The Problem With Mario Bosses

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  • čas přidán 20. 11. 2020
  • In this week's episode we explore boss fights for like the third or fourth time. Bosses have alwyas been one of my favorite parts of games and Mario is one of my favorite series but Mario boss fights are some of the least enjoyable parts of those games. Why is that and what can Nintendo do to make these bosses better? Are there any good Mario bosses? All your questions and more will probably be answered idk I didn't watch the video yet.
    Need to Contact Me Directly? Send an Email to: slightlyindepth@gmail.com
    OST Used:
    Sirena Beach - Super Mario Sunshine
    Big Bad Bugaboom - Super Mario Galaxy
    Vs. Boss - Super Mario Sunshine
    A Spooky Sprint - Super Mario Galaxy
    Caves - Super Mario Odyssey
    Good Egg Galaxy - Super Mario Galaxy
    Bouldergeist - Super Mario Galaxy
    File Select - Super Mario Galaxy
    Tosterena Town - Super Mario Odyssey
    Video Credits:
    Mario Galaxy Footage
    • Super Mario Galaxy: Bo... - Boss Fight Database
    • GHOSTLY GALAXY! - Part... - Echo the Lombat
    • 43. [60 FPS] Boulderge... - WhiteKhakis
    • 1. [60 FPS] Title & Pr... - WhiteKhakis
    • Super Mario Galaxy - A... - Kokiri Gaming
    Mario Galaxy 2 Footage:
    • Super Mario Galaxy 2 -... - packattack04082
    Super Mario World Footage
    • Super Mario World - Al... - Nintendo Unity
    • Big Boo (Donut Secret ... - Mega Guia dos Games
    Super Mario Sunshine Footage
    • King Boo Boss: King Bo... - Xeno Archive
    • Super Mario Sunshine H... - Typhlosion4President
    • Super Mario Sunshine S... - Release-Fire
    • Sirena Beach Episode 4... - Unpunk
    • FIRST BOSS - Super Mar... - Roamer
    Super Mario Bros. 3 Footage
    • Super Mario Bros. 3 - ... - Scykoh Plays
    • Super Mario Bros. 3 - ... - Scykoh Plays
    New Super Mario Bros. Series Footage (DS Wii and U)
    • Sparkling Waters - Lar... - Bob Hall
    • Video - Kokiri Gaming
    • New Super Mario Bros. ... - Zebra Gamer
    • New Super Mario Bros U... - Typhlosion4President
    Super Mario 3D World and Land Footage
    • Super Mario 3D World -... - Typhlosion4President
    • Super Mario 3D World W... - 1CoinPlay1Games
    • Super Mario 3D Land - ... - packattack04082
    Super Mario 64 Footage:
    • Super Mario 64 Playthr... - PlayingWithMahWii
    • Super Mario 64 - All B... - YTSunny
    Super Mario Odyssey Footage
    • Super Mario Odyssey: C... - Boss Fight Database
    Super Mario Bros. Footage
    • NES Longplay [005] Sup... - World of Longplays
    Misc. Game Footage (Rayman Legends, Super Meat Boy, Sonic Mania, Banjo-Kazooie Donkey Kong Country Tropical Freeze)
    • Rayman Legends Definit... - packattack04082
    • Sonic Mania Boss 5 - H... - Boss Battle Channel
    • Super Meat Boy ~ All B... - That Fella Johnny
    • Super Meat Boy - 106% ... - pdxbla
    • Donkey Kong Country Tr... - Typhlosion4President
    • Banjo Kazooie - Treasu... - djxfactor511
  • Hry

Komentáře • 742

  • @dooper264
    @dooper264 Před 3 lety +2394

    I enjoy Boom Boom fights because I can catch up on my sleep fighting him :)

  • @Just_a_rathalos151
    @Just_a_rathalos151 Před rokem +1047

    "He doesn't like spicy things because he's white" is the best part of the video

  • @mediocrity5693
    @mediocrity5693 Před rokem +1400

    I thought for sure you were going to mention megahammer and the boomsday machine from galaxy 2. The boomsday machine used the cloud flower really well, and I love how the machine had actual phases, something sorely missing in most Mario bosses.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +283

      those are also great bosses! I remember being super stuck on megahammer as a kid

    • @awesomeaustenkitty
      @awesomeaustenkitty Před rokem +76

      @@SlightlyInDepthGaming I think lots of Mario galaxie’s bosses are epic, especially from the second game! Diggaleg has such a unique 2d type of gameplay getting you to be a prop at the spin drill, Boomsday machine lets you get used to the cloud flower for quick moments at a time, Rockadillo let’s you have fun with using the rock mushroom with already a pretty intense fight, and even the frosty boss that starts out as a planet has some depth to it by hitting the red nose at the right time, I could go on and on how the Mario Galaxy bosses from the second game are AWESOME! I love the idea that a lot of the bosses let’s you get used to using a power up and getting used to it! The word builds you up with those power ups letting you prepare for the inevitable boss at the end using ALL your new skills to Win! Gaming GENIUS!!

    • @orangeslash1667
      @orangeslash1667 Před rokem +17

      @@SlightlyInDepthGaming Mario games is usually known for level design and platforming first and foremost. With Mario Galaxy you have motion controls, which means you can't go as fast as Sunshine. So you need good Boss battles to balance it out. In Odyssey there are motion controls, but it's still faster than Galaxy.

    • @thatgamernoob5186
      @thatgamernoob5186 Před rokem +7

      Megahammer is a very meh fight to me. It uses the level mechanics well, but has more than 60% of the boss as waiting, and the parts that aren't are either easy, or annoying. It also take 8 hits, which is crazy for a boss with so much waiting

    • @mediocrity5693
      @mediocrity5693 Před rokem +4

      @@thatgamernoob5186 I agree. The boomsday machine is definitely better because of less waiting. It’s been a while since I wrote this comment, but I’m pretty sure I was just surprised that they weren’t mentioned in the video

  • @mutty99
    @mutty99 Před rokem +471

    You know Bouldergeist is a good boss when at first you thought it was hard as hell, but once you figure out the pattern, it becomes a fun time.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +60

      That’s a great point and indicates great design

    • @MochaFatTart
      @MochaFatTart Před rokem +8

      Kirby bosses are the same too, Forgotten land was so fun

    • @braydengraves4655
      @braydengraves4655 Před rokem +3

      I don't know, I consider bouldergeist to be way too easy to make an impact. Apparently a lot of people have trouble with him, but I have no idea why.

    • @braydengraves4655
      @braydengraves4655 Před rokem +4

      @@Nobodynotable1 No, I'm just... a little baffled. If you run around in a circle you will almost never get hit, so I can't really figure out why everyone else struggles. I guess they just don't think to try that? Maybe?

