“Marble Madness (SMS/GG)” Full Soundtrack [Oscilloscope View]
Vložit
- čas přidán 10. 07. 2024
- Composed by Brad Fuller, Hal Canon, and Matt Furniss.
Tracks:
0:00 / Round 1 - Practice
1:16 / Round 2 - Beginner
2:19 / Round 3 - Medium
3:47 / Round 4 - Aerial
4:14 / Round 5 - Silly
5:39 / Round 6 - Ultimate
6:57 / Ending Theme Part I
7:34 / Game Over
7:38 / Ending Theme Part II
Requested by BubExpress.
You can view a list of all of the requests I have yet to get to here: docs.google.com/document/d/17...
Oscilloscope visuals created with Maxim Zhao's SidWizPlus program. - Hudba
"Round 2 - Beginner" is one of the beautifulest songs
I ever heard in Master System sound hardware
Master system square waves are literally squares
The bassline in some tracks isn't pulse or any other wave, it's periodic noise in special mode where it takes 3rd square wave channel's pitch information.
That's why 3rd square wave isn't used in those tracks. Matt Furniss is the best known composer using this method with Master System and Game Gear.
The best, and the only one
The game gear would've been better if it used a cut down Toshiba T6W28 instead
For mobile:
0:00 --> Round 1 - Practice
1:16 --> Round 2 - Beginner
2:19 --> Round 3 - Medium
3:47 --> Round 4 - Aerial
4:14 --> Round 5 - Silly
5:39 --> Round 6 - Ultimate
6:57 --> Ending Theme Part I
7:34 --> Game Over
7:38 --> Ending Theme Part II
For every in game music, there is 1 voice left over, probably for sound fx.
Nah
For SMS games that make the noise channel produce a bass sound, I'm pretty sure it's because when the TI SN76489 (the sound chip) is in that mode, the 3rd square wave channel is used to control the volume of the noise channel.
I always found it interesting how square waves could sound different on an NES, Sega Master System, C64, and several other old pieces of technology.
Those other systems could do pulse waves/not just square waves.
@@bored_person Okay, thanks for the explanation.
@@bored_person The master system could do pulse waves as well- the bass in the second song in this video is produced using a very low-frequency pulse wave
@@katie2940 That's a square wave.
@@bored_person And yet it's a completely different shape to the other ones. Looks like a 12.5% pulse wave to me mate
always enjoyed marble madness, very good music... only complaint, there were not many levels in the game :(
Have a go at Spindizzy. That game used to piss me off!
Nice, one of the only few SMS games that makes the noise channel produce a bass sound.
Unfortunately, I’m not taking requests right now because my request list is full. Sorry for the inconvenience.
Feel free to check the list periodically to know when requests have been reopened: docs.google.com/document/d/171d0S-n6zj7JjbNG_9pz1PfzZnNYbkfT3tz_ibpoA-g/
@@acrouzet I wasn't asking for a request, I was just commenting on the Game's use of the noise channel.
Acrouzet broke
@@roilo8560 Is it a bot comment?
@@supakusuta no, probably copy and pasted it by instinct lmao
Aerial Round 4 music surprisingly enough isn't looped, so I tried using the emulator to see what really happens : after a few seconds of silence, the Intermediate Round 3 music starts playing again, exactly like at 2:36 !!
Ending Theme Part II sounds like Tim composed it
Well,for us Master System fans,Matt Furniss is our Tim Follin!
@@RedTsarOldChannel-INACTIVE yep!! For the Mega Drive too!! Puggsy omg, I love that Red woods theme...
I really like the rendition of the final level
How about the greendog the beached surfer dude! soundtrack?
Your request is up! Sorry about the wait; hopefully you didn't forget about it. czcams.com/video/6uzTXTb-78c/video.html
They are not squares, they are 🦀 rectangles 🦀
The ending theme is decent but repetitive. Yeah.. I’m not a big fan of how the SMS sounds