Absolute Beginners Guide: Crime & Justice Simplified | Workers & Resources Guides | Tutorial

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  • čas přidán 1. 06. 2024
  • Crime and Justice can be your biggest pain point if you do it wrong...but its so simple to get right!
    With all the New Features, its time to go over a new 'How to get started' tutorial. No Realistic Mode this time, just pure structure and building and making it work, just to speed everything up.
    This is a simple series to get you started.
    If you have any questions, please ask, and I will add a video to the Series that explains it in detail.
    My tutorials and how to guides are aimed at new players, who may have skipped the in game tutorial or found issue with the same. This game has many hidden features, and I aim to show you all of them.
    WR:SR is an amazing sandbox city/republic builder, that allows you to control all aspects of your new country, from citizens happiness, health, education to production chains, vehicle and resource production, import export. You can do all this by truck, train, ship, and in the near future plane. There are a million ways to make your republic your own and that’s what we will do.
    If you read all the way to here, I appreciate your commitment and support and hope you are enjoying what I am creating.
    All the best!
    00:00 Intro
    00:15 Crime Locations
    00:46 Police Range
    01:01 C&J Buildings
    01:48 Police Station
    03:15 What is a good crime percentage?
    03:50 Court House
    05:13 Prison
    06:30 Best Settings
    HAVE FUN!
    Patreon: / bballjo
    Twitter: / bballjo
    Discord: / discord
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Komentáře • 33

  • @whitfimc1
    @whitfimc1 Před 7 měsíci +8

    Great tutorials! I would like to know how to grow your population. Should I expand my city, and how to do that, or should I build a completely new city further away?

    • @bballjo
      @bballjo  Před 7 měsíci +4

      Excellent question! I'll see what I can come up with...but for now: cities in game are simplest to maintain if they stay within their capacity of the service buildings. 1 shopping center can satisfy 7500 people, and that's what I often use as a city limit, plus I prefer everything in walking distance, so once either of those limits is reached, I often start a new city.
      If your citizens are happy and don't escape, they will produce offspring relatively quickly, and you can research higher birth rates at the medical university to increase the birth rates for 6 months at a time.

  • @uncletimo6059
    @uncletimo6059 Před 7 měsíci +10

    very useful. much prefer the short and to the point guides.
    bit counterintuitive that the more police cars you have, the worse off you are.

    • @siriusczech
      @siriusczech Před 7 měsíci +4

      It depends on productivity and street layout. And city size.
      Police cannot bring in MORE crimes that have happened. And any uninvestigated crimes will reduce your happiness values and increase criminal rating of the offender at the same time, so "less cars" is a ticking bomb as well.
      It helps in two cases - distribution of crimes between multiple offices if their coverage overlaps, or when you are starting criminality like I do when reaching around 2,5-3k people (as beforehand are workers too valuable). With only 1 car is the starting influx of crimes manageable.
      Rest depends on your officers productivity (more of it = faster solving) and city layout (how much of a maze your city is).
      Overall if your Police stations/courts/prisons do not manage, you need more staff there or more of those in general.

    • @bballjo
      @bballjo  Před 7 měsíci +3

      The whole system depends on doing it right from the beginning...
      If you have the wrong setup, which causes too many investigations to stall and no sentences which leads to more criminals in the streets you will quickly fall into a death spiral, and to counteract that you need more police force.
      If you don't fall into that spiral, and you have a normal and evenly distributed crimes, then it almost doesn't matter how many cars you have, because your station should be able to solve all investigations because there aren't that many.
      I like the 50% car rule, because it reduces the numbers of crimes that you can investigate in a period of time, which should make it harder to overload your system, which should make it harder to get into the death spiral, but not impossible (lazy investigators aren't helpful). With 100% cars however, you may run into a spike in crime, overload the station fast, and nothing gets done anymore and the spiral begins.
      The other advantage of 50% cars and less crimes at a time is that you have more people for less work, which should mean investigations take less time, although I've never tested that.

    • @uncletimo6059
      @uncletimo6059 Před 7 měsíci

      @@bballjo thanks for detailed response

    • @uncletimo6059
      @uncletimo6059 Před 7 měsíci +1

      @@siriusczech hmm

  • @VampiroGaming
    @VampiroGaming Před 6 měsíci

    Thanks!

  • @itsacorporatething
    @itsacorporatething Před 7 měsíci +4

    I kind of wish the police station worked as first come first serve so that throughput doesn’t tank when overloaded.

    • @bballjo
      @bballjo  Před 7 měsíci

      Is that how any police station or bureaucratic office works??

    • @HanakoSeishin
      @HanakoSeishin Před 7 měsíci +1

      Yes, this. Imagine you only have enough officers to solve 9 cases, then 9 cases arrive and all 9 cases are solved. But add just one more case, so now there are 10 of them, and working on them in parallel as the game does now you're getting all 10 cases solved to 90% before they expire, which effectively means solving none at all. Of course, for simplicity this assumes all cases arrive at the same time and have equal values, but it illustrates the point where just having one additional case can suddenly get you from all cases solved to none cases solved. Instead of the logical outcome of solving as many cases as they can and only this additional one remaining unsolved.
      Maybe we can have the parallel system stay, but make the number of cases worked on simultaneously limited by the number of officers (if bbaljo says a 40 officer police station can handle about 10 cases, then make it 4 officers per case), and then all the cases above that have to wait? That would probably make sense.

