Obersoldaten VS Everyone - CoH2 Guide

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  • čas přidán 3. 07. 2024
  • An in-depth comparison of Vet 5 OKW Obersoldaten VS all allied long-range infantry specialists
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Komentáře • 161

  • @GonkOrange
    @GonkOrange  Před rokem +6

    🧡HELP THE CHANNEL!🧡
    Use my code: GONK111 (all uppercase!) at checkout when pre-ordering CoH3 to help me and my channel!
    www.companyofheroes.com/en

  • @kampfer91
    @kampfer91 Před rokem +153

    Whatever you do , don't let the ober pick up another LMG.....

    • @El_Tanque_
      @El_Tanque_ Před rokem +4

      why?

    • @notrequired602
      @notrequired602 Před rokem +47

      @@El_Tanque_ they will delete almost any infantry squad in most circumstances; and as the video states, the mg34 makes up for the squad's bulk of the DPS, and if you double that with another lmg......

    • @El_Tanque_
      @El_Tanque_ Před rokem +10

      @@notrequired602 oh, I thought it was for something negative actually

    • @mitzuriki
      @mitzuriki Před rokem +18

      **DONT LET THEM HAVE 2 BARS,SPEAKING FROM EXPERIENCE HERE**

    • @Dejsun
      @Dejsun Před rokem +2

      Yeah
      Sacrifice a ober squad and pick up their mg back lol

  • @NguyenHoang-mo7hs
    @NguyenHoang-mo7hs Před rokem +48

    I am surprised the Commandos did so well at max range considering their Stens are useless there. Those Brens are scary in their hands.

    • @GonkOrange
      @GonkOrange  Před rokem +20

      Yeah they have almost 2x the DPS of tommy brens.

    • @amaratc
      @amaratc Před rokem +10

      Nothing to be surprised at, LMG units get their firepower from unit that is holding the MG. Same way Grens are viable, 3 models are there mostly soaking damage while fourth one is dealing damage. And I think commandos get some bonus with Brens as well.

    • @Freestyler913
      @Freestyler913 Před rokem +1

      @@GonkOrange even vet 3 Tommy? I think they have faster reload

    • @Freestyler913
      @Freestyler913 Před rokem

      @@GonkOrange even vet 3 Tommy? I think they have faster reload

  • @haaansolo8568
    @haaansolo8568 Před rokem

    Another fantastic video, thank you!!

  • @user-pj9lx5uj1q
    @user-pj9lx5uj1q Před rokem +37

    As I know obers have the second smallest target size among axis units the first one is JLI ( jagers light infantry ) with veterancy bonuses JLI have 0.46 when obers have 0.50

    • @GonkOrange
      @GonkOrange  Před rokem +7

      EDITE (again): JLI had their vet 5 RA bonus removed, so their max vet RA is "only" .57. Obers are the best at .50
      yeah you're right! JLI are just crazy good...
      EDIT: Just checked Serealia, says JLI are .57 at vet 3 and .46 at vet 5
      But according to the veterancy guide at CoH2.org they don't get any received accuracy bonuses at vet 4+5>
      Therefore, somebody is wrong :D I don't know who though. A brief survey of the patchnotes didn't give me any more info.

    • @armano4125
      @armano4125 Před rokem +3

      They are not only among axis infantry.
      1rst are JLI, 2nd Obers, 3rd rangers

    • @GonkOrange
      @GonkOrange  Před rokem +2

      @@armano4125 Rangers are .52 at vet 3 (according to serealia)

    • @GonkOrange
      @GonkOrange  Před rokem +2

      Just checked, the vet 5 RA bonus was removed from JLI. So they only have .57 Received Accuracy. Obers, that means, have the best at .50

    • @user-pj9lx5uj1q
      @user-pj9lx5uj1q Před rokem +1

      @@GonkOrange I'm talking about vet2 bonus on JLI

  • @jetinho
    @jetinho Před rokem +9

    The thing is, once allies get explosives, you're most likely getting wiped. Katys, Calliopes, Scotts - anything that makes boom really does the job on obers thanks to the stupid special weakness to explosive damage.

