Game of Thrones Risk is a Perfectly Balanced Board Game & Does Not Have 19 Mistakes

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  • čas přidán 26. 05. 2016
  • There are 2 Rule Exploits\Cheats, 2 Broken Rules, 6 Design Flaws and 9 Game Execution Issues in Game of Thrones Risk.
    Problems with Game of Thrones Risk board game:
    Game Execution Issues\Beefs about Game of Thrones Risk:
    00:34 Not everything fits in the box nicely for storage.
    00:56 There is not enough army pieces.
    01:23 Stats trackers are army pieces, bottoms are too small, get knocked over easily.
    01:41 Color of army pieces don't match the colors on the map.
    02:04 Map is too small on the board, there is way too much water.
    02:49 Seats of power tokens are not matched to cities shown on Game of Thrones.
    03:22 Maester cards where stuck together tarnishing the tops so they are now recognizable in the deck
    05:42 Missing bold box around rule in rule book.
    05:49 Areo Hotah's 'when it is played' portion is bold and the rest of the character cards are not.
    Rule Flaws\Broken Rules in Game of Thrones Risk:
    04:23 Rules contradicts themselves about when the game ends with the End Game card.
    05:27 Fortification has contradicting rules with the token and the rules book.
    Rule Exploits\Cheats in Game of Thrones Risk
    03:59 End Game card is double sided so it gives itself away in the deck, you can change your game play based on when you know the game will end. Simply do massive territory grabbing suicide runs before the card is relieved.
    06:00 No limit to how many special tokens you can have on one territory.
    Design Flaws\Game Issues in Game of Thrones Risk
    06:21 Too many sea ports, impossible to protect them all.
    06:43 Objective Cards face down completely trash the game play, everyone sits at the same board game doing different things unbeknownst to each other. The game gets detached and boring.
    07:15 Objective Cards should not win you the game, they should only assist you in winning the game.
    08:11 Knight tokens are nurfed and are basically not worth getting.
    08:14 Character cards are pretty weak and some are not worth playing.
    08:48 Fortifications are weak, maybe have them as a permanent part of the map.
    Complete rules.
    • How To Play Game of Th...
  • Hry

Komentáře • 178

  • @BoardGameHackers
    @BoardGameHackers  Před 4 lety +6

    Thank you all for the comments. I did miss one SMALL thing, in just about every Free For All skirmish game play whomever goes first will 99% of the time win.

    • @zalomalo
      @zalomalo Před 4 lety +1

      And attack with 2 calvaries and only 1 die, its too much powerfull cheat.

    • @24shadows10
      @24shadows10 Před 3 lety

      That would be House Stark

  • @justinbourgeois4685
    @justinbourgeois4685 Před 7 lety +100

    Would of liked to see more on balancing the game, and less about the physical aspects of the set.

  • @jeffreyscarbrough5706
    @jeffreyscarbrough5706 Před 8 lety +101

    there is never enough armys in any version!

    • @TommieCobb
      @TommieCobb Před 5 lety +3

      Legacy has enough In my opinion

    • @mikecoglione1308
      @mikecoglione1308 Před 4 lety +6

      Risk Europe seems to have enough too.

    • @chrisdimovasilis3212
      @chrisdimovasilis3212 Před 3 lety +4

      Normal risk (with the world , Asia , Africa , S/N America , Europe , and Australia)
      There's a lot of troops

    • @Jarmo60
      @Jarmo60 Před 5 měsíci +1

      Maybe from ebay found more army parts?

  • @erook2019
    @erook2019 Před 7 lety +46

    That moment when you're reluctant to buy it ONLY because the Bolton house is not available..

    • @TheRoook
      @TheRoook Před 7 lety

      I will make Game of Thrones board game soon. And you may play as boltons :)

    • @barkley8285
      @barkley8285 Před 6 lety +1

      Eryk Jackowski I just want house Tully, and house arryn

    • @tomato7955
      @tomato7955 Před 5 lety +1

      boltons arent a big enough house to warrant them having a set.

  • @jeramyahrussell2784
    @jeramyahrussell2784 Před 3 lety +9

    The fact that no one has done this game with an axis and allies engine is a crime. I would buy that in a second.

    • @BoardGameHackers
      @BoardGameHackers  Před 3 lety +3

      I missed this comments. now you got us thinking. ;)

    • @drfoust1294
      @drfoust1294 Před 2 měsíci

      Triple A is a Axis and Allies free to play game for PC/Mac and someone made a really good A Song of Ice and Fire Axis and Allies for it

  • @justinmackay4613
    @justinmackay4613 Před 5 lety +11

    I found if you put the maps underneath the plastic it allows you to keep the cards in the slots and actually nudges the cover up slightly on one side to make it a lot easier to open

    • @jernejkolar5028
      @jernejkolar5028 Před 4 lety +2

      Which game is better: Game of thrones 2nd edition or Game of thrones Risk?

