3DS MAX & Maya Indie -- $250/year With Some Gotchas*
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- čas přidán 19. 08. 2024
- This year at SIGGRAPH, Autodesk announced new Indie version of 3DS Max and Maya, their flagship DCC applications. At a price of 250/year for the full versions, they represent a huge savings over the full cost... if you qualify based on your country, income and zodiac sign. Just watch out for the gotcha!
Link:
www.gamefromsc...
Link:
www.gamefromscratch.com/post/2019/08/01/Autodesk-Announce-Indie-Versions-Of-3DS-Max-and-Maya.aspx
Sorry for the day delay in reporting... been a bit overwhelmed with news of late. Better late than never though I hope? ;)
Blender Rules!
If you really have $250 burning a hole in your pocket, consider donating it to blender. Your subscription will automatically renew next year at its full cost of FREE
www.instalki.pl/images/newsy/07-2019/Blender_2.8.jpg
As someone who does 3D-art for a living and use Maya I would freaking love it if I'd only had to pay $250 a year for the full version, but Maya Indie is not supported in my county. If I switched to Blender it would take ages for me to come as proficient in that software and I don't even know if it supports the very very specific needs I have. I also use a 3rd party rendering software that isn't supported by Blender.
People who preach one software over another have no comprehension of reality. If an indie 3D-artist who valued his work at 30 bucks an hour (very low btw) would change from Maya to Blender he would lose money in the grand scheme of things. If it took him just one day to learn the basics of blender he would have already lost the benefit of Blender being free for that year. He would lose hundreds if not thousands of hours learning to get as proficient with Blender as he/she is with Maya. Getting the free software is not always the cheaper solution.
Exactly!!!!!!!!
@@marcindomanski5654 NOW THAT WAS FUNNY. Blender might be all well and good now, but Blender fanboys can get a little annoying sometimes. As for me, I use Cinema 4D because of its ease of use - but I don't beat it over other people's heads if they want to use something else.
@UC8lbrHejWkBDIvWR5908JhQ I've used C4D (a very old, I think it was R3) long time ago because full version was added to some late 90s/early 00s (defo before 2005) cover disk and I found it quite limited although I remember it had very fast and good renderer for the time.
I feel like the release of Blender 2.8 had something to do with this...
Clearly, i feel now more advantage using blender now as its free, with formaffinity addon to change blender to maya controls it work just well
@@SunixDev Exactly.
It’s not going to help enough on my end. I love maya, I mean I loooooooove maya, but blender is good now. Real good.
my guess is that Autodesk was fine with Blender, after all it has Maya and 3DS Max until other big companies started pouring money into Blender.
An industry-standard level tool for free with open tools, addons and well documented is a powerful competitor
@@D0NU75 Yeah, I forgot about the corporate grants, that's another factor for sure.
It seems that the money poured into the Blender Foundation by Epic AND Ubisoft rattled someone at Autodesk. :>
How much Ubi paid?
@@barulicksama3838 not much 3k per month, Epic donated 1.2 mil
@@MeshVoid at least they paid. I respect them for that
Epic donated 1.2 million spread over 3 years
in 3 years it will be 120,-
Thanks Blender :)
Dont fall for it, we all know Autodesk is the devil
Fuck off.
Gavin Wardrope amazing, constructive response.
@@gavinw77 What, does your daddy own Autodesk or something?
@@gavinw77 its okay I guess you are one of those people who likes being burned out of your hard earned cash
Tallacus and Adobe
No thanks I would download blender and donate 100$ for blender development
There are so many good plugins you can buy for 250 bucks.
@@webinatic216 yeah the Blender plugin is riddicilouslly affprdable
Sree sennu yeah, this is the way to go.
I agree with you. I'd rather donate and help with the development of blender
Yep, the days of Autodesk Universal rape are over. Bye!
I moved from the heavy (filesize), slow, clunky and prone to crashing 3ds max to blender like a year ago and it took a while but was well worth the transition and pain of setting up all those keybinds to match.
I'm nowhere near a professional so it really didn't matter what I'd learn to model with in the end.
