The Story of Xbox 360 PartnerNet Game Leaks | MVG

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  • čas přidán 3. 05. 2020
  • Game Leaks are a hot topic right now. Perhaps no story is more crazy than the Xbox 360 and its PartnerNet service. In this episode we take a look at the story of how Microsoft were unable to control game leaks on the Xbox 360 because of critical security flaws within the PartnerNet service - the Developer version of Xbox Live , and how thousands of unauthorized users were able to access PartnerNet and download and leak pre-release beta games months before official release.
    ► Consider supporting me - / modernvintagegamer
    Credits and Thanks:
    ► MrMario2011 How to RGH 1.2 a Xbox 360 (Phat) - • [OLD] How to RGH 1.2 a...
    Sources:
    ► www.neowin.net/forum/topic/11...
    ► segabits.com/blog/2010/04/03/r...
    ► www.bungie.net/en-US/Forums/P...
    ► www.gamesetwatch.com/2007/02/w...
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    #Xbox360 #PartnerNet #GameLeaks
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Komentáře • 616

  • @ModernVintageGamer
    @ModernVintageGamer  Před 4 lety +417

    4:23 Clarification : Game Journalists/Websites also had access to PartnerNet to test/review games before launch. Usually under Embargo/NDA
    9:57 Correction : title is Sonic The Hedgehog 4 Episode 1 not Sonic Episode 4

    • @MarcoGPUtuber
      @MarcoGPUtuber Před 4 lety +27

      No worries, we don't acknowledge Sonic 4. Episode 1 or 2. That's just another one of Sega's mulligans.
      Maybe when Christian Whitehead and Headcannon decide to fix it and put proper Sega Saturn-style pixel graphics and fix the level design, then we can acknowledge the 2D-Sonic-Game-That-Shall-Not-Be-Named.

    • @c0rpse1
      @c0rpse1 Před 4 lety +3

      just remake kthe video

    • @roar779
      @roar779 Před 4 lety

      You forgot to pin this... or it was unpinned when you edited it.

    • @Sonen10
      @Sonen10 Před 4 lety +2

      Marco I find episode 1 bad but episode 2 to be a serviceable game.

    • @PowerUpT
      @PowerUpT Před 4 lety +4

      @@MarcoGPUtuber In my book, Sonic Mania is the real Sonic 4.

  • @abushaikh
    @abushaikh Před 4 lety +526

    This channel is a hidden gem on CZcams. The amount of unique amazing content is mind blowing.

    • @kicapanmanis1060
      @kicapanmanis1060 Před 4 lety +4

      Fully agree!

    • @ZZealot
      @ZZealot Před 4 lety +7

      One of the few channels that always brings new information to the table and it's damn well put together and perfectly explained ... The very definition of interesting.

    • @AbdAbdAbdAbd
      @AbdAbdAbdAbd Před 4 lety +2

      I have been binge watching this channel Because of this quarantine.

    • @floridaman6643
      @floridaman6643 Před 4 lety +2

      Moski Doski this is one of the very few channels I can sit back and binge watch all day.

    • @Hornet135
      @Hornet135 Před 4 lety +2

      And it’s only made better knowing that I’ve been enjoying some of his homebrew work for years.

  • @woohoo2491
    @woohoo2491 Před 4 lety +106

    Imagine your biggest security flaw being a dumpster

    • @fromthegamethrone
      @fromthegamethrone Před 4 lety +4

      More common than you would expect, that!

    • @GrahamCantin
      @GrahamCantin Před 4 lety +7

      Hey, I work for one of those recycling companies. Yeah. It's amazing what we just throw away. Every time I see a bin full of server fans being thrown out, i cringe. Damn things are like $35 each new. Nidec ultraflos and SAN ACEs... We're under contract to destroy every storage device. I still have a bin of 10gbit NICs I've been collecting for the last couple years. Can't understand why people don't buy this stuff on ebay, it's so cheap, there's just nobody talking about it for regular people to search for it...

    • @Poorgeniu5
      @Poorgeniu5 Před 4 lety +1

      @@GrahamCantin I remember peaking in a Target Electronic Recycling Bin one day and the first thing I saw is an iPod (the ones with a clickwheel). I asked the manager if I could pick some stuff out or dumpster dive and sadly they said that anything that goes in the bin belongs to the recycling company they contracted.

  • @ilrompiscatole5414
    @ilrompiscatole5414 Před 4 lety +59

    “Only for partners only”
    The department for redundancy department is pleased.

  • @Agtsmirnoff
    @Agtsmirnoff Před 4 lety +285

    So basically, if MS had just bought a couple of drill presses, all of that could have been avoided.

    • @PumpedSmartass
      @PumpedSmartass Před 4 lety +3

      Karl Tanner of Gin Alley thats not how you recycle.

    • @ChucksSEADnDEAD
      @ChucksSEADnDEAD Před 4 lety +61

      @@PumpedSmartass recycling something usually involves the physical destruction of the items.

