The Mixamo addon needs a special version for Blender 4! ❖Mixamo Addon fix for Blender 4: gitlab.com/x190/mixamo_blender4 ❖Mixamo Addon for Blender 3.6 and earlier: substance3d.adobe.com/plugins/mixamo-in-blender/
To be honest this is one of the most helpful and best tutorial video I have seen. No issues following along, you didn’t perform any magic like most CZcamsrs. It was just perfect.. bless up man, you rock!
For anyone struggling with automatic bone weights, trying *merging by distance* in *edit mode* , then going to *object mode* selecting any parts of the mesh that may be separate but still part of the face, then go to *weight paint mode* and follow the same exact directions from the video. That helped fix the following error: *Heat Weighting: Failed to find solution for one or more bones*
This tutorial is worth hundreds of dollars if not thousands as i would never have guess every step right a thank you would not be enough so a million thank yous
I keep coming back to this video because all the steps are so easy to follow. And when I think I got the hang of it and get stumped on a problem, just back tracking and making sure I didn't skip a step usually solves it and I learn why it happened. Great tutorial!
Best video for face rig actually. I made a list on problems you can get and how to fix them 1. If you get a error on mixamo saying "Sorry, unable to map your existing skeleton" try to fill your holes in your caracter. If that doesnt work remove all normal maps from ur material. Dont ask me why but it did work for me. 2. After u imprt your fbx character in ur blender scene and zero out the rig you will need to create a face rig as in the video showing. Dont miss that you have to upgradde your face rig and do that super copy thing. If you having problem with face ctrl then try to rotate the rig to another axis. I got a lot of problems here because for some reason it just worked when i rotated my character and face joints. Also dont forget to apply your objects and even clear it!
AWESOME VIDEO! Some troubleshooting I had to face with this was parenting the "ORG-face" to the "mixamorig:Head" bone. It did NOT want to work no matter what I tried. I sunk several hours into this and trying various google searches. Armature stuff is REALLY REALLY tedious and prone to breaking. The face was just not following the rest of the skeleton properly when I went to pose it, and it would bend and contort the face mesh in gross ways. I did get it to cooperate eventually though. If you have the same issue as me here is what I did in Blender 3.5 to work around this. POSE MODE> select the "Org-face" bone > Bone Constraint Properties (in the Properties Menu underneath the bones tab) and > Add Bone Constraint > Child of (picked the "mixamorig:Head") and it finally follows the skeleton properly. I'm still new to rigging and all its pitfalls and I KNOW I screwed up stuff along the way, but I'm happy to finally have the result I was looking for!
Thank you so much sir for this informational video. By watching this video my all concepts about face rigging are clear know. Waiting for you more nice tutorials like this
A bit late to the party, but have to say your knowledge and level of understanding is incredible. This goes for all of your rigging and retargeting clips I have watched. Very helpful!
Not sure if you can help but the layers in 3.5 no longer look like this. The face rig now only has 2 hollow circles in the top left under Layers. The same is the case for the rig for the body so it's not clear how to reorder them. They now look like this: Face Rig: 2 hollow circles in the top left under Layers, 4 in the bottom right in the opposite panel. 2 in the top left under Protected Layers and 4 in the bottom right on the opposite panel. Body Rig: 2 hollow circles in the top left under Layers, 1 in the top left in the opposite panel. 2 in the top left under Protected Layers and 1 in the top left under the opposite panel.
@@CGDive - yeah, that's the part. I don't think it's a bug. I think it's just that the parent hierarchy got broken due to only using the head (deleting bones beneath), and thus kinda sitting out in space (but I also might not be seeing what you're seeing).
Everytime I tried to learn the complexity of the layers in other professional's work it fried my brain. ;-) Your sharing your knowledge is so much appreciated! This tutorial "rocks!"
