[Blender 4.0 RIGIFY] #4: Complex Human Rig (with Face!)

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  • čas přidán 21. 08. 2024

Komentáře • 135

  • @CGDive
    @CGDive  Před 6 měsíci +3

    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/rigify-basics
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!

    • @whiskerbiscuit6674
      @whiskerbiscuit6674 Před 19 dny

      EDIT: I figured it out. The bone wasn't perfectly straight in the other axis so I did the scale trick you show on the Z axis and it fixed it.
      Maybe I'm being nitpicky, But I'm having an issue with the arms I have the character in T pose. I have the bone roll set to 90 degrees on both arms and there is a slight bend in the arm, but when I translate the arm in the x axis directly towards the body, the elbow points up in the air at a 45 degree angle instead of directly at the pole vector control. Any idea on how to fix this? It happens if I don't adjust the roll and just use the arms as rigify has them as well. I can't seem to get the elbows to point at the vector
      Also no matter how I rotate the hand bone the ik one comes in at an angle

  • @krisskun2516
    @krisskun2516 Před 6 měsíci +31

    The best rigging course in entire youtube thank you!

    • @CGDive
      @CGDive  Před 6 měsíci +3

      Thank you very much!

    • @uncle_anatoly
      @uncle_anatoly Před 4 měsíci

      @@CGDive NICE COURCE

    • @CGDive
      @CGDive  Před 4 měsíci

      @@uncle_anatoly Thank you! :)

    • @uncle_anatoly
      @uncle_anatoly Před 4 měsíci +1

      @@CGDive keep it up bro ur videos are realyy very very helpfull

  • @MetalGearMk3
    @MetalGearMk3 Před 14 dny

    The add brush tip is a life saver!

  • @freezybean3350
    @freezybean3350 Před 22 dny

    How did I not find this until now?? Thank you so much!! You're doing God's work my man.

    • @CGDive
      @CGDive  Před 21 dnem

      Nice! And thank you,

  • @TheWeirdSide1
    @TheWeirdSide1 Před 5 měsíci +4

    Thanks for such a great tutorial! I'm here to work out some bad habits I formed early on. On a deeper note, it's frustrating for everyone when CZcams's top teachers are pushed under the so-called 'gurus' in feed. Your videos are 10 times the quality in narration, style, clarity, etc. This rigging tutorial is worthy of Blender's official site. Meanwhile subpar tutorials are receiving millions of views. People who claim 'quality videos will automatically reach the top' have no idea how the algorithms work in the big picture.

    • @CGDive
      @CGDive  Před 5 měsíci +1

      Thanks, I appreciate the positive comment. The algorithm is what it is. I hope my videos reach people like you who really appreciate them!

  • @karpai5427
    @karpai5427 Před 2 měsíci

    Alt clicking the bones to move them around in weight paint mode is a huge help. Thank you.

  • @RazixStyle
    @RazixStyle Před 3 měsíci +1

    I am so happy I kept watching till the end as that scaling finger controls tip is just 10/10!

  • @bndncn
    @bndncn Před 7 měsíci +4

    I'm so stoked that you're remaking this series! This video alone has answered so many lingering questions I had about Rigify. Thanks for posting!

  • @lazyassmouse7746
    @lazyassmouse7746 Před 5 měsíci +1

    Thank you for this tutorial. I usually avoid commenting on youtube videos, but you helped me a lot with this course. I'm making a character for my diploma and whenever I had a question, it was answered in this video or other videos you have on your channel. My character is semi-realisitc, but everything was exactly what I needed. I'll gladly support and learn more from you!

    • @CGDive
      @CGDive  Před 5 měsíci

      Thank you and good luck with your diploma!

  • @jabberdoggy4444
    @jabberdoggy4444 Před 21 dnem

    This video was exactly what I needed. Thank you for making it available.

    • @CGDive
      @CGDive  Před 21 dnem

      Glad it was helpful!

  • @LeGrandSinnoh
    @LeGrandSinnoh Před 6 měsíci

    Thank you very much for these very clear videos. I am French and speak very little English, but I understand everything you say; everything is clear and well articulated. The tips are great and work. Highly recommend.

    • @CGDive
      @CGDive  Před 6 měsíci +1

      Glad to hear that!

