DF Direct: PlayStation 5 / Unreal Engine 5 Reaction - Now This Is Next-Gen!

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  • čas přidán 12. 05. 2020
  • Unreal Engine 5? PlayStation 5? It's real, it's happening, and it's simply amazing. Alex Battaglia and John Linneman sit down to discuss the phenomenal new technology.
    Note: The PS5 UE5 tech demo runs with dynamic resolution scaling and temporal upsampling. Typical rendering resolution is 1440p but it does vary. Read more in Rich's web article, with more detailed info direct from Epic Games: www.eurogamer.net/articles/di...
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Komentáře • 5K

  • @micahblakeslee
    @micahblakeslee Před 4 lety +1316

    Fun Fact: John and Alex were rendered in real-time by Unreal Engine 5 for the making of this video.

    • @demomanification
      @demomanification Před 4 lety +7

      Might be true

    • @DocTheop
      @DocTheop Před 4 lety +6

      It rendered his English indecipherable!
      (I'm kidding! His English is way better than my French)

    • @xcidgaf
      @xcidgaf Před 4 lety +5

      such technology.

    • @kazumahaz563
      @kazumahaz563 Před 4 lety +1

      Whoa dude

    • @fendularatsq2317
      @fendularatsq2317 Před 4 lety +2

      John Alex - reverse it - coincidence ? Bush did 9/11

  • @Draanor
    @Draanor Před 4 lety +967

    The best thing about this next-gen tech is it's actually cutting man-hours to make games. Ray tracing + global illumination changes save so much time in the lighting pipeline. Nanite makes the mesh / asset pipeline so much faster considering most of these assets are hand crafted at max resolution and then thrown through a blender multiple times before it gets to the game. The idea that someone might be able to model something in Z Brush and get it exported directly to Unreal Engine 5 and have it "just work" is amazing. This should cascade to level design as well as the engine will ideally handle the performance details and let the level layout artist slam down what they want.

    • @Clarkey7163
      @Clarkey7163 Před 4 lety +53

      Draanor agreed, it’s insane the changes this will make to the art pipelines. Having the engine just automatically build the lighting, and the removal of the need to retopologise and UV unwrap assets is crazy. It’s just insane

    • @swordsman1137
      @swordsman1137 Před 4 lety +31

      Yeah, agree. The graphic quality will be not really have big difference (aside from ray tracing), but (at least i hope) there will be big difference in level design, interactivity, etc from more simplified workflow

    • @LeWhiske
      @LeWhiske Před 4 lety +22

      "it just works" ~ Todd Howard

    • @amartinez97
      @amartinez97 Před 4 lety +7

      @@Clarkey7163 its insane but its how it should of always been

    •  Před 4 lety +29

      I got really hard when they said assets could just be imported straight from Zbrush, this makes things so much easier for artists

  • @Lionlovesunity
    @Lionlovesunity Před 4 lety +69

    2 most impressive things in the demo:
    -her scarf didn’t clip through her body.
    -the audio sound of the rocks falling.

    • @starlight2815
      @starlight2815 Před 3 lety +7

      Yup! I watched that scarf the entire demo, and not ONCE did I see any clipping at all! :D

  • @tomongchangco4345
    @tomongchangco4345 Před 4 lety +869

    This tech demo had more gameplay trailer than the assassin's creed gameplay trailer. talk about unreal.

  • @snake123409
    @snake123409 Před 4 lety +1325

    Shows more gameplay than Valhalla even though its a tech demo.

    • @JPG-dt1yd
      @JPG-dt1yd Před 4 lety +16

      Ikr ? It was so awesome!!

    • @PixelTrooper
      @PixelTrooper Před 4 lety +22

      well a tech demo without gameplay is useless

    • @cyniic
      @cyniic Před 4 lety +18

      @@PixelTrooper and a "gameplay" trailer without actual gameplay is...

    • @Ducain_Plays
      @Ducain_Plays Před 4 lety +35

      @Valhalla Rising You do know this demo was in 1440p 30fps right? If you didn't then you need to watch the video...lol

    • @_Chad_ThunderCock
      @_Chad_ThunderCock Před 4 lety +1

      True

  • @piercelawless1730
    @piercelawless1730 Před 4 lety +633

    I can't wait to see a future dark raining city environment with a busy lively crowded atmosphere.

    • @DVL22
      @DVL22 Před 4 lety +49

      Like Cyberpunk 2077 for example, that's going to be amazing.

    • @goofed86
      @goofed86 Před 4 lety +38

      Cyberpunk 2077 remastered for next gen then

    • @bikerboy3k
      @bikerboy3k Před 4 lety +17

      you mean ghostwire tokyo ? Hell yeah son !

    • @jp5394
      @jp5394 Před 4 lety +12

      Thinking of that Unreal Engine 4 tech demo?

    • @AKGeorge2790
      @AKGeorge2790 Před 4 lety +10

      You can get that from "Sleeping Dogs".

  • @Voidward
    @Voidward Před 4 lety +71

    The biggest thing with this is how much load it takes off developers. Dev teams keep ballooning out of control with more and more complex visuals. This actually seems to focus on making things simpler for developers and reducing iteration time while increasing visual quality. A lot of technical steps are eliminated where you don't have to bake down your models or your lighting. Artists can use assets directly as they made them and the level designers and just throw them in and use lights directly. You might potentially be able to make AAA quality games with smaller teams with UE5 compared to the last 2 generations.

    • @eclectice
      @eclectice Před 4 lety

      I guess, any game performance issue should be sorted out after running through the game engine's profiler

    • @andrewgebert5718
      @andrewgebert5718 Před 3 lety +2

      There are still a lot of what if's that would need to be answered first.
      Authoring meshes with 35+ million tris is a pretty messy affair and would only create more headaches if you needed to rig it for animation or do a destruction pass. The improvements to lighting, rendering, and LOD management will help speed things up; but I'm not fully convinced it would speed up asset creation all that much.
      IMO developers would be better off authoring their assets the same way but instead, utilize displacement for up-close detail like Bluepoint did on Demon Souls.
      I'd love to be proven wrong, but it's too early to say rn

  • @GoldSrc_
    @GoldSrc_ Před 4 lety +312

    10:29 "next gen PC", you heard it here first bois, PC2 is soon to come.
    Also, love the Crysis shrine.

    • @kyellebantog7720
      @kyellebantog7720 Před 4 lety +17

      I hope PC2 gets RRTX QUADRO TITAN X TI SLI graphics!

    • @fadhililman5020
      @fadhililman5020 Před 4 lety +11

      *cried on core 2 duo,2gb ram,intel hd graphic

    • @jamezxh
      @jamezxh Před 4 lety +13

      I hope Next Gen PC2 gets Next Gen SSD and a controller with a rumble pak

    • @nomoredistraction329
      @nomoredistraction329 Před 4 lety +14

      @@jamezxh next gen pc will have an ssd in its gpu. Mark my words.

    • @MrComputerCoder
      @MrComputerCoder Před 4 lety +9

      @@nomoredistraction329 Well they already have that. AMD created one with if I remember right a 1TB SSD onboard as a cache to greatly speed up certain applications like video editing raw files. It's beneficial in that it just stores all the data on board so the GPU doesn't have to ask the CPU for data, CPU get that data from memory, memory to fetch, memory to return, and then the CPU send every bit over the PCI pipeline to the GPU.
      So yeah it just basically sent the entire raw file to the SSD onboard once then was done and was used a basically L4 Cache.

  • @jameboston
    @jameboston Před 4 lety +550

    UE5 is actually a god-sent gift we devs have been aching for.
    Imagine hours saved to adjust lights instead of baking Every Single One, just to realise your Renderfarm has 1 stupid slave that can't keep up and wreck the whole process.
    Imagine not having needs to buy expensive assets and break them down or scaling down your megascan just to keep the game stay consistent while sacrificing so many beautiful edges and textures.
    And Imagine tons of profits and man dates saved to produce games - even movies - under faster pace !
    Thank you DF for another amazing analysis yet again !

