@@wareforcoin5780 Except the mark is on the correct hand in other scenes. You can't even say it's a mirror effect since you can still see it on his right hand in front of the mirror. So yeah, they did fumbled that, least in the mirror scene.
I disagree with Laura being seen by Maria. Because the dead body with notes near it was a man telling his friend that he saw a creature and his friend didn't see anything from s distance. If one experiences the other world, the real person they saw might disappear.
Regarding Maria calling Laura, maybe James is the only one seeing/hearing Maria call for Laura. We don't know yet. Because Maria in the original is the one that tells James where Laura ran to. P.S.: we have grating in parts of the hospital and some streets at night in the original.
That is a really great conclusion Ive never seen anyone get to. It has been implied multiple times that Laura sees Silent Hill in a very different way from James and the others. Since Maria is a "monster", probably she does not exist for Laura at all.
I think the implication is that, Laura is so innocent that there really isn't much for Silent Hill to throw at her. It doesn't bother trying to torment a child who has nothing to really throw at it guilt wise. Then there's the fact that everything we see is from James' perspective and so the moment James comes to understand both Eddie and Angela, it is too late. Having to take Eddie's life but leaving Angela behind. No idea if they're going to add any extra endings or what not but I fear they do not understand the subtlety that makes the originals hit as hard as they do. Great video regardless. Just thought I'd leave a thought of my own.
You say Ito, Yamaoka and Nakazawa (who didn't even work on SH 1) are the "mind, body and soul" of Silent Hill, yet fail to include what imo and many others, were much more seminal and at the core of Silent Hill 1 and 2, both Keiichiro Toyama (who without there wouldn't even be a first Silent Hill) and Takayoshi Sato, who really was the true mind body and soul of Silent Hill 2, everyone else basically followed his core themes and vision for SH2 to help create that masterpiece. Without Sato, we wouldn't even be talking about SH2 as a phenomenal piece of art to this day, and there wouldn't be a remake. This isn't meant as an acid burn, just want to give proper and due respect and recognition to the creators of said artwork, as i feel its important for artists who have created works that transcend the mundane experience to be remembered, revered and celebrated.
I should have included them too. The metaphor I was making was was just in relation to their roles. Story/mind, Art/body, music/soul. Toyama and Sato were huge parts of the OG crew.
I actually dont trust Yamaoka vision unless its music and sound design related. Everything else, its clear to me he really didnt understood the story and visual narrative completely and just worked to complement what was given to him. Dont get me wrong, this is a key part of what SH became as a concept, but, that doesnt mean Yamaoka can develop from this concep by himself . THis became clear when he aproved things for the first movie, and that thing was an atrocious adaptation. And also from his role as a producer for SH Origins, which, has a lot of problems and contradictions with the original story from the first game. THe same with Ito, he was a big part of the look of the first games, but, that still doesnt mean he could carry the whole without the direction from the other key members. I know a lot of great graphic designers that know balls about directing, narrative, and cinematography, they just know how to design very well, also, (being a Graphic designer myself) I know how much ego graphic designers carry about their vision, its part of the job profile. I Agree with you, the only members I would trust to know how to direct a new iteration for the franchise knowing whats what, would be Toyama or Sato. That doesnt mean nobody else could do it, its just that npeople seem to think that the involvement of Ito or Yamaoka "sanctifies" or blesses any SH product, and thats just wishful thinking. You dont need to be a part of the original team to make good SH game (you just need to understand the core concept), and you can definitely fuck it up even if you were a part of the original team.
I am still a bit sceptical about the remake. But what I love most about it is the outdoor design and aesthetic, they truly nailed it. Not keen on the interiors though. Great work on the Pendulum!
I love that you are showing some of your process to creating your figure. It's really interesting. I think it's that flying scissor thing in SH3, right? Nice work dude. I could only dream of creating something like that.
I don't like the new model for Maria... In the OG she looked very mysterious, confident and provocative, she really made James uncomfortable, and from what we've seen so far, this new Maria looks very passive and bland. I don't have big expectations but I wish the best for the team tho
Nice to see someone daring to call out FF7R for butchering the story. Look up Robot Co-Op if you want a brilliant take down of that game. Amazing model work! Subbed!
