Answering the Most Googled HOI4 Questions

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  • čas přidán 12. 05. 2024
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    00:00 Popular questions about hearts of iron 4
    00:23 hoi4 is anti tank worth it
    1:05 hoi4 is recon worth it
    3:00 hoi4 is anti air worth it
    3:50 hoi4 is cavalry good
    5:00 hoi4 is strategic bombing worth it
    5:46 hoi4 area defence
    6:19 hoi4 are railway guns good
    7:04 hoi4 are nukes worth it
    8:00 hoi4 are motorized divisions worth it
    9:35 hoi4 are tank destroyers worth it
    10:27 hoi4 are armoured cars good
    10:45 hoi4 are carriers worth it
    11:23 hoi4 are field hospitals worth it
    12:25 hoi4 are tanks worth it
    13:35 hoi4 what is combat width
    14:43 hoi4 what does infrastructure do
    16:10 hoi4 what is mobilization speed
    17:00 hoi4 what support companies to use
    17:15 hoi4 what do field marshals do
    17:44 hoi4 what do civilian factories do
    17:54 hoi4 what planes to put on carriers
    18:10 hoi4 what to do when capitulate
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    Edited by BlitztendoStan:
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    #hoi4 #heartsofiron4 #hoi4guide
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Komentáře • 276

  • @revolrz22
    @revolrz22 Před rokem +892

    I'll be honest. I put field hospitals on everything because I feel like a complete monster if I don't. Like, what, are my commanders just supposed to say "sorry guys, your treatable wounds are fatal now because top brass wanted to put support artillery in and we only have five slots"?

    • @kalimatronix
      @kalimatronix Před rokem +119

      "Smug Sense of Moral Superiority"

    • @KCmasterpiece2
      @KCmasterpiece2 Před rokem +117

      I feel the same way lmao. But I don't think It's quite like that. Afaik field hospitals represent proper triage centers/hospitals right behind the lines. Even if you dont have field hospitals, your units still have field medics and, ostensibly, personal medikits for the individual soldier.

    • @MohicanBob
      @MohicanBob Před rokem +39

      People look over how effective F.H.'s maintain/grow division experience. Typically the only way to get veteran status experience on a division is through constant dug in defense. But with F.H.'s your units can reach that level attacking regardless of losses.

    • @Snake.007
      @Snake.007 Před rokem +20

      Realistically you would have all the support companies but 🤷‍♂️

    • @cryptic2121
      @cryptic2121 Před rokem +17

      @@Snake.007 yeah, they really should up the limit to like 10 SCs. There is a mod for that but it really should be built in

  • @Deerkins
    @Deerkins Před rokem +450

    I'm very disappointed in Feedback for skipping and not answering the most important question:
    HOI4 Israel

    • @ilburrito0059
      @ilburrito0059 Před rokem +40

      Hoi4 Israel world conquest

    • @igameidoresearchtoo6511
      @igameidoresearchtoo6511 Před rokem

      NEIN
      israel worst country ever
      change my mind

    • @kidfox3971
      @kidfox3971 Před rokem +8

      ​@@ilburrito0059 Wouldn't be too difficult, they have sand-eating barbarians that they've already decisively defeated in a war on their border.

    • @metaltrombone549
      @metaltrombone549 Před rokem +9

      @@kidfox3971 Poor b8

    • @GAMER123GAMING
      @GAMER123GAMING Před rokem +8

      @@metaltrombone549 When the bait is 100% true though... is it still bait?

  • @zaph8015
    @zaph8015 Před rokem +314

    Wait, people think AA is bad? That's news to me

    • @sussyyoutuber7668
      @sussyyoutuber7668 Před rokem +1

      Ok

    • @gameer0037
      @gameer0037 Před rokem +28

      yepp, anti artillery is horrid

    • @jeffreypeters2803
      @jeffreypeters2803 Před rokem +46

      I've found especially as Russia it will shred through the German air force, and it's not hard to make a lot of it with little cost

    • @therealpooperandpee-er
      @therealpooperandpee-er Před rokem +2

      If you focus heavily on planes it's completely useless

    • @DC-kx1fr
      @DC-kx1fr Před rokem +24

      @@therealpooperandpee-er even if you somehow have 100% air superiority in every zone and your units are completely immune to enemy CAS (unlikely…) the piercing alone from AA more than makes it worth it especially in single player against the AI

  • @rivvabear9748
    @rivvabear9748 Před rokem +300

    I usually put field hospitals on my divisions especially if I'm playing the US, Soviets, etc., because it reduces the amount of war support you lose due to casualties, I know there's a decision to get it back up, but it takes time and can cripple you if you're ever struggling with WS. Also, just the reduction in division experience loss can be massive, effectively letting your divisions level up faster increasing their combat effectiveness.

    • @cadmiz
      @cadmiz Před rokem +5

      They're so expensive though...

    • @jjquinn295
      @jjquinn295 Před rokem +56

      ​@TumblinTrouble if you have production issues as the US or the USSR you need to improve your Macro.

