Hard Surface Modeling Sci-Fi Panels in Maya 2018
Vložit
- čas přidán 15. 08. 2024
- ➡️ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide:
www.clkmg.com/...
In this hard surface modeling tutorial, I break down the process of creating complex panel detail in Maya 2018. I share my techniques for creating hard surface models with clean geometry.
In this video you'll learn how to use instances, manipulate transform pivots, create clean edgeflow, detach components and more.
These techniques can be used most 3D packages, including Blender, Modo and 3D Studio Max.
➡️3d Modeling Beasts Facebook Group:
/ 705710056658253
➡️3d Modeling Inspired Tees:
teespring.com/...
On Social Media, Lets Connect!
jlmussi.com
/ jlmussi
/ jlmussi
artstation.com...
➡ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide:
www.clkmg.com/jlmussi/3d-modeling-guide
I'm in a second years of animation/game class and i just learned a lot of things with this great video. I'm just literally speekless, just adding details was difficult but now it will be a little more easier !! Thanks for the sharing (i'm french sorry for any mistake i make)
Finally tutorial that dont talk shit and just gets straight to the point and makes some real hard surface :) thank you
Glad you enjoyed it. Thanks for stopping by.
Amigo que genial su trabajo me gusta mucho.
amazing methods brother, learned a lot just from watching
Thank you so much this is exactly what im looking for .
great tutorial, learned a lot thank you!
Glad you liked it Maria.
5:11
Isn't that control button?
Very detailed tutorial. Learned some tricks to go more quickly during modeling! Thanks. :)
Yup, you are right....I goofed that up. My mouth didn't match what my fingers were doing. Thanks for pointing that out.
JL, your videos are fantastic. Thank you so much!
Thanks Colin! Glad you found value in them.
Great tutorial, thanks for that but could you use another color for your object or edge because green on light grey is hurting eyes (at least my eyes) ?
OK this is a really good tutorial. Thanks a lot of for sharing this.
do u know tool circulize? select multiple polygons hold shift + right mouse and there is that in the menu. That will make a perfect circle edges from polygon group
I was aware of the tool, however I created this tutorial in 2017 and it was not available.
very great tutorial thanks ' ..
i think your screen brightness was too high....
Man, loving your content. Was wondering if you could do one with Paneling on curved surfaces?
By the way you have a new subscriber 💪🏽👌🏼
Welcome to the squad!
Thanks for the tutorial. Hardened edges are crucial in the firearm models, am I right? So you need to crease, extrude and bevel all the time to make high quality model.
Clean panel lines are important for any hard surface model especially if you want to be able to view it close. This is one method of doing panel lines, it could also be sculpted in a package like zbrush or created in subtance painter, then converted to a normal map.
Nice.
I didn't quite understand how you were able to manipulate those screws at the same time. Please tell me how??
If you go to edit>duplicate special> and create an instance. As long as you select the components, you the instances will follow.
Thanks for the content. After I reset subcomponent pivot for some selected edges to scale and even up my edge flow, I cant get my transform tool zero in individually selected subcomponents after the fact. I tried to delete history and reset transformations, no joy. Any sugjestos?
Nm LOL Got it! just had to tinker with the coordinate settings woot.
great tutorial bro but can you teach us how to model stuff like a soldiers gear and armor they put on their uniforms
Thanks, I will be doing more character and accessories tutorials in the future.
33:30 (Sorry I'm Japanese...
What did you do after Extrude?
What key did you press?
If you are referring to snapping to vertices, I'm just holding down "V"
JL Mussi
I'm happy,Thank you so much!!
You're welcome.
Dude, do u even have a year of exp. with maya before u started making vids? ... I cant watch u operating up there
Been doing this for a long time. You're welcome to check out my portfolio and artstation, my work speaks for it self.