Workers & Resources: Stinking Rich-ublic! · Your First Steps
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- čas přidán 11. 06. 2024
- This is a game that weaponises sewer pipes and high-to-mid-voltage transformers to massively destroy any hope you had of building a prosperous revolutionary state! In this one, I'm offering a few ideas on how to channel the mighty power of municipal utilities (among other things) towards a sprawling success!
0:00 P00P1ES
2:26 Creating the Game
6:07 Building Local
10:37 Early Industries
17:12 OIL OIL OIL OIL
21:14 Train: Good, but Bad
23:29 Roubles vs Dollars
27:05 People are Dying, What Do?!
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My Twitter: / hexaboo1
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Join it now, while it's still still empty!
Slothaboo McCouchbuttock's channel: / @slothaboomccouchbutto...
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Glorious music:
(Workers & Resources, by Rotem Hecht)
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Track 25
(Pharaoh, by Henry Beckett, Keith Zizza)
jA
BENNU - Hry
Eastern Europe points if you can guess the vehicle in the chapter title shots! It's still in use in a bunch of places! 😁
The best tram evah. The new ones sorta suck.
The ones in ex-Yugo are locally produced I believe, so I'm guessing not identical to ex-Soviet. But probably veeeeery similar.
The last old ones in Croatia were phased out a few years ago. I loved them: cooler in summer (big open windows) and warmer in winter (the seats were sort of heated by what felt like excess heat from the engine).
They look great, and run well if kept in good shape (making this video, I've seen pictures of some horrible ones 😅): my only real beef with them is that they don't have low floors, which makes them not particularly accessible for many people.
And they actually are a specific brand (neither Yugoslavian nor from the Soviet Union)! Which I'd still like to hear! 😁
@@Hexaboo Ah, Yes. The good old *ČKD Tatra!* (from Czechoslovakia) It was one of the greatest engineering companies in the entire Eastern Bloc when it comes to public transportation. Their greatest success which has been shared around the world is the Tatra T3 tram which is very reliable today and yet it was built around the late 1960s and the 1970s. Over 14,000 models were produced.
Another example is the articulated K2 Tatra. In my hometown Sarajevo, there are about 90 of them and they still function to this day but the new changes might lead to their replacement which makes me sad to see the K2YU variants go because they are also reliable just like the T3. And for anyone interested in the abbreviation, it's *Českomoravská Kolben-Daněk.*
Kibel
EN 57, jeżdżę takimi do tej pory, najpopularniejsze zespoły trakcyjne w historii, we wrocławskim 'Pafawag' ok 1500 jednostek wyprodukowano
Churches boost happynes in cost of loyality. You can't boost it reliable without radio/tv. Low loyality lowers productivity and leads to escapes. So it's two edged sword.
So churches actually reduce loyalty?
That's what people say. Devs hide most of the numbers from us, but tracking day cycle of religeous person with proper invigilation should show stat change after prayer. There are rather lenghty elaborates about amenity substitutions on steam forums.
Yeah, I'm going to look into it; this video is more of a list of things I stumbled over starting with the game and figured out solutions for rather than a thorough dissection of the mechanics. Maybe there is a reason the loyalty thing is not particularly transparent. The game is still in early access, and the whole system may still not be where the devs want it to be.
Who needs God? We need the Brotherhood and Unity!
@@Hexaboo Yes. Also the people adapt to what they have and compensate. You don't need churches.
As an inhabitant of the EX-YU (the Socialist Yugoslavia), I recommend this game if you want the nostalgia running through your blood
Oh absolutely, some of these vehicles are an absolute childhood staple (and some, not even childhood 😁). I'm totally a sucker for the Ikarus!
Great Video!
I'm a W&R:SR addict (4.000hours) and you covered the game perfectly
Holy smokes! (Though 4k hours, I can believe 😅)
@@Hexaboo I think I am one of the most addicted.
On the discord I have seen people have 3k hours but never 4k hours
Thanks for highlighting the mourning hall.
"It's small and ugly in this adorable and painfully municipal way" I love this description! :D
That's where I want to go when I die! Instead of heaven!