This video is amazing, following 1 year later on blender 3.6 and has been extremely helpful. A few tips I found useful if you are a newbie (like myself). First the author mentions two ways to create the face bone rig, don't do it from an empty bone, instead create the human metarig and delete the extra bones. That will save you a lot of time and frustrations. Second, for me in 3.6 If I tried to upgrade the face rig and then generate the rig, it wouldn't create the controllers, it was only after I decided to click on generate rig without upgrading that it actually created the controllers, no idea why.
If you can't upgrade the rig, that's not great tho :) You most likely deleted the "face" bone under the head. That is why I would still recommend following the video. But it's up to you in the end of the day.
hi team! i had a quick question about this. i know at the end you said it isn't "game ready", but does this mean i can't use it for animated films in unreal? i don't need to use unreal animations or replace the unreal mannequin with my character, i'm simply trying to make a movie lol.
Give it a try. You may experience weird face deformations after exporting to your game engine. If you do there is a solution. I have a whole playlist about that. czcams.com/play/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3.html In particular watch the video about our addon wich automates the process czcams.com/video/iZBx1I7vmQ0/video.html
Hi Todor, Thanks again for answering my questions I had. Just out of my curiosity, how would you update your face rig once they have been joined? Just notice that some bones I have placed a bit off but couldn't find anywhere to update it and adjust.... Will be very appreciated if you could point out a way or any tutorial you have made previously.😄
This is a fantastic tutorial. Thank you! I think you answered my unspoken question. I'm trying to rig a character whose body is basically a robot (space suit) with a human head and neck in the helmet. So, I want Rigify IK controls for ease of posing/animation, but since the body is robotic, I need to specify rotations to single axes, without deforming the rest of the mesh, as one would with an organic body (human, creature, etc.). Rigify seems to only make it more difficult to have to undo all of the automatic weights and it doesn't seem to like subdividing bones for the various axes. I'm going to try out Mixamo.
Everything was fine until i hit CTRL + J and go to editing mode. The character was stop t-posing and instead rotate on other side and the rigify was detach to the face and other rig bones broken. Its fine when i enter to Object mode and pose mode except for editing mode.
Thank you for the video. Unfortunately, it didn’t work for me. I’m using Blender version 3.6.1, and the face control doesn’t appear even though I followed everything from the first second until 11:09. 😭😭
Are you interested in doing this kind of tutorial for the hand? So Rigify hand + Mixamo body. I think I could adopt what I learned from here, but it would be better if there are proper guides to it.
Hmm I think anyone who can join the face rig like in this video shroud be able to do the hands :) But it is something I could do easily so I'll consider it 😉
Or a combination with AccuRIG - it does finger rigging and seems overall a lot faster and better than Mixamo as it doesn't care which pose your character is on. I think it also generated bones for eyes and tongue, but not other facial bones. Edit: just noticed you already touched AccuRIG on other videos, so never mind. :)
One of the best rigging tutorials so far! I am following your steps and somehow the mesh and the deformed bones do not work as what you did (assign weights to face bone) Is there any idea why this could happen? Thanks in advance if you could let me know any possibilities of my issues.☺
Hi @@CGDive , yes it does...thanks for reminding me the prompt, I have totally forgotten to look for the error...It is "Heat Weighting: Failed to find solution for one or more bones". I have resolved it by un-parent parts and it worked! Thanks again for your reply and this decent tutorial!
Please help! I must be confused or stupid. But in my tab (Object data properties) I have no tabs (Rigify Buttons , Rigify Layer Names and Rigify Bone Groups). I have version 3.2.1. How can I separately select facial bones? Thank you.
Hello I am getting the error "Bone Heat Weighting: failed to find solution for one or more bones" when i try to assign weights to bones. What am I doing wrong?
You are not doing anything wrong. It's a common problem where Automatic Weights fail. It usually means that your mesh object has messy geometry or simply many overlapping meshes. I'll make a video about this soon!
11:09 I'm very sure I did everything just like the video, but when I generated the rig instead of a face rig I got a single root controller on the foot
I am very sure you didn't, speaking from experience. :) I've heard "I did exactly what you did" 100s of times. When I follow up, 100% of the time the reality is that people did not do what I did.
