Blender 3.0 Tutorial | Human Meta Rig | Including Face Rigging

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  • čas přidán 14. 07. 2024
  • In this lecture,we'll make full character rigging using rigify addon,including face rig.You can download the character that is used in this video below link.
    ▶ www.cgtrader.com/free-3d-mode...
    Character Animation Tutorial ▶ • Character Animation | ...
    Create Rigged And Animated 3D Character With Mixamo ▶ • Create Rigged And Anim...
    1)Intro 00:00
    2)Enabling the rigify addon and preparing for rigging 00:30
    3)Adding Human Meta Rig And Adjusting For The Character 00:57
    4)Adjusting The Joints For The Character 2:04
    5)Adjusting The Shoulder And Arms Joints 3:31
    6)Adjusting The Finger Joints 3:51
    7)Adjusting Face And Head Joints 8:28
    8)Adjusting Teeth and Tongue Joints 14:27
    9)Place the Eye Joint 15:03
    10)Generating Control Rig 16:05
    11)Parenting The Rig To The Character 16:52
    12) Testing The Rig And Setting The Rig 17:13
    13)Parenting The Eyes And Teeth 19:54
    14)Weight Painting 22:04
    15)Face Expressions 26:01
    #blenderrigging,#blenderrigify,#blendertutorial

Komentáře • 110

  • @ibrahimayad6732
    @ibrahimayad6732 Před rokem +9

    You are the greatest man on earth. I watched tens of tutorials. But yours here is the most complete and comprehensive one. Thank you for your great effort.

  • @RageousRaccoon
    @RageousRaccoon Před 2 lety +13

    Far away THE BEST beginner rig / rigify tutorial I've seen, even better than some paid ones. TYVM for make things clear and be objective.

  • @kirisuma2186
    @kirisuma2186 Před 2 lety +6

    wait... a tutorial that isn't totally dumb and ignores a lot of things? Nice. Good job.

  • @Leismar
    @Leismar Před rokem

    I have to say, THANK YOU for actually make the full body rig

  • @mickyelmb
    @mickyelmb Před 6 měsíci +1

    Meta Rig seemed confusing and overwhelming but after watching this video I see the value in it and feel more confident in using it. Your videos are really awesome and inspiring. Thank you for sharing.

  • @RenTheBean
    @RenTheBean Před rokem +3

    I had my doubts when I heard the text to speech but this has been very helpful. Thank You.

  • @BR1.618
    @BR1.618 Před rokem +5

    Perfect video.
    If anyone has a problem where the eyes don't move with the head like in 20:57 , the problem is because the eyes have double parenting, select the left eye in object mode, go to "modifier properties" (blue wrench), you have "Armature" and "rig" modifier objects, remove the one with the "rig" modifier object, do the same to the right eye (teeth and tongue too if they are also problematic). Now both eyes work with the head movement and eye controller.

    • @rr24creations
      @rr24creations Před 5 měsíci

      Thank you, this fixed the issue I was having.

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv Před 6 měsíci +2

    Thank you very much, this has actually helped me a lot.. very clear and easy to follow and providing good reference points to know where to place the bones

  • @hatsharmavethbheeka333
    @hatsharmavethbheeka333 Před rokem +1

    That was very well done and explained. Thank you for sharing. God bless you.

  • @germanruizsegura2653
    @germanruizsegura2653 Před rokem

    This video is awesome, always i have some problem in all tutorials, but its not the case here. Thank you very much!

  • @melisayazc3544
    @melisayazc3544 Před 15 dny

    I've always had problems with character eyes and only this video helped, thank you

  • @justme3d
    @justme3d Před 8 měsíci

    Thanks for this tutorial. It's very clear and easy to follow along.

  • @TiredTom67
    @TiredTom67 Před rokem +2

    I wont lie, the opening robot voice and grammatical errors made me second guess, but damn did this really get my head moving and understand the basics real fast. Thanks for making this!

  • @hugomejia7826
    @hugomejia7826 Před 6 měsíci

    Thanks for this video, you explained very clearly what I have been trying to understand for hours reading at the Blender manual and checking other videos, THANKS A LOT for your effort !

  • @FlashySenap
    @FlashySenap Před 2 lety

    Nice video. I shall use this video as my guide for my rigging ^^

  • @falsejaguar
    @falsejaguar Před 6 měsíci

    Very good video. Tons of useful info great work!

  • @sajjadazizi614
    @sajjadazizi614 Před měsícem

    I really appreciate you pal, your job is fantastic

  • @mohammadnabeel1369
    @mohammadnabeel1369 Před 9 měsíci

    Thanks for the tutorial man!!