    • @mrjaman3752
      @mrjaman3752 Před rokem +13

      ​@@jjquinn295 Its not that, is that you could spend that production on something better

    • @DC-kx1fr
      @DC-kx1fr Před rokem +2

      US I can maybe see a benefit because as a democracy it’s harder to maintain war support but with Soviet manpower and war support modifiers you def don’t need them as soviets ever.

    • @adrianlin3891
      @adrianlin3891 Před rokem +1

      You are gonna take to many casualites and reducing experince as long as you dont batteplan or get clicked and their is so mutch better alternativs that it is neither worth it stat wise or cost effective

  • @sakkra83
    @sakkra83 Před rokem +73

    One thing you forgot: Infrastructure also gives local supplies. Not much but it is measurable. So you an store more divisions in that region before you have to rely on your train system.

    • @deathdealer312
      @deathdealer312 Před rokem +10

      it also allows for more supply brought to divisions from the supply zones, the same way trucks do

    • @JT-yl9yt
      @JT-yl9yt Před rokem +7

      I mean it is pretty noticeable on the German-Soviet front which often has poor infrastructure which tends to leads to supply issues for both sides.

    • @scotvince7847
      @scotvince7847 Před rokem

      Infrastructures also reduce the chance of mud occurence.

    • @user-wx1iv1fw3d
      @user-wx1iv1fw3d Před rokem

      真的,新的供應效果讓他的意義更不明顯
      但是當地的補給依舊十分重要...尤其是你的大部隊需要穿越這已經被打爛成千川百孔的地區

  • @dandysmecatholique
    @dandysmecatholique Před rokem +13

    As a recon soldier, I can say that mot/mech recon gives movement bonuses because we are trained to classify grade, width, and curvature of roads, along with the capacity of bridges and the depth/speed of low water passes, to determine the best locations for our brigade's vehicles to maneuver through.

  • @archer8849
    @archer8849 Před rokem +48

    I think the carrier plane question was more of which type of carrier plane, like fighters or cas or naval bombers.

    • @andreikovacs3476
      @andreikovacs3476 Před rokem +6

      Naval bombers definitely. Naval CAS sacrifices damage vs ship for CAS potential but never in your life will some 50 carrier CAS planes make a difference plus you have shore bombing anyway
      I do 50% carrier fighters 50% carrier naval bombers because not having carrier fighters may bring a very bad ending. But even 20% fighters 80% naval bombers is a good idea if you have good naval AA
      Then there's USA with their crap naval bombers, maybe then naval CAS is worth it

  • @XSpamDragonX
    @XSpamDragonX Před rokem +119

    I can't believe he didn't answer the most popular question,
    HOI4 Israel?

    • @aciduzzo
      @aciduzzo Před rokem +22

      "So guys, I'm not gonna answer this question cause I don't support an apartheid state"

    • @eruenethiistar4976
      @eruenethiistar4976 Před rokem +12

      @@aciduzzo stand with Israel, f palestine

    • @El_Jefe_Maestro
      @El_Jefe_Maestro Před rokem +5

      @@eruenethiistar4976 Having SPQR as your PFP while also having pro Israel stuff on your profile is so ironic... go look up Bar Kokhba revolt and Emperor Hadrian XD

    • @eruenethiistar4976
      @eruenethiistar4976 Před rokem +2

      @@El_Jefe_Maestro yeah, I’m aware thanks anyway though

    • @Shehbaz666
      @Shehbaz666 Před rokem

      @@eruenethiistar4976 You like stealing people's homes?

  • @billcorr9450
    @billcorr9450 Před rokem +259

    Another perspective:
    Q: "What is combat width?"
    A: "Combat width is HoI4's game mechanic to prevent 'death stacking' "

    • @512TheWolf512
      @512TheWolf512 Před rokem +21

      Why didn't the AI get the memo then?

    • @Kattalanonyt
      @Kattalanonyt Před rokem +5

      No cause supply and encirclements would prevent this. It helps prevents smaller death stacks but putting your entire army in one tile wouldn't work even without cw.

    • @SerialElfYT
      @SerialElfYT Před rokem +13

      @@Kattalanonyt Supply got reworked in no step back. Before while you couldn't put the WHOLE army on one tile combat width was definitely the limiting factor rather than your civs

    • @Kattalanonyt
      @Kattalanonyt Před rokem +5

      @@SerialElfYT I know, im talking about now. Ive played since 2016 but even then huge armies would attrition massively on one tile(in the bad zones) but it would have been much more possible back then.

  • @maizy_th3dog965
    @maizy_th3dog965 Před rokem +13

    At 12:30 he changed the channel mentioned ,when recording he said bittersteel but then chat told him that bittersteel uses tanks lol.

  • @insignificantgnat9334
    @insignificantgnat9334 Před rokem +32

    In addition to tactical strikes on key front line tiles, nukes are useful for hammering major enemy airbases to give you a leg up in the air war at least on single player. The AI likes to deathstack most of its air force over one or two air zones, and you can whittle them down by pasting the airports around the periphery.

