How to Bake Lighting in Unity for VRChat Beginner Tutorial

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  • čas přidán 13. 09. 2024

Komentáře • 33

  • @DrPickleCheese
    @DrPickleCheese Před 3 lety +5

    Finally a baked lighting tutorial from the spook

  • @Jerry2121
    @Jerry2121 Před 3 lety +7

    I'm glad you are doing this tutorial. I've always admired your work with your worlds on how the lights are in the world along with the design of them. This tutorial shows me how you come at certain aspects of the world creation process not only for VRC worlds but in other projects. This is going to help me out when I'm creating my indoor scenes for an upcoming game ill be working on :)

    • @spookyghostboo
      @spookyghostboo  Před 3 lety +1

      Im glad you find it useful! I feel like finding some of the methods that helped me bake the way I do, isn't always so easily available to everyone. like it took a while for me to learn to scale things up in my lightmap uvs.

    • @Jerry2121
      @Jerry2121 Před 3 lety +1

      @@spookyghostboo I've noticed that as well. Even though I took a Game Design Course in high school for 2 years, we didn't have the time to really focus on every aspect that goes into making something with Unity. When I graduated and started to work on a few projects of my own, I was looking for ways to improve my lighting and the tutorials that I found weren't all that great to explain things and how to make them actually look good. I would also like to recommend that if you can make a video explaining how to compress the VR worlds/Unity Projects down without disturbing the overall quality of the world.

    • @spookyghostboo
      @spookyghostboo  Před 3 lety +1

      @@Jerry2121 its mainly compression. there are good tools like ones debugger, which will actually show where everything in the file size is coming from. So that way you'll know exactly where to go to compress things.

  • @Turret09
    @Turret09 Před rokem

    Thank you I've been returning to this video whenever I forget how to bake them. In other words I've returned here a lot for a couple years.

  • @Melzesz
    @Melzesz Před 3 lety +2

    Thank you for teaching! I have made vrc worlds, some objects have weird lightmaps. With this tutorial, Im able to fix them. Thank you again!

  • @typicalaimster
    @typicalaimster Před 3 lety +2

    Another great tutorial! There's a couple plugins that'll help with the Light Probes. One that I've been using is Simple Light Probe Placer. I was watching one of @WiFiPunk tutorials the other day on this very subject. Bakery is expensive, but also makes the whole scene look delicious!

    • @spookyghostboo
      @spookyghostboo  Před 3 lety +1

      bakery is expensive, but it is a good lightmapper. I actually don't get better results with bakery. I really like enlighten lightmapper. Ill use bakery if all my other lightmappers are having issues for some reason or I have emissive materials, cause bakery handles emissive materials much better imo

  • @UpliftedMax
    @UpliftedMax Před 3 lety

    when you said "this is fine" I felt that

  • @solar.mp3
    @solar.mp3 Před rokem

    you should say "hello everyone this is your daily dose of internet"

  • @koiwi4931
    @koiwi4931 Před 2 lety

    Thank you so much, fixed my issue

  • @micflynn1
    @micflynn1 Před 11 měsíci

    Hi! Is there any way you could do a up to date version of this, and show how to handle different rooms like in the Lighthouse? Also, how do you get dark rooms like in a theater and have bright outside like on the street in day time in front of a theater. Lol Thanks for your help.

    • @spookyghostboo
      @spookyghostboo  Před 11 měsíci

      yeah ive kind of been wanting to tbh. one day.

  • @plushiie_
    @plushiie_ Před 3 lety

    Thankiies!! *

  • @KrisFirebolt
    @KrisFirebolt Před 2 lety

    0:30 so I've been following this tutorial and a previous one you have made, and doing this Project Settings seem to revert back to default settings upon world testing, I tried looking for a fix online but I'm not having much luck. I know this video may almost be a year out of date though.

    • @spookyghostboo
      @spookyghostboo  Před 2 lety

      everything in this video shouldnt be out of date. I'm not sure what you mean by "revert back to default settings". Is your bake successful?

  • @mollysmoshingtankcrew9441

    So those light groups you put all over your scene. Those allow the avatars to receive light because after baking my lights when I go to test it out all my avatars are completely black would that fix this issue?

    • @spookyghostboo
      @spookyghostboo  Před 2 lety

      yeah. put probes in your scene and rebake

    • @mollysmoshingtankcrew9441
      @mollysmoshingtankcrew9441 Před 2 lety

      @@spookyghostboo hello! I figured it not long after I posted this comment. Thank you anyways :D my scene is looking good! I liked and sub'd

  • @koryaiine7393
    @koryaiine7393 Před 3 lety

    Great help. Spooky, any interest on covering occlusion? :o

    • @spookyghostboo
      @spookyghostboo  Před 3 lety

      not really. i don't really do anything with occlusion other than pressing the "bake" button. sometimes I need to adjust the settings, but thats rare honestly. I also have never messed with occlusion zones

    • @koryaiine7393
      @koryaiine7393 Před 3 lety

      @@spookyghostboo ah mkay gotcha. If it's as simple as that, guess I'll give that a go, too :p

    • @spookyghostboo
      @spookyghostboo  Před 3 lety +1

      @@koryaiine7393 yeah literally, open hte occlusion window and press bake. 8/10 times it should be fine

    • @koryaiine7393
      @koryaiine7393 Před 3 lety

      @@spookyghostboo sweet! Hopefully I won't encounter the 2/10 times :p

  • @xr_xharprazoraxtra5428

    Unity stucked at "Preparing bake", how to fix it ?

    • @spookyghostboo
      @spookyghostboo  Před 2 lety

      theres probably a mesh in the scene thats causing the problem. check the console to see if a mesh is being referenced anywhere. if it isn't you could switch to progressive lightmapper and try baking with that.

    • @xr_xharprazoraxtra5428
      @xr_xharprazoraxtra5428 Před 2 lety

      @@spookyghostboo so when you say 'progressive lightmapper", did you meant "Progressive CPU" ? That is What I was using all the time. And the console said nothing.

  • @BasTSLA
    @BasTSLA Před 3 lety

    Do you have Discord ?

  • @Anrex_Zekai
    @Anrex_Zekai Před rokem

    I've made a VRChat world in unity with a house & a outside area & I've made everything static & I've tried changing the lightmap scale with 3 different numbers 0.2, 1 & 5 & I've also tried to generate lightmap UVs for every fbx file in the world, no matter what, the inside the house & the interior & the outside of the house looks like small pixelated black dots & other places it looks like just very dark walls & areas + all the baked lights are gone or rather they're still there, but now everything is just very dark, all the lights are set to baked & under the lightning settings I've used enlighten, my lightmap size is set to 2048, my lightmap resolution is set to 5 texels per unit, indirect resolution is set to 2 & lightmap padding is set to 2 & mixed lights I've check the box Baked global illumination, lightmode is set to shadowmask, I've tried & tried i'm lost, please help me... 🥲