    • @123456kiste
      @123456kiste Před rokem +1

      Well in the end you need a counter to make them a hard time

  • @olandewgamers9573
    @olandewgamers9573 Před 8 měsíci

    Absolutely love guides like these. Very helpful and fun to watch. You could revamp some of these guides and create a master Coh2 playlist with tons of guide videos for each faction 😁😁

  • @tiochocmanbananaespinoza7278

    THANK YOU, YOU BEAUTIFUL, BEAUTIFUL MAN

  • @lssam257
    @lssam257 Před rokem +7

    I did something recently that I have never seen elsewhere : pick an lmg and then upgrade with Stg44+. Sorry but it's too shocking to explain how the 1v2 3 stars penals turned out

  • @sinasemnanipour119
    @sinasemnanipour119 Před rokem

    Keep going

  • @DustyPazner
    @DustyPazner Před rokem +11

    Obers are a non doctrine premium, they aren't meant to stomp on doctrine premiums unless you out micro your opponent. They're for making conscripts/riflemen/sections literally insignificant.

  • @kony1998
    @kony1998 Před rokem

    Thanks for the tips now I'm about to make people rage 😈

  • @nicolasc3183
    @nicolasc3183 Před rokem +1

    Also consider Penals who picked up lmgs, they are good too. Win at least 50% when they got a mg42

  • @rayjin7448
    @rayjin7448 Před rokem +4

    Imagine obersoldaten upgraded with 2 infrared stg44s then picks up 1 lmg.. 😈

  • @HiroTeaShi
    @HiroTeaShi Před rokem +8

    Obers are great for a non-doctrinal unit. But I tend to lose them so easily to any aoe effects, be it tank shots, off maps, rocket arty, or mortar fire.
    If allies had gren rifle nades, I don't think my Obers would ever stand a chance of gaining vet, lol.

    • @amaratc
      @amaratc Před rokem +1

      I have feeling that they have some hidden explosions penalty. Both Grens and PGrens are much more survivable than these guys. I mean for Grens its obvious, but I also have much easier time preserving PGrens than Obers for some reason, both LMG and StG version.

  • @sherlocksinha2435
    @sherlocksinha2435 Před rokem +7

    What about obers that pick up a dropped LMG? Or obers vs double LMG grens?

    • @GonkOrange
      @GonkOrange  Před rokem +6

      I mean that's a niche case and not really worth spending the time testing

  • @francssquare8295
    @francssquare8295 Před rokem +2

    Would be interesting to see how things changes if you manage to pick another weapon, bren, a dp, bar or whatever

    • @henryhamilton4087
      @henryhamilton4087 Před rokem +2

      MG34 is basically the best LMG for infantry in game, it has the best DPS out of any infantry LMG upgrade...so there's no reason for them to pick up anything else before they upgrade MG34
      If you pick up another gun obviously the Ober will be even better since they can get another gun off the ground.

    • @francssquare8295
      @francssquare8295 Před rokem +1

      @@henryhamilton4087 I meant if you picked another gun aside of the mg. Would like to see how much the numbres grow...

    • @GonkOrange
      @GonkOrange  Před rokem +6

      If the obers picked up another mg they would win all of these engagements 100% of the time. There's no reason to even test it

    • @nikitarus3724
      @nikitarus3724 Před rokem +2

      Fun fact, airborn guards have 3 weapon slots, and if they pick up 3 mgs that NOT dp, they have big chance to win obers

    • @BaskinTimi
      @BaskinTimi Před rokem

      @@GonkOrange that is nearly impossible.

  • @stephencoulter3613
    @stephencoulter3613 Před rokem +7

    What makes them OP is the OKW get them natively. No other faction gets that outside a doctrine ability and they also get the king tiger natively qnd they get vet 5. Only weakness they have is no snares so if you blob them you get just drive over them with tanks unless they have spammed raketenwerfer that never misses and always pens.

    • @MBKill3rCat
      @MBKill3rCat Před rokem +7

      They really aren't OP. Gonk was comparing vet5 Obers with vet3 units, but it takes a lot more to get the Obers there and in most games they'll never get there. Also, they arrive pretty late in the game, usually around the time that plenty of very strong anti-infantry stuff is making its debut.
      Also, the Raketenwerfer absolutely does not 'always pen'; I have seen it bounce off an IS-2 twice in a row.
      If you really think these units are OP you should try doing a few games as OKW. See how easy your game is...