I think if bloober team HAD remade homecoming, they would have room to actually improve it and do different things. Instead, they’re just repeating a lot of the same problems so hard it looks like a homecoming tribute.
Personally I’m extremely excited for this remake. Do I understand the many criticisms? Absolutely I do. But I also think some of the vitriol and outrage like hatred of Angela is just stupid. Really enjoyed your views on this! Thank you for sharing!
No you dont understand the criticism, youre some uninformed little gamer excited for superficial things like graphics, you have no idea how bad it was to neglect the symbolism of this game, uglyfing Angela is only the tip of the iceberg
No you dont understand the criticism, youre some uninformed gamer excited for superficial things like graphics, you have no idea how bad it was to neglect the symbolism of this game, uglyfing Angela is only the tip of the iceberg
No you dont understand the criticism, youre some uninformed little gamer excited for superficial things like graphics, you have no idea how bad it was to neglect the symbolism of this game, Angela is only the tip of the iceberg
No you dont understand the criticism, youre excited for superficial things like graphics, you have no idea how bad it was to neglect the symbolism of this game, uglyfing Angela is only the tip of the iceberg, you were born yesterday pal
I've been debating on making a video for it since this morning. But considering how long it takes me to make these kinds of videos, it'd be a while to make, and I'm currently elbow deep in finishing the build series for my Darktide cosplays. I work the next 2 days, so I'll have time to think about it. It's definitely a mixed bag, good stuff and bad. There's no pleasing everyone, because we all like the original for various reasons. Eddie's new design is slowly growing on me. I didn't like it at first, but it kinda works. Downside is that he now looks kinda menacing from the start. I liked the exploration and set designs more this time around. They were very reminiscent of the original, but just with a new layout. It also looks like they corrected the combat camera and we can actually see James fight now. But the part I didn't like was the prison scene. Maria's line read was just bad, the lighting was bad, the mo-cap animation was nonexistent. In the original Maria is going from the sweet Mary, to the seductive Maria, and then to something else in-between. And with each personality, not only did her voice change, but so did her body language. That was all missing here, she stayed stiff the whole time, and used the same flat voice that we haven't heard used yet. (Unless that's how Mary is supposed to sound now.) That scene kind of reminded me of the re-dubbing in the HD Collection.
I just got my hands on an Abstract Daddy figure, I'll be doing that. The new Gecco figures seem too similar, if not outright the same figures as the old garage kits for 15+ years ago, all of which I have and painted. Or at least the missionary is. The new PH one seems a little different, similar pose though. I'll have to give it a look and see.
I said it once and i'll say it again. I think this will be "good" as a horror game, but a terrible Silent hill 2. Truthfully from what i've seen they probably would have been better off either remaking SH1 or taking another wack SH Homecoming.
I agree with what you said about the remake. I'm going to be spending a good amount of money to play this game. I also have to buy a PS5. Of course I intend on getting other games for the console, but I have to purchase more than just the game. So, I hope I like it.
it was just a metaphor for mind/story body/art soul/music. Probably not the best way to go about it, because guys like Sato and Toyama were a huge part of the team.
@@hollerncraft No, no I'm not disagreeing with your statement and I thought your video was great, I just remember seeing Sato talk about how it was based somewhat off of crime and punishment and remember seeing him on the DVD of the making of SH2 and thought he was a major driving force behind a lot of the concepts, but I wasn't there so I could absolutely be wrong. But I would love to hear his opinion on the remake, enjoyed your vid sincerely
In my previous video, I gave my thoughts on the subject. I'm fine with her new design, if SH2 is meant to take place in the 80s or early 90s, then this new style seems a little more fitting for that period. Her original design was based on an outfit Christina Aguilera had in like 99 or 2000, and fashion wise didn't really fit the time the game was supposed to take place. I do agree with the DLC thing, I wouldn't be surprised if they sell multiple outfits for her.
I'm ready to bet, based off their version of Maria. They are gonna make Eddie skinny(for obvious reasons in this day and age). Then you'll have some tarded "fans" coming to Bloobers' defence with excuses like "muh concept art".
