How to aim the Battle Rifle like OpTic FormaL 🔫
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- čas přidán 2. 08. 2024
- Quick breakdown on aiming fundamentals w/ the Battle rifle from the perspective of an FPS legend, OpTic Formal. This is a special project I designed for the Halo Championship Series Kansas City Broadcast!
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Huge thank you once again to Lights, he KILLED it w/ the edits on this one! Make sure to check him out here:
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Twitter: / ligh1s
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#HaloInfinite #Shyway #Formal - Hry
Hope yall enjoy this! Was a special project I designed w/ my editor Ligh1s for the HCS Kansas City broadcast! 1/3 special ~1min breakdown videos (2 more on the way) can't wait to share the others!
Saw it on stream-- very hype! Short and concise well done!
Loving these
Loved it
You are a shining light in the Halo community. You bring expertise and credibility to the scene. Keep it up!
Thanks for another great vid Shyway.
Would be great to have a similar tutorial for the Commando. That weapon remains a significant skill gap, with many players unable to master it yet.
Either way, keen to see your future projects
0:47 That grenade, even if it was farther away would have killed me.
Yup haha
Yeah That nade would have for sure killed me. I swear he should have died there
Facts.
Biggest adjustment coming from CoD is learning that the left stick is almost more important than the right when it comes to aiming in this game
This is so true. Especially since Infinite's TTK actually allows for strafing to matter.
@@darkshadow6556
It's still applicable to kbm
someone has never played on mnk
@@jackcolson4745 100%, found myself landing shots a lot more once I stopped adjusting my reticle with my mouse way too often. Place reticle neck level, strafe, slightly adjust as needed for jumps or crouchs.
@@omaarnukles072603
Yup, I'd add though to aim at the center of mass and then flick up for the final headshot. You land your shots more often when you're aiming at a larger target.
Dammmmn with the music, the killer commentary, the solid gold analogies....! THIS IS EPIC AF
This guy helps keep Halo interesting.
Doing Gods work Shyway.
a lot of these same aiming philosophies come from older arena shooters such as quake and unreal tournament. Lightning Gun fights in Quake, while still require good aim, also require good movement because you are trying to match your strafing pattern to your enemy's so you barely have to aim with your mouse. its a 2 part technique where you aim with your movement to make it easier to aim with your mouse which greatly improves accuracy and Halo is one of the few games running today that still use it.
Yessir
Still waiting for a quake pro to come across to infinite and break into the pro scene on kbm, as an old console player who switched to PC after reach came out it's all I wanna see in HCS lol. Might even inspire me to return to ranked
@@4bidn1not gonna happen. aim assist which controller is way too worth it to even bother with keyboard and mouse especially since halo isn’t necessarily a twitch shooter and relies mostly on tracking.
No one's talking about pc tho
I was thinking the exact same thing if I was an organization owner before infinite came out I would have been trying to get a player or two from Quake on my roster.
A big skill I had to learn in the aiming in this game is tracking is important and coming from halo 5 I was so used to flick aiming.
Ikr, all you needed was the magnum and the aim assist and bullet magnetism was heavy so you could just flick between shots and still hit the head
@@Areeb118 I’m not saying halo 5 was easier lol I’m just saying it’s a different aiming technique lmao
@@Areeb118 The aim assist wasn't stupid strong in Halo 5, and the bullet magnetism was not exceptionally heavy compared to even some older Halos (H2 was pretty egregious, H3 is not far off H5 although projectile bullets makes hitting shots harder in practice). Everyone parrots this because the Sniper was ridiculous in H5.
@@Flygonial the reasoning behind flick shooting on h5 is that the magnum is a single shot weapon so, just like the HR DMR, it allowed for that. The BR on the other hand requires consistency because of the burst fire mechanic.
That and the auto aim and magnetism values on infinite are completely different from previous halos. Someone made a video on it, if you want to learn more.