    • @justmonika2345
      @justmonika2345 Před rokem +1

      Like Kill3rCat said before me, they aren't that "unbeatable", they're just specialists that excel at one thing. They are kinda mindless to use and quite strong if allowed to vet up. However, they come at a late tech timing allowing your infantry as an Allied player to get a veterancy edge over them so even if you don't have vehicles or artillery, you can still tame them or at least match them.

    • @XIGuyIX
      @XIGuyIX Před rokem +1

      @@MBKill3rCat Schwerer is usually up between 11 - 13 mins. Giving access to Obers. That's not awkward or late timing for team games.

    • @MBKill3rCat
      @MBKill3rCat Před rokem +1

      @@XIGuyIX I would disagree. Sure, you get access to Obers then, but it's going to take you a few more minutes to get 2-3 squads out, and then you need to upgrade them with MG 34s, and even then, you've got a veterancy edge over them. If you don't have a Katy by 15 mins, I'd be shocked.

    • @XIGuyIX
      @XIGuyIX Před rokem

      @@MBKill3rCat Standard build order for Soviets wont generally have a katy by that timing. By 13-15 mins most soviets have a t-34. Majority of Axis players will have a p4 out by then, katy is too risky.

  • @mr.pilchard4548
    @mr.pilchard4548 Před rokem +8

    2:25 how do you activate invencible cover?
    in normal game and whit no invencible cover, obers vs guards infantry got 0 wins of 12 fights
    great video, as always

    • @GonkOrange
      @GonkOrange  Před rokem +4

      Coh2 cheat mod II
      So the thing is on the map most of the green cover won't be destroyed by PTRS. But sandbags are easily destroyed by them.

    • @mr.pilchard4548
      @mr.pilchard4548 Před rokem

      @@GonkOrange ye, i have the mod, but don't know where that option its xD
      wheird a 0 vet command panther it's faster than a vet 5 command panther
      or i managed to fk up in some very weird way

    • @GonkOrange
      @GonkOrange  Před rokem +5

      @@mr.pilchard4548 selected unit -> health -> invulnerability -> enabled
      Or something like that iirc

    • @mr.pilchard4548
      @mr.pilchard4548 Před rokem

      @@GonkOrange thanx :D

  • @agnelodearaujo7413
    @agnelodearaujo7413 Před 6 měsíci

    Where did you get the veterancy stat sheet at 1:35 ?

  • @henryhamilton4087
    @henryhamilton4087 Před rokem

    C O M B A T U N I T R E A D Y !

  • @poingpoing11
    @poingpoing11 Před rokem +7

    I tested them a moving into eachother, no cover.
    Every squad here (not pathfinders) performed at around the same strength.
    Simply losing to Obers on average being at 1 full model health remaining.
    Guards rifle performed far worse even with me controlling the guards and activating firing positions immediately.
    So the performance of guards is really amplified in cover to cover fights.
    Also when A-moving squads into eachother the Obers have extremely powerful focus fire and will often drop models on the first burst.
    Overall it seems the test in the video was favorable to allied units.

    • @justmonika2345
      @justmonika2345 Před rokem

      Yeah Obers are one of the best a-moving turn off your brain squads in the game, no doubt. Probably why OKW is seen as the "noob friendly" faction.

  • @BruceLee-tm3cg
    @BruceLee-tm3cg Před rokem

    Raid sections with upgrade, 7 men Conscripts, SVT conscripts, Penals at medium range, grenadiers with LMG for comparison, rifleman with 2 bars or m1919, etc...

    • @phoenixdelta346
      @phoenixdelta346 Před rokem

      Nah, oberschweines will kill all of them

    • @GonkOrange
      @GonkOrange  Před rokem

      Raid sections with Vickers k are close range unit, no point in testing them here.
      All the other units will lose to vetted obers at long range 100%.

    • @BruceLee-tm3cg
      @BruceLee-tm3cg Před rokem

      @@GonkOrange lose by how much, clearly we are interested to see

    • @BruceLee-tm3cg
      @BruceLee-tm3cg Před rokem

      @@GonkOrange raid section close range unit, vicker K is LMG

    • @GonkOrange
      @GonkOrange  Před rokem

      @@BruceLee-tm3cg the Vickers k has similar stats to the BAR.

  • @Atlas-hu9wk
    @Atlas-hu9wk Před rokem +2

    Does that include the 3% + accuracy perk added?

    • @GonkOrange
      @GonkOrange  Před rokem

      You mean intel bulletin? No, I did all the tests with no bulletins.