You newbies knows nothing, this remake is done for, CONami let a DEI consultant group infiltrate in the development and they did severe damage, they uglyfied Angela and removed Maria sexuality, its a huge letdown, they neglected the symbolism of this franchise and the people who really loved it will not accept all the twists they made
"Uglified", do you really think a woman (original Angela) who was designed to physically display the horrible traumatic childhood and teenage years was meant to be beautiful? Being skinny is not the same as beaing pretty. Specially because she is supposed to be malnourished and look aged due to her depression. Is she different? Yes. Should she have stayed closer to the OG design? Idk, Maria and James are very different from the OG design. Should they all be closer to the OG design? Thats a matter of "new vs old" and most of the time its a pointless discussion, people preffer different things. Dont feel entitled to own other people's opinion. Lastly, is her design ugly? I mean, maybe, if all you do is watch corn stars on the internet and never met real women. She looks like a normal woman to me. Does it even matter if she is ugly, or fat? Its a videogame character. You decide how much that affects you as a grown adult.
@@j0hnicide What are babies like you doing here? go change your diapers ahahah, you dont even know what DEI is and their role in this remake, theres no hope for you
@@j0hnicide What children like you are doing here? go change your diapers ahahah, you dont even know what DEI is and their role in this remake, theres no hope for you
showing the indentation where his wedding ring used to be seems like a cool little thing to add until you realize bloober put it on the wrong hand
I noticed that after edditing. 😆
It's Polish. They wear the ring on the right hand in Poland.
@@wareforcoin5780 Still a fumble since Silent Hill isn't in Poland
Extremely minor detail fumble😂@@sonofgotham3696
@@wareforcoin5780 Except the mark is on the correct hand in other scenes. You can't even say it's a mirror effect since you can still see it on his right hand in front of the mirror. So yeah, they did fumbled that, least in the mirror scene.
I disagree with Laura being seen by Maria. Because the dead body with notes near it was a man telling his friend that he saw a creature and his friend didn't see anything from s distance. If one experiences the other world, the real person they saw might disappear.
You're not seeing Homecoming's otherworld, you're seeing the movie's otherworld. Homecoming was based directly on the movie version.
Regarding Maria calling Laura, maybe James is the only one seeing/hearing Maria call for Laura. We don't know yet. Because Maria in the original is the one that tells James where Laura ran to.
P.S.: we have grating in parts of the hospital and some streets at night in the original.
That is a really great conclusion Ive never seen anyone get to. It has been implied multiple times that Laura sees Silent Hill in a very different way from James and the others. Since Maria is a "monster", probably she does not exist for Laura at all.
How is Maria a “monster” though.
I think the implication is that, Laura is so innocent that there really isn't much for Silent Hill to throw at her. It doesn't bother trying to torment a child who has nothing to really throw at it guilt wise. Then there's the fact that everything we see is from James' perspective and so the moment James comes to understand both Eddie and Angela, it is too late. Having to take Eddie's life but leaving Angela behind. No idea if they're going to add any extra endings or what not but I fear they do not understand the subtlety that makes the originals hit as hard as they do. Great video regardless. Just thought I'd leave a thought of my own.
You say Ito, Yamaoka and Nakazawa (who didn't even work on SH 1) are the "mind, body and soul" of Silent Hill, yet fail to include what imo and many others, were much more seminal and at the core of Silent Hill 1 and 2, both Keiichiro Toyama (who without there wouldn't even be a first Silent Hill) and Takayoshi Sato, who really was the true mind body and soul of Silent Hill 2, everyone else basically followed his core themes and vision for SH2 to help create that masterpiece. Without Sato, we wouldn't even be talking about SH2 as a phenomenal piece of art to this day, and there wouldn't be a remake.
This isn't meant as an acid burn, just want to give proper and due respect and recognition to the creators of said artwork, as i feel its important for artists who have created works that transcend the mundane experience to be remembered, revered and celebrated.
I should have included them too. The metaphor I was making was was just in relation to their roles. Story/mind, Art/body, music/soul.
Toyama and Sato were huge parts of the OG crew.
