I really really want this to become a new trend in games. Heavily computational gameplay like physics in artificial intelligence should really be the next generation, not simply graphics.
I have been saying this since the middle of current gen. The games look pretty but the poor physics and A.I. in a lot of them really clash with the overall presentation.
I honestly wasn't very impressed by the graphics, compared to other voxel games, and considering it's raytraced. However, the fire extiguisher and smoke effects are on another league. Seriously amazing!
@@iau The fire and smoke remind me of KZ2. That's not a slight. KZ2's fire and especially it's smoke effects were amazing even considering it was a PS3 exclusive game (and still is even considering PS3 PC emulation in their current incarnations).
absolutely. Id been following the game for ages but never saw the fire extinguisher in any vids. Bought the game when it released, completely blew me away when I first used it. Naturally spent the next 30 minutes spraying absolutely everything.
The destruction is incredibly impressive, but my take-away from this video is just how incredible games can look with a good lighting engine. I mean, it's made entirely of blocks similar to minecraft, but looks more life-like and atmospheric than a good number of triple-A titles.
@@bobbydigitales physics are everything, if games were to max out physics instead of jyst upgrading graphics every next gen then we would truly be somewhere special in gaming right now.
It's just weird to see a game with those really low-resolution voxel-based models but incredibly realistic physics, lighting and effects. The former enabled the others. They did a tremendous job on that one.
I'm playing teardown on a gtx 1060 6gb on high settings in 1080p and get 40-60 fps which is definitely playable. If you're unsure if your pc can run teardown there is a performance test on the teardown discord server
@@TheWalkingBrick I'm playing on a GTX 1050 2gb on low settings, 50% render, and 720p and get smooth 100. I have a feeling I could up render to 75% and still get 60, this is beautifully optimized game.
This is a great use of raytracing. Sure some games look great without raytracing but the lighting is often prebaked, you can't do that when the entire world can change entirely
New consoles are fun and all, but this type of content is always well recieved, thanks DF and Alex for giving a little coverage to this kind of games 👏
Thats only one part of the problem, amd has shitty open GL drivers on windows, we know because linux runs a lot better. I question why havent they just used vulkan.
@@635574 From what I know it's harder to use vulkan as it works in a lower level and it's newer. And I know opengl drivers are bad but there still shouldn't be such a difference.
@@PanzerVII-df8hg I believe RTX is not compatible with voxels, but I could be wrong. As for AMD's OpenGL drivers, they are awful on Windows, I was actually surprised the game was running faster than Nvidia on those static scenes.
I use to know the creater of teardown back in university in the late 90 tys. Making a physics engine alreddy back than that later was sold to nvidia and implemented in physX. It was also used in the somewhat illfated duke nukem forever that use that physics engine as a ofline physics renderer.
Man, this is what games should be. Fun for funs sake. No nonsense grinding, no nonsense psychology tricks, no microtransactions. You play this game purely because playing is fun. I want more of that.
@@louisjeweet3531 Levolution had its potential. BC2 destruction was great for 2009, but they could do much better now. Hopefully they do a good job with BF6.
As a game dev working mainly with UE4, I always wonder how people come up with these new stuff :D Lighting in this game, especially in a world built with voxels looks gorgeous.
BeamNG is a soft body vehicle simulator and is similarly impressive, perhaps you've heard of it. Sadly physics don't apply to the buildings in BeamNG so teardown really fills a niche here
I didn't expect this game to run so well in a single GTX 950 paired with an i5 4460. It's not maxed out, but it's pretty well optimized seeing my specs!
And now nearly 2 years later, I’m running the game at 40 FPS medium settings on a Steam deck. Imagine how much better received RT would be if it was this well optimized and baked into the game engine?
@Peter Lustig We don't see it more often because it's CPU heavy, and if it was more realistic it would have been even heavier, so heavy that most CPUs couldn't run it.
I've been following this project since it was Dennis' brainchild on Twitter, it's awesome to see it all come together and all polished! I don't know much about voxel rendering, but what do yall think the performance impact would be if the voxels were scaled down another 50%? Imagine a realistic looking game with this tech!
6:04: Here you get to do hilarious things like DEMOLISHING SOMEONE'S HOME!* *And erasing all traces of its existence so the leos don't have any evidence to convict. This game looks great for those burnt out from building massive creations in Minecraft. NOW they can destroy! Too bad you couldn't transport your Minecraft structures into this.