  • @afaultytoaster
    @afaultytoaster Před 3 lety +8

    they must have changed the game since you made this vid, my copy doesn't have a lot of these mechanics. and the valar morghulis card has a black back like the others.

  • @vikingcathq
    @vikingcathq Před 11 měsíci +4

    The lower amount of army tokens may be to stop people from building up for too long like in the normal Risk. In the Skirmish Edition Rules, it's mentioned that if you have more reinforcements than spare pieces you cannot field any more, so this seems intentional (weirdly enough this is NOT mentioned in the Deluxe Edition). In the Skirmish Edition the Valar Morghulis card looks like the other cards on one side like it should, unlike in Deluxe. You're right about the special unit tokens, should be a limit of two per territory, otherwise you can really exploit them. The rulebook doesn't mention whether or how they can move during maneuver either, though we can assume they have to move with an army the same way they do after an attack.

  • @eduardoguimaray9377
    @eduardoguimaray9377 Před 6 lety +45

    For not enough army pieces, you should use any unused houses and pretend that they have joined your side.

    • @GonzoTehGreat
      @GonzoTehGreat Před 4 lety +7

      This is a way to fix the problem but it shouldn’t exist in the first place!

    • @GalicianFromLemberg
      @GalicianFromLemberg Před rokem

      or mercenaries.... i know 5 years later

    • @sonoftheking1977
      @sonoftheking1977 Před rokem

      @@GalicianFromLemberg what do you mean by mercenaries? I'm looking to buy them game but wondering if its worth it. Is the army pieces situation really so bad? Like that I shouldn't buy it kind of bad?

    • @GalicianFromLemberg
      @GalicianFromLemberg Před rokem

      @@sonoftheking1977 no personally i dont have army pieces problem i guess it depends

    • @daryljackson6088
      @daryljackson6088 Před rokem

      I like the limit as it means people will be more aggressive if needed.

  • @chuckguy17
    @chuckguy17 Před 6 lety +20

    the Tyrell pieces are not green! they are too close in color to the Stark color, hard to see

    • @DripdripKing
      @DripdripKing Před 4 lety +1

      I recently buying this board game again, after losing it at a hotel. I found that the Tyrell pieces were greener than before, and the Stark piece were white when before they were grey.

  • @loomick
    @loomick Před 6 lety +17

    Fyi the reason Westeros isnt enlarged is because its to scale with Esos for play with both maps

    • @aidanallen1976
      @aidanallen1976 Před 5 lety +2

      Well, it isn't to scale already, Westeros is already enlarged compared to Essos on the boards.

  • @LucaAndMarion
    @LucaAndMarion Před 4 lety +4

    Dude we love your video, it's amazing, you are so passionate, we find it hilarious. The irony in the title is the best, keep the attitude up!! We agree with you in large part.

  • @PaganMinn
    @PaganMinn Před 7 lety +15

    the only main thing that pisses me off is the lack of army pieces. i played as lanisters with my family i took all the lanister starting area,the crownlands and the vale with a descent size army. using as many three pieces and trying not to have too many troops in one area i was pretty much down to maybe 6 or 7 army pieces before conquering even half of westeros. how do you dominte both maps or even one map when you run out of pieces ectremely quick? not even to just attack im talking not even enough to have one unit in each area if you were to be successful.

    • @aaronsahipakka3224
      @aaronsahipakka3224 Před 7 lety +4

      Welcome to the real life! where you are always short of manpower n shit

  • @DeadLikeMeJ
    @DeadLikeMeJ Před 8 lety +1

    Thanks ! this is so useful keep up
    also can you do Risk Lord of the Rings ?

