Blender: Mixamo Control rig + Rigify face rig

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  • čas přidán 21. 08. 2024

Komentáře • 423

  • @CGDive
    @CGDive  Před 5 měsíci +5

    The Mixamo addon needs a special version for Blender 4!
    ❖Mixamo Addon fix for Blender 4:
    gitlab.com/x190/mixamo_blender4
    ❖Mixamo Addon for Blender 3.6 and earlier:
    substance3d.adobe.com/plugins/mixamo-in-blender/

  • @chidozietochukwu3072
    @chidozietochukwu3072 Před rokem +6

    To be honest this is one of the most helpful and best tutorial video I have seen. No issues following along, you didn’t perform any magic like most CZcamsrs. It was just perfect.. bless up man, you rock!

    • @CGDive
      @CGDive  Před rokem

      Glad it worked for you. You probably know blender quite well. Many people seem to find this video complex and difficult to follow :)

  • @AdrianEXE
    @AdrianEXE Před rokem +5

    For anyone struggling with automatic bone weights, trying *merging by distance* in *edit mode* , then going to *object mode* selecting any parts of the mesh that may be separate but still part of the face, then go to *weight paint mode* and follow the same exact directions from the video. That helped fix the following error: *Heat Weighting: Failed to find solution for one or more bones*

    • @CGDive
      @CGDive  Před rokem +1

      Yep, sometimes it helps.

    • @sreeananthakannan
      @sreeananthakannan Před rokem

      am facing the same issue, but for me it's not working, any other suggestion on this to resolve Heat Weighting

    • @redzeroo6068
      @redzeroo6068 Před rokem

      I could kiss both you lads! Thank you so much for the tutorial and this bit of information!

    • @Bible7-7
      @Bible7-7 Před rokem

      Anyone can help me with this

    • @Nkanyiso94
      @Nkanyiso94 Před 9 měsíci

      If this method doesn't work, try to avoid grouping the facial rig and the mixamo rig on the same layer therefore you should skip this part 12:00.

  • @LFA_GM
    @LFA_GM Před 2 lety +28

    This is by far the best tutorial about rigging. Thank you so much for such awesome content. Keep up the good work.

  • @AmalProductions-
    @AmalProductions- Před 2 lety +1

    you are a blessing to the community

  • @stylie473joker5
    @stylie473joker5 Před rokem +2

    This tutorial is worth hundreds of dollars if not thousands as i would never have guess every step right a thank you would not be enough so a million thank yous

  • @anomalyraven
    @anomalyraven Před rokem +3

    I keep coming back to this video because all the steps are so easy to follow. And when I think I got the hang of it and get stumped on a problem, just back tracking and making sure I didn't skip a step usually solves it and I learn why it happened. Great tutorial!

  • @ihan1715
    @ihan1715 Před rokem

    Best video for face rig actually. I made a list on problems you can get and how to fix them
    1. If you get a error on mixamo saying "Sorry, unable to map your existing skeleton" try to fill your holes in your caracter. If that doesnt work remove all normal maps from ur material. Dont ask me why but it did work for me.
    2. After u imprt your fbx character in ur blender scene and zero out the rig you will need to create a face rig as in the video showing. Dont miss that you have to upgradde your face rig and do that super copy thing. If you having problem with face ctrl then try to rotate the rig to another axis. I got a lot of problems here because for some reason it just worked when i rotated my character and face joints. Also dont forget to apply your objects and even clear it!

  • @kamalprajapati9955
    @kamalprajapati9955 Před rokem +3

    By far the best tutorial on combining the rigify and mixamo rig. Thank you for all the effort you put in.

  • @JepseStream
    @JepseStream Před 2 lety +5

    Thanks for investing so much of your quality time into creating this lesson.

  • @dh4923
    @dh4923 Před 2 lety

    badass, i dont know why i haven't come across this until just now!

  • @Worldslegion
    @Worldslegion Před 23 dny

    👍👍 I had to downgrade from Blender 4 to Blender 3 & all the things working fine. Thank you so much Sir.