    • @zdenekburian1366
      @zdenekburian1366 Před 4 lety +12

      If you save hours of worked hours, your costs fall, and also accordingly the price you can charge. Profits are directly linked to exploited human work. Less human work, less hours you can exploit, and less profits, in the average production and distribution economic cycle. This is basical Marx.

    • @amin6560
      @amin6560 Před 4 lety

      I was always curious, is a third party engine better than a in house one ?

    • @retorique
      @retorique Před 4 lety +37

      Agreed with everything except the last sentence - you know that as we get more time-efficient in our processes, that time saved is never returned to the workers, it just means that the next project can start sooner. Expect to be exploited, just with better tools. Tons of profits for sure.

    • @1236688645
      @1236688645 Před 4 lety +4

      Honestly, I think the high poly tech is too good to be true for now. Don't you think?
      I want to believe it's true but having billions of polygons with no restrictions and 8K textures and just running fine doesn't sound right.. hahaha

    • @philwhatever3903
      @philwhatever3903 Před 4 lety +6

      Leo M im not a developer but i am a producer. So im assuming devs will be credited for these games, surely being able to develop more games in less time would make for more advanced payments, and then more royalties in less time?

  • @hotdogflavoureddrink
    @hotdogflavoureddrink Před 4 lety +436

    Quickest click ever.

    • @Agnes135
      @Agnes135 Před 4 lety +12

      I can only imagine how good the next God of WAR will look on the PS5

    • @mivisionworldwide
      @mivisionworldwide Před 4 lety

      P Holmes We’re a for a treat. THANK YOU MARK CERNY.

    • @Billyfulu
      @Billyfulu Před 4 lety

      Lmao 🤣

    • @MaxIronsThird
      @MaxIronsThird Před 4 lety

      @@Agnes135 I don't think any PS studio runs on Unreal

  • @YoshiMan223
    @YoshiMan223 Před 4 lety +149

    can we take a moment to respect this man for still using the ps4 earbud

    • @HypePerformanceGroup
      @HypePerformanceGroup Před 4 lety +4

      those and the vita headbuds are so good, the vita ones got discontinued and go as high as $50 on Amazon now

    • @thcreedon
      @thcreedon Před 4 lety +1

      Much respect for him

    • @gaborevanyics4434
      @gaborevanyics4434 Před 4 lety

      I use mine too..5 years old I guess

    • @BlackFox5
      @BlackFox5 Před 4 lety +3

      @PlayStation gamer that cheap ps4 earbuds actually have a quite surprisingly good microphone. Very reliable for voice recording such as in this video.

    • @PoloBoyPrince
      @PoloBoyPrince Před 4 lety +1

      @@HypePerformanceGroup they're horrible lol

  • @marksapollo
    @marksapollo Před 4 lety +25

    Yeap I’m getting a PS5 for definite after seeing this!

  • @dethskullcrusher
    @dethskullcrusher Před 4 lety +489

    0:43 That Crysis shrine at the back is ever-present.

    • @WansVids
      @WansVids Před 4 lety +32

      It always cracks me up when I spot it

    • @ludologian
      @ludologian Před 4 lety +7

      Lol, I heard they are developing ray tracing for all , so who knows maybe they will Remake Crisis with thier new engine for next gen using new global illumination system just like what we saw in unreal 5

    • @branchprediction9923
      @branchprediction9923 Před 4 lety +13

      @@ludologian they are already making a crysis remastered with ray traced reflections. Its been officially announced a while back. And add far as global illumination goes, cryengine has had fully dynamic voxel ray traced global illumination since long ago. And obviously crysis remastered will use that. Unreal engine also tried to make a fully dynamic voxel ray traced global illumination, built they failed to do it without causing a massive performance hit, they even admitted this and also admitted that cryengine was able to do it. There is some nice competition going on here. I love it.

    • @DubElementMusic
      @DubElementMusic Před 4 lety +4

      @@ludologian Whatever they do, cryengine had always a more realistic look than unreal engine.

    • @juanme555
      @juanme555 Před 4 lety +2

      @@ludologian
      Crysis Remake wont need Unreal's implementation as CryEngine's solution is superior, Crytek's SVOGI is the only lighting technique that can get slightly close to RTGI (Ray Traced Global Illumination) , in the end, both are inferior to RTGI but Unreal's solution is far inferior, Crytek's solution is not THAT much worse.
      If RTX 3000 series truly has a 400% performance boost in Ray Tracing over 2000 series, then all of these rasterization lighting techniques will essentially become obsolete, as the Ampere GPU's will allow devs to use fully RT'd lighting without losing almost any performance, so my conclusion is that all of these solutions will be almost exclusively console-aimed , particularly the PS5 since the XSX will be able to Ray Trace a lot better than the PS5.
      I seriously hope Sony's first party devs figure out a way to achieve a similar end result as either UE5 or CE5 (almost impossible though).

  • @danielwareking
    @danielwareking Před 4 lety +210

    The thing I find most fascinating about this--and it's the thing I didn't really expect--is how much easier developers' jobs will be with this tech (at least on some levels and in some departments). Not having to spend time baking lighting is huge, being able to load in assets without having to worry so much about LOD is HUGE. I had always worried that the more we increase fidelity, the more the budgets and development time will inflate. That's gotta still be the case to some extent but I hadn't considered how much these robust real time tools could actually save dev time.

    • @grantorino2325
      @grantorino2325 Před 4 lety +5

      Indeed, for several years now, one has been able to create 3rd-generation console games with only art tools (no programming skills required). And later this year, perhaps 4th-generation console games as well.
      Perhaps by the 2030s, we'll have game design so automated that even AAA games will become ridiculously fast, easy, and cheap to produce!

    • @Millenia3D
      @Millenia3D Před 4 lety +7

      Unreal 4 itself was already a quantum leap, especially for artists. The game I worked on prior to a UE4 title was on an in-house engine at a small indie studio so usability was utter gash compared to what things like the material editor afford you. Can't wait to get my mitts on this!

    • @brotherboard3920
      @brotherboard3920 Před 4 lety +2

      Demos are not the same as games. Game performance and demo performance are not 1:1. Games have hundreds or thousands of different scripts, models, animations, deformations etc. Dumping assets with millions of polys into games is not a good practice, and the processing power used on rendering objects with unnecessarily high poly-counts can be used elsewhere much better.

    • @yoltsbp
      @yoltsbp Před 4 lety

      Would be nice if they could pump out twice as many games but if its this easy like they say i doubt it. As if nobody had this idea before, it probably brings difficulties they havnt mentioned that has put people off. Pc has had over 10 teraflop gpus for years and has had pc only games developed without using this method so its not due to gpu power.

    • @AJ-po6up
      @AJ-po6up Před 4 lety

      And AAA developers like Activision/EA/Ubisoft are gonna continue bitching about how games are more expensive to make every year, just as an excuse to put their lootboxes and MTs in their games. Heck I can even see a future where games are all made entirely by AI and companies like EA are still gonna push for microtransactions citing "development costs" as the reason lol. No matter how cheap it gets to make them, we the players won't see the benefits, just more trash games coming out faster than ever.

  • @onionheadguy7094
    @onionheadguy7094 Před 4 lety +51

    356 geologists thumbs downed when he said "not everything is rocks"

  • @nicholasrockstroh6920
    @nicholasrockstroh6920 Před 4 lety +80

    He might be "the man, the myth, the legend," but is he still your *friend and colleague*, John???

  • @ephphatha230
    @ephphatha230 Před 4 lety +138

    I’m ready to give up on reality all together.

    • @bannanateam
      @bannanateam Před 4 lety +2

      ephphatha230 I feel like we're not quite there yet. This is a big leap for tech but in possibly 2 future generations we won't be able to tell reality from pc generated graphics in real time, not just static images

    • @zac99991
      @zac99991 Před 4 lety +2

      Good one, 5G and UE5 my body is ready

    • @antwango
      @antwango Před 4 lety

      at least you can't get viruses in the virtual world!!!

    • @Yondelburg
      @Yondelburg Před 4 lety

      @@antwango ahem, Digimon would like to introduce itself

    • @dandrydog
      @dandrydog Před 4 lety

      Right?

