Can an American City Planner Design the Ultimate Soviet City?
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- čas přidán 26. 06. 2024
- Workers and Resources Soviet Republic is a game I have been recommended more then basically any other over the last few years. It is a city builder in which you build a soviet republic from an impoverished country to an rich industrial superpower.
Set during the cold war, W&R is meant to simulate the economic system of communist states, rather than modern capitalist societies like most other modern city builders. And it plays like no other city builder out there, with one of the deepest simulations, most complex logistics chains, and basically every mode of transportation that you can think of. But is it good?
In this video, we'll start a new campaign and learn how to play the game. I'll use my American planning expertise in an attempt to plan the ultimate Soviet City. And at the end, I'll let you know what I think of the game.
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HASHTAGS
#workersandresources #wrsr #sovietrepublic #cityplannerplays
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CHAPTERS
0:00 - What is Workers and Resources
2:22 - Laying out a basic Soviet City
9:11 - Building Tenements
10:21 - Groceries and Beers
15:40 - Soviet Detailing
17:53 - Encountering Myrtle
23:47 - Becoming an Agrarian Society
29:31 - Forcing the peasants to work in the factories for their alcohol
34:40 - Stumbling through delivery
38:07 - But is it good? - Hry
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EDIT: Sorry about the black screen for a couple seconds around 1:26!
Can you do a city skylines, transport fever, Soviet union workers and resources scheduled to keep it more varied, as the last transport fever epesiode was over 2 weeks ago.
Please don't stop the transporting fever 2 series!
Fantastic!! I just asked about this game a week ago so I'm so stoked to see a build happening. 👌🏻
Think of me as a SPY, I like my CAPITALISM. 🔭 🔍 🛰 📡
please more sir
God, PLEASE make this a series - this is such a good game, I really want to see this continue
same
I hope so too, I did my part recommending it. Love this game.
+1 for me. We need a series.
agreed!!
@bendovernoscope Who's Paul?
"The goal isn't to make a boatload of money It's to keep your citizens happy and productive"
Basically how I've been playing Cities Skylines 2 with unlimited money/xp.
wouldn't it be nice if this was an actual goal for our real life cities as well?
now that cities skylines 2 has killed all landlords, this game can come along and show us a gentler side of communism
@@kearseymorton2078How to anger bleeding heart Americans 101
@@kearseymorton2078 ONE DAY IT WILL BE! ☭
@@kearseymorton2078 lol, gentler side of communism? :D That never existed. Can confirm, living in post soviet country.
@@marceelino Well what are video games for if not living out a complete fantasy?
I left this comment for the sake of ✨engagement✨
no way me too
@@iamryanrenolds
🔥
i love the lil ✨gay sparkles✨
(i am in fact a homosexual and i associate those with a lil fruity snappy flicky thing i do, don’t yell at me)
The Algorithm, much like Marxism/Leninism is a jealous god
This game's big thing is that it's so HARD. Everything is so granular and a single misstep can cause a complete disaster
Bought it years ago and stopped playing because I just couldn't seem to figure out how to make trains work. 🤦
Just like real life 😂😅
@@Aggies44there was quite a few bugs with how train routing worked during early access, but they've worked really hard to solve them!
@@Aggies44you place mixed signals when there is 2+ ways the train can go to and a both way signal when you want the train to be able to park at 2 sides. And one ways in order to make rooms for more then one trains and on exits
Like conducting a test incorrectly on a RBMK reactor level disaster, or?
MORE OF THIS GAME pls
There's an old Soviet saying... "Do not let perfect be the enemy of good"
You may laugh, but it truly exists 😅
deep, and if you play this game. Heavily accurate
Не позволяйте совершенству быть врагом добра
Or how to celebrate mediocrity.
lol that phrase is of French origin
Please make this a series
Absolutely!
Communist detected🤣
A few tips from my experience playing the game the past couple of weeks:
- Pressing F1 brings up the grid view, pressing it again allows for grid snapping, and pressing it yet again disables the grid view/snapping. This functionality is also found in the bottom right corner of the screen, next to the topography toggle.