  • @edowloadarquivos
    @edowloadarquivos Před rokem

    melhor video aula parabens👏👏

  • @albalara2415
    @albalara2415 Před 10 měsíci

    Thanks! You saved my life!

  • @qaistudio1013
    @qaistudio1013 Před 9 měsíci

    Perfect guidelines. thanks for this.😍😍🤩🤩🤩

  • @TerryHuang-fj4yt
    @TerryHuang-fj4yt Před rokem

    VERY USEFUL!!!

  • @VozdOfUsce
    @VozdOfUsce Před 2 lety

    well done sir and thanks a lot . have a nice day. :)

  • @julio1750
    @julio1750 Před 2 lety

    Thanks so much for You videos is really cool

  • @kartiksadvij
    @kartiksadvij Před rokem

    Thank you!

  • @shadowhiden
    @shadowhiden Před rokem

    Remarkable!!!

  • @user-hd8hu6ve1f
    @user-hd8hu6ve1f Před měsícem

    Thank you!!

  • @clawcakes
    @clawcakes Před 2 lety

    every time it said "rijify" i squeaked out of pure horror. thank you for this tutorial

  • @semihaksoy8182
    @semihaksoy8182 Před rokem

    This is the best metarig tutorial but I want to indicate something. If you seperate tshirt from body as a new mesh and parent the tshirt to rigify, you dont have to make extra weight paint arrangements.

  • @dekojan3075
    @dekojan3075 Před 2 lety

    Thanks a lot sir, really

  • @tonidorotic2726
    @tonidorotic2726 Před rokem

    Thank you sir! :)

  • @ehabelbrolosy6877
    @ehabelbrolosy6877 Před rokem

    Perfect

  • @haliluzdil
    @haliluzdil Před 2 lety

    thanks so much bro

  • @oneservicerealty
    @oneservicerealty Před 11 měsíci

    thank you so much yaar.. you have solved my many problems..

  • @amineesra6801
    @amineesra6801 Před rokem

    Thanks a lot.

  • @just4funmagicchess574

    COOL THANKS A LOT

  • @user-lw7fc7up4f
    @user-lw7fc7up4f Před 11 měsíci

    fantastic my dear ,

  • @md.nurulhakim5725
    @md.nurulhakim5725 Před 9 měsíci

    thanks

  • @speedoflight1136
    @speedoflight1136 Před 4 měsíci

    Большое спасибо...
    Лучше смотреть английские видео с субтитрами, чем уроки на русском, где упущено много деталей.

  • @alexvasquez7559
    @alexvasquez7559 Před rokem +1

    Great and thorough tutorial. I weight-painted all of the bones in my character, but after I was done my metarig was split into separate controllers, not just one rig with selectable controls. Not sure what happened, but how do I get my metarig "whole" again, or if this has something to do with my bone layers. Help! Thanks.

  • @junofall
    @junofall Před rokem

    Thanks man, you helped save my awful first and seconds attempts at rigging, third times a charm. Btw, is there any particular reason you make sure the bone joins are just popping out of the surface? Some other tutorials I've seen all say to keep the bones within the mesh itself.

    • @GraphicsMK
      @GraphicsMK  Před rokem +1

      Thanks for ur nice comment. As for ur question,it is really doesn't matter the joints whether pops out the mesh or in little bit.Just be sure the bone deform ur mesh correctly.

  • @henniedevilliers7570
    @henniedevilliers7570 Před rokem

    Can one use this procedure on a Daz Character. It would satisfy two worlds, a great character without the Daz character which is not so good. This is An excellent tutorial. The speech is clear the pace is good and has attention to detail. Many thanks will like and subscribe.

  • @SydorenkoTV-zb9xz
    @SydorenkoTV-zb9xz Před 7 měsíci +2

    Idk why but when i generated rig it dosen't work, i can can move only rig but model not moving. Is there any way to fix it?

  • @happydesigner3511
    @happydesigner3511 Před 6 měsíci

    thank you next part?

  • @stylie473joker5
    @stylie473joker5 Před rokem

    Thanks btw any idea how to export the rig to Cascadeur ?

  • @judypostcardcafe4388
    @judypostcardcafe4388 Před rokem

    👍💫😄✨🙏

  • @cometnight0
    @cometnight0 Před 2 lety +1

    I have two issues i'm trying to solve, If anyone could please help it would be appreciated.
    I have an issue when i try to rig the eyes, it says "No Active Bone"
    Secondly, the Rig Main Properties menu is entirely missing, no matter what I select!

  • @hanoiramirezmorgan5804

    Donde puedo encontrar personajes 3d con ojos lengua dientes? Gracias buenos dias

  • @thebuniverse6739
    @thebuniverse6739 Před 7 měsíci +2

    Version 4.0 makes it hard to follow uggh, need a new version of this tutorial please!

