Half-Life's 25th Anniversary Quarter-Lengthed 25% Speedrun
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- čas přidán 16. 06. 2024
- See the full video here: • Half-Life: 25th Annive...
Original produced for Valve by Secret Tape (secrettape.video/)
I didn't have the time to watch this brilliant video in full so spent several days summarising it in a video that's short enough for me to be able to watch. Enjoy this Quarter-Lengthed Half-Life Anniversary video
0:00 - Intro
0:16 - Early Days of Valve
1:42 - Technology & Scripted Sequences
3:02 - Character Design
5:51 - Creating the Opening Levels
7:00 - Weapon Design
7:35 - Sound Design
8:52 - Level Design
10:57 - Narrative & Voice Acting
12:06 - Xen
12:59 - Post Release - Hry
ah finally, the quarter life documentary
1/8th life?
@@erhsacorrect
QUARTER LIFE: HALF WAY TO DESTRUCTION
@@iHawke make sure to read the ATUHOR's NOSE
Ackshually ☝️🤓
To summarize this summary of this summary of this game:
Half life was made with skill
To summarise this summary of a summary of a summary of a game:
Half-Life was made.
@@Cats-TM To summarize this summary of summary of a summary of a summary of a game:
Half
and alot of crunch
so even valve do crunching
@@danang5 Most of Valve's games do include crunching.
@@danang5 See this kind of crunch is a little more acceptable though.
It wasn't corporate forced crunch like most games today. You could go home early and on time with no consequence. People *chose* to be in the office later. Unlike with modern studios where not staying later is punished. Still not good but at least not corporate and evil at the time.
Good, now make “Half Life’s 25th Anniversary LONG EDITION” where you extend the documentary to 10 hours by reciting the entire Combine OverWiki articles for everything from Half-Life the moment it appears onscreen, as well as explaining the etymology of every word spoken in the interviews.
Just combine this documentary with Noclip's HL documentary from 4 years ago
i watched Tyler McVickers reaction, and he had some pretty cool trivia, i think twice he had to say "that's not true, at the very least not the story we've been told"
And how crazy it is that they were able to get some of those people to speak about HL.
second half of the reaction was garbage, just him watching the thing I've already seen before.
if you want more information on HL1's dev I'd recommend checking out Dario Casali's developer commentary playthrough.
Full Life 25th Anniversary
Kelly Bailey casually comes out and does the entire game sound and music and knocked it out of the park without ever having done a soundtrack before.
He really did an any% run of a documentary
More like documentary film for tik-tok generation, who can not focus on something longer than 3 minute
@@JackfromshackSome people don't have almost 2 hours to watch a documentary
@@th1nhhdk There is such an ancient technology called "pause".
More like you do not have focus, since you already spoiled with short garbage content.
@@th1nhhdk I listened to it in the background while doing housework. Also, it's one hour long, not two
This has the subtle energy of when you have to write summary essays for history class
Not to flood traffic away from this video. But the normal documentary is really interesting.
I saw it was an hour long and didn't feel like watching the whole thing, but I clicked on it anyway to sort of let it play in the background while I did other stuff. But eventually I found myself just watching the thing because it was just that interesting. I do have a soft spot for the og half life though ☺️
no, traffic definitely should be flooded away, it's well worth watching
I mean he did say to watch the full thing about 3 or 4 times in this recap
Thanks for the reminder to watch the documentary. So few companies could even come close to Valve’s standards
Watched at 2x speed for an Eighth-Life ✅
downloaded this video and put it in premier pro and sped it up to get sixteenth life
bro appealing to the shortened attention spans of the modern generation of younger human beings by shortening the duration of an interesting documentary to a much more manageable length of about less than a third of the original duration. What a fine and intelligent fellow.
not good enough, needs to be 15-30 seconds
Well said. This video definitely rubs me the wrong way.
