The Riverside Logging Company that Changed my City in Cities Skylines 2! #6

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  • čas přidán 10. 06. 2024
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    Cities Skylines 2: New Brewburgh returns with a custom forestry industry. Enjoy :-)
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Komentáře • 175

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines  Před měsícem +2

    ⭐Order Your Games here: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks!⭐

  • @clauslr
    @clauslr Před měsícem +50

    “Teabag Ends” for the area with the cul-de-sacs.

    • @karlotavares1805
      @karlotavares1805 Před 16 dny

      Teabag's butt, given that "cul de sac" means bag's butt already

  • @lowelont7746
    @lowelont7746 Před měsícem +68

    Biffa, you should make them able to do left turns by the bridge at the new forest area, so the trucks dont all have to go trough the city

  • @DrakeGamer85
    @DrakeGamer85 Před měsícem +34

    The new suburb area should be called Dun' Stirrin; Bedford Bluff should be called Brewburgh Bluff; Thorton Arcade should be called Kettled Heights; and the industry area could be called Teaberry Factories.

  • @deannakelley2876
    @deannakelley2876 Před měsícem +5

    Yes! The logging industry does remove trees, they do replant but then it takes time for the new trees to grow in. Over time your logging will harvest less so it's important to keep an eye on them.

  • @unkl115
    @unkl115 Před měsícem +18

    The new interchange you built did not allow traffic to make certain turns. For example, the highway running underneath, you can't turn left onto the road above from either direction. Why not put a couple of roundabouts on the road above? Or traffic lights? That way, people can get off and on the highway in either direction. If traffic gets too bad, then you may have to revisit, but it should be fine.

  • @alexanderhindkjrrasmussen7612
    @alexanderhindkjrrasmussen7612 Před měsícem +16

    Me screaming at the screen, while Biffa applying Anarchy to build the bridge, because the electric poles are in the way :D Hope the cititzen likes the challange of not hitting them.

  • @DCSMITTYGA
    @DCSMITTYGA Před měsícem +10

    How 'bout these names Greenleaf, Armaretto Heights, Herbal Bluffs, Chai Crossing, Elderflower, Hibiscus Flats, Oolong Station

  • @Teufeltusken
    @Teufeltusken Před měsícem +8

    Aah, Biffa solving a traffic problem with a roundabout. Just like the good old days! 😍
    Edit: All the folks in the high-rise tenements can watch the plays for free! :D

  • @DrakeGamer85
    @DrakeGamer85 Před měsícem +2

    Very much love the new logging industry, by the way. All that timber, ready to help make new homes, new shops, and new offices, plus a lot of tables for a lot of teacups!
    Fan-sippin-tastic! 😺

  • @elise3455
    @elise3455 Před měsícem +2

    24:30 I just love this sort of mini details around the landscape. I know the game is Cities SKYLINES, but I somehow enjoy the building of these rural areas more than the skylines :P

    • @elise3455
      @elise3455 Před měsícem +1

      and on that topic, I would love to see you build more agricultural areas to fill in the gaps between some areas!

  • @nickkatz5352
    @nickkatz5352 Před měsícem +4

    You can select the sub nodes with move it. The lick is super finicky, but it’s there. That allows you to change road heights between roads

  • @FabianGaming73
    @FabianGaming73 Před měsícem +3

    Ok, this power line/power pole you overlook at 5:19 is stressing me out for the rest of the video - more than I want to admit xD
    Kinda baffled that you didn't even noticed it when adding the slip lanes 😅

  • @originalm1lky832
    @originalm1lky832 Před měsícem +1

    You shocked me in this episode... when you placed the trees on the slope, you said "a little... (You left a dramatic pause) extra detail! EXTRA DETAIL? WHAT HAPPENED TO A LITTLE SOMETHING SOMETHING ! Love your stuff ❤️

  • @zachdailygames
    @zachdailygames Před měsícem

    The logging vehicles do chop the trees down. And Biffa doesn't know. LOL that's so funny. Another amazing episode!

  • @vikingsundlof9040
    @vikingsundlof9040 Před měsícem +2

    You should have made the diffrent forestry areas diffrent tree ages, as that is how forestry works IRL (Also, Teackory grove for the name)

  • @frlade
    @frlade Před měsícem +2

    In this forest area where you build a bridge, (Time: 6.03) it would have been suitable with tourist cabins/tents and paths. It would certainly have been very nice.

