How scrolling textures gave Super Mario Galaxy 2 its charm

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  • čas přidán 6. 09. 2019
  • Let's dive into Super Mario Galaxy 2, and explore how a small team at Nintendo pushed simple developer techniques to their limits to make something that still looks good today.
    ◆ Twitter: / jasperrlz
    ◆ noclip.website: noclip.website/
    ◆ Visit Slimy Spring Galaxy in your web browser! noclip.website/#smg2/UnderGro...
    Extra footage used:
    ◆ Breaking Conventions with The Legend of Zelda: Breath of the Wild, from GDC 2017. • Breaking Conventions w...
    Music:
    ◆ The Legend of Zelda: The Wind Waker - The Great Sea
    ◆ Super Mario Galaxy - Cosmos Illusion
    ◆ Super Mario Galaxy - Teardrop
    Special thanks: Shesez, Jewel, Instant Grat, Andre, Will, Jonas, Dotsarecool, Creative Corner
  • Hry

Komentáře • 2,3K

  • @blazerlazer55
    @blazerlazer55 Před 4 lety +6741

    amazing looking water in this game

  • @wonderguardstalker
    @wonderguardstalker Před 4 lety +5482

    “Nearly 20 years old”
    Oh god

    • @chrispo7610
      @chrispo7610 Před 4 lety +107

      *Oh God*

    • @pikminman13
      @pikminman13 Před 4 lety +202

      Pikmin turns 20 in 2 years, I can't handle these hard facts...

    • @TheAbsol7448
      @TheAbsol7448 Před 4 lety +195

      The GameCube will be closer to the release of the NES than to "now" in a few years. 5 years after that, the same will be true for the Wii.
      Honestly, when the Wii U was out, the GCN was considered retro. Now that the Switch is out, why isn't the Wii also considered retro?

    • @pikminman13
      @pikminman13 Před 4 lety +80

      @@TheAbsol7448 dont even suggest that

    • @TheAbsol7448
      @TheAbsol7448 Před 4 lety +2

      @@pikminman13 Which one?

  • @AnthonyPadilla
    @AnthonyPadilla Před 4 lety +3607

    this is incredible. i watched this yesterday and haven’t been able to stop thinking about it. more of this please!

    • @hasanelrabih283
      @hasanelrabih283 Před 3 lety +189

      WHY IS ANTHONY HERE? WHY DOES THIS HAVE SO FEW LIKES?

    • @rainworldfan7757
      @rainworldfan7757 Před 3 lety +25

      bruh what ahahahah

    • @chaysehamilton5734
      @chaysehamilton5734 Před 3 lety +64

      Anthony you should do a video on I spent a day with game devs indie or large, I think that would make for a really interesting video.

    • @user-pe2yx9kt4e
      @user-pe2yx9kt4e Před 3 lety +9

      Omg Anthony! Smosh Nintendo-related videos were the best! So glad to find you here!

    • @ain.nevarez
      @ain.nevarez Před 3 lety +8

      Hello Anthony Padilla from AnthonyPadilla.

  • @kl7360
    @kl7360 Před rokem +292

    Nintendo keeping the marketing focus away from graphics is a big part of the key to their longevity. When it comes to visuals, they aim to appear timeless instead of constantly on the cutting edge and it definitely pays off.

    • @redstonewarrior0152
      @redstonewarrior0152 Před 9 měsíci +25

      It also helps that Nintendo aims to stylize while the competition prefers to aim for realism.
      Stylized art styles are longer lived than realistic art styles.

    • @vuilviezetroepstoep6269
      @vuilviezetroepstoep6269 Před 9 měsíci +9

      @@redstonewarrior0152you just said what he said, again

    • @Furska.
      @Furska. Před 9 měsíci +6

      ​@@vuilviezetroepstoep6269rolled a nat 1 in reading comprehension lol

    • @jellycore1316
      @jellycore1316 Před 9 měsíci +2

      ​@@redstonewarrior0152Yeah, I agree! ^^ True!

