It will be nice to have link to every way. 0:50 - developing provinces - Here I am missing info, that people can save monarch points by interacting with estates. Up to −10% Development cost if burghers have at least 60 influence and 60 loyalty. 2:20 - buildings 3:05 - autonomy - people can make more money by taking lands with lower autonomy from estates and give them hi-autonomy lands 6:30 - making states from territories 8:00 - accepted cultures 9:30 - trade goods 12:40 - government types 14:40 - lowering maintenance - forts will be reworked in 1.19 and it seems that they will be better and cheaper. 16:45 - army size 17:48 - reducing inflation 19:50 - debase currency 20:55 - ideas - maintenance cost and regiment cost is not stacking exactly way like you said 10% and 10% = 20% cheaper. I am missing interactions/management of estates, policies and advisors. But even so good video to make some orientation of how complex is economy in this game. It will sure help some players.
So 3 ways which divide into actions which have immediative effects(imm) and others who take longer durations (lt) to establish. I) Decrease cost a) lowering maintenance for forts and troops ( imm ) b) delete troops (imm) c) ideas for lower cost (lt) II) Decrease penalties a) lower autonomy 1) making states from territories (imm) 2) lower with -25% for +10 unrest (imm) 3) ideas for autonomy reduction rate (lt) 4) just wait (lt) 5) change government (imm) b) religion 1) increase acceptance of other religions (lt) 2) convert religion (imm - lt) III) Increase income a) workshop, manufactures ( production) (lt) b) church ( tax) (lt) c) develop provinces (imm) d) ideas (lt) I would also add give out loans
I've found that when your economy is dogshit it's very hard to fix it without trade because building buildings requires money which is exactly what you're lacking in. "How do I get money" "Step 1. Have Money"
Ben Macdowall Go to war and take money, trade and war reputations. "But Army maintenance" ...Set up colonies? "But colonial maintenance and inflation." Eu4 hates us.
if your eco sucks: reduce maintenance of army fleet and forts, sit a bit, build a few churches, marketplaces and workshops in provinces that give the biggest return, wait till they're finished. Turn on maintenance and start conquer better income. take out loans, debase and invest in buildings use the estate options for a quick monetary boost do a combo of all and light a fire underneath your nation
I did some math on recent attempt to WC and it's tricky. Assuming you have 5% corruption, in other words you spend 50 points extra per 1k points. If you have to downgrade advisor from +3 to +1, you are going to loose 24 points per year. And how long it is going to take to lower than corruption from 5 to 0? At least 4 years. Are you going to spend 1k points in those 4 years? Not necessarily. There is also problem of rounding if your corruption is 3.4% and you have to pay 22 points. It might be that corruption cost you nothing (unless corruptions rounds always up to full number). Finally corruption lowers unrest.
I am actually planning on my next play-through to optimise my monarch point spending and corruption. I sense there is a great deal of improvement. 2-3% unrest reduction is something that may save you a lot of money in terms of army replenishing and time in terms of it's travel. Generally speaking last night I figured out that corruption is one of those mechanics that was dismissed by many initially, but right now it seems it can be played for your advantage and I started to love it.
Great tip about the Manufactory/Workshop pairing (in that order). (See the Persia/Iran spread of silk and dyes. Sit back and watch the cash fall in your/the Shah's wallet like water from a fountain). o7
Nice tips, all of them are great keep up the good work :D My favourite way of earning is raising war taxes in war and mothballing most of the castles that aren't on front
Awesome vid darkfireside. Pretty educational, but most of all your a very good speaker and have an awesome speaking voice IMO. Your videos deserve more credit :D
Re. cultures, there's a much lower penalty for an unaccepted culture that's in the same culture group as your primary culture. So, playing as Korea, for example, I switched my primary culture to Manchu as soon as I could. That's because there's only one culture in the Korean group, but there are tons of cultures in the Chinese group (including Manchu). When I conquered provinces from Ming, the cultural penalties were much lower for the unaccepted cultures because my primary culture was also a Chinese culture (and I believe there's a strict limit on how many cultures you can accept, at least in the early game). You probably know all this. Just thought I'd mention it. Great video! I'm learning from all of these. Thanks!
I'm a sub for 2 or more months, and im so far enjoying your conten,t great video man, i think you must have more subs, an amount around Arumba or Shennry and more, best wishes, a sub from Colombia
So do you just kinda play EU4 and then decide "Hey, let's make a video!" in the middle of one of your games? I've noticed you're always mid-game whenever you make a video and I always thought that was funny.
Good Guide. You know a lot about this game. I love EU4 - it is the best game out there since Civ 4 (I am not as happy with Civ 5 or 6, although six is an improvement). I have nearly ever DLC that EU4 has to offer, and I read the Wiki and watch many tutorials. I have played for thousands of hours - but I am far from knowing everything. My favorite countries to play are Japan, Muscovy, and the Aztecs. When I began playing I always played as Castle, Ming, or The Ottomans. After many big games I also tried playing the Iroquois, Sweden, and Austria. (Sweden was actually quite difficult to play). Now I am focusing on Muscovy and the Aztecs (but as the Aztecs I hate waiting for a European colony to spring up in the Americas so I can finally get Feudalism and the Renaissance). I am about to try my hand at Muscovy/Russia again (in Ironman Mode) - so I could use all of the advice that is out there (and there are really very few good tutorials on playing Muscovy/Russia) so every little bit of general advice helps a lot. Thank you.