I actually dont trust Yamaoka vision unless its music and sound design related. Everything else, its clear to me he really didnt understood the story and visual narrative completely and just worked to complement what was given to him. Dont get me wrong, this is a key part of what SH became as a concept, but, that doesnt mean Yamaoka can develop from this concep by himself . THis became clear when he aproved things for the first movie, and that thing was an atrocious adaptation. And also from his role as a producer for SH Origins, which, has a lot of problems and contradictions with the original story from the first game. THe same with Ito, he was a big part of the look of the first games, but, that still doesnt mean he could carry the whole without the direction from the other key members. I know a lot of great graphic designers that know balls about directing, narrative, and cinematography, they just know how to design very well, also, (being a Graphic designer myself) I know how much ego graphic designers carry about their vision, its part of the job profile. I Agree with you, the only members I would trust to know how to direct a new iteration for the franchise knowing whats what, would be Toyama or Sato. That doesnt mean nobody else could do it, its just that npeople seem to think that the involvement of Ito or Yamaoka "sanctifies" or blesses any SH product, and thats just wishful thinking. You dont need to be a part of the original team to make good SH game (you just need to understand the core concept), and you can definitely fuck it up even if you were a part of the original team.
I am still a bit sceptical about the remake. But what I love most about it is the outdoor design and aesthetic, they truly nailed it. Not keen on the interiors though.
Great work on the Pendulum!
Thats a typical newbie mindset, inside your tiny brain only graphics really matters
I love that you are showing some of your process to creating your figure. It's really interesting. I think it's that flying scissor thing in SH3, right? Nice work dude. I could only dream of creating something like that.
I don't like the new model for Maria... In the OG she looked very mysterious, confident and provocative, she really made James uncomfortable, and from what we've seen so far, this new Maria looks very passive and bland. I don't have big expectations but I wish the best for the team tho
She looks like a first year college student in the remake 😢
I want this game to be everything Silent Hill deserves to be
Nice to see someone daring to call out FF7R for butchering the story. Look up Robot Co-Op if you want a brilliant take down of that game.
Amazing model work! Subbed!
Love that i found this video to listen to while i was crafting ❤
I think if bloober team HAD remade homecoming, they would have room to actually improve it and do different things. Instead, they’re just repeating a lot of the same problems so hard it looks like a homecoming tribute.
The prison office gave downpour vibes.
Personally I’m extremely excited for this remake. Do I understand the many criticisms? Absolutely I do. But I also think some of the vitriol and outrage like hatred of Angela is just stupid.
Really enjoyed your views on this! Thank you for sharing!
I agree, I think alot of the stuff, like Angela's face, is just from rage-bait channels looking for clicks.
No you dont understand the criticism, youre some uninformed little gamer excited for superficial things like graphics, you have no idea how bad it was to neglect the symbolism of this game, uglyfing Angela is only the tip of the iceberg
No you dont understand the criticism, youre some uninformed gamer excited for superficial things like graphics, you have no idea how bad it was to neglect the symbolism of this game, uglyfing Angela is only the tip of the iceberg
No you dont understand the criticism, youre some uninformed little gamer excited for superficial things like graphics, you have no idea how bad it was to neglect the symbolism of this game, Angela is only the tip of the iceberg
No you dont understand the criticism, youre excited for superficial things like graphics, you have no idea how bad it was to neglect the symbolism of this game, uglyfing Angela is only the tip of the iceberg, you were born yesterday pal
I'm curious to hear your thoughts on the latest content put out there this week, some interesting stuff 🙂
I've been debating on making a video for it since this morning. But considering how long it takes me to make these kinds of videos, it'd be a while to make, and I'm currently elbow deep in finishing the build series for my Darktide cosplays.
I work the next 2 days, so I'll have time to think about it.
It's definitely a mixed bag, good stuff and bad. There's no pleasing everyone, because we all like the original for various reasons.
Eddie's new design is slowly growing on me. I didn't like it at first, but it kinda works. Downside is that he now looks kinda menacing from the start.
I liked the exploration and set designs more this time around. They were very reminiscent of the original, but just with a new layout. It also looks like they corrected the combat camera and we can actually see James fight now.
But the part I didn't like was the prison scene. Maria's line read was just bad, the lighting was bad, the mo-cap animation was nonexistent. In the original Maria is going from the sweet Mary, to the seductive Maria, and then to something else in-between. And with each personality, not only did her voice change, but so did her body language. That was all missing here, she stayed stiff the whole time, and used the same flat voice that we haven't heard used yet. (Unless that's how Mary is supposed to sound now.)
