Is Kineticist My New Favorite Class? Which Element is the Best?
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- čas přidán 17. 06. 2024
- Though it's been out for a while, and even though I already liked it quite a lot, I think the Pathfinder 2e Kineticist might be even better than I previously thought. Let's take a look at how this class excels in and out of combat by examining the class as a whole and then looking at a character builds using each of the elements.
- Hry
Recently ran a wood kineticist root leshy in an undead themed one shot, the on tap vitality damage was very nice to have. Frontline was me with a champion I could overlap auras with and a warpriest who had some very nice 3 action heals across the session. We were very much the right tools for the job. (Had a sorcerer and an investigator in the back if you are curious.)
That sounds like a ton of fun!
Wow, I LOVE this party composition. Champion and Cleric are two of my favorites, and I especially like warpriest. That is such a cool front line without having any of the traditional front line builds like Fighter or Barbarian. The Investigator is actually way better as a ranged build, imo, so that's a great backline option there. And then having that sorcerer for some spontaneous casting to compliment the prepared cleric is just perfect.
I’m playing a Dwarf Warpriest of Torag in Pathfinder Society play at a local game store. 3 action heals while surrounded by undead are definitely fun.
Love your videos! The reason for reach at 23:50 is so you get off-guard more easily by flanking with someone while still being in relative safety. With thrown weapons it's harder to pull off if your teammates don't set up off-guard with other means.
Ah yes, that's a great point.
14:41
Our fire Kineticist gets massive utility out of the fire impulse,
Burning Jet.
Combined with Flying Flame, she solod a pair of black Puddings while the entire team ran and hid.
Nice video!
I looking pretty hard at a metal/earth kineticist in our next campaign. Enjoyed watching.
11:32
Your earth Kineticist could definitely use a Shield.
Our fire Kineticist uses a Shield.
Just a normal. Shield at 1stnlevel, but she has upgraded it significantly along the way.
Now, with the strength, if you can bring yourself to it...
Consider the Tower Shield.
You can get up to +4 AC from your twr Shield.
But, that's raise Shield +take cover actions.
So expensive.
But when you spend 1 action to raise your tower Shield,
You grant all allies 'behind you',
+2 circumstance AC. FREE
And, instead of them raising a Shield, or casting Shield Cantrip, for a +2 Circ AC...
They can Take Cover action, to gain a +4 Circ AC.
Now.
I want every party to enjoy a tower Shield on the front line.
It is just so dominant.
It really seems to aggro the smart enemies, who figure out that they must deal with the Tower, and can barely touch anyone behind it...
Oh yeah, I LOVE the idea of a tower shield for this imposing front-line character.
Love this video! (As usual!) Kineticist is definitely one of my favorite classes. I think it’s up there with Witch for me, and love all the elements and the possible builds you can do around them
Answering the question from the title, I think Earth or Wood are probably the best single elements from a combination of really good impulses + excellent junctions (though air is my personal favorite)
Though I think my favorite part with the class is how much you can really cover each element’s weakness by adding another one. For example, I think metal, while fun, falls a bit behind others from a single element perspective. But if you combine it with fire, it makes a combination that makes both better than the sum of their parts, and it’s what I am currently playing!
My metal Kineticist half Automation, half Leshy (basically made without the ability to photosynthesize but witj a connection to the Plane of Metal, so the Leshy made the suit so he COULD photosynthesize) is so much fun. Metal feels like such a "bag of tricks" that its kinda funny ino.
You made an impact on me, you sly reb..err.. king!
I’m playing a single gate air Kineticist. Freaking LOVE HIM. I can toss the boomerang, move and catch it. Or I can use 4 winds to move all 4 of my teammates plus myself without using their turns. And still have 1 action.
Side note. My backup character is a leshy wood kineticist. My son is an inventor currently and his backup character is an earth kineticist awakened honey badger.
10:00
Good news... This earth Kineticist, will enjoy the Air Aura... +10 speed
3:32
Or. A Returning wpn, however that generally comes at the cost of a more powerful DMG rune...
Thanks, very helpful video! But I have 2 questions:
1. Goblin Fire Kineticist: Why didn't you choose "Burn it"? I guess because the wording in the Core rule book "your spells and alchemical items" was published before the kineticist, therefore no impulses are mentioned, but it works, or not?
2. Channel Element ("make elements flow around you"), does it work with the Terrain Stalker feat? For example Wood Kineticist with Terrain stalker wood, does Channel elements make me undetected?
Or would the aforementioned both be OP? What do RAW say? (Nothing, that's why I'm asking your advice)
I think that RAW "Burn It" does not work with kineticists. Player Core 1 states "spells and alchemical items that deal fire damage" and the kineticist wording says this about impulses: "impulses are magical, and though they aren't spells...". So, impulses aren't spells, and Burn It only works with spells and alchemical items.
I'd also rule that Channel Element does not work with Terrain Stalker. Though you are causing bits of wood or earth to swirl around you, you are not changing the terrain. Additionally, I think that "Wood" and "Earth" are elements found in terrains, but are not terrains themselves. For example, meadows, prairies, swamps, forests, caves, mountains, and more would contain "earth". But then again, I don't think this is clearly defined RAW so if you made a strong case to your GM, perhaps it could work in some situations.
@@RebelThenKing a heartfelt thank you for taking the time to reply! Unfortunately, the tidings that you bear are rather unpleasant. Since I'm new to PF, I have the impression, that it is way more restrictive than D&D in terms of shenanigans that you can pull off.