Related to the states: don't forget that you can swap estates. It is kinda related to war though, but it's really useful to swithc your estate on newly conquered / cored states that still have high autonomy instead of keeping your estates sitting on 25% autonomy provinces that could be 0%.
as far as forts go, i trust in my superior army and war planning to defend my territories. If at any point I am prepping for a war with a very strong nation or alliance chain of nations, i'll consider setting up a few border forts to control movement and allow my troops some reprieve to recover after a large fight before getting back into the frey. In the endgame if I have more money than I know what to do with, I'll set up some forts along coastlines so I don't have to deal with evil AI transports
Every time I looked at the Corruption indicator I always thought "I better keep this at zero, sounds too bad to have even 0.01 of it", but now that you mention that the bad events only start at a certain point I am considering of doing a fresh run as the scots or some other faction I noticed to have serious economic issues early game
It would be interesting to know the reasoning why you picked these specific idea groups, especially in the given order. Admin, okay, coring. Aristo and especially Espionage both do not have the best rep, though. - Did it change in the latest patch ? Does it stack with Arabia`s bonusses ? Does it lead to policies ? Or is it for the sake of diversity and added challenge ?
Not sure if this was available when the video came out but also asking money from burghers is a 13th way. Also embargo could give you more trade power on a node and $. & all the trade manipulation commands (merchants, steering, ship protection missions).
To know which province can have their autonomy lowered, there is an autnomy thumbnail in the "b" shortcut, when you can sort by local unrest. I once played Switzerlake: Administrative republic+Humanism was one of the only cases I didn't have to increase autonomy on newly acquired provinces.
Really great guide, but you seemed to have forgotten to mention policies. There are a lot of great policies that are available that many seem to forget. Sometimes they are even available from idea groups that don't seem to be economically focused. For example, The Combination Act is an administrative policy that is unlocked by completing innovative and aristocratic idea groups. It raises your production efficiency by 20%. Having that along with the production bonuses you mentioned can bring in a lot of ducats.
You can also mothball fleets. If you have heavy ships, this can save a lot of money. You can make sure to loot provinces fully when at war, instead of just sieging. You can increase tariffs if you have a colonial subject (as well as improve their country). You can disinherit bad/expensive heirs/kings, or make them a general and assign to an army that will see combat/take attrition. You can befriend AI's with the Naive Enthusiast personality. You can rent out Condottieri. You can privateer. You can slander merchants of a country that pulls from your trade node. You can assign Burghers to a province with already high autonomy. You can ask for contributions, and you can ask the Dhimmi (keep some Fetishist provinces as a Sunni nation) for money. You can get an advisor that a) Increase tax income more than his upkeep b) Increase production more than his upkeep c) Reduce land maintenance for more than his upkeep You can apply economic policies once you have the proper idea sets. You can guarantee countries and ask for trade power (won't spend a relation) if they like you enough. You can _convert_ culture (not just promote a group to accepted). Basically, improving your economy is almost unavoidable.. I know there's even more, even when trying to avoid the war/trade topics, but I don't have time for that right now.
Heya. So I just noticed that I do not have the terrain view in the province screen as seen in 2:19 for example. How do I get that? Can't believe I never noticed I did not have that. Decently experience with EU4 with 343 hours recorded and more to come and new to the channel. Great content, definitely subscribing.
I came to this video after playing a game as the ottomans after losing a war pretty badly to the mamluks in 1580. I then rage-tagged over to them just to see what they had that I didn't. I was surprised to see that they had an income way higher than mine from all 3 of the main income methods (tax, production, and trade). They had a positive 20 income while having 40 more infantry units than me and the same size navy.
Reduced regiment cost, reduces their upkeep. Its a Tip on the loading screen. Pick Quantity, defensive, aristocratic ( for cav) and economic ideas and the 'local army organisation' Policy to get the cheapest army. Some national ideas lower the upkeep too. With huge Armies, the Grand Captian advisor can cover his own cost or even more :D
Heres another way to make lots of money while also managing AE: be picky about what provinces you take in a peace deal, especially early on. Take provinces/areas that are in trade nodes that would benefit you the most, such as those you are already in, those that are upstream (feeding into you) and downstrean (you feed into them). Not only that, but take the provinces with the highest trade value in those provinces, which always have special markings on them. Remember, when you take someones entire kingdom, the world gets mad at you, but if you just take most of their trade income and half their land, its called 'expansion'.
If the cost of a unit is reduced, then the maintenance is also reduced by the same factor. (For example, if the const of one infantry is reduced by 10%, then the maintenance cost is also reduced by 10%)
You forgot to mention that when you lower your army maintenance, it gives your troops little to no morale, furthermore reducing the overall effectiveness of your army. By doing this, it hurts your military rank as well. If you are a top 10 military and you're getting the bonus (world power points) by reducing the maintenance, you will be pushed out of the top 10.
You should also look at the produced goods spices have a worth of 4.5 grain only 2 for example so developing a territory with spice will give you 2.25x as much bonuses than one with grain. Also if you conquered a province that is more developed than your Capital and has the same culture / group and religion you can put your capital there for 100 points and that sets the autonomy to 0 (As example if you play Saxe-Laueburg and get Hamburg or Lübeck) Also the AI knows when you reduce your man power if you scrap them you will often get wars because they know you are weaker I like to scrap all my cannons and most of my cav when I need money until im left with about 1 cav per 10 inf and no cannons to keep my rmy pretty high I also never lower my maitanence to the bottom if Im not sure that I can buy time to get them back up (strong vassals /allies) only to about half or a third.
I would have guessed a player land focused as you wouldn't have remembered what I'm about to say :P Another good way to improve economy is by mothballing your war fleet. For example, I always have my navy maintenance at max level, because of my light ships protecting trade. So I mothball the war fleet. It's a big boost to economy consedering the huge amount of money needed for maintenance of heavy ships
Happens all the time in my games. France either attacks Castile alot or is threathened by my size and intervenes in war with me if i do a war in europe.
What goes into the state calculations? In my first game, as Portugal, there was a state in Mali that costed like a ducat in state maintenance, but only would have given me about 0.7. Why is that>
Can we get a video on how to fight the Ottomans? Currently playing a game as Ethiopia and they just revoked their guarantee and broke our alliance. Obviously I can't field the same amount of troops and they have way better pips.
I recently played an Ethiopian game, my suggestion would be to conquer the south of you, it's pretty ripe for the taking, along with this what I did was take exploration and found some rivals of the Ottomans in Europe that I allied with. After long enough I was stronger than them.