  • @Aurion254
    @Aurion254 Před 5 měsíci +1

    I only have the skirmish edition of the game, as the full version was almost impossible to buy in the UK when I purchased it. Unfortunately, I find it extremely lacklustre as it essentially boils down to whoever rolls the highest to go first wins. I thought a lot about how to make it an enjoyable and more balanced game and came up with the following house rules without having to add or change any components in the skirmish edition:
    1. Limit of 5 actions (invade, reinforce, manoeuvre) a player can take on their turn - less time waiting for your turn and less likelihood of the first player gaining a significant advantage.
    - Invade: same as the normal rules
    - Reinforce is a specific action and allows the player to place 1 army from their reinforcements on any territory they control. This is not affected by the number of territories and castles a player holds, but the regional bonuses still apply when placing armies in a region that is fully controlled by the active player (e.g. if a player has control of the Iron Islands, they may place 2 armies on either Pyke or Harlaw (or 1 on each) when using a reinforce action). Each player can only use 1 reinforce action on each of their turns.
    - Manoeuvre: spend 1 action to move any number of armies from one territory to an adjacent one. Armies may travel through another player's territory at the cost of an additional action point per territory travelled through and the active player must give a card at random from their hand as tribute to each player that controls a territory that is being travelled through. However, the other players can choose to refuse the tribute and block a player's path, in which case the active player may declare an invasion on the blocked territory at no additional cost to their action points. (If they choose not to invade they still lose an action point for declaring the manoeuvre through the blocked territory). A player may be able to cross multiple player's territories so long as they have enough action points and pay tribute for each territory they travel through. A player cannot end a manoeuvre in another player's territory unless they have declared an invasion. If a player announces a retreat during an invasion or their maoeuvre has been blocked by another player and the active player does not have enough action points to manoeuvre their armies back to one of their own territories, those armies are immediately destroyed. Travelling from one port to another of the same colour costs an additional action point. A player can end his armies' movement at sea, but he must roll a die the next time he moves them and on the roll of a 1 those armies are lost.
    3. You may discard territory cards to gain an advantage based on their specific icon (e.g. catapults allow the attacking player to re-roll 1 die and gives the attacker advantage in a tie, knights allow the attacking player to move armies from territories that are 2 spaces away during an invasion, castles give the defender +1 (to a maximum of 6) to their dice rolls) - this gives the players more agency as they can decide when to play these cards.
    4. Each player chooses a territory at the beginning of the game and places their castle counter on it (remove the associated territory card from the deck before dealing the remaining territories). This is each player's home territory. If another player has control of this territory at the end of the game, they gain an additional 5 VPs.
    5. Instead of forming a territory deck at the beginning of the game, each player starts with a hand of cards made up of their starting territories, which they can use as described above. Whenever a player successfully invades a territory, they may claim that territory card from their opponent or the discard pile. Sets of territory cards can still be discarded for additional reinforcements during a reinforce action but discarded cards can only be claimed during a successful invasion.
    6. As there is no territory deck, the Valar Morghulis card is not used, but instead the game is played over a number of rounds or until a specific victory condition is met (see scenarios below).
    7. Faction abilities (optional, but makes for more of an interesting game):
    Stark: 'The King in the North' - if the Stark player holds all territories in the North at the end of the game they automatically win the game; 'There must always be a Stark in Winterfell' - if the Stark player does not control Winterfell, they cannot generate reinforcements; 'Winter is coming' - the Stark player can take 1 additional action each turn.
    Lannister: 'Hear Me Roar ' - whenever the Lannister player attacks a territory with only 1 army in it at the start of the turn, they automatically take that territory and replace the defending army with an army from the Lannister player's reinforcements; 'A Lannister always pays his debts' - after the Lannister player has yielded a territory, they may place a token on it to gain +1 to all attacks against that territory.
    Baratheon : 'Ours is the fury' - if the Baratheon player takes a territory during an invasion, they may re-roll 1 die in each subsequent invasion this turn and gain an action.
    Tryell: 'Growing strong' - whenever the Tryell player uses a reinforce action, they may place an additional army in each territory that is being reinforced.
    Martell: 'Unbowed, Unbent, Unbroken' - the Martell player can re-roll all dice (they cannot re-roll a re-roll) and gets +1 to all rolls when defending/invading a territory in the Dornish Marches.
    Scenarios:
    Capture the Flag - the game ends when one player completes a successful invasion of another player's home territory and keeps control of it until the end of the round.
    Elimination - the game ends at the end of the round in which a player is eliminated from the game
    Survival - play continues for a set number of rounds (a round consisting of 1 turn for each player)

  • @enjoythestruggle
    @enjoythestruggle Před 11 měsíci +1

    Some houses being totally absent except for their territories is a bit strange too, even though I get they can't all be player controlled.

  • @darioscomicschool1111
    @darioscomicschool1111 Před 3 měsíci +1

    Thank you for this One!

  • @michaelbourke3362
    @michaelbourke3362 Před 6 lety +11

    With your point about SeaPorts, you said that you have to load up every single territory you own because there's seaports everywhere. Maybe you misspoke or the rule in my version is slightly different. But areas with ports can only attack other areas with ports (on the same coastline), so you only need to stack troops in your areas with ports, not every region thats on the coast.

    • @GuibsonGuitar
      @GuibsonGuitar Před 5 lety +1

      You didn’t understand him at all. His point was because of how many ports there are you need to load up so many territories that it becomes overbearing.

  • @andrewchestnut8087
    @andrewchestnut8087 Před 5 lety +7

    Gotta agree with this guy on some points, he seems very picky but is right. There are barely enough troops to play with, my friends and I don't play with the end game card but it should not be double-sided. Disagree on the castles, that seems like too much work. I am surprised they put the sigil troops in the game. I love the game of thrones risk. Don't play with the objective cards or end game card for a long and very stressful night.

  • @Impercettibile
    @Impercettibile Před 5 lety +1

    Nice video, thanks! Do you know a website where I can buy extra armies?