Спасибо тебе огромное за эти уроки это лучше что есть в сети, но я столкнулся с проблемой - blender 3.3 следовал инструкции 12:53 да он прикрепился но на 13:29 кость ORG-face не прикрепилась к mixamorig - Head, путем проб и ошибок выяснил что надо делать, нужно прикрепить кость face to mixamorig - Head и тогда все сработает.
Hey! Fun fact: I only understand a little bit of Russian. :P But thanks for the solution. Here is a google translation Thank you so much for these tutorials, it's the best thing on the net, but I ran into a problem - blender 3.3 followed the instructions 12:53 yes it attached but at 13:29 the ORG-face bone did not attach to the mixamorig - Head, through trial and error found out what you need to do, you need to attach the bone face to mixamorig - Head and then everything will work.
@@arty2235 Most likely the rig types are missing. I can't tell exactly what went wrong, especially with the updates in Blender 3. But you need to have the Rig type in the face bone. Then for Blender 3 you have to press Upgrade face rig. There are some bugs that can cause you to lose the rig type. If you start over it will most likely work.
Please help me. On 13:40 I did exactly as you said and parented the "ORG-face" bone to the "mixamorig:Head" bone, but for some reason when I move the head controls the face controls don't move at all. I'm using blender 3.5 (I had to downgrade from 4.0 because the mixamo plugin doesn't even work properly in that version). This whole process is just so confusing 😭😭
Great video on both fast rigging and efficient face rigging. Is there a way to weight-paint the Mixamo rig itself, though? I can rough-pose my character only to some degree. Some positions like arms in front of the body cause disruptions in the geometry. Any advice would be highly appreciated.
Do you mean for Rigify? The pivot point of the metarig has to be in the center of the world. In object mode, press Ctrl+A > All Transforms. Then generate again.
Thanks a lot for the tutorial. Is there a way to 'scale' the influence down per bone? For example, I want the lower eyelid to follow the eyeball less, but putting a hard value on each of the vertex groups would change the influence very rigidly. Alternatively, weight painting gets messy fast.
Weight painting is the way I'd recommend. In weight paint mode you can try the Weights > Levels. That may be close to the "scale" you are looking for...
Hey, Great tutorial ths a lot! I've spotterd a error at the final stage when i'm trying to retarget animation nothing moves except pole targets of the rig, anyone knows solution? rig works totally fine on its own.
The Mixamo addon needs a special version for Blender 4!
❖Mixamo Addon fix for Blender 4:
gitlab.com/x190/mixamo_blender4
❖Mixamo Addon for Blender 3.6 and earlier:
substance3d.adobe.com/plugins/mixamo-in-blender/
To be honest this is one of the most helpful and best tutorial video I have seen. No issues following along, you didn’t perform any magic like most CZcamsrs. It was just perfect.. bless up man, you rock!
Glad it worked for you. You probably know blender quite well. Many people seem to find this video complex and difficult to follow :)
For anyone struggling with automatic bone weights, trying *merging by distance* in *edit mode* , then going to *object mode* selecting any parts of the mesh that may be separate but still part of the face, then go to *weight paint mode* and follow the same exact directions from the video. That helped fix the following error: *Heat Weighting: Failed to find solution for one or more bones*
Yep, sometimes it helps.
am facing the same issue, but for me it's not working, any other suggestion on this to resolve Heat Weighting
I could kiss both you lads! Thank you so much for the tutorial and this bit of information!
Anyone can help me with this
If this method doesn't work, try to avoid grouping the facial rig and the mixamo rig on the same layer therefore you should skip this part 12:00.
This is by far the best tutorial about rigging. Thank you so much for such awesome content. Keep up the good work.
you are a blessing to the community
This tutorial is worth hundreds of dollars if not thousands as i would never have guess every step right a thank you would not be enough so a million thank yous
I keep coming back to this video because all the steps are so easy to follow. And when I think I got the hang of it and get stumped on a problem, just back tracking and making sure I didn't skip a step usually solves it and I learn why it happened. Great tutorial!