  • @tom.looman
    @tom.looman Před 4 lety +225

    Working daily with Unreal Engine 4 myself, this got me excited like a child again - I am looking forward to what else they unveil for UE5.

    • @ajaakola2
      @ajaakola2 Před 4 lety

      if you work with ue4 daily.. are you making some game ?

    • @SteveNaranjo
      @SteveNaranjo Před 4 lety +8

      There is an announced that Epic is waiving fees for less than a million dolars.

    • @_Polyfez
      @_Polyfez Před 4 lety +8

      My office who works with Unreal was giddy as a kid as well. We definitely got less work done today because of this demo.

    • @nickblomgren
      @nickblomgren Před 4 lety +28

      I don't think people fully understand how this new tech just opened the floodgates for so many things. I play in Unreal Engine, but most of my work is on the pre-rendered side of things. If what this tech does as advertised, that line between real-time and pre-rendered pipelines is going to get hazy in a way previously unheard of. There's been buzz-word style examples in the past of game engines getting on the same-par as pre-rendered, but the barrier of optimization and working high-poly models to something workable in an engine has been the divide and norm since the beginning of time. To be able to just drag and drop a high-quality photogrammetry scanned object into a game environment and call it a day without checking for topology is... I have no words for that. To see that many high-poly Z-Brush models just happening to be in the same environment literally made me stand-up from my chair.

    • @i7rooper
      @i7rooper Před 4 lety

      What if UE5 isn't free and open source? :o

  • @element3663
    @element3663 Před 4 lety +43

    The crysis shrine with the candles in the background :D

    • @ahmadtarek7763
      @ahmadtarek7763 Před 4 lety +1

      I think anyone who works in graphics department of video games appreciates it's achievement, crysis was so good when it came it literally came up with new graphical sittings, it invented SSAO for god sake .

    • @BewaniOgurec
      @BewaniOgurec Před 4 lety

      Yes the game was a good piece of shit

  • @19HajimeSaitou91
    @19HajimeSaitou91 Před 4 lety +175

    "The man, the myth, the legend himself"
    Me: *Witchard!!*
    He: No.
    Me: 😢

    • @mikeaaronc77
      @mikeaaronc77 Před 4 lety +8

      yeah i thought led was gonna be in video.. nope. we get alex. lol.

    • @poltergeist7621
      @poltergeist7621 Před 4 lety +1

      @@mikeaaronc77 Alex is good

  • @chrisbullock6477
    @chrisbullock6477 Před 4 lety +243

    I got a feeling Richard is at a secret meeting with SONY!!!!!

    • @Gravy1255
      @Gravy1255 Před 4 lety +57

      Well not in person but for sure he is talking to Cerny. Witchard always has the magic touch.

    • @xcidgaf
      @xcidgaf Před 4 lety +66

      @@Gravy1255 telepathically, using his hands.

    • @d8nish951
      @d8nish951 Před 4 lety +2

      That is such a suspect thing to say 😂

    • @chrisrichfield8906
      @chrisrichfield8906 Před 4 lety +24

      @@xcidgaf I just imagine wichard gesturing wildly in front of a minority report hologram computer.

    • @jarg8
      @jarg8 Před 4 lety +8

      @@Gravy1255 wichard is the best. He weally analysizes evewy game to the nth degwee

  • @existentialselkath1264
    @existentialselkath1264 Před 4 lety +260

    This looks absolutely incredible, just one of those rocks would freeze up my computer in unreal engine 4. I can't believe how big of a graphical leap this is, and the global illumination is amazing too

    • @goldensperm7182
      @goldensperm7182 Před 4 lety +1

      So ur telling me a console is better than a pc??

    • @dr._breens_beard
      @dr._breens_beard Před 4 lety +39

      @@goldensperm7182 depends on the pc. 90% of pcs, yes, the new consoles are more powerful. The 2080ti gpu beats them and there ARE higher powered cpus but they reach into the enthusiest category with a price point to match. Even if they price the next gen consoles at 700 dollars (they wont) it would be a screaming deal over a desktop

    • @Koutsn_
      @Koutsn_ Před 4 lety +7

      @@dr._breens_beard it would be a screaming deal over a desktop with current gen components, but PC is getting some nice stuff soon as well

    • @parkinsaw
      @parkinsaw Před 4 lety +11

      @@edgyboi1995 ....you do know 3000 series graphics cards are coming out later this year as well as Big Navi. Not to mention Ryzen/Threadrippers that are already out. PS5/XBox is not going to be more powerful than 99% of the pc's lol pure silliness. I am just glad they have caught up now I can get some sweet sweet ports.

    • @Laughingcoyote1213
      @Laughingcoyote1213 Před 4 lety +10

      @@edgyboi1995 did you pull that comment out of your ass? 🤦

  • @JamesPound
    @JamesPound Před 4 lety +26

    My reaction: FILE SIZE, how is this going to affect the already bloated game files we're seeing these days, if we're introducing uncompressed models into the equation?

    • @tylernol1566
      @tylernol1566 Před 4 lety +7

      Probably less. This is a render technique of just HQ assets not a multi-asset swap thing including HQ and LQ assets. My guess. Unless of course the game has the "Low" quality options that translates to legacy techniques where all of the above still has to be included.

    • @CyberiusT
      @CyberiusT Před 4 lety +3

      @@tylernol1566 Was just thinking along the same lines. In the current method, you still have some massively detailed models (though not to "billions of triangles" level), but also all the LoD models as well. "Billions" though is a *big* step - you could have a thousand LoD models for a 3-orders increase.

    • @jh5kl
      @jh5kl Před 4 lety

      file size of what? a tech demo? youtubers should be the ones to explain how this bares little meaning but that wouldn t give them views. but if you like tech demos just go around youtube videos, you can find really old tech demos even more impressive

    • @flyingpenandpaper6119
      @flyingpenandpaper6119 Před 4 lety +1

      But game files are only bloated from the perspective of limited storage and poor Wi-Fi, right? If the storage on the PS5 is bigger and Wi-Fi gets better, then I don't see a problem.

    • @rowen898
      @rowen898 Před 4 lety

      Size doesn’t matter

  • @ryuhayabusa3540
    @ryuhayabusa3540 Před 4 lety +202

    digital foundry is not the same without The Legend Richard being in it.

    • @migii820
      @migii820 Před 4 lety +10

      I’m surprised he missed the inside Xbox feedback and this one

    • @robertgolden1534
      @robertgolden1534 Před 4 lety +7

      Witchard of Digital Foundry

    • @ChicagoMade
      @ChicagoMade Před 4 lety

      If he away hopefully he testing the XSX games

    • @joereid84
      @joereid84 Před 4 lety +2

      @@ChicagoMade he away testing COVID-19 game titles

  • @SamuelGomes-fs1zw
    @SamuelGomes-fs1zw Před 4 lety +156

    The greatest thing about UE5 is that every single gamer wins does not matter where you get your gaming fix from PC, PS5 ir XBOX all of them will have games running on this engine will be a great year for gamer's

    • @oliverbrooks3088
      @oliverbrooks3088 Před 4 lety +12

      Samuel Gomes I agree it’s nice that it’s representing the engine more than it is the ps5 since it will be available on all platforms

    • @user-sb7br1tk1r
      @user-sb7br1tk1r Před 4 lety +2

      Yeah including android and iphone.. can't believe this will work with my android like it is with xbox..

    • @sopor0
      @sopor0 Před 4 lety +3

      @@oliverbrooks3088 Its running on PS5 .. If you listen its all about that SSD!!! XBox is out dated already ..Hint xbox wont look as good as that sorry!! Look at the xbox one more powerful then pro yes!! But guess what pro kills the one!! NO game on the one looks as good as it does on the PRo and thats facts!!! Same goes for this gen sorry facts SSD baby!!

    • @AlexxxxxSaysHi
      @AlexxxxxSaysHi Před 4 lety +11

      @@sopor0 Please use /s at the end of sarcastic posts on the internet. You dont want people to think you're actually brain dead.

    • @HanDaimond
      @HanDaimond Před 4 lety +4

      @@sopor0 Xbox Series X will also have a custom SSD.