    • @caioleite5579
      @caioleite5579 Před rokem +1

      ​@@braydengraves4655 What? People consider Bouldergeisy hard? I have never seen anyone say such thing. Mario Galaxy is a very easy game

  • @grainyanus
    @grainyanus Před rokem +403

    I’m glad the bouldergeist is getting some love
    As a kid, that boss fight was intense

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +41

      Yeah as a kid I was super freaked out by him

    • @mediocre0751
      @mediocre0751 Před rokem +2

      We all thought the same way bud

    • @chrisblair9272
      @chrisblair9272 Před rokem +8

      This fight is so hard in Galaxy 2 when you have to do it with only one HP. Took me forever to get it when I completed the game.

    • @skkewedd
      @skkewedd Před rokem +3

      @@SlightlyInDepthGaming super mario galaxy was one of my first mario games i remember atleast and i remember being so scared of Bouldergeist

    • @fawfulfan
      @fawfulfan Před rokem

      Bouldergeist was way easier than I remembered him - even the Prankster Comet challenge - when I came back to this game in 3D All-Stars. I think because this time around I just intuitively got the hang of the harder strat and finished him faster.

  • @RafaelReyn
    @RafaelReyn Před rokem +673

    The rabbit bosses from Odyssey are pretty good. They hold to all the elements that can make them boring or confusing, but there are like 4-5 different opportunities to hit them that aren't obvious.
    It makes a relatively easy boss more fun by hitting them in their more threatening cycles and attacks.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +192

      I’d say the rabbits get better the longer the game goes on, their early renditions are a little too easy but I agree they have around 5 different ways to speed up their fights if you know what to look for

    • @legoboy7107
      @legoboy7107 Před rokem +41

      @@SlightlyInDepthGaming The fact that the first Topper fight was only TWO hits made me go "...what?! Why is it even less than 3? That's TOO easy."

    • @moch126
      @moch126 Před rokem +19

      Also, most bosses in odyssey build on top of the gimmicks introduced in the levels through use of the captures (mecha wiggler using sherms, broodal mech using pokios, etc)

    • @HankWhite68928
      @HankWhite68928 Před rokem +11

      They aren’t fun tbh, the only one that was good was when they all form into that giant robot and that made it more creative

    • @matthewbartlett3442
      @matthewbartlett3442 Před rokem +1

      Miniature Flowerkind it’s so satisfying to complete mecha-broodal birdless

  • @skirdus367
    @skirdus367 Před rokem +197

    I feel like Gooper Blooper deserves an honorable mention here. You aren't even allowed to start the fight until a wordless explanation of the main fight mechanic: yanking on his tentacles (or face). There's practically no waiting involved, the boss is constantly keeping you on its toes with its attacks, and what's more? As with Bouldergeist, there are even certain strategies to make the boss even easier without them turning into a complete pushover, such as ground-pounding all the tentacles beforehand and just going straight for the face without the need for removing them whatsoever.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +52

      Goopier Blooper is indeed a fantastic boss the only thing weighing him down for me being the fact you have to fight him so many times

    • @legoboy7107
      @legoboy7107 Před rokem +16

      @@SlightlyInDepthGaming Gooper Blooper is basically a proto Galaxy boss come to think of it.

    • @mr.junior7880
      @mr.junior7880 Před rokem +2

      I don't wanna pull the arms off of goober blooper so I pull the face 😆

    • @iantaakalla8180
      @iantaakalla8180 Před rokem

      Where would Gooper Blooper fit in the Mario Galaxy series?

    • @pyregg1572
      @pyregg1572 Před rokem +2

      @@iantaakalla8180 If they were able to make a galaxy with a giant shark skeleton as a boss I don't see why they can't do the same for Gooper.

  • @somegraperock9237
    @somegraperock9237 Před rokem +221

    The koopalings could be better if they utilized their koopa cars. So instead of an arena, they can be chased through a stylized level similar to the world they occupy, and use the environment against the player

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +27

      That would be great!

    • @ultraspinalki11
      @ultraspinalki11 Před rokem +16

      In Yoshi's Safari, the Koopalings were each given their own crazy vehicles for their boss fights. I think that's as far as Nintendo went to making them distinct from each other.

    • @lucasmatthiessen1570
      @lucasmatthiessen1570 Před 9 dny

      I really think changing the environment could work. Have the arena be larger with more obstacles and traps. And whenever the player hits them they’ll quickly move to the next spot in their shells.

  • @cosmicspacething3474
    @cosmicspacething3474 Před rokem +525

    Yeah, I also think odyssey gets it right too. Most of the bosses are continuations of previous mechanics, and some have methods of being beaten relatively faster than normal.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +122

      Odyssey gets it pretty close but I will say some of the bosses are a little tooo easy

    • @cosmicspacething3474
      @cosmicspacething3474 Před rokem +16

      @@SlightlyInDepthGaming but the rematches tho

    • @byzantine5761
      @byzantine5761 Před rokem +24

      I thought of the mecha broodal because while it normally is a slow and difficult fight on your first playthrough trying to deflect the bombs with the bird like you had previously, sometimes you can try staying on the mecha and try getting a few more hits per cycle, and if you reach such a high level, you can eventually beat it without a bird... though I doubt it's intentional and it's extremely difficult

    • @Nic_2751
      @Nic_2751 Před rokem +10

      @@SlightlyInDepthGaming true but thankfully the ideas are still present at the core

    • @ashtar3876
      @ashtar3876 Před rokem +4

      Some are easy, but on moon dark side they're good.

  • @AltoonaYourPiano
    @AltoonaYourPiano Před rokem +132

    My biggest frustration has to be Mario 2D platformers _always_ recreate the Bowser fight from Super Mario Bros, and always the 1-4 one, at that. I think if they're going to go that route, they should at least go for one of the more challenging iterations of it, like have firebars on the bridge, have walls you have to run under and jump over with firebars going the opposite direction. It'll still be easy and basic but at least it'll spice up what has become a mere formality in Mario games. It's like Nintendo forgot that not all "Bowser on the bridge" fights were the 1-4 battle.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +30

      Yeah I think the over reliance on Bowser nostalgia hurts NSMB specifically. Like it’s cool but we’ve played this boss so many times

    • @byzantine5761
      @byzantine5761 Před rokem +6

      like New Super Mario Bros Wii (i think, might've been Wii U/Deluxe, idk), where Bowser chases you and it's basically platforming except you also have Bowser fireballs as non-stationary obstacles

    • @AltoonaYourPiano
      @AltoonaYourPiano Před rokem +12

      @@SlightlyInDepthGaming Yes, 100%. And if they must do the Bowser nostalgia thing, they could instead stop recreating 1-4 but instead do one with a little more teeth to it, like 4-4 with the firebar on the bridge and podoboos jumping from the lava.