    • @jellycore1316
      @jellycore1316 Před 9 měsíci +2

      ​@@Furska.That feels a bit rude

  • @Mekose
    @Mekose Před 4 lety +1281

    THIS VIDEO IS INCREDIBLE. It cannot be stated enough how amazingly well the editing, presentation, and explainations are done in this video. You've somehow managed to explain a rather complex 3D technique with a beautifully succinct explaination and most importantly a very easy to understand visualization. There are hour long tutorials that don't explain displacement maps as well as this video. These are the perfect videos for 3D artists, hobbyists, and game designers to watch; fun, informative, and well edited. I've used your website before to get inspiration for my own work and it's an absolute joy. I'm so eager for more videos from you because this is 100% the content I crave and I adore your passion and commentary! Thank you!

    • @uniworkhorse
      @uniworkhorse Před 4 lety +7

      amen

    • @keistzenon9593
      @keistzenon9593 Před 4 lety +12

      takes a passionate person to dig so deeply and and explain a concept in this fun way 😀

  • @BryceDixonDev
    @BryceDixonDev Před 4 lety +713

    I just reimplemented most of this video in like an hour. I'm not a graphics guy so these tricks have been eluding me for over a year.
    You're a rockstar.

  • @EluTran
    @EluTran Před 4 lety +850

    This video was an amazing watch and interesting the entire way through. Awesome job on this and I'm looking forward to more!

    • @undomielkay
      @undomielkay Před 3 lety +49

      I can tell just by your pfp that you are the guy who uploaded the extended soundtracks of undertale

    • @Nick_115
      @Nick_115 Před 3 lety +6

      @@undomielkay i knew they were familiar!

    • @Ad-im1ne
      @Ad-im1ne Před 3 lety +13

      @@undomielkay i really hope people keep pointing this out cuz it makes me laugh each time

    • @txboy2276
      @txboy2276 Před 3 lety +5

      Are you the guy that uploaded the so long gay bowser video

    • @ymireva3718
      @ymireva3718 Před 3 lety +3

      Extend the video then, and show us more

  • @anagavrylyuk2035
    @anagavrylyuk2035 Před 4 lety +207

    i've never thought about how developers make water look like water, this was actually really cool

  • @TheLuigidan
    @TheLuigidan Před 4 lety +604

    If only life was as simple as overlapping textures and displacement maps

    • @piggi5xtheawesome973
      @piggi5xtheawesome973 Před 4 lety

      tbh

    • @EatPieYes
      @EatPieYes Před 4 lety +4

      I'd be picking boogers and wearing shoes with velcro until I was in my death bed then

    • @f10pped36
      @f10pped36 Před 4 lety

      I would have been using all the no clip glitches then

    • @chrisc7265
      @chrisc7265 Před 4 lety +2

      hmmm, let me try this... overlap picture of dad.... scale up... add displacement map... and...
      "Hi son! Sorry I took so long to get those cigs, there was a big line at the corner store!"

    • @PabloAriznabarreta
      @PabloAriznabarreta Před 4 lety +1

      Actually, it kind of is.

  • @BonusPokus
    @BonusPokus Před 4 lety +531

    Dude, this reverse engineering of Nintendo's visuals is pure gold. Subscribed.

    • @alangfp
      @alangfp Před 4 lety +3

      Eric Rider EXACTLY ME NOWWW!!!!!!!! Aaaaaaaa

    • @Guywithaclub
      @Guywithaclub Před 4 lety +6

      Agreed. I always assumed it was magic. And honestly, it almost is. Using such simple tricks to make such gorgeous water just blows my mind.

  • @karstdeviz3858
    @karstdeviz3858 Před 3 lety +90

    textures are underrated, i always have tons of fun messing around with them in photoshop. its kinda like looking at clouds, seeing what a random thing can look like.

    • @yellowblanka6058
      @yellowblanka6058 Před rokem +2

      Not really, it's just that pixel/vertex shaders are a lot more versatile so it's become standard to use them for layered effects vs. only textures. Of course they are a lot more computationally expensive en-masse than textures, but they also enable, for example, much more realistic looking water (the water in "Sea of Thieves" for example)

  • @wileecoyotegenius5955
    @wileecoyotegenius5955 Před 4 lety +97

    This probably explains why the water in Super Mario Sunshine looked so damn realistic compared to everything else at the time.

