair of Rudders which is the kit, that came with the T16000M joystick.
I’m not sure if I’d recommend my setup though, my movement stick’s twist axis stopped working about a month in.
The thrustmaster warthog works like a charm though but it’s a bit heavy man.
I don’t know if that helps but i have seen many good reviews of the VKB but I can’t order those because i stay in south africa and they won’t ship here, so I can’t recommend them personally.
Sick video bro
Thanks man, appreciate it, check out some of the others on the channel listed under "cinematic citizen playlist" czcams.com/play/PLVdkl13Ftmlb4jDoD1O2IreZswIC0R2L6.html&si=ImwRxUiBDgf1CSC7
@@faintanomaly Whatchu think? Pyro release and sq42 release date tommorow?
@@Memeguppy That's a tough one, I want to say yes, and I think it will be a yes, especially because things have been very quiet now for a couple months... and that's very interesting, but if you expect nothing then any news will be a plus. I'm going in open minded and with no expectations.
Do you have headtracking on? I see that when you turn your head movement is really different.. maybe some sort of settings?
Yah man, i’m constantly messing around with my head tracking settings check my latest videos out for my most up to date settings. The Video is called initial de-coupled. 👍
It would be really nice to get some teaching commentary on how it behaves differently. I am really interested in decoupled flight and learning a more visceral feel to flying a ship and how the sticks feel. I want to buy high end sticks but not until I understand what I am really doing and paying for ya know? Keep the great footage coming
I would love to give a tutorial but with master modes around the corner, a lot of it will get outdated really quickly, maybe once master modes are in live then I could give it a go.(shouldn't take too long till it's live.) I did stop playing with my HOTAS setup though, I was getting a lot of keybinding resets and also a very annoying bug where my upwards thrust would max every time I got in a ship until I depressed the pedals. This led to a funny (but not so funny) bug, where I'd get in a ship and instantly throttle full force into the hanger doors above me 🤣
@@faintanomaly that sounds perfect if you’re one of those big spenders who likes flashing their money, reclaiming your ship constantly 😆
Planet n Two moons 😋 Do you have Yaw or roll On your right X Axis atm? I have yaw on it and roll on some VKB T-rudders, kinda want to put yaw back on the pedals but aiming is way better with yaw on the stick or it takes less time to get use to than using your feet. I haven't decided how I'm going to leave it Considering they will be bringing Active flight surfaces to ships for in atmosphere eventually. I dont know I'm pretty phsyc'd about the potential of the project it's been pretty decent to me over the years but, I think I'm lucky LMAO!
To be honest, that's a tough one man. Let me start with my set up. I have a semi budget setup and for that reason my controls are somewhat unconventional. I have a Thrustmaster warthog as my main stick. It controls my Pitch and Roll axis(I came from flight sims like DCS) My secondary stick is the Thrustmaster TM16000, and this controls my forward strafe and/or throttle in general and then ( this is the weird one) it also controls my Yaw. (I've never heard any one using secondary stick for throttle forwards and backwards and lateral movement for Yaw.) I used to use the Z axis on the TM16000(secondary stick) as my yaw, but this being a budget stick, it actually gave out on me (It's so dam inaccurate it jumps all over the place) My last controller is the T.Flight rudder pedals from Thrustmaster. These I use only for upwards and downwards thrust. The Z axis on these is unassigned, it's waaaaayyyyy too slow in my opinion to be used in the fast paced circumstances that star citizen occasionally throws at you(mainly combat and racing.) I love star citizen and I think it's a unique and growing game, I just hope that they can stick to some of those grandiose promises they made at the start(I'm starting to think they're going to make the game more accessible to the mainstream audience(which usually don't have the setups the diehards have and therefor simpler controls.) I hope to be wrong on this, thanks for the comment and input it's much appreciated. Fly safe out there.
@@faintanomaly That's fairly standard dual-stick setup. Some variation between setting main F/B axis as "throttle" or "strafe F/B" but other than that, you are flying dual-stick or HOSAS.
Mine is dual Virpil Alpha's, right stick is Pitch, Roll, and Yaw on the twist. Left is strafe F/B and L/R, with U/D on the twist. I want to get a z-adapter, but, eh... we'll see. I also have a throttle but am still toying with how to best use it, as GameGlass does a lot of what I had intended it for.
@@FunkThompson I thought about mounting my extra throttle above me to the right a little. I've seen some movie or show where some one had a throttle on the roof between pilot and co pilot could be handy and would look neat just have to build something lol.
@@FunkThompson That's a dream setup for me, but I don't think I can manage it in South Africa. Our customs is very unreliable and sometimes shipments don't show up or just go missing in SA Mail.
But keep flying man, I think there's a lot of changes coming to control inputs in star citizen as the game matures I hope we get to keep our layouts in the future. Maybe even improve on them, if they decide to give us the functionality.
Welcome to our world, keep it up!
Thanks, man i'll try to :)
Too bad none of this will be possible with the new atmospheric flight! Awesome flying though!
It will for sure be a massive adjustment! I am excited for it though, I came over to star citizen from DCS and that's a mil sim for fighter jets with realistic handling, and there's a heck of a lot of fun to have from realistic flight models, So we'll have to wait and see. Thanks for the comment brother!
@@faintanomaly absolutely! I am familiar with DCS. I dont have or play the game but I have seen gameplay of the AH-64, which I fly IRL XD
That's Great man, It's so fun running into such awesome people on CZcams !@@cloneofclone2 😆
With a ship like that in decoupled mode, of course you need a lot of up thrusters to hover, but I suppose with the wings having lift when you go forward at high speed you don't need any, right?
yes, exactly once you get going, upwards thrust is basically unnecessary in some ships, when you’re in atmosphere 😁👍 but initially getting up is much easier with VTOL on 👍
@@faintanomaly damn... looks like I need to get out the old T16000s, give them a good dusting and start decoupled training
@@reezlaw I hope your twist axis on your sticks still work mine sadly went pretty quickly and it's such a bummer when that happens😒
@@faintanomaly still going for now, fingers crossed
@@reezlaw you must've got lucky with yours keep on to them!😆👍
What is the music called ? So soothing.
i'll get back to you on this i made it quite a while ago so the file is on my old computer, you could use Shazam in the mean time if you want to quickly get the song.
@@faintanomaly I did try Shazam but it gave me about 10 different answers hehe
@@garygrieves6752 Damm, yah that happens sometimes with me too. I should be able to tell you later today, sorry don't know what timezone you are but it's 11:00 AM here 😆
I’m in UK so an hour behind you. Thanks 🙏
@@garygrieves6752 okay so it was tougher finding it than i thought last night, but i found it the song is:
First Flight Denys Horokhovskiy.
😆
👍