    • @agentzinker
      @agentzinker Před rokem

      Dropped more then 100 nukes on USA nothing changed

    • @arnslyff6859
      @arnslyff6859 Před 8 měsíci

      I had a game as imperial germany and was struggling to win air war in usa, by nuking airbases it would give me a window to push

  • @Mmat2016
    @Mmat2016 Před rokem +41

    THANK YOU! After playing hoi4 for 600+ hours I finally get what combat width is now, the way you explained. It was just so simple and good, it feels as if my brain had an eureka moment finally getting to know what it is. Cuz I always wondered, why the hell are most of my divisions in reserve and only like one or 2 in actual combat? Now i get it! And yes I know that I may seem pretty crazy right now but it has been annoying me for so long not knowing what combat width was and not knowing how to design a good template, thank you feedback!

    • @tommyt4259
      @tommyt4259 Před rokem

      Although I understood combat width near straight away I totally understand, paradox games seem to have a way of keeping you learning well into the thousands of hours of gametime.

    • @Mmat2016
      @Mmat2016 Před rokem +1

      @@tommyt4259 Maybe its intended? Since understanding something after a long time is a relatively good feeling.

    • @tommyt4259
      @tommyt4259 Před rokem

      @@Mmat2016 agreed

  • @HenrykCzarny
    @HenrykCzarny Před rokem +11

    Strategic Bombers are actually very good at shooting down enemy fighters. Of course if enemy has proper design to shoot down bombers it won't work, but people usually make designs good at killing fighters and cas rather than huge planes, it's just more cost/efective so if you make like 200 strat bombers with good self defence capabilities and put them over the frontline you can get some juicy ammount of kills.

  • @DesertCookie
    @DesertCookie Před rokem +2

    5:20 If an entire allies Nation focuses on strategic bombers it can wreck the German economy in less than half a year. I've never had a game where 1000 strat bombers haven't resulted in a guaranteed win in multi-player as most players don't know how to counter it.

  • @hammotimee
    @hammotimee Před rokem +7

    Super agree with the Cavalry! They're super good and fun early in the game, but they get no bonuses in miost of the doctrines, so as the game gets later and later, your benefits are taken away

  • @dopre6000
    @dopre6000 Před rokem +7

    If I have enough research slots I usually research anti tank just for the anti tank cannon module for my CAS.

  • @ScottieMacF
    @ScottieMacF Před rokem +4

    I appreciate how you take such an analytical approach to this game. What I think many people don't understand is that essentially, HOI4 is a math game.

  • @TheChemicalBerry
    @TheChemicalBerry Před rokem +4

    I love watching these videos because it's fun to see the content creators having fun with their knowledge of the game. I can't play games like HOI4, I suck so much that I loose against normal AI in single player - but I will still watch videos because they can feel fun to watch.

  • @stonedtowel
    @stonedtowel Před rokem +2

    When CAS is king, you should naturally assume AA is queen

  • @Andysus123
    @Andysus123 Před rokem

    Loved this! as a beginner these tips are really useful, hope to see more QnA videos in the future.

  • @kimchi2780
    @kimchi2780 Před rokem +1

    I just got done doing Luxembourg and much of the stuff you said here I agree. I went full calvary, defense, CAS, and railway guns. Fortified and after about 2 years of defense was able to start pushing and flip to offensive templates. Railway guns are awesome and add some nice stats.

  • @shoeby9273
    @shoeby9273 Před rokem +1

    I'm (relatively) new to the game and I find a lot of success making stacked moto divisions as opposed to printing out cheap infantry. I really like seeing funny truck number go up.

  • @Tommuli_Haudankaivaja
    @Tommuli_Haudankaivaja Před rokem +16

    The only scenario, where I see strategic bombing viable is when you want to cheese Siberia as Tannu Tuva.
    You get about 5% war score from strategic bombing, you don't have to do any offensives and can just hold.

  • @jonathanbourke305
    @jonathanbourke305 Před rokem

    Say Dave, I'd love to see a vid from you about ship designs/fleet & task force compositions. I know navy isn't really your bag, but I'm trying to learn and enjoy as many aspects of this game as I can, and I'd welcome your viewpoints. Saw a vid from 71Cloak suggesting building mainly unarmored and upgunned heavy cruisers; tried that, but I have a hard time believing that catch-all works for every situation. Cheers.

  • @yoanawramow8809
    @yoanawramow8809 Před rokem +3

    I actually like and use armored cars in my armored divisions (as recon) bc they add more breakthrough, and the upgraded versions are even better, like 50 breakthrough just from armored cars

  • @chameleongamer1660
    @chameleongamer1660 Před rokem

    This was great as usual and appreciated!

  • @roz4688
    @roz4688 Před rokem

    That was a fun informative video. Cheers!