  • @hooblefloob
    @hooblefloob Před 4 lety +433

    "The hairs in John's goatee are all imported straight from Z Brush, no baked normal maps, no authored LODs"

    • @CaveyMoth
      @CaveyMoth Před 4 lety +13

      And his voice sounds so nice in this video. It is very crisp and natural, with an "in front of you" kind of sound. Could this be the PS5's audio processing? XP

    • @picolete
      @picolete Před 4 lety +2

      Soul patch

    • @campkira
      @campkira Před 4 lety +1

      still same feeling on ps4 pro or xbox x... but let hope the developer can do better job in building stable open world..

    • @timbabs1
      @timbabs1 Před 4 lety +2

      He reminds me of the pauls hardware guy on youtube 😂😂

    • @TechWithSean
      @TechWithSean Před 4 lety +1

      But his character model is low poly like Barrett from OG FF7

  • @pagb666
    @pagb666 Před 4 lety +43

    Wearing a Wrath shirt while talking about billions of polygons on a single scene... That's... some stark contrast xD

    • @ShaolinTechnoMage
      @ShaolinTechnoMage Před 4 lety +3

      Seriously. That characters left nostril has as many polygons as an entire scene in Wrath :)

  • @theoroinvictus
    @theoroinvictus Před 4 lety +64

    wow, coming from offline rendering with Redshift, its quite impressive to see realtime micro-polygon rendering!

  • @GoodMomo
    @GoodMomo Před 4 lety +385

    People who say stupid crap like "Games won't look like this" pretty much ignored every amazing part of how this streamlines content creation. The features talked about in the video lay out how devs will spend less time programming stuff like multiple LODs and baking in illumination, and more time on the game itself.

    • @butterflyfilms939
      @butterflyfilms939 Před 4 lety +15

      I love how development blew up through the ages and only now developers get stuff like this and Vulkan, making their job easier and giving us more performance

    • @swordsman1137
      @swordsman1137 Před 4 lety +16

      If the publisher is greedy enough to use those "easier way" as excuse to release subpar game sooner, i think the dev will have the same amount time to focus on the game itself

    • @BleedForTheWorld
      @BleedForTheWorld Před 4 lety +5

      @@swordsman1137 I think that's a cynical way of looking at games. Not every game is going to be for everyone.

    • @snintendog
      @snintendog Před 4 lety

      "UE5 is a game changer" Setting it side to side with FF7R in UE4....Its a reskin!

    • @swordsman1137
      @swordsman1137 Před 4 lety +2

      @@BleedForTheWorld I'm not saying about subjective taste of game, but the overall quality. Game can be pretty and have alot of glitch or broken mechanic at the same time

  • @fearmonkey
    @fearmonkey Před 4 lety +48

    Deus Ex music never gets old, even now it starts the video on the latest tech nicely

    • @alphaomega887654321
      @alphaomega887654321 Před 4 lety

      Oh you are right xD i thought first you are on crack or something like that but jeah... its definetly the unatco theme. Deus ex with the timeless ambient music...

    • @joeygreathouse3029
      @joeygreathouse3029 Před 4 lety

      Only shit music becomes "old"

  • @mattys3248
    @mattys3248 Před 4 lety

    Hey guys, your camera footage is looking SO good!! Awesome job stepping it up!

  • @AJzx09
    @AJzx09 Před 4 lety

    Appreciating the background music choice at the start of this video.

  • @nicolasrolke3538
    @nicolasrolke3538 Před 4 lety +163

    That CRYSIS shrine is still GOLD, haha.

  • @AshtonCoolman
    @AshtonCoolman Před 4 lety +120

    "We ain't doing geometry, we trynna play some games" - Chad Warden

    • @Jonics18
      @Jonics18 Před 4 lety +4

      Words to live by

    • @MostafaTElmansoury
      @MostafaTElmansoury Před 4 lety +12

      Proceeds to show off the number of triangles on a statue.

    • @taton5
      @taton5 Před 4 lety +2

      xbox circle?

    • @princegroove
      @princegroove Před 4 lety +3

      I still appreciate his ‘Tears of War’ remarks. 🤣😂😭

    • @sergiokaminotanjo
      @sergiokaminotanjo Před 4 lety +2

      *Makes literally billions of triangles

  • @123456Domingo
    @123456Domingo Před 4 lety +7

    Those PS Vitas sitting at table, real stars of the show.

  • @adelfaiz8013
    @adelfaiz8013 Před 4 lety

    Hello. Thank you for the great and excellent work you are doing.That is why I have so much confidence in your information and analysis

  • @nygeek6471
    @nygeek6471 Před 4 lety +150

    I love the two vitas on his table, plus he’s got a sleek looking sound system AND a CRT for retro games!

    • @aidenCBR94
      @aidenCBR94 Před 4 lety +5

      lol John uses that CRT for modern games, it looks amazing at nearly any resolution, DF have made videos about it.

    • @drunkensailor112
      @drunkensailor112 Před 4 lety +2

      The crt is a fucking pvm! Much better than standard crt

    • @rubenjorge13
      @rubenjorge13 Před 4 lety

      @@drunkensailor112 the best of the best

    • @yvanaluz9994
      @yvanaluz9994 Před 4 lety

      @@aidenCBR94 Guy's delusional tho, no crt in existence will look any better than oleds, period.

    • @Empyrean55
      @Empyrean55 Před 4 lety

      And the crysis shrine on the other guys (sorry don't know their names) table?

  • @neocaron87
    @neocaron87 Před 4 lety +427

    At this point it should be called the Real Engine XD

    • @lenordpark870
      @lenordpark870 Před 4 lety +2

      Now this is the REAL NEXT GEN GRAPHICS AN GAME, SONY IS JUST ALL TO THEMSELVES WITH GAMES AN DELIVERING TO THERE FANS AN CUSTOMER'S.. IM FEELING SO DAM GOOD RIGHT NOW.. MS please take note an this is next gen

    • @ChrisBa303
      @ChrisBa303 Před 4 lety +1

      XD

    • @rinaa6865
      @rinaa6865 Před 4 lety +13

      @@lenordpark870 This is a tech demo, if you want Sony and MS to show you what you are NOT going to get in a full game then just keep asking for these.

    • @xextrasinsx8027
      @xextrasinsx8027 Před 4 lety +5

      Cassius praise This is not a real game it's a demo.

    • @hansgoranhogstrom1900
      @hansgoranhogstrom1900 Před 4 lety +2

      Epic makes a remake of the 1998 unreal game. now it is... REAL.
      God damn it now I really want a remake of Unreal, that would be so sick.

  • @djinnwheeler
    @djinnwheeler Před 4 lety

    Keen for that deep dive breakdown Alex!

  • @dwengs
    @dwengs Před 4 lety +17

    16:00 games like God of War, Tomb Raider, Uncharted which are not open world (have hub areas at most) can benefit this type of fidelity but AC Odyssey for example have to share that fidelity / quality to its assets because of its massive world and design. But, still, open world games like these can use it closeup views or photo modes which would be good.

    • @DC-yh1on
      @DC-yh1on Před 4 lety +1

      I think semi-open world games like Metro:Exodus would benefit really well from the new engine.

    • @davideverett2
      @davideverett2 Před 4 lety

      @@DC-yh1on Hi, The only problem being that the Metro games are built on the 4A game engine not Unreal, The 4A Engine's a good one though so I imagine they'll have their own versions & upgrades for whatever's next from the Metro Universe.

    • @davideverett2
      @davideverett2 Před 4 lety

      Hi, The demo has a solid Tomb Raider\Unchartered vibe about it & I imagine that was done on purpose, At the moment the Tomb Raider games use tweaked versions of the Crystal engine that they call the Foundation Engine & the Unchartered series uses the in house Naughty Dog Engine so if EPIC was able to persuade big franchise's like these move to Unreal it would be quite the coup, this demo shows that the new version of Unreal is more thsn capable of running such games, my only issue with that is how they'll likely end up with timed exclusivity to the Epic Games Store on release.