  • @1ericedwards
    @1ericedwards Před rokem +1

    AWESOME VIDEO!
    Some troubleshooting I had to face with this was parenting the "ORG-face" to the "mixamorig:Head" bone. It did NOT want to work no matter what I tried. I sunk several hours into this and trying various google searches. Armature stuff is REALLY REALLY tedious and prone to breaking. The face was just not following the rest of the skeleton properly when I went to pose it, and it would bend and contort the face mesh in gross ways. I did get it to cooperate eventually though. If you have the same issue as me here is what I did in Blender 3.5 to work around this.
    POSE MODE> select the "Org-face" bone > Bone Constraint Properties (in the Properties Menu underneath the bones tab) and > Add Bone Constraint > Child of (picked the "mixamorig:Head") and it finally follows the skeleton properly.
    I'm still new to rigging and all its pitfalls and I KNOW I screwed up stuff along the way, but I'm happy to finally have the result I was looking for!

    • @alonsoswer
      @alonsoswer Před 11 měsíci +1

      Thanks for this! You save me a lot of time... I've was already struggling with this.

  • @infotoons212
    @infotoons212 Před 2 lety +2

    I needed exactly this! Thank You!

  • @MrEgd91
    @MrEgd91 Před 4 měsíci

    Thanks a lot, best Blender rigging tutorial channel ever.

    • @CGDive
      @CGDive  Před 4 měsíci

      Wow, thanks mate!

  • @Chjejfjhchjcjc
    @Chjejfjhchjcjc Před 2 lety +1

    Thank you so much sir for this informational video. By watching this video my all concepts about face rigging are clear know. Waiting for you more nice tutorials like this

  • @fg594
    @fg594 Před 2 lety +2

    You know I love you right???? You are thee shit dude! Ive gotten everything you have made including the tutorials

    • @CGDive
      @CGDive  Před 2 lety +1

      Haha, thanks for all the support, mate!

  • @vstreet7583
    @vstreet7583 Před 2 lety +4

    Just brilliant! A thorough, concise explanation. This is so so helpful. I can't thank you enough for sharing your knowledge. THANK YOU! Dg

  • @jitheshkuyyalil
    @jitheshkuyyalil Před rokem

    Thank you so much! I followed your tutorial to combine the rigs and it really works!

  • @tegnemaskin
    @tegnemaskin Před rokem +1

    A bit late to the party, but have to say your knowledge and level of understanding is incredible. This goes for all of your rigging and retargeting clips I have watched. Very helpful!

  • @williamtolliver749
    @williamtolliver749 Před 2 lety +1

    YOOOOO LMFAO. I was JUS TNOW tearing my hair out tryna learn this

  • @elladesigns9609
    @elladesigns9609 Před rokem +1

    Not sure if you can help but the layers in 3.5 no longer look like this. The face rig now only has 2 hollow circles in the top left under Layers. The same is the case for the rig for the body so it's not clear how to reorder them.
    They now look like this:
    Face Rig:
    2 hollow circles in the top left under Layers, 4 in the bottom right in the opposite panel. 2 in the top left under Protected Layers and 4 in the bottom right on the opposite panel.
    Body Rig:
    2 hollow circles in the top left under Layers, 1 in the top left in the opposite panel. 2 in the top left under Protected Layers and 1 in the top left under the opposite panel.

  • @KwasiAnimationStudio
    @KwasiAnimationStudio Před 2 lety

    Definitely can be a big help when wanting to use some mixamo mocap and can still do usual animating.

  • @koferperk
    @koferperk Před 2 lety +2

    super nice and comprehensive! completed this in 30 minutes

  • @ericlin9941
    @ericlin9941 Před 2 lety

    The best tutorial ever!You are awesome!