The tip about maximum load of transformers is the most useful information I have yet received about this game. I have been playing for couple of years now and watched several other information and tutorial videos. Nice work. You are obviously a quick learner. Thanks.
Happy to help! Although this bit I actually had to look up when figuring the game out, because the unexplained brownouts in the electric grid were so excruciatingly annoying, with zero hints in the game 😅
i have to say.. this is very well edited.
Cheers, tried new things, clearly worth it! 😁
I am surprised that such a high-quality video has gained only 713 views and 38 likes. I love this game, and it was still interesting to watch. Great job!
Hey, thanks for checking it out, and really happy you liked it! It matters much more than the numbers 😁
@@Hexaboo btw, how did you place camera inside the tram?
Found a photo of the interiors, photoshopped (or rather Gimped) the windows out, and used footage from the game for the background view (you can attach the camera to vehicles in the game, very convenient for something like this).
Great video! Yes would love to see some streams and guide videos! I like your approach, there are quite a few guide videos out there but they rarely if ever seem to touch on specific strategy or the overall big picture like yours. Keep up the great work!!
Happy to hear that! 😁 I've got a bunch of other videos in the pipeline right now, but you can expect a stream of W&R next week and later in December!
Your channel is amazing. Thank you for the great Video.
Thanks, I'm really happy you've enjoyed it 😁 Hope you stay around!
God damn this is high quality. I expected less from a channel of this size. Really suprised, even some nice critique about the developers approach to the cliche "religion bad in soviet republic" topic. As a big fan of the game myself, I would love to see you cover more stuff, once it comes out, like the new tropical/middle east/siberian biomes, or the new waste management (which is probably going to kill my save again once I enable it :
To add to the praise, this is a really well made video. If the rest are the same, this subscriber count should rise.
The bloody count should better rise! 😁
Good tips! Churches however are crutches in the early game and not something you should have to get church mods for. Having multiple entertainment buildings (pools, restaurants, museums, art galleries, ferris wheels) also incrementally fill/replace the spiritual needs. But you need multiple venues to replace one church for filling spiritual needs as entertainment venues seem to have a visitor cooldown that churches lack.
Huh, I've been building all of that culture stuff anyway, in addition to the workshop spiritual centres (which is part of the fun anyway), it's probably about time to build an experimental microdistrict without the churches! 😁
Not all of the attractions can be used to replace the need to pray. Only those with an "Attraction type:" in their pop up card can be used to replace the need to pray (restaurants and bars simply allow tourists to buy food/booze there instead of their hotel).
Also as you suspected, there is a cool down for these attractions, which varies building to building, but this cool down applies to the entire attraction type, meaning that citizens/tourists cannot visit the same type of attractions after the cool down of the building they visited expires.
Great vid. Entertaining and educational
Stumbled on your video... made me want to play again the "Dark Souls of City Builders" 😂
Imagine how bad his relationship with his mom that he makes the game call out his mom to his face every time he opens the game 0:55
Ngl loved this video. Very informative to some stuff I didn't know, will def use in the future. Definitely criminally undersubed. Keep going man!
The advice is probably a bit outdated, but brilliant if it helps! :)
This is a really good edit, man. Kudos to you :)
This game is a gem and i really like playing it. I wanna see it after upcoming trash and demolishion update! :)
Yeah, it's been a while since the last video, maybe worth looking into what's new in W&R :)
Being honest - I was surprised by how good and fun this video is. Great work! And I can't say that I'd be opposed to hear your take on the "recently" added Realistic mode. :P
There is some content for Soviet Republic planned (now that I've had enough time away from the game), so I might look into Realistic, too :)
great, very entertaining, love your style!
The last line really resonated with me.
Yeah, I haven't played W&R since the video, and life's still not letting me back in 😁
Thanks for this great video, I laughed so hard!
A friend recommended it to me.
Ok, I've been following the game very intensively for 3.5 years and at one point or another I may have a small, slightly different impression after countless thousands of hours of video consumption by the most diverse content creators around the world, after all-night studies in countless forums and Discord entries and even after a few hours of playing myself - always with the risk that the annual vacation entitlement is not enough to delve even deeper into the game itself. ;)
Thank you for all your effort - the work you put into this video is amazing - quite impressive and your presentation is superb,
and I haven't laughed that hard in a long time!