  • @user-dg8nt8iz8v
    @user-dg8nt8iz8v Před měsícem

    Hawthorn junction “oak tea grove”
    Bradford bluff “Lipton sack”
    Franklin field “Elderflower heights”
    And the rest hope some other people come up with sum intriguing ideas love the content keep it up

  • @davidalexallen
    @davidalexallen Před měsícem

    I completely agree with you about the 4-lane 2U road, I'm sorely missing it in my playthroughs!

  • @jubalosborn5531
    @jubalosborn5531 Před měsícem +2

    One of the areas could be Gruene ____ (Leaf Hills, Tee Acres, etc. Not sure what to connect the last part with personally. Gruene, a dancehall in Texas (known for its Sweet Tea) is pronounced as Green.

    • @drchristianraetsch
      @drchristianraetsch Před měsícem

      Gruene is probably derived from the german word for green "grün". The ü is usually written as ue when ü isn't available. Green tea is "Grüner Tee" for example. So what I wanted to say is Gruene Tee Acres would be cool

  • @deetoher
    @deetoher Před měsícem +4

    I really preferred the bridge that avoided putting a pillar into the river (which is generally avoided if possible, especially if the river is navigable - because people will crash into the pillars).
    Even if you like the arch style, I would have raised the terrain either side to have a single arch instead of two.

  • @nour.ismail
    @nour.ismail Před měsícem +2

    if you ever make a Chinatown please call it Lapsang Souchong. it's such a good tea!

  • @ericwemmer402
    @ericwemmer402 Před měsícem

    While using manipulation mode in the MoveIt tool you can select each of the adjustment points and use PGUP/PGDN to adjust the height. It is not exactly intuitive but it can help.

  • @drjonritz
    @drjonritz Před měsícem +1

    *some* tree farm rows follow contours and look like fingerprint lines from above...and some are in straight rows (usually on terrain that doesn't undulate)...

  • @kitsuneashelia
    @kitsuneashelia Před měsícem +2

    You're not going crazy, the forestry industry does cut down the trees over time. Though they're supposed to replant as well but in my experience they never seem to replant as much as they cut down!

  • @Volkain10
    @Volkain10 Před měsícem

    Oh my the ending bit reminded me how much I miss the traffic fix series. Real shame that you can make the worst decisions possible and still not really get a ton of traffic.

  • @AdamHinckley
    @AdamHinckley Před měsícem +4

    2:35 call shepherd bush, shepherd tea

  • @EternalGamingNet
    @EternalGamingNet Před měsícem

    Lovely new industry jobs, traffic fixes, and growth. This episode had everything!

  • @marcrubin9359
    @marcrubin9359 Před měsícem

    Not really needed now, but a large custom round about with proper lane maths works amazingly well in the center of a city.

  • @davidcampbell2143
    @davidcampbell2143 Před měsícem

    Smart way to get people to react to you videos, Biffa. Pretty sure you knew exactly that that interchange is missing some crucial movements. 😉

  • @fubar4fun
    @fubar4fun Před měsícem

    Traffic Light Mod is available
    Traffic Lights Enhancement Alpha
    Set traffic lights to various predefined signal modes
    Guide available here
    Compatible with version 1.1.2f1

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Před měsícem

    Looks lovely with the tree farm! In the mtns where I live, we have quite a few tree farms and they build them on the sides of the mtns like that. So it looks very appropriate to me! Look forward to more 🤩

  • @AdamHinckley
    @AdamHinckley Před měsícem +3

    33:41 don't forget about public transport

  • @HaydnMaidment
    @HaydnMaidment Před měsícem

    Please call the forestry area Lapsang Pines after Lapsang Souchong (the pine smoked Chinese tea) ...
    I've been asking for years, and you even made them evergreens!

  • @jddwyer6089
    @jddwyer6089 Před měsícem

    I've gotten to a point where I rather watch you professionals build. Always a great episode Biffa.

  • @gregorykwiatkowski2362
    @gregorykwiatkowski2362 Před měsícem

    Hears forestry, immediately thinks, "How many Burgages could you make?"😅

  • @t.b.4331
    @t.b.4331 Před měsícem

    7:03 „oh noo“ 😂😂

  • @spiderine1prime
    @spiderine1prime Před měsícem

    "🎶Take me down to Roundabout City where the traffic's bad but the roads are pretty 🎶"

  • @marcrubin9359
    @marcrubin9359 Před měsícem

    Oh for a cool idea for the river with that hill you made look at the Palisades in NJ. Some towns along the Hudson there near the Mario Cuomo Bridge (which actually looks like that 6 lane bridge). Thinking Sleepy Hollow, Tarrytown in NY and Grand View in NJ for sure. That whole area is so beautiful!

