Elemental Myrmidons | D&D Monster Lore | The Dungeoncast Ep. 392
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- čas přidán 19. 05. 2024
- William and Brian are breaking down a set of creatures that are proficient as militant combatants with their raw elemental strength and destructive problem solving skills. The Elemental Myrmidons will have players thinking twice before engaging in combat against these specialized foes. Find out how you can get them on your side instead this week on The Dungeoncast!
This episode's Creator's Corner feature Writer David Simoes, author of the 5E campaign book Deicide and supplemental campaign book Tyranny of Dragons: Reloaded with all proceeds donated to Doctor's Without Borders.
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The Dungeoncast is a D&D podcast where co-hosts Will and Brian talk about everything Dungeons & Dragons. Everything is up for discussion from Gods and Demon Lords to being a dungeon master and even building characters while keeping the conversational atmosphere lighthearted and friendly. Tune in as they explore the Dragon's Hoard of topics available from #5E, 4E, and all other editions of the world's most popular #ttrpg! Thanks for watching! #dungeonsanddragons - Hry
Hey, I'm in this one! Thanks for interviewing me in the Creator's Corner. It was a pleasure to meet you guys, and I hope we can talk again one day.
If anyone has any questions about any of the books, feel free to reply here and I'll answer as best I can :)
These guys show up with improved statblocks in Baldur's Gate 3, which I have used to create equivalents to them in my own campaign. They all get a bonus action 60 foot teleport, for one thing. Beyond that they get unique tricks, like the fire myrmidon being able to use a burning hands-like effect and haste itself while the air myrmidon is able to create a vortex that silences spellcasters.
I started hard building my world 3 years ago and used your content as research to work on my gods and lore. You guys are awesome!
Water not feeling evil enough? Try our new water myrmidon shampoo, now with added Ol-Hydration!
At my old table, we coined the term "Terminators made of Lightning" as a description for their implaccability and inability to be swayed.
Personally, I wish they would include other types of body shapes. Like, use animal barding for the armour so you can have a water dog, an air horse or an earth dinosaur.
That would be so cool. In an elemental-themed campaign I could see the air myrmidon horse as an option for Find Greater Steed.
@@carsonm7292I’ve always thought an Air Elemental as a steed would be incredible. A perfect example would be Tempest from the Heroes of Olympus series.
I've been waiting since this went up on spotify to post this!
My thoughts:
-There's nothing special about the armor they're fused with/sealed inside of. So you could make a similar creature with different armor/clothing or even fuse them with a different kind of item all together.
-The size of the armor, not the elemental, is what determines the size of the creature. So you could use normal elementals as giant brutes or small spies.
-Random idea for a plot involving people trying to capture one of the big big elementals to jam inside an altered armor or item.
-Nothing stopping you from making elemental voltron, with each element being represented as a section of the living armor.
39:15 interesting catch, the weapon damage of the Mytmadons was updated in Monsters of the Multiverse to force damage. Supporting the idea that magical BPS is going away when 5r comes out
EIGHT more episodes till 400! Thanks for adding another yet another great monster to the collection.
Love the podcast you guys! This episode is inspiring me to want to print some myrmidon miniatures and paint them up!
Omg! I'm so happy my comment got read, ty 😊
I think I was a little too negative with that comment. I think the Arch-Elementals have their place in the cosmology of DnD big names, and for what they are, they serve well.
But I still think if I was gonna run them, I'd put a lot of thought and effort into giving them more personality while keeping their "I'm the villain and I know it" characters
Wazzup Brian and Will! Great episode as always! Myrmidons are great examples of flavorful monsters with fairly basic actions, so I'd probably use the BG3 stat blocks for inspiration in game
The Thing lives on Yancy Street. "Yan-ci" bin.
Thanks for the shout out!
12:02 "They having an innate desire to wage war , though not necessarily a desire for winning."
Time for some Slacker lore. The IRL slacker named Jack does MMA and kickboxing and it's kind of like that with me. I really like fighting but I don't really obsess over winning or losing. I just want to throw hands.