Because blender was so light weight and took less than 5 minutes to start (unlike max on my laptop), I could actually use it more often and didn't get as frustarted if it would crash, which only really happened when messing with addons.
It's a great time for 3d modelling!
blender takes you more than a minute to start? for me it opens in 5 seconds
@@terner1234 3ds max used to take like 5 minutes to fire up.
Blender starts up in 5 seconds for me too.
@@notpumkin thanks to blender's small file size
The are scared of Blender IMO. Trying to keep the train going.
yo there isnt only blender, you forget houdini which is getting lots of traction in the industry for more than sim.
houdini had those subscription plans for years, its nothing new.
Houdini is really good for particles, however what we blender users attack is autodesk and c4d
@@VastSilver i agree with you on autodesk,
C4D and maxon is a good company.
As for houdini it seems you do not know what it is about if the only thing you think it is good for is particles.
i suggest you start looking into it. You can start by going on their page and see their show reel 2019, or their list of clients.
* Laughs in Blender *
Most people don't pay for game engines anymore why pay for modelling software? When you could use Blender.
Cause it's not that good.
@@barulicksama3838 What's so bad about it?
@@oko314 UV Tools, Sculpting not that good etc. I love Blender, this is a great software, but Modo with Mesh Fusion, Rounded Shader, Falloffs, Action Centers and great retopo tool i do like more:)
@@SegaMegaLoh You should use the software that makes you most productive. However Blender is making huge progress right now and I can only recommend to try it out every once in a while. It's free and pretty light weight so it shouldn't be hard to at least give it a try everytime a new version is released.
@@SegaMegaLoh Also feedback is what the Blender devs need. They will listen.
I don't trust Autodesk not to screw me over at some point, so no, I'm going with Blender
They panic because of 2.8 hahahahahaha
Ikr, how MANY years were indies asking for an indie licence and then it pops out of nowhere after blender hit a soft spot xD
Why pay 250 a year when i can pay nothing with a fresh modern version of blender ? I rather donate to blender
d .byn Because they offer stuff that Blender doesn't. Plugins for other popular tools like Substance, better UV unwraping and Rigging tools, the Arnold renderer, a better general workflow (for example everything apart from the deformers in blender is destructive. Check out mayas history or Max's stack), the fact that if you wan't to get a job in the industry blender is a huge limitation or some comanys using huge self developed plugins for them for a long time. Just to name a few. There are a lot of cases where Blender get's the Job done very well but there are also cases where it lacks key stuff. But if you are doing something where Blender is not a limitation then yes, i agree it's better to not spend money and use Blender instead. It really is a great 3D program and completely free after all. But you have to understand that let's say a company like Ubisoft producing the next Assasin's creed won't pick blender. The prices are not a big deal for them and even if it just means they get the same results a bit faster or have an easier time recruiting new artists thats probably already enough. And there simply are features they need that blender lacks so its off the table for them. There is a right tool for the right task and the right user. For some tasks/users that answer can be Blender for others it's something else. If for the stuff that you want to do Blender is a valid choice then great - enjoy a great and free software package. But you have to understand that there are valid reasons why someone might use something else.
I don't like Autodesk, but 3DS Max is an industry standard for a reason. There's a lot that Blender can't do and the majority of assets, especially for Archviz, are made for Max. Blender is fine for hobbyists.
Q: How do you know a greedy company has been operating on industry monopoly for years?
A: They only release a reasonably priced alternative when they feel threatened.
So not only do you have to cancel your subscription before it gets renewed at full, non-indie price (hopefully everyone reads the fine print on that!), but the indie license may not even still be available when it comes time to renew. Why is Autodesk so bad at this sort of thing? I'm so glad I'm a Blender user!
They have grown too complacent, because they really haven't had industry level competition, for the last 20 years. Now that many studios are taking notice of Blender, they're running scared.
ROFL...When i have Blender for free,,then WHY???
Autodesk is scummy? Who would have thought! Thanks for bringing attention to this scam. Actively looking into Blender for the past few months so I can hopefully transition to it. ADSK have been raising my yearly upgrade cost of my 2 3ds Max licenses by 10-20% a year for the past 3 years for no good reason. It's still the same outdated and buggy software it used to be with no notable improvements to talk about, so why am I paying so much more every year? I hope I can get rid of them soon.