Many, lovely thanks! (ツ)
I know what you mean re:time and worrying about W&R eating up time. The game had sat in my Stream library for like a year before I tried it this September. And half of that September was playing this damn game non-stop; really not joking about missed work deadlines 😅
And I'm super happy you enjoyed it: it's the whole point of this endeavour! Hope you hang around! :)
Theres a bunch of updates that came out recently on W&R. I would be interested to see what you think of those.
I have been following the W&R updates: there is definitely stuff to look into and talk about. Hope I manage to get back into the game soon 😅
i mostly clicked on this because of the EN57 on the thumbnail
Very nice video, had a good laugh!! 😄😄 brilliant editing! The in game tutorials are 'a bit' outdated, devs will update those before release 1.0.
I actually tried a new thing with the editing, really happy you enjoyed it! 😁
Yeah, the tutorials are alright, but kind of stop half-way of the amount that a new player should be taught!
great video!
I have almost 900 hours in this game, still learning, realistic mode is hard lol
I have watched your video 3 times, so much fun, great editing! 😁👍
Best compliment ever! 😁 Realistic indeed looks compelling!
Really nice video. It's really sad, it has so few views.
From my experience in this game, trains could be really useful for massive centers of production. For example, I have a complex, that produces 1000 tons of coal per day, so my railroad is overloaded, as well as border post.
Absolutely, if there's little stuff to move, trains just don't pay off, and are a great way to tank your economy!
this video is so well edited and well made, why does it only have 5k views?
Are you implying 5k isn't a lot? 😁
@@Hexaboo you should have gotten at least 100k views for that video hahaha
I wonder if you make a new video after the final release (June 20th)
좋은 튜토리얼!
Greatest builder / tycoon game of all time.
Really good vidya - however, we all play realistic mode now. No more buying magically grown buildings. You must build -additional pylons- EVERYTHING yourself. it is Glorious
Realistic (and W&R) is definitely on the list, it's too intriguing not to try, especially with the new features that the game has got since last year! :)
@@Hexaboo ye, doing it now. I really like the water and sewage stuff, it seems realistic (tm)
4:40 You can use either alcohol or the attractions in the Tourism tab to substitute non-delivered needs. Sports, culture and praying are among them. So instead of "opium of the people" you can provide "vodka of the people". Very Russian, comrade.
How difficult was getting into the game? Had a look often enough but could not convince myself.
If you are familiar with city-builders (both Simcity/Cities: Skylines, and more industry-oriented and micromanagey stuff, like Settlers) you should do fine. The tutorial is pretty good, though it doesn't cover everything, and this video is like 70% the stuff I personally stumbled over figuring the game out. 😅
Firstly try normal mode, only then realistic one. Game suggests that you shoud build your cities by "sectors" with ideally planned everything, so if you dont know how to calculate amount of water production, for example, you need to learn it first
People will be just fine without church and alcohol as long as you provide enough everything else, namely culture (cinema) and sports (indoor pool).
Also I believe clothes to be better first industry than food. Food is big volume and you need trains to export it efficiently, with trucks you'll just clog the border post - and no matter how much you produce you won't be able to sell more than you can unload at the border in a unit of time. Clothes are much more efficient in that regard.
Re: I like clothes, but they feel more like the second (but importing all the raw materials at first, maybe?). I've actually never had the problem of food trucks from one food factory clogging the border stations, one thing might be to not have the factory right next to the border, so that some of the trucks are en route and not stuck in the bottleneck at the border.
@@Hexaboo I would start with a clothes factory or two and import fabric while the fabric factory is being built (also there's a handy ratio of 2 clothes factories per 1 fabric factory), all three just connected to the same warehouse, then I would switch to importing crops while thinking about crops production of my own (which is also not as easy as it sounds, as while fields are free to build, they require a looot of space and then you probably also want trains to efficiently transport the crops).
Putting the factory further from the border won't help with the throughput of the border post, it will only make you need more trucks to reach the same limit, which means more expense for the same income, resulting in less profit overall. The only real solution for unclogging the border posts is trains. Until you have trains you should think in terms of profit per truckload, and here clothes win not only over food, but even over oil.
