Animate Like A Pro In Blender | NLA Non Linear Animation Editor Tutorial
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- čas přidán 29. 08. 2024
- #scifi #blender #blender3d #b3d #tutorial
Amazing Assets & Training: gumroad.com/cb...
Learn to use reuse and mix animations with the Non Linear Animation Editor in this exciting Blender tutorial!
Join Patreon: / cbaileyfilm
Join CZcams: / @cbaileyfilm
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Buy the droid rig used in this tutorial here: gumroad.com/cb... or watch the previous tutorials in this series to learn how to make it yourself!
Previous Videos in the series:
Build A Droid In Blender: • Build A Star Wars Droi...
Rig A Droid In Blender: • Rig A Star Wars Droid ...
Animation 101 Part 1: • Blender Character Anim...
Animation 101 Part 2: • Make *ANYTHING Walk......
This video is relevant for:
- blender animation
- beginner animation tutorial
- blender 2.8
- blender 2.82
- blender 2.83
- blender 2.90
- blender 2.9
- blender 2.91
00:00 Intro
Fantastic tutorial. By far the most comprehensive NLA tutorial on youtube.
Thats what I love about blender, you dont NEED the NLA to make animation, the animation workflow sort of goes in "layers".. You can do a simple animation in the timeline, or go deeper and play with the dope sheet editor, or go deeper with the graph editor, or go even deeper and play with NLA, etc. It all works beautifully together
One thing I always miss in the NLA editor is the option to combine animations together that use the same bones. I know there is the add and combine blending functions but it seems none of them works as I want it.
For example, let's say you have a breathing animation for a character that uses the spine bones. But now you also want to have that character move to the side with his upper body while breathing. This might work with combine or add on a normal standing character, but if the pose is a pose in which the default rotation values of the spines aren't around 0 (for example an old man that walks on a stick while bending forward), you will get the wrong result no matter which blending mode you use.
Combine will use the average value which weakens the whole animation while add will add both values which result in the bending forward pose being way too exaggerated.
The only way I found to get the result I want is to copy the spine bones, parent them between the spine bones and use those copied bones for the breathing while the original bones will handle the turnaround movement. But I'm almost sure that such a situation can be handled with the NLA editor somehow. I'm just not sure how.
this is the most helpful animation tutorial ive seen. ive seen a bunch where they show you how to do individual animations but this seems way more practical and time efficient. thanks man your duh best!
For me, this cleared out a lot of confusion regarding how to play and blend multiple actions in a time sequence. Keep up with the excellent content :)
Thanks, will do!
You are a killer Blender contributor and teacher amigo! Love your stuffs!
I was getting so frustrated how hard it is to manipulate a character on a single layer, but this makes it so much easier, thank you for this tutorial!
Thanks! That was really helpful. Would love to see more tutorials with those pieces in blender that help bridge the gap from enthusiast to professional. Long time (+10yr) enthusiast here with aspirations of professionalism :)
one of the most underrated and misunderstood tools in Blender, if the foundation could polish it up and incorporate it into a character animation workflow then we could really get blender further out the door
I think the fact that you implement these into finished projects really makes these tutorials some of the most valuable on youtube, each one is just so eye operning.
Hi Chris - great video. This helped clear up some of confusion I've had with the NLA editor. Now I just need to dive in and get comfortable with it😮
Like your Videos Mann
@@matin4595 like when doesn't?
Really amazing!!! I was extremely lost on how this work that I would just animate with the timeline only but that will change now, thankyou!!
You're very welcome!
I listened to the first 1 minute of this video then I instantly subscribed subconsciously.
Ive been Blendering around for 4 years now and the NLA editor is an area Ive been scared to enter, lets see if you cure my fear of it with this video.
It took me 7 years to find out this feature exists. I'd been animating things the hard way, until a few months ago when I discovered the action editor, along with all these systems.
The most instructive tutorial about animation I have ever encounter
This seems to me to be the greatest authority on nla Blender, he knows a lot.
From the start to minut 8 i learned sooo much life change stuff , thanks here we Go to the Full vídeo ! 🖤🖤🖤
Thank you so much... You just saved me from Copying and Pasting THOUSANDS of Keyframes.