    • @colinstu
      @colinstu Před 4 lety +46

      @@ChucksSEADnDEAD It also involves actually receiving the items and processing them lol. But if underpaid recycling center people run across these... good luck.
      I'm surprised that MS didn't have them sent to a dedicated secure facility, or even better, require more account stuff to be checked prior to gaining access. seems lazy.

    • @ChucksSEADnDEAD
      @ChucksSEADnDEAD Před 4 lety +11

      @@colinstu sure, I'm only pointing out that going ham on hard drives wouldn't make the materials impossible to recycle.

    • @Krushak8888
      @Krushak8888 Před 4 lety +7

      @@PumpedSmartass I snap the platters on my hard drives or drill press my old mother boards, still get recycled.

  • @cheesegod1337
    @cheesegod1337 Před 4 lety +65

    I worked as a tester on a XBLA game in 2007. I would spend my breaks going through Partnernet to see what was new. Got to see some very interesting things. Even back in 2007 though, developers were doing things to prevent people from seeing what their game was. There were quite a few titles with codenames on there (ours included), and some things you downloaded didn't work, crashed or needed some combination of buttons to start.
    The best part though was being able to create unlimited gamertags. Myself and the other testers would try to make the grossest/stupidest gamertags the profanity filter would allow.

  • @MrMario2011
    @MrMario2011 Před 4 lety +170

    The unprecedented access absolutely blows my mind to this day. Even without leaks, just crazy to think that any development company with PNET access could see and play whatever pre-release content any other company was working on. Big thanks for the credit, my dude! May the 4th be with you!

  • @NethTech
    @NethTech Před 4 lety +252

    The source wasn't just recycling centers and such. Every time a game studio shut down more of these systems would appear on the market. When EA Chicago shut down I ended up with 4 devkits each with unreleased copy's of games that never saw the light of day. I still have these unreleased EA games. One such example was the Unreleased Marvel Fighting game that got leaked once I sold one of these kits to somebody else.

    • @rocket-propelledgecko4976
      @rocket-propelledgecko4976 Před 4 lety +20

      What other unreleased games were on them?

    • @NethTech
      @NethTech Před 4 lety +4

      @referral madness czcams.com/video/2603K0dR6Bk/video.html Take a look, that channel covers alittle bit about the build I had.

    • @_PatrickO
      @_PatrickO Před 4 lety +17

      @@NethTech So you say the guy who bought it released them, but you are just letting the games rot? Why tell people something so stupid? If you had them, you would release them. Thus you have nothing.

    • @hughjanus2935
      @hughjanus2935 Před 4 lety +18

      @@_PatrickO He probably doesn't want to risk getting sued by EA

    • @_PatrickO
      @_PatrickO Před 4 lety +14

      @@hughjanus2935 lol, just stop with garbage, it is trivial to dump stuff online anonymously and this was an abandoned project to begin with.

  • @vdfritzz
    @vdfritzz Před 4 lety +107

    when i worked at a car dealership, we had to break all the parts that were changed in warranty, parts that were already not working or malfunctioning had to be hammered and photographed before sending them back to the factory, wth was microsoft thinking

    • @Krushak8888
      @Krushak8888 Před 4 lety +21

      Especially a company that involves computers lol

    • @syproful
      @syproful Před 4 lety

      Must have been a great car brand you guys worked for.

    • @RoddyDev
      @RoddyDev Před 4 lety

      microsoft going cheap

    • @claudiobizama5603
      @claudiobizama5603 Před 4 lety +2

      I would like to be the guy that hammers down transmissions

    • @vdfritzz
      @vdfritzz Před 4 lety

      @@claudiobizama5603 lol i never had to hammer those, but i get the hate

  • @Azazel010101
    @Azazel010101 Před 4 lety +61

    That's sounds at start.. When you know the next 13 minutes will be marvelous.

  • @RoseTintedSpectrum
    @RoseTintedSpectrum Před 4 lety +58

    Never knew about Partnernet - allowing your competition to get a look at your own work? Wow. What an absolute mess!

    • @chrisakaschulbus4903
      @chrisakaschulbus4903 Před 4 lety +4

      it will make sure the devs give it all... because you're constantly under pressure because you may find out that every ego shooter works better than yours for example. so if you want to stay in the race, you have to make your game better than the other devs, and so do they.

    • @JesseFleming1990
      @JesseFleming1990 Před 4 lety +1

      This isn't true... Read my other reply in this thread

    • @seanmcgroty2248
      @seanmcgroty2248 Před 4 lety +1

      As other informed individuals have said, it didn't work that way, but the security was still weak, basically security-by-obscurity. A game could be made private but you could still scrape through the service by generating gameIDs bypassing the normal way of accessing PartnerNet.

