The Master Quest Cape Needs a HUGE Overhaul

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  • čas přidán 20. 07. 2024
  • Having been an owner of the Master Quest Cape for just under a year, I can safely say that the rewards associated with this cape are underwhelming considering the lengthy grind... This cape's perk needs a HUGE OVERHAUL!
    Join 'The Lorehound's Lounge' Discord Server: / discord
    For my two lengthiest requirement MQC videos:
    Part #1: • Master Quest Cape (MQC...
    Part #2: • Master Quest Cape (MQC...
    For the A-Z Guide Playlist: • A to Z Master Quest Ca...
    For the 'A' Requirements Playlist: • The 'A' Requirements -...
    For the 'B' Requirements Playlist: • The 'B' Requirements -...
    Quick Timecodes:
    The Master Quest Cape Needs a Huge Overhaul: (0:00)
    Problem #1 - The MQC Does Not Inherit Max Cape Perks: (0:21)
    Problem #2 - The MQC's Teleport Perk Isn't Very Useful: (1:36)
    Fixes and Improvements: (5:33)
    Subscribe?: (5:45)
    The Fix - Increase the Number of Teleports: (5:57)
    The Improvement - Give Lorehounds an Exciting Cape Perk: (7:14)
    The MQC Lacks a Reason to Grind For It...: (9:38)
    Outro - Share Your Thoughts!: (10:25)
    #RuneScape
    #MasterQuestCape
    #RS3
  • Hry

Komentáře • 50

  • @Kranon
    @Kranon Před 2 lety +2

    I wish someone with a reddit account (since mine is permanently suspended from the whole website atm and any alt i make is also suspended) made a post on r/runescape asking Jagex to separate the perks that can be stored in the Globetrotter's Backpack (the clues backpack) from the Max/Comp Cape perks.
    Think about it, that way we could have our PVM perks stored in the Max/Comp Cape and have a different set of perks for Clues, these being something like MQC + SLAYER + DUNGEONEERING perks. That would make the backpack so, so much better, and is not like gamebreaking or anything either, just an amazing QOL feature that would be incredibly useful.
    And i agree with the comments who say MQX should be a Comp requirement, it makes the most sense. Alongside 20-25K Runescore.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      Hey Cecil,
      What happened with your Reddit account? Why do they keep banning you? How frustrating!
      I like your idea here about separating perks which can be stored in the Globetrotter's Backpack.

  • @paomian4686
    @paomian4686 Před 2 lety +5

    I think comp should be a req for mqc.

    • @Kranon
      @Kranon Před 2 lety +2

      I think the other way around my asien friend, MQC should be a Comp Requirement.

    • @paomian4686
      @paomian4686 Před 2 lety +1

      @@Kranon Fair enough!

    • @Fridge_Fiend
      @Fridge_Fiend Před 2 lety +1

      @@Kranon maybe for Trim, not for comp

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      Hi all,
      Interesting discussion here! May I ask why you guys think the MQC should be a Comp requirement, or the other way around (Comp for MQC)?

    • @paomian4686
      @paomian4686 Před 2 lety +1

      @@TheRuneScapeLorehound imo, Completing lore is part of "completing" the game. And I feel comp cape is pretty common now and has been devalued over the years.

  • @Fridge_Fiend
    @Fridge_Fiend Před 2 lety +3

    I don't disagree with your fix but I thought what you were gonna say is items like the charos ring and other such items could always be active if you have the cape.
    Honestly I'd just be happy of they let us change comp particles to blue if we have the MQC or maybe add the symbol somewhere on the comp cape.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety +1

      That's a good suggestion! My suggestion is certainly not superior to anyone else's... I just thought of something that might work, but I can certainly see the appeal of having quest-related items always being active :D! Imagine the Drakan's Medallion/Big Book o' Piracy on the cape!

    • @beni1429
      @beni1429 Před 2 lety +1

      @@TheRuneScapeLorehound yeah this seems like the obvious thing for me. Kinda like a key ring on your tool belt but it’s just the MQC holding all the quest items similar to how, you don’t need a dramen staff after completing fairy tale questline and charos clue holder holds all the clues and caskets. Simply a tool belt but a quest belt; quest cape.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      I think this sounds great Beni :D

  • @aleckazamproductions8139
    @aleckazamproductions8139 Před 2 lety +3

    Agreed. I only have like six left and I've lost the drive

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      Hi Alec,
      Apologies for my delayed response, I’ve been away! Thank you for your input here. I’m not implying my perks are the best choice, but certainly a perk on the cape which is more useful would be nice 😊.