    • @DanielSong39
      @DanielSong39 Před rokem +2

      Kaizo Mario World had an extremely difficult Bowser bridge fight
      Kaizo Mario World 2 had a ridiculous fight with Reznor
      I could see how developers could tone down the difficulty a tad from the Kaizo versions but still make something interesting

    • @AltoonaYourPiano
      @AltoonaYourPiano Před rokem

      @@DanielSong39 Yes, exactly! I'm thinking they could recreate the 7-4 Bowser fight from the Lost Levels, lava bubbles (podoboos) jumping out of the lava on the bridge, walls to climb over and duck under, and a firebar on the bridge right where Bowser is rotating counterclockwise just to make it extra rough, maybe even add a firebar onto a wall you have to run under.

  • @theiceman4494
    @theiceman4494 Před rokem +8

    "Platformer bosses have never been the highlight"
    Mega Man: am I a joke to you?

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +5

      Megaman bosses do be good as long as their weakness doesn’t kill them like in 2 hits

    • @panthekirb7561
      @panthekirb7561 Před rokem

      Mega Man is my favourite retro franchise and even I can admit the quality is all over the place. The first NES games have mostly bad bosses.
      Most of the bosses in Mega Man 9-11 are good though.

  • @undergalaxy775
    @undergalaxy775 Před rokem +103

    honestly I think you couldve thrown galaxy 2 a bone. Peewee Piranha, Giga Lakitu, Gubblegut, Sorbetti, Megahammer, Glamdozer, Squizzard and Boomsday Machine have all player-managed pace to some degree. Prince Kaliente and Whomp King have cycles so quick youre basically not waiting for anything. An they all have mechanics taught during the level or beforehand too.
    edit: I see you gave some compliments to these in the comments, so that's cool :)

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +36

      Galaxy 2 has some great bosses too like the ones you mentioned. I'd say Megahammer is my favorite out of all them I remember fighting him as a kid and having such a good time!

    • @undergalaxy775
      @undergalaxy775 Před rokem +4

      @@SlightlyInDepthGaming yeah its really fun!

    • @Albert_Pecanio
      @Albert_Pecanio Před rokem +2

      bro included pee wee piranha, giga lakitu, sorbetti and squizzard in a list of bosses with good level design in smg2 :skull:
      they don't really have much pacing behind them, u normally figure out the mechanic mid-fight.

    • @undergalaxy775
      @undergalaxy775 Před rokem +2

      @@Albert_Pecanio yeah thats not what pacing is

    • @Albert_Pecanio
      @Albert_Pecanio Před rokem

      @@undergalaxy775 oh i know what pacing means. giga lakitu is the only example of the mechanic being introduced beforehand, the rest you all do on the fly (spin mechanic carrying). and the main issue with giga lakitu is how long you have to wait to throw stuff at him.
      even still, if the boss has poor design (peewee piranha), then pacing doesn't matter too much anyways.

  • @KnightLineArtYT
    @KnightLineArtYT Před rokem +64

    I'd say Mega Man and Metroid, being more combat focused have fun bosses most of the time.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +28

      Megaman has some fantastic fights especially the ones where the boss weakness doesn’t one shot them

    • @nerdmetall
      @nerdmetall Před rokem +10

      The bossfights are a big reason why I got into mega man.
      (most) Bosses in Mega Man have a learnable pattern, but they still have some level of difficulty because:
      1. Even if you learn the pattern it's still difficult to dodge the attacks
      2. There's some randomness in the pattern to change things up, so the bosses aren't as predictable as Boom Boom.
      Some Mega Man bosses even react to your inputs, which is a good idea to me, because it feels like the bosses can think and react to your attacks, just like you, the player.

    • @byzantine5761
      @byzantine5761 Před rokem +6

      same bides by Hollow Knight (or i just have HK brainrot), because some of the bosses follow the unique mechanics of the area prior like the Soul Master (teleporting fireball shooting enemies in Soul Sanctum) and Troupe Master Grimm/Nightmare King Grimm (Grimmkin attacks are usually similar to their attacks + you have the handicap of 2 charm slots for Grimmchild) and can be defeated through fun mechanics and gimmicks (like Dung Defender who will suffer immensely if you use Desolate Dive on him, or most of the bosses by simply the philosophy of Git Gud)

    • @somefries3101
      @somefries3101 Před rokem +9

      Megaman has almost awesome boss fights, making the bosses feel like they have soul and that they're trying to destroy you, tho', sadly not every boss fight is like that, but games like megaman 4-11, Megaman X1 and X2 and Megaman Zero games have some really good boss fights.

    • @WhitePaintbrush
      @WhitePaintbrush Před rokem +8

      @@byzantine5761 Hollow Knight bosses almost entirely do away with one of the main problems presented in the video: waiting. There is no dodging phase, “weak point exposed!” phase and recovery phase. Battles are dynamic and relentless. The boss does not wait for you and you do not wait for the boss. Bosses are vulnerable at all times and you can land as many hits as you want, so long as you can get close enough to do so without getting fucked. How long it takes to defeat a boss depends entirely on how good you are.
      There are only a handful of exceptions. Most notably Uumuu. Which is why no one likes Uumuu.
      Hollow Knight combat is amazing and has honestly destroyed my standards for boss fights in platformers. I just can’t deal with the Mario boss formula anymore.

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy Před rokem +27

    _"Platformer bosses have never really been the highlights of their game"_
    That's...a bold opening to a video, my friend.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +13

      Wait omg you’re the guy who made the Metroid Fusion video right?? I’m a huge fan of that video it’s super cool that you watched my video

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy Před rokem +5

      @@SlightlyInDepthGaming Thanks a lot! Yeah great content, keep it up!

    • @panthekirb7561
      @panthekirb7561 Před rokem +1

      Its 100% facts though. 2D platformers can have good bosses that can be a cool diversion but they are rarely anything special upon inspection or analysis (and many are bad).
      I won't talk about 3D platformers due to not playing many but I see the bar is low there as well.
      Metroidvanias and action platformers tend to have significantly superior bosses on average, even if a lot of them are still weak. Metroid has probably some of the very best bosses out of any Nintendo franchise though.

