Simultaneous Hand and Controller Tracking Setup
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- čas přidán 16. 07. 2024
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In this video, we set up a Unity project to use both hands and controllers simultaneously. This is a new feature called multimodal which was released with the latest version of Meta Interaction SDK v62.
Meta XR All-in-One SDK:
assetstore.unity.com/packages...
Meta XR Interaction SDK OVR Samples:
assetstore.unity.com/packages...
Multimodal Documentation:
developer.oculus.com/document...
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UPDATE: Make sure to use the updated Meta All-In-One SDK v62 and then you can set this up with Unity Editor v2022.3 as well.
Nice, Very good tutorial! thanks very much!
how to solve this error:Unable to process a controller whose SampleRateHz is 0 now.
Hi, is it possible to show just hands but also track the right or left controller and use it's position eveven if out of the hands? For example, when I want to attach an object to the controller and have it in my view at the specific positon.
Absolutely, even when you are they are not seen they are getting tracked. You can use use the OVR controller script to get the tracking data.
Quest this is 3 only
help me. i try to instal the sample package but i get authentication errors and it tells me that package is licenced and i dont have it's licence. what should i do
You can get free Unity licenses. unity.com/pricing#plans-student-and-hobbyist
I did exactly what you did, hand tracking works, but after disabling the Controller Tracking left & right, controller doesn't show at all. Also does this work on Quest 2?
Also wondering if this is Quest 3 only?
"Hardware compatibility
Quest 2 with Quest Pro controllers
Quest Pro, Quest 3, and all future devices."
So does not work with Quest 2 original controllers
Can you share the link to the page please? And thanks a lot for the reply!@@martindbp
How does one do this on unreal. I really want to figure it out. Please let me know if you know how
I don't think this is available on Unreal. Did not find any reference to it in the documentation.
Thanks for looking around
@@immersiveinsiders
The hand disappears a few seconds after I pick up the controller!
Is there a setting in the handset?
Or maybe it's v65 that broke it all...
Search for the OVR Hand Component and make sure the "Show State" is get to "Always"
@@immersiveinsiders nope, it's just that quest 2 doesn't support simultaneous
@@daslolo Oh yes, sadly it's a hardware limitation. Quest 2 + controller from Quest pro would work.
@@immersiveinsiders too bad the Q2 unit count is 10x that of the Q3 because I'd so make a hybrid game and hand tracking in Q2 is weak at best
Is it possible to do it in Unreal Engine?