Yeah, real wood tears, twists, and splinters, it doesn't crumble and neither does metal, and glass is supposed to splinter and shatter. That whole objects aren't pushed around in this game is also disappointing, rather you puncture pieces of objects and those pieces move. However, smoke, fire, and foam were all very cool to see here.
@@charoleawood I don't think you can really do tearing and twisting of wood materials in a game with voxels only. It wouldn't look right even if you tried to simulate it. I think this is the best you can do when you're dealing with large blocks instead of geometry basically. It doesn't feel that bad when you play it, the sound effects make breaking wood and glass really satisfying.
@@TexelGuy I don't mean to undermine the accomplishment, I think the smoke, foam, and fire propagation are all really cool, but the industry as a whole has needed to focus on better materials simulation for a long time but such simulation has been kicked to the curb in favor of focusing on static, realistic LOOKING (not interacting) worlds, materials, and characters. Certainly the onus for realistic materials simulation (and for objects working believably as whole objects rather than as collections of voxels, one expects barrels to be pushed, not punctured like they're made of a single thin layer of old rust) does not rest on the shoulders of one individual pioneer in game development. And I DO think that voxels can be arranged in twisted patterns, just check out the fun that can be had with magnets and iron fillings.
I've been dying for more physics based sandbox games. Especially since Medieval engineers never seemed to go anywhere. I'd also love someone to build on "From Dust" I used to spend hours watching rivers flow and build new land and erode away.
For GTX 1070 users: best settings I found are 1080p at 75% resolution scale, high preset and all effects enabled, vsync OFF (in game), and vsync ON in nvidia control panel. Runs like butter at 60 fps most of the time! Great game! I knew DF would cover it.
Thank you for this video. As this game features a lot of interesting graphical things, would you consider trying to get an interview with Tuxedo Labs about their technology?
GOTY 2020 -- okay maybe not with Cyberpunk coming out, but this game was seriously a lot more fun than I was expecting. I thought it'd just be a physics sandbox with some loose gameplay, but the story is surprisingly great in a low-key and funny way, the actual levels are a blast to play, and the campaign is the size of a full game already. It's really rare that I have felt so giddy playing something, and I binge-played through the 10-hour long campaign in two days.
Respect to the developer for that achievement which hopefully gives the old polygon dominated game industry some fresh ideas. Later have been stuck for years with polygon based graphics and physics development. Every year new versions of such games were presented without much progress. A Revolution is needed and that new milestone of tech looks very interesting. It is even much more impressive due to the fact just one developer made it. For sure there is still much optimization needed. If i may suggest some points. I know OpenGL is still nice for many things. But for such data intense projects the successor Vulkan is highly recommended. It has less data overhead and has multiplatform support as well. With that api some additional features like second or multibounce light reflections for raytracing might be affordable. I appreciate all the hard work and Salam to you
The flaw is that engine craps itself and the more you destroy, the more it folds on itself and uses less gpu and cpu. And from gameplay perspective, it's kinda weird that some elements break so easily. I want to push the metal container and not remove pixels from it. Other than that, it's stunning
The physics are stuck at 60fps and probably will be, the developers said the physics engin is calculating all the physics locked to 60fps and will probably not go above it since it will be to demanding for the CPU
Impressive - but if theres one thing that still needs a lot of improvement - it's game physics - not just in this game (this is one of the better examples as it happens) but all games. We're rapidly approaching - in computer graphics terms - the reality boundary - where we can't get more real than reality - but where almost every game still fails dismally is in applying real world physics to the virtual world. Either - as is the case with most simulated objects in games - they just dont have a physics layer or the physics properties and simulation is really quite primitive - and clearly fake to the onlooker. Maybe its just too computationally intensive - but physics is fast becoming the next major hurdle we have to cross in virtual world development. Maybe they'll find a way to put all those unused extra cores to work to help solve this problem.
A game like battlefield or burnout paradise or farcry 2 show there is portential depend on weather they want to do that sortof thing or focus elsewhere
@@rohan6454There have been a few games with some impressive physics effects but nothing that approaches the real world - it still looks fake. Even the most noticeable physics effects like objects falling - the simulation of gravitational acceleration - looks like it's just a constant rate rather than accelerating until reaching terminal velocity. Then there's the most noticeable of all effects - collision detection and deformation. The physics in most games is generally very primitive.
@PANDA TRIPPS True - I think things are changing far more rapidly now - thanks to massive improvements in GPU and CPU processing power, increased competition, larger engine scope coupled to integrated hardware based AI solutions for both graphics and physics. I think we'll start seeing some really amazing new technology for games in the next year or two.
