Hard Surface Assets / 3D Modeling in Maya [PT.1]

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  • čas přidán 10. 09. 2024
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Komentáře • 170

  • @bass-dc9175
    @bass-dc9175 Před rokem +15

    Highlights on notable techniques.
    3:54 Retopology for better edge flow.
    Deliberately introducing tris and then quadrifying them creates corner edges, which redirect the flow towards the sides.
    13:48 Local Sharpening.
    Using loop cuts and the established geometry to create a sharp corner on the surface detail, without letting the loops continue and increase polycount in unwanted areas further down the original loop.
    17:45 Complex surface detail
    Surrounding geometry on an equal plane is required. First an inset is being used to isolate the detail from the surrounding geometry, then a few cuts establish the basic shape of the detail. This gets insetted twice over to create a sharp edge, while still being able to manipulate the cut shape. After establishing the hole, a triangle cut on the surrounding geometry is being used to create localized loops, which are being placed for corner sharpening.
    21:03 Adding surface detail on top of preexisting details
    After establishing a basic shape, a quick inset + bevel + inset generates the detail. By chamfering the corners of the detail, including the final inset, generates vertexes which are then used to generate edge loops to sharpen the corners of the detail, without increasing surrounding density. A few quick cuts quadrify the resulting tris.
    23:10 Localized Density.
    Quickly establishing a higher polycount in a selected area. First the selected areas polycount is increased. Then the resulting N-gons are being quadrified through select cuts, resulting in a bridge between the low-poly surrounding area and the high-poly area used for quick details. A quick Inset-Bevel-Extrude-Inset results in round hole details. Final step is edge sharpening through a quick connect.

  • @HugoBossMtl
    @HugoBossMtl Před 4 lety +74

    To anyone who's looking to learn topology or wants to get better... or amazing at 3D modeling... Get that course! it's so worth it! I just can get enough of it... !!!

    • @Elementza
      @Elementza  Před 4 lety +7

      Hey that is awesome Hugo! Appreciate the feedback :)

    • @HugoBossMtl
      @HugoBossMtl Před 4 lety +4

      @@Elementza It's my pleasure Mario. Definitely deserved. Keep it up!

    • @alexpat3d
      @alexpat3d Před 3 lety

      @@Elementza did you ever worked in 3ds max?

  • @artbybruno1734
    @artbybruno1734 Před 4 lety +15

    Never get tired of watching this..... better than watching a movie! Awesome work Mario!

  • @chancemcclendon3906
    @chancemcclendon3906 Před 4 lety +44

    a tutorial that fits my monitor. This is magic

  • @raphaelprotti5536
    @raphaelprotti5536 Před rokem +2

    As a Maya instructor, I want to say your videos are very well put together.

  • @unclemonty9506
    @unclemonty9506 Před 3 lety +2

    this is great! so much better to see stuff created using basic topology rather than other so called 'experts' constantly using creases and modifiers etc.

  • @camchen2
    @camchen2 Před 4 lety +3

    Man, you are a god of edge flow. I am already learning a lot from this.

  • @bigw816
    @bigw816 Před 8 měsíci

    i dont comment a lot, but this topology and how you tackle beveling edges, is smart

  • @Minecrafinator
    @Minecrafinator Před 4 lety +3

    This dude is freakin amazing.....took a Maya modeling class at school and really didn't do much. I commend you and your amazing skills!

  • @mashyprod
    @mashyprod Před 4 lety +11

    nice to see i'm not the only one modeling with the Division 2 ost

  • @sorosandras9334
    @sorosandras9334 Před rokem

    This is the best free software Ive seen. Respect.

  • @stojo33
    @stojo33 Před 4 lety +6

    I will ask for this course as my christmas present.

  • @AndreaCantelli
    @AndreaCantelli Před 4 lety +7

    Great work as always. I watched your mastering 3d modeling in maya course some months ago and helped me a lot with designing hard surface objects while maintaining clean topology.

    • @Hshdjdjdhd
      @Hshdjdjdhd Před 3 lety

      Did it help with organic structures too?

    • @AndreaCantelli
      @AndreaCantelli Před 3 lety +2

      @@Hshdjdjdhd Topology is still topology but if you mean humans or animals you usually sculpt them so the workflow is different.
      His course is for people interested in hard surface and product rendering while explaining how to mantain a clean topology for SubD workflow.