  • @VitusPolikarpusSM
    @VitusPolikarpusSM Před rokem

    Thank you for this tutorial, very useful for beginners like me, I will try to practice it as practice material

  • @rainfall2880
    @rainfall2880 Před rokem

    Absolute LEGEND

  • @arib_1
    @arib_1 Před měsícem

    thanks a lot bro i stuck in that problem from April the rigging problem not only 1 but a lot of

  • @justhanzlla2685
    @justhanzlla2685 Před 2 lety

    Thanks lad i needed this tuitorial .

  • @barslan91
    @barslan91 Před 2 lety +1

    Thanks! I'm looking forward to the game friendly facerig pipeline tutorial

  • @Magictrickslol
    @Magictrickslol Před 2 lety +1

    I've been looking for a tutorial on how to combine these two. You earned your sub this day.

  • @jeffg4686
    @jeffg4686 Před 2 lety

    I think the thing with the head rig needing a parent bone - is when the character bends, the head comes with otherwise I don't think it would.

    • @CGDive
      @CGDive  Před 2 lety

      Are you talking about 10:40 ? If so then it's not about the functionality of the rig. There seems to be a bug in Rigify's generation feature.

    • @jeffg4686
      @jeffg4686 Před 2 lety

      @@CGDive - yeah, that's the part. I don't think it's a bug. I think it's just that the parent hierarchy got broken due to only using the head (deleting bones beneath), and thus kinda sitting out in space (but I also might not be seeing what you're seeing).

  • @danyzero6743
    @danyzero6743 Před 2 lety +1

    Thanks, it's beautiful and handy

  • @santhoshmg2319
    @santhoshmg2319 Před rokem +1

    Awesome👍👏

  • @MikeCroswell
    @MikeCroswell Před rokem

    Everytime I tried to learn the complexity of the layers in other professional's work it fried my brain. ;-) Your sharing your knowledge is so much appreciated! This tutorial "rocks!"

    • @MikeCroswell
      @MikeCroswell Před rokem

      Thanks for your other video on how to install the Mixamo Addon via Mixamo, too.

  • @kinghutchi
    @kinghutchi Před 21 dnem

    2y later, still extremely useful!

  • @SirCrono
    @SirCrono Před 9 měsíci

    This video is amazing, following 1 year later on blender 3.6 and has been extremely helpful. A few tips I found useful if you are a newbie (like myself).
    First the author mentions two ways to create the face bone rig, don't do it from an empty bone, instead create the human metarig and delete the extra bones. That will save you a lot of time and frustrations.
    Second, for me in 3.6 If I tried to upgrade the face rig and then generate the rig, it wouldn't create the controllers, it was only after I decided to click on generate rig without upgrading that it actually created the controllers, no idea why.

    • @CGDive
      @CGDive  Před 9 měsíci

      If you can't upgrade the rig, that's not great tho :) You most likely deleted the "face" bone under the head. That is why I would still recommend following the video. But it's up to you in the end of the day.

  • @user-el9hd6ky1q
    @user-el9hd6ky1q Před 2 lety

    This video is exactly what I needed)

  • @seifrussell
    @seifrussell Před rokem

    Thank you very much I needed to know how to do it and then I found your video, keep going❤

    • @CGDive
      @CGDive  Před rokem +1

      Glad I could help

  • @NJDaOne-bi9ly
    @NJDaOne-bi9ly Před 2 lety

    Just finished using this tutorial to make my rig. God bless you sir. You a legend fr.

  • @AmirKhan-jd4tm
    @AmirKhan-jd4tm Před rokem

    I appreciate your work .I'm so thankful for your help and now i am your subscriber 💖💖

  • @jessycafonsecaaraujo385

    Thank you for this amazing tutorial!!!

  • @netherby4335
    @netherby4335 Před rokem

    Great tutorial. The biggest drawback of these auto riggers is the lack of facial controls.