  • @marthpwner
    @marthpwner Před 2 lety +2

    I agree the MQC is lackluster. I plan to go for it along with a bunch of other broadcasts at once, so while I don't have it now I do plan to get it. Locking teleports to areas really hard to get to behind the cape wouldn't be a good idea, as someone that has done nearly 400 elite clues in the past 10 or so days, the Fremmenik Isles scan clue is an insta jacket teleport because of how long it takes to get there and do a full run. I'm sure some people use it as a compact teleporter for clue runs, so I wouldn't remove the current teleports, but add more and improve the quality of said ones.
    I personally think MQC should unlock a cosmetic override similar to the comp cape, so that you can use the cape without keepsaking it. That alone instantly solves the lack of perks on it, which I imagine would be hard to solve since it's technically a skill cape since it can't use max cape perks akin to other skill capes.
    Making it improve drop rate of hero items is a cop out in my opinion. It's bad enough when you get noob trap items like LotD that people buy way ahead of anything else and feel as if they're missing out by not using it. If MQC did this, people would get pissy because suddenly it'd be viewed as a mandatory item to get and use if you want hero items. Plus, I feel it'd ruin to appeal of MQC as instead of being an additional thing a select few go for, it's now something a lot of people go for and becomes more common.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety +1

      Thanks for your comment Shadow_burnt! I'm glad that we agree on putting more teleports on the MQC. I just feel for the number of hours it takes to achieve, 10 meh teleports is a little lacklustre.
      I like your comment about the cape unlocking a cosmetic override. This could potentially solve the max cape perk problem!
      I do understand that players would get annoyed if the MQC obtained a new perk which increased hero item drop rate, but I could use the same argument and say I'm annoyed that most high-level gp drops are locked behind high-tier bosses which I struggle to do. Do you see what I mean? I just feel that lorehounds don't have any way to earn money in the game and I think this is a real shame and a missed opportunity.
      I'm also intrigued that you are concerned by more people going for the Master Quest Cape. I ask this question genuinely: Why in your opinion do you think that less people should grind for the Master Quest Cape? Surely, the more people who go for the cape could result in more RuneScape players getting more invested in the lore. Please do let me know if you wish :).

    • @marthpwner
      @marthpwner Před 2 lety +1

      @@TheRuneScapeLorehound I understand your PvM point, I'm personally at the point where I'd say Seiryu is the hardest boss I fight, highest Glacor enrage I've done is mid 700s, and when I get back into PvM I do plan to learn things like Ambassador, HM Zuk, maybe HM Kerapac, etc. While it would be cool to see a way for lorehounds to have some good money making, I genuinely can't think of something suitable for them that doesn't instantly become a "must have" for playing, like the drop rates for hero items. Granted I can't think of something useful as a way to make money, but I personally just don't like the drop rate buff, maybe have MQC unlock a new item to drop or something? I really can't think of something off the top of my head.
      As for why I don't want more MQC grinders; I know lore isn't for everyone. Hell, in my clan of around 150 people there's only 1 other person that cares about the lore, and a few of them are Trimmed Comp. I have a friend in another clan, and he and his girlfriend have recently gotten MQC and genuinely neither one of them cares about the lore. When the Extinction buff dropped this week, a clan mate and friend completed multiple quests to get the rewards, and when he asked where you get the Ring of Vigour upgrade and I told him speak to Vicendithas, his response was just "who?".
      When I get into a game, I usually end up getting into the lore. It's happened with Destiny 1 and 2, the Dark Souls Trilogy and now RS3. I personally believe gatekeeping is needed in certain things, as removing it leads to things such as the Comp cape - where it's really easy to get in my opinion because they removed actually logical achievements tied to it like Reaper Crew. To me Comp and Trim Comp are just capes to show you've grinded a chore list. And while that could really be said of MQC as well, at least it's rarer than the former and if I see someone wearing it I usually trust they know what they're doing. I've genuinely met Comp wearers that require help in the most basic things, or can't do really easy challenges.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      Yeah I understand that. Maybe in RuneScape’s pubs there could be pub quiz mini games containing loads of lore questions? Perhaps there could be some unique rewards from this quiz which are extremely rare (items similar to dyes/OSH from clues)? Just a suggestion.
      Such a shame your clan mate didn’t know Vicendithas!
      I understand your last point about the Comp Cape. It’s interesting that you find those with the MQC are more knowledgeable about the game than those with Comp! I find that a little shocking !