People have a hard time understanding that They think "oh so you just want to lose"
No! I just want to throw hands. Obsessing about winning or losing just distracts from the throwing of hands and knees and feet and the very aggressive hugging.
I've never heard of these monsters before, and I think they're my favorite elementals so far. Having the elemental fill out a suit of armor seems simple, but there's so many different ways to play with the concept, these seem like a lot of fun
The "force damage" thing is not a typo. That's the updated version that came from Monsters of the Multiverse. You are correct that it is to compensate for resistances, they did that to a lot of creature stat blocks instead of adding the "Magical Weapons" passive feature to them. It does seem lazy, but that particular revision was to make monsters easier to run, less to read = less to remember. There's no narrative justification, it's purely a design choice. 🤷
A hand made of fire with its fingers together like a mitten looks like a flaming sword. That's why.
Tbh this seems like a situation where there could be a weird and interesting arrangement if a warforged caster was dealing with summoned myrmidons. Does the warforged try to deal with them on more equal terms or is the presence of a soul treated as a massive status difference? Uncomfortable like Goofy and Pluto both being dogs where one's in clothes/talking/treated as a peer while the other runs around naked with a collar at all times licking people?
🤔
58:10 I knew it, out of you two Will is the one that gives a 🦆!!😂
The difference in Damage types in the statblock comes from wizards re-releasing the statblock in monster of the multiverse. Those ones use force damage. The OG statblock in ...volo's? I think? Is legacy content.
This is correct. MotM changed damage type to force. I belive this was always the intent as part of WotC following the lore of the Forgotten Realms. Ed Greenwood said in an interview a while back that Volo would often sell misinformation or half truths to adventurers in an effort to make some quick coin. He was charismatic enough to wiggle his way out of things by saying stuff like "O, you must have encountered a different variety than the ones I studied, the multiverse is truly an amazing thing." Or some other nonsense like that. Mordenkainen, on the other hand, is more direct and very fact driven.
These guys are cooler than I thought they were. I just used them as a different elemental to fight without looking into the lore. Zariel needs to get in on this; these guys would be great mercenaries to use for the blood war. Much better than yugoloths that can be bought out by the enemy mid-battle.
I think impact damage beyond mere bludgeoning could be thunder, just specifying that it’s concussive damage.
It seems like since the next edition (calling it 5r, for 5e Revised) is getting rid of magical BPS and will be using Force damage instead to represent magical damage from creatures and magic weapons (hence why almost nothing will resist Force damage).
I could still see an argument for Force, but then they would have to make what we currently call Force Damage into untyped Magic Damage.
Personally I agree with the Green Dragon comment of keeping the damage types as they are, but specify some damage as Magical Fire or Magical Force with a little (M) symbol maybe
I think their hands are mainly mitten shaped as a default, and only form fingers when needed.
Mermidon I knew I heard that word somewhere else those are the name of Achilles soldiers.
Yep. Myrmidons were originally Achilles elite units from his ships.
58:00
Oh I also hate birds ,but only the ones that fly loudly.
Maybe not hate, but the sound causes me to make a charisma contest against myself where, on failure, I'd attempt an attack roll targeting the bird for entering my reach,The sentinle feat i picked up on my decade of security background.
Bats have flown around me without causing this charisma contest so I'm sure it's the noise & being by my face thing. 🤷♂️
Them flaws tho
love conjuration and thus i love elementals. Good show
I can't get extra episodes I already need to catch up on so much
Its probably to prepare for One DnD. It looks like theyre just having damage types instead of magical and non magical. To avoid retroactively updating everything a lot of the more recent books replace magic with a different type such as astral self monk or giant barbarian
Monsters of the Multiverse STUPIDLY changed a lot of magical bludgeoning, piercing, and slashing damage to force damage and its legacy content now to just have the “magic weapons” trait.
MotM therefore removed the main feature from barbarians (making bear totem barbarian more of the best mechanical choice) for most high level content
Do shoal revers have bottom jaws?
Came for the lore. Stayed for the comment section buffoonery
Ohhh TAN c bin☀
I didn't know D&D was still being hit by religious groups?
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