  • @3DRodney
    @3DRodney Před 7 měsíci +1

    You have always helped me so much over the years. The Face Rig: Settings tweaks section here is a life saver, I wish I knew how you figure these things out. I'm switching back to Rigify from Auto Rig Pro because I have not been able to figure out a few things involving the jaws and tongue. Many thanks.

  • @mohammadwejdani5724
    @mohammadwejdani5724 Před 3 měsíci

    Very good and comprehensive explanation, thank you very much.

  • @ckhsiung
    @ckhsiung Před 7 měsíci

    Fantastic tute! Thanks for making the updated series! Blender is changing so much so quickly and your vid(s) makes learning all of the ins and outs of rigging much more palatable.

  • @aDaySurf
    @aDaySurf Před 2 měsíci

    Your tutorial is the best! Thank you so much.

    • @CGDive
      @CGDive  Před 2 měsíci

      You're very welcome!

  • @matheuslopez578
    @matheuslopez578 Před 2 měsíci

    32:23 I checked the Box "Topology Mirror" and it worked for painting symmetrically.

    • @CGDive
      @CGDive  Před 2 měsíci +1

      Great. "Topology Mirror" can be a bit unreliable so I don't mention it in beginner's tutorials.

    • @matheuslopez578
      @matheuslopez578 Před 2 měsíci +1

      @@CGDive oh, I guess it worked because I did a manual retopology using the mirror modifier before riging.

  • @nicoprothanimator6529
    @nicoprothanimator6529 Před 4 měsíci

    Really cool tricks that would have saved myself a lot of time !
    🔥

  • @sajjadabouei6721
    @sajjadabouei6721 Před 5 měsíci +1

    please make the advance face rig with rigify you mentioned
    your course and tutorials on rigging with rigify is robust,best and most complete ones

  • @scho3259
    @scho3259 Před 4 měsíci

    You saved my life!!! amazing thank you so much!

    • @CGDive
      @CGDive  Před 4 měsíci

      Glad it helped!

  • @Faulheit
    @Faulheit Před 5 měsíci

    it took me like a week to get through this one but still in it 😤😤

  • @CaCriGuz
    @CaCriGuz Před 2 měsíci

    Great video!
    Thank you so much!

  • @ChrisPalmieri01
    @ChrisPalmieri01 Před 4 měsíci

    god bless cg dive!

  • @MurdockWolf
    @MurdockWolf Před 7 měsíci

    I've been following your older tutorial to try and learn rigify and it was just failure after failure for me, been trying this one and it's like night and day, can't wait for the next parts. Still can't get custom rigs to function that well

  • @samet1936
    @samet1936 Před 2 měsíci

    You're the best

  • @etc5526
    @etc5526 Před 7 měsíci

    I was waiting for this tutorial🥰 Thanks Cgdrive

    • @CGDive
      @CGDive  Před 7 měsíci +1

      Hope you enjoyed it!

    • @etc5526
      @etc5526 Před 7 měsíci

      ofc @@CGDive

  • @HabMotion
    @HabMotion Před 4 měsíci

    Thank you Amazing detail tutorial .

  • @ptt619
    @ptt619 Před 6 měsíci

    Awesome tutorial, you are the man!

    • @CGDive
      @CGDive  Před 6 měsíci

      Glad you liked it!

    • @ptt619
      @ptt619 Před 6 měsíci

      Will you make a tutorial on adding accesories/modifying the model after rigging? Also, i'd love to see what you have to say about adding the new geometry nodes hair system to the model! @@CGDive

    • @CGDive
      @CGDive  Před 6 měsíci

      @@ptt619 What kind of Accessories? What do you mean by "modifying the model after rigging"?
      Already did some (adding a shirt) in the Bonus chapters academy.cgdive.com/courses/rigify-basics

    • @ptt619
      @ptt619 Před 6 měsíci +1

      I'm happy you actually responded! I was just interested in how you would integrate objects or accessories that interact physically with the character, like chains, glasses, simulated clothing, or something the character may have in their hands. I'll def check out the bonus chapters though, my question will probably be answered there 😅 @@CGDive

  • @mastro3d
    @mastro3d Před 7 měsíci

    Very very good work.

  • @QsanPresents
    @QsanPresents Před 7 měsíci

    Ah, and regarding that 52:45 comment about "Hard to create smile"... well, the real smile starts in upper part of the face, meaning eyes, ears and general muscle tension :) mouth actually just compliment that face expression and are over evaluated when it comes to facial expression. Most work have to be done around eyes, brows ears and forehead actually, this is also why people can intuitively distinquish between fake and real smile :>

    • @CGDive
      @CGDive  Před 7 měsíci +1

      That's true but it is not what I mean. I specifically mean the mouth shapes that this rig tends to produce.