After playing Zelda BotW, I started to learn just how much physics adds to a game.
Před 3 lety+2
Holy *IT, I thougt DF was doing a next-gen teardown. Uh, I'd be surprised to see the embargo lift while we don't know who's the next US president yet :-) This game looks nice indeed.
@@2KOOLURATOOLGaming I don't think it does but I could be wrong. I always put the game title in myself so I don't really know what it does if you don't put it in
Me : Oh, this looks fun, I might check it out. Alex: It was very hard to run and even my 3090 couldn't lock 60FPS at not even 4K. My 1050ti: Three, take it or leave it.
I've been playing with a gtx 1070 and performance wise its been great, the only times i have had significant performance issues is when spamming bombs in sandbox mode or knocking over a building into a canal full of vehicles
I think this video proves the opposite. There's a lot of fancy graphics here, technically impressive stuff. Just because it has a non-realistic artstyle doesn't mean it doesn't have good graphics
You may be right but we're back to the polygon count increase struggle. So 2 steps forward with lighting and physics and 1 step back with the polygon count.
Maybe, but is it really this game's graphics that made you reach this conclusion? I guess you comment based on titles of videos instead of the actual content lol.
This stuff is truly the next big thing in 3D game engines. Building 3D worlds out of actually physically simulated components like in this game, but for now the granularity that's possible seems to be as it is in this game's pretty big building blocks. Sure not every type of game needs to build its worlds with such a maximalist simulation but many games would benefit immensely
I played the game for a few days on a Lenovo Ideapad Y500 from 2013. Two GT 650m's, i7 3630qm. On the bare minimum settings, the game was reasonably playable, over 30FPS most of the time, with some severe drops when stuff was on fire, or during large collisions.
It's a shame how AMD's OpenGL drivers have always been so slow. For instance, on emulators like Citra my laptop's Intel IGPU is faster than my desktop's RX 570 while using OpenGL. I really hope this game becomes moderately successful and AMD is forced to optimize their OpenGL drivers.
Very unlikely because AMD abandoned OpenGL completely. They moved to Vulkan. I also remember when I was using Cemu with OpenGL withy Vega 56 the pergormance left a lot to be desired, a GTX 1060 performed better. Fortunately Cemu since then implemented Vulkan so it's good now.
@@MLWJ1993 i've only used vulkan, not dx12, but it isn't inherently much faster than opengl. it just gives you *a lot* more control over every little thing that happens, and with that control there's a lot of room for optimization. the downside is that it goes from a nice 20 lines of code to get your first triangle on screen, to a solid ~1000. it takes way more time and effort to do anything with vulkan, so for small indie teams or individuals it's hardly practical to use, unless you *really* want to squeeze every little bit of performance from the hardware.
Take a look at 7 days to die! Although to give fair warning, there's a good change almost all of your free time will be absorbed by it if you do. It's incredibly addictive, even when it was faaaar earlier in development
I've been super eager for this game to drop. I woke up with a notification that it was in EA. I immediately hopped out of bed and bought the game. I've been thoroughly enjoying it thus far.
7:38 Me thinking to myself "Hmm, so what about performance then...?" xD I guess I might have watched so many videos by our trusty ray-traced German PC Gaming aficionado that now I intuitively know when to expect certain sections! :D
He's great. The number of conspiracy theories and abuse he experiences is just bizarre and the worst side of gaming. I hope it doesn't put him off working for DF for many years to come.
Wow I was amazed at the start but when that excavator took down the tower and metal just bended my jaw dropped and broke my voxel floor. It was beautiful.
When computing power grows to handle more voxels (more resolution, therefore), I can see a future with more and more games based on voxels instead of polygons.
I hope some time in the near future voxel technology will become so advanced we can get what is basically retro games on steroids. I mean, looking at this game on a phone when you are not directly in front of something it almost looks like 2d sprites made 3d. Imagine if we could perfect this and consoles could run it better. Imagine a "2d" mario or zelda game made with an engine like that. It would be BEAUTIFUL.
Yes finally! I've been trying to get you to check this game out but with no success, but here it is :) Thou you should really play a bit more to get access to some explosives, then the real fun will begin :D
I really really want this to become a new trend in games. Heavily computational gameplay like physics in artificial intelligence should really be the next generation, not simply graphics.
Epic was really hyping up soft-body physics back in the early previews of UE3 iirc... I would love to see more of that.