  • @Trustfact0r
    @Trustfact0r Před rokem

    Does the Jaeger light infantry beat ober?

  • @gabrielesposti
    @gabrielesposti Před rokem

    try stg44 in mid range heavy cover

  • @PandaWarriorTT
    @PandaWarriorTT Před rokem +7

    You really loaded up the pathfinders with a near-impossible weapon set for them to lose?
    This is pathfinder shaming!

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 Před rokem

      Well, USF lacks long range specialists so I think he just put the PF there for more options

    • @beauonpc
      @beauonpc Před rokem +1

      The only problem of course is the PF will be vet 3 by the time the obers hit the field. They’ll be bleeding like crazy for 5-8 mins before that vet 2 bonus kicks in.

  • @wearenumberone1111
    @wearenumberone1111 Před rokem

    dude if theres obers just get shock troops

  • @bartoszwycisk3303
    @bartoszwycisk3303 Před rokem +15

    But of course, people still will be complaining "axis OP ". Imagine those matchups without cover or in closer range or without veterancy. Sorry, german elite infantry has only 4 models while allied have 6 sometimes 5. No wonder that even in best conditions obers have 50/50 chance. Their only merit is they dont need doctrine to be deployed.

    • @xujok
      @xujok Před rokem +13

      Lol Axis is OP and way easier to play

    • @lexethonor294
      @lexethonor294 Před rokem +3

      @@xujok lol, A-move allies always complain

    • @DustyPazner
      @DustyPazner Před rokem +5

      The obers are still crazy good, 50/50 win rate vs a unit that takes much more munitions and (depending on which unit) much more micro to put in a "winning spot" plus the fact that they are just part of your tech tree and have no build limits (airlanding officer, usf officers).

    • @DustyPazner
      @DustyPazner Před rokem +2

      Axis still op tho

    • @mr.pilchard4548
      @mr.pilchard4548 Před rokem +4

      ​@@DustyPazner i'll never understand how you guys manage to fk up whit allied forces.
      they only way i can loose is when i got 2v1 from the begguining or when allied players cry and abandon at minute 3 cuz "they loose the position" (or manage to loose 2v1 whit 4 tanks vs 0 armor)

  • @GhenTuongHB
    @GhenTuongHB Před rokem

    Can you make a video comparing mg34 and assault package?

    • @GonkOrange
      @GonkOrange  Před rokem +1

      czcams.com/video/zIO8Ythkruc/video.html
      Check out this video from my bro Syriss. It's in german so you'll need to turn on subs, but he covers both upgrades in detail.

    • @GhenTuongHB
      @GhenTuongHB Před rokem

      @@GonkOrange Thanks.

  • @NathanielKrige
    @NathanielKrige Před rokem +23

    Honestly, "obers op" mindset is an indication of newer players. Been there myself. There were plenty of times I got stomped by okw blobs with obers leading the way. But as time goes on, I realize, how niche obers are. They have limited utility, come at awkward timing: mediums roll around, indirect fire rain from sky, doube/triple mgs camp the flanks etc. So, the answer is, as usual, git gud

    • @GonkOrange
      @GonkOrange  Před rokem +15

      I almost never build obers as OKW, personally.
      Most games I have JLI or Panzerfusiliers, which function as kind of "semi-elite" infantry and I don't want to pop cap myself by building a squad of obers on top of that.
      I only build Obers if I lose a squad of volks and don't want to go through the experience of a non-vetted Volks getting stomped on by vetted allied infantry.

    • @armano4125
      @armano4125 Před rokem +3

      They have an overloaded kit, they dont lack utility. They just cant fight tanks

    • @NathanielKrige
      @NathanielKrige Před rokem +2

      @@armano4125 they do. Usually the "utility" you want are snares (huge deal), low reinforce cost to recrew team weapons, survivability (to cap VPs under fire and generally stay on the field) and useful roster of abilities (like button, mines, camo etc)
      Obers are really good at killing things and ok at field presence (tough, but low model count). But late game a lot of things are really good at killing infantry, and you usually want something more from your infantry, then just firepower.