  • @tangjungpanda
    @tangjungpanda Před 7 měsíci

    I M JUST BEGINNER IN BLENER.. AND VERY HARD TIME IN OLD VERSION BLENER EDU COURSE DATA...
    THIS CONTENT WAS VERY USERFUL FOR ME.. THNAKS A LOT

  • @eknight2904
    @eknight2904 Před 7 měsíci

    Great tutorial, thank you so much. I just noticed that the seize of the eye controller you got was due to the fact that you resized the eye bones in the first place yourself, so I assume the standard will be bigger controller further away. Scale of eye bone in my mind should not matter as the pivot point of the bone that matters is at eye center and rotation is the only function used.

    • @CGDive
      @CGDive  Před 7 měsíci

      yeah, didn't make sense to me either but it is what it is... :)

  • @hotsauce7124
    @hotsauce7124 Před 5 měsíci

    Thank you

  • @dharjabouri2158
    @dharjabouri2158 Před 4 dny

    Great step by step tute until I get to the face. After the upgrade face rig, the main face bone moves by itself without moving the entire face bones! Any ideas how to move the face bones in the proper place?

  • @jublubsstudios8650
    @jublubsstudios8650 Před 7 měsíci

    Thanks you so much for those classes, they saved my creative life! I actually first learned riggify with your previous tutorials, and it was great. The only problem is that with blender’s 4.0 update all my costum riggify rigs are broken, could you please add a class to this course on how to recover old rigs made in riggify? I really can’t find this information in anywhere else. Thank you so much again for the resources that you make!

    • @CGDive
      @CGDive  Před 7 měsíci

      I did that a bit here:
      czcams.com/video/7D8HtiSrDCk/video.html

    • @jublubsstudios8650
      @jublubsstudios8650 Před 7 měsíci

      I saw the video, but still haven’t found how to fix my problem,

    • @CGDive
      @CGDive  Před 7 měsíci

      @@jublubsstudios8650 That is all I know.
      Try posting on our discord discord.gg/j8SQCjFsXP

  • @AriAnggooro
    @AriAnggooro Před 7 měsíci

    Thanks soo helpful

  • @HambalaHambalachannel
    @HambalaHambalachannel Před měsícem

    All good, until the part of adding the eyes to the vertex groups.
    The "DEF-eye" groups do not appear

    • @CGDive
      @CGDive  Před měsícem +1

      I can't say for sure. If you are following my video, you most likely missed a step. If you are following with a different character, the meshes may be split differently. Make sure to parent the mesh that contains the eye or eyes to the rig. If possible use "With Empty groups."

    • @HambalaHambalachannel
      @HambalaHambalachannel Před měsícem

      @@CGDive Thank you very much for the reply.
      In the end I solved the eye rig problem by doing a bone rig :)
      Good video!

  • @wasimulkarimniloy
    @wasimulkarimniloy Před 7 měsíci

    thank you sir

  • @QsanPresents
    @QsanPresents Před 7 měsíci

    Regarding that "Mix" brush in weight painting that you've mentioned and issue with "zero weight" not actually showing zero when painting with it. I do belive it sorts of explains how mix brush works in the first place, it literally mixes values. So if you ever had a non-zero value somewere then even if you "substract", you in fact do not substract but blend those values - ultimately it still holds some minor value. And "add" brush actually literally adds or removes values, so if you substract then you do that and if equal or below zero it properly dissapears.
    Does anybody knows if that is somehow correct or have better explanation for this case?

  • @user-jg1ds5op8o
    @user-jg1ds5op8o Před 7 měsíci

    Thank you for the tutorial,but my problem is the twist arms.Is for a game,but i dont know to solved.

  • @sbvf
    @sbvf Před 7 měsíci

    only one thing the facial rig can't handle extreme deformation
    like U & O vowel
    other than rigify was great

  • @Sharry192
    @Sharry192 Před 4 měsíci

    I have rigged the character to watch your video.There is problem eyelash not following eye & body .I have applied vertex group, disable armature problem is same every time.Eyelash moving and out of eye and body when I move neck controller.I change default vertex group and try to improve with weight paint but same problem.