    • @Hshdjdjdhd
      @Hshdjdjdhd Před 3 lety

      @@AndreaCantelli thanks ❤️

  • @ruchanadguzel1237
    @ruchanadguzel1237 Před 3 lety +1

    That's good ass tutorial. This topology telling us you are master, this requires a lot of experience. I've got lot of things to learn from you.

  • @Lucas-hh4oh
    @Lucas-hh4oh Před 3 lety

    Man you're too gooood, i think i'd never be as pro as you

  • @critbyte
    @critbyte Před 4 lety

    watching u battle ngons and triangles @ 24:30 was very helpful, thankyou!

  • @unrealengine-emira3480

    I agree with Hugo Nelis
    , I started to understand the topology after I bought and started that course.

    • @Elementza
      @Elementza  Před 4 lety +1

      Happy to hear about your progress Gamal!

  • @mrboleus8240
    @mrboleus8240 Před 4 lety

    The way you deal with ngons is amazing!

  • @antdx316
    @antdx316 Před 4 lety +1

    You should make a modeling Udemy. You model way better than what I've learned on from the top most reviewed Udemy instructor for Maya.

  • @farazahmed2357
    @farazahmed2357 Před 4 lety

    I am in love with you because you also give us a rendering process which was missing in CZcams thanks

  • @alexxxx1448
    @alexxxx1448 Před 2 lety

    it looks simple enough, but it very hard to make something like this. I love your videos , they are very usefull !!

  • @dougieladd
    @dougieladd Před 3 lety +1

    Love this... going to try and recreate this in Blender.

  • @sumittandale1999
    @sumittandale1999 Před rokem

    23:34 🔥🔥🔥🔥

  • @hayhaysorbonash8188
    @hayhaysorbonash8188 Před 4 lety

    YOU ARE GOD OF HARD SURFACE

  • @scarabrae
    @scarabrae Před 2 lety

    So enjoyable to watch.

  • @user-uv8pu8xs8g
    @user-uv8pu8xs8g Před 3 lety

    Division 2 soundtrack, nice

  • @msb7583
    @msb7583 Před 4 lety

    thanks so much for the awesome tutorials!!

  • @TechniNoiX
    @TechniNoiX Před 3 lety

    Awesome, congratulations!

  • @eduardogutierrez-bo3cz

    Really awesome video, could you share a video to create your maya color settings, it looks very comfortable

  • @void3793
    @void3793 Před 4 lety

    saving your course for later!!

  • @papisdiop4455
    @papisdiop4455 Před 4 lety +1

    i like your videos hard surface. Thanks

  • @hyukwookwon7586
    @hyukwookwon7586 Před 3 lety +2

    Hi~ Elementza,
    Thank you for sharing the high quality video. This is a Maya beginner in Industrial design field. :)
    I am just wondering how did you control the multiple edge lines as an aligned straight line. It seems quick mouse control or short cut function key...
    I really appreciate if you leave a comment.
    Thanks!

  • @agastyavalisetty8620
    @agastyavalisetty8620 Před 4 lety +1

    i want to know how to do texturing in Maya for hard surface modelling

  • @user-iy1bt2fd2n
    @user-iy1bt2fd2n Před 2 lety

    How to change the color of multi cutting tools? I want to change to another color, please tell me, thank you!

  • @Patxi__
    @Patxi__ Před rokem

    So cool!

  • @Gusando
    @Gusando Před 3 lety

    I love your content its amazing.

  • @count23all
    @count23all Před 3 lety

    why do you keep "even distribution" on a subsurface model? If you're subding, doesn't the even edges just add extra density where it's not needed (like on flat/long surfaces?)
    I get that you need to have some relatively even distribution on some shapes, but if you're subding that's being achieved by the subsurface operation, is it not?

  • @neumann1940
    @neumann1940 Před 4 lety

    Maya Modeling ASMR !!!

  • @emyboybeats4330
    @emyboybeats4330 Před 3 lety

    When you deleted the faces, how did you mirror it back together?? 😩

  • @PankajKumar-rx6od
    @PankajKumar-rx6od Před 2 lety

    pls. show hotkeys on screen, it's advance modeling already hard to figure out commands...

