“Marble Madness (SMS/GG)” Full Soundtrack [Oscilloscope View]

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  • čas přidán 10. 07. 2024
  • Composed by Brad Fuller, Hal Canon, and Matt Furniss.
    Tracks:
    0:00 / Round 1 - Practice
    1:16 / Round 2 - Beginner
    2:19 / Round 3 - Medium
    3:47 / Round 4 - Aerial
    4:14 / Round 5 - Silly
    5:39 / Round 6 - Ultimate
    6:57 / Ending Theme Part I
    7:34 / Game Over
    7:38 / Ending Theme Part II
    Requested by BubExpress.
    You can view a list of all of the requests I have yet to get to here: docs.google.com/document/d/17...
    Oscilloscope visuals created with Maxim Zhao's SidWizPlus program.
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Komentáře • 36

  • @rverneck2099
    @rverneck2099 Před rokem +4

    "Round 2 - Beginner" is one of the beautifulest songs
    I ever heard in Master System sound hardware

  • @dava_arvarabi
    @dava_arvarabi Před 5 lety +6

    Master system square waves are literally squares

  • @madsceptictrooper6803
    @madsceptictrooper6803 Před 3 lety +3

    The bassline in some tracks isn't pulse or any other wave, it's periodic noise in special mode where it takes 3rd square wave channel's pitch information.
    That's why 3rd square wave isn't used in those tracks. Matt Furniss is the best known composer using this method with Master System and Game Gear.

    • @benjaminzuniga4911
      @benjaminzuniga4911 Před 2 lety +1

      The best, and the only one

    • @ssg-eggunner
      @ssg-eggunner Před měsícem

      The game gear would've been better if it used a cut down Toshiba T6W28 instead

  • @antihumor2231
    @antihumor2231 Před 5 lety +5

    For mobile:
    0:00 --> Round 1 - Practice
    1:16 --> Round 2 - Beginner
    2:19 --> Round 3 - Medium
    3:47 --> Round 4 - Aerial
    4:14 --> Round 5 - Silly
    5:39 --> Round 6 - Ultimate
    6:57 --> Ending Theme Part I
    7:34 --> Game Over
    7:38 --> Ending Theme Part II

  • @antihumor2231
    @antihumor2231 Před 5 lety +4

    For every in game music, there is 1 voice left over, probably for sound fx.

    • @MauveDash
      @MauveDash Před 5 lety +1

      Nah

    • @supakusuta
      @supakusuta Před 3 lety +3

      For SMS games that make the noise channel produce a bass sound, I'm pretty sure it's because when the TI SN76489 (the sound chip) is in that mode, the 3rd square wave channel is used to control the volume of the noise channel.

  • @skylinefever
    @skylinefever Před 5 lety +6

    I always found it interesting how square waves could sound different on an NES, Sega Master System, C64, and several other old pieces of technology.

    • @bored_person
      @bored_person Před 5 lety +5

      Those other systems could do pulse waves/not just square waves.

    • @skylinefever
      @skylinefever Před 5 lety

      @@bored_person Okay, thanks for the explanation.

    • @katie2940
      @katie2940 Před 5 lety

      @@bored_person The master system could do pulse waves as well- the bass in the second song in this video is produced using a very low-frequency pulse wave

    • @bored_person
      @bored_person Před 5 lety

      @@katie2940 That's a square wave.

    • @katie2940
      @katie2940 Před 5 lety +4

      @@bored_person And yet it's a completely different shape to the other ones. Looks like a 12.5% pulse wave to me mate

  • @ohhii2517
    @ohhii2517 Před 5 lety +6

    always enjoyed marble madness, very good music... only complaint, there were not many levels in the game :(

    • @retrogamer33
      @retrogamer33 Před 5 lety

      Have a go at Spindizzy. That game used to piss me off!

  • @supakusuta
    @supakusuta Před 3 lety +1

    Nice, one of the only few SMS games that makes the noise channel produce a bass sound.

    • @acrouzet
      @acrouzet  Před 3 lety

      Unfortunately, I’m not taking requests right now because my request list is full. Sorry for the inconvenience.
      Feel free to check the list periodically to know when requests have been reopened: docs.google.com/document/d/171d0S-n6zj7JjbNG_9pz1PfzZnNYbkfT3tz_ibpoA-g/

    • @supakusuta
      @supakusuta Před 3 lety +3

      @@acrouzet I wasn't asking for a request, I was just commenting on the Game's use of the noise channel.

    • @roilo8560
      @roilo8560 Před 3 lety +1

      Acrouzet broke

    • @supakusuta
      @supakusuta Před 3 lety

      @@roilo8560 Is it a bot comment?

    • @roilo8560
      @roilo8560 Před 3 lety

      @@supakusuta no, probably copy and pasted it by instinct lmao

  • @gabrield.8999
    @gabrield.8999 Před měsícem

    Aerial Round 4 music surprisingly enough isn't looped, so I tried using the emulator to see what really happens : after a few seconds of silence, the Intermediate Round 3 music starts playing again, exactly like at 2:36 !!

  • @theallknowingsause8940
    @theallknowingsause8940 Před 5 lety +3

    Ending Theme Part II sounds like Tim composed it

    • @RedTsarOldChannel-INACTIVE
      @RedTsarOldChannel-INACTIVE Před 3 lety

      Well,for us Master System fans,Matt Furniss is our Tim Follin!

    • @benjaminzuniga4911
      @benjaminzuniga4911 Před 2 lety

      @@RedTsarOldChannel-INACTIVE yep!! For the Mega Drive too!! Puggsy omg, I love that Red woods theme...

  • @turrican3839
    @turrican3839 Před 4 lety

    I really like the rendition of the final level

  • @finlinfrankie6921
    @finlinfrankie6921 Před 5 lety +3

    How about the greendog the beached surfer dude! soundtrack?

    • @acrouzet
      @acrouzet  Před 5 lety

      Your request is up! Sorry about the wait; hopefully you didn't forget about it. czcams.com/video/6uzTXTb-78c/video.html

  • @Breadward_MacGluten
    @Breadward_MacGluten Před 5 lety +2

    They are not squares, they are 🦀 rectangles 🦀

  • @LavaCreeperPeople
    @LavaCreeperPeople Před 9 měsíci +1

    The ending theme is decent but repetitive. Yeah.. I’m not a big fan of how the SMS sounds