Best video for face rig actually. I made a list on problems you can get and how to fix them
1. If you get a error on mixamo saying "Sorry, unable to map your existing skeleton" try to fill your holes in your caracter. If that doesnt work remove all normal maps from ur material. Dont ask me why but it did work for me.
2. After u imprt your fbx character in ur blender scene and zero out the rig you will need to create a face rig as in the video showing. Dont miss that you have to upgradde your face rig and do that super copy thing. If you having problem with face ctrl then try to rotate the rig to another axis. I got a lot of problems here because for some reason it just worked when i rotated my character and face joints. Also dont forget to apply your objects and even clear it!
By far the best tutorial on combining the rigify and mixamo rig. Thank you for all the effort you put in.
Thanks for investing so much of your quality time into creating this lesson.
badass, i dont know why i haven't come across this until just now!
👍👍 I had to downgrade from Blender 4 to Blender 3 & all the things working fine. Thank you so much Sir.
AWESOME VIDEO!
Some troubleshooting I had to face with this was parenting the "ORG-face" to the "mixamorig:Head" bone. It did NOT want to work no matter what I tried. I sunk several hours into this and trying various google searches. Armature stuff is REALLY REALLY tedious and prone to breaking. The face was just not following the rest of the skeleton properly when I went to pose it, and it would bend and contort the face mesh in gross ways. I did get it to cooperate eventually though. If you have the same issue as me here is what I did in Blender 3.5 to work around this.
POSE MODE> select the "Org-face" bone > Bone Constraint Properties (in the Properties Menu underneath the bones tab) and > Add Bone Constraint > Child of (picked the "mixamorig:Head") and it finally follows the skeleton properly.
I'm still new to rigging and all its pitfalls and I KNOW I screwed up stuff along the way, but I'm happy to finally have the result I was looking for!
Thanks for this! You save me a lot of time... I've was already struggling with this.
I needed exactly this! Thank You!
Thanks a lot, best Blender rigging tutorial channel ever.
Wow, thanks mate!
Thank you so much sir for this informational video. By watching this video my all concepts about face rigging are clear know. Waiting for you more nice tutorials like this
You know I love you right???? You are thee shit dude! Ive gotten everything you have made including the tutorials
Haha, thanks for all the support, mate!
Just brilliant! A thorough, concise explanation. This is so so helpful. I can't thank you enough for sharing your knowledge. THANK YOU! Dg
Thank you so much! I followed your tutorial to combine the rigs and it really works!
A bit late to the party, but have to say your knowledge and level of understanding is incredible. This goes for all of your rigging and retargeting clips I have watched. Very helpful!
YOOOOO LMFAO. I was JUS TNOW tearing my hair out tryna learn this
Good timing :)
Not sure if you can help but the layers in 3.5 no longer look like this. The face rig now only has 2 hollow circles in the top left under Layers. The same is the case for the rig for the body so it's not clear how to reorder them.
They now look like this:
Face Rig:
2 hollow circles in the top left under Layers, 4 in the bottom right in the opposite panel. 2 in the top left under Protected Layers and 4 in the bottom right on the opposite panel.
Body Rig:
2 hollow circles in the top left under Layers, 1 in the top left in the opposite panel. 2 in the top left under Protected Layers and 1 in the top left under the opposite panel.
Definitely can be a big help when wanting to use some mixamo mocap and can still do usual animating.
super nice and comprehensive! completed this in 30 minutes
The best tutorial ever!You are awesome!
Thank you for this tutorial, very useful for beginners like me, I will try to practice it as practice material
Absolute LEGEND
Lol thanks 🙏
thanks a lot bro i stuck in that problem from April the rigging problem not only 1 but a lot of
Thanks lad i needed this tuitorial .
Thanks! I'm looking forward to the game friendly facerig pipeline tutorial
Cant wait!