    • @DanielSong39
      @DanielSong39 Před rokem

      @@panthekirb7561 Castlevania had some very difficult boss fights

  • @renar3339
    @renar3339 Před rokem +29

    The music in super mario galaxy 1's final fight is also crazy good, idk why they don't use such epic music for their final bosses anymore.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +11

      I love the huge orchestra sound they used for Galaxy, it really captures the essence of space

  • @Reyn_the_Insane
    @Reyn_the_Insane Před rokem +26

    Metroid Dread has some of the best boss fights I've ever played. They force you to use the skills and abilities you've learned up to that point, with the most recent one you've obtained being the main gimmick for that boss. Experiment Z-57 is such a perfect boss.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +6

      Yessss I love Metroid Dread bosses to death in particular Raven Beak who was one of the most exhilarating bosses I’ve ever fought against

  • @Eclipsmon8421
    @Eclipsmon8421 Před rokem +41

    I will say, if I have to complain about Bouldergeist, it's that you said the level revolved around Bomboos, but the thing is you are right, but also not really... You see, you use the Bomboos once to find a launch star, and there are some you can use to find a 1up, but you don't ever use Bomboos anywhere else, and instead it focuses more on sling pods. In fact, my biggest issue with Super Mario Galaxy 1, is that it doesn't use enough of some of its gimmick. And the main reason why I prefer Super Mario Galaxy 2 over 1, is that Galaxy 2 generally uses its unique gimmicks in more unique ways. I love to compare Bouldergeist from Super Mario Galaxy 1 to Megahammer from Super Mario Galaxy 2 to make people see what I mean. Both have hard prankster comets, both uses the gimmick of their level to beat them, except Bouldergeist's level makes you use the bomboos for a few seconds, while the entire level for Megahammer makes you use Yoshi's ability to spit Bullet Bills back at enemies and other stuff to solve puzzles.

    • @iantaakalla8180
      @iantaakalla8180 Před rokem

      I will have to say there are not that many good bosses in Galaxy 1. But Tarantox is the worst by regressing to typical Mario boss patterns around a circle

  • @SlightlyInDepthGaming
    @SlightlyInDepthGaming  Před 3 lety +30

    Don't worry I didn't die I just couldn't come up with an idea for a while. Like I mentioned in the video, I got a new microphone so I think I sound much better now although I'll porbably have to adjust some of the settings in the future. We're getting surprisingly close to 200 and I'm really excited. Don't forget to Like, Comment and Subscribe and I'll see you in the next video.

    • @reillymcwriting
      @reillymcwriting Před 3 lety +2

      You should do an explanation on why some spin-offs work while others don’t (example: Metal gear rising vs. Metal gear survive

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před 3 lety +1

      @@reillymcwritingThat's a pretty good idea, I'll tkae into consideration!

    • @reillymcwriting
      @reillymcwriting Před 3 lety +1

      @@SlightlyInDepthGaming OH MY GOD, MY MAN JUST REPLIED?!

  • @Salem_Sage
    @Salem_Sage Před rokem +37

    Naval Pirahna from World 3-8 of Yoshi's Island fits into the category of 'bosses that fit into the level gimmick' well too. The whole stage is encouraging you to learn that you can skim Yoshi's eggs across water if you ricochet them off a wall.
    Then, for the boss, that's what you have to do. If you haven't learned it by that point, it's not impossible to beat, it's just considerably harder.
    Also you can one-shot the boss if you hit it before the cutscene too :)

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +19

      Yoshi's Island in general has a ton of great platforming design that I'd love to delve into one day!

    • @Rodanguirus
      @Rodanguirus Před rokem +2

      @@SlightlyInDepthGaming I'd really love to hear some of that!

  • @NPWIII
    @NPWIII Před 3 lety +136

    You’re a really funny channel! I especially liked the joke about king boo

  • @chaostar.x
    @chaostar.x Před rokem +70

    I think it’s important to note how incredible the bosses in the Luigi’s Mansion series are, ESPECIALLY in the third game. That piano fight was SICK

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +14

      Luigis mansion has a boatload of cool bosses with puzzle mechanics like the entirety of the first games mansion

    • @elliottpak
      @elliottpak Před 10 měsíci

      There was that one boss fight where the caveman ghost possesses a t-Rex skeleton and that one was sooooo cool.

  • @CJ-ln5ov
    @CJ-ln5ov Před rokem +13

    The one Boom Boom fight I’ve ever enjoyed was his last fight from Bowser’s Fury. The arena is completely covered in on-again, off-again spikes, so you have an extra dangerous element to monitor when timing your jumps.

  • @morgboat744
    @morgboat744 Před rokem +11

    i never really had a problem with platformer bosses tbh. the 2D Sonic games in particular pretty much shaped my idea of a boss fight at a young age, being that they aren’t really structured as “wait around until damage phase.” you could always attack Eggman, but he could also always attack you in turn. funny enough, that’s a big part of why i fell in love with Dark Souls years later

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +4

      I think 2D sonic gets bosses right half the time. Sometimes the bosses can just be damage boosted through and be defeated in seconds and other times they actually test the player

  • @getgle
    @getgle Před rokem +17

    3:38 "The only hint you get is fludd assuming he won't like spicy food because he's white"
    IM DYING 😆😆😆

  • @pronounjow
    @pronounjow Před rokem +8

    I thought the fight against Bouldergeist was slow and stressful, but the boss himself is such an amazing design!

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +2

      He freaked me out as a kid but now I realized that was just pure good game design

  • @MatthewBrown64
    @MatthewBrown64 Před rokem +6

    this is why I love Galaxy. tbh it's a tragedy that SMG2 was lost with the wii. both were amazing games, though i never got to finish Galaxy 2 before my wii broke. the Bowser fight of Galaxy 1 also feels like an actual final boss, worthy of such an amazing game. hell, every bowser fight had me jumping out of my seat, and it felt like an actual accomplishment to beat him. thank god it got ported to the switch

  • @the_goodest_boy
    @the_goodest_boy Před rokem +17

    so glad you gave galaxy the boss fight recognition it deserves. when you said "nintendo HAS made some great mario boss fights" i immediately thought of a few of the fights in the galaxy games, which are up there with my favorite games Ever of All Time. and yeah, Bouldergeist is a GREAT pick. i occasionally replay through the galaxy games for nostalgias sake, and i always look forward to fighting him. even as a younger kid he always stood out to me as.. the least mario-boss mario boss in the game, and i love him for that. just the sheer fact he takes like a minimum of EIGHT hits to kill really makes him feel more like the much younger cousin of a dark souls fight or something.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +5

      Both Bouldergeist and his prankster comet are some of the most memorable stars in the game

    • @superdean9966
      @superdean9966 Před rokem +1

      I personally really don't like SMG's bosses.
      To me, they're unfair, frustrating, and extremely unfun.
      You can like them if you want, but to me, they are some of the worst bosses ever.

    • @the_goodest_boy
      @the_goodest_boy Před rokem +4

      @@superdean9966 do you have a single reason for saying that, or do you just get sexual gratification from being a contrarian online?