Conquer the Horn of Africa, take the gold fields to the south,once kilwa is knocked out move your center of trade to their node and keep extending south. Capture matupa and Madagascar to solitude your power within the kilwa trade node. Do All of this while seeking a alliance with Poland or Hungary(diplomatic ideas may help with this) after I conquered the south i took exploration and colonized until I reached west Africa then I abandoned exploration and expanded that way(west African nations are weak as dirt), they've got some nice trade good though.
As Byzantium, I find it easy to just go all out and debase currency as much as I can and take a couple of loans at the beginning. I usually like to attack them after they declare war on Albania which can be helpful if Albania allies Hungary. You can also ally the Mamluks (you'll need to promise them land if you want them to join the war) so they can help out a lot with their 14 stack army against the 30-ish stack Ottoman army. That combined with your 30-ish stack army comprised of mostly mercenaries is good enough so you're good to go. Of course, you'll be balls deep in debt and your corruption will go through the roof but you pretty much took care of the most OP nation in the game so it's worth it. Those small little Turkish duchies might form a coalition against you with Aq Qoyunlu too so beware.
Ivo van der Hoeven If you can build a country big enough to make money from any advisors, 1)You should get higher level advisors and 2)You probably don't need this guide anyway.
@@voidsaverob what means "big enough"? for example, you're novice in this game, and you start with ottomans. and at the beginning, you can hire 1st level advisor with +10% tax, which brings you a lot of money
@@tigrosabertooth4757 Well Ottomans starts pretty big. I don't really play big starting countries such as the ottomans so i'm not sure but it's usually best to hire as high level advisors as you can so you have enough powerpoints for coring, technology, etc.
100hr Player, and i had no idea that autonomy decreased income, and thought it was Just a thing used for lowering unrest, but also increase absolution(i watch a lot of guides) so most of my provences have 70% autonomy. I am at negative, and have to mothball forts and lower army maintainence to be relevant. What is worse is that i started colonizing, so i have to decrease my income to 0.04. I'll slowly decrease autonomy(my army is quite strong and i have high unrest modifiers. Im in Age 1500 As castile(Yes, castiele) because i accepted the demands of the rebels to free Grenada because i thought that the castilian civil war was happening already and tried to stop them. The castilian civils won, but it honestly had more benefits than downsides. This is a bad campaign. But i am determined to finish it. You just saved my campaign. Thx.
From what iv'e seen from the paradox dev multiplayer fort costs are being halved in the Denmark patch. So instead of paying one ducat a month you pay half for the basic lvl.1 fort. Which makes forts better in multiplayer because you can actually have a healthy chunk of them mid-late game.
Increasing the Production on valuable trade goods is great, but not just because of the production income. Every province gains the same amount of income for a point of Production when just talking about monthly production income. Developing expensive trade good provinces gives you a much larger bonus because of the increase trade value of the province, which you reap the benefit of in trade. In the screenshot of both provinces, you can see the production income is increasing by .1 or .13, while trade value is increasing by .9 (which is confusingly a yearly amount). That amount is then collected from your trade node, where your trade efficiency increases it. So you end up doubling the bonus at the very least. I know you know this, but I felt like the video didn't make it clear what the double effect there was and how good it is.
I have to argue against disbanding troops in need of money. I was playing as Russia (Muscovy) and Poland has annoyed the shit out of me every time our truce was over ruining my economy and i would usually only gain one region even if i ended up winning the war so I declare war and I had such a good economy just built mercenaries until they literally stopped fielding armies because they were out of manpower (obviously after I won this war i was very out of money) so i disbanded all of my armies and no less than a month after Hungary Austria and like some German states were taking over my nation and boom rage quit because they would only accept a 100% war score of all of Ukraine anyway I think the AI is actually smart enough to know when your armies are weak and thats when they will attack you this was just one out of 3 times this has happened to me once as the ottomans and once as Sweden
I have tried so hard to find a good tutorial like this,because the only time,when I played EU4 and actually gained money,was when I played one of the southern african countries or Ming
I admit i remove forts that isent playing a tactical role... but i still sometimes just mothball them but im carefull doing so since it takes time filling the garrison before a fight... 😁 and if can keep away the enemy for longer time or make atrition on the that ducat a month on a castle is really close to nothing compared to what your loss will be without.... 😁
Jesus dude, i just noticed Kaffa expanded inside ethiopia. I assume you were apart of their alliance? They barely even make it to 1500 on nearly all of my games lol I'm rooting for Air and Bonoman on this game your playing. Air has the most underrated national ideas on the game. Straight military powerhouse if you can survive Mali and Songhai's wrath.
I once played with Savoy with my friend as Brandenburg full vanilla before Rights of Man. I didn't like my army nor my economy, so I took economic and quantity ideas. Dear God that was OP, I didn't even control 70% of Northern Italy and I could sustain 3 tier 6 forts and 60k men.
What are your thoughts on the new 1.19 fort updates. The most important feature imo is the halving of fort maintenance. I have played a little with the beta patch and found forts to be worth the cost. Do you think this will change your strategy or will you keep the delete method?
withche07 super easy, just right click EU4 in your Steam library, then select preferences I think. Then select the page betas, and in the drop down menu its at the bottom called Open Beta
The most important feature is the "No combat width penalty from terrain" which makes the combat basically whoever has the most troops wins 90% of the time.
A video that would be really helpful (as someone else also mentioned) would be a trade video. Not as much as a top ten, more one of those explanation videos with math and stuff. I've never gotten the hang of the directing of trade flow, especially when I don't have a merchant in the node. Other things as how much you gain from light ships I think the game describes very poorly.