I switched to Cinema 4D a couple of years ago because of the same bullshit you are saying. Rising prices and still the same problems I encountered for years and years. Never looked back, love C4D. Will give a go at Blender soon to see if it fits my needs and will save me another software license.
@@The_Curious_Cat how much does it costs? is it still available also to mac like back in time? is C4D able to operata also with Ipad? just asking :)
I'll just donate the money instead to blender as an invest for future generation of 3D artist who cannot afford softwares but has the talent to make better stuffs
23 years of MAX here. While MAX has been very good to me all these years, I've been thinking for some time now that it's beginning to look and feel very dated. From what I've seen in Blender 2.8, it seems like it might finally be time to move on. The combo of Blender, Z-Brush and Adobe looks like being the way to go.
Why won't you sculpt in Blender? 😅 And I suggest you using the program Krita, it's a really interesting 2D edition program. If you paint, give it a try. It's true, max is very dated. They should start anew.
@@melficexd How do Blender's sculpting tools compare with Z-Brush?
@@UncleFeedle Nothing like giving it a try, if you use Z-Brush you will be the best to avaluate how good (or bad) they are compared to Z-Brush.
@@UncleFeedle 2.8 improved the tools A LOT. May not be as optimized as Zbrush though, since that's Zbrush's focus.
Look up Yansculpts(popular Blender sculptor) or Julien Kaspar(sculpted the character designs in the Blender short, Spring. Check that out if you haven't if you wanna see a film modeled, textured, animated, etc etc COMPLETELY in blender) They both do some good Blender sculpts in 2.8 and even 2.7(even though you may care less for 2.7 haha since 2.8 is so much better).
@@Gredran I don't have much experience in Z-Brush, but have been thinking about tackling it. Since that would be a pretty major undertaking with Z-Brush's steep learning curve, I'm wondering now whether it's worth doing if Blender's sculpting tools are almost as good. I'd like to see a comparison from an experienced Z-Brush artist. Do I commit my time to mastering Blender or split it between Blender and Z-Brush? Since I'm looking at MAX alternatives, I've thought about Maya as well, but the more I see of Blender 2.8, the more impressed I am with how it does everything in one package (as well as for free).
Speaking of autodesk, I still haven't tried out Blender 2.8. Seems like a good time as any.
Just a single, no strings attached, download away 👍
Yeah... It´s one of those win-win situations, if you like it and fits your workflow, great, it´s free! If not, uninstall and that´s it.
@@The_Curious_Cat you install? I just remove the folder 🤣
@@melficexd The full release (brand new, 2.8), has an installer.
You can change your keymap industry standard in user preferences
Edit > preferences > keymaps that way you can use the keys you are used to
This definitely feels like a response to Blender's increase of popularity from the development of 2.8
Use Blender, no if's or But's
Blender is well on the way to be the new industry standard
"Limited time offer".... before blender completely takes over
Rampant yeah, indeed. Seems a desperate move from ADSK in the face of the tsunami Blender! I bet that in 5 years Max&Maya will be only memory!
@@Tokomak_5 Unless they buy Blender to lock it out of existence and destroy the servers so people can´t use it.
@@The_Curious_Cat The founder has said that in the past, Autodesk and others have seen Blender's potential, and have tried to buy it from him. Look up Blender Guru's interview with the founder Ton Roosendaal. Ton explains how when he founded Blender, it was NEVER about the money. And the common question he's always asked is if it will EVER not be free or ever be bought from him and he said he has no interest in either of those.
Hell, he was also offered to integrate Blender and Maya in terms of addons and workflows for both, but because of Blender's Open Source license, it conflicts with Autodesk's commercial license on their products, so if they did that type of thing, both Autodesk and Blender would be breaking clauses of their respective licenses.