  • @wilholland100
    @wilholland100 Před rokem

    "The existing Armature modifier is already using a different armature object" is what the metarig (rigify) object that I just inserted (just inserted) is telling me. . .I just inserted it because the last rig I inserted was parented and the parenting would absolutely not clear (????). Do you know how I might force blender to work . . .Have been searching websites for a while.

  • @OHYESFACTS
    @OHYESFACTS Před rokem

    the best tutorial, but i want to ask, why if i move model hand, the feet also move? 😔

  • @subsidisation
    @subsidisation Před 4 měsíci

    is there a way to rig a character where it is not all 1 mesh and I dont want it to all be 1 mesh, like clothing and hair seperate but still in the same rig

  • @rohossomoymahadi9280
    @rohossomoymahadi9280 Před rokem +1

    hello,
    at 6:48, what's the contribution of rolling? & explain briefly about bone roll about how to do it properly.

    • @GraphicsMK
      @GraphicsMK  Před rokem +2

      You can watch my the latest tutorial about character rigging. There is a section about bone rolls. czcams.com/video/IFV3v76lp4k/video.html

    • @rohossomoymahadi9280
      @rohossomoymahadi9280 Před rokem +1

      @@GraphicsMK okay thank you so much ❤️

  • @ruegenthedragon
    @ruegenthedragon Před 2 lety

    weight paint always doesnt work. i clicked on a bone and it turns everything into pink

  • @oxyd4654
    @oxyd4654 Před 2 lety

    " Report : Error. Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-teeth.T" not found. Please help me, how to fix that error?.

  • @MajdAf
    @MajdAf Před 2 lety

    The feet still stretch even when IK stretching is 0 any ideas how to solve

  • @che-che8027
    @che-che8027 Před 2 lety

    Hello, I have a problem, since in the Object Data Properties section I only get Rigify Bone groups, Rigify Layer Mames and Rigify Samples , I don't have Rigify Buttons, what can I do?

    • @GraphicsMK
      @GraphicsMK  Před 2 lety

      You mean generate rig button? You dont see it anyway?Sometimes it can be seen disabled.

  • @burakgl
    @burakgl Před 7 měsíci +1

    Hello. I did all the same steps as you but; When I pressed "genarete rig" at 16:33 no structure appeared on the skeleton we had created. A separate skeleton emerged. what is the reason of this?

    • @chris09423
      @chris09423 Před 6 měsíci

      Did you figure it out? I'm also having this issue

    • @vivekpanchal8920
      @vivekpanchal8920 Před 6 měsíci

      @@chris09423 did you figure out? i'm also having this issue

    • @chris09423
      @chris09423 Před 6 měsíci

      @@vivekpanchal8920 Yes I did, I accidentally moved the head bone and spine bone in front view which caused the error. I did a new meta bone structure, and I only moved the bones from the side view to match my characters body. In front view if you move it slightly to the left or right then the generate button won't work

    • @chris09423
      @chris09423 Před 6 měsíci

      @@vivekpanchal8920 All the other bones in the face, hands, legs, ect your good, just the dead center of the bone structure you don't wanna mess with to much in the front view

  • @vivekpanchal8920
    @vivekpanchal8920 Před 6 měsíci

    I have a problem while generating the rig upper portion of the rig goes above from the head .It's not in line with the shoulder and not similar to body .can someone solve these problems?

  • @stanbee6380
    @stanbee6380 Před 2 lety

    hello sir I have a question when I generate my rig the legr(ik) get mix with legk (ik) do you know why?

    • @GraphicsMK
      @GraphicsMK  Před 2 lety

      Hello. You mean that ur left foot moves when you move the right foot ik control?

    • @stanbee6380
      @stanbee6380 Před 2 lety

      @@GraphicsMK yeah it's like this to and legr (ik) and legk (ik)they to connect with eachother

    • @GraphicsMK
      @GraphicsMK  Před 2 lety

      @@stanbee6380 Enable the X axis mirror while you adjust the joints.Then try to generate the rig again.I dont have any idea.

    • @firoovision
      @firoovision Před 2 lety

      czcams.com/video/rUMCm-xrm0Q/video.html

  • @ahmetomercicek5848
    @ahmetomercicek5848 Před rokem

    Peki karakteri bu şekilde rigleyip , generate rig dedikten sonra , kemiklerden herhangi birini silebilir veya ekleyebilir miyiz ? Bu işlemde herhangi bi bozulma olur mu , teşekkürler .

    • @GraphicsMK
      @GraphicsMK  Před rokem

      Tabiki bozulma olur.Her kemiğin isminde vertex group lar vardır. Yeni eklediğin kemik için bir group ataması olmadığı için hata verecektir.