- Holding control disables automatic road and path construction while placing building, this allows for more deliberate road and path connections.
- Making an extra node in the road or path by terminating a road or path at points you select and continue drawing to the length desired allows for more deliberate crossing placement.
- When calculating the number of workers needed for a building multiply by 3, this is because the game accounts for three 8-hour shifts per day for maximum productivity.
- The clothing industry is the big money maker early on until you unlock more advanced industries.
If you continue on to make a series, I would be excited to watch!
To add to that: Not everything needs a road because soviet design is not car-centric. Comrade citizen will wait 20-30 years for a personal car if even eligible. So the rule is: will a truck need to arrive there? Road. Not? No need for a road, just pathways. City services can use pathways,too. So residential, cinema, sports - can be built without road. Hell, shops and pubs can be without road IF you have a warehouse plugged to them in the back.
Thanks dud
@@veevoir Don't you need road access for construction vehicles? Been a while since I played it myself.
@@fus132 They use paths, too. But the difference is mud road is instant ;) path needs to be built before building so they can access it.
*in fake Russian accent* "in soviet republic, you don't need to respect the topography, the topography needs to respect you."
32:00 "We don't want to put these polluting factories too close to our citizens... Let's just build a new set of flats right next to the factories." 😂 Keep it up, this was fun.
True communist. Proper knowledge ))
I mean to be fair I'd rather have that, as opposed to changing the environment of an existing neighborhood by building industry next to it
@@carstarsarstenstesenn There is a certain logic to that. There are also buses, which are the more usual solution. 😊
@@D64nz 100%. Or better yet, train/metro
Also I don't get why didn't he just build it right next to the farm
If you double click the F1 button, it brings us a wire frame grid that you can snap to. Clicking F1 once only brings up the wireframe, but doesn't let you snap until the second click.
Ive been playing this for ages and I never knew that!
Edit: Autocorrect hates me these days…
Hey CPP! A viewer with 300+ hours into this game commenting here. As you said in the video, this game is really different from others in the genre mainly because of how deeply it simulates everything. My favorite feature that you didn't try here is the realistic mode. It's basically a mode where you only place the blueprints of the buildings and your vehicles and citizens build everything. Not to mention, you can't import directly into the facilities; you have to import through the border with vehicles. Also, you buy vehicles at the border. It's much more realistic but much harder as well. I can't wait for more, but in the meantime, I'll go back and watch Magnolia County grow :). Much love, great video as always!
he really should get used to the game before going realistic xD
Yeah. I didn't understand the beauty of it and found most of the stats and features unnecessary, until I started a realistic mode. It felt like a clone of Tropico. But in realistic mode it is craziest and hardest and most overwhelming among all of the city builders. And I played it all from the first SimCity and Caesar and stuff
"It felt like a clone of Tropico"
i mean, even at the easiest mode it's still NOT even close a clone of tropico due to all the logistic challenges that are still there.
realistic is very slow.
though somewhat satisfying to watch little minions that are trucks building things.
@@oleksandrshymanskyi1129 as a long term tropico fan , yeah its nowhere near tropico. Tropico focuses much more on staying in power and having a balanced budget over the sheer realism and management aspect of this game
One thing to note: Your citizens will only walk so far (about 400 m or 1/4 mile, depending on path type), so you need good footpath connectivity. You can check building connectivity in the building's dialog box by clicking the pedestrian icon. Beyond that, you need public transport (buses/trams/trains) to move your citizens between home, work and shop/play.
I don't know if it's having a nice climate where I live, but 400m is nothing, that's like a 5-7 minute walk. They could really bump that up to a kilometer, which would be more realistic to anywhere people really walk (10-15 minutes or so)
@@moonlight-hm4bh They're not trying to simulate the actual range to which people walk in a city, it's just a game with the walkable distance being part of the game balance
@@moonlight-hm4bh the walking range is limited by performance iirc, the game would chug too much at longer pedestrian ranges. It used to be even less
@@KarolOfGutovo that makes sense, thanks!
It's dependent on what type of path you're using. I had people walking 1000m with paths with lamps while playing 1.0 last night. Paths/roads with lights are worth the extra cost for those walking distances.
