Simultaneous Hand and Controller Tracking Setup

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  • čas přidán 16. 07. 2024
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    In this video, we set up a Unity project to use both hands and controllers simultaneously. This is a new feature called multimodal which was released with the latest version of Meta Interaction SDK v62.
    Meta XR All-in-One SDK:
    assetstore.unity.com/packages...
    Meta XR Interaction SDK OVR Samples:
    assetstore.unity.com/packages...
    Multimodal Documentation:
    developer.oculus.com/document...
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Komentáře • 21

  • @immersiveinsiders
    @immersiveinsiders  Před 4 měsíci +2

    UPDATE: Make sure to use the updated Meta All-In-One SDK v62 and then you can set this up with Unity Editor v2022.3 as well.

  • @salsicha2
    @salsicha2 Před 3 měsíci

    Nice, Very good tutorial! thanks very much!

  • @user-kd6lb7or9i
    @user-kd6lb7or9i Před měsícem

    how to solve this error:Unable to process a controller whose SampleRateHz is 0 now.

  • @EnolaG
    @EnolaG Před měsícem

    Hi, is it possible to show just hands but also track the right or left controller and use it's position eveven if out of the hands? For example, when I want to attach an object to the controller and have it in my view at the specific positon.

    • @immersiveinsiders
      @immersiveinsiders  Před měsícem

      Absolutely, even when you are they are not seen they are getting tracked. You can use use the OVR controller script to get the tracking data.

  • @elefantopia
    @elefantopia Před měsícem

    Quest this is 3 only

  • @byullmoon
    @byullmoon Před 4 měsíci

    help me. i try to instal the sample package but i get authentication errors and it tells me that package is licenced and i dont have it's licence. what should i do

    • @immersiveinsiders
      @immersiveinsiders  Před 3 měsíci

      You can get free Unity licenses. unity.com/pricing#plans-student-and-hobbyist

  • @steamgamer9
    @steamgamer9 Před 4 měsíci

    I did exactly what you did, hand tracking works, but after disabling the Controller Tracking left & right, controller doesn't show at all. Also does this work on Quest 2?

    • @martindbp
      @martindbp Před 4 měsíci

      Also wondering if this is Quest 3 only?

    • @martindbp
      @martindbp Před 4 měsíci +1

      "Hardware compatibility
      Quest 2 with Quest Pro controllers
      Quest Pro, Quest 3, and all future devices."
      So does not work with Quest 2 original controllers

    • @steamgamer9
      @steamgamer9 Před 4 měsíci

      Can you share the link to the page please? And thanks a lot for the reply!@@martindbp

  • @matthewnemetchek1990
    @matthewnemetchek1990 Před 4 měsíci

    How does one do this on unreal. I really want to figure it out. Please let me know if you know how

    • @immersiveinsiders
      @immersiveinsiders  Před 3 měsíci +1

      I don't think this is available on Unreal. Did not find any reference to it in the documentation.

    • @matthewnemetchek1990
      @matthewnemetchek1990 Před 3 měsíci

      Thanks for looking around
      @@immersiveinsiders

  • @daslolo
    @daslolo Před měsícem

    The hand disappears a few seconds after I pick up the controller!
    Is there a setting in the handset?
    Or maybe it's v65 that broke it all...

    • @immersiveinsiders
      @immersiveinsiders  Před měsícem

      Search for the OVR Hand Component and make sure the "Show State" is get to "Always"

    • @daslolo
      @daslolo Před měsícem

      ​@@immersiveinsiders nope, it's just that quest 2 doesn't support simultaneous

    • @immersiveinsiders
      @immersiveinsiders  Před měsícem

      @@daslolo Oh yes, sadly it's a hardware limitation. Quest 2 + controller from Quest pro would work.

    • @daslolo
      @daslolo Před měsícem

      @@immersiveinsiders too bad the Q2 unit count is 10x that of the Q3 because I'd so make a hybrid game and hand tracking in Q2 is weak at best

    • @WmexD97
      @WmexD97 Před 11 dny

      Is it possible to do it in Unreal Engine?