    • @OriGummie
      @OriGummie Před rokem +2

      They are nice to push flanks and side VPs due to their abilities. If there’s an mg holding a VP just smoke the line of sight. Throw them with conventional infantry and they’ll rip and tear as well. I love how they wipe AT crews. But yeah, one bad roll of the dice and they are wiped. They are good and in some cases maybe too good, but putting all eggs in one basket is no bueno

    • @EstellammaSS
      @EstellammaSS Před rokem

      I agree for the most part, however it has to be noted they perform significantly more abusive in team games as OKW player can afford to build 2~3 without much consequence. And blobbing them together + vision tools basically forces any infantry into instant retreat opening up a flank for attack.
      Also the test is a bit skewed since the Obers are known for sniping off models within 1~2 burst, which is harder in green cover fights allowing the Obers to take more damage than they normally would. The Obers would perform a lot better in yellow cover which is also the most common enviroment

  • @hitler69
    @hitler69 Před rokem +2

    can you try having obers and paras shooting at conscript to see which of them would kill conscript faster?
    i feel like obers are much much better at wiping than paras

    • @GonkOrange
      @GonkOrange  Před rokem +7

      You can try any matchup you want, just download cheat mods 2 from the steam workshop and play around with it

  • @stardust5584
    @stardust5584 Před rokem

    So what is the best cost efficiency infantry unit? Ober or guard rifle?

    • @GonkOrange
      @GonkOrange  Před rokem +3

      I'd definitely say guard rifle. Considering they they come on the field earlier, have both anti infantry and anti vehicle abilities, and their reinforce price can be kept down my merging, while also allowing them to stay on the field longer.
      Arguably the best elite unit in the game, in terms of power, flexibility, and price.

    • @lazaroskordas4397
      @lazaroskordas4397 Před rokem

      @@GonkOrange and they in the soviets' best commanders lol

  • @adamkasztankiewicz8835

    Is STG upgrade any good on obers?

    • @minhducnguyen9276
      @minhducnguyen9276 Před rokem

      You don't risk losing the LMG to the enemies if the squad die, you can detect snipers and other camouflaged units (not an important bonus) and the squad now ignore cover which is a very powerful ability. But because they are now specialized for mid to close range combat if you give them STGs, if you want to make multiple Ober squads you only make 1- 2 with STG, the rest still equipped with LMG. Assuming you can even afford to have that many Ober squads.

  • @vincechang7248
    @vincechang7248 Před 9 měsíci

    does that mean that vet 3 obers vs vet 5 obers would draw ?

  • @litsuwu7988
    @litsuwu7988 Před rokem

    Is there any use of the stg upgrade when you have the mg34

    • @GonkOrange
      @GonkOrange  Před rokem

      You can't upgrade with stgs if youve already upgraded with the mg34
      In general tho I prefer the mg34 if I have the choice.

    • @beauonpc
      @beauonpc Před rokem

      They come with a greater detection range, which is great vs commandos and pathfinders. They also shred obers even with the lmg34 at long range when behind cover. This is because they negate a portion of the cover bonus.

  • @messageinthebottle1673
    @messageinthebottle1673 Před rokem +5

    Not gonna lie I do like the obersoldaten,
    However! In terms of being my most favorite ❤ axis infranty I honestly still love my panzergrenadiers because of thier intended design. What I'm trying to say is that I notice that obersoldaten are axis default elite infranty that meant for defensive playstyle (thier default weapons and upgrades is bolt 🔩 action rifle and a lmg) while my favorite unit panzergrenadiers are meant to be elite infranty that are aggressive and breakthrough enemy defensive which is what panzergrenadiers are meant for! Their equip with assualt rifle (every model) bundle granade and when veterancy they gain the combine arm ability which enhanced their speed and survivability when close to friendly vehicles which is perfect for attacking the enemy!
    Please do a video on panzergrenadiers 😁

  • @rhyenan
    @rhyenan Před rokem +1

    what about obers with infrared stg44 ?

    • @armano4125
      @armano4125 Před rokem

      Really good, best used against players who abuse cover

    • @Mikelp79
      @Mikelp79 Před rokem +2

      @@armano4125 imagine using cover, wow such abuse.

    • @poingpoing11
      @poingpoing11 Před rokem

      MG34 Always superior unless vs camo units, even in heavy cover.
      Did not test at very short range as those fights usually end with a grenade exchange and retreat.