@@operative168 I watched it between my last comment and now, and considering that aiming was changed somewhat in H5 as well I wonder what could have happened in between.
Shyway Is A Legend
beautiful editing man! i love these short and concise informative videos.
Loved this. Really wish there were more in-depth videos on Halo aiming. It definitely seems to me that it's one of the biggest 'unknowns' in the game, because there are infinite variables to factor in
The double 3-tap perfect with the Stalker Rifle at the end there was so satisfying.
Ive literally been doing everything to work on my BR. I go into solo duo win or lose just practicing my aim. I panic shoot too much. Trying to learn to relax
Panic shoot? U mean shoot before your reticle is on the target? If so that shit happens to me too 😅
@@Wickedroonz he means over correcting or whipping the reticle around the target. Happens a lot when people realize the opponent is one shot and end up coating them the gunfight
@@GlitchMan1011 that happens to me too
Trigger discipline is essential! We all panic
Same brotha. When I'm calm I'm destroying, wish I was calm all the time
I love your analysis for halo! Thanks shyway
This was awesome more of this!!!
seeing this really humbles a person lol
Great vid once again
This video is so amazing w the editing and commentary! Please keep these in video format and not in CZcams Shorts!
The best thing about this is that u can provide these little tad bits of information and make them into a cool minute video while also doing ur traditional longer format videos. Amazing all around!
Well this was a banger minute and half. Thanks Shyway! Hope this plays during HCS streams. Everyone would appreciate it if they did. 💯
Man Shyway you are the GOAT! if only more people watch your videos to understand how much thought process/ teamwork goes into this game. Thanks for these dope breakdowns.
Thanks for this video I’ve been trying to teach a lot of lower ranked players how to aim better and been trying to explain this to them. I’ll be showing them this video when explaining the strafe helps micro movements for aiming
training the brain to move the R stick little as possible while engaging still is my biggest issue. *Every Halo before this has required constant adjusting the stick to aim or counter strafe. But now your priority is to move into your shots with L stick.*
You were a beast at H5.
@@AMPStorm I appreciate that Storm. I haven’t found the drive and passion to grind Infinite like I did every other halo. I’ve taken a back seat on competing, but I’ve recently started to play again. Here’s hoping I’ll find the fire to get back to a high level.
Look forward to seeing ya!
Wish there were some tip videos like this for the br on PC. What a monster! Good stuff, man!
Formal with that stalker rifle and it’s on, he’s nasty with that thing
Fantastic editing. Well done, sir.
One thing I like about having a controller is that you make less panic movements I find
very well done man,optic formal would be a beast of a auctioneer as well!
I like the video, and I am always trying to improve my BR by left stick aiming, but even other pros aren't shooting like Formal lol, dude is on another level with his shots.
Formal's aiming and reticle placement is buttery smooth.
“Left stick aiming” 👍🏼
Dude was so nasty back in the day on H2 and H3 and still killin it.
Top quality video!
Maybe we can all learn to play like Michael Jordan too with one of these videos lol
Thanks for giving me tips to get me fraggin like a pro!
good shit my dude, i rate the effort
Formal def top 5 in pure gunskill.
Yooooo if you strafe to “fade” mid-air, it lowers your profile? Ok then. 1:00
Also just love how aiming comes down to movement so much in Halo, man I love this game.
So slick
Amazing thanks for the tips
Formal plays about as close to perfect fundamentals as it comes. Instead of trying to copy flashy pros every ladder player should be learning from this guy.
accurate af
cool concise vid
it would be nice to see one on the sidekick for people that mainly play social playlist
You should be an announcer for ufc bro everybody would love you
Hell yeah
🔥🔥
Basically, since br vertical recoil and a spread that follow your movements, stand still and follow your target while shooting instead of strafe like in other halos.