@@mark-tt3xp probably need some hl speedrun gameplay at the bottom too
Needs more big, bold and centered subtitles
yeah wtf is this video? I watched the entire documentary and I don't really watch long things, it was super interesting.
Really appreciate this summary! And thanks for pointing out the crew interviews in particular, I'm going to check those out.
This should renamed to “Half-Life’s 25th anniversary documentary for TikTok users”.
But its not 30 seconds long
@@WayStedYou It also misses the GTA clip or subway surfers under the video.
Didn't know I needed this till I saw it in my feed. Great stuff as usual!
One of the best games from one of the best companies. I struggle to think of games that delivered as well as Half-Life 1, which is hilarious because by today's metric the amount of content pales in comparison to modern games which give you everything to do but still manage to make it unfun to do so
Today's games fear focus. They want to be able to do everything and anything in sandboxes inspired by GTA, except even early GTA was focused on three Cs: crimes, collectibles, and its campaign.
What many people consider to be great games these days are very focused games. Dark Souls and Outer Wilds for instance. In contrast, what people consider terrible games are bloated messes like AC Valhalla.
@@RaveDecoy242 Very true. Games with a clear direction are always seen as diamonds in the rough nowadays when it should be standard to have a game with a real vision in mind and not just make a bunch of sellable content and then haphazardly craft a game around it which is what happens nowadays
Scope is a concept that modern game developers don't have. They spend 9 figures and 5-10 making a game when they should have spent 7 figures and 1-2 years. Every single trend has to be in every game. They all need to be open world, have a crafting system, a skill tree, dialogue options, companions, a cinematic storyline, randomly generated content, and so on and so on.
It's ridiculous. That's why I like indie games much more these days, they are forced to maintain scope because they just don't have the budget to do anything else. Bloated budgets, bloated teams, and the result is the bloated corpse of a game.
@@highestsettings The mental image of the modern AAA game industry being the bloated beached corpse of a long-dead decaying whale is way too fitting. You've described it aptly.
Okay now I’m more excited to watch the full thing
Congrats on WR, looking forward to seeing how far the time can go down on this one
These speedruns are really starting to get out-of-hand. 😨
1:37 that’s straight out of a film, gathering the team
gabens eleven
I was pleasantly surprised to see Laidlaw in the documentary, especially after the "Epistle 3" incident.
I don't know if I'd call it an 'incident'. He didn't leak some unused script, he just wrote his own take on how the game would end.
Nice Speed Run
Gaben vision is getting far bigger as the time goes on.
Duration of this video: LEET!
Didn’t expect people to speedrun a documentary
Thank you Mr. Philip!
Love it!
host_timescale 0.25
You should watch this at 1,25 speed to save even more time.
documentary any% going off with a strong start
I like how everyone picked that Gabens quote about realism and decided to use it to push some bogus narrative, he didnt say that realism sucks, he just said that there is a place for realism ..
when I was much younger, my favorite memories was mindlessly trying to complete the levels and game using impulse 101, and I did, I was so satisfied, but now im old, and my satisfaction vaporized
This was cool, I was kind of interested in watching the documentary but not interested enough to spend 70 minutes, so getting this english essay summary was nice
if you want more information on HL1's dev I'd recommend checking out Dario Casali's developer commentary playthrough.
You hear that? Succ is forever!
zucc is only temporary... but succ is indeed forever
Leet video length, nice.
Oh wow. I watched the documentary but didn't realize it was just recently released
Plot twist: Gabe is a time traveller
Gabe is a fkin legend innit!
13:37, the perfect runtime
Finally! A patch that restores speedrun features!
This is certified Valve Pls Fix moment
I never look back darning, it distracts from the now
the perfect 13:37 video length
adhd edition
Finally, ⅛th Life
To think we live in a time where people don't have the patience to watch a 1-hour long documentary, instead they have to be supplied with a condensed version of it.