  • @MarcusRamsey
    @MarcusRamsey Před 4 lety

    Is this poly modeling? can the techniques in the paid course be applied to video game asset creation for game engines such as unreal engine?

  • @devjitpaul1191
    @devjitpaul1191 Před 4 lety

    hey!! working on ultrawaiyede is soo convenient right? it boosted by productivity by 2

  • @Akkisaw
    @Akkisaw Před 4 lety

    what image did you use in skydome and how did you make that gun metal material?

  • @arifulislamsunny2992
    @arifulislamsunny2992 Před 4 lety

    You're insane man...

  • @Exsulator2
    @Exsulator2 Před 4 lety +1

    A friend of mine uses blender and says creasing works so well he doesn't bother preparing the topology for smoothing with extra edges, I have to ask, is there a good argument against using crease technology? I know maya has crease

    • @mattashpole4815
      @mattashpole4815 Před 4 lety +4

      Much higher poly counts and the file isn't always transferable. Support loops will work in pretty much any software that supports subdivision surfaces, creasing may not survive the transfer into a another software package.

  • @user-ui5rh5eh9f
    @user-ui5rh5eh9f Před 4 lety

    Thank you! Cool!

  • @manthanyagnik20
    @manthanyagnik20 Před 2 lety

    amazing

  • @rjeez95
    @rjeez95 Před 4 lety

    Pretty nice modelling dude!

  • @mikhailegorov5581
    @mikhailegorov5581 Před 4 lety

    Hey Elementza, what kind of render engine/material do you use for your objects? It looks so clean

  • @Zolari
    @Zolari Před 4 lety +3

    The Division 2 ♥

  • @dailyraven3241
    @dailyraven3241 Před 4 lety

    Hey is there a reason you modeled most of the stuff in one piece instead of using multiple meshes or floaters? Is that because you are not going to use it in a game engine?

  • @BenAbrigil
    @BenAbrigil Před 3 lety

    is doing topo becoming obsolete?

  • @orphydiancg7759
    @orphydiancg7759 Před 4 lety

    about the UI color customization. Where exactly is the option to change the loop mode of Multicut tool to be colored like that( whitewith blue dots) like its shown at around 2:15? I think Ive copied everyting identical with the screenshots provided on your website but mine still looks like default

    • @Elementza
      @Elementza  Před 4 lety +1

      Multicut colors are under Multicut in Modeling Toolkit

    • @orphydiancg7759
      @orphydiancg7759 Před 4 lety

      @@Elementza why they would put it there lol. What exactly are the color codes you use for multicut ?
      Anyway any other color customization that you did that its not under Color setings and grid display ?

  • @ilhabela3d
    @ilhabela3d Před 3 lety

    Hello. How do you flatten the vertices selection of edge loop without distort the geometry when doing that? (2:19)

    • @adityapatel5541
      @adityapatel5541 Před 2 lety

      you can select the edges and use the scale tool to scale them on that axis . once you scale them down , you will flatten them

  • @TillyVilly69
    @TillyVilly69 Před 4 lety

    Hi) what monitor you used ?

  • @cash78626
    @cash78626 Před 4 lety

    At 7:13, I noticed that when you combine the cylindrical shape to the rest of the build, you merged the verts but didn’t delete the faces of the cylinder that are now inside the model. Does that matter at all? How about for UV mapping? I’m asking specifically for something that may go in a film

    • @Elementza
      @Elementza  Před 4 lety +3

      That was boolean so all extra faces get deleted.

    • @cash78626
      @cash78626 Před 4 lety

      Elementza ah thank you! So you line up all the edge loops and then use a Boolean! That’s helped me a lot

    • @Elementza
      @Elementza  Před 4 lety +1

      @@cash78626 Correct, so once everything is one object, just connect the points

  • @dennisdaviss5251
    @dennisdaviss5251 Před 4 lety

    Hi i wanted to buy your Maya course but on the page it list 59 € but when i am going to check out it comes out as 59,00 € .is there something wrong thanks

  • @lastprophet9904
    @lastprophet9904 Před 4 lety

    God mode !!!