The thing is these things doesnt scale well across low to high end systems, unlike graphics
I have been saying this since the middle of current gen. The games look pretty but the poor physics and A.I. in a lot of them really clash with the overall presentation.
@Konrad Vest Yes! HL2 blew my mind back in the day!
@@xenoklash Looked it up just now and the DMM was cool in Force Unleashed. Totally forgot about that.
0:55 "Enables creativity" ... Drives through a house with a construction vehicle
Creative Destruction
You're missing the point tho, destruction IS how the game enables creativity
He was constructing a pile of debris.
Meaning of creativity: creating something new that hasn't been before. In this case, a destroyed house was created ... ;D
@@yannick130490 Then someone repairs it and adds 2 rooms... creative again!
That fire extinguisher foam looks stunning, like the whole game!
I honestly wasn't very impressed by the graphics, compared to other voxel games, and considering it's raytraced.
However, the fire extiguisher and smoke effects are on another league. Seriously amazing!
@@iau
The fire and smoke remind me of KZ2. That's not a slight. KZ2's fire and especially it's smoke effects were amazing even considering it was a PS3 exclusive game (and still is even considering PS3 PC emulation in their current incarnations).
absolutely. Id been following the game for ages but never saw the fire extinguisher in any vids. Bought the game when it released, completely blew me away when I first used it. Naturally spent the next 30 minutes spraying absolutely everything.
Lol eye of the beholder and all that, but I think it looks like shit. Lighting is awesome though.
Came here for this
The destruction is incredibly impressive, but my take-away from this video is just how incredible games can look with a good lighting engine. I mean, it's made entirely of blocks similar to minecraft, but looks more life-like and atmospheric than a good number of triple-A titles.
LIghting is everything.
@@bobbydigitales physics are everything, if games were to max out physics instead of jyst upgrading graphics every next gen then we would truly be somewhere special in gaming right now.
@@sneakkyz3696 I should have been more specific! Lighting is evertyhing when you're considering graphics :)
Minecraft can also look like that (without ray tracing).
@@sneakkyz3696 lighting is physics :^)
It's just weird to see a game with those really low-resolution voxel-based models but incredibly realistic physics, lighting and effects. The former enabled the others. They did a tremendous job on that one.
@@adamdevo7179 I looked it up before commenting, he's got some help :)
@@adamdevo7179 you can still use "they" for one person.
Some photorealistic Minecraft mods achieved the same result years ago, but this game has the physics that Minecraft lacks.
@@adamdevo7179 if you don't know the subject "they" is acceptable in British English not sure about any other.
@@Bezzer1975 Also applies to American English and Canadian English, "they" can be used as both a singular and plural pronoun.
"... ever been in the mood to just break stuff?"
_sharp inhale_
*IT'S JUST ONE OF THOSE DAYS...*
the whole of 2020 is that mood
Where you don't want to wake up
"And now a reading from the most important philosopher of our time, Fred Durst, Esq. Junior Senior."
LIMP BIZKIT FAN
@@bobbygrossman4444 Hello my brothers.
“Man, this game looks cool!”
GTX 1060 6GB: *_[profuse sweating]_*
*sweats in laptop graphics card*
Look up game footage on your gpu, you might be pleasantly surprised! I just saw 40-60 fps on high settings, presumably 1080p.
Watchdogs Legion looks pretty sweet on a 1650S, I have a feeling we're surprisingly well situated for next gen games at 1080p
I'm playing teardown on a gtx 1060 6gb on high settings in 1080p and get 40-60 fps which is definitely playable. If you're unsure if your pc can run teardown there is a performance test on the teardown discord server
@@TheWalkingBrick I'm playing on a GTX 1050 2gb on low settings, 50% render, and 720p and get smooth 100. I have a feeling I could up render to 75% and still get 60, this is beautifully optimized game.
This is a great use of raytracing. Sure some games look great without raytracing but the lighting is often prebaked, you can't do that when the entire world can change entirely
@@PanzerVII-df8hg correction, RT*
New consoles are fun and all, but this type of content is always well recieved, thanks DF and Alex for giving a little coverage to this kind of games 👏
The devs said they developed the game using nvidia gpus exclusively, so they didn't do any amd optimizations yet.
Thats only one part of the problem, amd has shitty open GL drivers on windows, we know because linux runs a lot better. I question why havent they just used vulkan.