  • @x_Egolas_x
    @x_Egolas_x Před 8 lety +3

    I've just bought the game so i'll be sizing all these up on my first GOT Risk night. Great video BTW. Greatings from Bogotá, Colombia.

    • @victoragredoe
      @victoragredoe Před 8 lety

      hola Nicolas , tambien tengo el risk de Got en Popayan, caulquier cosa aca en contacto

  • @thatchersandow4139
    @thatchersandow4139 Před 8 lety +8

    I disagree with the entire first section of the video before the rules mistakes and the card that makes them reroll is my favorite

  • @jonkiesel3677
    @jonkiesel3677 Před 7 lety +45

    Hate to break it to you, but that's the map of the UK

    • @jonkiesel3677
      @jonkiesel3677 Před 7 lety +16

      Hold your comments, it's just a joke.

    • @kalebamell2547
      @kalebamell2547 Před 7 lety +4

      Jon Kiesel lol it does look like they just combined did Ireland and the UK,

    • @Cal97g
      @Cal97g Před 5 lety +6

      Westerns is actually just the UK. It's because it was based on the history of the UK.

    • @generaldurchbruchmuller7284
      @generaldurchbruchmuller7284 Před 3 lety

      You could use it to just play risk UK xD

  • @bradcastle6659
    @bradcastle6659 Před 7 lety

    I'm looking forward to your video that goes over the rules. I've only played twice and there was some confusion and contradiction. I disagree with your negative comments about the box. That's some nice packaging. Thanks for making these videos.

  • @TheRoook
    @TheRoook Před 7 lety +6

    I dont know why the fuck this guy got 98 votes down. He clearly has a point, this game makes no sense what so ever it's poorly made. The idea is beautiful and trust me, i would have made this game even better. I am going to do one myself.

    • @barkley8285
      @barkley8285 Před 6 lety

      Mr.Bane where do I buy it

    • @TheRoook
      @TheRoook Před 6 lety

      Arry Not for sale yet. Making a fan based version. Meanwhile, buy a Fantasy Flight Game Game of Thrones secound edition.

  • @aminuddinmohamad568
    @aminuddinmohamad568 Před 4 lety +2

    The point of the game is not to dominate the whole map tho.

  • @robbstark3316
    @robbstark3316 Před rokem +1

    I thought it was stupid they didn’t give pieces for three of the houses on the Westeros board. I would have happily bought it without the essos board and pieces. And also they did need for army pieces.

  • @johnjones4426
    @johnjones4426 Před rokem +1

    They should make a House of the Dragon expansion with the Valerians as a playable team

  • @kenschillspot6698
    @kenschillspot6698 Před 8 lety +2

    I agree 100% with you! I think it was mostly made for skirmish more than domination. I love GOT and Risk though, so it's still a great idea imo.

  • @DripdripKing
    @DripdripKing Před 4 lety +3

    I recently bought this game again, after losing it at a hotel. The fortification mistake is corrected in the rulebook.
    Also, the Tyrell pieces are greener and Stark pieces whiter.

    • @robertopolidoro9181
      @robertopolidoro9181 Před 4 lety +1

      May I ask you which edition of the game is? I mean, if you can tell... and is it Hasbro or USApoly? Cause I just bought one from Amazon (in Italy) and:
      1. Fortification mistake is still on
      2. Tyrell and Stark pieces still too close in color
      3. The "End Game Card" in Skirmish mode had been made different: in mine, there are two cards, identical, with that face (saying that the game ends when picked up) and a back similar to the other territories cards... but they made two Westeros' backs: I would have preferred a Westeros' and an Essos' back, but...

    • @DripdripKing
      @DripdripKing Před 4 lety +2

      @@robertopolidoro9181 It has both the names of Hasbro and USApoly on the box.

    • @robertopolidoro9181
      @robertopolidoro9181 Před 4 lety +1

      DripdripKing mmm... understood. Seems like mine is in the middle between the first edition (with all that issues the video talks about) and yours... btw, no big deals, even if Stark’s and Tyrell’s colors are killing me (I’m a bit “color blind”, even if color blond is not precise as description...)

  • @deanallen2785
    @deanallen2785 Před 6 lety +2

    If you play skirmish on the Westeros map, you don’t even have enough army pieces to start like the rules say.

  • @Krimson62
    @Krimson62 Před 8 lety +2

    The box layout i found to be perfect, the diagonal slots where you have your tokens fit all the card piles during gameplay while the area you had your cards held the tokens. fixing it to put them away was as simple as 3 mini ziplock bags. Since the game is so big, using the box as a spaced organizer i could keep on my lap was immensely helpful.
    The lack of pieces even in a 3 player game was disturbing :/ im currently looking for a way to have... more, as i have no clue to how you could possibly conquer a map like that, unless the supply is intentional to keep you looking to expand, and moving out once full? either way, i want more pieces as well :/ or at least a 5 count marker

    • @dustinkahler3795
      @dustinkahler3795 Před 6 lety +1

      In a 3 player game you could just assign another houses colors to yours so you have enough pieces.. in a 7 player.. you could assign another houses armies that you have conquered off the game to your own armies. this will increase the size of your armies.