  • @DominicGo
    @DominicGo Před 4 lety +1472

    CZcams algorithm please bless this video and recommend it to everyone 😭

    • @Pika915
      @Pika915 Před 4 lety +60

      Your wish has been granted
      From recomendations and I love the vid. Bell has been rung.

    • @WestberryFilms
      @WestberryFilms Před 4 lety +2

      hmu if you get it

    • @safir2241
      @safir2241 Před 4 lety +3

      You realize that the algorithm recommends people what it thinks they’ll watch?

    • @DominicGo
      @DominicGo Před 4 lety +1

      Smash Nerd i would like to thank the youtube gods for hearing my prayers haha

    • @insertnamehere3675
      @insertnamehere3675 Před 4 lety +3

      Dominic Go CZcams did it I got recommended this video

  • @lemmelix
    @lemmelix Před 4 lety +634

    Hardware limitation made you innovate harder. And i f-ing love it.

    • @showmeyourmoves8551
      @showmeyourmoves8551 Před 4 lety +8

      LemmeLix hardware limitation? Gamecube is the most powerful console of its generation.

    • @babahshsjjajshd7356
      @babahshsjjajshd7356 Před 4 lety +24

      Show Me Your Moves yet it could never calculate all of the surface vectors required for shading like today’s computers can. Some games incorporated shading without the mathematical requirement by what LemmeLix said, innovation. There has been awesome approximations using binary logic for example.

    • @SianaGearz
      @SianaGearz Před 4 lety +9

      @@showmeyourmoves8551 But this is a 2010 game. WiiU wasn't far off, and Xbox 360 had been around for quite a few years and the software on it went through quite a bit of visual refinement. In the meanwhile, the game had to make do with Gamecube-based graphics hardware which first was released 9 years prior, merely clocked 1.5 times higher.

    • @showmeyourmoves8551
      @showmeyourmoves8551 Před 4 lety +1

      Siana Gearz im talking about the gamecube games in the video not the galaxy 2

    • @choo_choo_
      @choo_choo_ Před 4 lety

      These aren't innovations though. Developers have been using these tricks for ages before this game. Not just Nintendo. This is just knowledge that's been built on by other devs. Pretty sure stuff like this was used all the way back since Turok (albeit in a really basic sense).

  • @Caleb_Landry
    @Caleb_Landry Před 3 lety +50

    Ugh I absolutely love Slimy Spring Galaxy. I’m so glad it has finally been recognized.

  • @alexhiatt3374
    @alexhiatt3374 Před rokem +13

    This helped me get a really nice looking water plane in a Blender project without killing my render times, thanks!

  • @SakoresDark
    @SakoresDark Před 4 lety +1480

    OSHIT YOU'RE THE NOCLIP.WEBSITE GUY :D GOOD TO STUMBLE ON YOU SOMEWHERE ELSE

    • @Liam-pf7ih
      @Liam-pf7ih Před 4 lety +25

      my exact reaction

    • @drgabi18
      @drgabi18 Před 4 lety +6

      same reaction but with a big WHAT scream

    • @sentrisentri
      @sentrisentri Před 4 lety

      same reaction lol

    • @techsupport2173
      @techsupport2173 Před 4 lety +2

      That was a huge plot twist

    • @JasperRLZ
      @JasperRLZ  Před 4 lety +42

      i feel its not a very good plot twist if it happens 1 minute into the video

  • @TheAbsol7448
    @TheAbsol7448 Před 4 lety +2141

    Nintendo is a bunch of mad geniuses. They make water look better than what everyone else makes on much weaker hardware.

    • @hepa00lepa
      @hepa00lepa Před 4 lety +40

      @@vidyaWolf what a meh take to respond with lmaoo.

    • @JetpackGamer456
      @JetpackGamer456 Před 4 lety +3

      TheAbsol aside from uncharted 4 yeah pretty much

    • @Clos93
      @Clos93 Před 4 lety +84

      Actually the Gamecube was pretty impressive hardware compared to other consoles of it's generation. It was actually more powerful than a ps2, but weaker than the original xbox. It's only hindering factor was the disc format it used compared to the other consoles of the time which were using dvd-roms.