  • @listopadovsergey8008
    @listopadovsergey8008 Před 5 měsíci

    so, even for 9% criminal, which is huge, 3month of prison is enough? and 1 month for others? why then standart setting so high?
    also can firefighters access to most buildings without roads? Jusy build dirt roads when fire on?
    Thanks for yors enlightment work in this awesome game.

    • @bballjo
      @bballjo  Před 5 měsíci

      Crime...depends on your prison effectiveness.
      Firefighters can only access some buildings, when in doubt add road.

  • @Ranjithkumar-up2bo
    @Ranjithkumar-up2bo Před 7 měsíci

  • @HanakoSeishin
    @HanakoSeishin Před 7 měsíci

    > if you have too many police cars, you would have too many cases
    Just because you don't attempt to solve a crime won't make it go away, you'll just have "police didn't arrive", which I think might raise the criminality further. If you have too many crimes, you need more police officers (and more police buildings to fit more officers), not less cars.

    • @bballjo
      @bballjo  Před 7 měsíci

      I don't quite agree with that angle...yes if you don't arrive that's a problem, but that's not what I normally see.
      What less cars are supposed to help with is how many new cases can arrive at a time, so 8vs4 new cases in the same timeframe, at the same time with 4 new cases you have 2x the workforce to solve those cases which should make the investigation complete faster...you still have to solve all of the cases that are coming in, but also make it to all cases that exist in the city, but as long as you never fall behind in the station, you should be able to make it through all of your cases....once you fall behind is when the problems happen, and from experience the 50% cars let give you more of a buffer if everything else is fine than the 100% car settings.
      If you understand crime and justice, none of this matters, if you do it right, you can probably make it work with 2/8 cars as good as 8/8 cars, but those aren't what this guide is for.

    • @HanakoSeishin
      @HanakoSeishin Před 7 měsíci

      @@bballjo Well, my logic is simple: no amount of cars will bring more crimes to solve than the amount of crimes that occurred, and if you can't solve all of those then what you need is more officers, not less cars.

    • @bballjo
      @bballjo  Před 7 měsíci

      @HanakoSeishin you can't get more officers in 1 station, but you can double the workers on a case.
      Your scenario assumes that crimes are a constant flow, from my experience they increase and decrease frequently as long as you take care of them. When the cases start increasing, having more officers in the station to solve the issues are favorable over having 2 stations do the same job.
      Yet...all of this sounds like I need to design a test for this, but before that, I need to figure out how random crimes are when I use the cheat engine to increase crimes across cities...

  • @shinkansen1
    @shinkansen1 Před 7 měsíci

    Never fill up the car slots? I have not had any problem in a city of 4,000 with a small police station, court house, and prison with all four police cars being utilized. There are no uninspected crimes, no statutes of limitations, and the prison rarely holds more than fifteen prisoners. In your city, were all of these buildings built and ready for staffing when people started moving in?

    • @bballjo
      @bballjo  Před 7 měsíci

      I left another comment talking about this...but the 50% car rule is a safeguard if you did something wrong at some point...if you know what you are doing and you are doing it from the start then you won't have issues in c&j, it's pretty simple actually, but the default game settings don't help and make things complicated.

  • @pierrebertier
    @pierrebertier Před 7 měsíci

    Thanks. Good tutoriel as usual.
    But didn’t you forget to mention orphanage In c&j ?

    • @bballjo
      @bballjo  Před 7 měsíci

      Yeah I think I did

  • @emilygordbort7300
    @emilygordbort7300 Před 5 měsíci

    Given the stereotypes associated with the Soviet Union it's actually kind of funny that this game encourages you to have very short sentences for even serious crimes
    I have two questions now that my own republic is fully operational and I've finished this series:
    Firstly, how much does Loyalty matter? Because my average loyalty is hovering at about 55% and I haven't noticed any issues at all but I presume something bad happens if it gets too low
    Secondarily, are there any drawbacks the game isn't telling me when using prisoners as a labor force? Because literally the only way I can get _anyone_ to burn my trash is by bussing the 4 or 5 prisoners to the Incinerator and I wanna make sure that's not a problem

    • @bballjo
      @bballjo  Před 5 měsíci +3

      Loyalty: the higher the loyalty, the more forgiving they are if things go wrong, and don't escape too early, it also affects happiness, which affects your productivity.
      Prisoners: their workdays are shorter, and there are just a few of them...

    • @emilygordbort7300
      @emilygordbort7300 Před 5 měsíci

      @@bballjo Ah alright cool, thanks for telling me!

  • @soltonali4481
    @soltonali4481 Před 4 měsíci

    Is This The End Or There are gonna be more giudes for beginners and newbies like me :( ?

    • @bballjo
      @bballjo  Před 4 měsíci

      There are A LOT of guides for beginners and newbies in my tutorial playlist... anything particular you are looking for?

    • @soltonali4481
      @soltonali4481 Před 4 měsíci

      @@bballjo Im Having A Lot Of Problems With Controling my papulation . like i need workers i make homes and then i ham people with no job i cant really find a way of managing it the right way

    • @bballjo
      @bballjo  Před 4 měsíci

      I'd recommend you watch the first 5 episodes of any of my seasons...you can probably skip the first 2 episodes in some cases, but then I start going over population things. There are also some tutorials about transportation you should check out.

    • @soltonali4481
      @soltonali4481 Před 4 měsíci

      @@bballjo Ok Thank You ! ill Check Em Out