  • @meistervoss4735
    @meistervoss4735 Před 4 lety +1

    Please share a play list of your music for modeling sessions :)

  • @davidh3465
    @davidh3465 Před 4 lety

    Is there OpenSubDiv for Maya?

  • @Catnip-r1q
    @Catnip-r1q Před 4 lety

    I'm really new to Maya . Would the course be to hard for me to understand?

    • @Elementza
      @Elementza  Před 4 lety

      No, it is very beginner-friendly. There are 25 free videos from the course both on my site and youtube, so you can check the difficulty level.

  • @cortex4z132
    @cortex4z132 Před 4 lety

    Did you created this from your imagination or you drawed to somewhere and started modeling. I mean what is you general workflow for making kitbashes?

    • @Elementza
      @Elementza  Před 4 lety +2

      There is no drawing but I usually have a general idea of what I wanna do, and then start exploring.

  • @paintingtutorials2d3dprodu22

    I love the way you model! Where you looking on a reference image on other device while modelling?

  • @philmehrart
    @philmehrart Před 4 lety +3

    Got the course, its fantastic - the tutor is really articulate and shows tips even to veterans of the software. Will there be any more content coming out for Maya modeling? Thanks!

  • @user-xh7hw4ck9z
    @user-xh7hw4ck9z Před 2 lety

    magic ))

  • @mrkickasser1566
    @mrkickasser1566 Před 4 lety +1

    It's me Mario!

  • @klab3929
    @klab3929 Před 4 lety

    What was these for?

  • @AniMAYAanimation
    @AniMAYAanimation Před 4 lety

    man can you make thanos armor and gauntlet.. great video💪👍

  • @timothyhoover5355
    @timothyhoover5355 Před 4 lety +1

    Where did you get the music for this video? it is really good!

    • @SystemRush
      @SystemRush Před 4 lety

      some of the tracks are from the division 2 ost

  • @konnstantinc
    @konnstantinc Před 4 lety

    Hey Mario. From where do you get music from your videos? Any link to the author?

    • @Elementza
      @Elementza  Před 4 lety

      Hey Konnstantin music is from The Division 2 soundtrack.

    • @konnstantinc
      @konnstantinc Před 4 lety

      @@Elementza Coool! Thanks! And it can be used online for personal use?

  • @soujirooda7989
    @soujirooda7989 Před 4 lety

    I'm still new to 3d modeling. I just want to ask does it really need to be a single object when creating a hard surface assets or can it be comprised of multiple elements?
    really loved watching your videos i learned a lot from it.

    • @SystemRush
      @SystemRush Před 4 lety

      it can be comprised of multiple elements, in fact the majority of people would recommend you do it in multiple because it makes the workflow easier.

    • @itsamir2040
      @itsamir2040 Před 4 lety

      for me, "multi element"

    • @flipke159
      @flipke159 Před 4 lety

      Also look up the proboolean workflow

  • @f6k128
    @f6k128 Před 4 lety

    great master~~!!

  • @hubertlalicki6922
    @hubertlalicki6922 Před 4 lety

    Hey Elementza, Would enrolling in your Maya masterclass still be beneficial for a 3Ds Max User ?

    • @Elementza
      @Elementza  Před 4 lety +2

      Well the rules and principles apply across all softwares but it will depend on how good you know 3dsmax so it's easy enough to recreate all maya operations.
      Hope this helps :)

    • @3dpassionate90
      @3dpassionate90 Před 4 lety

      @@Elementza Ya I still follow your maya videos with my C4d , coz I know it better .Thank you!

    • @Cyber_Kriss
      @Cyber_Kriss Před 4 lety

      Yeah, I am a Blender user, and everything you see here can be done identical.

  • @theiceji
    @theiceji Před 3 lety

    Can I know your CPU and GPU?

  • @Probable.Orange
    @Probable.Orange Před 4 lety

    Can anyone tell me how he selects and quickly isolates what appears to be parts of the same mesh?