TLDR: The founder has said, and is COMPLETELY aware that Blender's success comes from its free nature. Hell, he almost failed at the start trying his damndest to keep it free, and now, it's the best thing he's done. I think it'll be free for a LONG time, if not forever, because of the way the Open Source license works, and how people DO donate to them, so their developers ARE making money.
He goes over this in his interview with Andrew Price(Blender Guru)
@@Gredran That´s really awesome to hear. Hopefully it will be like this forever, it´s a great tool for students and other artist to be able to express themselves without worrying about licenses, which is always a big wall in the beginning (and no, the trials that others offer are too short to learn programs properly). I said what I said because that´s usually the MO of big companies. Autodesk did this to other softwares, not only to incorporate the good parts into their softwares, but also to stop good apps from growing too big and just eat their marketshare... It´s nice to hear they can´t do this with Blender.
They finally did it but i think it's too late since the Blender phenomena seem unstoppable and that's also why allegorythmic sold to Adobe before the Blender apocalypse!
guys if you are willing to fish out $250 per year, just donate that each year to the Blender Foundation. 2.8 has already far surpassed Maya / Max and there's no turning back.
Autodesk should rot in hell for killing XSI. It took some time, but now karma is on its way. Thanks Ton!
Thank you! That pissed me off too. I miss XSI.
No Thanks, Blender 2.8 crushes Maya and Max,AND you now what,ITS FREEEEEEEEEEEEEEE
so what if it's free and open source, does it have M A X in its name?
How does it "crush" Maya and Max?
True, but I used student license even Im not a student as long if I dont use it for money which is commercial license.
@BrokenAngel67 Yup
@BrokenAngel67 The only thing that makes studios stick with Max and Maya is the customer support. Nothing else. As far as capabilities, 2.8 is on par with the big guys. Studios are just scared they might get stuck somewhere and since Blender doesn´t have a fully fledge customer support (it has a community) they don´t use it.
Im just going to stick to probuilder in Unity :D
so theres basically no incentive to use this software.
Unfortunately, Unreal is still supporting only Maya as their main modeling program (bar their very recent donation to Blender). (Which means Maya gets all the cool official Unreal Engine plugins) :(
@@IWillYeah I have a feeling that's going to change soon, though. Epic seems to be very on board with the whole blender thing lately :)
@@phosfine7793 hopefully, after their donation. I've heard they donated to Blender as they want to keep users that don't want a high cost 3d modelling program.
It may in that case not even replace Maya (motion builder, rigging plugins such as ART and numerous other plugins and features) but one can hope. It would be nice to keep that €225. xD
@@IWillYeah For now. But seeing how Epic donated to Blender and you can build your own free plugins to it... That might change soon.
They're still the 'standard' on paper but my own experience in games and film over the last 10 years have shown that becoming less and less true as time goes on. The Autodesk suite still has a lot of handy tools but their de facto #1 position is an illusion at this point. I've worked on games and tv projects where they were more than happy to include blender as long as it could fit into the pipeline, and in most cases, it could, just fine.
That's because industry standards get replaced all the time every decade or so. Autodesk's model will be replaced eventually if Blender keeps getting popular. That's how "industry standards" work.
The answer to this video is: BLENDER :)
They are Running Scared
Talks about Autodesk for 6mins, keeps tabbing into Blender page. Talk about subliminal xD
I noticed that too. lol!
LOL THAT'S awesome
Indie animators have been begging Autodesk to create a cheap 3DSMax license for decades. It is no coincidence that they've done this for both 3DSMax and Maya just after blender's 2.8 release.
They're scared! I'm going to donate to blender for extra delicious schadenfreude.
Screw you Autodesk for your extortionate licenses, monopolistic practices and pitiful updates. I hope I live to see the day that universities teach blender as industry standard.
Also killer of softimage. RIP. :(
@@ZigUncut I always wanted to try softimage, but those scheming gits at Autodesk destroyed it before I had the chance.
@@DaisyAjay they could have open sourced it but instead it's locked in a vault. Only played with it a little but it was great.
@@ZigUncut Typical Autodesk... Why release it as a free software, or like Fusion 360, free until a certain amount of revenue, if they can kill it and push their overpriced, heavy and buggy softwares? Greedy fucks.