    • @reshadegaming6285
      @reshadegaming6285 Před 4 lety +30

      @@vidyaWolf Crysis takes a lot of thought, it's just two approaches to make something beautiful. Nintendo relies more on simple tricks paired with a wealth of artistic talent, for a game such as Crysis that wouldn't work within the games setting.
      Games such as Crysis back in the day were designed to push rendering to the limit, and it's beautiful in a different way what they've done with it.

    • @christopherchilton1955
      @christopherchilton1955 Před 4 lety +24

      This water looks like about what Unreal Tournament had in 1999, what're you fanboying on about?

  • @bellowingsilence
    @bellowingsilence Před 3 lety +624

    It’s fascinating how the GameCube had tech that was inferior in some ways to PS2, inferior entirely to Xbox, but the first party Nintendo games from that gen hold up better than anything else from that timeframe. Nintendo knows how to make timeless games... aside from the N64 age, but everyone had their growing pains then.

    • @GA-od1fv
      @GA-od1fv Před 3 lety +54

      Mario 64 is still playable

    • @TorutheRedFox
      @TorutheRedFox Před 2 lety +74

      gamecube had much better tech than ps2
      the mini dvds held it back though

    • @kiaelinkx
      @kiaelinkx Před rokem +30

      GameCube was far better hardware wise than ps2?

    • @bellowingsilence
      @bellowingsilence Před rokem +24

      @@kiaelinkx I said in some ways though. For some main specs, GameCube had it beat, arguably in ways that are even more obvious today. The limited disc capacity and lack of real online support in most cases on GameCube were real drawbacks though. Today, of course, I would much rather own a GameCube for the single player and local multiplayer experience, overall (between exclusives and superior performance on most multiplaform games.) Or really… a first gen Wii is kinda the way to go. Also, I think GameCube performance has aged better with modern display tech. The graphical drawbacks of PS2 performance, particularly out of control aliasing, has only become more glaring on LCD displays and at higher native resolution. The old tube TVs made it a lot easier for us to really say “I don’t care about graphics” back in the day, when they inherently helped blur the lines (sometimes literally) with some of those problems.

    • @saturn6458
      @saturn6458 Před rokem +3

      @@kiaelinkx what? the ps2 was an sfx powerhouse and i would say most ps2 classics aged better than it's contemporaries

  • @tryptamigo
    @tryptamigo Před 4 lety +28

    incredible work not just with the noclip website and reverse engineering nintendo's gfx tech, but also your interactive video editing. the amount of polish here is insane. i wouldn't mind a video on just how you make these videos. technical skill + a knack for presentation is a rare combo and i expect big things from you.

  • @broshiplays1457
    @broshiplays1457 Před 4 lety +81

    I would legitimately watch an entire series of this man doing this for every level for mario galaxy 1 + 2

  • @dingchat555
    @dingchat555 Před 4 lety +154

    I always thought the water in Super Mario Galaxy was absolutely beautiful.

  • @MrBallinmangosocks
    @MrBallinmangosocks Před 4 lety +10

    This is unquestionably one of the best put together videos on a subject that could be so complicated if done poorly. This deserves an immediate subscription and I can’t wait for more

  • @blockedblock5203
    @blockedblock5203 Před 3 lety +3

    This is so well-presented and put together. I love how you have very clear and detailed visual examples of what you're talking about, it helps so much in getting the points across. Outstanding level of production.

  • @supahstarclod
    @supahstarclod Před 4 lety +108

    The graphics are gorgeous, but I never really took the time to admire the design and engineering that went behind it all. Props to you for bringing attention to such a niche topic and for explaining it so concisely. Looking forward to future episodes!

  • @armchairrocketscientist4934
    @armchairrocketscientist4934 Před 4 lety +314

    I really like this. It's very visually appealing - you show, not just tell. Can't wait for more, especially Windwaker!

    • @totty2524
      @totty2524 Před 4 lety +8

      Yeah, I didn't expect he'd go into actually showing the techniques. Such a great video.