  • @basecoat1966
    @basecoat1966 Před rokem +1

    I like Armored Cars for Suppression. Have a dedicated Suppression template of Cavalry to start the game.
    Start changing the Horse units over to Armor Car as production allows.

  • @Olafmikli
    @Olafmikli Před rokem +2

    I believe in some mods, like Kaiserreich, Cavalry fully benefit from doctrines, making them pretty useful, especially if your country has a bonus to them.

  • @XSpamDragonX
    @XSpamDragonX Před rokem +2

    Cossack King with his 40 width cavalry with motor recon for extra zoom zoom.

  • @badmaw9474
    @badmaw9474 Před rokem +1

    strategic bomber are as they are called strategic, you can use them to destroy railways bottlenecks and ports to cripple the ennemy supplies, also usefull on forts as long as they are not on a montain

  • @nebojsag.5871
    @nebojsag.5871 Před rokem +1

    Having enemy spies in your territory reduces your entrenchment and planning bonus by a lot. Does the intel benefit from recon play into that? Like, does it counter enemy intel-networks, and does it reduce the enemy's entrenchment/planning bonus?

  • @LordMidichlorian
    @LordMidichlorian Před rokem +1

    My question would be the production points meaning. Obviously more production points more time and resources will be needed, but I've never seen any guide (or maybe I forgot or something) anything to give me any sort of frame of reference for what is a lot or not or what to expect if I see whatever number in the unit designer.

  • @patricksimpson1157
    @patricksimpson1157 Před rokem +1

    I never really knew what mobilization speed truly did. I'd always see some stats listed and if it's green I guess it's doing something good.

  • @MohicanBob
    @MohicanBob Před rokem +5

    You should do a video ranking AI division templates, specifically the majors, since everyone else builds the same thing.

  • @ESTRATEGOSTOTALWAR
    @ESTRATEGOSTOTALWAR Před rokem +1

    Very good these types of videos, I'm really learning a lot with your advice 👍

  • @InfiniteLegoWorks
    @InfiniteLegoWorks Před rokem

    I like adding recon to all my divisions because it allows my defensive tactics to be weighted towards counters, and it allows my offensive tactics to avoid being countered (If my tank guy rolls blitz when I want breakthrough)

  • @chidy9699
    @chidy9699 Před rokem

    It's It's worth mentioning that AA and anti tank divisions only add 1 combat width. I use an anti air and anti tank division in my main infantry template. For me it's partially for realism and also the actual bennafit.

  • @andromidius
    @andromidius Před rokem

    Railway Guns are incredible, but so expensive in terms of production and research and resources. But once you have them, oh my its hard to play without them. Only downside strategically is they can't keep up with rapid deep offensives due to rail networks either not being built or needing to be converted to your nation's standards - but they can really get an offensive off to a good start by smashing the front lines, breaking enemy divisions so you can just chain break or overrun them and then have effective free reign behind the lines while your line infantry mops up whatever is left.
    And yeah, they mince forts - especially if supporting divisions with heavy tanks or a siege expert general using their special planning ability. I broke the Maginot Line in 1937 with very little trouble in my current game (which is a very weird 'historical' setting game - France fell to Germany and the UK was so timid I still managed to take everything else without them declaring war until Poland, where I had already set up a naval invasion on the French coast and Britain fell before Poland did, effectively defeating the Allies in 1939).

    • @andromidius
      @andromidius Před rokem +1

      Tank Destroyers with cannons are surprisingly good - and cheap. I use them to bulk out armoured divisions early on, and they bring a good mix of soft and hard attack. Good all rounders, just don't field them on their own.

  • @revenanlone8974
    @revenanlone8974 Před rokem +1

    Area def on port is brutaly broken. You can have enough divisions to cover all costline and AI will still leave places unguardet to reinforce battle happening like right next to it. Even if you actualy winning thet fight with divisions already there from the begining.

  • @joshuawindsor-knox3626

    Something I find really good about Tank Destroyers is they only require half the amount per battalion as regular tanks this makes them really good I find as France because you can make a medium or heavy tank destroyer with lots of armor and put a battalion in your infantry division and the Germans won't be able to pierce them making stalling the Germans out much easier.

  • @degekkesquad2206
    @degekkesquad2206 Před rokem +1

    I always go Tank Destroyers on Romania cuz they get buffs for it which are pretty good

  • @tsrorst2792
    @tsrorst2792 Před 9 měsíci

    Railway guns and their bonuses are pretty gnarly. I remember during a Barborossa Russia actually had about three of them deployed in southern Belarus and Ukraine. They really hit my ability to push quite hard and brought me to a stalemate in the south. Well, micro at Sevastopol and the Baltics stretched them thin enough to encircle, but when supported they can be quite the force.