That scene kind of reminded me of the re-dubbing in the HD Collection.
A really good thing you could craft could be Gecco’s resin kit of Red Pyramid Thing that just came out. It was consulted on by Masahiro Ito himself.
I just got my hands on an Abstract Daddy figure, I'll be doing that.
The new Gecco figures seem too similar, if not outright the same figures as the old garage kits for 15+ years ago, all of which I have and painted.
Or at least the missionary is. The new PH one seems a little different, similar pose though. I'll have to give it a look and see.
Let’s fucking get it!!!!
I said it once and i'll say it again. I think this will be "good" as a horror game, but a terrible Silent hill 2. Truthfully from what i've seen they probably would have been better off either remaking SH1 or taking another wack SH Homecoming.
I agree with what you said about the remake. I'm going to be spending a good amount of money to play this game. I also have to buy a PS5. Of course I intend on getting other games for the console, but I have to purchase more than just the game. So, I hope I like it.
I always thought Sato was the mind and soul behind Silent Hill 2? Maybe I'm wrong
it was just a metaphor for mind/story body/art soul/music. Probably not the best way to go about it, because guys like Sato and Toyama were a huge part of the team.
@@hollerncraft No, no I'm not disagreeing with your statement and I thought your video was great, I just remember seeing Sato talk about how it was based somewhat off of crime and punishment and remember seeing him on the DVD of the making of SH2 and thought he was a major driving force behind a lot of the concepts, but I wasn't there so I could absolutely be wrong. But I would love to hear his opinion on the remake, enjoyed your vid sincerely
everyone complaining about maria's outfit is a coomer. check her concept art. also they're just gonna sell you the original outfit for dlc anyway.
In my previous video, I gave my thoughts on the subject. I'm fine with her new design, if SH2 is meant to take place in the 80s or early 90s, then this new style seems a little more fitting for that period. Her original design was based on an outfit Christina Aguilera had in like 99 or 2000, and fashion wise didn't really fit the time the game was supposed to take place.
I do agree with the DLC thing, I wouldn't be surprised if they sell multiple outfits for her.
@@hollerncraft exactly! i figured bloober would just make DLC outfits because capcom did it for the RE remakes, and you know konami.
I mixed two kind of blacks once, I´m gone now
I'm ready to bet, based off their version of Maria. They are gonna make Eddie skinny(for obvious reasons in this day and age). Then you'll have some tarded "fans" coming to Bloobers' defence with excuses like "muh concept art".
You're right
those fake modern "fans" are really annoying
You newbies knows nothing, this remake is done for, CONami let a DEI consultant group infiltrate in the development and they did severe damage, they uglyfied Angela and removed Maria sexuality, its a huge letdown, they neglected the symbolism of this franchise and the people who really loved it will not accept all the twists they made
"Uglified", do you really think a woman (original Angela) who was designed to physically display the horrible traumatic childhood and teenage years was meant to be beautiful? Being skinny is not the same as beaing pretty. Specially because she is supposed to be malnourished and look aged due to her depression.
Is she different? Yes. Should she have stayed closer to the OG design? Idk, Maria and James are very different from the OG design. Should they all be closer to the OG design? Thats a matter of "new vs old" and most of the time its a pointless discussion, people preffer different things. Dont feel entitled to own other people's opinion.
Lastly, is her design ugly? I mean, maybe, if all you do is watch corn stars on the internet and never met real women. She looks like a normal woman to me.
Does it even matter if she is ugly, or fat? Its a videogame character. You decide how much that affects you as a grown adult.
@@Uryen_Hirasakai bro wrote a whole paragraph of political buzzwords. DEI? lmfao
@@j0hnicide What are babies like you doing here? go change your diapers ahahah, you dont even know what DEI is and their role in this remake, theres no hope for you
@@j0hnicide What children like you are doing here? go change your diapers ahahah, you dont even know what DEI is and their role in this remake, theres no hope for you
@@j0hnicideGo change your diapers ahahah, you dont even know what DEI is and what is their role in this remake, theres no hope for you