Difficult EXPANSION - Manor Lords EXTREME - HIGHEST Difficulty || Strategy Gameplay Part 02
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- čas přidán 26. 04. 2024
- Manor Lords - Starting A New Settlement on the Highest Difficulty possible.
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Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.
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#ManorLords #Hardmode #Nivarias - Hry
Watching your videos on Manor Lords and Anno is like watching Bob Ross paint.
Survived part 2! Challenge beaten!
Excellent!! You are on your way to being self-sufficient and the start of soldiers!! 60 days is cutting it close but I have faith you will do it!!🤩
production rate for apples (which are bugged, they dont seem to get distributed to the market) and vegetables are actually affected by plot size(garden size), so 1 big plot with the extra housing (2 families) is nice for veg farming
Learning more about the game by watching it played than i did from the 45 minute info bombardment from a video guide. Thanks man keep up the content.
I've already learned a few more things and only two episodes in! Great playthrough so far.
Glad to be of help :)
@@Nivarias it's mostly around placement of buildings and on roads I need to manage better. It's wild that the supply chains are pretty basic right now but there is still a lot of stuff to manage and perfect. Love it and can not wait to see what comes down the road.
Can't wait for next part!
Go Go Go Go!! ❤❤❤
You make it look so easy!
I'm trying to reproduce your insane development speed of your village and overall game. But even though I set some settings to be less harsh...
- The other lord has at the end of March already claimed +2 regions (4 total)
- You gain families way faster even though my approval rating was above 50% earlier and had housing available earlier.
- My sawpit-peasants sometimes seem to rather haul timber around instead of making planks (not even bringing it to build sites but gathering logs from across the map and bring it to the logging camp)
I am honestly stomped how you pull this off and I doubt it's just luck. You are incredibly consistent in what you do. My hats off for your achievement.
Also took me a few tries though - keep at it! :)
A question, why haven’t you used your policy point for your town?
Apparently for higher difficulties the golden ratio of Oxen to Families is 10:1 until you get to 200… And maximize the burgage sizes for any veggie production. The larger the better… When it comes to chickens/goat it doesn’t matter. The only time it matters for the artisians is when you do armor/alcohol production, then you want one with multi-family.
All I can say is: WELL DONE!
Great content :)
Hell yeah another banger
Its very impressive how quickly youre developing
canada we get snow in may sometimes
You ever get a bug where your workers get stuck at storage warehouse or at a crafting job site? I'm pretty deep in my first play through and this just started happening to me, which is kind of game breaking atm.
Love your videos
Is that the ingame soundtrack? At 09:00 that sounds like a really relaxing version of Auld Lang Syne. If its not the soundtrack I don't suppose you could share what that track is?
Exciting. Will army be ready enough until raiders will come? We will see.
Is that Auld lang syne running in the background? Why? How?
It was a lovely rendition, was surprised too.
Hey great video and series so far! Quick question, in the manor itself you have 2 families, but I have not found a way to change them from "servants" to any other job asignment, and are effectively doing nothing. Is there a way to reassign them and I am just dumb or what?
why are his videos the best manor lords videos on youtube??
3rd! just finished the other one
Clearly you're in Britain with how rainy it is :p
how to open that info that you did at 18:28 where you see building occupacy?
I would love to see your reverse calculations. By day 360 I need this for defense, 25 days before that this has to happen, .......
I'm surprised to hear Auld Lang Syne. Is this an ingame soundtrack?
Hey. How did ge pan the camera at 10:21?
Hey, how do you know how much housing you have available for people to move in?
In the top-left part of the GUI there is a little house icon for how many burgage plots you have completed (+how many you have under construction). To the left of that are two values for your assigned and unassigned families. The number of burgages minus the total number of families (that is, assigned + unassigned) is how much free housing you have. Example: You have 10 burgage plots built, and have 2 unassigned families and 6 assigned families. 10 burgage plots - (2 + 6 families) = 2 free plots.
Pov:you are a peasant but you listen to rdr2 house building song while building:)
I just read on X that archers are no longer effectiv. Hope they are good enough though.
And your thumbnail is an old artwork. The new one has a much more realistic castle.
@ 11:00 It does not. They've just been assigned a job.
Please im dying to know, what backsound started at 7:21. I know the music but not the name
The clear one you can hear it at minute 10:02
@@alvinogawa5974 The song is called "For Auld Lang Syne", it's a popular new year's eve song.
@@AA-kd5pg thanks man
@8:20 Who are you and what have you done with Nivarias?
bro u should put your policies and development
does anyone hear America the Beautiful hidden in the soundtrack around 8:00 - 9:30??
Ep 3 soon?
Already on!
2nd!
🐶🐶🐶🐶🐶
Can you start game biuld manor house frist build out from wit
The fact that there is Anno 1800 in every videos kills me. Will steam engines spawn in the fucking church or what ? (really great video otherwise)
Why do you keep your hunting lodge and berry picking in town rather than closer to where the animals and berries are? Don't you want your storage house and granary walking the distance rather than the workers?
We move them closer together once workforce is sufficient for that
9:52 what was this song called? It's very familiar but can't remember its name.
It's Auld Lang Syne
@@TemplarDylan thanks, I knew it was three words with similar pronunciation but was so far from being correct