Tales of Maj'Eyal - Maze Walkthrough - First T2 Dungeon

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  • čas přidán 12. 07. 2024
  • I face the toughest challenge yet, trying to speak coherent sentences, while playing the game.
    Character sheet: te4.org/characters/266609/tom...
    00:00 - Intro
    00:14 - Gear
    02:29 - Overcoming Low Mobility
    03:31 - Scouting Without Track
    05:38 - Fighting Safely
    09:02 - Resistances
    10:18 - Fighting Rares
    15:59 - Berserker/Solipsist Unique
    17:46 - Addons
    18:40 - Dangerous Melee Classes
    19:33 - lvl 20 Shop Refresh
    21:38 - Saving Gear
    23:36 - Minotaur and Floor 2
    28:45 - Mage Ambush
    30:45 - Blocked From Running Away
    33:07 - Outro
    Music:
    Medieval: Exploration by Random Mind (edited to loop)
  • Hry

Komentáře • 27

  • @brickfayz4731
    @brickfayz4731 Před 10 měsíci +9

    Your commentary is great and it has taught me a lot on how to better play this game. Please make more :)

  • @xorphz
    @xorphz Před 6 měsíci +1

    I'm still trying to get a nightmare win but this advice still helped a lot. What happens to me is usually between Mark of the Spellblaze and Dreadfell I get overconfident with how my character has snowballed, and I make some mistake with a unique I can't run away from. Trying to get past that barrier, but these videos had a lot of really helpful tips. Thanks for making them.

    • @Drybe
      @Drybe  Před 6 měsíci

      Happy to hear it helped :)

  • @vladvirvorea7618
    @vladvirvorea7618 Před 9 měsíci +1

    Thanks a lot for the videos! Please keep going, they are very informative

  • @luka188
    @luka188 Před 10 měsíci +3

    This is amazing, I learned more from this video than from 100 hours of playing on insane haha

    • @Drybe
      @Drybe  Před 10 měsíci +5

      That's nice to hear.
      This is sort of an experiment with talking live over gameplay, if people find it useful, I can do more. Especially since there weren't that many tough enemies this time, there's more to talk about.

    • @luka188
      @luka188 Před 10 měsíci

      @@Drybe I really enjoyed your commentary, and definitely would like more. It was excellent!

  • @sambattimothyg.6099
    @sambattimothyg.6099 Před 9 měsíci +3

    Hello Drybe! If you ever make a guide on SWL, can you cover its alt version; as its said variant usually causes all of my deaths on insane difficulty. Having almost 0 escape options basing on the map's layout, and having little to no hiding spots is usually a recipe for disaster if you encounter 3 or more so rares/uniques as the sandworms relentlessly dig.
    The fact that the player has to keep up with the worms even with all the 1-shot hazards spread out on the dungeon makes the experience just too taxing. Thanks man, loving the content btw, stopped relying on auto-explore due to the learnings I've gained; as I remain a most enthusiastic subject of your wisdom-inducing vids.

    • @Drybe
      @Drybe  Před 9 měsíci +1

      Thank you :)
      Alt SWL is definitely painful, I'll make a video about it the next time I run into it.

    • @bottlebeard
      @bottlebeard Před 9 měsíci +2

      Have you tried levellocking it and coming back after clearing other t2 dungeons?

    • @sambattimothyg.6099
      @sambattimothyg.6099 Před 9 měsíci +1

      @@bottlebeard Yo, level locking is actually a viable strat? I've contemplated on doing it before, but seeing as to no guides mention it through all that I've read; I thought it wasn't worth a shot. Damn, I feel so dumb rn, I really shud try that out. Thanks a lot!

  • @donilock1930
    @donilock1930 Před 10 měsíci +2

    20:00 - look ma, I'm on TV!
    Pretty great guide, overall. I've beaten the game on a Sun pally once after quite a few attempts, and your approach does seem quite solid. Hope to see a full pally guide soon!
    Some notes:
    I would've taken blink over a second movement infusion tbh. Not even really for mobility, but for the extra resists from OOP - the are just way too good, especially early-/mid-game, when enemies with high resistance penetration aren't common. Get a decent rune, throw some OOP gear and you can quite easily reach those 40% resistance (+defense and debuff reduction as a bonus) for 6 entire turns. Moreover, if you have some other teleport ability or item (voidstalker cloak, blindside boots, Nightsong , etc), you can use them at the last turn of OOP to "prolong" it and keep the OOP from the blink rune, so you don't really even need to sacrifice that much gear for OOP. I've been doint that with my recent characters and it seems to have made my life a lot easier in those early dungeons.
    When it comes to Track, the chance to detect hidden enemies is based on your detect stealth/invisibility, just like how you would detect them normally.