  • @1985cdt
    @1985cdt Před měsícem

    That monkey meme has quickly become my favorite of all time 😂😂😂

  • @RiditekhStudios
    @RiditekhStudios Před měsícem

    Suburb: Tea-land Esteadas (ref to New Tealand), Bedford Bluff: Brew-tea Valli-tea, Thornton Arcade: Tearton Arcade-tea, and industry: Forestea Cuttealeaves Inc.

  • @RyanBabic-wx3io
    @RyanBabic-wx3io Před měsícem +1

    In forestry areas trees are removed and stumps left behind. Sadly they don't replant in nice rows.

  • @garetjax19
    @garetjax19 Před měsícem

    The steep banks in your forestry area, are similar to parts of the upper Tamar Valley in the SW of England. In fact those steep banks, sheltered by a crown of tall trees, create the perfect micro climates for the original form of the English 'market gardens'. Because they were able to propagate and harvest earlier and later in the Seasons, fresh fruits and vegetables to be sold in the markets of London. Giving vital employment and extra income, outside of the mineral mining, that was the other main income source for those in the area. Peace All

  • @deSechelles
    @deSechelles Před měsícem +1

    Darjeeling hills is sound like a good name.

  • @MrCheechopelli
    @MrCheechopelli Před měsícem +2

    Yeah Cities Skylines...I am loving it!
    Hey Biffa, how do people go to the left direction after leaving the highway/mainroad at your new bridge?
    Isn´t a roundy better in that case or would it block the traffic?

  • @WhiskeyHunterVAT69
    @WhiskeyHunterVAT69 Před měsícem

    Thank you for the VOD

  • @vikingcanuck9205
    @vikingcanuck9205 Před měsícem

    For the tree farm you should do some tall medium short and new growth because most farms have a rotation of what trees are at x years old! Because you wouldn’t want to clear cut your tree farm as the soil would be ruined! Especially since your treee farm is on the slope of a hill next to a river!

  • @user-ky6zt5re3e
    @user-ky6zt5re3e Před měsícem +2

    I hope you get to one million subscribers

  • @rasmussejer6331
    @rasmussejer6331 Před měsícem

    5:36 electrical pole in the middle of the road :)

  • @roguesmile1491
    @roguesmile1491 Před měsícem +1

    I like alliteration so how about something like Camomile Commons, Oolong Orchards, or Green(tea) Grove?

  • @AngelTails97
    @AngelTails97 Před měsícem

    After taking some time to think about it, I came up with Pottingham (Pun on Nottingham).
    I did also thing of Baggerton but I don't think that sounded as good.
    Doctor Who in the 60's started with a location called Totters Lane so maybe Potters?
    Apologies if any of these have been suggested before.
    I just wanted to say as well, thank you Biffa for the great content. I got into playing CS1 around the time the last wave of DLC was coming out for it and I've been having a lot of fun with it. I play on Xbox (sadly my PC isn't powerful enough) so I have to play without mods, but your videos have really helped me a lot with my builds. All the tips and tricks you've suggested have made a huge difference. I also just really love your content and as time goes on, your videos just keep getting better.
    I haven't played CS2 yet as I'm waiting for the console release, but I just know everything I've learned from you will help me out there too, so THANK YOU!!!!!!

  • @gamesthatbreakyourbrain
    @gamesthatbreakyourbrain Před měsícem +1

    Biffa Is like our local council they love roundabouts

  • @TS_Mind_Swept
    @TS_Mind_Swept Před 16 dny

    "I don't know why it says it's colliding, there's nothing there" the power line in the road 😩 (which I'm sure you've noticed by now, but still 😩)

  • @juanjodpr
    @juanjodpr Před měsícem

    From my own experience, making a left turn at the bridge is pretty much mandatory, because when the city grows up all those trucks going through the city will clog up all the roads. If the pressure is too much, making a cargo train terminal in the forestry area and another one near the industries will massively reduce the number of trucks, especially if the trains are connected to the shopping district, because the trucks will deposit the goodies in the stores and come back to the cargo train terminal, ignoring the rest of the city.
    Ed: Man, I enjoy your videos so much, I could spend hours just watching your ideas so then I can also apply them to my cities.

  • @johngunthner2558
    @johngunthner2558 Před měsícem

    The monkey saying oh no as the truck gets decapitated by the bridge 😂😂😂😂

  • @heavyarms55
    @heavyarms55 Před měsícem

    I can't wait for custom assets. Or just more assets. I'm spoiled. Though I bought CS1 new, I didn't really get into it until years later, when the mod community was already ROARING. So I almost always had hundreds of addition buildings to play with. I mean actually different, not counting minor variations of the same design. CS2 technically has a pretty large number. But so many of them look so similar to one another.