    • @chrisakaschulbus4903
      @chrisakaschulbus4903 Před 4 lety

      @@seanmcgroty2248 in another comment i had the idea that the devs could password protect their projects, if they were allowed to do so. you may be still able to view the game data, but you wouldn't get past the first screen of the application.
      but my thoughts at the beginning of this chain here seems more plausible

  • @atomicshroom
    @atomicshroom Před 4 lety +13

    Would just like to correct one little thing: When you say that there was no consequence to developers downloading competitor's games, this was only true for a short time. Microsoft quickly caught on and infringing game devs soon began receiving e-mails containing the list of IPs (along with time, date, and other identifiable info) and the list of games accessed, with a firm notice to take the necessary action to make it stop or face repercussions. A few testers were fired over this at the company I worked for at the time.

  • @belajjal
    @belajjal Před 4 lety +10

    Actually this was way deeper with the leaks coming from direct access to many of the developers servers, besides the mentioned Partnernet leaks. Darknet Diaries made an excellent two-part podcast with the complete history including interviews. Highly recommended.

  • @dungeonseeker3087
    @dungeonseeker3087 Před 4 lety +37

    Thoughts on the Wii source code leak? I know a lot of people are excited that it might lead to a method to recover bricked Wiis.

    • @sundhaug92
      @sundhaug92 Před 4 lety

      Sounds like a legal nightmare

    • @SYS_Alberto
      @SYS_Alberto Před 4 lety

      *@dungeonseeker*
      Hold on i have a bricked wii, does that mean.....

    • @Sanrasxz
      @Sanrasxz Před 4 lety +3

      How would a Wii get bricked in the first place?

    • @crankydude
      @crankydude Před 4 lety +2

      @@Sanrasxz screwing something up when trying to softmod it or other various reasons

  • @joebyers5719
    @joebyers5719 Před 4 lety +6

    If anybody is interested in more of the behind-the-scenes work on this, there's a fantastic 2 part podcast called Xbox Underground by Darknet Diaries, where the host, Jack Rhysider, actually interviews the hackers that utilized PartnerNet, the leakers who leaked the games and even a guy who worked at the recyling plant where they discovered these trashed DevKits! It's fantastic and I really urge you to check it out, it genuinely blew my mind!

  • @mgrsdgfsdafsdgrsdgfsdg6980
    @mgrsdgfsdafsdgrsdgfsdg6980 Před 4 lety +76

    What MVG doesnt tell you, is that HE was the leaker!

    • @MrFathead
      @MrFathead Před 4 lety +8

      I was thinking that as well when he was showing the banned console haha.

    • @MoeFokah
      @MoeFokah Před 2 lety

      Ya, this man knows way more...

  • @jmshrv
    @jmshrv Před 4 lety +102

    "Microsoft shut down the service for a week to solve the issue"
    Ok, so they made it so developers only had access to their games instead of allowing access to literally everything by default?
    "They banned some more consoles"

  • @ByeWorld
    @ByeWorld Před 4 lety +59

    Hey take a look on the huge Nintendo wii souce code leak, absolutely crazy.

    • @master_matthew
      @master_matthew Před 4 lety +2

      Nintendo is going scorched Earth on those Vids.

    • @TheEpicFace007
      @TheEpicFace007 Před 4 lety

      Can you please send me the link?

    • @ByeWorld
      @ByeWorld Před 4 lety

      @@TheEpicFace007 i dont have the link for download it, im actually searching too.

    • @TheEpicFace007
      @TheEpicFace007 Před 4 lety

      @@ByeWorld ok thanks

    • @Dash120z
      @Dash120z Před 4 lety

      it's been confirmed already that no Wii source code was leaked
      twitter.com/marcan42/status/1258076270308425728?s=20

  • @claytongray7656
    @claytongray7656 Před 4 lety +88

    Remote bricking your consoles?
    That sounds like something Nintendo would do.

    • @CorneliusTalmadge
      @CorneliusTalmadge Před 4 lety +16

      They were consoles nobody should have been using in the first place. They never remote bricked any retail boards and just banned those from Live instead.

    • @RetroDoneRight
      @RetroDoneRight Před 4 lety +4

      They were still Microsoft's consoles.

    • @claytongray7656
      @claytongray7656 Před 4 lety +5

      @@CorneliusTalmadge That's kind of irrelevant to my point. I was refering to a measure Nintendo would use to stop hackers from using homebrewed switches.

    • @redwidow1358
      @redwidow1358 Před 4 lety +1

      @@claytongray7656 Nintendo has never and would never remote brick a console. It's illegal to do that to a regular consumer. Their EULA is not a legal contract and they can be sued for doing so.

    • @claytongray7656
      @claytongray7656 Před 4 lety +2

      @@redwidow1358 Nintendo getting sued? Yeah right. They win virtually every court case they fight in. And your point was taken out of context.