  • @anthonychacha565
    @anthonychacha565 Před 16 dny

    Hey CG thanks for the tutorial. I recently started learning Blender and I have reached a point of rigging my armature. I like your YT tutorials because you explain very well even for beginners. I am using Riggify in blender 2.79 but I got an issue, not sure if its an issue though. My rig has a lot of attached connections coming from an orange dot at the center of the cursor that is at the X/Y going to the rest of the rigged mesh. What's your opinion on this?

    • @CGDive
      @CGDive  Před 11 dny

      Do you mean dotted lines? These are relationship lines. I think in 2.79 you can turn them off from the n panel but I’m not sure.
      May I ask why you still use that old version?

    • @anthonychacha565
      @anthonychacha565 Před dnem

      @@CGDive Yes the dotted lines. I'll try to turn them off, hope it'll work. I understand your curiosity why am using the old version. My workstation does not have good specs to run the latest version of Blender. But its a good experience. Thanks

  • @qolavoraxyy
    @qolavoraxyy Před 29 dny

    Hi, may I ask something? Is there a way to subdivide the amount of eyelid and mouth bone in Rigify to provide more detailed tweak controls?

  • @ferifirmansah2319
    @ferifirmansah2319 Před 17 dny

    I want to ask where you got the 3D model of the character, did you make it yourself or downloaded it

  • @mimeshakisraelseyoum9127
    @mimeshakisraelseyoum9127 Před 6 měsíci

    Its,really nice 😊 and can u do maximo plus meta face rig pls tnxs 😊

  • @NycroLP
    @NycroLP Před 7 měsíci +3

    How does 4.0 Rigify compare to Autorig Pro now?

    • @CGDive
      @CGDive  Před 7 měsíci +1

      Rigify has not changed that much. It compares the same way as before. Here is my opinion:
      czcams.com/video/o9fjDhVfnDg/video.html

    • @NycroLP
      @NycroLP Před 7 měsíci

      @@CGDiveGotcha, thx for the answer.

    • @Tenchinu
      @Tenchinu Před 7 měsíci

      is autorig pro still the easiest to use? the main point in ur old vid was user experience. Maybe this new rigify is easier to learn?

    • @CGDive
      @CGDive  Před 7 měsíci +1

      @@Tenchinu Well part of a good UX is being easy to use. Auto-Rig Pro is still easier for sure.

    • @AutodidactAnimotions
      @AutodidactAnimotions Před 7 měsíci +1

      Rigify is nice for people using vanilla blender and learning the basics of animating an IK control rig manually.
      But if you invest in ARP and the Faceit addon
      for facial mocap you will never bother with rigify again afterwards.

  • @adityasingh-uz7yr
    @adityasingh-uz7yr Před 7 měsíci

    Are you going to the advanced facial rig? If so, can you include the usage of blendshapes in such a setup

    • @CGDive
      @CGDive  Před 7 měsíci

      Not in this series.

    • @adityasingh-uz7yr
      @adityasingh-uz7yr Před 7 měsíci

      Alright. Subscribed for the already so much awesome content on your channel! Looking forward to more🤙

  • @koryxlenshing9080
    @koryxlenshing9080 Před 7 měsíci

    I'm having problem somehow, the tongue rig controller doesnt generate? ( here 46:28 , I already align the tongue bones in metarig though) It's only appear in 'Secondary' layer collection but no controller under 'Face'

  • @Funnygatekeepers
    @Funnygatekeepers Před 4 dny

    i have a model from CG trader that already has a body rig and a few parts of a facial rig, how would i merge just the head of the meta rig to my current body rig

  • @animenapo
    @animenapo Před 7 měsíci

    thank you bro!! can you do animals please?

    • @CGDive
      @CGDive  Před 7 měsíci +1

      Next video is about that.

  • @rippednerd632
    @rippednerd632 Před 4 měsíci

    nice video. i have a question about the bones from metarig. when we generate rig and parent the mesh with that with automatic wheights, the bones from metarig it is assumed to follow the movement from the controllers or not?
    i have that problem the bones dont follows the movement. the mesh it works fine when i move the controllers from generate rig.

  • @Shiraa03
    @Shiraa03 Před 3 měsíci

    Great tutorial ❤ but I can't do the rig. It's always an error and some of the bones turns orange and the report: nose_glue.L001: could not match control node for ORG nose_glue.L00. I don't know what to do 😢

    • @CGDive
      @CGDive  Před 3 měsíci

      Did you watch the troubleshooting section at 46:18 ?