@@635574 From what I know it's harder to use vulkan as it works in a lower level and it's newer. And I know opengl drivers are bad but there still shouldn't be such a difference.
@@PanzerVII-df8hg its not coded the same as non voxel game, so it wouldnt worlk.
*the dev
@@PanzerVII-df8hg I believe RTX is not compatible with voxels, but I could be wrong. As for AMD's OpenGL drivers, they are awful on Windows, I was actually surprised the game was running faster than Nvidia on those static scenes.
7:16 That beautiful DF logo
I use to know the creater of teardown back in university in the late 90 tys. Making a physics engine alreddy back than that later was sold to nvidia and implemented in physX. It was also used in the somewhat illfated duke nukem forever that use that physics engine as a ofline physics renderer.
Bro you were born in 2008, stop trolollololol
@@PanzerVII-df8hg just because his account was made in 2006 doesn’t mean that he was born at that time
@@Drothen- Why would i be born in 2008.. That makes no seance.
@@Drothen- it's legit, the commenter are Swedish, the creator of this game are Swedish too, stop fucking joking around
No offense to him but how everything in the game breaks looks janky and copy paste.
That depth of field to give it a miniatures look... Beautiful.
It looks beautiful but I disabled it, its a little bit distracting in gameplay
This time, you guys are doing a literal breakdown of the tech lol.
That smoke simulation was pretty dang impressive
Man, this is what games should be. Fun for funs sake. No nonsense grinding, no nonsense psychology tricks, no microtransactions.
You play this game purely because playing is fun.
I want more of that.
I've been following the developer on twitter for a while and even the prototype phases of this tech was impressive.
If only Battlefield improved their destruction
Seriously. I loved the leveloution in part 4 and I dont know why they abandoned after one game.
They will do it with next gen Battlefield 6 👍🏻
@@DrGamelove Because it was really shit and fake, i loved the real destruction of Bad Company 2.
@@louisjeweet3531 Levolution had its potential. BC2 destruction was great for 2009, but they could do much better now. Hopefully they do a good job with BF6.
@@DrGamelove I really disliked levolution because within the first 5 min you'd essentially be playing on flat ground got boring real fast.
Amazing how realistic the game looks even with such a blocky artstyle
Yeah it's so strange my head can't get around it lol
Ooooooh I like this. Never heard of it but damn it’s gorgeous. Games with strong and convincing physics rub me the right way
As a game dev working mainly with UE4, I always wonder how people come up with these new stuff :D Lighting in this game, especially in a world built with voxels looks gorgeous.
BeamNG is a soft body vehicle simulator and is similarly impressive, perhaps you've heard of it. Sadly physics don't apply to the buildings in BeamNG so teardown really fills a niche here
Gross
Agreed
9:29 I see what you mean.. very strong physics.
I didn't expect this game to run so well in a single GTX 950 paired with an i5 4460. It's not maxed out, but it's pretty well optimized seeing my specs!
And now nearly 2 years later, I’m running the game at 40 FPS medium settings on a Steam deck. Imagine how much better received RT would be if it was this well optimized and baked into the game engine?
Amazing how they've optimised this game. As of the November 2023 patch, I am getting a locked 170 FPS @ 1440p on a 4070ti+5800x3D, max settings.
What were you getting before the patch?
Reminds me of a game I use to play as a kid, called Blast Corps.
My first thought; that game was fun as hell. This looks brilliant
Bought this within 2 minutes of this video starting up. It looks amazing and great fun as well.
Do you need an insane graphics card for it ? I have a HP omen RTX 2060 16 GB ram , i7-10th , this game looks like it needs like a 2080 lmao
@@chrisbrown113096 medium Pc can run with frame drops and it will look really bad, but you can actually play
@@chrisbrown113096 RTX 2060 will run it incredibly. I can get 80-100 fps on a 1050, 16gb, R7 at low settings.
Voxels 😃 who remembers Delta Force. The open world it created was just amazing back in the day
Alex is the only guy I know of who can take a word like "similarities" and put a u where the second i should be
Red Faction called!
Digital Foundry videos are always a treat to watch 😎
Very interesting, reminds me of a first person "the touryst"
I got the same touryst vibe, too!
I thought of The Touryst immediately too! (though the latter didn't use voxels though, even if it may look that way).