Hi, this video is really helpful, let me understand what is Action, and what is NLA, Action is a animation clip, a shortly clip could be reuse it again, even across different object, it means use object A create a Action A, then Action A can be apply to object B, the object B animate itself follow the Action A. NLA editor like a video tracker editor, you can place and combine Action togather to create complex animation.
dood , I can't believe how the beginner tutorials do not point out that an action IS where the animation is stored. U'd think that would be in a first steps tutorial... yet it is not talked about at all !!
This had me sooo confused as I wasn't aware that my animations were being attached to random objects.
Once I learned this fundamental information I went back in the project and fixed everything up. It went from >> being confusing and weird with unexplainable odd occurrences to >> everything making sense + orderly + revealing new possibilities.
I think it's more confusing to learn animation without learning the NLA.
Couldn’t be any more clear! Thanks brother
So informative, intuitive, and concise! Thank you so much
thank u , u literely changed my all animation procces , bless u
Great, my animation skills will get way better thanks to this video
Wooh, So you're saying that my character could have separate upper body and lower body animation and can do whatever he wants with his upper body while walking or running 🤯🤯, for me this is the best tutorial i've even seen man, keep up the good work, and btw Liked and Subscribed 😁
I learned so much and I'm not even halfway through thanks for the vid! Such a good timing as I already started working on a droid (not like your)
Great vid
This video was SOOOOO HELPFUL!!! I had to watch it a few times but each time I learned a lot. Thank you so much!
This morning I knew almost nothing about the NLA aand I was faced with a daunting task of animating 2 characters dancing to music. I was afraid I was looking at failure dead on. After watching this video (I love all your videos btw) suddenly the animation because much simpler! Poses make Actions which are used and reused in the NLA. Combine that with a little creative camera work and viola! 8 hours later I have the animations done and the rendering is just getting started! Thank you CBailyFilm! You're a life saver.
Excellent presentation of NLA stack and application.
Most things in blender were new to me but NLA etc really surprised me lol thanks!
Glad I could help!
One of the best tutorials i've seen (on any subject) really well explained :)
This is one if not the BEST blender tutorial i have ever seen! You helped me so much!
Great series of tutorials, thank you!
Crisp and clear. Excellent tut, as always! Thanks!
thank you very much, ı couldn't understand while listening to lectures in my language but thıs tutorial is perfect even for someone who dosent understand much English , thank you 🙏
This video sums up everything about Blender animation features. It seems like the animation features need a better UX; Blender just needs to benchmark some of the video editing software like premier and visually integrate those blend in and out functions into the NLA strips
Amazing tutorial! Thank you :)
Really useful video. I'm just a blender enthusiast that's been concentrating more on arcvis and modelling. Just started animation and was having trouble with walk cycles and reuse. This pointed me in the right direction. Thank you.
I discovered how to do all this in the Timeline bypassing the NLA editor entirely. Crazy stuff but it can be done regarding blending animations aka their keyframes. So I no-longer need to waste time creating actions. Dope tutorial though I will surely be using these techniques as well to layer my animations whenever I seek to create far more advanced transitions. What's tough is animating the camera as well after you apply them actions to get a more refined and finalized animated short film project. I done some camera marker animation edits in the past, but gotta get back into experimenting with it all.
This tutorial just saved me a lot of time. 😅👌
This has been really helpful, subscribed!
Man, I spent so much time looking for a good tutorial, I think I finally found it!
Finally a good explanation of the once confusing editor :) Thanks a lot for an amazing tutorial!
this cleared up so much for me thank you
I have been messing around with NLA and action strips with mixamo, some stuff behaves strangely, but one thing I noticed from your vid is stretching the length of the action can be done without using the side panel. If you tab to edit the action, then go to the dope sheet and and work with the keyframes there, you can add keyframes beyond the length of the original action strip. Then when you hit tab to close the action it will change the length to match the last key frame you added. I bet this also will shorten it if you take keyframes out and make it shorter.
One thing I dont get is assigning an action to a new object. Sometimes it works. Sometimes it doesn’t. I have some mixamo dances saved as actions and sometimes I can use them with a new rig sometimes I cant.
Another thing is if I do the add function on an action strip the character will blown up like a balloon sometimes. But I have committed the scale prior to rigging the character. So I dont know why it would be adding up scale info. But it also doesn’t look like scale as the character is distorted and not just bigger.