Because it´s impressive how with Autodesk there is always a catch. These is the $250 a year, but only in certain countries, and I want to see if they will have all the functions (probably not, of course, it´s "indie"). With Fusion 360 it´s the whole "cloud" thing, you have to work on the cloud, God forbid you being able to save other formats or have the software fully on your PC... Which I hate.
@@The_Curious_Cat I hear you.
I am from Venezuela. So, I'll download blender.
@WinterXL we need an army. We need it to destroy this fucking dictatorship. We are in an humanitarian clash. I have maya but I have to start using blender. They have been working hard for these decade and I want to be a 3D modeler.
of course it's a bait and switch tactic, otherwise Autodesk wouldn't offer this pricing model.
Man if I had a lot of money I would donate to opensource like Blender to combat greedy a**holes who put a crazy paywall on creativity.
There is no paywall. Autodesk is 3 years free for non comercial creativity.
*NON COMERCIAL* bro.
@@barulicksama3838 And soon they find you did something commercial with it you get a lawsuit. Yeah. Where do you think their next business model will come from? Lawsuits lawsuits lawsuits.
Luckily people who DO have money have been for many years, and it's likely why these updates have been getting more awesome. I donate a bit when I can, and it helps that Ubisoft and Epic Games gave them a HUGE chunk of money to continue making it so much better.
Autodesk gleefully omitting almost entirety of EU
I'll pass, time to start learning blender
You won't be disappointed.
My immediate thought about the $2000 renewal charge was 'good luck trying to get that kind of money out of my bank account.' lol.
I don't understand why they want to hold their product way above most potential customers. What's the point of having a monopoly if you aren't going to leverage it? Far too little, far too late. Blender is the future.
The other potential gotcha for those transition from Maya LT is that you won't be able to open any full Maya files with LT if they don't continue the indie version.
lol.. Autodesk, wtf ... thier business model has gotten so dirty and slimmy.
It's getting worse ever year. They've been increasing my 3ds Max upgrade price by 10-20% a year for the past 3 years for no good reason. Still the same buggy software lacking modern tools.
Hmmm was that an accidental flick to the Blender homepage when talking about the scummy subscription rollover pricing... :)
Trying to compete with blender 2.8 eh?
Autodesk is behaving like drug dealers. First hit is free. They've also had these indie versions before, and discontinued them.
For indie game developers Blender has all the features you need and more. Industry standard is irrelevant, unless you are planning to quit being an indie and apply for a job in the industry.
If you're a modeller, generally nobody gives a crap what you use as long as you provide assets of a good quality, as it's pipeline independent.
Besides most softwares are pretty similar on their structure. You learn one you can learn all of them, all you have to do when switching from one software to another is get used to the hot-keys and understand where are each tool in the menu.
I live in Mexico so that $250 price for indies it's worthless for me. Blender 2.80 all the way!
It's scummy.. of course.. because it's autodesk..
Autodesk doesn't offer good terms for students. It's non-commercial. It's only free because it's worthless.
The point of a student licence is for you to learn the software. Then you can be hired by a studio which uses that software. So it's not worthless.
@@Raidoton The point of a student license is to rope you into becoming a customer in the future. It's a marketing ploy.
Yes - they are standards in the industry. But there is less and less reason for it to be like this. And you can feel a shift in the Userbase. Especially indies. Now with also large companies like Ubisoft and Epic giving Blender more street-cred things might really change.
I also think that it's time that the "you should learn Autodesk software because it's the satandard" has to stop. As long as people still think this is true Autodesk can keep up their current ways. After all what keeps Autodesk running for a big portion of their userbase are established working pipelines in companies. New users emerging with new companies setting up new pipelines... there's now a threat to the established high-priced industry for the first time. Blender pouring so much effort into usability and accessability was the best thing the software did since going open-source I think. And I really hope this shift will hold up and maybe really stir things up and change some established thinking. If Blender can keep up and even increase the steady cash-flow even after Epic's 3 year plan has ended then things are looking really REALLY good. After all other professional 3D software often times also has asrtoundingly small core teams just that Blender has also EVERYBODY else with the Open Source advantage.