    • @MrElezocke
      @MrElezocke Před 4 lety

      You can isolate or show selections with the "ctrl + 1" Hotkey. I hope that was what you asking for ^^

    • @camilofuentes7056
      @camilofuentes7056 Před 4 lety

      With "h" you can hide objects too. But to unhide them you'll have to do it in the outliner

  • @Pupydupy
    @Pupydupy Před rokem

    how do you made poly face select look smooth while you dont even have viewport smooth tool active on bar

  • @krasnenkovblender3d376

    We want something in blender🥰🥰🥰🥰

  • @Balcaceres_Art
    @Balcaceres_Art Před 4 lety +1

    MARIO --- I legitimately use the SAME Maya Configuration as you. No Joke seriously. What a Small World !!!!
    Say no to Maya Shelves

    • @Elementza
      @Elementza  Před 4 lety +1

      Awesome right!

    • @Balcaceres_Art
      @Balcaceres_Art Před 4 lety +1

      @@Elementza Dude no Joke I was in Lucasfilm in 2012 when I was like... SCREW THIS man.. and Customized my UI just like yours. I swear to GOD, I've never seen anyone with my setup, everyone always asks me which software I use, and Im like Maya. How funny man, almost 8 years and I see this video and how pleasantly surprised I was I actually laughed out loud. The only thing I dont use is Symmetry in Maya, it sucks.

    • @Elementza
      @Elementza  Před 4 lety +2

      @@Balcaceres_Art Yeah I get that :) Minimalistic viewport feels more like canvas

  • @JayTraversJT
    @JayTraversJT Před 4 lety

    18:13 is that just the multi cut tool? what is that?

    • @ozm3D
      @ozm3D Před 4 lety +1

      Yes it is. it happens by click and drag

  • @cortex4z132
    @cortex4z132 Před 4 lety

    I am watching your tutorials since Cinema 4D and I want to ask something. How did you learn to model like this? I am also a modeler and as a group of some students we are trying to make a 3D game but I am not very good at hardsurface. And I am wondering if you can recommend me some resources.

    • @Elementza
      @Elementza  Před 4 lety +5

      Just a lot of practice and repetition really. As an example, the process shown in this video is only the first run or attempt on the design. Second try or even third try, I would refine the actual design, form, and topology even further. The same goes for any other project. A lot of repetition and practice, and through practice, we gain experience.
      I hope this helps a bit.

    • @cortex4z132
      @cortex4z132 Před 4 lety

      @@Elementza Thanks for the reply. Now I feel more confident. Appreciated.

  • @Akkisaw
    @Akkisaw Před 4 lety

    around 9:36,how do you do that scale without distorting the mesh?

    • @achrafbouziane7802
      @achrafbouziane7802 Před 4 lety +1

      i believe he has slide along surface enabled

    • @Akkisaw
      @Akkisaw Před 4 lety

      @@achrafbouziane7802 where can I enable it? I know the one in mesh tool.

    • @Elementza
      @Elementza  Před 4 lety +1

      Here you go
      czcams.com/video/wJDgQGOQdYM/video.html

    • @Akkisaw
      @Akkisaw Před 4 lety

      @@Elementza thank you!

  • @ravenmooore
    @ravenmooore Před 4 lety

    So uh.. what kind of PC do i need for something like this? :D I mean these kind of 'small' 3d works, not some big animated film

    • @dasu2734
      @dasu2734 Před 4 lety +2

      Not a high end PC and you don't need rtx GPU.

    • @inactiveaccount2090
      @inactiveaccount2090 Před 4 lety

      I started using Maya on my 8 year old school laptop from 2012, it doesn't really take much to run at all.

  • @jimbev4
    @jimbev4 Před 4 lety

    Can you export this into blender or unreal engine?

    • @FTLin0
      @FTLin0 Před 4 lety

      Export as Obj or Fbx should work

    • @simonzhang3D
      @simonzhang3D Před 4 lety

      every 3d programm can open fbx and obj so ye ofc

  • @dubtube6691
    @dubtube6691 Před 4 lety

    Hello, is it possible to share your color settings? I love your colors in Maya :)

    • @Elementza
      @Elementza  Před 4 lety +2

      I mentioned this around the 2:10 mark, and there is a link in the description for the full tutorial.