    • @davideverett2
      @davideverett2 Před 4 lety

      @İlkercan Karakuyulu Hi, The demo has a solid Tomb Raider\Unchartered vibe about it & I imagine that was done on purpose, At the moment the Tomb Raider games use tweaked versions of the Crystal engine that they call the Foundation Engine & the Unchartered series uses the in house Naughty Dog Engine so if EPIC was able to persuade big franchise's like these move to Unreal it would be quite the coup, this demo shows that the new version of Unreal is more thsn capable of running such games, my only issue with that is how they'll likely end up with timed exclusivity to the Epic Games Store on release.

  • @infiniterift
    @infiniterift Před 4 lety +61

    7:55 "Everything Just Works"

  • @devendradurge
    @devendradurge Před 4 lety +48

    *Never click so fast in my life on df video*

  • @WickedRibbon
    @WickedRibbon Před 4 lety +4

    18:57 - Chad Warden cameo 😂

  • @fcfdroid
    @fcfdroid Před 4 lety

    I love Alex's salutations 😎🤟 great work as usual gents! My birthday is in a few days so i will drop by and donate 😁

  • @max11MAM
    @max11MAM Před 4 lety +97

    The "no lod" and real time GI are hyping me so much

    • @Lelinty
      @Lelinty Před 4 lety +13

      Remember they said no more crawling through small spaces to help with loading theres a crawl space in the demo which seams to be just for that

    • @webhead4414
      @webhead4414 Před 4 lety +11

      @@Lelinty that was for lighting and seeing the rock up close.
      There is no reason to load parts of the map now with SSD ESPECIALLY in a tech demo, mate.

    • @eric-ph
      @eric-ph Před 4 lety +4

      @@Lelinty im not sure,i think it was to show certain fidelity... i bet the chracter couldve turned back in real time and get out of the tunnel

    • @TristanTheVRGamecat
      @TristanTheVRGamecat Před 4 lety +2

      @@Lelinty yeah I think that was just to emphasize close up details like climbing was to show of animations

    • @punctuationman334
      @punctuationman334 Před 4 lety +2

      Freddy Mercado you’re making a assumption that’s unfounded.

  • @MrGodKratos
    @MrGodKratos Před 4 lety +160

    I can’t take my eyes from the little Crysis altar tho’

    • @awesome9174
      @awesome9174 Před 4 lety +2

      Nor should you.

    • @Johnny_JD
      @Johnny_JD Před 4 lety

      what?

    • @peterGchaves
      @peterGchaves Před 4 lety +1

      I'm so glad i have that physical version in my shelves too 😅
      One of my most beloved games on PC, and some day Crysis on disc + box+ manual will totally deserve a special place in gaming museums 😊

    • @yvanaluz9994
      @yvanaluz9994 Před 4 lety

      Tbh the overrall graphics quality and visual effects of this demo do not look that different from current pre rendered graphics. Yeah sure some of it is real time and more optimized, but they still have a long way to go before they can actually achieve what cryengine did back in the day.

    • @MrPangahas
      @MrPangahas Před 4 lety +1

      I'm pretty sure it's intentional its there, given what Crysis meant for visual fidelity of games

  • @Parinirva
    @Parinirva Před 4 lety +6

    I'm also interested in what effects this engine will have on VR

  • @jaylundgreen
    @jaylundgreen Před 4 lety

    Awesome video!

  • @oxedbrox
    @oxedbrox Před 4 lety +63

    Lol john rocking the og ps4 one ear headset

    • @branberrycakes
      @branberrycakes Před 4 lety +1

      Surprised it's even holding on in his ear

    • @naeroled
      @naeroled Před 4 lety +13

      That thing was quite possibly the most painful earpiece ever made

    • @coolsteve1342
      @coolsteve1342 Před 4 lety

      Was just about to point it out lol

    • @danielpindell1267
      @danielpindell1267 Před 4 lety

      I have my OG PS4 and Pro 💪👍

  • @robertjif6337
    @robertjif6337 Před 4 lety +231

    Can only imagine how the next god of war gonna looks like damn

    • @christaarez1391
      @christaarez1391 Před 4 lety +22

      Sadly Santa Monica use his own engine

    • @star9ine276
      @star9ine276 Před 4 lety +10

      they wont be using ue5 lmao

    • @loco3514
      @loco3514 Před 4 lety +71

      6ixshots he just said he was wondering how the next gow is gonna look. Didn’t say anything about unreal engine 5..

    • @rahatkhan4446
      @rahatkhan4446 Před 4 lety +23

      @@loco3514 , this video is about UE5

    • @jayjayboy3000
      @jayjayboy3000 Před 4 lety +9

      Imagine how Sony bend next game going look like because their would be using ue5.

  • @NanoCresta1982
    @NanoCresta1982 Před 4 lety +11

    I hope that the developers remember the most important thing, the fun, because 4K walking simulators are still boring, that's why street of rage 4 had such an impact and it's a 2D game that would run even on a previous generation console.

    • @lenscapes2755
      @lenscapes2755 Před 4 lety +2

      No it's not boring.

    • @tommieboi707
      @tommieboi707 Před 4 lety

      Agreed! Sor4 is my favorite game of 2020 so far!

    • @ddp5406
      @ddp5406 Před 4 lety +2

      All types of games are fun, including big open world cinematics like rdr2 and ghost of Tsushima....its the execution and quality of the game, not the type of game it is.

  • @KakkoiSan
    @KakkoiSan Před 4 lety +8

    This looks awesome, though I'm more excited for VRS and DLSS as they significantly improve performance at minimal cost of graphics fidelity

  • @i_cri_evertim
    @i_cri_evertim Před 4 lety +131

    Unreal Engine 5 = feels like you're watching a movie.

    • @88Somi
      @88Somi Před 4 lety +3

      Because they created this to look like movie lol

    • @DarshUK1
      @DarshUK1 Před 4 lety +10

      Makes you FEEL like going outside - ign

    • @Jayme_Roy
      @Jayme_Roy Před 4 lety +2

      You could accomplish this with even the Unreal engine 3, a movie render. Not as high quality but still...And with the Cryengine 2 you could already create photorealistic scenes...if it's not too dense.
      Not saying I'm not impressed...just reminiscing the mid 2000 tech leap.

    • @88Somi
      @88Somi Před 4 lety +1

      @@Jayme_Roy anyone remember Samaritan tech demo ? That was on UE3 same engine which PS3 and X360 used

    • @wayge
      @wayge Před 4 lety +1

      @@88Somi still wish a game came from that. dude looked badass!

  • @TheMrGiannisgr
    @TheMrGiannisgr Před 4 lety +150

    This is the best thing I’ve ever seen! All in engine on the PS5 ??? That’s insane!! 🔥🔥🔥

    • @NlneLives210
      @NlneLives210 Před 4 lety +48

      Can't wait to see what the series x can do

    • @Quazzi
      @Quazzi Před 4 lety +62

      NineLives210 Not as much probably since most of this is down to the speed of the SSD and the ability to load and stream these super detailed assets.

    • @denishahn3165
      @denishahn3165 Před 4 lety +10

      NineLives210 Not much more ;)

    • @rinaa6865
      @rinaa6865 Před 4 lety +20

      Tech demo and real games have a bad habit of not looking anything like each other in the retail release, seen this in every tech demo for each gen on PlayStation and Xbox.

    • @vxvxcvxcvcvxc
      @vxvxcvxcvcvxc Před 4 lety +45

      @@Quazzi not true. You'll still need a powerful GPU to render it. Xbox series x will have a clear advantage here.

  • @TheFred128
    @TheFred128 Před 4 lety +6

    I see... The Blast processing power!👌

  • @seangalvin3196
    @seangalvin3196 Před 4 lety +1

    Thats curious and interesting. A very good point.

  • @recordatron
    @recordatron Před 4 lety +85

    Christ that part at the end where she's jumping through the world gave me chills. Seeing literally no pop in and no stutter at that level of fidelity is incredible. The audio sounds awesome too. That's the first thing that jumped out to me.

    • @ebridgewater
      @ebridgewater Před 4 lety +5

      If something seems too good to be true, it usually is.

    • @TheArtOfKrieg
      @TheArtOfKrieg Před 4 lety +13

      @@ebridgewater eventually it'll get to a point that it will be true

    • @kurtdewittphoto
      @kurtdewittphoto Před 4 lety +7

      @@TheArtOfKrieg Exactly. I'm going to say late games in the PS5 generation might look this good and if its sooner, then I'll be pleasantly supersized.