    • @GonzoTehGreat
      @GonzoTehGreat Před 4 lety

      ​@@dustinkahler3795 This is a way to fix the problem but it shouldn’t exist in the first place!

  • @friedduc
    @friedduc Před 7 lety +3

    Just played this last night where I used Margaery Tyrell's abilities repeatedly to force my opponent to reroll their 5s and 6s to win the battle. For 100gold I think that ability is worth it.
    Like the video, will use it to make mods of our own for a more balance gameplay though.

    • @loomick
      @loomick Před 6 lety +5

      Duc whenever you use a characters ability you arent supposed to use it again 7ntil it flips back on your next turn.

  • @strategicgamingwithaacorns2874

    I would've preferred a _Game of Thrones_ Axis & Allies game, using either the TripleA map or the CK2 mod's map.

  • @kellenboyle86
    @kellenboyle86 Před 5 lety

    If you have another version of risk, I used the same colored armies from that game to fill out my armies in the GOT one. It’s annoying that there aren’t enough.

  • @enjoythestruggle
    @enjoythestruggle Před 11 měsíci

    To fix the ports issue you could introduce warships. Essentially armies you would recruit, place and move in between ports and which would need to be destroyed by other warships before the area could be attacked from the sea by regular battalions. Of course they wouldn't contribute to defending from a land attack and couldn't capture land themselves, and could be lost or even captured. If you could find some miniatures to cosplay as GoT ships I think that would add a nice dynamic to the game.

  • @yeoshaoqi9824
    @yeoshaoqi9824 Před 6 lety

    thanks for the video... i haven't played the game but will reconsider buying the game now hahaha

  • @felicer.3154
    @felicer.3154 Před 6 lety +2

    Apparently you never mentioned about how uneven the two player game is for this game. Putting one of the best player cards against one of the worst, and the better one goes first. You might as roll the dice to choose the player in the beginning and that player wins. It is very disproportionate and uneven.

    • @BoardGameHackers
      @BoardGameHackers  Před 4 lety +1

      absolutely. I did miss that. Had the game at a Christmas gathering and after a few games it became apparent that the player who goes first wins.

  • @jernejkolar5028
    @jernejkolar5028 Před 4 lety +1

    Which game should i buy: Game of thrones 2nd edition or Game of thrones Risk?

  • @SelvesteSand
    @SelvesteSand Před 6 lety +1

    I disagree with almost everything you said, except for the OP sea ports and that objectives shouldn't end the game.
    For example, Margaery's ability is situational but can turn the tide of the game if used at the right moment. It can easily make the difference between defeating two armies or losing two armies. Say you rolled 5 and 4 and the defender rolled the same, you lose two armies. Use Margaery's ability on the 5, and if your opponent rolls 3 or lower, you defeat both his armies. If that means you just barely managed to conquer the last needed territory in a region/kingdom, that can turn the tide of a game. Very situational, but very powerful in that situation. And the box fits everything perfectly.

  • @MDPExtreme
    @MDPExtreme Před 2 lety +2

    Have you played risk legacy yet? Would like to know your opinion on it.

    • @BoardGameHackers
      @BoardGameHackers  Před 2 lety +1

      Not yet. I'm doing a massive series on risk Warhammer next

  • @julienbaud6222
    @julienbaud6222 Před 5 lety +2

    ... we ALWAYS want to have a cavalry in that game!!!
    You might not played enought to realize It?
    Siege machine is the weak/unusefull one!
    nice concept to block attack of fortification unless you have a siege machine... can be fun, we might try this like that...
    @+

  • @IcyVeinsHD
    @IcyVeinsHD Před 7 lety +1

    Can someone help me with some rules.
    Do special units abilities stack with character cards? So can someone effectively roll a 10 with a Knight and a character card that adds 1 and a trebuchet which allows the eight sided dice.
    My sister someone feels that the wording 'this card ALLOWS' you to do something doesn't mean you have to, so she says if you have the knights with your army, you don't have to use them, or the eight sided dice if you don't want to. So if you have special units do you have to use them?
    My sister hates the eight sided dice, she says she can pick and choose when to use that ability. I'm like... Why the hell would you place it with your army if you didn't want to use it. I think the rulebook leaves too much to interpretation.

    • @ricardoangel3209
      @ricardoangel3209 Před 5 lety +2

      Abilities can stack according to how I see it. As for the "ALLOWS" part, I guess you can decide, but it won't be in your benefit to role a 6 sided dice with the possibility of using an 8 sided dice.