@Peter Lustig ok
@@Kafei2006 talking about The Touryst, neither did it use raytracing and it still looked perfect
@Peter Lustig We don't see it more often because it's CPU heavy, and if it was more realistic it would have been even heavier, so heavy that most CPUs couldn't run it.
its so "Realistic" and "Stylised" at the same time . I love it
I've been following this project since it was Dennis' brainchild on Twitter, it's awesome to see it all come together and all polished! I don't know much about voxel rendering, but what do yall think the performance impact would be if the voxels were scaled down another 50%? Imagine a realistic looking game with this tech!
6:04: Here you get to do hilarious things like DEMOLISHING SOMEONE'S HOME!*
*And erasing all traces of its existence so the leos don't have any evidence to convict.
This game looks great for those burnt out from building massive creations in Minecraft. NOW they can destroy! Too bad you couldn't transport your Minecraft structures into this.
That fire extinguisher looks so satisfying
It's amazing, but I just kinda wished that planks of wood behaved like planks of wood, instead of blocks of wood stuck together..if that makes sense.
Yeah, real wood tears, twists, and splinters, it doesn't crumble and neither does metal, and glass is supposed to splinter and shatter. That whole objects aren't pushed around in this game is also disappointing, rather you puncture pieces of objects and those pieces move. However, smoke, fire, and foam were all very cool to see here.
@@charoleawood I don't think you can really do tearing and twisting of wood materials in a game with voxels only. It wouldn't look right even if you tried to simulate it. I think this is the best you can do when you're dealing with large blocks instead of geometry basically. It doesn't feel that bad when you play it, the sound effects make breaking wood and glass really satisfying.
@@TexelGuy
I don't mean to undermine the accomplishment, I think the smoke, foam, and fire propagation are all really cool, but the industry as a whole has needed to focus on better materials simulation for a long time but such simulation has been kicked to the curb in favor of focusing on static, realistic LOOKING (not interacting) worlds, materials, and characters. Certainly the onus for realistic materials simulation (and for objects working believably as whole objects rather than as collections of voxels, one expects barrels to be pushed, not punctured like they're made of a single thin layer of old rust) does not rest on the shoulders of one individual pioneer in game development. And I DO think that voxels can be arranged in twisted patterns, just check out the fun that can be had with magnets and iron fillings.
I don't understand the technical side but I still find these breakdowns interesting and impressive. Thanks!
I've been dying for more physics based sandbox games. Especially since Medieval engineers never seemed to go anywhere. I'd also love someone to build on "From Dust" I used to spend hours watching rivers flow and build new land and erode away.
wow this game actually looks next gen. it's beautiful...
The lack of high frame rate support for a modern game is a turn off for now.
Using Screen Space to generate the color in reflections is genius. All games should do this from now on.
For GTX 1070 users: best settings I found are 1080p at 75% resolution scale, high preset and all effects enabled, vsync OFF (in game), and vsync ON in nvidia control panel. Runs like butter at 60 fps most of the time! Great game! I knew DF would cover it.
been following the creator on Twitch for the last 18 months following his progress.. amazing
I'm getting serious Red Faction Guerrilla vibes from this. And that's very much a compliment.
YES TEARDOWN
I've been looking forward to this game so much!
Thank you for this video.
As this game features a lot of interesting graphical things, would you consider trying to get an interview with Tuxedo Labs about their technology?
GOTY 2020 -- okay maybe not with Cyberpunk coming out, but this game was seriously a lot more fun than I was expecting. I thought it'd just be a physics sandbox with some loose gameplay, but the story is surprisingly great in a low-key and funny way, the actual levels are a blast to play, and the campaign is the size of a full game already. It's really rare that I have felt so giddy playing something, and I binge-played through the 10-hour long campaign in two days.
Respect to the developer for that achievement which hopefully gives the old polygon dominated game industry some fresh ideas. Later have been stuck for years with polygon based graphics and physics development. Every year new versions of such games were presented without much progress.
A Revolution is needed and that new milestone of tech looks very interesting. It is even much more impressive due to the fact just one developer made it.
For sure there is still much optimization needed. If i may suggest some points.
I know OpenGL is still nice for many things. But for such data intense projects the successor Vulkan is highly recommended. It has less data overhead and has multiplatform support as well.
With that api some additional features like second or multibounce light reflections for raytracing might be affordable.
I appreciate all the hard work and Salam to you
Glad to see you guys covering this, I've been waiting for a real graphical analysis on this to really see how its done
This reminds me of 'Ace of Spades' an FPS where EVERYTHING was destructible.
Got this on sale it's amazing. This is the future of gaming.. The voxels will just get smaller and smaller.