    • @royalblazen9598
      @royalblazen9598 Před 4 lety +4

      @@kurtdewittphoto with that ssd its truly capable now

    • @eliastoufexis3187
      @eliastoufexis3187 Před 4 lety +1

      No shitty Motion Blur to mask poor performance either. Looking at you Just Cause.

  • @fabrigarciacartoons
    @fabrigarciacartoons Před 4 lety +50

    I am more impressed with how fast you uploaded this after the UE5 announcement than the actual gameplay: this is a real time Digital Foundry upload!

    • @azmihakam
      @azmihakam Před 4 lety +4

      Maybe they got the video early

    • @ebridgewater
      @ebridgewater Před 4 lety

      @@azmihakam They will have done.

    • @Jay-jb2vr
      @Jay-jb2vr Před 4 lety +3

      Digital Foundry gets *first dibs* on new games and tech lol

    • @AlexxxxxSaysHi
      @AlexxxxxSaysHi Před 4 lety

      @@Jay-jb2vr Probably because they are one of the few CZcams channels that aren't full of shit coughmysticcough.

    • @ThePaulg123
      @ThePaulg123 Před 4 lety +1

      They probably rendered the video in real time with UE5 to get it uploaded fast

  • @g0lt3r79
    @g0lt3r79 Před 4 lety +62

    The only thing that ticked me was, when he said 'it just works'.

  • @KNICKLE69
    @KNICKLE69 Před 4 lety

    Loving the subble on John. Would love to see a mullet with it. Anyway sweet tech.

  • @TilSkywalker
    @TilSkywalker Před 4 lety +90

    That stuff is truely nerdgasmic... holy shit the use of the super highpoly assets, the new animationsystem and the multibounce GI... Glorious!

    • @MrMrTravman
      @MrMrTravman Před 4 lety +8

      No.... pop.... in.....
      Imagine that? My biggest turn off in any game is excessive pop in. Cant wait to see this in a couple years.

    • @GrainMuncher
      @GrainMuncher Před 4 lety +1

      3rd Way this engine is actually going to be cutting hours in development, the ray tracing and the nanite system is actually going to make it easier to make games look good

    • @shadw008
      @shadw008 Před 4 lety +4

      Glorious indeed. Don't forget the sound. And multiple sound sources interacting with each other.

    • @RicochetForce
      @RicochetForce Před 4 lety +1

      @@shadw008 The more you dig the more goodies there are, good lord. No wonder Cryengine just has no fucking chance at wider adoption.

    • @s3rv3r3rror8
      @s3rv3r3rror8 Před 4 lety +4

      @@shadw008 And now we also know why sony, went the route with audio! Sony made all the smart decisions!

  • @teaser6089
    @teaser6089 Před 4 lety +97

    The demo looks like we are getting a new tomb raider haha
    We can only hope

    • @eduardoluizpadilha779
      @eduardoluizpadilha779 Před 4 lety +2

      Uncharted female Reboot

    • @Quatuux
      @Quatuux Před 4 lety +2

      You clearly did not watch the demo. This character has magic powers.

    • @Blackronin357
      @Blackronin357 Před 4 lety +1

      @@Quatuux I think he was talking about the exploration and setting style reminiscent of tomb raider and uncharted on the whole. That said, the light ball and gliding are an amazing showcase that could translate into a torch or flashlight and glider/wing suit easily.

    • @stormblade2895
      @stormblade2895 Před 4 lety +3

      @@Quatuux You clearly missed the joke

    • @DarkP1
      @DarkP1 Před 4 lety +1

      it makes sense because she is raiding a tomb, first game that came to my mind was horizon zero dawn 2 and later journey 2 lol

  • @formulajuan5762
    @formulajuan5762 Před 4 lety

    I appreciate this video opening up with the UNATCO theme

  • @Mundm28
    @Mundm28 Před 4 lety

    The best thing about Lumen i think is that by decoupling the (propably raytraced) lighting information from screen into voxelspace and then rendering it out in a traditional rasterized way you avoid the Ghosting present in most current realtime fully raytraced implementations

  • @Gaboou
    @Gaboou Před 4 lety +70

    I just love how in this video the two of them really listen to each other's expressed thoughts, acknowledge them and add their own opinions, instead of trying to "hijack" the conversation and pretty much ignore the other person, like was sometimes the case in past videos!

    • @Nicholas_Steel
      @Nicholas_Steel Před 4 lety +1

      Probably because it's segmented footage. They aren't talking live to each other, they've just scripted it to to attempt to maintain that feel.

    • @Gaboou
      @Gaboou Před 4 lety +4

      @@Nicholas_Steel Oh, now you have destroyed the magic illusion, you monster! xP

    • @OmarHesham
      @OmarHesham Před 4 lety +5

      @@Nicholas_Steel I think it's live on a call but they independently record HD video separately. It's still a live conversation. They just have good manners.

  • @Kgknipp
    @Kgknipp Před 4 lety +232

    Put it this way: the original UE4 engine demo for current gen systems was running on a high spec pc and games never really reached that demo in terms of lighting, effects, geometry. This demo is purportedly running already on a PS5. Serious game changer. Can't underestimate the power of good software optimized for good hardware. And it will just keep getting better. With that said, let's see some games running it and know for sure

    • @CC42_
      @CC42_ Před 4 lety +36

      exactly ..the difference is that ur4 engine demo was never running on the ps4. This is running on ps5. The specs are way higher i don't know why people don't believe the new systems are capable of this. John and Alex both think they are their questions were about how will it scale.

    • @Kgknipp
      @Kgknipp Před 4 lety +21

      @@CC42_ people are let down in other places of their lives and project it onto their hobbies lol. Yes - it will be interesting to see how it scales. Given the new systems have so much more memory and processing power to work with I think we will see some very impressive results. I think we all need to remember too that this is the first wave of games, and that you will see game engines really squeeze every ounce out of these systems in the coming years.

    • @VariantAEC
      @VariantAEC Před 4 lety +10

      There was a version of that UE4 demo running on PS4 hardware... And did you forget about Driveclub which wasn't even using UE4 and I think pushed well beyond what we saw in that demo all at 30FPS in 1080p.
      Granted UE4 games didn't push graphics on the current PS4/XO consoles anywhere near as far as they initially showcased.

    • @Rufnek2014
      @Rufnek2014 Před 4 lety +14

      @@CC42_ Disappointing that DF never really talked about the instant streaming from the SSD, which no other system can do and this was mentioned in the Unreal video by the devs.

    • @user-ky9ou5dz9q
      @user-ky9ou5dz9q Před 4 lety +5

      @@Rufnek2014 that's a different solution to the same issue though. You can get the ssme result with a better GPU and more power in general. It's not a game changer. It just helps supplement the lack of power compared to say, the series x.
      And again, as he said, its optimized for all hardware across the board. Which means it wont be optimized primarily for that ssd. Because that isnt standard on the rest of the next gen platforms.

  • @princegroove
    @princegroove Před 4 lety +12

    This has me nearly as hyped as the 2004 Killzone E3 ‘demo.’ 💯🔥

    • @drumrocka
      @drumrocka Před 4 lety +4

      Prince Groove oooooooooooooooooooh that’s some high quality top tier shitposting right there.

    • @mynthon0
      @mynthon0 Před 4 lety

      2005*

    • @Kos4Evr
      @Kos4Evr Před 4 lety +2

      @TITANIC BROWNEYE yeah that's the impression I got from the UE5 tech demo

  • @ulysses2162
    @ulysses2162 Před 4 lety +102

    A whole bunch of remakes incoming with this generation again then. I'm calling it now.

    • @88oscuro
      @88oscuro Před 4 lety +14

      Yea, probably a lot of "ray-traced" or some other software "dynamic lightning" option. Since they really change the look and feel of a game more then most people realize. And many current gen PS4 games would scale really well I think.

    • @abstr4cted496
      @abstr4cted496 Před 4 lety +5

      Yup instead of innovation, we will get replication...yay

    • @mrpea7674
      @mrpea7674 Před 4 lety +2

      Not only that but they will go woke on most franchises.