Let's go
I've been looking for a tutorial on how to combine these two. You earned your sub this day.
I think the thing with the head rig needing a parent bone - is when the character bends, the head comes with otherwise I don't think it would.
Are you talking about 10:40 ? If so then it's not about the functionality of the rig. There seems to be a bug in Rigify's generation feature.
@@CGDive - yeah, that's the part. I don't think it's a bug. I think it's just that the parent hierarchy got broken due to only using the head (deleting bones beneath), and thus kinda sitting out in space (but I also might not be seeing what you're seeing).
Thanks, it's beautiful and handy
Awesome👍👏
Everytime I tried to learn the complexity of the layers in other professional's work it fried my brain. ;-) Your sharing your knowledge is so much appreciated! This tutorial "rocks!"
Thanks for your other video on how to install the Mixamo Addon via Mixamo, too.
2y later, still extremely useful!
Glad to hear!
This video is amazing, following 1 year later on blender 3.6 and has been extremely helpful. A few tips I found useful if you are a newbie (like myself).
First the author mentions two ways to create the face bone rig, don't do it from an empty bone, instead create the human metarig and delete the extra bones. That will save you a lot of time and frustrations.
Second, for me in 3.6 If I tried to upgrade the face rig and then generate the rig, it wouldn't create the controllers, it was only after I decided to click on generate rig without upgrading that it actually created the controllers, no idea why.
If you can't upgrade the rig, that's not great tho :) You most likely deleted the "face" bone under the head. That is why I would still recommend following the video. But it's up to you in the end of the day.
This video is exactly what I needed)
Thank you very much I needed to know how to do it and then I found your video, keep going❤
Glad I could help
Just finished using this tutorial to make my rig. God bless you sir. You a legend fr.
I appreciate your work .I'm so thankful for your help and now i am your subscriber 💖💖
Thank you for this amazing tutorial!!!
Great tutorial. The biggest drawback of these auto riggers is the lack of facial controls.
Easily the most helpful rigging related tutorial I've seen! Thank you! 🙏
RIGIFY ERROR: Bone 'jaw_master': Could not find all mouth corners
Incorrect armature for type 'skin_jaw'
This is not a tutorial :) more like a lesson for me. Got a great understanding about general structures and combining bones in blender.
Thanks man!
oops, my eye bone disappeared in blender 3.3, tried it twice. everything else is working perfectly. thanks sir
This tutorial is amazing thank you!
Awesome, Best work and best channel for Rigging in blender. This is the best solution to merge two riggings, great work.
Excellent tutorial, thank you
you so help[ed me dude, saved me! Cool tutorial, without a long useless speech. GG!
Glad I could help!
Thank you very very much man. That was super helpful
Thanks a lot! This is a great video, helpful and to the point
Glad you enjoyed it!
Great tutorial to study.
12:57 I tried on that with my 4.0 but there's no "Layers and Protected Layers" on Pose in Data: Objects Data Properties! What should I do?
The same thing happens to me, has anyone found the solution?
That's awesome. Thanks a lot.
I looked everywhere in blend swap for girl that you said you got off blend swap can you put a link for it 'cause I'd really like to download her
There are many variations. It's one of them
blendswap.com/search?keyword=sintel
This really helped me I am happy and I really appeciate it
Could you please update the tutorial? a lot of stuff changed since this blender version and it's still a nightmare to rigg face🥺
This tut should still work fine with the latest version of Blender.
hi team! i had a quick question about this. i know at the end you said it isn't "game ready", but does this mean i can't use it for animated films in unreal? i don't need to use unreal animations or replace the unreal mannequin with my character, i'm simply trying to make a movie lol.
Give it a try. You may experience weird face deformations after exporting to your game engine. If you do there is a solution. I have a whole playlist about that.
czcams.com/play/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3.html
In particular watch the video about our addon wich automates the process
czcams.com/video/iZBx1I7vmQ0/video.html
its so helpful for me tnx bro
Thank you for the video ;)
@CGDive, thank you!