  • @FloNess1
    @FloNess1 Před 3 lety +1

    The most amazing thing about this is your fascination and enthusiasm, I love being told and explained anything if the person explaining it is enjoying it as much as you do explaining this

  • @uniworkhorse
    @uniworkhorse Před 4 lety +1

    Subbed! The amount of in depth and quality focus was refreshing! I loved how you explained verbally and had awesome transitional visual aids showing the different layers of the process!

  • @crustykeycap5670
    @crustykeycap5670 Před 4 lety +219

    This is the first episode? I’m bouta subscribe

    • @madotha
      @madotha Před 4 lety +8

      Same! But it's already a month without the next episode :(

    • @R34L1TY
      @R34L1TY Před 4 lety +1

      i too am here due to grumpers. like the video and subscribe ! his website must have been an incredible work load, for which he is clearly passionate.

  • @jjthejetplane1220
    @jjthejetplane1220 Před 4 lety +43

    This is some insanely high quality content; those visuals were beautiful.

  • @sscarrlink
    @sscarrlink Před 3 lety

    This video was so well done. I loved your enthusiasm for the subject at hand. I’d definitely love to see more of this

  • @PrettyFungi
    @PrettyFungi Před 4 lety +16

    I'm glad this was in my recommended videos. This was interesting as hell. I've been working on 2D game development but this video single handedly inspired me to dabble in 3D modeling. The layered textures alone opens a whole pandoras box of tricks that I didnt know were this simple.

  • @jiffylou98
    @jiffylou98 Před 4 lety +45

    Yo. PLEASE make more of these! I've always wanted a show about the weird techniques in graphic design and game art. Subscribed.

  • @sebg3877
    @sebg3877 Před 4 lety +23

    True optimization, now I see how they managed to make this game run at stable 60fps and looking beautiful

  • @augustday9483
    @augustday9483 Před rokem

    I keep coming back to this video. You explain a complex topic extremely well, and the visual demonstrations throughout the video are so useful!

  • @dav967
    @dav967 Před 4 lety

    This is fantastic! it's not hard to spot where the displacement maps and layering is being used but seeing it broken down, replicated and applied is so extremely helpful, please make more stuff like this!!!

  • @JoniSusi
    @JoniSusi Před 4 lety +30

    This was so well put together. I understand basic image manipulation, none of the gamedeveloping, but I understood everything with your explanations. Now I can't stop seeing these patterns everywhere tho :D

  • @TitusSc
    @TitusSc Před 4 lety +107

    Can you explain how they managed to make the water look “whiter” near walls, like the foam is piling up

    • @seabassthegamer6644
      @seabassthegamer6644 Před 4 lety +5

      It looks like that's just a part of detail layer 1
      Edit: upon closer inspection, I think I may be wrong.

    • @JasperRLZ
      @JasperRLZ  Před 4 lety +75

      There's a trick to this I didn't explain. I might explain it in a future video, so stay tuned :)

    • @TitusSc
      @TitusSc Před 4 lety +9

      Michael `Jasper` Ashworth thanks, that would be great! Your video was incredibly enlightening, even for someone already well versed in 3D graphics. Thanks a lot for the hard work

    • @Jonen560ti
      @Jonen560ti Před 4 lety +3

      I'm guessing it's a separate model or the edges are pre-defined in the texture cordinates

    • @JasperRLZ
      @JasperRLZ  Před 4 lety +19

      Nope, it's part of the same model and material. I promise I'll cover this properly at some point, but it will require some time to explain fully.

  • @Toshkii
    @Toshkii Před 4 lety +4

    As someone studying Computer Animation this is so so helpful and I'm VERY interested in where this series goes. Please keep it up! This is an awesome concept!

  • @severindusell2468
    @severindusell2468 Před 4 lety

    Absolutely fascinating technical information, and very well explained! Your website is an amazing feat as well! Eagerly looking forward to more installments in the series!

  • @Pascll
    @Pascll Před 4 lety +55

    that website seems really cool, I'm gonna check that out.

  • @Rosem_Blossom
    @Rosem_Blossom Před 4 lety +9

    This is awesome. It's explained fantastically, the music choice is great ( you can't go wrong with Mario Galaxy music ). And it was explained very well!
    I am already looking forward to seeing more of these videos!