    • @Drybe
      @Drybe  Před 10 měsíci +1

      I'm still not fully convinced by the OOP strat.
      I recognize the incredible value of getting so many resistances, but it is just so rare I die to bursts of damage.
      I usually know I made a massive mistake and am going to die 5-10 turns before the killing blow, just being disabled by debuffs.
      But I definitely need to play with it more.
      Update: I just died to damage.

    • @donilock1930
      @donilock1930 Před 10 měsíci

      ​@@Drybe RIP. Yeah, Sun Pally life can be rough.
      It's true that OOP does not help that much with debuffs, tho the extra defense, resistances and shortened duration can probably help you live through them.
      I guess you may invest more into Providence and Suncloak. With the speed from Grace + Suncloak, resistances from OOP and debuff cleanses from Providence you can probably go all in and kill stuff more aggressively, tho then there is a danger of overextending ofc.

    • @donilock1930
      @donilock1930 Před 9 měsíci

      @@Drybe So I've beaten the game with a 2-handed Shalore Sun Pally just now (Irresistable Sun - Arcane Might)
      Basically, one HUGE issue I see with your Sun Paladins is that you simply CRIMINALLY undeutilize Sun Cloak and Providence. I basically maxed them out as soon as I could and used them before any serious fight. My gameplay mostly looked like this:
      1. Explore with Path of the Sun and maybe some tracking tool (rod of clairvoyance FTW)
      2. Find some tough enemy(s)
      3. Retreat behind a corner (and switch your tracking tool for something else)
      4. Sun Cloack - Grace of Eternals - Providence - Shielding Rune
      5. Blink into enemies from your corner
      6. Activate Irresistable Sun (when you have it)
      7. Kill
      This worked most of the time, though sometimes I was too lazy to track properly and got into too many enemy or someone with a dispel, which forced me to retreat immediately and wait for my CD to refresh.
      For especially tough fights late game, I also "supercharged" my shield with Bathe in Light (crit mod makes it go hard)
      Also, for my talents, instead of unlocking Crusader first I went for Radiance at 20, specifically for Judgement and Illumination. My logic is that you shouldn't have problems with enemies that you can see and hit - it's the enemies that you can't see and hit that are your biggest headache, and the tree helps with that. Irresistable Sun is also quite good to pick at 25 for that exact reason. I then unlocked Crusader at 34.
      When you do it like that, it really wasn't that bad at all. Despite plenty of stupid risks and very scary moments, I managed to do it all on my first try. I suggest you give it a shot too some time later.

    • @Drybe
      @Drybe  Před 9 měsíci +1

      @@donilock1930 I think I saw you get the achievement for clearing out the Overpowered Wyrm vault and inspected your character a little bit, I was impressed!
      I thought of Sun Cloak as more of a late game talent, but what you say makes sense.
      I'll come back to the class, but I need to wait until I feel like playing it again. Trying to force it just made me play worse and worse every run.

    • @donilock1930
      @donilock1930 Před 9 měsíci

      @@Drybe Yep, I understand that. Take whatever time you need, man.
      Suncloak does get a lot better with spellpower ofc, but even early that extra spellspeed combined with globalspeed from Grace adds up quite a bit.
      Good luck!

  • @kyles.6013
    @kyles.6013 Před 10 měsíci

    Love it

  • @skoub3466
    @skoub3466 Před 10 měsíci +1

    well it's true that most of death is on that part of the run but sometime you get some combination whit the orks that just reck you

    • @Drybe
      @Drybe  Před 10 měsíci +1

      Entrances to Orc Prides are definitely up there in the danger levels

  • @danjones9082
    @danjones9082 Před 10 měsíci +1

    If I run into alternate maze with the horned horror, I like to go to floor 3 then turn around and do all the other t2 dungeons first. The vast majority of my deaths are to horned horror. What are everyone’s thoughts on this?

    • @Drybe
      @Drybe  Před 10 měsíci +1

      It's a smart play, it's way too easy to die in there.
      If you jump down are in sight of a few uniques/rares, it's too late to do anything.

    • @danjones9082
      @danjones9082 Před 9 měsíci

      @@Drybe that's what I was thinking too. I guess the same logic is behind not doing sandworm lair as the first t2. I personally always do forest first.

    • @bottlebeard
      @bottlebeard Před 9 měsíci +1

      The horned horror fixed boss left a permanent scar on my brain when he grabbed my paradox mage one time, which turned my talent hotbar into a long gray bar... and then immediately did like 3/4 of my life which insta killed me. Ever since then I've always cleared the maze last on every game and so by the time I get to him he's not that big of a deal because my survivability and talent versatility has gone way up.

  • @giantdad2500
    @giantdad2500 Před 10 měsíci

    Dolven album art!

  • @nemamiah7832
    @nemamiah7832 Před 10 měsíci +2

    I've gotta be honest, I don't even know what game this is.

    • @danjones9082
      @danjones9082 Před 9 měsíci

      Hahaha. It's tales of maj Eyal, previously tales of m*ddle e*rth, previously previously pernangband