iClone 8 Tutorial - Reacting to Surface & Terrain with Motion Director

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  • čas přidán 23. 07. 2024
  • www.reallusion.com/iclone/mot... The new and improved Motion Director tool for iClone now allows for accurate snapping of your character’s position in the world map for both props and terrain. This means that your character can now freely roam around your virtual world doing things like climbing mountains and stairs, even going up elevators! This quick tutorial will walk you through this feature as well as its basic settings.
    00:00 Intro
    00:31 Character Snap to Surface
    01:31 Surface Sensor Settings
    03:46 More Supported
    *Note: Assets shown in this tutorial serve only as reference material.
    iClone is the fastest real-time 3D animation software in the industry. Integrated with groundbreaking real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design and cinematic storytelling; quickly turning imagination into a reality.
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Komentáře • 6

  • @TomorrowWorldStudio
    @TomorrowWorldStudio Před rokem +2

    Superb, been waiting for this update, hope physics is also updated. Soon and a better VFX is made available, also waiting for the update where we can add custom anims in IDM👍

  • @Jobutsu
    @Jobutsu Před rokem

    Exactly what I was looking for today 😇

  • @3dhmong34
    @3dhmong34 Před 7 měsíci

    Please tell me how to export video in Motion Director mode. Thank you

  • @ukmonk
    @ukmonk Před rokem +1

    can we use custom animations with this please?

  • @heirapparent4802
    @heirapparent4802 Před rokem

    When I imported landscape from Unreal, it was very small.

  • @SI00000
    @SI00000 Před 5 měsíci

    I purchased iclone 8 and CC4 so I could, just like this video, send my characters and animations from Iclone to Unreal Engine.
    The characters and animations do export but the animations don't translate in 3D space and slide in place.
    It seems the root motion is not exported from iclone.
    Is there a fix around this issue other than purchasing the unreal live link plugin?