  • @spunFIN
    @spunFIN Před rokem

    Easily the most helpful rigging related tutorial I've seen! Thank you! 🙏

  • @mr.perfectbgm5358
    @mr.perfectbgm5358 Před 10 měsíci +2

    RIGIFY ERROR: Bone 'jaw_master': Could not find all mouth corners
    Incorrect armature for type 'skin_jaw'

  • @makef105
    @makef105 Před rokem

    This is not a tutorial :) more like a lesson for me. Got a great understanding about general structures and combining bones in blender.

  • @Marcelmikael
    @Marcelmikael Před rokem

    oops, my eye bone disappeared in blender 3.3, tried it twice. everything else is working perfectly. thanks sir

  • @simgeaydn2100
    @simgeaydn2100 Před rokem

    This tutorial is amazing thank you!

  • @usamaejaz1195
    @usamaejaz1195 Před 2 lety

    Awesome, Best work and best channel for Rigging in blender. This is the best solution to merge two riggings, great work.

  • @bongomatteo5224
    @bongomatteo5224 Před rokem

    Excellent tutorial, thank you

  • @user-fc3qo8xh6t
    @user-fc3qo8xh6t Před 6 měsíci

    you so help[ed me dude, saved me! Cool tutorial, without a long useless speech. GG!

    • @CGDive
      @CGDive  Před 6 měsíci

      Glad I could help!

  • @malikradwan7808
    @malikradwan7808 Před 11 měsíci

    Thank you very very much man. That was super helpful

  • @LexDeSwan
    @LexDeSwan Před 9 měsíci

    Thanks a lot! This is a great video, helpful and to the point

    • @CGDive
      @CGDive  Před 9 měsíci

      Glad you enjoyed it!

  • @derekwang5982
    @derekwang5982 Před rokem

    Great tutorial to study.

  • @Fightarcade
    @Fightarcade Před 6 měsíci +4

    12:57 I tried on that with my 4.0 but there's no "Layers and Protected Layers" on Pose in Data: Objects Data Properties! What should I do?

  • @MarkStead
    @MarkStead Před 2 lety

    That's awesome. Thanks a lot.

  • @toapyandfriends
    @toapyandfriends Před 2 lety

    I looked everywhere in blend swap for girl that you said you got off blend swap can you put a link for it 'cause I'd really like to download her

    • @CGDive
      @CGDive  Před 2 lety

      There are many variations. It's one of them
      blendswap.com/search?keyword=sintel

  • @devlinwekesa2557
    @devlinwekesa2557 Před 2 lety

    This really helped me I am happy and I really appeciate it

  • @madmickey2957
    @madmickey2957 Před 10 měsíci +2

    Could you please update the tutorial? a lot of stuff changed since this blender version and it's still a nightmare to rigg face🥺

    • @CGDive
      @CGDive  Před 10 měsíci

      This tut should still work fine with the latest version of Blender.

  • @KUREHA3D
    @KUREHA3D Před rokem

    hi team! i had a quick question about this. i know at the end you said it isn't "game ready", but does this mean i can't use it for animated films in unreal? i don't need to use unreal animations or replace the unreal mannequin with my character, i'm simply trying to make a movie lol.

    • @CGDive
      @CGDive  Před rokem

      Give it a try. You may experience weird face deformations after exporting to your game engine. If you do there is a solution. I have a whole playlist about that.
      czcams.com/play/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3.html
      In particular watch the video about our addon wich automates the process
      czcams.com/video/iZBx1I7vmQ0/video.html

  • @nusratriamony6502
    @nusratriamony6502 Před rokem

    its so helpful for me tnx bro

  • @vroshabhisam5582
    @vroshabhisam5582 Před rokem

    Thank you for the video ;)

  • @constantinusbasingse5690

    @CGDive, thank you!
    Would you kindly show how to correctly skin thin meshes like skirts, sleeves, cloaks?

    • @CGDive
      @CGDive  Před 2 lety

      Great suggestion! This is on my todo list :)

  • @MPSCians
    @MPSCians Před rokem

    Thanks for the tutorial going to help alot ❤

  • @thaolinh2637
    @thaolinh2637 Před 2 lety

    Great tutorial !