  • @yosma6
    @yosma6 Před 4 lety +28

    I'M STILL WAITING THE SEQUEL OF THAT SERIE 😭

    • @electroflame6188
      @electroflame6188 Před 4 lety +7

      You are about to be very happy.

    • @SpringySpring04
      @SpringySpring04 Před 3 lety +1

      Sadly, the Galaxy series is where Nintendo decided to copy Valve and probably never make a third installment
      Pensiveface ;-;

  • @burntpaperstars
    @burntpaperstars Před rokem

    This was so fascinating to watch!!! I appreciate you passionately taking something technical like this and making it interesting and easier to understand!

  • @hexdump8590
    @hexdump8590 Před 4 lety +8

    I love when game VFXs are deconstructred. You nailed on this one. Keep them coming.

  • @babyoxeley
    @babyoxeley Před 4 lety +13

    An incredible video.
    I love hearing people who are passionate about design talk about what makes other people's work so great.
    I'm excited to see more!

  • @floyddog2283
    @floyddog2283 Před rokem

    Dude this is so rad. Never seen your videos before but I’m so glad I saw this. Hope you never stop uploading man

  • @eliaskessler430
    @eliaskessler430 Před 4 lety +3

    this is such a high quality video and i’m so so so happy that you made this. i really appreciate this video.

  • @HybridAngelZero
    @HybridAngelZero Před 4 lety +31

    Wow! Man, Nintendo's artists, designers and engineers are an amazing bunch.

  • @Pika915
    @Pika915 Před 4 lety +122

    CZcams recommendations are ON POINT! subbed and Bell has been rung.

  • @brayoungful
    @brayoungful Před 4 lety

    This is the best technical game development video I've ever seen. You explain thing so well so anyone can understand it, but more importantly, you demonstrate how turning the knobs on the parameters changes things.
    Liked and subscribed.

  • @filipinoguy627
    @filipinoguy627 Před 4 lety

    You made something that looks so complex seem incredibly creative and simple - awesome job with the explanations! Looking forward for more cool content

  • @KeithSwanger
    @KeithSwanger Před 4 lety +6

    Can't wait for the next episode! You did a fantastic job explaining everything.

  • @QuestionBlockGaming
    @QuestionBlockGaming Před 4 lety +4

    Holy cow, this is an awesome video. Can't wait to see even more from you.
    I was always amazed by the way the gamecube and wii animated water textures, and i never saw other platforms doing it- even in ports of the same game. Thanks for showing exactly how it was done!

  • @TasDeNeige
    @TasDeNeige Před 8 měsíci

    I wasn't expecting this video to be so good! It's so detailed and well explained, congrats :D

  • @VideoGamesCompleted
    @VideoGamesCompleted Před rokem +1

    Really enjoyed this video. Thank you very much for taking the time to make it, I was always curious about how displacement maps and scrolling textures worked. You explained it well enough that I wasn't distracted or getting bored. Cheers.

  • @sugimation8575
    @sugimation8575 Před 4 lety +3

    I knew Galaxy 2 was special for some reason. The fact that you’ve illustrated it so well is fascinating. Thank you!

  • @clay2889
    @clay2889 Před 4 lety +4

    This is amazing. The website you created, your love for Nintendo and the process that goes on behind the scenes. I share the same feelings, subbed and hit the frickin bell.

  • @ericfear
    @ericfear Před 4 lety +1

    This is an expert quality video! Great work on the detailed breakdown, looking forward to seeing more deep dives like this!

  • @wabbit2099
    @wabbit2099 Před 4 lety

    Loved the technical explanations! Fascinating and informative. Looking forward to more of this series. You just got a new subscriber :)

  • @scizzer12
    @scizzer12 Před 4 lety +4

    "Is that the Jasper from noclip?"
    *click*
    "Hi, I'm Jasper from noclip"
    Oh shit. Subscribed.
    To the actual content of the video: This is exceptional. Presentation wise, pacing wise, explanations. Everything. Truly great.

  • @333Rich33
    @333Rich33 Před 4 lety +5

    I’m excited to see more videos from you. I’m surprised this is only episode 1 actually. Best of luck!