  • @IceKoldKilla
    @IceKoldKilla Před 4 lety +11

    I imagine being 13 or so in 2005 and being lucky enough to own one. That would've been sick. Just download every game that comes out including early alphas, betas, test builds, DLC, etc. The money I would've saved and the games I would've gotten to play that I never got around to.

  • @davidbaverstock9923
    @davidbaverstock9923 Před 4 lety +20

    Sure. Lots of leaks. I also hope lots of preserved games that would have not otherwise seen the light of day.

  • @adigyran
    @adigyran Před 4 lety +24

    hahahah nearly 80% of second hand xbox360 in Russia in jailbroken, xbox360 was heavily pirated in Russia

    • @user-ek4ge5sd2u
      @user-ek4ge5sd2u Před 4 lety +6

      In China, too😂

    • @Sentientmad9m
      @Sentientmad9m Před 4 lety

      Everything is jailbroken in Russia. I'm starting to think Russians don't even bother to make their own accounts. Any time one of my accounts has been breached over the last 20 years it's been some russian dude that took the effort to change my profile picture and name and shit

  • @MarcoGPUtuber
    @MarcoGPUtuber Před 4 lety +56

    I'm finding it funny, back in 2005 when Microsoft was notorious for having insecure software, that the Xbox 360 was the one that was hardest to break into.

    • @unitedfools3493
      @unitedfools3493 Před 4 lety +16

      They didn't have insecure software (at least by 2005 anyway), it was the most widely deployed OS in the hands of mostly nubcakes. Most widely deployed means it's the most probed for exploits and then the nubcakes don't know how to secure their own PCs in many cases.

    • @MarcoGPUtuber
      @MarcoGPUtuber Před 4 lety +5

      @@unitedfools3493 That's right, but to the layman, it was insecure. I think you can be notorious for something without it actually being true.

    • @jangelelcangry
      @jangelelcangry Před 4 lety +1

      Maybe because the profitable part of Xbox was selling the games to make the OS relevant instead of the OS itself.

    • @sundhaug92
      @sundhaug92 Před 4 lety +1

      Different threat-model and pre-TCI-software

    • @scamazonprime
      @scamazonprime Před 4 lety

      Marco says something stupid and tries to backtrack. Nice try.

  • @michaelctanner
    @michaelctanner Před 4 lety +8

    Monday. MVG time. I love it! Cheers mate, keep up the excellent info on hacking/cracking/phreaking!

  • @jessicacarter8264
    @jessicacarter8264 Před 4 lety

    I love your channel MVG. You live and breathe what the gaming scene is really about. I used some of your emulators back on the original xbox back in the day and thought it awesome that you've got a channel dedicated to all this stuff now with such interesting stories. Keep up the awesome work :)

  • @mayamanign
    @mayamanign Před 4 lety +46

    LOL when will manufacturers learn that recycling plants are staffed by minimum wage workers who are always looking for shit to sell. Let's put our proprietary info in the hands of someone making $12 an hour.

    • @nattila7713
      @nattila7713 Před 4 lety +8

      wow, I earn a bit less than that :D

    • @mayamanign
      @mayamanign Před 4 lety +5

      @@nattila7713 my condolences.

    • @nattila7713
      @nattila7713 Před 4 lety +3

      @@mayamanign not needed, I am happy that with that "small" amount I still have a better life than 5+ billion people. And honestly? I have "everything" (not talking about yachts and so on)

    • @mayamanign
      @mayamanign Před 3 lety +2

      @@nattila7713 good for you. *Thumbs up

    • @nate567987
      @nate567987 Před 3 lety

      yep

  • @leeannewillson7342
    @leeannewillson7342 Před 4 lety +1

    good video , is that an amiga action reply i see there on your shelf ?

  • @dolebiscuit
    @dolebiscuit Před 4 lety +1

    I love these gaming history episodes! The research you put into these really shows and I appreciate getting to learn about the history of the industry.

  • @fawkesnake
    @fawkesnake Před 4 lety +2

    I worked as QC for The Sims 3 on Xbox 360/PS3, after the project was done we used PartnerNet to download SuperMeatBoy, Outrun online and quake. Good times.

  • @Tell_It_Right
    @Tell_It_Right Před 4 lety

    I really enjoy your channel and all the research, history, facts, and tutorials you do. I recently found your channel and have binge watched pretty much all your videos while I've been stuck in the house waiting for these world events to pass. Thanks!
    On another note: I can't wait for the Switch Lite to be cracked. I have a Pokemon edition sitting in the box waiting for ways I can get all my retro game backups playing on it.

  • @expjames911
    @expjames911 Před 3 lety +1

    This was a fun reminder of the 360/ps3 dev days. I miss game development. Partnernet was wild. On the cod games, we did worldwide testing, so the builds got around all over to other devs, eventually we made a test plan that included all ATVI studios worldwide. This meant a the studios in la, we'd have to be fully staffed from 11:30pm-130pm the next day to allow for the worldwide testing.