I just don't understand how improving provinces is efficient when you have massive empire and a single province costs you 50 admin points to improve by 1, seems like it is way overpriced to me, I rather save up my point for events and technology, it seems greater on the big scheme of things, or am I completely wrong? I'm playing as castile, new player, should I improve specific provinces? I just dont see it being worth it.
is there ever anny reason why you would be looking for a certain trade/production productt? Not that i can recall off and i wish they would look more into that (if i didnt overlook something) cause it really makes the game feel like its made with those useless things to make it look complicated but rly its not
darkfireslide, i have a doubt... i don't kow what is happening but in my EU4 does not appear this blue icon under the country's flag and I really am unable to improve my provinces, there is any expansion that I need to buy or a new patch?? I play via Steam.
Alexandre D'Elboux Filho Improving provinces is Common Sense DLC and that "blue icon" is Rights of Man DLC. If you're lacking Common Sense, then probably you don't have 95% of DLCs in this video.
Alexandre D'Elboux Filho Welp. There are lots of DLCs that introduce content that's "needed" to be "up to date". That's the pain for new players, as they have to pay extreme sums of money for DLCs.
is it an update that churches and mosques now give just minus local unrest and missionary strength instead of tax modifier, or is it a dlc, this is a year old so maybe it just an update
my problem with doing this is that in my last game i ended up (as spain) owning Iberia, southern france, West africa, all/most of NA , australia, indoesia and most of SA. Thats just too many provinces to bother with.
can you pls make a video about trade and how to get the maximum out of it^^ i just dont seem to get that tradesystem ( relatively new to eu4 ~ 190 hours) edited: can you make a list of nice colonization nations ( not castille, portugal etc....) something outside europe, where you have to do smt all game long, cous the nativenations in america ( some of them got rly nice traditions, ambitions for colonization) feel so lame the first years
I know it's in Europe, but I have a really fun time with England. Basically on day 1 I sell all provinces in France(preferably to brittany, spain, or burgandy to keep france weaker). I don't build many troops at all, but just build the worlds best navy. Usually I have 2 or 3 times the heavy ships than the rest of the world has combined. From here, I slowly conquer Scotland and Ireland(I use my navy to keep France from landing troops to help them since they guarantee Scotland). After I unite the Island I start working on colonization. I grab Iceland so I have a short jump to Greenland(if you can time it during Swedens independence war it helps, but otherwise just block their troop ships from landing, sit back with blockades all over Norway and Denmark, and let the points tick up. I usually grab the little Island connected to Scotland that Norway owns just to make sure they cant have troops capable of walking to my land), then to North America. Usually I can get the entire coast of North America and the Caribbean before Spain and Portugal arrive. From here I sweep up the various Mexican states, then keep expanding my navy, form Great Britain, and slowly make my way around South America to start colonizing California, Hawaii and Australia. It's a pretty pacifist playthrough outside of colonization and conquering the British Isles, so I usually support Swedish independence and give them a little help. Since I rarely have more than 20 or 30 units until late game, I mostly just blockade Denmark and sink it's navy. I rarely keep troops in the Isles, and if any strong countries attack me, I just use my massive navy to keep them from landing troops in America or the British Isles. Other than that, I build high, focus on trade and building buildings and adding monarch points to provinces. Usually I have the highest income in the world not even counting the islands, but I understand a lot of people think spending monarch points on things besides ideas is blasphemy. Give it a try sometime.
Chris Schmidt I was playing as England too but all I can Remember is endless hours of frustration because I was losing Money so quickly. That and the Fact that I am a newcomer to Europa Universalis IV and had literally no idea what I was doing is why I watched this video.
"Pretty stable position like I am here with Arabia..."
*_Ethiopian Separatists - 90%_*
hahahahh dude ur so funny
If rebellion is weaker than x3 of your army - it is okay,
It will be nice to have link to every way.
0:50 - developing provinces - Here I am missing info, that people can save monarch points by interacting with estates. Up to −10% Development cost if burghers have at least 60 influence and 60 loyalty.
2:20 - buildings
3:05 - autonomy - people can make more money by taking lands with lower autonomy from estates and give them hi-autonomy lands
6:30 - making states from territories
8:00 - accepted cultures
9:30 - trade goods
12:40 - government types
14:40 - lowering maintenance - forts will be reworked in 1.19 and it seems that they will be better and cheaper.
16:45 - army size
17:48 - reducing inflation
19:50 - debase currency
20:55 - ideas - maintenance cost and regiment cost is not stacking exactly way like you said 10% and 10% = 20% cheaper.
I am missing interactions/management of estates, policies and advisors.
But even so good video to make some orientation of how complex is economy in this game. It will sure help some players.
So 3 ways
which divide into actions which have immediative effects(imm) and
others who take longer durations (lt) to establish.
I) Decrease cost
a) lowering maintenance for forts and troops ( imm )
b) delete troops (imm)
c) ideas for lower cost (lt)
II) Decrease penalties
a) lower autonomy
1) making states from territories (imm)
2) lower with -25% for +10 unrest (imm)
3) ideas for autonomy reduction rate (lt)
4) just wait (lt)
5) change government (imm)
b) religion
1) increase acceptance of other religions (lt)
2) convert religion (imm - lt)
III) Increase income
a) workshop, manufactures ( production) (lt)
b) church ( tax) (lt)
c) develop provinces (imm)
d) ideas (lt)
I would also add give out loans
Not the hero we deserve, but the hero we need!
loooool I was about to post the same damn thing you did. Thanks for saving me some time.
Thanks mate
I've found that when your economy is dogshit it's very hard to fix it without trade because building buildings requires money which is exactly what you're lacking in. "How do I get money" "Step 1. Have Money"
Ben Macdowall
Go to war and take money, trade and war reputations.
"But Army maintenance"
...Set up colonies?
"But colonial maintenance and inflation."
Eu4 hates us.
if your eco sucks: reduce maintenance of army fleet and forts, sit a bit, build a few churches, marketplaces and workshops in provinces that give the biggest return, wait till they're finished. Turn on maintenance and start conquer better income.
take out loans, debase and invest in buildings
use the estate options for a quick monetary boost
do a combo of all and light a fire underneath your nation
Take some loans
use l.o.a.n.s
Great vid 9.9/10 would lower autonomy again
Me: "tries to manually handle corruption - 19 ducats a month
Dark: "Handles corruption - 3 ducats a month"
*siiiiiiiiiiiiiiiiiiiigh*
Dzejdzejkab
you shouldn't try purging corruption untill your economy is good enough...
depends which one has the most profit, the long/short term.