    • @dubtube6691
      @dubtube6691 Před 4 lety

      @@Elementza OK, thank you

  • @Haruyuki_Art
    @Haruyuki_Art Před 4 lety

    very nice ;)

  • @paddykelly9175
    @paddykelly9175 Před 4 lety

    wait... why didn't I know there was a boolean tool in maya? I've been using a script this whole time :/

  • @davidh3465
    @davidh3465 Před 4 lety

    Now I can see there's no loop regularizer tool for Maya and that's BS...cos it's a game changer for sure.

  • @meshwgesh9696
    @meshwgesh9696 Před 4 lety

    comments stop at 2:48

  • @khushiseth9467
    @khushiseth9467 Před 3 lety

    Maya is a Sanskrit word meaning Virtual Reality or Virtual Simulator.....

  • @meshwgesh9696
    @meshwgesh9696 Před 4 lety

    Comments stop at 2:50

    • @ruffryder1337
      @ruffryder1337 Před 3 lety

      it's because he's stopping commenting at 2:49.

  • @3Dgamespot
    @3Dgamespot Před 4 lety

    If was 3dsmax it will be easy modeling

  • @theking11029
    @theking11029 Před 4 lety

    I think you are way faster in c4d. From looking at this, you have consumed so much time...!

    • @Elementza
      @Elementza  Před 4 lety +2

      I have to disagree on this one. Part of the reason I switched from C4D is the difference in tools, how they perform and how much faster workflow in Maya is in comparison.
      As for time consumption, not sure what you mean by that. This is only the first run on the object where I just explore the shape and design. In the second run, I usually redo the whole thing with cleaner design and topology which then can be faster finished as the exploration phase is done.
      Cheers!

    • @theking11029
      @theking11029 Před 4 lety

      Yeah? Well congrats Mario🤘🏻 I will continue looking at all your Maya Tutorials then.

  • @hectorescobar9450
    @hectorescobar9450 Před 4 lety

    Man.. Maya is still pretty rudimentary when it comes to modeling.. Great tut though!

  • @Dhieen
    @Dhieen Před 4 lety

    hard surface is easy when the shapes are simple like that, cubes, cylinders , etc, but when you are making a plane hard surface is sooo hard

  • @toddehtovmasyan
    @toddehtovmasyan Před 4 lety

    i thought this was a tutorial video

    • @Cyber_Kriss
      @Cyber_Kriss Před 4 lety

      It is... its a workflow tutorial. Has its uses...

  • @specialist_from_1980
    @specialist_from_1980 Před 4 lety

    ой, ну что же вы так...what for you hujarish so many polygons in places where they are not suppose to be? Не плохо, но поликов лишних много, очень

    • @amiminorucg2111
      @amiminorucg2111 Před 4 lety

      Такая сетка чисто под кинопродакшен, а значит она должна отвечать всем стандартам. Регулярное распределение полигонов, должно быть, если мэш потом будет подвергаться каким либо деформациям или же пойдёт на доскульпт. Короче тебя заставят делать такую сетку.

  • @user-di2ii3jp1p
    @user-di2ii3jp1p Před rokem

    в

  • @ValentineNite
    @ValentineNite Před 3 lety

    Too many moves.

  • @zuxel6
    @zuxel6 Před 4 lety +1

    Just use Blender !

    • @charlesfeng2012
      @charlesfeng2012 Před 4 lety +1

      Not saying Blender is bad but Blender is not industry stander!

    • @fatboyjapan
      @fatboyjapan Před 4 lety

      Charles Feng Blender is able to do everything Maya or any other 3D software can do and it’s completely free. The only reason it’s not industry standard is because it has a different learning curve and there still hasn’t been any major work done with it. I assure you though a lot of companies and artists will be making the transition to Blender.

    • @charlesfeng2012
      @charlesfeng2012 Před 4 lety +2

      @@fatboyjapan That is not the reason, the reasons why Blender would not be the stander are because of 1. Maya has been existing for quite long, many CG companies have their custom tool and plug in. They would not simply apply to Blender. 2. Blender is free, which means the customer service would probably not as efficient as subscribed.

    • @simonzhang3D
      @simonzhang3D Před 4 lety

      @@charlesfeng2012 amen

    • @simonzhang3D
      @simonzhang3D Před 4 lety

      i love blender as well but wtf u mean with that? Just because u use blender doesnt mean that it is better. Or at least point out specifically areas where blender is better