    • @superdean9966
      @superdean9966 Před rokem +1

      @@the_goodest_boy No.
      I just get crippling anxiety from people saying something that I don't like :)

    • @jytvreal
      @jytvreal Před rokem

      @@the_goodest_boy destroyed him like a boss

  • @CuteZi
    @CuteZi Před rokem +10

    Even as a kid I freaking loved Bouldergeist's fight. It was just so cool

  • @e.wh.5678
    @e.wh.5678 Před rokem +11

    Ive been a bouldergeist stan since day 1 and I can say Im very happy to see him get the praise he deserves

  • @mathwizard296
    @mathwizard296 Před rokem +9

    I still think the super mario galaxy bosses were the most fun because the locations were so unique and the background had a lot

    • @jytvreal
      @jytvreal Před 11 měsíci +1

      Galaxy is the best mario game's the art direction is so amazing

  • @elijahkeay3906
    @elijahkeay3906 Před rokem +5

    Pizza tower is a fantastic platformer with fantastic bosses. It came out way after this video came out but still! Felt like it was worth a mention

  • @shearman360
    @shearman360 Před rokem +5

    Respect to Hat in Time for proving platformers can have great boss fights

    • @jytvreal
      @jytvreal Před 11 měsíci

      Hat in time is basically inspired from mario galaxy which explains so

  • @redyoshi0
    @redyoshi0 Před rokem +4

    Ok the joke at 3:39 actually 100% sold this video for me. Great work!

  • @noodlenose2014
    @noodlenose2014 Před rokem +9

    *Writing this at **0:37*
    It's funny, because platformers *can* do bosses really well. Take Wario Land 1, 4, and Shake It for example. Each one of them allows you to beat them faster and faster as you master their fights, and Wario's bruiser-type characteristics make him pretty good in a fight.
    EDIT: Watched the rest of the video, and pretty much all of it is accurate.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +9

      Yeah I think a ton of other platformers do boss fights well, it's just the mario series that really can't nail it

  • @The_Legend_Maybe
    @The_Legend_Maybe Před 3 lety +43

    You got some good in-depth videos here. Very well done content here, best keep it up. And I see your point, the worst is the Imprisoned from Skyward Sword. A dull, slow fight you do 3 damn times

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před 3 lety +9

      I’ve never gotten around to playing skyward sword but I have heard some negative things about the imprisoned. Overall I think Zelda has some pretty good boss fights technical wise with the item introduced and fleshed out in the dungeon prior is then used to defeat the boss. Although this can make the boss design a bit boring at times

    • @The_Legend_Maybe
      @The_Legend_Maybe Před 3 lety +6

      @@SlightlyInDepthGaming Honestly Skyward Sword is still a terrific game, just has flaws. And the game has a super good boss in the Ancient Cistern, probably the best water dungeon Zelda has done too...now I want to play skyward sword again haha

    • @tirididjdjwieidiw1138
      @tirididjdjwieidiw1138 Před rokem

      @@SlightlyInDepthGaming the imprisoned was my least favourite boss of any zelda game

  • @robertli3600
    @robertli3600 Před rokem +2

    3:40 "King Boo doesn't like spicy things because he's white"
    HAHAHAHA

  • @03luigi14
    @03luigi14 Před rokem +6

    Another game series that expands on mechanics introduced are the portal games. They're pretty formulaic: introduce a mechanic, use the mechanic in a different way, combine with previous mechanics. However, it creates a natural progression and that progression applies to the bosses as well. In Portal 1, you bait missle shots to hit GLaDOS, pick up the core that drops using different mechanics with the portals, and then drop them into an incinerator. This comes after you use momentum from falling to launch yourself, incinerate your companion cube, and bait missiles to destroy glass. And in Portal 2, you learn about how to use gels and bombs in a similar way.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +2

      Portal is one of those games that I absolutely need to play but I keep pushing it further into my backlog

  • @abstractedaquaman3
    @abstractedaquaman3 Před rokem +1

    Huge wall of text ahead, but read if you’re interested
    The final boss (Ogura) in his rematch in the final phase in Densetsu no Stafy 2 follows the flaw of waiting heavily than in the first game. For the uninitiated, in order to defeat Ogura in both games, Starfy (the main character) has to attack Ogura’s weak spot, which are his eyes. Ogura will use attacks every so often to try and prevent Starfy from getting to his eyes. Ogura has 5 health, like every other boss. In order to actually damage him, you have to hit his eyes 5 times. That’s the general rundown of how to beat him. In the first game, the boss is very generous to do this, but the fight gets somewhat harder with Ogura using new attacks like repeatedly slamming his hands to the ground causing spikes to fall from above and trying to crush Starfy by summoning two hands which if successful, the player has to mash to escape. After Ogura takes damage past the second hit, he becomes enraged, disappears, fires giant fireballs at Starfy at a fast rate although these can be avoided with ease by swimming away from them. Then Ogura returns to the arena and is vulnerable to be hit again. This is slightly harder because of Ogura’s new attacks in his arsenal, but it’s pretty intense and fun. Although in the second game, the final phase’s rematch is a NIGHTMARE to fight! Ogura has a total of 6 attacks including the giant fireball attack from the previous game. The fight has the same premise, but he has 2 hands that he actually uses in this fight. Each hand has a different attack with the left shooting fireballs in a circle-like pattern and the right summons 8 icicles in a circle formation and home in on Starfy’s position after a few seconds pass by. However, each hand can be temporarily destroyed if Starfy hits them 8 times. For every time they respawn, they only take 4. This essentially makes getting around the arena easier as Starfy gets knocked back if he touches the hands making some attacks especially in corners hard to maneuver around. But the real pain in the butt is the attacks that don’t come from his hands. He has a laser attack where he stops moving and two small lasers come out of his eyes, then a laser flies to either the top or bottom half of the arena followed by a giant laser. The attack itself isn’t too hard to dodge if you look at where the small laser is going. Then there’s the bomb attack where he spits out 8 bombs from his mouth that fly upwards, then fall on Starfy’s position. These bombs hurt Starfy regardless if they were spat out or they’re falling. Then there’s the swallow attack where he stops moving and tries to swallow and spit out Starfy by sucking him in which is very easy to dodge by holding the A button and moving away from where he’s pulling you in. It’s also indicated by his hands flashing a purple/pink color but may be slightly harder to tell if his hands have been destroyed. All the non-hand attacks I mentioned make his eyes invulnerable which drags the fight even longer and the swallow attack makes his hands invulnerable.
    The worst part is that he can do these attacks in succession with one another dragging the fight REALLLY long if he wants to. And remember that fireball attack from the previous game? Everytime he takes damage he uses it but he fires the projectiles at a slower rate but they are also bigger and have a huge hitbox meaning you have to move even more carefully. But that’s not the end of the road, fellas. Cuz Ogura’s got one last surprise to make this a real nightmare. After he reaches 1 health, after using the fireball attack, he will attempt to heal back to 2 HP, which can only be stopped by destroying his hands which can be very difficult to do when he performs the move. This is mostly why destroying his hands is near necessary to end the fight, but constant use of the swallow attack plus his other attacks make this a chore as his hands can regenerate if he stalls for long enough meaning that he will try to heal at EVERY opportunity he gets. All this really shows how Ogura’s rematch is not fun in the second game as all he does is stall 24/7 and no matter how well you play and wait, you will most likely take damage. I can’t see myself actually beating Ogura damage-less in years no matter how good I get.