That communist CPP logo is a nice touch lmao
City Planner Plays? More like Communist Planner’s Party!
I am so excited that you finally took another look into this great game! It's one of my favorites, and I've easily racked up more than 1k hours when it was in Early Access. So let me give you some tips!
F1 controls the grid, hit F1 again to toggle grid snapping. F2 controls the topography overlay, F3 toggles underground view, F4 toggles road/track parallel mode, the T key mirrors a building.
When designing a road layout, use mud roads first! They're free and build instantly. Upgrade to gravel/panel/asphalt when you're done. Same could be said for sidewalks.
Citizens can walk up to 400 meters.
And please make this game a series Comrade Phil!
"Citizens can walk up to 400 meters." On gravel paths ;) this number is the staple of designing on realistic mode.
21:11 "We've spent about a million rubles, and we spent most of those rubles rebuilding sidewalks." As a Muscovite, I can assure you that, judging by how often our roads and sidewalks are rebuilt, our government spends just as much in real life, too.
And they remake them more often too)))
If only that was the case in other cities...
@@NewBuildmini In Serbia its more like
"Ah we build a brand new asphalt road. Demolish it in half because we forgot to put plumbing."
@@VojislavMoranic Not that much different from provincial Russia then lol.
pro tip: residences can get by with gravel footpaths only, they can serve as emergency-access driveways in a pinch and it makes lots of very sweet layouts work great.
With autobuild on id say its worth going for the lighted path. More walking distance and prettier.
Best city builder ever so far in my opinion. This game is nuts. In realistic mode it's almost dwarf fortress crazy. I dig the artwork too.
Realistic mode is so much fun. And hard. So very very hard.
Love the red logo, nice touch. Your channel is awesome as aways.
haha same, and the music is fantastic.
@@perisemiotics3204 it's soundtrack from the game.
Comerade Planner, The Republic requires more of your excellent planning skills to beat the Westeners and show how glorious our Republic can be ! On a serious note though the game is amazing and id love to see how you build up your republic. Especially with how beautifully design your CS cities. There are also alot of workshop addons adding great buildings, factories and even small decorations to truly get into the decorating and detailing.
Yes, please make this a series. This build right here already seems like a good start. I hope the Playstation store has this.
Would love to see a whole series on this game similar to the magnolia county series on cities skylines
Each system is so detailed that it feels like its own game -- transit, resource management, city planning -- I could NEVER tire of watching you play a game with so much variety.
Building are built instantly, it's it the game where you actually buy the excavator and the trucks and wait for it to be built?
@@nizarmouroudi416 yes and you actually can produce all the resources to build and then ship them to the building site (or you can import from the border). There is a lot of difficulty settings so it depends if that is an option or a need.
@@nizarmouroudi416 Yes, it's the same game you need to play "realistic mode" to get it to play like that though.
Please continue. Going to try the campaign now. Oh, and this is not really a City Builder... it is a Nation builder.
Please make this a series, comrade!
I've always been tempted to get this game, something about the Cold War era that just tickles parts of my brain. Be it the brutalist design, the music, the mystery of it or even the weather there is just something there that is intriguing.
Ohh yes, one of my favourite games played by one of my favourite youtubers. Workers and resources truly deserves the exposure it came a very long way from its first versions and now its a real gem of a game.
Mikhail - Mikolay 🗿
Kirill - Kyraly 🗿
Stanislav - Stalinslave ☠
OUR city, comrade.
i really hope you keep building your soviet republic on this channel!
That was a lot of fun to watch! Hope you play more!
I've been waiting on you to tackle this game. It's addictive especially in realistic mode
So a good tip here is buildings that don't have vehicles and don't take deliveries (like residentials and cinema) *do not* need a road connection, they are fine using exclusively footpaths.
woo! I've had my eye on this game for a while now, and I really appreciate you going through this, Moar! Please. :D
>American city planner designs a Soviet city
>Immediately makes a stroad
Never change burgerman.
Love this game! Can't wait to see what you do with this series!