Advisors are the monarch points
I did some math on recent attempt to WC and it's tricky. Assuming you have 5% corruption, in other words you spend 50 points extra per 1k points. If you have to downgrade advisor from +3 to +1, you are going to loose 24 points per year. And how long it is going to take to lower than corruption from 5 to 0? At least 4 years. Are you going to spend 1k points in those 4 years? Not necessarily. There is also problem of rounding if your corruption is 3.4% and you have to pay 22 points. It might be that corruption cost you nothing (unless corruptions rounds always up to full number). Finally corruption lowers unrest.
I am actually planning on my next play-through to optimise my monarch point spending and corruption. I sense there is a great deal of improvement. 2-3% unrest reduction is something that may save you a lot of money in terms of army replenishing and time in terms of it's travel. Generally speaking last night I figured out that corruption is one of those mechanics that was dismissed by many initially, but right now it seems it can be played for your advantage and I started to love it.
Wow, I'm earlier than someone who was very early.
you're on time
Eyyyy, still waiting on that Raja of the Rajput Reich achievement.
:D
darkfireslide also you ever think of doing a desmond campaign?
+darkfireslide +Valefisk you should do a video together
To promote a culture to accepted needs 20 development in core provinces of the culture not a percentage
Greetings from Brasil Dark, good video as always ;D
Great tip about the Manufactory/Workshop pairing (in that order). (See the Persia/Iran spread of silk and dyes. Sit back and watch the cash fall in your/the Shah's wallet like water from a fountain). o7
Nice tips, all of them are great keep up the good work :D
My favourite way of earning is raising war taxes in war and mothballing most of the castles that aren't on front
Awesome vid darkfireside. Pretty educational, but most of all your a very good speaker and have an awesome speaking voice IMO. Your videos deserve more credit :D
Re. cultures, there's a much lower penalty for an unaccepted culture that's in the same culture group as your primary culture.
So, playing as Korea, for example, I switched my primary culture to Manchu as soon as I could. That's because there's only one culture in the Korean group, but there are tons of cultures in the Chinese group (including Manchu).
When I conquered provinces from Ming, the cultural penalties were much lower for the unaccepted cultures because my primary culture was also a Chinese culture (and I believe there's a strict limit on how many cultures you can accept, at least in the early game).
You probably know all this. Just thought I'd mention it. Great video! I'm learning from all of these. Thanks!
Amazing video. So much helpful and valuable information!! Well done.
10:00 "Goldmines are literal goldmines" - Me talking to my nube EU4 friend.u
Another great mechanics video!
Great vid. Very useful information. Definitely subbing for more.
Holy crap there's some useful information in here. I knew about a few of these, but so many others I was clueless on.
Great video, thanks!
Very helpful video - thank you :)
I'm a sub for 2 or more months, and im so far enjoying your conten,t great video man, i think you must have more subs, an amount around Arumba or Shennry and more, best wishes, a sub from Colombia
So do you just kinda play EU4 and then decide "Hey, let's make a video!" in the middle of one of your games?
I've noticed you're always mid-game whenever you make a video and I always thought that was funny.
Lytheus it showcases it better than him just starting at 1444 or somethn, because he can be more specific
Great video, thank you
I didn't even know about the thing in the beginning. Nice, I can improve my lands now.
thank you very much it really helped !
Good Guide. You know a lot about this game. I love EU4 - it is the best game out there since Civ 4 (I am not as happy with Civ 5 or 6, although six is an improvement). I have nearly ever DLC that EU4 has to offer, and I read the Wiki and watch many tutorials. I have played for thousands of hours - but I am far from knowing everything. My favorite countries to play are Japan, Muscovy, and the Aztecs. When I began playing I always played as Castle, Ming, or The Ottomans. After many big games I also tried playing the Iroquois, Sweden, and Austria. (Sweden was actually quite difficult to play). Now I am focusing on Muscovy and the Aztecs (but as the Aztecs I hate waiting for a European colony to spring up in the Americas so I can finally get Feudalism and the Renaissance). I am about to try my hand at Muscovy/Russia again (in Ironman Mode) - so I could use all of the advice that is out there (and there are really very few good tutorials on playing Muscovy/Russia) so every little bit of general advice helps a lot. Thank you.
Some interesting ideas young man
Very helpful!
Related to the states: don't forget that you can swap estates. It is kinda related to war though, but it's really useful to swithc your estate on newly conquered / cored states that still have high autonomy instead of keeping your estates sitting on 25% autonomy provinces that could be 0%.
Nice video and tips thanks..
as far as forts go, i trust in my superior army and war planning to defend my territories. If at any point I am prepping for a war with a very strong nation or alliance chain of nations, i'll consider setting up a few border forts to control movement and allow my troops some reprieve to recover after a large fight before getting back into the frey. In the endgame if I have more money than I know what to do with, I'll set up some forts along coastlines so I don't have to deal with evil AI transports
Every time I looked at the Corruption indicator I always thought "I better keep this at zero, sounds too bad to have even 0.01 of it", but now that you mention that the bad events only start at a certain point I am considering of doing a fresh run as the scots or some other faction I noticed to have serious economic issues early game
Thx for the vid
it's really helpfull ^_^
Dude i love your tutorials :d make more
It would be interesting to know the reasoning why you picked these specific idea groups, especially in the given order. Admin, okay, coring. Aristo and especially Espionage both do not have the best rep, though. - Did it change in the latest patch ? Does it stack with Arabia`s bonusses ? Does it lead to policies ? Or is it for the sake of diversity and added challenge ?