  • @chunliisthebest
    @chunliisthebest Před 3 lety +9

    Dark Souls dragon is the best Mario boss

  • @jefferyandbob3137
    @jefferyandbob3137 Před rokem +4

    another thing galaxy 1 & 2 did is that a handful of the bosses dont follow the 3-hit rule

  • @jclkaytwo
    @jclkaytwo Před rokem +3

    kirby boss fights are really well designed. bosses have health bars rather than taking a set amount of hits, and your copy abilities allow you to damage the boss at any time. so the challenge comes from learning how to avoid and take advantage of the boss's attack patterns, which are usually quite varied.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +3

      I loved Magalor in Return to Dreamland and Queen Sectonia in Triple Deluxe

    • @jclkaytwo
      @jclkaytwo Před rokem +3

      @@SlightlyInDepthGaming kirby final bosses are straight up art

    • @elliottpak
      @elliottpak Před 10 měsíci +1

      The bosses are also super intimidating too. When I played planet robobot and first fought cleanly woods I had no clue what to do but when I figured it out it was such a cool fight.

  • @Fluxuation
    @Fluxuation Před rokem +2

    “Boss fights in platformers are usually not the highlight of the game”
    Sonic frontiers:

  • @mr.junior7880
    @mr.junior7880 Před rokem +3

    The ruined dragon was told that it was an E-rated game so he purposely showed only an eighth of his power. So sad :(
    I was intimidated. I needed at least half of the effort put in! I don't really care much for bosses in these games. Easy and straightforward. The dragon didn't look easy and straightforward though 😭

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +2

      The dragon was such a surprise and was so cool at first until I realized it was barely a threat

    • @mr.junior7880
      @mr.junior7880 Před rokem +1

      @@SlightlyInDepthGaming Same here! That's why it's intimidating when the enemies are actually as threatening as they look!

  • @dadmitri4259
    @dadmitri4259 Před rokem +2

    I like the boss fights in pizza tower. It's a nice change of pace
    there's not a lot of running, and they pretty much all take place in a simple square room
    But mastering them is still satisfying.

  • @joshuasgameplays9850
    @joshuasgameplays9850 Před 11 měsíci +2

    Mario bosses: 🤠
    Mario bosses when they get hit twice: 😡
    Mario bosses when they get hit thrice: 💀

  • @torchilicho
    @torchilicho Před rokem +4

    I’ve had fun with many platformer bosses. I think hack and slashes are more of the culprit for “wait too long” bosses.

  • @UncleLayne
    @UncleLayne Před 11 měsíci

    Bro hard agree, start to finish. Good work putting all this in a good cohesive way

  • @Arrowstotle
    @Arrowstotle Před rokem

    Just found your channel and loving the content. Keep it up!

  • @harley2938
    @harley2938 Před rokem +4

    I really like Celeste's boss design philosophy, where each boss is basically a level mechanic that is integrated into the design of still platforming-focused levels. Instead of dropping the game's strengths to create a boss encounter, it has bosses that work as part of its strengths.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +3

      I mean Celeste really only has one boss in Badeline (I guess Oshiro too) but I love that boss to death so I have to agree

    • @TheOneWhoHasABadName
      @TheOneWhoHasABadName Před rokem

      Celeste “bosses” (oshiro, badeline) probably don’t have the limitations of standard fights, since they are really just normal screens
      I’d say the real Celeste “bosses” are the longer screens near the end of every chapter (most notably Farewell’s final room, but it’s in other chapters and even subchapters for longer chapters or mods). It has a difficulty spike and an additional focus on endurance that is less present in other parts of the game, but it is still the same game, so it isn’t as jarring as the standard fights in boxed arenas.
      Note that some mods do implement traditional fights, e.g. Monika’s 6D (has a closed arena fight against Badeline in one room), Conqueror’s Peak (vs the conqueror in the final fight). They usually don’t overstay their welcome

  • @09kingarthur
    @09kingarthur Před rokem +1

    I love all of the kingdom-specific bosses in Mario Odyssey, they hold the same design philosophies you talked about with the Bouldergeist boss. For example, in the Luncheon Kingdom, You spend most of the level learning how to use the Podoboo capture, and the boss puts your skills with the capture to the test, making you weave through projectiles and obstacles while you try to damage the boss. Most of them also keep the kingdom's theme well.

  • @TheYambino
    @TheYambino Před rokem +2

    Im glad you mentioned bouldergheist. That boss single handedly convinced me that Mario galaxy was an o.k. game to an amazing game.

  • @solidzack
    @solidzack Před rokem +1

    I personally couldn't get attached to Super Mario Sunshine, although I do admit it has one of the greatest boss fights in Mario history: Manta Storm.
    You are tasked to clean up the electric goo that's spread on the resort, until you get attacked. The mechanics are self explanatory: just spray the manta ray and it splits up in two. This makes a fight against one enemy with more health transition to a one vs. many fight with less health to a one vs. a lot of agressive enemies with a single hit point.
    Plus you got the environment which is still partly covered in electric goo that damages you when you touch it. You just learned how to get rid of it, but now you have to focus on your enemies as well.
    For me this fight is easily the highlight of the entire game.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem

      The phantamanta is a fantastic boss fight with its free form nature, minimal waiting, and you get the entirety of the beach as your battlefield. Definitely a highlight!

  • @bamzer
    @bamzer Před rokem +1

    mario bosses after two hits:😠
    mario bosses after three hits:☠️

  • @TazukeiOtakai
    @TazukeiOtakai Před rokem +2

    I am a fairly frequent Super Mario Maker 2 player, but an even more avid SMM2 Level Creator. Ive been attempting to make an entire super world of traditional levels meant to feel like an actual mario game (with a pinch of extra difficulty of course), and one of the most important things about this to me is the Bosses in each world. Hearing this criticism on how traditional bosses function is actually really helpful, and most of all encouraging, because i realize that I have so far managed to build off of the negative parts of Mario Bosses and do what the originals did not. So simply, Thank You :>

  • @LEEHAMLOL
    @LEEHAMLOL Před 10 měsíci

    Bouldergeist was one of my favorite bosses playing through Mario Galaxy

  • @MarshallLeeFlames
    @MarshallLeeFlames Před rokem +1

    There was a game that made Bosses on Plattformers really good.
    I don't know the name, but it was a Prince of Persia for the PSP.
    I remember that it was some kind of plattforming puzzle where the enemy shot you to knock you off. I spent days trying to land the correct jumps and avoiding his shots until I managed to hit him. I felt that it was pretty cool.