  • @striderq12
    @striderq12 Před měsícem

    Perhaps one thing you can do with the forestry industry since it is beside the river is put all the processing structures some way downstream somewhere nearby another industrial area just like in some places where they float the logs downstream and process it nearer the ports or cities. Another great episode btw.

  • @houstonfirefox
    @houstonfirefox Před měsícem

    Nice video! The warehouses you placed in the forestry area appear to be props as opposed to functional. The forestry industry needs proper log yards to store the cut logs prior to processing or export. As it is, they have to use or export the logs immediately reducing production while they wait for the trucks to come back. I sorely miss the ability to specify an industry district i.e; Forestry wherein any building built in it would be related only to that industry type, as it was in CS1. You CAN do it by destroying and replacing industry buildings in the industry area until you get forestry related but it is Very tedious.

  • @lordraven2264
    @lordraven2264 Před měsícem

    31:37 Biffa, build a Missouri left, hehehe. It's when a lane splits off to the right and swings around to meet the intersection so they can go straight across with their own light. It helps get around the poor lane management of CS2. I don't know why they do it in real life, lol.

  • @mrice_flux9523
    @mrice_flux9523 Před měsícem +1

    That interchange is the most hokiboki interchange ever

  • @nickbellomo3362
    @nickbellomo3362 Před měsícem

    New interchange actually blocks movements to coming on to the main thru way to Forrest area. Will push trucks through city to get to highway that they would have gotten thru town.

  • @brianatkinson8164
    @brianatkinson8164 Před měsícem

    Since the forestry area is kind of a long area, maybe it could be the "Oolong Forestry Area"

  • @heavyarms55
    @heavyarms55 Před měsícem +1

    Okay I know it's not a mechanic in the game, but that road would flood to high hell and back! I guess you could build a sewer drain system, but that just seems like a TON of extra work, why build it below ground level like that?

  • @gyr0mite
    @gyr0mite Před měsícem

    Biffa: Because Anarchy, now there is a power line pole in one of the travel lanes of your industry road just ahead of the bridge over the national highway. In the video, the game was not letting you place the bridge because of interference with the power line, but i think you were focusing on the bridge clearance and missed it. Those power lines are hard to spot.

  • @shaolinslumz
    @shaolinslumz Před měsícem

    Thanks Biffa, I know what i’ll be watching tonight 😎✌️👍

  • @MarcPi
    @MarcPi Před měsícem

    3 videos in a week, nice!

  • @ryancomfy
    @ryancomfy Před měsícem

    Thanks for the vid Biffa :)

  • @denisslesinger7956
    @denisslesinger7956 Před měsícem

    You should definitely add a mod called Mio road asset pack, that mod adds more types of road like the 2u 4lane and 3 + 1 and a lot more like 3 + 3 highway

  • @djbighomiesquatz
    @djbighomiesquatz Před měsícem

    i'd like to think the yellow car that gets stuck in the roundabout at 3:26 stays there forever

  • @jeffreed3420
    @jeffreed3420 Před měsícem

    I've only been watching since the beginning of the pandemic and don't read many comments. I reckon any marshy areas should be called "Tea Bog" and one of your neighborhoods should be called "Tet Liegh"
    I'm an American with limited knowledge of English culture but I do love your videos.

  • @dabdaddy6533
    @dabdaddy6533 Před měsícem

    I wish you didnt remove the old HC content, thats the content OG's like me found you from. it makes sense that people wand to move on to new things/projects but dont delete the past 😭😭

  • @PMV87
    @PMV87 Před měsícem

    Nice idea with the forest industry. But yes, trees are not just cosmetic anymore. Trees get choped down to a stump.
    Why do you refer to the traffic light mod as it is not available? You do know that it still works? You can still change traffic light phases with it. ❤

  • @fizzyfozzy1850
    @fizzyfozzy1850 Před měsícem

    you should of built the intersection at the forest as the bridge going under the road as a tunnel then coming out the otherside and crossing the river as a bridge

  • @RebekahDawsonHBIC
    @RebekahDawsonHBIC Před měsícem

    Tree industry name suggestion - TeaTree Slopes

  • @stevengalloway8052
    @stevengalloway8052 Před měsícem

    I'm excited about the economy patch as well, Biffa. I want to affect my city's economic growth directly... 😏

  • @sadbear101
    @sadbear101 Před měsícem

    Did you ever place down a road maintenance building? It should help with the accidents that keep popping up?