  • @drakonra25
    @drakonra25 Před 2 lety +1

    I feel like it's only main use is for clues if you don't want to use fairy rings to get over to the Legend's guild digspot

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety +1

      Hi Drakonra,
      Thanks for your comment! Definitely agree with you here. It certainly has limited uses...

  • @MegaChickenfish
    @MegaChickenfish Před 2 lety +1

    Maybe allow the player to every month get one of those dice from May's Caravan? That'd be interesting. Whatever it is I don't think it should be pvm-critical as we had that issue with the completionist cape where people were getting it for the benefits begrudgingly instead of out of any love for the content.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      Oooh, nice idea regarding the dice! I really love the comments section on this video as you lorehounds have come up with some great improvement suggestions! Yes, that is a fair enough statement to make. I guess forcing players to complete lore tasks for PvM-critical gear wouldn't go down too well...

  • @ThanhTriet600
    @ThanhTriet600 Před 2 lety +1

    I never wear my Master Quest Cape or use it for anything but the teleports because it doesn't have the perks of the other capes. Which is a shame, because I love the colour-scheme.
    They could give the MQC the teleport functionality of the Dungeoneering cape and Slayer Cape along with the natural perks of the Archaeology cape since you need very high levels in all of those to be able to get it in the first place.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      Hi Thanh Tran,
      Thanks for your comment! I have keepsaked mine to wear cosmetically, but I very rarely wear it because of the lack of useful perks.
      I love your suggestion. I think if the MQC inherited the perks of Archaeology, and Dungeoneering, that would be a nice upgrade :).

  • @exantiuse497
    @exantiuse497 Před rokem

    A bit of a late comment but I just recently found this channel. Anyways, this is my take on the video:
    1. MQC not inheriting the max cape perks is intentional design and consistent with other capes of accomplishment. All capes that have a perk of their own (skill capes, the combination capes that store two perks, normal quest cape) only have their own perk and not the max cape's. There is no reason to make an exception for the MQC unless they were to remove its perk and make it cosmetic only similar to Comp capes
    2. I do agree that the teleports are lackluster, I wouldn't mind Jagex adding new ones
    3. You say that lorehounds are broke compared to skillers, PVMers and clue scrollers, but your suggestion is making the MQC buff the drop rate of hero items which are obtained via clue scrolls, PVM and skilling. Even if MQC increased the drop rate of e.g. Hazelmere's ring by ten fold (which is not happening, at best Jagex could add a 5 or 10% buff and even that's scretching it) you would still never see it unless you did a ton of PVM/skilling, or got OBSCENELY lucky
    4. You responded to another commenter that you'd like the cape to offer 10% damage resistence aginst all bosses. I don't know if you were sarcastic or serious but I'll respond to that anyways: there is a flat zero chance that a buff like that or any other powerful buff be added to the MQC. Jagex is categorically against locking powerful upgrades, especially PVM related, behind grindcapes like Comp or MQC. They actually nerfed Comp (which used to be the BIS PVM cape) to Max cape stats. They don't want to deal with the outrage that would result if they added a powerful perk to MQC that "forced" people to get it. (Speaking of Comp, Compers get the real raw deal here, no extra perk, literally no extra reward even though MQC is a Trim requirement now)