  • @4DSmith
    @4DSmith Před rokem

    Hi Todor,
    Thanks again for answering my questions I had.
    Just out of my curiosity, how would you update your face rig once they have been joined? Just notice that some bones I have placed a bit off but couldn't find anywhere to update it and adjust....
    Will be very appreciated if you could point out a way or any tutorial you have made previously.😄

    • @CGDive
      @CGDive  Před rokem

      Personally, I'd just start over.

    • @4DSmith
      @4DSmith Před rokem

      @@CGDive that’s what I am thinking…couldn’t find anywhere to tweak that. Thank you.

  • @MeltonECartes
    @MeltonECartes Před 7 měsíci

    This is a fantastic tutorial. Thank you!
    I think you answered my unspoken question. I'm trying to rig a character whose body is basically a robot (space suit) with a human head and neck in the helmet. So, I want Rigify IK controls for ease of posing/animation, but since the body is robotic, I need to specify rotations to single axes, without deforming the rest of the mesh, as one would with an organic body (human, creature, etc.). Rigify seems to only make it more difficult to have to undo all of the automatic weights and it doesn't seem to like subdividing bones for the various axes.
    I'm going to try out Mixamo.

  • @devlinwekesa2557
    @devlinwekesa2557 Před 2 lety

    Please create a simple game face rig to add to Mixamo really appreciated

  • @SuperTiyas
    @SuperTiyas Před 2 lety

    Awesome work..!!

  • @TheNei
    @TheNei Před 2 lety

    Very Cool!
    SUGESTION: A Easy mode to send Mixamo Animations to Rigify and Reverse!
    Thanks!

    • @CGDive
      @CGDive  Před 2 lety

      Maybe there is:
      github.com/pKrime/Expy-Kit
      I'll make a video about it very soon (this week or next) :)

  • @rami9187
    @rami9187 Před 2 lety

    very helpful tutorial thank you so much

  • @novanexus9112
    @novanexus9112 Před rokem

    Everything was fine until i hit CTRL + J and go to editing mode. The character was stop t-posing and instead rotate on other side and the rigify was detach to the face and other rig bones broken. Its fine when i enter to Object mode and pose mode except for editing mode.

    • @CGDive
      @CGDive  Před rokem

      Can't offer a solution based on the info provided, sorry.

  • @TopF47Kide
    @TopF47Kide Před 3 dny

    Thank you for the video. Unfortunately, it didn’t work for me. I’m using Blender version 3.6.1, and the face control doesn’t appear even though I followed everything from the first second until 11:09. 😭😭

  • @learntobecomeananimator

    I really Love this tutorial .....great 😍🥰

  • @dark-flame-master
    @dark-flame-master Před 2 lety

    Very interesting. Thanks 👍

  • @dirtiestharry6551
    @dirtiestharry6551 Před rokem

    Are you interested in doing this kind of tutorial for the hand? So Rigify hand + Mixamo body. I think I could adopt what I learned from here, but it would be better if there are proper guides to it.

    • @CGDive
      @CGDive  Před rokem

      Hmm I think anyone who can join the face rig like in this video shroud be able to do the hands :) But it is something I could do easily so I'll consider it 😉

    • @spunFIN
      @spunFIN Před rokem

      Or a combination with AccuRIG - it does finger rigging and seems overall a lot faster and better than Mixamo as it doesn't care which pose your character is on. I think it also generated bones for eyes and tongue, but not other facial bones.
      Edit: just noticed you already touched AccuRIG on other videos, so never mind. :)

  • @rdawo6408
    @rdawo6408 Před 7 měsíci

    😭 thank you!

  • @4DSmith
    @4DSmith Před rokem

    One of the best rigging tutorials so far!
    I am following your steps and somehow the mesh and the deformed bones do not work as what you did (assign weights to face bone)
    Is there any idea why this could happen?
    Thanks in advance if you could let me know any possibilities of my issues.☺

    • @CGDive
      @CGDive  Před rokem

      When you parent with automatic weight, did you get a warning at the bottom of the screen?