  • @LeisaNStephens
    @LeisaNStephens Před měsícem

    The forestry do actually cut down the trees and replant after 😂

  • @kingsrook9866
    @kingsrook9866 Před měsícem

    oh look, the 11'8" bridge appears at 7:00

  • @MuhammadNurulIslam
    @MuhammadNurulIslam Před měsícem

    Yay! biffa!

  • @laurenvella5802
    @laurenvella5802 Před měsícem

    Bedford bluff needs to be something acres because there is acres of it... steeple (steep your tea) acres

  • @tomascampos7872
    @tomascampos7872 Před měsícem

    instead of height fields, change to smoky fields because of the industry

  • @ryryk6977
    @ryryk6977 Před měsícem +1

    You have a power pole in the middle of the road just before the bridge lol

  • @notharry9328
    @notharry9328 Před měsícem

    Nice Video!

  • @oldhog2090
    @oldhog2090 Před měsícem

    For a big heavy industrial area, maybe Fill-Tea?

  • @dessylyn
    @dessylyn Před měsícem

    Biffa, please change the brigde 😂 no sane person would decide to put a pillar in the midle of the river when one can so easily avoid it - I know it's a game but the cost and maintanance of it would be terrible. You can't use the river for transport like that as well.

  • @mohamedelbaz4030
    @mohamedelbaz4030 Před měsícem

    Some forestry industries plant the trees according to the contour lines so it looks like a fingerprint.

  • @Arda.
    @Arda. Před měsícem

    wish there was midrise office buildings

  • @brucer2152
    @brucer2152 Před měsícem

    the area of houses with the round roads should be called "Area 51" heheh....

  • @Gameitallout
    @Gameitallout Před měsícem

    yay lots off city skylines 2 vids
    when the new patch comes out will you make a vid about it like you did with the cs1 updates?

  • @BlizzardExtreme
    @BlizzardExtreme Před měsícem

    Love the content and the video's you make dont stop what you are doing. I must say though im super sad how bad CS2 turned out and its sad to see all that hype of the game coming and us all super excited to play and then on release the game was so empty, nothing to do no real modeling or designing tools and even basic CS1 tools/assets not even included. I played for 10 hours on launch and never returned i w ent back to CS1 is this something you see regular and do you think they can recover from this?

  • @schubertadam
    @schubertadam Před měsícem

    I'm still missing a bunch of the mods from CS1 like the road sloping tool. I'm surprised and sad these weren't a part of the original release and yet they still aren't included nearly a year after launch. Not trying to pile on, I'm just legitimately saddened by this.

  • @Goldgamer2001
    @Goldgamer2001 Před měsícem

    31:00 the Traffic Light Enhancement Mod is still available. Only the directional Arrows have been removed.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před měsícem

      Yes, but it uses Gooey which causes issues AFAIK 👍

    • @Goldgamer2001
      @Goldgamer2001 Před měsícem +1

      I didn't know that and I don't have Gooey in my library either. I'm sure it's been removed.

    • @MarcPi
      @MarcPi Před měsícem

      @@Goldgamer2001 I have Gooey and for some reason if I unsub it makes some mods like Texture Replacer not load.

  • @V8HiluxZX6R
    @V8HiluxZX6R Před měsícem

    Cause your slip roads aren't T junctions you cannot access the main road in both directions, you have to drive past the slip road find somewhere to turn around and come back.

  • @olliger603
    @olliger603 Před měsícem

    There are already "more road" mods, like 2 u 2 by 2 roads, 1/3 roads etc

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před měsícem

      I've seen it, but the mod looks very unstable and possibly isn't getting any more updates, so will be intersting to see how it fairs after the next game patch :-)

    • @olliger603
      @olliger603 Před měsícem

      @@BiffaPlaysCitiesSkylines oh 🫣 i dumped hours into the Game with the Mod... Hopefully it isn't going to BE Game breaking

  • @lordsleepyhead
    @lordsleepyhead Před měsícem

    Hey Biffa, are you going to do some more Manor Lords soon?

  • @panko.
    @panko. Před měsícem

    You're lucky that move it works for you. For me it keeps crashing my game 😂😂😢

  • @dinukapriyandesilva
    @dinukapriyandesilva Před měsícem

    Ceylontea is a good name

  • @SvarrOS
    @SvarrOS Před měsícem

    Roughly 1500 increase in population in one episode, nice! 😄

  • @martinholden6214
    @martinholden6214 Před měsícem

    Kettle-upon-thyme

  • @martyburgess341
    @martyburgess341 Před měsícem +1

    Teaford Bluff