The red intro graphic was a nice touch
Really looking forward to the continuation of this build!
Most modern city builders actually also are a State-driven economy. Because if player doesnt have say in everything - it is less fun of a game. So they are much closer to Central Planning ;)
For example - CS2 allows you to make factories, built with city money - that is state-owned means of production. W&R:SR just goes a few step deeper with that concept. Especially in "realistic" mode where you feel the true weight of Central Planning on your shoulders.
It seems more state-subsidised, because you don't directly profit from the factory, but you profit indirectly through taxes and export dues. (IIRC)
I was waiting for you to play this. I’ve been addicted to this game for quite some time.
I've been hoping for this day for so long, and what great timing--my birthday is in 2 days! I hope you've enjoyed this game enough that you'll be playing more.
Thanks for doing a playthrough.
I tried this a year or so ago and had the exact same reation......it was a lot to take in with no tutorials. Had no idea all the refinement that went into the game. I'll give it a whirl again because this game looks so cool
So glad you are playing this! This is my most played game by far. The best City Builder/Management game. I love that you control every single thing from resources, to final products, to workers, trade, etc. It's so satisfying when you become self-sufficient on your own resources. It's crazy fun and difficult especially in realistic mode.
I had no idea that this game was so complex! Also, I enjoyed hearing you butcher the names of nearly every character. I'm definitely hoping this becomes a series.
Love how extra granular this game is. More please
I'm so happy you decided to play this game. I hope you continue to upload videos on it.
Seems fun! Thanks for the great video ComradePlannerPlays!
Saw the thumbnail and already the distances between the buildings are far and american-like. Good thing about this game is that the walkability and timeliness of transport in relation to production as a core ideology of the game.
I love your videos. I want to be a city planner because of you.
Looks a very good game. I've been looking at trailers for it so really glad you decided to do a video on it. Looking forward to more. 👍
From watching other people play this, it really seems that the game shines most at its toughest difficulty. Imports need to be taken from the border to your warehouses/stockpiles/factories. Vehicles need fuel and degrade, needing maintenance else they break down. Nothing builds on their own, and you need workers and vehicles, machinery, construction materials, *and* man-hours to build things. I'd love to see Phil play it, but I think it might be too much unless he really wants to dive into the game.
Nah the toughest difficulty is just torture
Also you can self build on all the difficultied
Realistic Mode has a very slow start, that's right, you have to micro manage almost EVERYTHING before reaching some sort of decent automation.
Once you reach that automation you'll find out whether it was a failure or a success, why? Because everything from the first building you placed somewhere defines how things will go in the future, inflation is a ticking bomb in this game.
You can't expect for exports to give you money forever if you have to import something else, eventually that import will cost too much to keep up, and your exports will go down in price since you're over saturating the market with them.
Basically you have to reach full socialist self reliance before inflation and capitalism destroys you, while planning every angle of your economy correctly to avoid future head aches.
@@unitedfront9717 very appropriate for the Soviet Union
CS2 could learn a lesson or two from this game
Please make this a series, this was very fun to watch :)
Oh I'm so glad you've picked this up! This game is so in depth it's wild, even though some of the terrain meshing and so on drive me bonkers- and it honestly has gotten so deep in simulation I can't run it in the hardest mode with everything on without absolutely dropping the ball.
I would love how you play this on Realistic Mode
Realism mode is so fun but requires following a guide and/or quite a few hours of experience so I think it’s best saved for after at least a (mini) series of this game
I'd love to see him try.
For communism ✊🏻
I would love to see this as a series. This is such a fun idea. And it's a interesting setting to see you try and learn the game.
i really hope you re able to continue this!!
In a realist mode you would show something incredible, with a great place for storytelling
That would be amazing!
Realistic mode is a completely different beast though. I love it, but it feels like realistic vs non-realistic are two very,very different games :D
8:54 " So we'll have some businesses off this road..."
*Looks at the name of the game, 'Soviet Republics, looks to camera B*
Do you think there weren't shops in the USSR?
Do you wanna maybe reality check that assumption?
@@Asteroidaceae Much like the man in the orthapedic shoes, I stand corrected.