Not sure if this was available when the video came out but also asking money from burghers is a 13th way. Also embargo could give you more trade power on a node and $. & all the trade manipulation commands (merchants, steering, ship protection missions).
bro thank you for this video
it helped a lot XD
To know which province can have their autonomy lowered, there is an autnomy thumbnail in the "b" shortcut, when you can sort by local unrest. I once played Switzerlake: Administrative republic+Humanism was one of the only cases I didn't have to increase autonomy on newly acquired provinces.
Really descriptive video.
Really great guide, but you seemed to have forgotten to mention policies. There are a lot of great policies that are available that many seem to forget. Sometimes they are even available from idea groups that don't seem to be economically focused. For example, The Combination Act is an administrative policy that is unlocked by completing innovative and aristocratic idea groups. It raises your production efficiency by 20%. Having that along with the production bonuses you mentioned can bring in a lot of ducats.
Joseph LaSpisa only policies worth losing monarch points are military in my opinion
@@ahmedkhalid6026 You get one for free
You can also mothball fleets. If you have heavy ships, this can save a lot of money.
You can make sure to loot provinces fully when at war, instead of just sieging.
You can increase tariffs if you have a colonial subject (as well as improve their country).
You can disinherit bad/expensive heirs/kings, or make them a general and assign to an army that will see combat/take attrition.
You can befriend AI's with the Naive Enthusiast personality.
You can rent out Condottieri.
You can privateer.
You can slander merchants of a country that pulls from your trade node.
You can assign Burghers to a province with already high autonomy.
You can ask for contributions, and you can ask the Dhimmi (keep some Fetishist provinces as a Sunni nation) for money.
You can get an advisor that a) Increase tax income more than his upkeep b) Increase production more than his upkeep c) Reduce land maintenance for more than his upkeep
You can apply economic policies once you have the proper idea sets.
You can guarantee countries and ask for trade power (won't spend a relation) if they like you enough.
You can _convert_ culture (not just promote a group to accepted).
Basically, improving your economy is almost unavoidable.. I know there's even more, even when trying to avoid the war/trade topics, but I don't have time for that right now.
THANK YOU
Heya. So I just noticed that I do not have the terrain view in the province screen as seen in 2:19 for example. How do I get that? Can't believe I never noticed I did not have that. Decently experience with EU4 with 343 hours recorded and more to come and new to the channel. Great content, definitely subscribing.
Such good info! I'm gonna give EU another crack after watching this. :) Thanks!
Can you do a video on the best advisors to have in early/mid/late game thanks these tips are really helping me
I'm 1000 hours in and only just realised that you can increase the tax income of your provinces. Thank you!
I came to this video after playing a game as the ottomans after losing a war pretty badly to the mamluks in 1580. I then rage-tagged over to them just to see what they had that I didn't. I was surprised to see that they had an income way higher than mine from all 3 of the main income methods (tax, production, and trade). They had a positive 20 income while having 40 more infantry units than me and the same size navy.
Reduced regiment cost, reduces their upkeep. Its a Tip on the loading screen. Pick Quantity, defensive, aristocratic ( for cav) and economic ideas and the 'local army organisation' Policy to get the cheapest army. Some national ideas lower the upkeep too. With huge Armies, the Grand Captian advisor can cover his own cost or even more :D
Thank you! There's been more DLCs so I wonder if there's an update to this? Thanks
Can you do an episode on how to make money from trade the best way I.e what I should do with all my light ships?
very useful
Heres another way to make lots of money while also managing AE: be picky about what provinces you take in a peace deal, especially early on. Take provinces/areas that are in trade nodes that would benefit you the most, such as those you are already in, those that are upstream (feeding into you) and downstrean (you feed into them). Not only that, but take the provinces with the highest trade value in those provinces, which always have special markings on them. Remember, when you take someones entire kingdom, the world gets mad at you, but if you just take most of their trade income and half their land, its called 'expansion'.
Thanks boss
If the cost of a unit is reduced, then the maintenance is also reduced by the same factor. (For example, if the const of one infantry is reduced by 10%, then the maintenance cost is also reduced by 10%)
thank you so much
You forgot to mention that when you lower your army maintenance, it gives your troops little to no morale, furthermore reducing the overall effectiveness of your army. By doing this, it hurts your military rank as well. If you are a top 10 military and you're getting the bonus (world power points) by reducing the maintenance, you will be pushed out of the top 10.
You should also look at the produced goods spices have a worth of 4.5 grain only 2 for example so developing a territory with spice will give you 2.25x as much bonuses than one with grain. Also if you conquered a province that is more developed than your Capital and has the same culture / group and religion you can put your capital there for 100 points and that sets the autonomy to 0 (As example if you play Saxe-Laueburg and get Hamburg or Lübeck)
Also the AI knows when you reduce your man power if you scrap them you will often get wars because they know you are weaker I like to scrap all my cannons and most of my cav when I need money until im left with about 1 cav per 10 inf and no cannons to keep my rmy pretty high I also never lower my maitanence to the bottom if Im not sure that I can buy time to get them back up (strong vassals /allies) only to about half or a third.
I would have guessed a player land focused as you wouldn't have remembered what I'm about to say :P
Another good way to improve economy is by mothballing your war fleet. For example, I always have my navy maintenance at max level, because of my light ships protecting trade. So I mothball the war fleet. It's a big boost to economy consedering the huge amount of money needed for maintenance of heavy ships
what the hell happened in that game..? France owns all of spain as an AI
I'd guess France either allied with Aragon and attacked Castile early or France went after Aragon early.
Or he just turned off lucky nations. In most of my games though Castile declines Iberian Wedding and Aragon conquers the whole peninsula.
Happens all the time in my games. France either attacks Castile alot or is threathened by my size and intervenes in war with me if i do a war in europe.
by the borders i'd say personal union
"War of Navarran Succesion"
What goes into the state calculations? In my first game, as Portugal, there was a state in Mali that costed like a ducat in state maintenance, but only would have given me about 0.7. Why is that>
Can we get a video on how to fight the Ottomans? Currently playing a game as Ethiopia and they just revoked their guarantee and broke our alliance. Obviously I can't field the same amount of troops and they have way better pips.
