[Plask Mocap Tutorial] Plask to Iclone 8 SEE Update in Quick Tips
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- čas přidán 22. 05. 2023
- Plask Manniquin Download mega.nz/file/EtFExZpZ#NP1Gh38...
UPDATE • [ Quick tips Plask Moc...
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This tutorial has an update regarding the (simpler) way of importing the animation, without the need to import a dummy
Hi! 👨🏻💻 In this new tutorial, we will see how to transfer the animation from Plask to iClone 8. It is much easier and simpler than with the previous version of iClone (7), without the need to use intermediate programs. 💪🏻
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Plask Motion was last updated in November 2023. You can check it out on the homepage link below, and if you want to see examples and tips from other users, check out the channels below!
1️⃣ Plask Motion: plask.ai/
2️⃣ Instagram: / plask.ai
3️⃣ Discord: / discord
4️⃣ Twitter: / plask_ai
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Plask is an AI MoCap tool used by over 150,000 users. It's making workflows more efficient in games, animation, pre-production, XR, and more.
If you're not familiar with AI MoCap and want to apply it seamlessly to your project, check out the Docs page below. You can also book a demo so we can help you man-to-man!
📕 Docs: plask.ai/docs
🖥️ Book a Demo: calendar.app.google/BtLqCUw6w...
📧 Contact: [contact@plask.ai](mailto:contact@plask.ai) - Věda a technologie
I love Plask and am using the Pro version with IClone 7.9 - it would be nice to show the same demo using IC7 just to show what steps you eliminated [mainly bringing into 3DXchange and exporting out the Rlmotion file] but what I would most like to see is how to fix the lack of foot contact that takes place in the capture - for the next demo put in a floor please - thanks and God Bless
Hello, thank you for your message. Have you seen this tutorial that is about version 7? czcams.com/video/W1SyEY55PI8/video.html . Iclone 7 doesn't have an option to improve foot contact, so you should use something like that in the Pro version of Plask . For iclone 7 you actually have more steps since you must first go through the 3dxchange .
Great tutorial, thanks!
But why does the animation rotate the character 180º? Is there no way to fix this on import/export?
Do you mean when the animation is applied to iClone, right? I suppose it's because it actually detects it as if it were from Mixamo. Anyway, you can reposition it facing forward there. It's not a big deal since the placement with the required rotation will depend on where you put the character, whether it's there in iClone or if you take it to another soft
@@plask8871 Exactly, can't this cause a problem during the transition with other animations where this doesn't happen?
@@WesleySales1 If you're going to combine animations in iClone 8 (which is highly recommended), you should watch the iClone 8 tutorials on how to nest animations. In some steps, you can avoid jumps between two animations. "también depende de la escena y el software que vas a usar para concluir el trabajo"
I'm interested and signed up for the free account. However, I don't seem to be able to do anything inside the free account except import and place on a model. I attempted to upgrade because the pricing had stated unlimited mocap for $50/month but when upgrading it said only one hour per month.
Contact technical support by email to explain your concern. And check out our tutorials on usage
@@plask8871 That's ok, I moved on.
where do I find the Manequin.avatar file in iclone?
In the character menu
why my iclone 8 is fail to save motoin file
You should consult Iclone support. Look this update czcams.com/video/STv8tK2M8EM/video.html