How dare this video not be 40 minutes long.
formal too good
Awesome tips. Would you apply these same principles to a M&K user? I play M&K and it feels so hard to win duels. The strafe is so fast in this game I feel like I'm just guessing where to shoot when people strafe side to side so rapidly.
it applies in a similar way but m&k is fucked. watch these kills at .25 speed you'll see half of these kills where the reticle isn't centered on the head - kills we would never get with a mouse. also at 1:16 he's getting hit markers on a guy who isn't even in his reticle. the magnetism is so strong we don't stand a chance against good controller players.
aiming in halo doesnt require your right thumbstick. according to frosty the goat.
I feel like I’ve been working on this but still die waaaaay too often sometimes I’ll be on fire and hit 4 perfects in a game and go 31-28 but my problem is… that 28… I feel like if I could get that number down my kills would go waaaaayyyy higher
Yeah I am the absolute worst with br, I guess it's because I rely too much on my right stick for aiming and my reticle just goes everywhere.
I can't play this game and so I don't play this game. Relatively fun to watch.
Yeah and I'm sure that Texas 10 ping helps too
Would be better to see like actual controller they use as well the sensitivity and thumb pads for precision
I played h2 at 2006, so mu aim itss good
Formal needs a haircut.
Is there ANY form of leading shots with this BR as compared to the Halo 3 BR? I just always feel like, granted there is basic aiming skill as far as tracking, that’s it- no finesse, lots of cross-map braindeading.
no. I would assume because there's an element of rng to projectiles like that which reduces skill gap in gunplay. trying to guess where and when somebody is strafing takes focus away from aiming. especially in this game where players can accelerate so fast even in strafing.
Step one: get enterprise tier internet preferably 10g>
Step 2: play normally
left stick aiming in this game its OP :v
As far as a I know left stick aiming's always been the way to go in Halo
1:01 i think that's left
None of this matters if you can’t consistently play on low ping. This game is heavily connection based. Oftentimes I find my final head shots once shield is broken not registering correctly with the game. I’ll usually have pretty high damage and accuracy but cannot finish kills consistently or die leaving the enemy absolutely one shot. This is often because the game just isn’t as good as detecting hits sometimes. Also, the high ping during certain matches doesn’t help I’m sure.
All games are dependent on ping. Aim assist is reduced once shields are broken.
True! Halo Infinite feels exceptionally worse online than previous Halos
you playing with a mouse? sounds like trying to get a pixel perfect headshot with the absolute lack of magnetism on m&k
I'm play w/ mouse and keyboard so this doesn't really help but now I see why people beat me easily on 1v1 shoot outs with the battle rifle online. I think mouse and keyboard should have at least an option for aim assist.
Edit: You know what the strafing techniques works with mouse and keyboard as well
not aim assist. we need magnetism comparable to controllers. watch the kills in .25 speed you'll see a lot don't even have the head centered in reticle like we need. even worse watch 1:16 at .25 speed. he's getting hit markers as the guy is leaving window without even having his reticle on the target. we can't compete with this shit lol
@@DA-uo5hz Damn, so that’s why I somehow get killed when I’m a solid foot behind a wall
@@Mcgif21 yeah. I play controller when I need perfect kills and get kills around walls.
I'd gladly still practicing br skills, but my 5 yr old cousin broke my finger with a kick.
I need the putto music
Biggest thing to remember is 240 fps
me bein on keybaord and mouse like :/
Yep snap onto the target then it's 95% left sticking and let the aim assist fo the rest.
It's easy, just don't use mouse and keyboard
Another trick is to let the controllers aim assist do all the work for you
It doesn't matter how well you aim when desync causes your shots not to hit.