  • @frickinfrick8488
    @frickinfrick8488 Před 4 lety

    I still keep revisiting this video every now and then. Truly amazing work, your explanations are entertaining and informative, editing is great, script is great, I’m learning AND having fun!

  • @Bentroen_
    @Bentroen_ Před 4 lety

    Man, just wanted to say your work is amazing!! Mario Galaxy 1 & 2 were a huge part of my life and even today I'm still amazed by how beautiful and carefully crafted they were. I was always fascinated with looking at video game levels from angles you're not "supposed" to see them from (hence why the Infinite Flutter Jump is one of my all-time favorite glitches xD). Part of this is because the landscapes of some levels, as well as how they achieve some of the graphical effects, can't be fully appreciated from the angles you're able to look at them inside the game. It's kind of a hassle to get to see "inside" the games though, and having all this right in your browser is the most brilliant thing I've seen in a while. I don't know how the heck you've managed to make that rendering so true to the original consoles, but thank you for investing your time in bringing this amazing content to us!

  • @donovanpereida924
    @donovanpereida924 Před 4 lety +4

    This was one of the most fascinating videos about in game art design I have ever seen, seriously keep it up!

  • @Squantle
    @Squantle Před 4 lety +30

    As soon as you said “very long series” I subbed lol

  • @lupper
    @lupper Před 4 lety

    yooo this is great!!! i’ve been following your work back from the hat in time discord and then to twitter, and it’s great to see you bringin it to youtube now aswell! as someone interested in game design but with minimal knowledge & experience, these types of videos are extremely insightful and i appreciate the way you break it down for normies like me! the editing especially really helped! awesome work dude 👌

  • @supremebeme
    @supremebeme Před 4 lety

    This helped explain so many techniques I couldn't quite grasp before. Thank you.

  • @erikgermani3847
    @erikgermani3847 Před 4 lety +4

    Great explanations, can't wait to see more episodes.

  • @callifrigenetic7535
    @callifrigenetic7535 Před 4 lety +14

    fascinating ! thank you for putting this together, it was very interesting :) very impatient to learn more !

  • @noahlindeman1875
    @noahlindeman1875 Před 4 lety

    Awesome video! The explanations made total sense, and the visuals were perfect.

  • @rajgus7638
    @rajgus7638 Před rokem

    THIS IS AMAZING
    Very informative and interesting. I can't wait for the next episodes! Good job dude

  • @PrincessFelicie
    @PrincessFelicie Před 4 lety +4

    I now *finally* understand displacement maps! Thank you!

  • @ninfiali
    @ninfiali Před 4 lety +6

    This is so great ! As a 3D animation student, I can say that you explain things very clearly and helpfully.

  • @w2719
    @w2719 Před rokem

    Really cool in-depth look at how this was achieved, subbed

  • @barryleveque7552
    @barryleveque7552 Před 4 lety

    Great series man! Looking forward to more.

  • @Tutorial7a
    @Tutorial7a Před 4 lety +8

    Wait...how have I never seen any of this stuff before? This is just about the most epic thing I've ever seen.

  • @TheEyesOfLife
    @TheEyesOfLife Před 4 lety +18

    Hey man, this is AWESOME content. I'm an aspiring tech artist trying to learn more of what made my favorite classic games reel me in, and this fits the bill perfectly!

  • @littleshnizen728
    @littleshnizen728 Před 4 lety +1

    You genuinely sound really excited about this, it just makes me want to watch more!

  • @erouku
    @erouku Před 4 lety

    Thank you so much for creating this channel! Loving it

  • @giulia2476
    @giulia2476 Před 4 lety +46

    Please do more of these, I'd love to learn how Nintendo makes their games look so good despite their hardware limitations. Some of them never seem to age, which is a huge artistic achievement.

    • @FirebombFritzz
      @FirebombFritzz Před 10 měsíci

      Botw aged really badly but nintendo wants evry game excdpt mario to look like it

  • @meancrank9039
    @meancrank9039 Před 4 lety +3

    For awhile now, I’ve been taking an interest in trying out making a fan game, though i’m preoccupied with more artistic ventures at this point.. You have such a passion for these games and mechanics in programming, it makes me want to delve into programming like this so much more.