  • @rosebudwannabe
    @rosebudwannabe Před rokem

    KR Russia has Pavel Shatilov as a Cavalry Genius in high command which gives +15% attack and 10% defense (might be inverted). They also get a cossack ataman minister for more attack and defense

  • @zeroqp
    @zeroqp Před rokem +1

    Don't field hospitals also reduce war support loss on casualties? The percentage of troops saved gives no loss to war support. For example, 1936 field hospitals (lvl 1) give 20% trickle back, and thus 20 % less penalty to war support from casualties.
    Also, saved troops are returned to their units with the same rank (experience) that they left it in, reducing the overall rank loss. Losing a lot of troops makes divisions rapidly lose rank, which gives a reduction to attack and defence, so in a way, you could say that field hospitals indirectly give your divisions free DMG/DEF.

  • @meta671games
    @meta671games Před rokem +1

    What about strategic bombers with a lots of turrets? They are easy to intercept, but small interceptors cannot shoot them down, but only themselves fall from return fire)

  • @chidy9699
    @chidy9699 Před rokem

    Something not mentioned here that's a huge factor in these questions is your situation/nation. For example, as Germany you will end up with a lot more military factories than some1 like Greece. With that in mind as Germany you can afford more to have a few factories making things like AA or strategic bombers.

  • @NapalmFlame
    @NapalmFlame Před rokem

    Not sure if it still does this, it did last I used nukes, so I'll assume it still works- nuking an airfield immediately destroys the planes stationed there, and since the AI tends to spread out a lot of planes in all sorts of places, getting air superiority on one specific area and eliminating the airfield really dumps on their capability to fight back in the air. Silly little thing for nuke spamming.

  • @joshhudson6151
    @joshhudson6151 Před rokem

    i always put armoured recon in my divisions but never know if it's worth while, it has always been a bit costly though, so mabey i should move over to motorised recon if i want to continue using recon

  • @charlez7416
    @charlez7416 Před rokem

    I use AT mainly in Kaiserreich Russia because I focus on CAS and 30 width infantry with Artillery and AA and AT support.

  • @gabrieljoseozanan6989
    @gabrieljoseozanan6989 Před rokem +17

    Italy and Ethiopia also get ways to keep on fighting after a capitulation and the focus tree to suplement it. (On Italy's case, it's kinda weird however)

  • @nebojsag.5871
    @nebojsag.5871 Před rokem +1

    Strategic bombers being dismally inefficient compared to its industrial cost is highly historical.
    You can spam ungodly numbers of CAS and fighters to both support your naval landings tactically, and destroy enemy supplies with supply strike, at the same time, which is what they did historically in 1944.
    They could have done it much earlier if they had used all that industrial capacity that they squandered on Strat bombers.

  • @PikaPilot
    @PikaPilot Před rokem +1

    An addendum about combat width: the combat width of your division does not contribute that much to the division's effectiveness. You are better off finding the HP/Org balance that best suits you. High HP = lower losses. Low HP, High Org Stacking = longer time in battle = more damage dealt and more damage taken
    I personally do the following:
    Offensive Spearheads: 30W
    Defensive Unit: 20W
    Garrison Unit: 12W
    If you want to roll the AI, all you need to do to win is fill more combat width than the other side. Once both sides have filled combat width, only then does HOI4 become an interesting contest of which side has more (attack + defense) per combat width

  • @rochenmanta838
    @rochenmanta838 Před rokem +1

    I disagree on the strat bomber one.
    Hit the railways, the supply depots and your enemy suffers. Sure it can be repaired against but you will (depending on the rail network degrade the hubs by atleast 1 or 2 lvls -> significantly reducing supply and depending on the front give the enemy either moderate combat debuffs or make moderate debuffs a lot worse and inflict attrition and prevent full reorging. Even with a comparativly small amount of strats

  • @Real-qk6pm
    @Real-qk6pm Před 9 měsíci

    I found this far more useful than a lot of guides

  • @elmercimek7814
    @elmercimek7814 Před 5 měsíci

    use recon if your division has lots of arillery liek 40W marine but dont use it on reguler infantry, Recon increases the soft attack by percentage of artillery

  • @PikaPilot
    @PikaPilot Před rokem

    just want to add a little known tidbit about nukes, in multiplayer settings nukes are SCARY effective when used on... *enemy airports*!!!!
    planes tend to be some of the most expensive pieces of equipment, so nuking a fully staffed lvl 10 airfield can literally turn the tide of the air war

  • @policenineplayz1724
    @policenineplayz1724 Před 10 měsíci

    if you are fighting alot of countries and you have a small manpower poll and you get enough foreign equipment from maintenance companies then field hospitals are 100% worth it you take half the casualties that you normally would and you lose less war support

  • @GerinoMorn
    @GerinoMorn Před rokem

    "Motorised has good suppression?"
    Well, when a riot starts, you want half-trucks full of grunts able to get there ASAP, instead of organising marching formations :D

  • @FEDEXLuchs
    @FEDEXLuchs Před rokem

    Hopefully someone can answer this
    would it be better to switch all your aircraft to just attack supply lines/ logistics
    instead of providing CAS.. would taking out railways and logistic hubs be better overall to diminish supply in a region to push the enemy back

  • @zeroqp
    @zeroqp Před rokem

    I just got back into hoi4, and I have some catching up to do in terms of DLC, so maybe I should stick to hoi4 videos of a few years past? 😁
    I'm not paying full price for all those DLCs, so let's hope it doesn't take too many years for the price to drop!