The flaw is that engine craps itself and the more you destroy, the more it folds on itself and uses less gpu and cpu. And from gameplay perspective, it's kinda weird that some elements break so easily. I want to push the metal container and not remove pixels from it. Other than that, it's stunning
The physics are stuck at 60fps and probably will be, the developers said the physics engin is calculating all the physics locked to 60fps and will probably not go above it since it will be to demanding for the CPU
Impressive - but if theres one thing that still needs a lot of improvement - it's game physics - not just in this game (this is one of the better examples as it happens) but all games.
We're rapidly approaching - in computer graphics terms - the reality boundary - where we can't get more real than reality - but where almost every game still fails dismally is in applying real world physics to the virtual world. Either - as is the case with most simulated objects in games - they just dont have a physics layer or the physics properties and simulation is really quite primitive - and clearly fake to the onlooker.
Maybe its just too computationally intensive - but physics is fast becoming the next major hurdle we have to cross in virtual world development. Maybe they'll find a way to put all those unused extra cores to work to help solve this problem.
A game like battlefield or burnout paradise or farcry 2 show there is portential depend on weather they want to do that sortof thing or focus elsewhere
@@rohan6454There have been a few games with some impressive physics effects but nothing that approaches the real world - it still looks fake. Even the most noticeable physics effects like objects falling - the simulation of gravitational acceleration - looks like it's just a constant rate rather than accelerating until reaching terminal velocity. Then there's the most noticeable of all effects - collision detection and deformation. The physics in most games is generally very primitive.
@@rohan6454 Battlefield Physics just feels fake
@PANDA TRIPPS True - I think things are changing far more rapidly now - thanks to massive improvements in GPU and CPU processing power, increased competition, larger engine scope coupled to integrated hardware based AI solutions for both graphics and physics. I think we'll start seeing some really amazing new technology for games in the next year or two.
After playing Zelda BotW, I started to learn just how much physics adds to a game.
Holy *IT, I thougt DF was doing a next-gen teardown. Uh, I'd be surprised to see the embargo lift while we don't know who's the next US president yet :-) This game looks nice indeed.
I love how this game is always recognised as Minecraft by the CZcams algorithm.
the youtuber themselves is actually the one controlling what it says the game is in the video. So he did that lol
@@SparlsOfficial Are you sure? I thought it was also automatic if you didn't say.
@@2KOOLURATOOLGaming I don't think it does but I could be wrong. I always put the game title in myself so I don't really know what it does if you don't put it in
Me : Oh, this looks fun, I might check it out.
Alex: It was very hard to run and even my 3090 couldn't lock 60FPS at not even 4K.
My 1050ti: Three, take it or leave it.
dude, i run this at high 50% render scale on a gtx1050 with a i5 and it runs most of the time 60 fps
It runs a lot better these days.
Now that looks very interesting, there are a lot of construction games, but I've always been a destruction guy.
I've been playing with a gtx 1070 and performance wise its been great, the only times i have had significant performance issues is when spamming bombs in sandbox mode or knocking over a building into a canal full of vehicles
Drive the big yacht into the pier house in sandbox mode and tell me how low the fps drops , for me it was 10 on a 1060 😅
You don't need fancy graphics for a game to be STUNNING !
I think this video proves the opposite. There's a lot of fancy graphics here, technically impressive stuff. Just because it has a non-realistic artstyle doesn't mean it doesn't have good graphics
@@subject_n I meant the art Style actually. You are right.
Games 10 years down the line will be indistinguishable from reality the way graphics are improving
Yo before your comment reached 10 likes
You may be right but we're back to the polygon count increase struggle. So 2 steps forward with lighting and physics and 1 step back with the polygon count.
Yea I don't think so. Try 40 years.
Maybe, but is it really this game's graphics that made you reach this conclusion? I guess you comment based on titles of videos instead of the actual content lol.
This is what I imagined Minecraft would be when I first played it
This stuff is truly the next big thing in 3D game engines. Building 3D worlds out of actually physically simulated components like in this game, but for now the granularity that's possible seems to be as it is in this game's pretty big building blocks. Sure not every type of game needs to build its worlds with such a maximalist simulation but many games would benefit immensely
Been following this game on Twitter for years. Incredible that it's finally out
Now THIS is original and fun!
I've been watching the developer for some time. I'm excited
1 man made this, praise him
This is the content we watch DF for.
agreed, looks awesome
Yessss you are finally covering this masterpiece
I bought this game on release. It’s pretty cool, and super impressive for a small team.