Would you kindly show how to correctly skin thin meshes like skirts, sleeves, cloaks?
Great suggestion! This is on my todo list :)
Thanks for the tutorial going to help alot ❤
Happy to help
Great tutorial !
Hi Todor,
Thanks again for answering my questions I had.
Just out of my curiosity, how would you update your face rig once they have been joined? Just notice that some bones I have placed a bit off but couldn't find anywhere to update it and adjust....
Will be very appreciated if you could point out a way or any tutorial you have made previously.😄
Personally, I'd just start over.
@@CGDive that’s what I am thinking…couldn’t find anywhere to tweak that. Thank you.
This is a fantastic tutorial. Thank you!
I think you answered my unspoken question. I'm trying to rig a character whose body is basically a robot (space suit) with a human head and neck in the helmet. So, I want Rigify IK controls for ease of posing/animation, but since the body is robotic, I need to specify rotations to single axes, without deforming the rest of the mesh, as one would with an organic body (human, creature, etc.). Rigify seems to only make it more difficult to have to undo all of the automatic weights and it doesn't seem to like subdividing bones for the various axes.
I'm going to try out Mixamo.
Please create a simple game face rig to add to Mixamo really appreciated
Awesome work..!!
Very Cool!
SUGESTION: A Easy mode to send Mixamo Animations to Rigify and Reverse!
Thanks!
Maybe there is:
github.com/pKrime/Expy-Kit
I'll make a video about it very soon (this week or next) :)
very helpful tutorial thank you so much
Everything was fine until i hit CTRL + J and go to editing mode. The character was stop t-posing and instead rotate on other side and the rigify was detach to the face and other rig bones broken. Its fine when i enter to Object mode and pose mode except for editing mode.
Can't offer a solution based on the info provided, sorry.
Thank you for the video. Unfortunately, it didn’t work for me. I’m using Blender version 3.6.1, and the face control doesn’t appear even though I followed everything from the first second until 11:09. 😭😭
I really Love this tutorial .....great 😍🥰
Very interesting. Thanks 👍
Are you interested in doing this kind of tutorial for the hand? So Rigify hand + Mixamo body. I think I could adopt what I learned from here, but it would be better if there are proper guides to it.
Hmm I think anyone who can join the face rig like in this video shroud be able to do the hands :) But it is something I could do easily so I'll consider it 😉
Or a combination with AccuRIG - it does finger rigging and seems overall a lot faster and better than Mixamo as it doesn't care which pose your character is on. I think it also generated bones for eyes and tongue, but not other facial bones.
Edit: just noticed you already touched AccuRIG on other videos, so never mind. :)
😭 thank you!
One of the best rigging tutorials so far!
I am following your steps and somehow the mesh and the deformed bones do not work as what you did (assign weights to face bone)
Is there any idea why this could happen?
Thanks in advance if you could let me know any possibilities of my issues.☺
When you parent with automatic weight, did you get a warning at the bottom of the screen?
Hi @@CGDive , yes it does...thanks for reminding me the prompt, I have totally forgotten to look for the error...It is "Heat Weighting: Failed to find solution for one or more bones". I have resolved it by un-parent parts and it worked!
Thanks again for your reply and this decent tutorial!
@@4DSmith awesome!
Rigify all day long over Mixamo, at least if you are importing a DAZ character.
Friend! Thank you so much! I kiss your hands)
haha cheers!
love this thx >
thanks man
Please help! I must be confused or stupid. But in my tab (Object data properties) I have no tabs (Rigify Buttons , Rigify Layer Names and Rigify Bone Groups). I have version 3.2.1. How can I separately select facial bones? Thank you.
Sounds like you haven't activated Rigify. Please go through my basic Rigify training
czcams.com/play/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx.html
Thankuuh sooo much
awesome... thanks a lot ^^
very cool tuto
Hello I am getting the error "Bone Heat Weighting: failed to find solution for one or more bones" when i try to assign weights to bones. What am I doing wrong?