  • @PanekPL
    @PanekPL Před 4 lety +4

    This is actually quite beautiful in a way. Old development kits sent to what was intended to be their eternal resting places, being brought back to life as these stitched abominations to benefit their new masters before their second life inevitably ended with a red ring. Amazing and sad. Rest in RIP, old Xbox 360 devkits.

  • @menaceinfrills3826
    @menaceinfrills3826 Před 4 lety +2

    Y'all should check out Darknet Diaries' two-parter "Xbox Underground" for extended listening on this topic!! It gets pretty dark but it pretty much explains in detail everything thats being talked about here by the hacking group themselves

  • @bongoms
    @bongoms Před 4 lety +2

    Man i love the 360 videos. Reminds me of when I was seeing all of this unfold. I've had so many different demo kits, test kits, full xdks, xna consoles, regular consoles with rgloader, all so much fun to play around with.

  • @Corang98
    @Corang98 Před 4 lety

    Man I really hope you cover the nintendo source leak, you present the info in such an amazing format

  • @Murukku47
    @Murukku47 Před 4 lety +2

    This explains how I saw so much about Xbox 360 piracy and leaks online back when PS3 had nothing like that going on. I got a used 360 Elite in 2010 and searching online I was amazed to find stuff like pirateable Live Arcade games and the DVD firmware mod which I managed to install with the most ghetto setup ever after a long battle where more than once I thought I had permanently screwed things up.
    Not sure if Microsoft was just naive to make the system work like this, while Sony seemed way more experienced and strict with basic security of the whole console ecosystem, but it brought a lot of interesting gaming-related things to the eyes of a bit larger public.

  • @autodidact7127
    @autodidact7127 Před 4 lety

    Dude MVG, your content is just so damn consistent. I actually experience a release of dopamine when I see you uploaded another video.

  • @SnowblindOtter
    @SnowblindOtter Před 4 lety

    Alright, I give in. I can't keep searching and waited on baited breath to find one of your videos, I'm subscribing.
    Love your content.

  • @symbianrulez2247
    @symbianrulez2247 Před 4 lety +1

    Excellent documentary with awesome information, mostly forgotten by the community. Greetings from Spain!

  • @cliffgarrett
    @cliffgarrett Před 4 lety

    Awesome videos! How old were these videos?

  • @TrojanLynx
    @TrojanLynx Před 3 lety

    At 8:33 'Bean' is the 2007 Goldeneye remaster in plain sight

  • @x3mbr
    @x3mbr Před 4 lety

    Great video and interesting story! Even without the massive vulnerabilities it still seems like such a weird idea to have an online sandbox like this, what were they thinking?

  • @okamithekid9398
    @okamithekid9398 Před 4 lety

    Subbed! Love the vids!

  • @PanzerDragoonWorld
    @PanzerDragoonWorld Před 4 lety +2

    So I think that's how the 360 version (yet only released for one day in Japan) of Crimson Dragon leaked. The game is officially only available on Xbox One.

  • @DaftHacker
    @DaftHacker Před 4 lety +1

    By the way you could also connect to PartnerNet with just a regular jtag/rgh running RGLoader, you just had to have to have the right files/structure to not only connect to the right network but to get that dashboard to work at all.

  • @DEMENTO01
    @DEMENTO01 Před 4 lety

    Really interesting, companies have gone a looong way since these first internet-based services, btw is there a way to unbrick the one you showed? maybe reflashing the bios/firmware, like it'd probably be hard but i want to know if it's, in fact, possible.

  • @Omn1Slash
    @Omn1Slash Před 4 lety

    Wow never knew any of this back in the 360 hay-day. Awesome video as usual MVG!

  • @kalvinreese8387
    @kalvinreese8387 Před 4 lety

    @ModernVintageGamer
    At 8:44 - was that a transcript between you and another person?

  • @cody_raves
    @cody_raves Před 4 lety

    I listen to a podcast that talks in depth about this subject in episode 45 called "Darknet Diaries" they have two episodes about this subject. it goes into great detail into how they acquired the dev kits

  • @MrMoustacheish
    @MrMoustacheish Před 4 lety +1

    There’s a really good 2 part series on this Partnernet breach on the Podcast Darknet Diaries. Really worth a listen.

  • @baxblack4369
    @baxblack4369 Před 4 lety +2

    I wish we get the leak of the cancelled "Darkwatch 2" game from Highmoon Studios.

  • @flyback777
    @flyback777 Před 4 lety +1

    Amazing content! Man I love this channel.

  • @TheStiepen
    @TheStiepen Před 4 lety +25

    Does anyone have any information on how they did the remote bricking?

    • @official_kex
      @official_kex Před 4 lety +4

      i would love to see a video about this :o

    • @cfdeers
      @cfdeers Před 4 lety +6

      This is my theory. They just updated the BIOS to brick via update.