  • @owainwilliams2949
    @owainwilliams2949 Před 7 lety

    Just ordered this, cannot wait for it to arrive. I think with a three player game you could have each player take control of two factions so there's loads of units. you could have like Tyrell and baratheon, lannister and martell, and stark and targaryen (just examples), which ought try with my friends so we can conquer westeros (or maybe essos too if there's enough troops).

    • @jordanf9257
      @jordanf9257 Před 7 lety

      That's often what I do for most games ^_^ If there are few enough people then at the begining of the game we choose a secondary house which we use as backup pieces if we run out. And although this can make it a tad busy on the board its the best you can do with the limited pieces ¯\_(ツ)_/¯

    • @championofgods
      @championofgods Před 7 lety

      You should have ordered Game of Thrones 2nd Edition by Fantasy Flight underrated boardgame. Cheaper than this mainstream random fest that is risk

  • @marcsv0174
    @marcsv0174 Před 3 lety +1

    House Martel has such bad character cards and they almost always go last. Their region only gives one bonus point and they are located in such a cramped area of the map. They will almost always lose. Also, in the world at war game mode house Ghiscari can usually grow unchecked because while all the houses in westeros are fighting it out, house Ghiscari only has to worry about house targaryan who also has to fortify its many ports. House Ghiscari always gets a najor advantage and it can lead to them winning alot.

  • @antonioarcano7989
    @antonioarcano7989 Před rokem +1

    This game has to few pieces... I need more small 1 token armies.

  • @Kai-ow9gi
    @Kai-ow9gi Před 5 lety +3

    No Greyjoys/Boltons wtfudge

  • @kevinalone
    @kevinalone Před 6 lety +1

    I don't get all the dislikes, after all, it's just your opinion. I think you've raised valid points, some of which I might adapt to my future games. And to be fair, although the game is pretty awesome, it has numerous small flaws (Skrimish, anyone) that should be addressed. 100 bucks should be worth a game with a little better of a finishing touch. Thanks!

  • @aufseher1718
    @aufseher1718 Před 5 lety +1

    The rules state that the tokens are right, and the rule book is wrong.

  • @rodtheworm
    @rodtheworm Před 7 lety

    I haven't got to play my copy of the skirmish edition yet, but a couple of observations stand out on looking at the map. First, there seem to be very few defensible areas (due to both ports and how borders are arranged) and second, the kingdoms give very poor rewards for holding all of their territories. The border territories:bonus troops ratio is appalling for all of them - even doubled, they often give pretty poor returns compared with the original game.
    Would it be fair to assume that holding complete kingdoms is not such a big deal in this game and you just have to wear the opponents down with a greater territory income and liberally used Risk cards?

    • @SelvesteSand
      @SelvesteSand Před 6 lety

      Small kingdoms such as Dorne and the Iron Islands can be worth taking, and the western regions of Essos aren't too difficult to hold either, but there is just absolutely never any point in even thinking about conquering the North. They might as well not have stated a bonus for holding the North, because it's going to be impossible to achieve anyway.

    • @ItsMeWIM
      @ItsMeWIM Před 5 lety

      yeah the bigger regions are not supposed to be held in my opinion

  • @nottreeves5219
    @nottreeves5219 Před 8 lety

    is harlow and pyke connected plus harrenhall and mountains of the moon , could i rearrange my pieces within them. some islands don't look like they are connected ?

    • @jordanf9257
      @jordanf9257 Před 7 lety +1

      Harrenhall and mountains of the moon are connected as they have the black border connecting them and are not completely seperated by the sea and hence you can move troops between and through them. However harlaw and pyke are seperated by ocean and by the logic that they have to be connected by the black borders or sea bridge things (forgot the name of them XD) and as harlaw and pyke meet neither requirement then you could not move troops between them.

    • @a3toq3
      @a3toq3 Před 2 lety +1

      @@jordanf9257 yes you can because both harlaw and pike have ports

  • @stefdelb
    @stefdelb Před 6 lety

    Hi all, arent Maester cards too cheap? I think they should cost about 500 coins so that it wouldnt be so easy to get them. What do you reckon?

    • @ItsMeWIM
      @ItsMeWIM Před 5 lety

      you pay 200 to get one and you have to pay to use them, I don't think they are to cheap

  • @RevolutionaryWillRegan
    @RevolutionaryWillRegan Před 7 lety +5

    This is how I felt as well, though the game was exceptional, I wouldn't mind paying twice as much for an improvement on every aspect of the game. For instance, Tyrell pieces are such a light green, they are too similar to Stark and can be hard to distinguish. I felt the ports were ok, because you need to be able to attack Starks, but Dorne seemed arbitrarily easy to defend, with two pretty obvious choke points. They may have balanced this with making the Dornish cards weak as heck, especially the female character who can pay to use her maneuver during combat, which I've not recognized as being useful in many situations, especially compared to a Jon Snow ability which gives you an additional maneuver.
    Some hacks I'm going to employ, paint helmets on Tyrells gold and sleeve the cards to prevent damage.
    IMO, it is inexcusable that the objective cards virtually make the game super competitive, perhaps on the level of magic the gatehering. I advise introducing the objective cards, 1 per turn for everyone, on turn 3-5 with no way to draw extra. This is because they are simply too powerful and will end the game too quick.
    Another idea is to reveal top 4-5 objective cards and let all players play off of them, rotating them with draw phases?
    Hope they come up with some enhancements, because this game has potential to be great.