  • @Majikfish
    @Majikfish Před 4 lety

    This was absolutely fascinating and a brilliant insight into game development techniques! Thank you so much!

  • @jamestaylor2958
    @jamestaylor2958 Před rokem +1

    This was great! I work in AE a lot and saw a lot of parallels with ways I make use of fractal noise to drive various effects, but this video actually provided more clarity to something I often kind of just muddle my way through till it looks right. Thanks!

  • @no00ob
    @no00ob Před 4 lety +16

    Finally someone else who loves the slimy springs galaxys begining lmao

    • @Beos_Valrah
      @Beos_Valrah Před 4 lety

      IMO it's pure magic (not just the beginning though :)

  • @ThreeHeartsRunLP
    @ThreeHeartsRunLP Před 4 lety +5

    This video was so interesting that I cannot describe it. Let me try it in one word, Subscribed

  • @regisdrift
    @regisdrift Před 4 lety

    I want to see more technical stuff like this! Subscribed.

  • @matthewshimek
    @matthewshimek Před rokem

    This is so interesting!! Thank you for explaining!

  • @Quionol
    @Quionol Před 3 lety +5

    I checked out the noclip site and oh man I fell in love immediately.

  • @wrijack
    @wrijack Před 4 lety +3

    Glad I can feel smug about being one of the first 500 subscribers for a channel that will obviously be getting 100,000 and beyond in no time. Great video, and great work with noclip!

  • @thefoxthatatemyberries5100

    Thanks for your work! This is amazing

  • @toddman22410
    @toddman22410 Před 4 lety

    This is so genuinely interesting. I wish you had more videos like this

  • @knifedrowns8272
    @knifedrowns8272 Před 4 lety +13

    "Welcome to the first video of what is hope gonna be a *very long series* -"
    *immediately subscribes
    yesyesyes thank you youtube for recommending this video YES

  • @stephenroth2437
    @stephenroth2437 Před 4 lety +11

    Super interesting, thanks for putting this up. Well presented! Looking forward to your next videos!
    Indeed the Nintendo games age really well. One other aspect could be that in general the textures are very simple in most Nintendo games. Games with textures that were considered detailed when the games shipped may not age as nicely as those with just basic, almost uniform colors.

  • @simongruer525
    @simongruer525 Před 4 lety

    Fantastic breakdown video! Thanks for the explainer!

  • @StiffAftermath
    @StiffAftermath Před rokem

    Man, i love this stuff! This was so cool! Thank you! Thank you!

  • @mjordan072
    @mjordan072 Před 4 lety +192

    Between this video and your website... um, can I give you money? I really want to give you money

    • @JasperRLZ
      @JasperRLZ  Před 4 lety +76

      I do not accept donations.

    • @mjordan072
      @mjordan072 Před 4 lety +31

      @@JasperRLZ I guess that's smart - that could jeopardize your channel and site. Well just know that your work is incredibly helpful and inspiring for budding game artists and you are so so appreciated!

    • @catgode
      @catgode Před 4 lety +9

      @@mjordan072 How exactly would donations jeopardize his work? Curious, because I don't really know... why.

    • @evaderxx117
      @evaderxx117 Před 3 lety +7

      @@catgode maybe nintendo could argue, that he makes money of their property (levels, gameplay videos, etc.) And the site + videos could be taken down? I don't really know though

    • @Clever_Potato
      @Clever_Potato Před 3 lety +4

      @@evaderxx117 Knowing Nintendo, if this all blew up big enough, I wouldn't be surprised to see something like that

  • @cat2.096
    @cat2.096 Před 3 lety +9

    I never realized this was what it took to make the textures, I always assumed each scrolling effect was all just one animated surface lmao
    but,,, this also gets me thinking about how we should learn from this to pay attention to how we detail our games when we make them... h

  • @Hibiki-kun48
    @Hibiki-kun48 Před rokem

    Instant subscribe, This is one of the game design videos I've watched in all the platform, please don't stop, loved the visuals, writing and all the explanation in general

  • @Jojo2
    @Jojo2 Před 3 lety

    Whoa! That was absolutely amazing. You explained everything so well, even I understood it.