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před rokem

      Hey @exantiuse497,
      Thank you so much for your comment! Always happy to see comments at any time on my videos :).
      Before I get into my response, I have to say that this was my most controversial video ever released, completely unintentionally. I was personally frustrated with the cape myself and, so I wanted to see what others thought, but was surprised by the divide between viewers. Whilst people seem to agree that the MQC needs better bonuses (47 likes on the video vs. 4 dislikes), I certainly don't think I solved the issue with my suggestion.
      1. Completely understand this element of consistency, but honestly, I kinda think I would prefer the Max Cape perks than the current teleports we have... But, I do understand this would eliminate the MQC's teleports... Tricky!
      2. I'm glad we agree on this issue. Jagex have also made the same teleports available to those who have the quest cape since January 2023 and I am honestly not sure how to feel about this addition. Whilst going for capes shouldn't necessarily give you a massive advantage, I do find this move to be a little insulting to those who have 'travelled the long road', as it were, for the MQC.
      3. Absolutely! My suggestion is not what I would go with on reflection. In fact, in this comment section, others have come up with far better ways for lorehounds to make money through the cape which are miles better than my suggestion. MegaChickenfish below suggested a free monthly Magical Dice from May's Caravan which I thought was a neat idea. Not gp-related, but beni1429 suggested for the MQC to be a central hub for ALL quest items: teleports, cost reductions etc. (e.g. Ring of Charos permanently on, unlimited Big Book o' Piracy teleports etc.) which I thought was a fantastic idea and could even be my favourite!
      4. Ha! A bit of both, I suppose! My PvM skill isn't brilliant, so 10% damage reduction on bosses would be nice, but completely understand this wasn't realistic! When I created this video, a lot of what you mention in point #4 didn't exist in-game yet. Regarding Comp players, I also feel bad for them, but as I mentioned above, the MQC has also had its extra and unique perk given away to all Quest Cape holders, so I guess both Comp and MQC owners are in similar boats with this!
      Really appreciate the comment and discussion here. Please let me know what you think if you have time :)!
      ~TheRSLorehound

  • @jweezy15able
    @jweezy15able Před 2 lety +1

    IMO. all capes need a refresh to match our current game state. Make the construction cape give better xp in player owned dungeon or give more contract points for doing contracts, give the Runecrafting cape a perk to make more runes, etc.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      Hi Timothy,
      Thanks for your comment. I 100% agree with you that many capes need a refresh and the Master Quest Cape is not alone in this! I wonder if Jagex will implement some perk changes at some point?
      Love your suggestions for the Construction and Runecrafting capes!

  • @Dean-fi3dv
    @Dean-fi3dv Před 2 lety +1

    the master quest cape's teleports are very good for clues tbh

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před rokem

      That’s fair enough, I certainly understand its usefulness from a clue scroll perspective. For me, personally, I guess it would just be nice if the cape had more of a lore purpose within the game 😊.

  • @aciebel8313
    @aciebel8313 Před rokem

    I just got it to keepsake it and wear it as a cosmetic only at all times. Seeing many people who had obtained comp or even trimmed comp capes, but lacking the MQC, was my biggest motivation to grind it out. I love the lore and grinding achievements, but being part of that small group of people who have obtained the cape also keeps driving me to reobtain it each time new content comes out.

  • @Fridge_Fiend
    @Fridge_Fiend Před 2 lety +4

    The glacor caves is amazing for the boost at gwd1, specifically Nex. But yeah the fairy ring's equally as fast if on grace of the elves so meh.
    Also you can already use LOTD or a fortunate ring to teleport to Keldagrim so maybe do that instead of the GE minecart

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      Thanks for the glacor cave information!
      Ah, thanks for this. I stuck my LotD on the Archaeology relic, so I don't have a teleport to Keldagrim anymore. Maybe I should try and get my hands on a Fortunate Ring...

  • @plastictouch6796
    @plastictouch6796 Před rokem +1

    10% damage reduction from quest related bosses.

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před rokem

      Hi Plastic Touch,
      Is this a suggestion of an addition to the cape? Whilst it sounds good on paper, once you've done all quests, I don't believe it will help you much...
      However, 10% damage reduction on ALL bosses would be REALLY useful! :)

  • @Fridge_Fiend
    @Fridge_Fiend Před 2 lety +1

    It's such a weird cape

  • @deeezey_2239
    @deeezey_2239 Před 2 lety

    every video I see about rs3 lately is people moaning they want more, more more more because they feel they should have it " because why not "

    • @TheRuneScapeLorehound
      @TheRuneScapeLorehound  Před 2 lety

      Hi Deeezey_,
      Thanks for your comment. I'm sorry that every video you're seeing appears to be people moaning about aspects of RS3. It is very rare for me to create content like this, but as a MQC holder, I noticed a few issues and so felt like a video on the subject was appropriate. Being honest, most of my videos are guides or RS lore videos, so I don't delve into this area very much.
      When you say "because why not", I believe you are referencing the part where I say Max cape perks should be on the MQC. I say this because even basic capes like the obsidian cape/clan cloak have the Max cape perks carried over to them, yet the MQC (which is one of the three completionist capes and takes hundreds of hours to achieve) does not have the perks on the cape and I feel this is an inconsistency.