Either way, I personally think it's time to break the cycle! Don't recommend Autodesk just because it has the image of being used everywhere.
Running scared or catering to indies - probably both reasons in different amounts. Atodesk has enough money to not be scared but they certainly have to notice. Also Indies have been a consideration for years now. So far this has been Maya LT.
If I pay for an indie, it will be Houdini indie.
Autodesk finally realized that things are changing and it's not looking good for 3ds max and maya.
Same thing happened to Mudbox. They slept on it and now nobody cares anymore.
What Autodesk need to do is priced it at the lowest than $199/mo not many of us freelancers can't afford. Unity game engine charges $40/mo to $150/mo with no royalty fee while the engine I use Unreal Engine 4 is free with 5% royalty. Why should indie game-developers go with Maya or 3Ds Max? Sorry Autodesk! Lower the prices for others to afford.
I think there are some updates on this. It looks like they have bumped up the price a bit, but you can now renew at the lower price( Or technically start a new subscription at roughly the same price).
Blender is clearly shaking things up....AUD$354 re Maya.
If cutting your own arm was an industry standard people would probably do that too. No thanks.
not anymore, UBIsoft switched to blender as its industry standard
Ubisoft animation studio, but not ubisoft.
@@Montigorable you right, but judging on the success blender has so far it will benefit the gaming industry as well.
Neither ... even the animation studio doesn't use blender as it's standard... they DO use it.... but not as standard...
@@dixie_rekd9601 they announced they will be mainly using it though in the animation studios. Quite a few devs have used blender in the gaming department too, mainly modellers as it fits super well in the pipeline
I do think Blender has indirectly put pressure on Autodesk. I am a Max user but the better Blender gets, the more competition on the software space, then we see things like this happening.
Glad to see Autodesk on their knees :p I guess its to late to get cool, now.
not for anyone stuck with lotta years of time spent on the software,,,
It’s about time the follow SideFX ‘s path...
when blender gets a direct link to unreal, blender will become the new standard
Is there any plans? Can I have a link?
i am a houdini user, i believe it is coming, unreal isnt a charity house, they invest in blender and you can be sure they will work on their side to create that link you talk about.
@@TTROPVNR blender uses python and unreal's python is getting more stable. It's going to be made pretty soon
@@barulicksama3838 not yet, but there must be someone working on it. If this year ends and there isn't one, I'll make one
News: SDL 2.10 is just released!
www.libsdl.org/download-2.0.php
Changelog: www.libsdl.org/tmp/SDL/WhatsNew.txt
Too little too late I love maya and they do have some stuff that’s better than blender but blender is still awesome. It’s like if someone asked if I want a Lexus at full price or this FREE brand new Camry. I’ll just just the Camry.
I think there just opening to a new market. I don’t think there running scared since all industry standard products when it coming to 3D is literally owned by Autodesk. Even if Blender takes industry standard spot, Autodesk still owns the CAD market.
As a 3 years 3ds max user, I can't argue if blender is getting better every year. Omw converting to blender...
Boooooooo, blender 3d is the best !!!!
Small size , million feature, Free for ever.
So fu** every other software.
dont be toxic :). Respect other 3D software
They seem to have changed the small print now so this video is now out of date
"Note: The automatic renewal will be turned off before your annual subscription of Maya Indie expires. You may check your automatic renewal setting by going to your Autodesk Account. This offer is subject to certain restrictions. See legal disclosures"
This deal is a massive savings over the normal price so I am really happy to have this option. I am not bothered by having to turn off the automatic renewal and it was good that they were upfront about it.
absolutely great deal. I love Blender and have been using it for years, but Maya/Max are industry standards, period. If you want to work in a big studio, more often than not you will need to know Maya or Max, depending on the industry. People don't seem to understand that many of these large companies will not be switching to Blender any time soon, not because Blender isn't capable, but because they have already invested time (years even decades) and money building custom tools and pipelines for Autodesk's software. Because of this if you want to work in feature animation, VFX or games, you should learn Maya/Max maybe even Houdini, and this is a fantastic deal for those that want to do some commercial work in this software. That being said if you are an indie 3d artist and have no intention of working in house at a studio then this is not for you, Blender is all you need and more. But for anyone that wants to work in house at a big studio... learn what the studios you want to work at use.