Finally, valve documentary speedrun klik% WR
I watched this at 2x speed, thanks
I wanted to watch the original doc but only had 7 minutes
any percent speedrun of the doc right here
Sometimes we need a L O N G edition of the History because we wanted Cut Content with Gameplay footage.
I was struck by the fact that Valve's original game was called Prospero and that was the name of the main character in The Vanishing of Ethan Carter.
Still can't believe they were gifted the Id engine
"gifted" as in they paid some good money for it.
The quake engine was licensed to lots of studios. Original COD was made with it along with Return to castle wolfenstein, SiN and daikatana.
You forgot the part where Gabe said Half Life 3 was releasing in 2024
Do you think that when Gabe starts to think about the past, Synchobonk starts to play in the background?
13:37 Leet!
Thank you for the summary.
Go watch the full one now
I've watched the original 10 times, I guess I'll do the same with this one
13:37 nice
The Columbia river gorge where she took those pictures is absolutely nowhere near Seattle. Seattle is at the North end of Washington State the gorges at the South end.
5:29 Ironic that Gabe himself said this with the rushed development of CS2
bro forgot csgo launch
@@2kliksphilipI think they meant "Considering cs2 was rushed, it's ironic Gabe said that."
Why don't you understand what iterative development is, the issues in cs2 are minor stop being autismal, surely your suck is forever.
CS2 hasnt launched yet! /s
@@2kliksphilip I'm sorry 2kliksphilip, this comment was meant for 3kliksphilip to read, but it appears that I have clicked in the wrong channel by a slight misscalculation
to clarify, Gaben didn't say anything about CS2 :)
📣 Make three while you have some old guard left 📣
GOD BLESS
Ahh yes, 2kliksphilip video at 2:33 am
UTC+1 gang rise up
missed opportunity to cut the documentary in half instead
i'm not sure how you do it, but you always seem to time your uploads right as i start eating.
exactly. I'm just starting my breakfast and he uploaded
Since I watched both videos, does that mean I've watched 125% of it? 🤔
I watched the whole documentary so i completely know topics talked here but it's cool to revisit it with this video at least.
LEET runtime
Not at all ashamed to say I put this to 2x speed immediately, making it 12.5%. If CZcams hadn't forced me out of Chrome, I would've put it to 4x D:
I understand doing that for a tutorial or something. But why would you do that for something that is designed to be entertaining?
@@highestsettings Because I had no real intention of ever watching this documentary, but I was passively curious as to what was in it.
I love how crowbar collective took what valve wanted and just expanded it, even if some people turn their noses at it for some reason
It's simple, because it's not as good as the original, and deviates too much to be a replacement.
And it most definitely does not just "expand" on the original lol, have you even played Xen? There's tons of deviations in the Earth sections as well, TONS, but Xen is a deviation in and of itself.
@@AlphaGargwhat i liked and disliked is that very thing about BM, its "expanded" not improved its the same as "altered" but they didn't improved upon it, while the earth levels are an 8/10 experience for me, i will give the xen levels a 5/10 due to how over the top and unnecessary some of the parts are, unlike the OG xen, while crude and sort of boring, it was atleast quick and can be finished quickly before you go to the final boss.
@@AlphaGarg Xen in Black Mesa is definitely better than the original, it can be considered one of the best parts of the remake, and much better than what they did in the original.
Black Mesa didn't "take what Valve wanted and just expanded it," lmao. There was tons of content planned for Xen in the original that Valve cut, and Black Mesa didn't bother to almost any of those ideas. Black Mesa's approach to """fixing""" the """bad parts""" of Half-Life was never to actually take what was already there and improve it, but rather to instead just gut it entirely and replace it with uninspired filler such as plug puzzles, linear chase sequences, holdout segments, or - in the case of the Nihilanth fight - generic bullet hell spectacle.
This same approach can be seen in chapters like On A Rail, where instead of simply adding in some of the cool cut enemies that were planned to be encountered during the chapter in the original game (which would've introduce much more variety to the chapter), they instead gutted entire maps and replaced them with new ones that were nearly as long yet significantly less memorable.