    • @mbc07
      @mbc07 Před 4 lety +3

      An outdated Xbox 360 refused to connect to Xbox Live until you updated the firmware, I guess PartnerNet was the same and they used that to intentionally push a broken firmware update on these units...

    • @nate649
      @nate649 Před 4 lety

      @@mbc07 Partnernet never had a kernel version requirement.

    • @TheStiepen
      @TheStiepen Před 4 lety

      @Tomáš Urych I've read that restoring the firmware doesn't help, that's why I'm interested. Sadly there is very little information out there.

  • @jspencer89yt
    @jspencer89yt Před 4 lety

    Great video as usual. Thanks for so much information.

  • @lemagreengreen
    @lemagreengreen Před 4 lety

    Future video idea: The DVD CSS key release :) I know it's outside of your usual console topics but it's a good one .

  • @mman454
    @mman454 Před 4 lety +2

    There’s a two episode series telling the story of the guys who did many of the leaks, including interviews, on the Darknet diary podcast. Highly recommend. Episodes are titled Xbox underground.

  • @clone0azul9
    @clone0azul9 Před 4 lety +2

    MVG are you gonna talk about the recent Nintendo code leak's?, I'm interested in hearing from you what could people do with it

  • @punchrockgroin5597
    @punchrockgroin5597 Před 4 lety +1

    I just bought a Zephyr XDK w/ sidecar. So excited for it to arrive.

  • @robertmaldonado3793
    @robertmaldonado3793 Před 4 lety +8

    Upload 8 minutes ago. Never been this early for a video. A fresh MVG video is a great way to start the week

  • @espowari
    @espowari Před 4 lety

    There is a great podcast episode about the dev-kits on DarkNet Diaries!

  • @AgentSmith21
    @AgentSmith21 Před 4 lety +10

    Darknet Diaries has an episode on his podcast about his exact subject. He interviews a few of the ppl involved. Very Interesting. I recommend everyone take a listen.
    I believe the episodes are name 'The Xbox Underground" or something like that
    Edit: HERE IS LINKS darknetdiaries.com/episode/45/

    • @knawledgemann
      @knawledgemann Před 4 lety +1

      I think it's a 2 part episode. 1st account stories about the guys that took this too far

    • @nickward595
      @nickward595 Před 4 lety +1

      Came here to say this. Great info about Xbox.

  • @JesseFleming1990
    @JesseFleming1990 Před 4 lety +27

    Unfortunately, the good majority of the statements made from 7:40 onward are not entirely true. This isn't the whole story, and game developers weren't able to access each other's builds. These builds were set to private. Since the majority of these arcade and debug builds came from myself and two others, I would be more than happy to correct this story. You could modify the the gameID in generated container packages from the SDK to a private gameID, and then use that ID to access the private repository in the MS store on PNet. By default, game releases were set to hidden and couldn't be obtained without this method, and a later method. Also a good chunk of items also came from a less popular known network environment called INet. These IDs were crawled using the partnernet/Inet store URLs obtained from xboxwattson and then later made into an autocrawler tool.
    At no point were these builds meant to be visible at any time to other developers. As for Microsoft bricking devkits, this was really never confirmed. What was confirmed is a person by the name of SonicISO uploaded recoveries that wiped the NAND, and released "leaks" that contained remote activation brick code in an attempt to sell more devkits. I had published a tutorial on Assembler games on how to protect from this type of bricking and fuse manipulation.

    • @robbie7574
      @robbie7574 Před 4 lety +1

      Yea Baldy low key shills playstation he will do whatever it takes to slander Xbox as he's not a real American

    • @freelanceart1019
      @freelanceart1019 Před 4 lety +1

      @@robbie7574 This modern vintage used to have cotnract for Sony so ofc he is gonna shill Out For sony.

    • @Dabman1988
      @Dabman1988 Před 4 lety +1

      Well i was sure that xenon or xeon did it. Actally im not sure if 9298 wiped nand or just modified it. I try this recovery on one of dev kits but disconected resistor. Nothing happend just updated console. What i believe really happend was burn of efuses. Thats why nothing happend when i had resistor disconected. But true is that most of ppl from x underground and assemblergames ruin it. Building containers using sdk is a part of the story, it only helps with games. Some dlc like i wrote in comments also needed title update to work (mafia 2 dlc) which were not present on partnernet. So later many developers become smarter and share dlc but share title update between workers via ftp/email etc... testers were able to transfer them via sdk. Btw: what was your nick on assemblergames?

    • @JesseFleming1990
      @JesseFleming1990 Před 4 lety

      @@Dabman1988 lllsondowlll

    • @Dabman1988
      @Dabman1988 Před 4 lety +1

      @@JesseFleming1990 i remember U from assemblergames ;)

  • @TTULangGenius
    @TTULangGenius Před 4 lety

    It’s always a treat when a new MVG video is uploaded!