    • @4DSmith
      @4DSmith Před rokem +1

      Hi @@CGDive , yes it does...thanks for reminding me the prompt, I have totally forgotten to look for the error...It is "Heat Weighting: Failed to find solution for one or more bones". I have resolved it by un-parent parts and it worked!
      Thanks again for your reply and this decent tutorial!

    • @CGDive
      @CGDive  Před rokem

      @@4DSmith awesome!

  • @rendarrockbrok2305
    @rendarrockbrok2305 Před 2 lety

    Rigify all day long over Mixamo, at least if you are importing a DAZ character.

  • @user-zb5ne9ep3q
    @user-zb5ne9ep3q Před 6 měsíci

    Friend! Thank you so much! I kiss your hands)

  • @jinnyjintana1174
    @jinnyjintana1174 Před 2 lety

    love this thx >

  • @aneneedits
    @aneneedits Před 2 lety

    thanks man

  • @dimanesterenko116
    @dimanesterenko116 Před rokem

    Please help! I must be confused or stupid. But in my tab (Object data properties) I have no tabs (Rigify Buttons , Rigify Layer Names and Rigify Bone Groups). I have version 3.2.1. How can I separately select facial bones? Thank you.

    • @CGDive
      @CGDive  Před rokem

      Sounds like you haven't activated Rigify. Please go through my basic Rigify training
      czcams.com/play/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx.html

  • @toonanimator7917
    @toonanimator7917 Před 2 lety

    Thankuuh sooo much

  • @traumwelt1975
    @traumwelt1975 Před 2 lety

    awesome... thanks a lot ^^

  • @davidffortesmeireles5328

    very cool tuto

  • @isimsiz6357
    @isimsiz6357 Před rokem +1

    Hello I am getting the error "Bone Heat Weighting: failed to find solution for one or more bones" when i try to assign weights to bones. What am I doing wrong?

    • @CGDive
      @CGDive  Před rokem

      You are not doing anything wrong. It's a common problem where Automatic Weights fail. It usually means that your mesh object has messy geometry or simply many overlapping meshes. I'll make a video about this soon!

  • @BlueSpinachPackage
    @BlueSpinachPackage Před 5 měsíci

    11:09 I'm very sure I did everything just like the video, but when I generated the rig instead of a face rig I got a single root controller on the foot

    • @CGDive
      @CGDive  Před 5 měsíci

      I am very sure you didn't, speaking from experience. :)
      I've heard "I did exactly what you did" 100s of times. When I follow up, 100% of the time the reality is that people did not do what I did.

  • @ivanfatin7122
    @ivanfatin7122 Před rokem

    Спасибо тебе огромное за эти уроки это лучше что есть в сети, но я столкнулся с проблемой - blender 3.3 следовал инструкции 12:53 да он прикрепился но на 13:29 кость ORG-face
    не прикрепилась к mixamorig - Head, путем проб и ошибок выяснил что надо делать, нужно прикрепить кость face to mixamorig - Head и тогда все сработает.

    • @CGDive
      @CGDive  Před rokem

      Hey! Fun fact: I only understand a little bit of Russian. :P
      But thanks for the solution. Here is a google translation
      Thank you so much for these tutorials, it's the best thing on the net, but I ran into a problem - blender 3.3 followed the instructions 12:53 yes it attached but at 13:29 the ORG-face bone did not attach to the mixamorig - Head, through trial and error found out what you need to do, you need to attach the bone face to mixamorig - Head and then everything will work.

    • @ivanfatin7122
      @ivanfatin7122 Před rokem

      @@CGDive
      мда общение через гугл это еще то занятие))

    • @mashaskrileva6589
      @mashaskrileva6589 Před rokem

      @@ivanfatin7122 learn eng bastard

  • @whatabow
    @whatabow Před 2 lety +1

    After pressing Generate Rig, nothing showed up but 4 arrows on the floor.