@@carloRX78K2 same, earthbound levels were fantastic, and xen felt just weird. Soundtrack seemed to completely miss the point as well, replacing ambient/horror elements with some rock.
Thank god for Gabe if it wasn't for him wede be stuck with Microsoft and EA
In summary, in order to make Half-life, they spent half a life.
Nice
Well condensed. High value video
So this summary is just a summary for lazy people who don't have the attention span to watch a documentary, I'm gonna go watch the full length one.
Good on you. It's definitely worth the watch.
A quarter of Half Life is One-Eighth Life
I still don't get how some windows 1.0X experience can make you proficient with making next-gen 3D games
W
Funny, i played through black mesa completely yet i seldom recognize levels or scenes from the shown gameplay
Yeah i think they might have gone a little far in some places.
Columbia gorge is not near Seattle, it’s on the Oregon-Washington border but I suppose the whole Pacific Northwest probably seems “close to Seattle” when you’re from the UK!
well edited video 1337....
what is that number means?
@@csabaszabo6859 It means "leet" in leetspeak.
bring back Kelly bailey
succ is 4ever
1337!!
In honor of your 25% documentary i'm going to give you 25% of a comment! You're gonna have to trust me that this comment was 4 times longer and more interesting before 😅
2kliksphilip is better than 3kliksphilip, because he's faster.
1337, nice
Great documentary you made, Mr Brother of Three Klikity Philipity and One Clickity Felipe!
can you do a version where you just join together all the moments when they say half-life and the names of the monsters like headcrab, zombie, marine
Thanks. I watched it at 1.25x speed, so it's even less. Quarter-lengthed times 0.75. 😛 Three quarters of quarter-lengthed.
Spoiler: Half-Life was released.
Why did id have them their engine? I bet they regretted that choice later, when Doom 3 was overshadowed by Half Life 2.
Gift? Unlikely. That they walked in with a pitch and walked out with an engine doesn't mean they didn't mean they didn't leave a cheque.
Id tech was always available for licensing, and John thought it was a good idea to just give away whatever's obsolete for free to the community, not hoard secrets.
And it's not like Half-Life 2 was good because of the engine - at that point just about everything from Quake was rewritten, and there hadn't been major mysteries about how Id Tech does stuff to begin with, because Carmack would answer EVERY SINGLE technical question e-mail! It was generally a one-line answer no hello no kind regards, nothing just a nugget of information to the point, just enough for a proficient developer to figure things out from there. And everyone knew you can just ask him. Id of that era before being absorbed by larger corporations had a value that competition was a good thing that everyone including them benefits from, and after all Doom3 was successful enough; and they had other licensees for the engine as well which also helped the cash situation. They weren't hurting, they were excited for things as they were developing.
And after all Doom3 and HL2 are entirely different games, they aren't even strictly a 1:1 competition. One is more horror based and another more story based.
very good
Early valve defined fun as the game responding to the player every 3-5 seconds. Modern Id Software defines the fun zone as the player responding to the game 3-5 times per second.
i think there's plenty of bad things to say about nu doom, even about some gameplay design(serious sam corridors and arenas cough cough low ammo warning)
but the gameloop that keeps you on your toes for the whole encounter and forces you to make split second decisions to keep surviving is pretty bussin ngl
very similar to hotline miami in keeping you pumped with adrenaline until you kill everyone and you walk back through the results
You should do this exact same thing but about Dario cassali's playthrough of half life 1
You've heard of Half-Life and Half-Life 2, but what about Half²-Life?
This is one severely underrated comment.
Almost shorten the video to 13:37. If only...
This comes in handy right now. I just made some spaghetti with sausages which i chopped into small pieces for each mouthful because it is so much better!
who is Tod? There was no Tod in the documentary
What's quarter of half