[Plask Mocap Tutorial] Plask to MetaHuman Unreal
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- čas přidán 5. 09. 2024
- Hi ! In this tutorial, we will see how to apply captured animation with Plask to an Unreal 5 Metahuman character 🧍🏻
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Plask Motion was last updated in November 2023. You can check it out on the homepage link below, and if you want to see examples and tips from other users, check out the channels below!
1️⃣ Plask Motion: plask.ai/
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3️⃣ Discord: / discord
4️⃣ Twitter: / plask_ai
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Plask is an AI MoCap tool used by over 150,000 users. It's making workflows more efficient in games, animation, pre-production, XR, and more.
If you're not familiar with AI MoCap and want to apply it seamlessly to your project, check out the Docs page below. You can also book a demo so we can help you man-to-man!
📕 Docs: plask.ai/docs
🖥️ Book a Demo: calendar.app.g...
📧 Contact: [contact@plask.ai](mailto:contact@plask.ai)
The tut i have been waiting for, great work
thanks
i followed stp by step why didnt i have the 4th anim on the import. I always follow and theres always som4ething wrong
Hello! Could you send us your query in detail to support@plask.ai?
So one of our animators can answer your questions
i wish we could download this project to avoid this painful retargeting ...
Retargeting may seem a bit tedious at first, but once you get used to it, it becomes quite straightforward. The project wouldn't be of much use to you, as you'd need to tailor it to your own character. If you have any questions, feel free to ask us.
you better create a plug in to optimize this process. We living in a new era where IA can do anything, and you guys want me to retarget my metahuman by hand for each bone?
This is the free option for now
Just make a retargeter one time and use it forever its not hard