  • @Raven5431
    @Raven5431 Před rokem

    Usf player here. Pray for me lol. Just can't deal with mgs anymore. Pathfinder only thing that helps early on and still iI feel like over half the game I'm playing dodge the mgs and lmg. M20 comes to late to spot and enemy light vehicles are pushing you around by then while your 50cals get melted and reketens just retreat while you lose vehicles in a single volly lol. Idk why they ever nerfed captain, lieutenant and m20 zooka. Smoke is meh it works on occasion if not dealing with multiple mg coverage. It still kills me that the fighting position is damaged to small arms fire includeing mgs so no way to hold a spot for long enough yet if i get behinde an enemy position i need to have zookas. If usf had better vision it wouldn't be so bad but dam. Imagine just giveing engineers some vision..common both UK and soviets get multiple vision options includeing snipers and flare. Then we all know about non doctrin artillery, elite units and tiger...common.
    Guess I should just be happy my rifleman can use rifle grenades now without needing veterancy after constantly getting fully wiped by artillery fire and grenades to allow openings for panther pushes.
    Surprised paratroopers did so bad for needing to spend 120 munitions... bad enough the single m1919 is more expensive and still less effective.

  • @Edo_Ginting
    @Edo_Ginting Před rokem +1

    They Excel at being replacements for dead volks

  • @Ellie-qv4pu
    @Ellie-qv4pu Před rokem

    How this dudes cost 9 pop cap but rangers has 10?

    • @amaratc
      @amaratc Před rokem +1

      Because rangers lead the way.

  • @infegfx
    @infegfx Před rokem

    There are much more other actions are effect this game. there are huge bug like Usa and British inf. lmg rifles are hit much more accurate for on retreat enemies and it makes you lose all units so easy but if you are OKW you can not wipe any retreat units so easy. If want to know true test statistics, do not position as same directions. Units are targeting to enemy as first close model. Infantry units have different position on lineup. For example; when volks are 5: (2 front) + (3 back) while riflemans 5: (3 front) + (2 back). It means voks have 1/3 ratio targeting same model of rifleman's but rifleman's have ratio 1/2 of same model of valks. It makes rifleman's advantage to attack and kill volks model faster. when volks lose 1 model they also lose fights 4/5. That is why this game have not true balance. Systems coordination works like checkered notebook for inf units and angles, positions are very effective. You can test it with sandbags. Build sandbag on 1th position of reverse side of the parallel white square from atack direction. you will see units positioning at 2th green points of the sandbags. When tank attacks to your units it can not damage with main gun until it destroy sandbags. Only mg did damage at that time. That is why game have bad coding after CoH1. They try to make it copy paste as what they see from coh-1 but they have no idea about how it is works in details. They have no idea many of other elements like key binds, UI design, options, key customization, Graphic Design (They don't even know the difference between the two concept art and graphic design). True question is. Why they start to make CoH3 when CoH2 is still early beta mode.

    • @GonkOrange
      @GonkOrange  Před rokem +1

      I don't understand any of this comment.

    • @infegfx
      @infegfx Před rokem

      @@GonkOrange Do you want to understand?

    • @gflvnfp2873
      @gflvnfp2873 Před rokem

      cant understand any of this comment

    • @infegfx
      @infegfx Před rokem

      ​@@gflvnfp2873 you have to know some math and geometry to understand. But also I can not explain that in English well. That is about game mechanics. I have to make a video for this.

    • @theinvisiblehand9281
      @theinvisiblehand9281 Před rokem

      I get what you are saying :)

  • @tamakaze712
    @tamakaze712 Před rokem

    Their damn grenades capable to overpressure light to medium tank but I. Game nah jack shit can't do shit.

  • @army_of_stom7051
    @army_of_stom7051 Před rokem +3

    countering obers with inf , its like countering tank with infantrysection , you can easily deafet them with mortar tank , because 4 man team 1 shot can deal good dmg on them and force to retreat.

  • @bingchillingsimp5811
    @bingchillingsimp5811 Před rokem

    Ober comes just too late to be good.

  • @user-wx1iv1fw3d
    @user-wx1iv1fw3d Před rokem

    蘇聯的是傘兵?? 蘇聯最強的步兵不是 傘兵啊

  • @dog209
    @dog209 Před rokem

    Honestly they are unfortunately such a downgrade from CoH 1 Knights Cross holders ngl

  • @ahmedshokry5729
    @ahmedshokry5729 Před rokem

    Another myth about axis units , sadly allies players overestimate axis units .