    • @deadofjustice1360
      @deadofjustice1360 Před rokem

      @@GraphicsMK bu kanal türk müydü ya

  • @cerquiglini6513
    @cerquiglini6513 Před rokem

    when i importe charactor from makekuman, I do not arrive to animate it with my own rig, Can you help me thanks !

  • @gullystorybox
    @gullystorybox Před 21 dnem

    when you are moving hand the shirt is breaking. the same problem with me. can you fix it?

  • @unixity_WasTaken
    @unixity_WasTaken Před 11 měsíci

    how do i make a rig for a roblox r15 character with 15 bodyparts?

  • @rainpsww4623
    @rainpsww4623 Před rokem

    can't connect spin04 idk why.

  • @arib_1
    @arib_1 Před 2 měsíci

    when i click on generate rig my face rig did'nt generate can you help me and please reply me pleaseee

  • @aristonfernandes8701
    @aristonfernandes8701 Před 2 lety

    Hi, when I scale the fingers in pose mode, they move in diffrent direction. How can I solve this Problem?

    • @GraphicsMK
      @GraphicsMK  Před 2 lety +2

      You need to align finger bones. You can watch this tutorial from 3:55 min to to 8:20.

    • @aristonfernandes8701
      @aristonfernandes8701 Před 2 lety +1

      Thank you sir ....

  • @rofinatheirin9929
    @rofinatheirin9929 Před 4 měsíci

    I have a character that already has an armature attached. I can't generate rig, presumably because it's already been generated, but I don't know how to make it look like what you've shown. It just looked like a normal armature no matter what I do. I'll update if I figure it out.

    • @GraphicsMK
      @GraphicsMK  Před 4 měsíci

      I couldn't understand what u mean exactly. But,you can not use rigify rig by adding your own armature. U need to use a human meta rig.

  • @relaxingnatureasmr9306

    how to you delete parts of the rig . i only need the face.

    • @GraphicsMK
      @GraphicsMK  Před 2 lety

      Go to edit mode,select the bones u want to delete,and press the delete key,choose the delete bones.

  • @alondrahernandez1794
    @alondrahernandez1794 Před 10 měsíci

    16:37

  • @tunrayoolabimi6918
    @tunrayoolabimi6918 Před 2 lety

    Good evening sir...there is an error when trying to generation the rig

  • @TheSillybits
    @TheSillybits Před 2 lety +1

    That looks good but what an awful lot of work! I understand the character comes from “Make Human”, that free software also offers to add a rig, why don’t you use that one? Doesn’t it align the rig well enough?

  • @ranarajpoot6581
    @ranarajpoot6581 Před 4 měsíci

    skeleton layer not show why ?

    • @kit_ma.
      @kit_ma. Před 3 měsíci +1

      in blender 4.0.0 now we have bone collections. If you need green bones, go down and turn on DEF.

  • @UNLIMITED-DAN
    @UNLIMITED-DAN Před rokem

    When I click "Generate Rig" it doesn't do it properly, firstly, the upper part of the rig is too high and separated from the metarig. Secondly, the weights are completely off and when I wanted to attach the eyes, teeth and tongue to the rig it did not work.

    • @rg_space_05
      @rg_space_05 Před 10 měsíci +2

      U can use the hotkey( ctrl +A ) to apply rotation and scale and try generating rig

    • @user-cx1po4tz2l
      @user-cx1po4tz2l Před 7 měsíci +1

      @@rg_space_05 thank you so much
      I have same problem but resolve it because of you
      thanks!

  • @sajidaparveen6345
    @sajidaparveen6345 Před rokem

    sir I followed tutorial completely but rig is not being generated.it is giving error of chin bone

    • @GraphicsMK
      @GraphicsMK  Před rokem

      What the error says exactly?Pls be sure u place the chin bone properly.

  • @NightWolf198
    @NightWolf198 Před 2 lety

    Binding the rig to the character doesn’t work for me, when I do with automatic weights nothing happens, and when I move the rig the character doesn’t move.
    It says, “Bone Heat Weighting: failed to find solution for one or more bones”

    • @GraphicsMK
      @GraphicsMK  Před 2 lety

      U downloaded the character I use in this video?Or you have another character?If you use another character mesh,pls control ur character mesh topology.

    • @sonario0074
      @sonario0074 Před 2 lety +1

      @@GraphicsMK how exactly?

  • @reaper0004
    @reaper0004 Před 4 měsíci

    started off great, but it got way to fast.

  • @Candylab005
    @Candylab005 Před 10 měsíci

    bravo wow che video inutile

  • @rg_space_05
    @rg_space_05 Před 10 měsíci +1

    I have a problem while generating the rig upper portion of the rig goes above from the head .It's not in line with the shoulder .can someone solve these problems?