  • @samduss4193
    @samduss4193 Před 5 měsíci

    Question is rigify easy to be send to unity or Unreal ? thank you for such nice content

    • @CGDive
      @CGDive  Před 5 měsíci

      Not by default but I covered the solutions quite extensively in this playlist
      czcams.com/play/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3.html

  • @user-fu8yu7co7d
    @user-fu8yu7co7d Před 7 měsíci

    Thank you for the lecture. I am following your lecture, but the following error occurs during general rig. Can you find out the cause? -> "RIGIFY ERROR: Bone 'jaw_master': Mouth corner counts differ: ['lip_end.B.L.001'] vs [] Incorrect armature for type 'skin_jaw' "

    • @CGDive
      @CGDive  Před 7 měsíci

      You did something to the lips bones, most likely disconnected them. I can't say for sure but I did cover the most common problems and how to troubleshoot them. Watch the video carefully.

    • @bigman8267
      @bigman8267 Před 7 měsíci

      Having the same problem here, did you find a fix to this problem?

  • @Alireza-iv9zr
    @Alireza-iv9zr Před 4 měsíci

    hey! good tutorial, will mixamo animations work with this?

    • @CGDive
      @CGDive  Před 4 měsíci

      Yes, make sure you know how to retarget. You can learn retargeting here:
      czcams.com/play/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP.html

  • @leftyfourguns
    @leftyfourguns Před 4 měsíci

    Being that the updated face rig uses bendy bones, does that mean it's not compatible with Unity and other game engines?

    • @CGDive
      @CGDive  Před 4 měsíci

      Yes but the face rig was never truly compatible with Game Engines. Even in its earlier version it used stretchy bones in complex hierarchy which turns into a mess when exported.
      You can use our addon Game Rig Tools to prep any rig for export though
      gumroad.com/a/598294451/OmHCS

  • @ananduniyal1964
    @ananduniyal1964 Před 7 měsíci

    your tutorial is very good and i have learnt a lot from it .
    But is their any way by which the mesh don't stretch like rubber to infinite and act like actual human body.

    • @CGDive
      @CGDive  Před 7 měsíci +1

      Yes, reduce the Stretch setting for all limbs to 0 under Item > Rig main properties.

    • @ananduniyal1964
      @ananduniyal1964 Před 7 měsíci

      thanks@@CGDive

  • @user-jg8hc4lk6l
    @user-jg8hc4lk6l Před 7 měsíci

    HI! im having problems with my mouth mesh evne though i tried to keep the vertex together my mouth still loks open. Im also having problems with the toes of my character´s feet, how can i make em bend? w rigify i can make my leg move no problem but my character wears heels and i need to adjust her feet please hope you can answer these questions im at a dead end

  • @MrDiegoGamer1
    @MrDiegoGamer1 Před 5 měsíci

    When i click in "upgrade face rig" and "generate rig" my blender show this error: RIGIFY ERROR: Bone 'lid_glue.B.L.002': Could not match control node for ORG-lid_glue.B.L.002
    Incorrect armature for type 'base_generate' (this error does not happen)

    • @CGDive
      @CGDive  Před 5 měsíci

      If you haven't deleted any bones, then some of the bones are probably disconnected. Watch the video carefully. Common problems and how to avoid them are covered.

  • @stefanobc1971
    @stefanobc1971 Před 4 měsíci

    I followed the directions but I still get a mess. I was simply not meant to do this.

    • @CGDive
      @CGDive  Před 4 měsíci

      Give it another go, you will get there with practice!

  • @awwabshuaib5724
    @awwabshuaib5724 Před 2 měsíci

    Is it okay for the palm bones to be touching?

    • @awwabshuaib5724
      @awwabshuaib5724 Před 2 měsíci

      Nevermind, after searching for answers and finding an image.

    • @CGDive
      @CGDive  Před 2 měsíci

      Great!

  • @natsunwtk
    @natsunwtk Před 3 měsíci

    I’m on 4.0 but when I chose the rig and the model and auto weight when it’s done I’m trying to move anything but only the arrows moving and the model is still what happened? The model already have rig modifier

    • @natsunwtk
      @natsunwtk Před 3 měsíci

      I’ve use the info panel and it said failed to find solution for one or more bones. Is it because my model doesn’t have teeth and tongue? But first time I’ve tried deleted them it can’t generate the rig and said because they are missing.