Thanks for making this, it's quite an unexplored feature for me. And I was looking for something exactly like this for animations
Awesome!
I did find this super helpful & applying it on my current project. Thanks for this video it is excellent! Much love!
The best way to explain these things ! really appreciate it! 🙏
woot!
Feel like the is an under represented blender topic.
Thank!
awesome as usual indeed
Thank you! Cheers!
Extremely helpful good sir.
Fantastic tutorial! Thanks so much for taking the time to share the NLA anim workflow. So many possibilities!
Thank you, I'm just starting to learn animation in Blender and this was exactly what I needed to understand the NLA editor and workflow!
This is probably one of the most comprehensive explanations of NLA I've found so far! However, I'm hitting a brick wall in trying to animate 3 separate objects and baking out one linear animation to export to fbx. I've tried with and without armatures but to no avail...
Thanks CBailey!
Excellent deeper dive into blender. Thanks 🙏. Your content is most definitely a cut above. The sci-fi orientation is a perfect fit for my own direction. Haven’t yet gotten to epic space battles but I’m getting there...it’s an incentive! (Noobie to blender but veteran to pencil & paper.) Awesome stuff & love your channel. ✌️☕️🎩🎩🎩
some part are confusing for someone really new to blender specially NLA, but some part are well explained which I didn't understand in other tutorials.
Thank you Chris. Very nice!
Great tutorial and very helpful 👍
ah helped to demystify actions and nla, thanks !
Packed full of info, sir. Thanks very much! I can see myself coming back to this many times as I venture into the NLA
VERY INFORMATIVE for NLA editor... RECOMMEND.
1:16 Master Chief is in da video 😎
Bro it is awesome tutorial, thank you soo much.
Great tutorial! Clears things up
amazing tut,thank you
😀Great video by the way Chris... it seems when I push down that rotate action like you did in the video at 7: 57 ...that it adds it to the same NLA track as the first one we pushed down ...why is that... I just created a new track above selected and move my rotate action up to that one to match yours... but I just wondered why that is I couldn't find any information on Google... I'm in blender 3.1
Such a useful video, thanks mate.
That’s gold
really. the most demonstrative. though not being a youtuber i suppose him as one of the best
What a great tutorial. everything is so clear now! thanks.
Great Tutorial. Thank you.
Great tutorial, many thanks
This video was very helpful, thanks for making it!
thank you this is very helpful
pixar shall tremble in fear as i animate my cube with this NLA tool
VERY helpful! thank you!
Great video. Very helpful. Thanks!
Very helpful feature and a very good explanation and demonstration. thank you.
From what video is the tutorial you put in at the beginning ? I feel the tutorial you showed was much more helpful to me as a beginner than what you are showing in this video, thus I'd like to continue watching the tutorial you showed rather than this one before going a bit more advanced with this tutorial here.
This video was amazing. I learned a lot and it was very clear and concise!
Thank you for your tutorials.
You've been so helpful
17:30 That explains a lot!
Thank you, so helpful!
Cool stuff, thank you for sharing!
Thank you. so much. You solved my problem
This seems mounstruously complicated! Question - if you use 2 separate animations for walking, won't it look unnatural? Because the character will apear to glide and the bottom foot will move even while still in the ground
Love you man!
pretty advanced topic, but really good explanation. thanks!
Super helpful!!
This was so incredibly helpful. Thank you! :D
16:47 Bookmark.
Extrapolation: Holds the end of an action strip indefinitely.
Very interesting! I had no idea this existed and WOW does it look like a powerful tool!
Thank you man
this feels so much more convoluted than I clone 7 especially the blend and transition between NLA strips, I clone 7 u just have a slider transition between the the clips. and there dope sheet u have a transform key frame spot instead of always right clicking through a menu everything is readily prepare for you. this is gonna take a looong while to get use to especially because blender for me is soooo slow in animations getting 4-7 FPS. makes it really hard to tell how fast a character is moving.
thank you for the tutorial
Wow this was brilliant!! 🙏🏽
A crucial tutorial. Thank you.
13:14 Pose > Clear transform all. Resets rig to default pose.
We love this tutorial... errm I mean I yes we definitely mean I!
Thank you a lot!