  • @ZTimeGamingYT
    @ZTimeGamingYT Před rokem +1

    The only other mainline Mario game I believe does bosses well is Odyssey. Sure, their fights aren't specifically related to the main mechanics of the fight, apart from the non-Broodal battles, but experienced players can attack the Broodals during the infamous waiting stages. They're a close second to Galaxy's boss designs.

  • @Joshua-pc3iq
    @Joshua-pc3iq Před 10 měsíci +1

    There are many bosses in Mario Odyssey that do the same thing as many of the Mario Galaxy bosses. For example the Mechabroode buids on the mechanics of the Pokios encountered earlier in Bowser's Kingdom. As a bonus, there are many ways to speed up the boss fight if you're skilled enough. There are lots of other examples as well, but that one is just my favorite.

  • @stuffedturtle1426
    @stuffedturtle1426 Před rokem +1

    I like it when games dont tell you what to do (to a certain degree). Like King Boo in SMSunshine. Its supposed to throw you off i believe.

  • @fedorakirby2250
    @fedorakirby2250 Před rokem

    “Platformer Bosses have never really been the highlight of their game.”
    Kirby games: *Allow me to introduce myself.*

  • @fidel_soto
    @fidel_soto Před 11 měsíci

    I'm 2 minutes in and you've already hit the nail on the head. I can tell that you know what you are saying and that you have the understanding necessary to make it better.

  • @hellothere1172
    @hellothere1172 Před 3 lety +4

    Normies when the example wasn't major borrows cuz hes in gusty:
    How to commit genocide

  • @rimimimimimimimim4170

    Good video, completely agree that most bosses in the series are just there without much of purpose, the point of the bosses just being an intermission or mini game is really good

  • @StarboundRose
    @StarboundRose Před rokem

    “platformer bosses have never really been the highlight of the game”
    Cup head:
    Am I a joke to you?

  • @BaconMaken
    @BaconMaken Před rokem +3

    Wario bosses are Chad tier.

  • @robertlauncher
    @robertlauncher Před rokem +1

    *Sees King Bob-omb* To be fair, I’m pretty sure that’s a tutorial boss. 64 never gets much better in that regard, but I think the ease in the fight was intentional.
    *Sees Casino King Boo.* To be fair, that is indicative of Sunshine’s quality all around. 😂

  • @SirMato
    @SirMato Před rokem +3

    bouldergeist reminds me of this one boss from luigis mansion 1

  • @JumbledBrain
    @JumbledBrain Před rokem

    Lol this was a great video, I enjoyed your analysis

  • @Miccat87
    @Miccat87 Před rokem

    You definitely bring up some good points here. I also get kind of sick of all the Mario bosses, especially in the 2D games, being a boring waiting game a lot of the time and just not feeling very inspired in general.
    I hadn't really thought about how well designed a lot of the Mario Galaxy bosses are. They actually feel like highlights of the game, rather than just being tacked on for the sake of having a boss fights in the game.

  • @50percentGrey
    @50percentGrey Před rokem +2

    At least Mega Man bosses are/were thematically consistent and don't involve waiting for head bops.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +2

      Mega man does have some classics

    • @50percentGrey
      @50percentGrey Před rokem +2

      @@SlightlyInDepthGaming Guts Man is one of them. Everybody knows Guts Man has one of the most practical boss designs in the Mega Man franchise.

  • @shadow_man9341
    @shadow_man9341 Před rokem +2

    Underrated video.

  • @s5ynth
    @s5ynth Před rokem +1

    As a kid, I remember the challenge in fights like the king boo example (3:59) being attempting to figure out how the fight works.
    I think that's the intention; give you platforming challenges (dodging the attacks) as you try to figure out how to beat this thing. Like a puzzle.
    I agree it doesn't always land though, and it is generally a weird disconnect from the mechanics of the level leading up to it.

  • @HawloKnight
    @HawloKnight Před 7 měsíci +1

    Pizza Tower knew what they were doing lol

  • @cobaltprime9467
    @cobaltprime9467 Před rokem +1

    I mean, keep in mind these are made for kids. When I was a kid, Boom Boom was an actual threat. Even waiting could be stressful for a kid especially when the boss does an attack during it. Like you said with Galaxy.
    But yeah King Boo from Sunshine was the epitome of waiting and “how was I supposed to know to do that?” And omg the waiting was horrible. Because when he does finally spin the wheel, it’s not always the fruit.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +2

      Even if the games are made for kids I do think copying and pasting boom boom 8 different times isn’t great and there are boss fights that can be engaging while still being easy

  • @livid8821
    @livid8821 Před rokem

    I was just about to leave a comment about the Galaxy bosses before you mentioned them, great video

  • @Hello_World_not_taken

    I agree, the Galaxies NAILED how boss integration should work

  • @TheComedicProsthesecondone

    I admit, Nintendo is not the best at making challenging bosses, but that doesn't mean they're not the best at making fun and enjoyable bosses either. I'm fine with the whole 3 time hits n stuff as long as they're fun and actually let the bosses have a small moment to themselves so they can attack again instead of just continuously hitting them a few times

  • @abcluigi21
    @abcluigi21 Před 11 měsíci +1

    Pizza Tower Bosses: Allow us to introduce ourselves

  • @justinthyme5263
    @justinthyme5263 Před rokem +1

    New Super Mario Bros. had such amazing bosses but they went back to koopalings after it and I have no clue why

  • @knuxuki1013
    @knuxuki1013 Před rokem

    Immediately went yes a you mentioned Galaxy, excited even more when you say Boulder-geist, he was a neat boss

  • @dawnfleischman
    @dawnfleischman Před rokem +1

    Dude I loved in the original new super Mario bros when you would HAVE to fight the bosses with a mini mushroom to unlock the secret levels. It made them a lot harder!!