He meant public services obviously
@@Asteroidaceae I'm amazed to not see more comments displaying a complete lack of understanding of capitalism and communism... Maybe CPP's audience skews a bit more educated on the subject.
Im glad youre trying the game out again and enjoying it! I really enjoy for its "nicheness" and intricate simulation. Here's hoping you'll continue this into a series.
I watched Yumbl play this for awhile in realistic mode on Twitch, and it was overwhelming. This is the sort of game that's interesting to watch, but feels like learning a new job that I don't have the mental bandwidth for.
Phil you missed the main point of this game, u can construct each of the buildings by each components that you manufacture.. It has a complex construction mechanic..
Not your video, OUR video. Im expecting my money in 24 hours…
😂
"My money???" Comrade this is OUR money!
@@InuMiroLoverComrade, this is not the West. This is Soviet Russia , it is not of importance.
Been waiting for this for a long time!
Please do the rest of the tutorial! It's really cool to watch and see a different type of city builder. And then at the end make a new city with everything you learned!
i honestly thought it was funny that someone who says they're an american city planner leaves a city builder game because it's too detailed
That goes to show more about the games detail than his professionalism
Is it just me or communism sounds pretty good?
Good until people respond to incentives and choose not to work causing to the state to force people to work.
@@avail6797 Sounds good to people that know what it is, you're not part of that group of people obviously.
Communism do be like that.
This is closer to State Capitalism ;)
@@veevoir no it’s not.
Brooo please please make this into a series!! I loved so much to watch it!
I‘d love to see you make another video on this game. It has been lots of fun to watch!
I fell in love with this game a year back and ever since hoped that you would play it. I am glad you finally did! Please make it a series!!!!
nice game, thanks for checking it out! I really love the level of detail the dev's put into the game. I'm probably purchase it too while it is on sale right now. THank you a lot and please make a series out of this! Keep it up!
Man, this should really be a series. I'd totally watch it from start to end
Comrade Phil!
A labour lottery has found you to be the lucky winner of a new and prestigious assignment. You will act as the new citizen's urban planner in a burgeoning workers republic. We expect to see you produce many more videos following your success in this field
Congratulations and blessings of good work.
Please make this a regular series. The amount of detail on realism is insane ! It looks like a fantastic game.
Hell yeah, keep the videos coming, this is pretty cool!
Oh wow!! This is so awesome, my favorite city builder youtuber playing my favorite city builder ❤
I can't wait to see you to make a very large republic in this. Please keep playing it!
Ive been waiting for this for a long time 🔥🔥
Love to see you playing this game :D
I've watched a ton of vids on this game, but every one of them has been from an experienced player. I've been put off not knowing if the super realistic mode was the only option, so thanks for showing that there are other, easier options to look at. Goes back on my wishlist.
it feels very different, i'd love seeing more of this. There is a kind of "factory" game feeling you didnt cover as you can chain factories with conveyors too, on top of all other ways of transportation
Heck yeah I would like to see you continue this. 👍
I've been waiting for you to show this game. Hope there's more.
Wow this new tutorial looks amazing! I'll have to give this game another go.
Please do more. This was fun
I remember seeing this when it first launched. I believe Squirrel played it and felt like it had a ton of potential. Glad you're checking it out!
Definitely make more videos about this game, it's awesome!
WE NEED A SERIES!!!!!!!
luv ur vids
This is the greatest day of my life. PLEASE make this a series 🙏🏻
Please make this a series! It was very fun to watch. Love from Mauritania!❤
Would really like to see this as a series!
OH MY GOD HYPE! I've been waiting for this for years! So excited!
I love it! I play realistic mode but I just love seeing you play the tutorial. 🙂 Hopefully this will turn into a good series.
Absolutely neeeds to be a series. This is one of my favorite games ever
Typical afternoon: cinema, pub, and then either shop and home, or hospital.
Glad to see my suggestion come to fruition.
I'd love a tutorial series on this game like the one you did on Cities: Skylines! This game is really hard to figure out and you explain things so well!
Made it through the first episode with out a major famine! Hope this is a series.