@@HanakoSeishin As long as you are starting near the big customs house, you have to try pretty hard to clogg that up. With free storages etc it is much better to transport stuff with trucks.
I absolutely agree that clothing is the best starting setup - just have a freeDO with 3 trucks set up as "import fabric + export excess clothing" and there you go. Enough money for running a smaller city. Then slowly (from your own COs) build the rest of the chain back - fabric factory + big silo, fields for crops with DO-trucks to harvest and bring it in and add an import of chemicals. Voilá - there you go.
Food is a good chain, but manufacturing the thing that costs the most to import (if possible, you won´t go for steel right from the start) :)
If I played the game, I would play with unlimited money and just produce what people need and want.
Love this! LOL
Algorithm needs help, too much good content/quality/production value for 1k views for so many of your vids.
Workers suppose to go Release soon, maybe do another video to slip into that hype?
I would argue the 'food death spiral' should have been mentioned with your other 2 death spiral common reasons. You bork a road connection to warehouse and dont notice and wamp a couple minutes later you blink and your population is GONE.... a city full of rotting corpses lol
Yes! W&R is a bit of a beast to get back into, but full release definitely is a good excuse for a few more hundred hours and some content in it! :)
Mining boxite ore and sell it using ships or trains is much more profitable.
Huh, never tried it!
Ohh wow! Just seeing this video and your channel! I love it.
I have been making videos about the game for a while and do a fair share of moaning myself but I have to tip my hat to you, sir!
I love this video! Subber, of course!
🍻
Cheers! Let me just reciprocate and give you a sub too! 😁
@@Hexaboo no need. But thank you. Your content is good quality, a lot of time and effort went into it and it's entertaining. Good job and keep it up! 🍻
Your info about the 2Mw for transformers is incorrect, they can deliver all the load of the 6 mv connections, if there is enough imput.
They may have updated this since the video. Finding out about the 2 MW thing was a huge gamechanger back then.
@@Hexaboo excellent and fun video anyway. Thanks!
I came from being sad that cities skylines 2 flopped, to glad it did. This is proving to be way more satisfying than that could ever be. Especially when it comes to power and services.
If the game was even more realistic, local workers would have to be financially compensated, so having thousands of workers, would drain your ruble supply.
@@jcrosby4804 You're making comedic exaggerations. The socialist nations of past had financial and moral incentive. Plus, NKVD was abolished and replaced with KGB, during late Stalin era. Trabant was German.
@@jcrosby4804 Cars weren't the priority of socialist nations, they had walkable cities and public transport and a modern day socialist country like Vietnam has scooters and bikes as a large form of transportation as opposed to automobiles. And don't give me the "Vietnam's capitalist," it's literally in the first stage of socialism known as the primary stage of socialism and DOTP.
Wish stalin would have watched it
Why are you talking like that?
Anything wrong? :)
4:43 Sorry but you are wrong. The Soviets heavily fought against the church. Even in Poland, though they couldn't do much there without an uprising happening.
Also the developer is from the second world. And the Soviets cracked down really hard on Czechoslovakian denomination, hence why today it's dominantly atheist.
Though fair, the dev does exclude death penalty, despite it being extremely common in those bloody dictatorships.
24:00 Hmmm... very much wrong. Only if Moscow allowed it.
I'm sorry, you're just parroting common misconceptions about Eastern Bloc countries and the way they functioned. 'Fought heavily' outside of civil war and revolutionary environments meant essentially 'kept religion a private matter: outside public education, outside public functions'. You could be religious, go to church or mosque or synagogue, or get trained as a cleric as much as you wanted.
Ditto the remark on foreign trade. 'If Moscow allowed it' has nothing to do with reality; Poland even managed to ruin itself with IMF loans. With Moscow's blessing, I'm sure. GDR relied heavily on exports (and paid for that dearly during the 'reunification'), and this had nothing to do with what Moscow or Kremlin, or Stalin's ghost wanted or allowed.
If you answer to this comment, I am deleting this thread and banning you. If you're interested in the topic, go actually learn something about it. I'm not interested in a discussion where the other side throws Reaganite tropes in as if it's some sort of a divine revelation.