[Plask Mocap Tutorial] Plask y Vroid to Unreal 5

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  • čas přidán 25. 05. 2023
  • Vroid vroid.com/en/studio
    Plugin Vroid Unreal github.com/ruyo/VRM4U/releases
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    Plask Motion was last updated in November 2023. You can check it out on the homepage link below, and if you want to see examples and tips from other users, check out the channels below!
    1️⃣ Plask Motion: plask.ai/
    2️⃣ Instagram: / plask.ai
    3️⃣ Discord: / discord
    4️⃣ Twitter: / plask_ai
    --
    Plask is an AI MoCap tool used by over 150,000 users. It's making workflows more efficient in games, animation, pre-production, XR, and more.
    If you're not familiar with AI MoCap and want to apply it seamlessly to your project, check out the Docs page below. You can also book a demo so we can help you man-to-man!
    📕 Docs: plask.ai/docs
    🖥️ Book a Demo: calendar.app.google/BtLqCUw6w...
    📧 Contact: [contact@plask.ai](mailto:contact@plask.ai)
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Komentáře • 3

  • @shivangipriya4153
    @shivangipriya4153 Před 22 dny

    I need to apply another animation how I do?? will do all steps again or there is a solution??

    • @plask8871
      @plask8871  Před 6 dny

      Hi! No, you don't have to repeat all the steps. You need to import the animations into the Plask folder. In Retargeter (as shown in the video at 8:54), all the Plask animations you need to transfer to the character will appear in the Asset Browser. You can transfer them from there. If you are importing multiple animations from Plask, make sure the first one is a T pose. If you are using version 5.4, you can see how to do this in this video: czcams.com/video/jjrhVjLOS-4/video.html

    • @shivangipriya4153
      @shivangipriya4153 Před 6 dny

      Thank you