I played the game for a few days on a Lenovo Ideapad Y500 from 2013. Two GT 650m's, i7 3630qm. On the bare minimum settings, the game was reasonably playable, over 30FPS most of the time, with some severe drops when stuff was on fire, or during large collisions.
Man.... I'm in love with this game already! Just waitng for a sale ;) I'll spend so much time burning houses down
It's a shame how AMD's OpenGL drivers have always been so slow. For instance, on emulators like Citra my laptop's Intel IGPU is faster than my desktop's RX 570 while using OpenGL. I really hope this game becomes moderately successful and AMD is forced to optimize their OpenGL drivers.
Very unlikely because AMD abandoned OpenGL completely. They moved to Vulkan. I also remember when I was using Cemu with OpenGL withy Vega 56 the pergormance left a lot to be desired, a GTX 1060 performed better. Fortunately Cemu since then implemented Vulkan so it's good now.
@@Hopkins955 I'd argue that even on Nvidia Vulkan (or Dx12) performs better anyway 😉
@@MLWJ1993 i've only used vulkan, not dx12, but it isn't inherently much faster than opengl. it just gives you *a lot* more control over every little thing that happens, and with that control there's a lot of room for optimization. the downside is that it goes from a nice 20 lines of code to get your first triangle on screen, to a solid ~1000. it takes way more time and effort to do anything with vulkan, so for small indie teams or individuals it's hardly practical to use, unless you *really* want to squeeze every little bit of performance from the hardware.
It's The Touryst with advanced physics. I like!
They should take this and make an adventure/survival game out of it. It would be absolutely Amazing !
Take a look at 7 days to die! Although to give fair warning, there's a good change almost all of your free time will be absorbed by it if you do. It's incredibly addictive, even when it was faaaar earlier in development
So an indie developer beats Microsoft's Crackdown 3 "power of the cloud".
Nope, Crackdown looks way better than this lmao.
The fire looks amazing it's like i am watching a movie
Hell yes! Can't wait to run this on my Intel HD graphics at 4k 60fps!
That lighting is incredible
I've been super eager for this game to drop. I woke up with a notification that it was in EA. I immediately hopped out of bed and bought the game. I've been thoroughly enjoying it thus far.
Red Faction: Guerrilla is also very fun if you want great physics destruction.
7:38 Me thinking to myself "Hmm, so what about performance then...?" xD
I guess I might have watched so many videos by our trusty ray-traced German PC Gaming aficionado that now I intuitively know when to expect certain sections! :D
I need this game in my life, oh and a 3090 to run it.
Alex is amazing.
He's great. The number of conspiracy theories and abuse he experiences is just bizarre and the worst side of gaming. I hope it doesn't put him off working for DF for many years to come.
KliksPhilip would be so happy to see this game on DF
So much potential and look at that file size! Even runs on my old 980 GTX at 1080p.
Wow I was amazed at the start but when that excavator took down the tower and metal just bended my jaw dropped and broke my voxel floor. It was beautiful.
When computing power grows to handle more voxels (more resolution, therefore), I can see a future with more and more games based on voxels instead of polygons.
Dreams FTW!
This feels like a spiritual sequel to Blast Corps
Strangely enough, this is one of the most beautiful games this year.
I love the fire propagation in this, it's fun to start a small fire only for it to engulf the entire building.
Oh yes! A game where I can release my anger. It looks fun as hell
I hope some time in the near future voxel technology will become so advanced we can get what is basically retro games on steroids. I mean, looking at this game on a phone when you are not directly in front of something it almost looks like 2d sprites made 3d. Imagine if we could perfect this and consoles could run it better. Imagine a "2d" mario or zelda game made with an engine like that. It would be BEAUTIFUL.
Video : Have you ever being in a mood to break stuff ?
Me trying to play simulator games : YES
Yes finally! I've been trying to get you to check this game out but with no success, but here it is :) Thou you should really play a bit more to get access to some explosives, then the real fun will begin :D
Most impressed I've been with an engine since the original Doom. Game is fun as well. Highly recommended!
Well done on your videos guys! This is a top-notch channel!
Digital Foundry reading the comments on one of their comparison videos: "Have you ever been in the mood just to break stuff?"
finally ! something fresh 😉 thanks
Reminds me of Comanche: Maximum Overkill 1992
We need more realistic physics related stuff in games not just fancy visuals ..take note next gen 👏
That 8 paiting mission was insane. I just beat that with some insane timing.