Thank you for this video Shyway. Can you please make a video in regards to aim assist vs mouse and keyboard? It's wickedly unfair and it's sad to see mouse and keyboard players will never have a shot at competing because of aim assist being too strong. Thank you
Please help me Shyway, I don’t care if you have to break down a clip of my gameplay to tell me where my weak points are I just want to get even more cracked
as a m&k player, seeing the magnetism on controller aim is infuriating. it's impossible to win 1v1 br fights against a controller player at onyx. half of these kills, the reticle isn't centered on the head - which is fine but wouldn't net a kill with a mouse. also, at 1:16 if you slow the video down to .25 you'll see he's getting hit markers while his reticle is entirely off his target as theyre leaving window. same thing with the first stalker shot at 1:22. how am I supposed to compete using a mouse? aaaarrrrgh
well,
RIP m&k players like me
the game gives 0 sh*t for us
Unforfunate that alot of this won't apply to m&k.
Well but microadjustments are easier on mnk anyway.
Tbh while I do agree M&k is a different hurdle for sure (and not my expertise), I believe the fundamentals behind using your strafe to direct your aim in gunfights and help limit your mouse to tiny, decisive movements - could be a helpful process on m&k as well!
@@Shyway Oh yeah for sure. But I always feel like I have to work a bit harder for each kill on m&k compared to controller
@@scout9936 yeah aim assist isn’t holding your hand movement is very quick in this game and micro adjustments are just impossible for m&k someone with a controller will always have a higher hit rating than you even if they are bad which just says everything.
@@scout9936 not with every weapon imo but with the BR, you definitely do. I think a single shot precision more like the stalker would suit the mnk playstyle better
Left stick aiming over right stick aiming is the reason why people aren't watching this game competitively.
How much would you reduce aim assist?
Does anyone else get days where it feels like the aim assist is either not working, or weaker? And then some days the game basically just aims for you?
Honestly I feel like I'm going insane. I get this across multiple games. H5, cod, apex and now infinite... At one point I believed Devs put in code to help keep struggling players interested in the game. In the end I've just accepted that the simplest explanation is that I'm not consistent enough.
Yes, but then I just chalk it up to me not being very good or on point some days lol
@@osirmolar9614 lol..
It's the way the AA is balanced. The AA zone doesn't stretch beyond the enemy's body outline so it ends up making it feel much more loose.
Sometimes the aim assist decides to track the wrong person for me, throwing off my aim
Step 1.
Use Mouse & keyboard.
this is another area where controller has advantage over mnk that no one talks about lol, you have a lot more control left-stick aiming than you do WASD aiming
LMAO how to aim with a controller on Halo infinite... lol
Why u are at it can u make a video on how to ride a bike down hill, for us adults.
Still the easiest BR in any Halo. For me it really just ruins the fun of the game when In ranked it’s just 8 people essentially running around with near power weapons.
I tend to agree. I enjoy the BR as a pick up, and that's why ranked drives me crazy. Getting mapped with such an easy to use gun.
They should think about commando-starts to increase the skill gap. 🔫 💵
terrible take lol the BR has been a utility weapon who is powerful in the right hands since h2
@@calvin- Not w/ that bloom imo. Hoping down the line we see a hyper-precise no bloom 5-shot dmr Halo reach/5 style
@@Shyway That would be very nice. True about the bloom. Sacrifices skill for randomness.
@@Shyway Genuine question, wouldn't that be easier to use than the current BR? No bullet spread to worry about makes me think that a 5 shot precision weapon, hit scan with say 1.4x zoom would allow more cross map. It would be fun in my opinion and I would love to see it, but doesn't strike me as increasingly skill gap, rather reducing randomness. One could argue that dealing with the bullet spread is a skill in of itself. I feel like this was the case in the original H2/H3, but could be remembering this with rose tinted glasses.
Why is M&K even a thing? Did they anticipate the game to be played this way? Relying on aim assist to literally do everything? Is this skill or abusing a system that requires you to do nothing but mobility?
You’re making perzecute yawn… perzecute making pros look average and slow nowadays
why does this guy talk out of the corner out of his mouth
im gay
Imagine aiming with your thumb and needing to rely on aim assist in a shooter 😂
can you make a quick video going over your settings? @Shyway