    • @CGDive
      @CGDive  Před 3 měsíci +1

      This is addressed at 28:46 . A video showing how to fix the problem is available in the video description :)

    • @natsunwtk
      @natsunwtk Před 3 měsíci

      @@CGDiveohh, thank you. It work at some point but when I tried to make a fist by scaling the fingers rig it’s just fold the first 2 top of the fingers how could I make it a full fist one?

  • @serjaoberranteiro4914
    @serjaoberranteiro4914 Před 6 měsíci

    this character dont have hair rig, i'm trying to rig a character but all tutorials I found teach it in separeted parts and it dont work for me, idk how to make it on the same rigify

    • @CGDive
      @CGDive  Před 6 měsíci

      If you watch the whole series, you will learn how to add custom bones. I simply can't cover all variations. Some people want hair, some a shirt, some a skirt. So learn how Rigify works and then do what you need to do :)
      Check out the bonus tutorial I mentioned in the video. In it, I talk precisely about this need to find a tutorial that covers exactly what you want. It's a trap that you have to go out of!

    • @serjaoberranteiro4914
      @serjaoberranteiro4914 Před 6 měsíci

      @@CGDive I know but I'm not a 3d genius, its hard to mashup tutorials to single project, there's always a little detail that make it useless for my setup

    • @CGDive
      @CGDive  Před 6 měsíci

      @@serjaoberranteiro4914 Then I guess you are stuck until that perfect tut pops up. Keep yourself entertained in the months or years until that happens! 🤭

    • @serjaoberranteiro4914
      @serjaoberranteiro4914 Před 6 měsíci

      @@CGDive damn, I will become a genius then

  • @janniboy2766
    @janniboy2766 Před 29 dny

    Hey i dont know if you still answer comments on this video but ... i dont get an error message but rigify just doesn't generate the rig for the arms. Is there a way to fix this? I thought it might have been because i deleted the breast bones but i don't know how to get those back

    • @CGDive
      @CGDive  Před 29 dny

      I think I covered that somewhere in the course. There is a bug which makes some rig types disappear under specific conditions. You have to set the rig type again.

    • @janniboy2766
      @janniboy2766 Před 29 dny

      @@CGDive do I have to set the rig type for every bone? After fixing the arms I noticed the fingers were missing... And when I tried to parent the eyes, I didn't even have a vertex group for that deform bone

    • @CGDive
      @CGDive  Před 28 dny +1

      You only set the rig type on the first bone in the chain so for the arm that is the upper arm. The fingers are a different rig type so you have to set all fingers to the finger rig type. Watch the whole series and I think this stuff should become clear.

  • @starseekerspixel
    @starseekerspixel Před 3 měsíci

    Hi, my DEF Eye L and DEF Eye R bones aren't showing when I generate the rig, and there is no error message, is there a common error that I could have possibly made when positioning the eye rig?

    • @CGDive
      @CGDive  Před 3 měsíci

      In Blender 4?

    • @CGDive
      @CGDive  Před 3 měsíci

      And you upgraded the rig?

    • @starseekerspixel
      @starseekerspixel Před 3 měsíci

      @@CGDive I did not upgrade the rig! That was the issue haha, thank you

    • @CGDive
      @CGDive  Před 3 měsíci

      @@starseekerspixel perfect!

  • @amplifier0009
    @amplifier0009 Před 7 měsíci

    What about cloud metarig

    • @CGDive
      @CGDive  Před 7 měsíci

      What about it?

  • @bhavyakaran333
    @bhavyakaran333 Před 6 měsíci

    SUPPORT NEEDED !!!!
    Hi Sir, I hope you see my Message ..😊
    I am a beginner in animation and using blender I have a created a character model and generated a rig with the help of your many videos.
    All the controls are generated but the jaw doesnt have a control. I applied rig type to it as well but it doesnt work ...
    I tried most things from the youtube videos, still am facing the issue. Pls pls pls pls I need your support ... 😢

    • @CGDive
      @CGDive  Před 6 měsíci +1

      I can't say for sure. My best advice is to start over. If the jaw doesn't generate again, then it could be a bug (although I doubt that)

  • @shujin6600
    @shujin6600 Před 4 měsíci

    Hi, I am trying to rig a model but it has an angry expression and anime eyes, would it still work if I adjust the bones accordingly?
    I think it should....