  • @australiananarchist480
    @australiananarchist480 Před měsícem

    thing is with strat bombing, even IRL they werent that good. IIRC there was ONE reported incident of a bomber actually hitting a factory. IRL benefit of strat bombing is entirely based on the fear that it instills in the populace

  • @Makem12
    @Makem12 Před rokem +2

    Strategic bombing won't be good until paradox buffs it by causing civilian casualties when strategic bombing. That ultimately reduces the manpower nation can field.

  • @ArchangelHeaven
    @ArchangelHeaven Před rokem

    Loved your videos there were 2 things i learned tonight though one was small cause i didnt read something :)

  • @andrewpansch7447
    @andrewpansch7447 Před rokem +1

    I would challenge the infrastructure idea. If you're in civilian economy the penalty to build civs or mils is 50%. There's no penalty to build infrastructure. For UK you can build a few areas to 100% and the few months it takes super early game can take you till you move to partial mobilization. Then there's no penalties and the speed bonuses will catch you up and also allow you to stay on free trade longer as you'll have more resources.

    • @ruukinen
      @ruukinen Před 11 měsíci

      The speed bonus from infrastructure is still usually not worth it since you don't build your factories in states with 0% infrastructure.

  • @agentalberta6531
    @agentalberta6531 Před rokem

    I have a question! What is the best design for tank planes and ships?

  • @davidwynne1924
    @davidwynne1924 Před rokem

    I destroyed Italy with Yugoslavia with calvery 20 width and support shovels anti air and artillery. They fell apart in the North. And in Croatia. Albania I held. Was so surprised how strunk calvary was in in 1937

  • @fernandoluis5117
    @fernandoluis5117 Před rokem +1

    Do a video analysing the AI division templates and how to counter them

  • @Electronzap
    @Electronzap Před 8 měsíci

    Good info.

  • @Tommuli_Haudankaivaja
    @Tommuli_Haudankaivaja Před rokem +2

    You have already won by 1943, that's if, and that's a big if, you decide to play as a major or intermediate power.
    But when your most played countries are:
    1. Tannu Tuva
    2. Finland
    3. Denmark
    4. Montenegro
    5. Luxembourg
    6. Slovakia
    Victory is not assured by 1943. 1953 with most sure, but as Slovakia for example, it'll take for ages to get anything done. Unless you use exploits for manpower.

    • @Velatus5978
      @Velatus5978 Před rokem +1

      Do you need help, self harm isn´t a solution, please seek help. Life can be great, don´t throw it away.

    • @Tommuli_Haudankaivaja
      @Tommuli_Haudankaivaja Před rokem +1

      @@Velatus5978 I'm having quite aa lot of fun, actually.

    • @Velatus5978
      @Velatus5978 Před rokem +1

      @@Tommuli_Haudankaivaja I think thats a coping mechanismem or paradox took you as a hostage and forces you to write say that 😂

    • @Tommuli_Haudankaivaja
      @Tommuli_Haudankaivaja Před rokem +1

      @@Velatus5978 Mechanism*
      I don't know what to cope for though, per chance it is my lack of sex lately.

    • @Velatus5978
      @Velatus5978 Před rokem

      @@Tommuli_Haudankaivaja ok then just the normal hoi4 player experience :)

  • @nytrol2720
    @nytrol2720 Před rokem +2

    Thank you man
    You have made me wanna sink 400 Hours into the game one more time

  • @bengo2237
    @bengo2237 Před rokem +1

    you ons said if your airattack in a division is... high the ai will stop using cas in this region how many divisions must have this or will one in one airzone if in combat also do?

  • @suxix7312
    @suxix7312 Před rokem

    Nukes are also very good at knocking out their supply centers. One nuke does full damage to their supply centers...railroad tracks and their infrastructure!

  • @VarenvelDarakus
    @VarenvelDarakus Před rokem

    strategic bombing is only strong if you have critical mass with them , i tried doing irland strategic bombing germany and even tho i had doctrine , had best bombers you can make with best ratio of cost to firepower , germany still repaired faster then i could do anything , and i had 500 . woth spies(who supposingly tinybit help) i not went above 2% damage in total factories
    unless you can field 1k and above they are not worth it as that small trickle of free repair you get from factories will 100% nullify bombinb you do
    who is a bit ridiculess , i know it needed nerf but compared to pre designed strategic bombing feels useless now

  • @suxix7312
    @suxix7312 Před rokem

    I think you need to start making Strat Bombers early. Get about 4 to 500 by the time you're ready to use them. Also make sure you have at least 300 fighters to escort them. More if you can afford it. Then use the strategic air doctrine. It is strong. You can also do logistic strikes just like with convoys you can over time destroy all of their trucks and trains killing their logistics and forcing them to use their mills to replace their lost trucks and trains taking away from their ability to make more guns and artilary. It's a game of attrition not something you will instantly notice a difference from. Think of it as playing the long game so you really need to still focus on everything else you would in a normal game.