    • @SilentMott
      @SilentMott Před 4 lety +10

      I've been waiting for Crash Team Racing with real bandicoots and tigers driving sedans my whole life.

    • @glitchwalker5422
      @glitchwalker5422 Před 4 lety +12

      Final Fantasy VII Remake Remake?

  • @kodemasterx
    @kodemasterx Před 4 lety +76

    19:01 ah my man Chad Warden and his PS Tripple... Good old days when youtube was still young LMFAO

  • @mandude83
    @mandude83 Před 4 lety +74

    Remember the days when we thought PS1 FMV looked amazing? That was an awfully long time ago 😭

    • @smookedcheese
      @smookedcheese Před 4 lety +4

      Coombesy yes I remember seeing Tekken Fmv on ps1 at a friends house and being disappointed with the actual graphics in the game but I was a Nintendo fanboy then rocking Turok on N64 😁

    • @saricubra2867
      @saricubra2867 Před 4 lety +8

      Now videogames almost look like CGI films.

    • @n1k32h
      @n1k32h Před 4 lety +7

      Ff7 cgi was the best in the world at that time! Edit: I remember killing emerald then ruby! Wow what a true worriers time!

    • @RolandMIA71
      @RolandMIA71 Před 4 lety +2

      FF7 looked amazing 🤣

    • @simonmercier6733
      @simonmercier6733 Před 4 lety +3

      Just the UE4 demo that was shown at the end of the video looked kinda potato, but I remember I was really really impressed when I saw it back in the day and it's not even that long ago! It's insane how far we have gone.

  • @arsnakehert
    @arsnakehert Před 4 lety +8

    "Now this is next-gen!"
    This title is my thoughts exactly upon seeing that demo

  • @mondodimotori
    @mondodimotori Před 4 lety

    I noticed evident noise in the illumination (I don't think it's a film grain filter applied, it wouldn't make sense for a technical demo)
    I believe that that real time GI is using some form of path tracing.
    But, even with that, the poligonal details makes up for it.

  • @omnione12
    @omnione12 Před 4 lety +96

    The details in this game is so real that when I went outside I was extremely disappointed

    • @theichi4135
      @theichi4135 Před 4 lety +3

      Just play tomb raider lol

    • @Tommek461991
      @Tommek461991 Před 4 lety +4

      @@theichi4135 Tomb raider ??? Wtf looks like shit compare to this

    • @worawatsr9803
      @worawatsr9803 Před 4 lety +8

      Tommek461991 The real amazing thing is the instant map loading while she’s flying. That’s not possible on PS4.

    • @ab.su.7797
      @ab.su.7797 Před 4 lety +1

      Your smart jokes makes my cry 😂
      Funny bastarol 😂😂

    • @LucDutra92
      @LucDutra92 Před 4 lety +1

      "Look how flat and low res that rock is. Pathetic."

  • @Psydrre
    @Psydrre Před 4 lety +108

    John has two Vitas on his coffee table! He really is the best DF got.

    • @user-vf2pg4ve4n
      @user-vf2pg4ve4n Před 4 lety +10

      3, There is a OG PSV behind his arm

    • @nunayadamnbusiness
      @nunayadamnbusiness Před 4 lety +25

      A man with PS Vita in arms reach is one I follow into battle

    • @NHamza-ew5bc
      @NHamza-ew5bc Před 4 lety +12

      The vita is the best kept secret of the gaming world

    • @MetalJody1990
      @MetalJody1990 Před 4 lety +6

      Came to the comments to see if someone mentioned them.
      There is a Vita in my pocket right now.

    • @nunayadamnbusiness
      @nunayadamnbusiness Před 4 lety +6

      @@MetalJody1990 "theres a vita in my pocket right now"
      🍆😬

  • @jonwallace6204
    @jonwallace6204 Před 4 lety

    I’m curious how the lighting engine scales with number of lights. I did notice that the demo only had a single primary light source, being the sun.

  • @KianoUyMOOP
    @KianoUyMOOP Před 4 lety +5

    I'm surprised his desk can run that 'Crysis' shrine.

  • @shadw008
    @shadw008 Před 4 lety +89

    The sound was just as incredible as the gfx. I can see why Sonys tempest engine is a big deal.

    • @kraenk12
      @kraenk12 Před 4 lety +7

      Was it just me or did the birds sound 3D?

    • @franzkuntschnig1320
      @franzkuntschnig1320 Před 4 lety +13

      The Rocks crumbling down behind you at the passage felt really 3d

    • @lilquincy6292
      @lilquincy6292 Před 4 lety +10

      @@kraenk12 it's called 3d audio

    • @johnkessels87
      @johnkessels87 Před 4 lety +8

      This was not tempest engine (probably) but just UE5 engine

    • @krisp215
      @krisp215 Před 4 lety +13

      @@johnkessels87 Tempest is built into the PS5.

  • @Vic4vendetta
    @Vic4vendetta Před 4 lety +122

    IGN: Lower your expectations on next-gen graphics
    Unreal engine 5: Whose Man's is THIS?!?!

    • @RockyRacoon5
      @RockyRacoon5 Před 4 lety +12

      I think IGN was talking about cross-gen games which look like ass on next gen.

    • @byksEBM
      @byksEBM Před 4 lety

      lol

    • @punctuationman334
      @punctuationman334 Před 4 lety

      Giuliano López Raffo well they still look good, just not like a big leap outside of better resolution and frame rates.

    • @robvanharen81
      @robvanharen81 Před 4 lety +3

      @@RockyRacoon5 These days everyone needs a step by step explanation of everything what is being said. Otherwise it goes over their heads it seems....

    • @thedarksideoftheforce6658
      @thedarksideoftheforce6658 Před 4 lety

      You got dam right Victor Crackhead! 👀🤘

  • @TheGaluMoD
    @TheGaluMoD Před 4 lety +10

    11:23 Says "Epic", points at self. 😄
    Seriously though, I loved this discussion. Definitely got the next-gen hype train rolling! 🙌

    • @cabreram.4734
      @cabreram.4734 Před 3 lety

      He's was just preparing his very next gesticulation.
      You must be madly fun at parties bro.

    • @cabreram.4734
      @cabreram.4734 Před 3 lety

      Cheers mate 🍻🥳

  • @vonpotatostein
    @vonpotatostein Před 4 lety

    Thanks for the coverage! I have one question, how different is REYES from other methods like Frustum and Oclussion culling? :)

  • @akzork
    @akzork Před 4 lety +55

    *My mind was blown when I found out the two devs were rendered in unreal engine 5*

  • @DylanPenev
    @DylanPenev Před 4 lety +39

    UNATCO music from Deus Ex playing in the background. ☺️👍

    • @Johnnybegood300
      @Johnnybegood300 Před 4 lety +4

      Still it makes me goosebumps after 20 years!Holly crap I was 10 years old I just realised it... And that game is still my favourite!no game can surpass that epic plot and story!

    • @TheHOOfan1
      @TheHOOfan1 Před 4 lety +3

      Makes me feel like setting up LAM mines in Manderly's office....

    • @nordicrain
      @nordicrain Před 4 lety +1

      What a coincidence, I'm playing through the game for the first time atm.

  • @keonily
    @keonily Před 4 lety +4

    Multiplayer game with those graphics, would be freaking awsome.

  • @karanpratapsingh5022
    @karanpratapsingh5022 Před 4 lety +1

    Fun Fact I Noticed: At 7:15, the bugs are rendered as a particle system and are therefore not casting any realtime shadows at all.

  • @GDQ
    @GDQ Před 4 lety +94

    Lmao give a raise to whoever snuck Chad Warden footage into this video.

    • @Isaax
      @Isaax Před 4 lety +10

      LMAOOOO he ballin'

    • @shrimp_bucket
      @shrimp_bucket Před 4 lety +12

      I ain't playin with no DILLLLLDO

    • @HugoStiglitz88
      @HugoStiglitz88 Před 4 lety +5

      Seriously. We on that quiple now bruh.

