Video není dostupné.
Omlouváme se.
Mastering Realism Mode: The Comprehensive Starter Guide to Workers and Resources: Soviet Republic
Vložit
- čas přidán 14. 08. 2024
- Embark on an intricate journey through the Realism Mode of Workers and Resources: Soviet Republic! In this detailed guide, I'll walk you through the essentials of managing resources, optimizing logistics, and building your Soviet empire from the ground up. Whether you're a new player or looking to refine your strategy, this video is your gateway to mastering the game's most detailed and challenging mode.
| What we'll cover |
-Fundamental strategies for starting in Realism Mode
-Tips for efficient resource management and distribution
-Descriptions of all major systems in the game. Both of how they operation and how to implement them.
#workersandresources #realismmode #gamingguide #strategygames #sovietrepublic #gametutorial #resourcemanagement #citybuilder #automation
Chapters:
00:00 - Intro and Game Parameters
03:45 - Where to Build and Initial Road Layout
10:00 - Setting Up Our Boarder and Construction Zones
17:00 - Initial Residential Building Placement
19:00 - Importing our Construction Vehicles and Resources
23:00 - Our First Large Farm Layout
26:30 - Getting and Laying Out Power
30:00 - Water Systems Guide and Layout
34:30 - The Poop Pit! Sewage Guide and Layout
38:00 - Heating System Guide and Layout
40:00 - Buying Our Agricultural Vehicle and Ratios
42:00 - Initial Dump and Other Utilities Set Up
43:30 - Setting Up the Industrial Zone, the Money Makers!
46:00 - Placing the Residential Block and Civilian Infrastructure
52:00 - Residential Garbage, What you Need to Know!
54:30 - Touching on the Dangers of Pollution
58:00 - Balancing Our Import Warehouse
1:01:00 - Time to Starting Moving People In! First People Arrive
1:07:00 - Vehicle Maintenance How to Repair Broken Down Vehicles
1:10:00 - The Finished Set Up, Running Smooth as Butter
1:15:00 - Teching Up, Getting Logistics Researched
1:20:00 - Considering Expansion Options
1:25:00 - It's a Slaughter House! Expanding to Meat Industries
1:29:00 - Money Finally Starting to Pour In, Profitability Achieved!
1:32:00 - Conclusion: The Final Look and Stats Overview
Greetings Comrades,
I have finally emerged from the editing dome after completing our annual tradition of updating the Workers and Resources guide.
I hope you enjoyed the video, sorry about the length but despite my efforts I felt like I couldn’t condense the guide more without starting to leave out important details.
Thankfully though this video should stand the test of time better has finally it seems like the devs have finished adding new systems and are just polishing the game up to leave early access, so hopefully this is the last time I need to do this.
I think we can all agree that if any game justifies a 100 minute starter guide, it is this one.
This game is so deep thank you for all the help gonna watch again now for 3rd Time😂 love this game what a hidden gem
Nice overview. Total agree with so many little things we find out the hard way (large heater, med/large water pipes only, ignore free agg storage, etc). Would argue one of the better 'crash course videos' for the game. Doesn't go in too deep so peeps can learn on own... points out common pitfalls. Etc.
Arguments:
~Focus industries till after city is established. Farm is fine (its self reliant) but make only the clothes or the food/beer zone not both. Get that humming with full staffed then build out next one. Start up cost reasons
~Meat. Buy from border. Your yearly cost on meat is a truckload of clothes from your factory in cost. Building out the entire meat production and supply and staffing is 100x more at the least. Not worth till later game
~Train option for farm you mentioned. Set it up but dont build. Train costs like a million to get going and as you already stated early game light on cash so don't think you can squeeze it in and if you did not worth... youll take a decade to recoup the cost vs. focusing that coin into cloths/food or some other industry. NOTE I expect it be 6 seasons before the farm set up itself pays itself off as is now without train, for refernece
Question: Is water from surface worth vs. well? Yeah well needs staff but it gives better quality and staff is easy resource soon as republic going. Ive honestly never tried surface. Also do you add another large line to the pump (between lake and treatment) or does the surface water not produce that much? I believe treatment can handle 2 large pipes worth of volume
Maybe worths (someone argue against/for these points please):
~RL reasons I usually make my backbone main road between boarder and end (like a freeway if you will) and asphalt it. I even cheat it and pay for it to be built. Vehicle travel distance is one of the biggest slowdowns in the game and I only have so many hours a day I can play. Head-cannon wise I excuse it as the Party decided to develop the region and I have been assigned party membership to take over the task after initial exploration.