    • @igameidoresearchtoo6511
      @igameidoresearchtoo6511 Před rokem

      This strategy is precisely what I used when I fought 2 gigantic factions at once, (in kaiserreich mod), I played against the reichspakt and the entente and they outnumbered me by a factor of atleast 1-20, I had no hope of doing much so I basically nuked their airfields as soon as the war started (was very late game, ~1955) so I can have air superiority then I bombed the hell out of their AA and kept their airfields down and just demolished their entire economy that way.
      When I finally capitulated one of the majors I saw they had so many repairs needed that it basically would take me longer than I was willing to play to finish so lol I gave up repairing.

  • @lordshaxx4693
    @lordshaxx4693 Před rokem +1

    Playing Old World Blues has made me fall in love with field Hospitals

    • @zenmastakilla
      @zenmastakilla Před rokem

      They're only good in that particular mod, because manpower is so low across the board (if you're not playing NCR or Legion).

  • @Coleorton7
    @Coleorton7 Před rokem

    Need a video on Camels & Camelry units & whether they're better than horses or not. Since UK& France start with camel tech

    • @Snake.007
      @Snake.007 Před rokem

      They’re better than horses in the desert due to better combat and movement modifiers. They are not really worth it anywhere else because they use more guns for no real benefit

  • @Leo7s1822
    @Leo7s1822 Před 11 měsíci

    You could do a sorta Cold War thing after ww2

  • @azpont7275
    @azpont7275 Před rokem

    There is one thing, nukes are MOST effective bombing airfields. You can wipe out 1000-2000 planes witha bomb. Secondly, yes, use it to nuke divisions.

  • @theeunseen8820
    @theeunseen8820 Před rokem

    Funny enough a horse build with pope italy is insanely easy to stack a hilarious amount of buffs. Even the pope buffs them 🙏

  • @salahal-saleh3076
    @salahal-saleh3076 Před 8 měsíci

    I use strategic bombers only when playing as either the US, the UK or the USSR.

  • @Tommy1andonly
    @Tommy1andonly Před rokem +2

    So what planes are best to put on carriers? 50/50 split for fighter/nav bomber?

    • @resupl
      @resupl Před rokem

      Yeah, cas planes are only to support ground forces

  • @JMclipsTV
    @JMclipsTV Před 6 měsíci +1

    Gotta disagree about strat bombers being bad. True they’re not good at destroying industry unless you doomstack. But what I use them for is purely to attack enemy logistics and air power, and it’s really effective.
    Start off targeting enemy AA and airfields exclusively to cripple them, then switch targeting to railroads, supply hubs, infrastructure, ports. If you’re hoping to blitz the enemy rear then only target railroads since they’re quick to repair and you can keep the speed buffs from infrastructure
    This also has the side effect of forcing the enemy to choose between having crazy attrition or always having their civ factories repairing logistics

    • @FeedbackIRL
      @FeedbackIRL  Před 6 měsíci +2

      Hardest part is gauging the cost effectiveness of a plane that only does IC damage. Where combat effectivenss is easier to see

    • @JMclipsTV
      @JMclipsTV Před 6 měsíci

      @@FeedbackIRL I won’t lie, I definitely haven’t crunched the numbers to say if it’s truly meta or not. I also haven’t played since the plane designer was added so idk if there’s a more IC efficient way to achieve the same effect. But I honestly don’t know if it’s really possible to quantify the utility of strat bombing in the way I described. They don’t directly counter an enemy on a tactical level. Rather I see them in two ways:
      1. In the short term as a tool to dictate tempo and control initiative at an operational level.
      2. In the long term as a tool to destroy an enemy’s economy (without needing to directly target the factories)
      Strat bombing does also let you save IC elsewhere. You can almost think of strat bombing railways and supply hubs as a buff to your own divisions, especially on defence. You end up fighting enemies that are basically always suffering from significant attrition, and are often missing large amounts of equipment. On top of that you cripple an enemy’s ability to shift forces to react to new threats, especially if you also target infrastructure(albeit at the cost of slowing your own divisions once they push in).
      Given that most people take dispersed industry, using strat bombers in the way they were used irl (bombing factories) is pointless. I think a lot of people try bombing factories, see how little damage they do, and write them off. But they do truly massive damage to just about anything else. In my experience if you throw 1-200 at a relatively unprotected air region, it only takes a week or two max to cripple the rail network. It’s a similar timeframe for infrastructure, silos, refineries, ports, hubs, etc. as long as you don’t put too many things on the targeting list at once. And given the range of Strat bombers you can easily rotate your bombers around whenever the enemy reacts with interceptors.
      Also on the topic of targeting infrastructure, they’re also incredible at denying the enemy production inputs. Use spies to identify enemy supply constraints:
      1. If they’re importing target the railroads. If they’re producing or the imports are from another belligerent then…
      2. Target infrastructure in the area the resources come from.
      For example, Germany is heavily supply constrained on everything except steel and aluminum. Target their chromium and tungsten and you can cripple their tank production. Target their synthetic refineries and you cripple their ability to make trucks and planes. Add in silos and infrastructure in Romania and now they’re running out of fuel. Tbh their aluminum production isn’t that great anyway, blow that up and now they’ll struggle to even produce support equipment. Even better, those same spies that helped you pick your targets can also foment resistance and perform sabotage, which can actually destroy the factories that the bombers can’t touch.
      So ultimately for me, I’m not super concerned about direct cost effectiveness of building strat bombers. They derive their value from the more intangible ability they grant to control the initiative. You force your enemy to always react to you, forcing them into tough choices about where to best use a steadily shrinking pool of resources.