I recently played an Ethiopian game, my suggestion would be to conquer the south of you, it's pretty ripe for the taking, along with this what I did was take exploration and found some rivals of the Ottomans in Europe that I allied with. After long enough I was stronger than them.
Conquer the Horn of Africa, take the gold fields to the south,once kilwa is knocked out move your center of trade to their node and keep extending south. Capture matupa and Madagascar to solitude your power within the kilwa trade node. Do All of this while seeking a alliance with Poland or Hungary(diplomatic ideas may help with this) after I conquered the south i took exploration and colonized until I reached west Africa then I abandoned exploration and expanded that way(west African nations are weak as dirt), they've got some nice trade good though.
As Byzantium, I find it easy to just go all out and debase currency as much as I can and take a couple of loans at the beginning. I usually like to attack them after they declare war on Albania which can be helpful if Albania allies Hungary. You can also ally the Mamluks (you'll need to promise them land if you want them to join the war) so they can help out a lot with their 14 stack army against the 30-ish stack Ottoman army. That combined with your 30-ish stack army comprised of mostly mercenaries is good enough so you're good to go. Of course, you'll be balls deep in debt and your corruption will go through the roof but you pretty much took care of the most OP nation in the game so it's worth it. Those small little Turkish duchies might form a coalition against you with Aq Qoyunlu too so beware.
You missed two ways of improving your economy: advisors (the ones that make money) and tariffs.
Ivo van der Hoeven If you can build a country big enough to make money from any advisors, 1)You should get higher level advisors and 2)You probably don't need this guide anyway.
god that " You probably don't need this guide anyway made me laugh, but you are right :)
@@voidsaverob what means "big enough"? for example, you're novice in this game, and you start with ottomans. and at the beginning, you can hire 1st level advisor with +10% tax, which brings you a lot of money
@@tigrosabertooth4757 Well Ottomans starts pretty big. I don't really play big starting countries such as the ottomans so i'm not sure but it's usually best to hire as high level advisors as you can so you have enough powerpoints for coring, technology, etc.
God this guy helpful like no joke, im a noob and couldent figure sruff out now im decent
Revolutinary Prussia - your infantry costs 0.01 ducat per month
100hr Player, and i had no idea that autonomy decreased income, and thought it was Just a thing used for lowering unrest, but also increase absolution(i watch a lot of guides) so most of my provences have 70% autonomy. I am at negative, and have to mothball forts and lower army maintainence to be relevant. What is worse is that i started colonizing, so i have to decrease my income to 0.04. I'll slowly decrease autonomy(my army is quite strong and i have high unrest modifiers. Im in Age 1500 As castile(Yes, castiele) because i accepted the demands of the rebels to free Grenada because i thought that the castilian civil war was happening already and tried to stop them. The castilian civils won, but it honestly had more benefits than downsides. This is a bad campaign. But i am determined to finish it. You just saved my campaign. Thx.
Why don't reduce fleet maintenance in conjunction with army one? I can't get it why no one tells about it, or is there an arcane downside?
I've seen my deficit jump up by about 8 ducats a go when reducing inflation before
Need a video like this but without all the DLCs
Actually i think forts gonna get more common cause they half price they used to be and guard an area which for some countries is super big
huh you started as hejaz too? I'm having trouble with making a profit. Any suggestions?
From what iv'e seen from the paradox dev multiplayer fort costs are being halved in the Denmark patch. So instead of paying one ducat a month you pay half for the basic lvl.1 fort. Which makes forts better in multiplayer because you can actually have a healthy chunk of them mid-late game.
Sorry i meant to say maintenance
I dont have the option of improving province development with my admin or diplomatic points? the buttons are greyed out?
I like the way you pronounce “ducats”
Never thought Ringo Starr plays EU4.
Increasing the Production on valuable trade goods is great, but not just because of the production income. Every province gains the same amount of income for a point of Production when just talking about monthly production income. Developing expensive trade good provinces gives you a much larger bonus because of the increase trade value of the province, which you reap the benefit of in trade. In the screenshot of both provinces, you can see the production income is increasing by .1 or .13, while trade value is increasing by .9 (which is confusingly a yearly amount). That amount is then collected from your trade node, where your trade efficiency increases it. So you end up doubling the bonus at the very least.
I know you know this, but I felt like the video didn't make it clear what the double effect there was and how good it is.
I have to argue against disbanding troops in need of money. I was playing as Russia (Muscovy) and Poland has annoyed the shit out of me every time our truce was over ruining my economy and i would usually only gain one region even if i ended up winning the war so I declare war and I had such a good economy just built mercenaries until they literally stopped fielding armies because they were out of manpower (obviously after I won this war i was very out of money) so i disbanded all of my armies and no less than a month after Hungary Austria and like some German states were taking over my nation and boom rage quit because they would only accept a 100% war score of all of Ukraine anyway I think the AI is actually smart enough to know when your armies are weak and thats when they will attack you this was just one out of 3 times this has happened to me once as the ottomans and once as Sweden
I have tried so hard to find a good tutorial like this,because the only time,when I played EU4 and actually gained money,was when I played one of the southern african countries or Ming
I admit i remove forts that isent playing a tactical role... but i still sometimes just mothball them but im carefull doing so since it takes time filling the garrison before a fight... 😁 and if can keep away the enemy for longer time or make atrition on the that ducat a month on a castle is really close to nothing compared to what your loss will be without.... 😁
Jesus dude, i just noticed Kaffa expanded inside ethiopia. I assume you were apart of their alliance? They barely even make it to 1500 on nearly all of my games lol
I'm rooting for Air and Bonoman on this game your playing. Air has the most underrated national ideas on the game. Straight military powerhouse if you can survive Mali and Songhai's wrath.
For accepting a culture, it needs to have 20 total development in your cores, no percentage is required i think.