Blender 2.8 has arrived, 3D market has changed for ever.
autodesk are a corporation , if they are not milking users for every last drop of money then the investors come and say "hey you could get away with taking more money from users". If this fails we'd probably see further better "deals" as Blender gets its RTX upgrade and nodes upgrade down the line. On the other hand if you "invest" in autodesk , I suspect you won't see anymore limited time offers.
Use Blender and if you feel generous, donate 250 bucks to Blender Foundation or buy awesome addons. Btw you can use Softimage XSI theme in Blender. It feels like flipping middle finger to Autodesk.
A video explaining the ever decreasing objectively better features of Autodesks library over ... *caughs* "free alternatives" would be kickass!
I did noit know that I had better turn off the renew! I mean I have been paying for max full price for like 20 years so I was happy I could get it cheeper .. but after all this time I am also looking into blender.
Exactly there's plenty of gotchas
That note doesn't mean at all that the Indie subscription will turn into full price. Please, read it again!
I was trained on and used both Max and Maya. I've used blender before on and off again since 2000 and it was just an okay alternative. But this Blender 2.80 is so much better in my opinion than the paid options, and easy to use.
While I was looking over the program, my 10 year old wanted to take a stab at it, and with little guidance and 15 minutes, made some characters and started sculpting. She's never shown interest in it before.
I personal like Blender 2.80 and will use it exclusively.
Personally, im used to companies trying to do an automatic renewal. All free trials do it. But I am soooooooo god damn happy Autodesk finally are offering a reasonably priced software for free lancers. If they didnt i could see them becoming obsolete based on the amount of freelancers in the industry who cannot afford the regular INSANE price!
No Irish access for these indie products? Wtf?
Confused as they have offices in Dublin.
They have offices in most of the countries but they chose to make this official in only some of them
@@AKThem06 that is strange as only Dublin office are the headquarters of:
Europe, Middle East and Africa.
None of the UK offices are listed as a headquarter.
They have three headquarters:
1 in USA
1 in Ireland
1 in Singapore
Don't get it as, there is zero localisation needed for the product to be sold in Ireland.
4:50 "99% of the comments below will be USE BLENDER" ...and you were right ^^
I'm not professional at all but since I started with 3DS Max at a very young age (I was a bit of a pirate) because back then I could not learn blender for the life of it, it was confusing, clunky looking, and quite frankly I felt overwhelmed. But when I watched a guy 3D model in 3DS Max I knew I had to learn that, and I cought on in a few days.
I do not do anything so grand outside that makes Blender any Better than 3DS Max, but the main force for me to switch is the fact many people make cool models and character rigs for blender and getting them to work within 3DS max is not worth the hassle. Once I learn how to properly navigate Blender 2.8 I feel like I can get my butt back in gear, but right now there still a sense of fear and unfamiliarity. But, due to it being a free platform, there bound to be 2.8 specific tutorials that would ease me throw how to use everything.
There are hundreds of tutorials on CZcams. I learned everything I know about Blender off CZcams.
Autodesk feeling the pressure.
@gamesfromscratch It's not 3d Studios. It's 3d Studio. You've been getting that wrong for a while.
I like how you always flash the Blender page. XD
Use Blender with Houdiny.
Interesting, it seems you can’t do it by month. You have to pay the full price of one year. Here in the states that comes to $249.98...not bad for one year honestly, but how long will this last at this price point....will see.
Perhaps a single year, as he said it will supposedly auto-renew you for ~$2000 (the non-indie version) after your years up.
They're servicing / testing a new market. They have so much money from their other cad products they make, that they don't feel the competition of blender at all.
Let's be honest, Big game studios only really use Maya and max due to experience of high level artists/animators that use them.
And the tools, tech and workflows that they have in place would be wasted if they were to employ something like blender.
Having said all that.