  • @SlyCooper4713
    @SlyCooper4713 Před rokem

    he said with area defense the games ai will auto try to repel the landed invasion, he had it set to port only so will they defend with only that or does the coastline option need selected as well or will units move off your ports to attack the coastline landings in his example?

    • @Ilya18
      @Ilya18 Před rokem +1

      They'll attack anything in the designated area, but poorly.

    • @insignificantgnat9334
      @insignificantgnat9334 Před rokem

      Sometimes units move off the ports which can leave them open to capture.

  • @IAMASTRONGMAN
    @IAMASTRONGMAN Před rokem

    Is using motorized/mechanized with katyushas as an offensive unit worth it?

  • @evill01
    @evill01 Před rokem +1

    Question: is 20 or 21 width good? or is there a better width somewhere around 20? I'm not a fan of 40 widths

    • @johnyvanbaxter4328
      @johnyvanbaxter4328 Před 11 měsíci +1

      20 line for full infantry and 21 with one artillery, the full infantry its better, more defense more organization and you win more xp because the fight last long. To add the artillery it will cost two more military factories, so I better use one factory in AAA, or Planes or Tank and the other in trucks.

  • @lucasfiuza6242
    @lucasfiuza6242 Před rokem

    I didn't know until now that garrison order changed to area defense

  • @512TheWolf512
    @512TheWolf512 Před rokem

    Strategic bombing is absolutely amazing in multiplayer, additionally they're hilarious

  • @mastrorick
    @mastrorick Před rokem

    Is ok to go with just destroyers as screens or do I need cruisers too?

  • @atlantiswolf
    @atlantiswolf Před rokem

    So as someone who likes do dump my industry into spy agencies to RP in single player, are those worth it? I know collab governments and ciphers can be huge but is any other part of it even good?

  • @frozenflame5858
    @frozenflame5858 Před rokem +2

    I really wanted to know Hoi 4 Israel, but you skipped it 😢

    • @totolias2010
      @totolias2010 Před 9 měsíci

      yes. you can make israel by releasing it as uk

  • @EuncCrash9
    @EuncCrash9 Před 22 dny

    bro resolved 95% of my cuestions and 5% that is not my cuestion, Thanks

  • @nathanstruble2177
    @nathanstruble2177 Před rokem

    Doesn't increased infrastructure also provide more supply in the area?

  • @eisbergsyndrom5010
    @eisbergsyndrom5010 Před rokem

    Nukes are great when you play super late-game and the AI has like 20 divisions per tile.

  • @Frank-ed7hj
    @Frank-ed7hj Před 11 měsíci

    Once as Canada I used 12 Motorized Divisions to land in Morocco, and drive to Tunisia so fast the AI couldn't respond. Turned the tide of the war by making the Axis lose in Africa. They were winning up to that point.

  • @choccymilk3956
    @choccymilk3956 Před rokem +1

    Can you please do one for yahoo?

  • @Ayla1870
    @Ayla1870 Před 11 měsíci

    Does no one else have WWIII starting soon after end of the war with UK or USSR attacking each other's middle East puppets everygame? (Historical, allies WWII victory)

  • @gilbert5th
    @gilbert5th Před rokem

    I didn't even notice they changed its name from garrsion order.

  • @d34d0n1mp4kt
    @d34d0n1mp4kt Před rokem

    Infrastructure also increases local supply!

  • @oTurkish13x
    @oTurkish13x Před rokem +4

    Here's another one: do citations/medals assigned to a division officer carry over/apply their effect after promoting to general or field marshall? from what i've seen no but i would like confirmation since i have not been able to find any information about it or anyone discussing it

    • @andromidius
      @andromidius Před rokem +1

      Alas, no. Its just flavour at that stage.

    • @juliano-nr-1
      @juliano-nr-1 Před rokem +1

      the medals remain with the division. they are only useful to generals as xp boosters, effectively giving him a higher level or close to it. As far as im aware no other stats carry over from the division command