Temples! :p
I once played with Savoy with my friend as Brandenburg full vanilla before Rights of Man. I didn't like my army nor my economy, so I took economic and quantity ideas. Dear God that was OP, I didn't even control 70% of Northern Italy and I could sustain 3 tier 6 forts and 60k men.
What are your thoughts on the new 1.19 fort updates. The most important feature imo is the halving of fort maintenance. I have played a little with the beta patch and found forts to be worth the cost. Do you think this will change your strategy or will you keep the delete method?
Luke Johnston Half price does make them more feasible, yes, though I will continue to use a very sparing amount of them.
Luke Johnston how can you play with beta patch? I want too.
withche07 super easy, just right click EU4 in your Steam library, then select preferences I think. Then select the page betas, and in the drop down menu its at the bottom called Open Beta
The most important feature is the "No combat width penalty from terrain" which makes the combat basically whoever has the most troops wins 90% of the time.
I was looking forward to the fort changes, sadly I read today they will not make it into the update.
10:00 "Goldmines are literal goldmines" - Me talking to my nube EU4 friend.
A video that would be really helpful (as someone else also mentioned) would be a trade video. Not as much as a top ten, more one of those explanation videos with math and stuff. I've never gotten the hang of the directing of trade flow, especially when I don't have a merchant in the node. Other things as how much you gain from light ships I think the game describes very poorly.
Sweden has a province with a modifier that gives +4 production with 12 or so production you get like 7 ducates
hey you have missionaries avaliable to convert heretics and heathens, so u can decrease autonomy
I'm always broke in this game (and in real life), so now I watch this video.
Also 1 stability point give u +5 procent tax modifier
I just don't understand how improving provinces is efficient when you have massive empire and a single province costs you 50 admin points to improve by 1, seems like it is way overpriced to me, I rather save up my point for events and technology, it seems greater on the big scheme of things, or am I completely wrong? I'm playing as castile, new player, should I improve specific provinces? I just dont see it being worth it.
I got a little bit too carried away with corruption lol. I'm at corruption 18.
Spending alot of of monach points on developments can decrease yearly army tradition and technology.
What farmlands don't increase development cost?
is there ever anny reason why you would be looking for a certain trade/production productt? Not that i can recall off and i wish they would look more into that (if i didnt overlook something) cause it really makes the game feel like its made with those useless things to make it look complicated but rly its not
darkfireslide, i have a doubt... i don't kow what is happening but in my EU4 does not appear this blue icon under the country's flag and I really am unable to improve my provinces, there is any expansion that I need to buy or a new patch?? I play via Steam.
Alexandre D'Elboux Filho Improving provinces is Common Sense DLC and that "blue icon" is Rights of Man DLC. If you're lacking Common Sense, then probably you don't have 95% of DLCs in this video.
JaroZawiercie thanks hahahahaha I've got common sense after that....
Alexandre D'Elboux Filho Welp. There are lots of DLCs that introduce content that's "needed" to be "up to date". That's the pain for new players, as they have to pay extreme sums of money for DLCs.
is it an update that churches and mosques now give just minus local unrest and missionary strength instead of tax modifier, or is it a dlc, this is a year old so maybe it just an update
Yo this video and the military help both have the number 666 in it
12:50 of my fucking god... I remember this old tab from the old days of the game
Is it worth it to retire advisors until you get one that reduces inflation?
VoltismProductions depends on your ruler aswell you should aim for minimally 6/7 power per month
my problem with doing this is that in my last game i ended up (as spain) owning Iberia, southern france, West africa, all/most of NA , australia, indoesia and most of SA. Thats just too many provinces to bother with.
Do you really need this guide if you played a game where you owned half of the world?
can you pls make a video about trade and how to get the maximum out of it^^
i just dont seem to get that tradesystem ( relatively new to eu4 ~ 190 hours)
edited: can you make a list of nice colonization nations ( not castille, portugal etc....) something outside europe, where you have to do smt all game long, cous the nativenations in america ( some of them got rly nice traditions, ambitions for colonization) feel so lame the first years
platoon mexx Indochina, as Pasai, Malacca, or even Japan are all extremely fun non-European colonizers. :)
darkfireslide gotta try pasai :)
Ethiopia is a really fun nation too.
I know it's in Europe, but I have a really fun time with England. Basically on day 1 I sell all provinces in France(preferably to brittany, spain, or burgandy to keep france weaker). I don't build many troops at all, but just build the worlds best navy. Usually I have 2 or 3 times the heavy ships than the rest of the world has combined. From here, I slowly conquer Scotland and Ireland(I use my navy to keep France from landing troops to help them since they guarantee Scotland). After I unite the Island I start working on colonization. I grab Iceland so I have a short jump to Greenland(if you can time it during Swedens independence war it helps, but otherwise just block their troop ships from landing, sit back with blockades all over Norway and Denmark, and let the points tick up. I usually grab the little Island connected to Scotland that Norway owns just to make sure they cant have troops capable of walking to my land), then to North America. Usually I can get the entire coast of North America and the Caribbean before Spain and Portugal arrive. From here I sweep up the various Mexican states, then keep expanding my navy, form Great Britain, and slowly make my way around South America to start colonizing California, Hawaii and Australia. It's a pretty pacifist playthrough outside of colonization and conquering the British Isles, so I usually support Swedish independence and give them a little help. Since I rarely have more than 20 or 30 units until late game, I mostly just blockade Denmark and sink it's navy. I rarely keep troops in the Isles, and if any strong countries attack me, I just use my massive navy to keep them from landing troops in America or the British Isles. Other than that, I build high, focus on trade and building buildings and adding monarch points to provinces. Usually I have the highest income in the world not even counting the islands, but I understand a lot of people think spending monarch points on things besides ideas is blasphemy. Give it a try sometime.
Chris Schmidt I was playing as England too but all I can Remember is endless hours of frustration because I was losing Money so quickly. That and the Fact that I am a newcomer to Europa Universalis IV and had literally no idea what I was doing is why I watched this video.