If I were an 1 person indie/freelancer working on self contained assets or self published games, I would use blender 100%
From what I saw on AskNK's reporting on this, the indie license will renew as long as you still qualify for it at the end of the year ie you aren't now making more than 100k per year. If you aren't, you can keep using it at 250 a year or whatever the price shall be.
Also apparently, this is a pilot programme, so the first list of countries are not going to be the only countries getting this, they want us making noise and demanding for the indie tier in as many countries as possible to gauge out the demand. Its kind of stupid to think about but if I'm being charitable, it's possible there are some things they have to take care about before rolling out to other countries.
Thx for Info. Still using Blender thought.
the comments are confusing Maya is way better than blender. 30 dollars a month or 250 dollars a year is on par with adobe. I'm fine with that.
Thank you for making this video. I was wondering why they gave this program for so little. I'd like to see an update on this topic.
Granted, Blender 2.80 is still about one and a half generations behind Max and Maya (if one is pessimistic), but it is catching up quickly, and the current indie/retro scene has proven to game creators that graphics take second seat behind gameplay and story.
Of course, for movies, graphics are still important, but even there, we reached the limit of what is needed. And to my knowledge, the only reason why Blender is not showcasing levels of epic realism equal to the pay-per-use packages from Autodesk is because nobody as of yet bothered pouring that time and effort into tutorials or hobby projects. Seriously, we don't know if Blender 2.80 is already powerful enough to create visuals like in the fight scenes of Spider-Man Far from Home, because nobody tried....but I am pretty sure, with the right amount of effort, precision and a strong asset library, it is not far off. I don't see any reason why Blender can't become industry standard with the current product generation.
That depends on the department. It's miles ahead of Maya in modelling tools and customization abilities, stability, and UI/UX. It lacks some minor features like UDIM support which will come in 2.81. It's on par with Maya in terms of rigging, but it doesn't have out of the box tools for muscle simulation (which one would probably rarely use anyways). There's still space to grow but in some areas it's way ahead of many packages out there.
blender all the time now and forever
Sidefx Houdini had this Indie for years and years. But they too have a free dumbed down version for free, which gives the under the hood but not for production. I was hoping that Maya will also do the same, which they have, but there should also be a free version for learning purposes without having to be a full time student.
Really, this is kind of like the end scene where they confront the corporate pigs at the end of "The Stuff".
Still expensive. Stick to Blender and use $250 in something more useful like a new GPU, monitor, a Nintendo Switch.
I am 15 and i learned blender 3 years ago. Seems like i went with the right software
I'm 16 and I've been learning Blender for 4 years...
Trust me, 2.8 is too good to be true...
クリエイターの足元を見て悪どい商売する時代は終わる。ブレンダーの時代が来る!
Blender is free,
Low pc required
Free space low
Cross platforms
So many add-on
maya and 3dsmax are cross platform too... but i still prefeer blender
is blender able to work with very high poly models yet? in 2.79b it couldn't, did they improve it in 2.8?
@@igorgiuseppe1862 3DSMax only works on windows and Maya only on Windows and Mac, that's not cross platform
@@terner1234 depends how high poly but performance had Definitely improved a LOT
@@ItsXDaniC
maya is avaliable for linux ( Linux® Red Hat® Enterprise 7.3 WS e 7.5 WS, Linux® CentOS 7.3 e 7.5 ¹)
as for 3dsmax i never realized that it was not, thats strange '-'
Blender is not free. Though you don't have to pay for the software itself, the costs associated with training staff to use it, convert tools and plugins intended for Max/ Maya, and integrating the software into existing pipelines are all far more expensive to studios than paying a license fee to autodesk. Couple all that with the risk of not having license/ technician support if something goes wrong, and that becomes a deal breaker for studios adopting Blender whole hog. Unless that changes, and it might (ahem tangent Animation), Autodesk software will continue to be the industry standard. As a freelancer, it would be in your best interests to have experience in all three applications at minimum, and this deal makes that far more accessible.
I used Maya since in 2007 but I stopped 2014 because hard and slow. I dont have time :(
Is the full price renewal still applies in 2024? I don't see that anymore in their Indie License page, but I don't trust that.