You are not doing anything wrong. It's a common problem where Automatic Weights fail. It usually means that your mesh object has messy geometry or simply many overlapping meshes. I'll make a video about this soon!
11:09 I'm very sure I did everything just like the video, but when I generated the rig instead of a face rig I got a single root controller on the foot
I am very sure you didn't, speaking from experience. :)
I've heard "I did exactly what you did" 100s of times. When I follow up, 100% of the time the reality is that people did not do what I did.
Спасибо тебе огромное за эти уроки это лучше что есть в сети, но я столкнулся с проблемой - blender 3.3 следовал инструкции 12:53 да он прикрепился но на 13:29 кость ORG-face
не прикрепилась к mixamorig - Head, путем проб и ошибок выяснил что надо делать, нужно прикрепить кость face to mixamorig - Head и тогда все сработает.
Hey! Fun fact: I only understand a little bit of Russian. :P
But thanks for the solution. Here is a google translation
Thank you so much for these tutorials, it's the best thing on the net, but I ran into a problem - blender 3.3 followed the instructions 12:53 yes it attached but at 13:29 the ORG-face bone did not attach to the mixamorig - Head, through trial and error found out what you need to do, you need to attach the bone face to mixamorig - Head and then everything will work.
@@CGDive
мда общение через гугл это еще то занятие))
@@ivanfatin7122 learn eng bastard
After pressing Generate Rig, nothing showed up but 4 arrows on the floor.
Are you trying to convert an actual Mixamo rig? What did you do before pressing the button?
same problem. Did you fix it?
@@arty2235 Most likely the rig types are missing. I can't tell exactly what went wrong, especially with the updates in Blender 3. But you need to have the Rig type in the face bone. Then for Blender 3 you have to press Upgrade face rig.
There are some bugs that can cause you to lose the rig type. If you start over it will most likely work.
Thanks :3
you are so cool, thank you
Please help me. On 13:40 I did exactly as you said and parented the "ORG-face" bone to the "mixamorig:Head" bone, but for some reason when I move the head controls the face controls don't move at all. I'm using blender 3.5 (I had to downgrade from 4.0 because the mixamo plugin doesn't even work properly in that version). This whole process is just so confusing 😭😭
Great video on both fast rigging and efficient face rigging. Is there a way to weight-paint the Mixamo rig itself, though? I can rough-pose my character only to some degree. Some positions like arms in front of the body cause disruptions in the geometry. Any advice would be highly appreciated.
Yes, the mixamo deform bones are on the second rig layer. Just paint as you would any other rig.
Now that I solved my problem in this part (13:19), as soon as I join my bones, everything breaks, it goes all over the place.
I can't say because I don't know what you're doing exactly. If you use discord, try posting a question on our server discord.gg/YFH5HUv
I have a problem that when I press the "Generate Rig" button, the rig is created in the wrong place. What to do?
Do you mean for Rigify?
The pivot point of the metarig has to be in the center of the world. In object mode, press Ctrl+A > All Transforms.
Then generate again.
thank you for teach me...😊
Thanks a lot for the tutorial.
Is there a way to 'scale' the influence down per bone? For example, I want the lower eyelid to follow the eyeball less, but putting a hard value on each of the vertex groups would change the influence very rigidly. Alternatively, weight painting gets messy fast.
Weight painting is the way I'd recommend.
In weight paint mode you can try the Weights > Levels. That may be close to the "scale" you are looking for...
@@CGDive I think that's what I wanted, thanks a lot!
@@kenjiju2174 Great! :)
Love this tutorial, but for some reason, when I do the right eye and type DEF-eye.R and apply it, the eye doesn’t do anything still.
Maybe you haven't parented it to the armature.
Hey, Great tutorial ths a lot! I've spotterd a error at the final stage when i'm trying to retarget animation nothing moves except pole targets of the rig, anyone knows solution? rig works totally fine on its own.