  • @clgr6593
    @clgr6593 Před 3 lety

    The golden eye leak brought me here. Very good video. You got my sub :)

  • @paul2062
    @paul2062 Před 4 lety

    I love how you have an action replay sitting on your shelf. I used to love using that to rip music and cheat in games!

  • @bitelaserkhalif
    @bitelaserkhalif Před 4 lety

    I have question, is there's a modchip with soldering for computer system (PC)? I would like to have one.
    Probably dual BIOS for single BIOS system

  • @SublimeMarc
    @SublimeMarc Před 4 lety +1

    Thanks for your hard work and research

  • @naswinger
    @naswinger Před 4 lety +4

    that sounds like my first attemps at making websites in php without any security

  • @RetroGameRevival
    @RetroGameRevival Před 4 lety +1

    I remember actually connecting my dvd drive to the PC to flash the firmware when that first came out! Later XNA became available for consumers to run their own code on a retailkit (100$ I believe were the only costs to that), which is when I bought an Elite in order to do gamedev on it. Great memories to that period of gaming

    • @meetoo594
      @meetoo594 Před 4 lety

      I remember what a hassle the dvd media id flash was. Make a logic probe from a nokia cellphone serial cable to extract the keys. prat about cycling the power and jamming the disk tray half open whilst shoving the probes on tiny contacts and pressing keys on the pc all at once. It was really fussy on what i/o card the pc had and the software was pretty unstable. After much faffing about you still had to get expensive duel layer dvd-r disks and mess around with header files before burning. Then it gets banned from xbox live and all you can do with it is play offline copied disks. No launchers or homebrew iirc.
      With second hand games only a few quid more than the blank dvds it really wasnt worth doing in hindsight tbh.
      Ps3 on the other hand was amazing once exploited.

    • @halofreak1990
      @halofreak1990 Před 3 lety

      Yeah, XNA was a $99/yr subscription. Bummed they never just unlocked the software when they phased out the 360. Now I've got all these hobby projects I can no longer run on my 360, as XNA Game Studio Connect can't find a subscription. Odd, because they _did_ change the dev unlock for Windows Phone 7 to become permanent when they'd decided to phase it out in favor of Windows Phone 8

    • @meetoo594
      @meetoo594 Před 3 lety

      @@halofreak1990 pretty sure I used xna for free back in the day, might have used a keygen or wangled a student licence by lying but I definitely didn't pay for it. Messed around with it for a while then never touched it again lol

    • @halofreak1990
      @halofreak1990 Před 3 lety

      @@meetoo594 "pretty sure I used xna for free back in the day"
      It only required that $99 subscription if you wanted to debug on the Xbox360 or when you wanted to publish a finished XNA game to the store.
      Developing on PC was always free of charge. And yes, you could get into the program with a student license, if you qualified for one.

    • @meetoo594
      @meetoo594 Před 3 lety

      @@halofreak1990 ahh that explains it. I must have obtained a student licence, which was quite easy iirc as I had all the 360 debugging stuff activated.
      Used to fake being a student at multiple institutions round the world to get free stuff back in the day. I'm betting it's a lot harder to get away with nowadays.

  • @OKNewman
    @OKNewman Před 4 lety

    Browsing PartnerNet became a part of my morning coffee at my first QA job. Oh, I do miss it so.
    Some XBLA developers began requiring a password to their games, so you couldn't get to the main menu without knowing a button sequence; I seem to remember Insanely Twisted Shadow Planet doing this.

  • @gimpinmypants
    @gimpinmypants Před 4 lety +4

    This is one of the most insane, absurd things I've ever heard about the gaming industry.

  • @MrChadsimoneaux
    @MrChadsimoneaux Před 4 lety

    Always enjoy these vids!

  • @Masterblack1991
    @Masterblack1991 Před 4 lety

    This type of content are always fascinating,thx for this video :)

  • @expjames911
    @expjames911 Před 3 lety

    Ah partner net. For a period (gh metallica era) you could pretty much just look at whatever any other studio had in submission and download and play it if you had access. Lots of pre-submits of music games with different actual setlists going on back in the day. There were "was there a leak" emails every single day.

  • @8bvg300
    @8bvg300 Před 4 lety

    Reminds me of one of the big publishers that shipped us some dev kits we needed urgently. They didn't bother to wipe them before having them sent to us so we had dev versions of another studios game. Big licenced IP that got us all very excited to see. Of course I'm sure no one shared the info but I know a few lunch times were wasted playing another studios game.

  • @maxbaird9760
    @maxbaird9760 Před 4 lety +2

    For anyone interested in the complete story check out the darknet diaries podcast episodes 45 and 46. The story is super interesting on how this all got started.

  • @gazzaroony
    @gazzaroony Před 4 lety

    This is so interesting thank you for enlightening those of us who had no idea this took place. Thank you.