    • @JohnDemetriou
      @JohnDemetriou Před 6 lety +1

      The colors are an issue with the main series of Risk as well

  • @torgfriednilzram1248
    @torgfriednilzram1248 Před 5 lety

    Your video about the rules was very helpful but this video is hyper critical 😂😤

  • @kenschillspot6698
    @kenschillspot6698 Před 8 lety

    Also Great Video!

  • @BlackDiamond2718
    @BlackDiamond2718 Před rokem

    My major concern is that i need people to play with and its expensive. It’s not worth it unless i can be convinced otherwise.

  • @enjoythestruggle
    @enjoythestruggle Před 11 měsíci

    They put in d8s that could've been d6s with the Leader rules of Risk copied on but cut on production value elsewhere. Smh. I guess the cost of a d8 isn't so high but still.

  • @DickieDK
    @DickieDK Před rokem

    Got the game about 4 years ago, love the game, but the practical issues still drives me nuts to this day.. Oh and the Daenerys household cards let's the attacker replace all 3 of the 6-side dice with 8-side dice, the only problem is that there is only provides two 8-side dice with the game.. x)

  • @noahaztor5609
    @noahaztor5609 Před 6 lety

    Is this worth the price?

  • @road3547
    @road3547 Před 5 lety +1

    I agree completely

  • @mattlevens6382
    @mattlevens6382 Před 6 lety +1

    My favourite is the original as map is a good size, the cards are nice and not to flimsy and the game is not too complicated. If you want to play another version I would recommend the lord of the rings version.

  • @jeffreyscarbrough5706
    @jeffreyscarbrough5706 Před 8 lety +1

    you laminate cards or put in card holders if you're a serious collector

  • @andrewh5568
    @andrewh5568 Před 7 lety +2

    Just played it, first time ever playing any Risk game and we played the "End Game" card as if you had to play it not "reveal" it. So the guy on the last turn just went bugnuts and took over half the map in one turn, had one guy on every territory he owned and would have been curb-stomped the next round if there was one. I went from winning the map to coming last because I neighboured all of his territories.
    Our only two solutions were either play the cards from the bottom of the deck(so no-one can see if the Endgame is about to happen until it happens) or end the game on the reveal(with a caveat that if the game hasn't got to round ten or something we reshuffle, or more likely we'll only put that card into the deck after round ten and then shuffle).
    They honestly should have made it a single sided card like the others.
    Also ports work better if you can only travel to the "next port along" during the attack phase but can go to any port on your coast during maneuvers.
    So you can travel either north or south ONE port from yours to attack the next port OR you can travel to the next one along if you already control the next port North or South(so assume a naval blockade is in effect stopping you traveling past unfriendly ports and controlling the port connects your ports together, doesn't involve any armies just an imaginary blockade) now this is interesting because you can agree to not blockade someone if they want to attack a port further south/north past the other persons existing 'blockade'. So you can make some diplomatic alliances on non-aggression related to sea travel. This makes holding ports important on a few levels and stops someone filling one port with tons of men and then attacking the furthest point away to storm the map, also allows for more regional controls.

  • @sonofcaliban457
    @sonofcaliban457 Před 6 lety +1

    I’m assuming u never play this risk game, which I find awesome btw, bc there is “so much wrong with it”...why nitpick the minor details

  • @syzyphyz
    @syzyphyz Před 5 lety +1

    Yeah the Valar Morgulis card should end the game when revealed, otherwise the last turn gets too big of an advantage by just going all out attack and not worrying about defenses. My family just noticed this when we did a test play. We ended up using the other armies for pieces.

    • @dujecarevic2654
      @dujecarevic2654 Před rokem +1

      The rules say that game ends when Valar Morgulis gets revealed (picked up). It's important that when someone attacks and wins 1 land he immediately draws a card...

    • @sonoftheking1977
      @sonoftheking1977 Před rokem +1

      Whats the best way to play this game where its really fun? Also can you make alliances?

  • @jeffreyscarbrough5321
    @jeffreyscarbrough5321 Před 3 lety +1

    I have this game

  • @aliservan7188
    @aliservan7188 Před 7 lety +1

    The word "Skirmish" is a common word in war games and just means a scrappy fight between irregulars or small groups. There's no such word as skrimish.