    • @CGDive
      @CGDive  Před 2 lety

      Are you trying to convert an actual Mixamo rig? What did you do before pressing the button?

    • @arty2235
      @arty2235 Před 2 lety

      same problem. Did you fix it?

    • @CGDive
      @CGDive  Před 2 lety

      @@arty2235 Most likely the rig types are missing. I can't tell exactly what went wrong, especially with the updates in Blender 3. But you need to have the Rig type in the face bone. Then for Blender 3 you have to press Upgrade face rig.
      There are some bugs that can cause you to lose the rig type. If you start over it will most likely work.

  • @neekolight1660
    @neekolight1660 Před 2 lety

    Thanks :3

  • @user-bb3er9xg9x
    @user-bb3er9xg9x Před 2 lety

    you are so cool, thank you

  • @ptt619
    @ptt619 Před 6 měsíci

    Please help me. On 13:40 I did exactly as you said and parented the "ORG-face" bone to the "mixamorig:Head" bone, but for some reason when I move the head controls the face controls don't move at all. I'm using blender 3.5 (I had to downgrade from 4.0 because the mixamo plugin doesn't even work properly in that version). This whole process is just so confusing 😭😭

  • @DarkLanceIot
    @DarkLanceIot Před rokem

    Great video on both fast rigging and efficient face rigging. Is there a way to weight-paint the Mixamo rig itself, though? I can rough-pose my character only to some degree. Some positions like arms in front of the body cause disruptions in the geometry. Any advice would be highly appreciated.

    • @CGDive
      @CGDive  Před rokem

      Yes, the mixamo deform bones are on the second rig layer. Just paint as you would any other rig.

  • @Maxime66410
    @Maxime66410 Před rokem

    Now that I solved my problem in this part (13:19), as soon as I join my bones, everything breaks, it goes all over the place.

    • @CGDive
      @CGDive  Před rokem

      I can't say because I don't know what you're doing exactly. If you use discord, try posting a question on our server discord.gg/YFH5HUv

  • @xeyzon6617
    @xeyzon6617 Před 2 lety +1

    I have a problem that when I press the "Generate Rig" button, the rig is created in the wrong place. What to do?

    • @CGDive
      @CGDive  Před 2 lety +3

      Do you mean for Rigify?
      The pivot point of the metarig has to be in the center of the world. In object mode, press Ctrl+A > All Transforms.
      Then generate again.

  • @haziqdarwisy597
    @haziqdarwisy597 Před 2 lety

    thank you for teach me...😊

  • @kenjiju2174
    @kenjiju2174 Před rokem

    Thanks a lot for the tutorial.
    Is there a way to 'scale' the influence down per bone? For example, I want the lower eyelid to follow the eyeball less, but putting a hard value on each of the vertex groups would change the influence very rigidly. Alternatively, weight painting gets messy fast.

    • @CGDive
      @CGDive  Před rokem

      Weight painting is the way I'd recommend.
      In weight paint mode you can try the Weights > Levels. That may be close to the "scale" you are looking for...

    • @kenjiju2174
      @kenjiju2174 Před rokem +1

      @@CGDive I think that's what I wanted, thanks a lot!

    • @CGDive
      @CGDive  Před rokem

      @@kenjiju2174 Great! :)

  • @williamkingham3303
    @williamkingham3303 Před 6 měsíci

    Love this tutorial, but for some reason, when I do the right eye and type DEF-eye.R and apply it, the eye doesn’t do anything still.

    • @CGDive
      @CGDive  Před 6 měsíci

      Maybe you haven't parented it to the armature.

  • @viktoranisimov2318
    @viktoranisimov2318 Před 11 měsíci

    Hey, Great tutorial ths a lot! I've spotterd a error at the final stage when i'm trying to retarget animation nothing moves except pole targets of the rig, anyone knows solution? rig works totally fine on its own.