  • @kingjoe3rd
    @kingjoe3rd Před 4 lety

    It's actually MVG Monday for me. I have to research about soft-mods on the PS2 and Wii and this is just the place for that.

  • @malfunchan
    @malfunchan Před 4 lety

    I highly recommend listening to darknet diaries Xbox underground series.
    He interviewed the guys behind the whole breach and covered the whole story behind Xbox 360 and partnernet, as well as some other interesting stuff.

  • @PassiveDestroyer
    @PassiveDestroyer Před 4 lety

    Wait, why did your banned devkit have the RROD? What code do you get when use the sync & eject buttons?

  • @mafriese5
    @mafriese5 Před 4 lety +1

    Could you make a video about the recent Nintendo Wii / N64 / GameCube leaks?

  • @Pandakeerat
    @Pandakeerat Před rokem

    Hey is it. Possible to restore the firmware on the dev kits that are broken to original market firmware? I was just curious as I was thinking there might have been a way to get a 360 for cheaper

  • @Moxhification
    @Moxhification Před 7 měsíci

    This is a serious video! Loved it.

  • @mightbefluffy1486
    @mightbefluffy1486 Před 4 lety +47

    And this is why, ladies and gentleman, we destroy scrapped hardware before sending it off.

  • @Hennrz10
    @Hennrz10 Před 3 lety

    I love how perfect dark zero is called bean

  • @mbe102
    @mbe102 Před 4 lety

    OH! So topical

  • @k001daddy
    @k001daddy Před 4 lety

    I remeber PartnerNet when I was working for a certain renowned evil gaming studio in the early 2000's. I saw so many games on my dev kit but I never dared try any.

  • @JDM-Chaser
    @JDM-Chaser Před 4 lety

    You also had to do this with ps3 using a progskeet or teensy untill not long ago there's been numerous patches etc but it won't stop a hardware flash

  • @yaakovshereshevsky6542
    @yaakovshereshevsky6542 Před 4 lety +3

    Dude. How did you get so good at making technical details so interesting? Thank you for doing what you do

  • @kristianutomotobing9719
    @kristianutomotobing9719 Před 4 lety +22

    Info : Leaks
    Mistakes were made eh

  • @Kendingro
    @Kendingro Před 4 lety +1

    phone: *ding*
    me: awww hell yeah dude a new MVG video!

  • @expjames911
    @expjames911 Před 3 lety

    The main purpose of partnernet at activison , was to get crash data during MP testing. For the lead testers, and the devs the kits were hooked up to PC and running on emulation, with 30-70 regular test kits on the same server. There was a tool in partnernet that allowed you to get assertion data(crash dump files) from any of the kits connected.
    At Konami it was the arcade game remakes (tmnt, hcu, xmen, etc) the real bitch with all this, is you ended up having to install and reinstall different updates and versions of the xbox os about 9 times a day because the dev branches and test branches weren't shared, and we got our builds issued on disk only. Even for the partner net stuff we just had a fake file on Pnet, and the real files loaded from a burned disk, because Konami is a japanese company, and is very strict on everything.

    • @expjames911
      @expjames911 Před 3 lety

      KDE america doesn't have any devs on site, just the yu ghi oh card developers for the american market, and the QA for all of Konami

  • @lovrencic2055
    @lovrencic2055 Před 4 lety

    Great video my dude

  • @LJay_1985
    @LJay_1985 Před 4 lety

    With all the landfill boards being resurrected & so many leaks, I'm genuinely surprised that the XBLA remake of GoldenEye hasn't appeared in the wild. On the PartnerNet it was known as 'bean', with a Perfect Dark Zero Joanna icon. See 08:30.

  • @robertoXCX
    @robertoXCX Před 4 lety +2

    It seems to me that if the 360 would have been more reliable, and PartnerNet had ANY sort of security this wouldn't have happened.
    Crazy that partners had access to literally every other devs stuff on there too.

  • @StianEklund
    @StianEklund Před 4 lety

    Another top notch video, very interesting to learn more about the Partnernet

  • @lalalalo37
    @lalalalo37 Před 4 lety

    Great info Keep it up

  • @DragonautMK
    @DragonautMK Před 4 lety

    I guess you should make an entire video about the ring of death. It would be really usefull.

  • @HaydenX
    @HaydenX Před 4 lety

    Windjammers is one of my favorite Neo games...I love the shirt...man do I miss Data East.

  • @Jaxseven
    @Jaxseven Před 4 lety +1

    This is a great video, and if people want a deep dive into the hackers and repercussions of the hacks, I highly recommend the XBox Underground Darknet Diaries on the subject. It deals with heavier stuff though.

    • @dallemon
      @dallemon Před 4 lety

      I can highly recommend these episodes, they go more into detail about what happened and I think some of the things should have been incorporated into this MVG video as well
      darknetdiaries.com/episode/45/
      darknetdiaries.com/episode/46/