~temporary at least, have angled road from city to border cut down travel time which will build up in no time to be worth
~I try to start 'between' two border points. Then can split traffic through it to help alleviate the lines. Not always possible but when it is a game changer
~Dont use largest Main Powerline. Rep prob only use like 8 max, ever, so why waste all that steal (if going to sell then deal with that then with own line/upgrade). Ive actually seen some peeps break it into 2 lines (2 an 4 or such) because cheaper steal cost
~Why run all that 'dirty' water line... just make another 'brown trout fishin hole' in the industrial area (think cheaper resource wise). Not looked at pipe cost vs new export point so could be wrong. (Also, psssst, I just activate cheat mode and dig the hole it makes it more cleaner and deadly looking since it will have extreme sides. Gotta fear the citizens away least I can do)
~When setting percentages in buildings use the ctrl-click can type in percentages. Its a life changer
~Would advise set up 'garbage transfer' stations from start. So instead of having all those lil load trucks driving to industrial zone you only have 1 big load doing it. Also lets the lil ones deal with the city garbage better (you was already overloading a few of the buildings in this playthrough)
~Hospital/Haz waste has bitten me in butt so many times... I actually have a lil dumper in a shared tech office that ONLY pulls haz waste from city area (hospital) and deals with it quickly. The pollution mechanic of haz waste in bins is just wrong
~HeatPlant Bus run, very smert. But I would run 3-4 busses. Maybe more. You going to have 3 shifts and each shift will take a bus load at least. Always have extra. Esp with Heatplant... that thing will deathSpiral your rep if a mouse farts in your neighbors house the wrong way I swear
you seriously typed all this crap thinking someone is really going to actually read it? virginity level 100
@@mosamra3776I read it. Fuck off.
Good notes! Very useful for a n00b like me. Fuck the haters
@@brianwhitfield3374 lol forgot about that pud... well there momma still loves them... unless she still wont' talk to them (or didn't just bail without fore-warding address)
@@mosamra3776 Yes. Man, you came from 30 sec videos on Tiktok, expecting to learn the same thing? People nowadays can't barely understand a single video or text title.
8900 hrs in and the entire time I thought it was a laughterhouse. Man! What a tonal shift.
For next tutorial video, when you are showing stuff like, where you are planning to build, do it when it's daytime in game so we can actually see what you are talking about xD
I would even go so far as to suggest turning the sun setting to "always day".
Time simulations are completely off in this game. So no realism is lost by this.
This guide is great, couldn’t have started realism without it. Thanks Tovarishch.
I really enjoyed this video, the term for the force of water being pushed from your water tower to the town is Head Pressure, water head pressure at a specific location is simply determined by the height (or depth) of the water above that location.
Cant believe zero comments are about the Borat pool reference lol
Finally thank you!
I started playing yesterday. And of course, even in the easiest difficulty i couldn't make a shopping work correctly, even with buses taking people from their houses. Game would still say that some of the civilians couldn't get food, which i couldn't understand. Maybe they were sick. But with your ideia of building a precise street block, where everyone can walk by themselves without the need of vehicles, now everything makes sense.
I watched the whole video and now my mind absorved a little bit more of this game. I did all the tutoriais. And even doing it, it doesn't give you the whole scope of the basic things, as it don't teach you how to put everything togheter and make it work, which is another thing. Even after watching this whole video, which you make everything seem so simple, i know it's not. As playing in realistic mode is much more fun, let's see how many times i'll fail on basic premisses before moving foward.
I really wanted to live just cutting trees in the beggining. But as you were progressing, i don't that's a good ideia. Thanks for this tutorial, which was very important to me.
one small thing when building the aggregate storage this way is make sure you turn off fires till you are ready
seeing a full gravel storage burn down cause you dont have a city to support a fire brigade is really painful (speaking from experience)
I always start with water and sewage works as well as power together with initial road layout. This save hassles later on when trying to expand by having basic infrastructure in place.
I also layout some basic rail though it may not get built for quite some time, just to allow room and remind me in the future.
I try to play this game as realistic as I can. It's definitely a challenge but far more satisfying when things start working.
How can anyone play in the dark in this game? I have mine set to Daylight all the time pretty much.