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +2

      That was such a cool mechanic to unlock the secret worlds and I’d like to see it come back in the future

  • @iitsMikeB
    @iitsMikeB Před 11 měsíci

    I only partly agree with waiting. Waiting is actually one of the most important aspects of a lot of boss fights, but I agree with the fact that it is incredibly underutilized, not regarding the amount of waiting, but regarding what you wait for, and how you wait. It also highly depends on the difficulty of the boss. If you're dealing with a very hard boss, where you have to wait for it to do a certain move to expose its weakness, or if you wait for the boss to do a specific attack so you can get closer for more damage, that's fine. The problem with Mario resides in how easy the bosses are. While you're waiting, there is absolutely no tension at all in almost every single boss fight in Mario games. The only very prominent exceptions, that actaully use waiting well, are the following: Bouldergeist, Kamella (Deep dark), Final bowser fight in SMBW, and final bowser fight in Super Mario Galaxy. While the latter does involve a lot of waiting, at least Bowser constantly throws something new at you, so it doesn't feel dragged out. Bouldergeist has almost minimal waiting, and its premise is actually amazing, and the SMBW bowser fight makes you wait for fireballs to break the wall, but it's expertly done.
    Anyways, what I was trying to say, is that waiting is only a bad thing, if the boss design is too predictable and easy, and if the waiting in question doesn't have a prominent role, instead of just making the player "Wait just for waiting sake."

  • @Bupcraft
    @Bupcraft Před rokem

    thank you for this

  • @testentity1.0gaming95
    @testentity1.0gaming95 Před rokem +2

    Bouldergeist was always my favorite boss in any Mario game.

  • @chefdunsparce4254
    @chefdunsparce4254 Před 10 měsíci

    I went into this video prepared to hear you dunk on Mario Galaxy, my favorite game ever, and was pleasantly surprised to say the least

  • @nickabbenhaus3980
    @nickabbenhaus3980 Před rokem

    “How would you know to throw the pepper” If only Mario had some sort of sidekick which would tell him how his enemies might react to things! Thatd be cool!

  • @DyrianLightbringer
    @DyrianLightbringer Před 11 měsíci

    The biggest issue with a Mario boss fight comes from the fact that in most Mario games, Mario has no offensive moves that aren't tied to his health. If you want to throw fireballs, you can't take a hit. The moment Mario takes damage, he has no way to deal damage. So, all bosses must either be vulnerable to being jumped upon, which makes them really easy, but ties in to the core mechanic of Mario: jumping, or a boss must provide the weapon you need to defeat it, which necessitates waiting for the boss's attack pattern to get to the point where it gives you your weapon. In the 3D Mario games, Mario has some attack options regardless of his health, so those boss fights tend to be more proactive, where Mario needs to find an opening and attack. In the 2D games, Mario has to either jump on their head, or wait for them to give him a weapon. If Bowser didn't stand on bridges that can be collapsed by an axe, he would have won already.

  • @catsareawesome256
    @catsareawesome256 Před 10 měsíci

    Bouldergiest was so fun and hard simply because it had more than 1 actual phase, and because of the 4th and 8th hits being very unique.

  • @NintonicGamer
    @NintonicGamer Před rokem

    I agree! Although this boss right here 4:45 is such an interesting mechanic that I love

  • @Zyckro
    @Zyckro Před rokem +1

    So glad to see someone give rightful praise to the best Mario boss! Good video, haha.

  • @DaBraxMan
    @DaBraxMan Před rokem

    Mario Galaxy truly did have amazing bosses. I feel like the quality of a game is largely dependent on its boss design. Kirby is a fantastic example of this. In fact, the bosses are often the most fun part of the series for me. Blowout Blast -- Kirby in a 3D space for the first time -- takes it to a whole new level.
    But with Mario, bosses tend to be too quick, too annoying, too easy, and/or too awkward. Bouldergeist really is the pinnacle of this design -- even if you've nailed the fight, there's still a challenge, there's still fun to be had. It's not just jump, step away for a bit, jump, step away for a bit.
    Really good analysis here! Loved the vid :)

  • @zerarch77
    @zerarch77 Před rokem +8

    SMB3's final boss was great. With randomized attacks and destructible terrain the fight is engaging and dynamic with just one phase.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +4

      SMB3’s boss is actually pretty good I agree, the koopalings in that game on the other hand…

  • @19Szabolcs91
    @19Szabolcs91 Před rokem +1

    The "classic" games and 3D games seem to have totally different design philosophies, and these problems mostly just relate to the "classic" ones (basically, 2D games, 3D Land and 3D World), and I agree with it, although there are ways to speed up some of those boring koopaling fights, too, for example jumping on them right after they come out of the shell before they even have a chance to attack, and also using ground pound on the first hit to deal double damage.
    64, Sunshine, Galaxy 1-2 and Odyssey are much better in this regard. Yes even Sunshine. For Petey Piranha if you aim properly you can fill his belly in one go. For the best boss, the Manta Storm you are completely on the offense, and are free to be cautious or agressive with a wide variety of strategies. The giant wiggler can also be defeated fast if you strategically target the sandcastles in front of him. Even for Bowser you can go slowly to get around his attacks fast, or use the rocket to fly around and reach your targets fast.
    But gotta agree with the Bouldergeist fight being awesome.

    • @SlightlyInDepthGaming
      @SlightlyInDepthGaming  Před rokem +1

      The manta is definitely the best boss in sunshine it’s such a cool idea to turn an entire level into the arena. I will say Sunshine has some really poor bosses that kinda balance the good like cleaning the teeth of the Eel or all the times you have to fight that paint piranha

    • @19Szabolcs91
      @19Szabolcs91 Před rokem

      @@SlightlyInDepthGaming Yeah, that one sucked for sure.
      What I was try to say, whether the individual bosses were good or not, they mostly follow a better design philosphy, similar to Galaxy (and also SM64) where you are on the offence, or at the very least, can easily trigger the enemy's attack.
      Sunshine is more janky and unpolished than most Mario games, it was rushed, and it shows. It's amazing at its best, but downright broken at its worst.

  • @thirteenspng7794
    @thirteenspng7794 Před 10 měsíci

    Oh my god yes. The king boo fight in sunshine took me so long to figure out and it made me really frustrated.

  • @joseflores860
    @joseflores860 Před rokem

    Just adding up to Bouldergeist. If you use correctly the Bomb Boos in the "protected phase" you can save a couple of seconds. You can get an extra boo from the "protected phase" to attack the red blob in the "exposed phase" instead of waiting until a bomb boo spawn from the shadows

  • @cr3675
    @cr3675 Před 11 měsíci +1

    Great Video! Bouldergiest is still one of my favorite Mario fights in all the games! But if I may ask, what is the “prankster comment?”
    Edit: Nvm, I misheard lol.

  • @lilypyrope4620
    @lilypyrope4620 Před rokem

    And here I was worried I would disagree with you based on the thumbnail. Glad I can relate to your sentiments about the SMG bosses

  • @Tortilla_Pizzeria_Pixels

    3:41 underrated joke, caught me off guard lmao.

  • @jealu3681
    @jealu3681 Před 11 měsíci +1

    Bosses have always been the absolute highlight of every platformer I have ever played and I thought everyone felt the same. It's weird to me that someone would like a normal level more than a boss.