    • @homewolf
      @homewolf Před 4 lety +6

      Lmfao! The LEGEND! 😂 (He's around 18:55 for those wondering)

    • @Jayme_Roy
      @Jayme_Roy Před 4 lety +3

      Xbox ain't got no gaymez is truer than ever. 😅

  • @Sam-gn5mq
    @Sam-gn5mq Před 4 lety +50

    Holy hell this looks good

    • @daftfan121
      @daftfan121 Před 4 lety

      @Equinox Man all depends of the devs but it can look like that

    • @humbleman9
      @humbleman9 Před 4 lety

      @Equinox Man AAA games Will ir even surprass from mid to end of the nextgen.
      I wouldnt doubt Horizon 2 is looking on par with this already. Decima Engine is insane, so is the talent of guerrilha games when It comes to graphics

  • @Orochi_001
    @Orochi_001 Před 4 lety +3

    I’m excited for the day when fire looks anywhere approaching reality.

  • @sleepyrebel2010
    @sleepyrebel2010 Před 4 lety

    Is it me but when they was displaying the lumen engine for global illumination, the light source in the background didn’t change. Is that supposed to change as well? Plus there is a little ghosting after she drops the light ball into the mechanism before opening the ceiling. Just a little nitpicking but still greatly impressed.

  • @justinbouye86
    @justinbouye86 Před 4 lety +99

    Just imagine the first party developers at Sony and what they’re developing

    • @cfdeers
      @cfdeers Před 4 lety +5

      its gonna be an uncharted demo with raytraced facial hair
      bet

    • @needlessoptions
      @needlessoptions Před 4 lety +13

      Fr, these next Naughty Dog games are going to look fucking insaaaaaaaaane

    • @gioseisa
      @gioseisa Před 4 lety +5

      Don't forget about Quantic Dream and the OG David Cage

    • @Nero_PR
      @Nero_PR Před 4 lety +12

      Yes, but remember that this is in engine, not in game. It has a striking difference between the two. Expect what you saw but downscaled.

    • @justinbouye86
      @justinbouye86 Před 4 lety +4

      nersoparanaense this is a better showcase of next gen than what we saw last week let’s just appreciate that

  • @xMarrilliamsx
    @xMarrilliamsx Před 4 lety +80

    As someone who works in a game studio, this is all we are talking about today haha XD

    • @HesselFolkertsma
      @HesselFolkertsma Před 4 lety +4

      It does seem very exciting for artists. Where do you work?

    • @KI-lr1ss
      @KI-lr1ss Před 4 lety +2

      Revolutionary for sure. Like no other engine up to this point.

    • @xMarrilliamsx
      @xMarrilliamsx Před 4 lety +3

      @@HesselFolkertsma Yeah, for future projects using UE5 this would save us soo much more time and would allow us to produce so many more assets. I work for a small studio in Portland, Oregon called Super Genius. We don't produce any of our own IPs unfortunately but we do work closely with other large developers ^_^

    • @xMarrilliamsx
      @xMarrilliamsx Před 4 lety

      @@XcogamesLLC Yeah, the lighting is really impressive!

    • @xMarrilliamsx
      @xMarrilliamsx Před 4 lety

      @@HesselFolkertsma Also if you're a 3D or VFX artist we are usually hiring in case you're interested!

  • @jNoSocks
    @jNoSocks Před 4 lety +1

    With that much geometry... I want to see it up close in VR. That'd be so awesome

  • @TheSuperJamaican
    @TheSuperJamaican Před 4 lety

    Man why was the background music so epic for? I thought it was Bruce Facloner for a second.

  • @MrSaaart
    @MrSaaart Před 4 lety +81

    Absolutely, totally incredible! I believe that time will come when people now laughing at Mark Cerny talking about the importance of the ultra-fast SSD integrated into PS5 will realize this is really a big step towards the true next gen. It’s all just more complex than TFLOPs alone and significant part of the next gen may really come from an unexpected direction. So, seems like we’re really starting to understand what games of the future are going to offer to us. This is truly awesome!

    • @amnril
      @amnril Před 4 lety +19

      It’s not just the super fast SSD though. It’s also the removal of all the other bottlenecks which will allow the SSD’s bandwidth to be utilised. The PS5 will be a lot quicker than people think in many ways.

    • @nouryy
      @nouryy Před 4 lety +18

      @@amnril Correct. That custom memory controller will do wonders. But I'm more interested in what they're doing with audio. It honestly haven't changed drastically since the early 2000s and this might be a huge leap forward.

    • @robertkohnke873
      @robertkohnke873 Před 4 lety +9

      @@nouryy Those rocks falling sounded incredibly realistic.

    • @poere1234
      @poere1234 Před 4 lety +8

      This is unreal engine 5 which is available to all platforms idiot

    • @KenMathis1
      @KenMathis1 Před 4 lety +2

      One thing that impressed me was that I was amazed with this demo, but I only saw it on a 1080p CZcams stream. Image composition, not resolution is going to matter most. This was a perfect example why TFLOPs aren't everything. Being able to stream high quality assets is a huge deal. Oh and that demo sounded totally bad ass. Tempest engine will be no joke.

  • @TheBrownLamb
    @TheBrownLamb Před 4 lety +133

    These demos always make me depressed because they always looks so cool and unique but naturally never get made into games as that’s not their intention. It’s sad how most tech demos look more exciting than 90% of game releases.

    • @nyx3983
      @nyx3983 Před 4 lety +21

      Was going to say this. We’ll likely never see a game that resembles this demo. Still impressive though. A nice proof of concept!

    • @enid9911
      @enid9911 Před 4 lety +17

      @@nyx3983 was there really no game that looked like the unreal 4 tech demos? I think unreal engine 3.5 Samaritan Demo kinda looked like Batman Arkham Knight so does that mean games on next gen consoles will only look like the unreal engine 4 demos we have seen 7 years ago?

    • @michaelsilva6989
      @michaelsilva6989 Před 4 lety

      Sad true

    • @AbysmalEnd
      @AbysmalEnd Před 4 lety +9

      90% is a big number man. You might wanna lower that a bit. We’ve had some incredible titles this generation both gameplay and graphically.

    • @CatheteriZedEYE
      @CatheteriZedEYE Před 4 lety +15

      with Death Stranding looking as good as it does on the Decima engine playing on PS4 i have no doubt games WILL look this good, the real question is... will developers work on a game long enough to make it look as good as this tech demo? ... i think they won't but they have the option too

  • @jonnc9878
    @jonnc9878 Před 4 lety +1

    Greatly appreciating the Deus Ex, music in the background!

  • @MisterPikol
    @MisterPikol Před 4 lety

    Wonder if the idea or influence came perhaps from Euclideon Unlimited Detail thing that they presented many years ago.

  • @JerryFlowersIII
    @JerryFlowersIII Před 4 lety +4

    I like how Xbox had a whole presentation and most people were dissapointed while Sony just got a shoutout from Epic and earned themselves some kudos.

  • @RamonNakamura
    @RamonNakamura Před 4 lety +20

    "In the demo we actually did use dynamic resolution, although it ends up rendering at about 1440p most of the time"

    • @rookie4582
      @rookie4582 Před 4 lety

      Ramon Nakamura And?

    • @zenthepen
      @zenthepen Před 4 lety +1

      obviously series x will be able to run this at higher resolution.

    • @TylerBR97
      @TylerBR97 Před 4 lety +6

      Z A after their event, doesn’t look like it lmao

    • @andrenascimento9112
      @andrenascimento9112 Před 4 lety +2

      @@TylerBR97 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂 There is so many clueless people in the world, what you see in inside xbox were games, real games, this is just a tech demo....

    • @franzkuntschnig1320
      @franzkuntschnig1320 Před 4 lety

      Z A higher resolutions come at much higher cost. Don’t expect too much like this in 4K. It’s just 1.8 tf peak difference.

  • @corinbarnard128
    @corinbarnard128 Před 4 lety

    Is there a version of the Demo that hasn't run through the You Tube compression for download anywhere?

  • @chromosome24
    @chromosome24 Před 3 lety +1

    Really curious how they designed Nanite. Seems like they're using some custom, black magic index buffer optimized for fast, spatial dependent queries... or something.