Not sure if the feature was available 4 month ago (at least I see grid is available), but at release they have a grid with "magnet" that allows you to snap roads and buildings to the grid. If you click twice on the first check mark at right bottom menu (where the undeground button is) you'll be able to enter grid mode with snapping.
I love these videos comrade!
Here I was looking for some guide videos on this game, something about the video, maybe just the subject/game, had me digging through my memory of an old youtube channel I watched growing up. Started googling not finding anything, finally it sparked that the channel had "Stalin" in the name! Finally found JosephVStalin, clicked the announcement video, hell I remember this, he made a new channel, lets see if he's still active, and by some wild chance it links right back to this channel haha, talk about a blast from the past, remember watching your videos back on that first channel and for a while on this one, I guess I got unsubbed at some point. Cool to see you're still around.
When is the next Kenshi part coming out its been almost a year and i really want to see the khans story continue
Next on the list!
What are the buildings which appear without any comment at 15.39???
With the game finally released into v1.0, will you do a new full series let's play?
Yes please! This!
I'll reiterate the comments about using Daylight Only for tutorials. For big chunks of this video we cannot see what you are doing.
What are the 5 buildings that are near the town but with in the construction area that show up at 15:39 ?
Yes I would like to know too 🙂
they might be distribution offices, they only accept 3 vehicles
Found your old EU3 series
my pumps never get built. the game always says " construction is not assigned to construction office" and when i try to assign a construction office it says there is no path to it. what is deal with this? how do i build pumps?????
i have to save and then place around 50 pumps to find some random place where the game finally can find a path to it. then reload and place the pump that worked.
Hey Comrade,
Remember the pumps still need to be connected via foot paths. Once connected on a foot path to the road the construction vehicles will drive along it to build the pump. If that isn't the issue your construction offices might be too far away. Else wise I can't think of anything else and might be a glitch.
got it thanks.
for some reason i cant build any pumps because there is "no path" any construction offices can access. not sure what the deal is.
if i were homeless the last place i would camp out is the town's shit pit.
After some urban sprawling, it will be the last place left
Honest question. How do you guys stick playing this game? I follow tutorials, learn how to play, I've started multiple cities, start building then get bored and start another. Rinse and repeat. I've had 500 people once but normally I don't even get to adding population. Its just SO boring after a while. No war or defending, no armies or navies, wheres the game. This feels like a kid in a sandbox game with tonka trucks. Which IS fun for a few minutes. Otherwise, explain how these games are fun?
Because we enjoy logistics, planning and such. It's quite satisfying once the thing works neatly. Not everyone has an absolute need for war. " This feels like a kid in a sandbox game with tonka trucks." this sounds quite condescending to be honest, as if playing CoD or any wargame for that matter is more mature... And to be really honest, in my opinion war at all is a backward and foolish thing in reality, it's the game of people with too much power and we are it's pawns, not very mature IMO but hey, I enjoy it in game where nobody's hurt.
Question - in which realism mode do you start with 4,5 M roebels at start?
That is not my realism mode, where I start with 1,5 M roebels....
Is that when you start in 1960 or something else?
I recently started playing the game and went right into realistic mode, to give myself some leeway I choose medium difficulty, that's the one were you get 4,5 M roebels with 1960 start.
@@damius1980 I advise to get started in normal mode so you are not surprized when something does or does not work in realistic mode 🙂
it saves you time
@@tr0mp577 I understand that and appreciate the advice, but I really like a challenge. After some hit and misses I already had a functioning city with a small profit on medium difficulty and could build from there.
I just use a different save game to autobuild if I'm not sure how something works or read/watch a guide.
@@damius1980 Then go ahead - though the comprehensive part in the title feels a bit misleading 🙂
whenever i place water pumps it never gets built because theres no path to it and vehicles cant get to it. i build the dang roads right up next to it.
water pumps use footpaths...i feel your pain
Personally I prefer to call it the shit hole instead of the poop pit
You dont show how to bring workers to the main site at the start
Can someone explain me what is storage pourcentage?
Do you still require this to be explained comrade ??
Man, if I ever get this game, I would create the world's largest crap pit.
why the F#$# would you load oil and drop off at gas station instead of fuel?
he meant fuel, doofus
Too bad this game don't have a plant that converts sewage into power and heat.
Sewage isn't flammable. Usually.
@@hawkins1384 If you wait for a couple of months, it will be.