    • @mistyfair5798
      @mistyfair5798 Před 6 lety

      "Skirmish"- it is a noun and it is also a verb. It IS English.

    • @GonzoTehGreat
      @GonzoTehGreat Před 4 lety

      @@mistyfair5798 He's nitpicking a spelling error...

  • @iam-mp1pe
    @iam-mp1pe Před rokem

    Yes, yes , yes & yes. But ya man the map is a huge part of course & its really bad in a lot of ways. I mean, the map could of looked really nice. I was going to get it until I saw this video. Thanks for the video brother

  • @khediraesuntronco
    @khediraesuntronco Před 6 lety

    totally agree

  • @assault410
    @assault410 Před 7 lety

    I wish there was a rule on how many forts, engines, and knights you could have on a square. My friend had literally 8 on a square and was impossible to stop

    • @KlockworcX
      @KlockworcX Před 7 lety

      I'm fairly certain the rule book says 2 max per special unit.

    • @assault410
      @assault410 Před 7 lety

      I hope thats the case. I thought I gave the rules a good look but ill check again.

    • @assault410
      @assault410 Před 7 lety

      Yeah I didnt see it in the rule book. Its impossible to stop the attacks because his lowest role is your highest.

    • @SelvesteSand
      @SelvesteSand Před 6 lety

      It's not explicitly stated, but I believe they intended a limit of 2 special units per territory. If I recall correctly, some of the special units have such a limit naturally from what they do, so it would make sense to apply that limit to all of them. We play with a limit of 2. Anything higher would just be incredibly overpowered, and far to easy to get as well.

  • @ThePreachermanOx
    @ThePreachermanOx Před 4 lety

    Would anyone be able to send me a list of all charater, measter and objective cards?

  • @loomick
    @loomick Před 6 lety

    Did you say 'skrimish'?

  • @dujecarevic2654
    @dujecarevic2654 Před rokem +1

    You are completely wrong about the end card... The card needs to stay FACE DOWN so nobody can see it. You pick up the card and then reveal it if you got it... it isn't revealed by itself... It is crucial that as soon as the player playing wins 1 country, he takes his card immediately... therefore he can't use the "free be round"... You are playing it wrong

  • @davidogan
    @davidogan Před 5 lety

    Great video. Was gonna buy one. Now won't do it. Thanks.

  • @justustheskyvegvisir1445

    So to shed some light on it, if you want the dominion and questing with all the strategy and tactics get the real game of thrones board game guys, this is Risk , Risk is Risk it's been close to the same mechanics for decades and they added in some thrones flavor as a kicker. Just a kicker... It's Risk people....c'mon. Go play the real GOT board game if you want more it's amazing. =) Hopefully they fixed the issues in newer versions. I don't own it since I really like super tactical deep strategy games but considering it on sale.

  • @commandercorner5575
    @commandercorner5575 Před 5 lety

    Forcing a reroll is weak? Since when? If they roll a 5 or 6, you force them to reroll for a chance to fail. That's quite strong.

    • @aidanallen1976
      @aidanallen1976 Před 5 lety

      yeah, it's quite useful in practice for only 100 gold, can stop a small invasion force right in its tracks.

  • @samschoonhoven4124
    @samschoonhoven4124 Před 7 lety +5

    Slavers bay isnt suposed to be blue

  • @ratherrazz4798
    @ratherrazz4798 Před 5 lety

    0:58 nicely English

  • @Conofive
    @Conofive Před rokem

    0:45 hey man thats not very nice

  • @bearshooper77
    @bearshooper77 Před 3 lety

    I am glad I watched this. Was going to buy it. Now I won't be.

  • @CrimeaRiver
    @CrimeaRiver Před 7 lety +1

    The Angry Boardgame Nerd

  • @frogking5618
    @frogking5618 Před 5 lety

    It doesn't seem like he's played it. The character card he claims is weak is cheap and has a huge opportunity to flip a fight

  • @arturistellare
    @arturistellare Před 6 lety

    nsomma t'è piaciuto!

  • @blueinfiniti22
    @blueinfiniti22 Před 6 lety

    Sounds like the owners of the 'RISK' franchise just wanted to bank off the Game of Thrones name. Another game to add to their repertoire.

  • @MeganRoller
    @MeganRoller Před 5 lety

    If you only use the base rules, whoever goes first will win.

  • @3ggh3ad
    @3ggh3ad Před 6 lety +1

    the FFG Game of Thrones board game is SOOOO much better

  • @GoldFsh
    @GoldFsh Před 6 lety +1

    Don't care still going to get it

  • @mattlol02
    @mattlol02 Před 5 lety

    You were literally wrong in the first 5 seconds of the video. The cards go where they are originally laid in the box (laying down in the deeper slots) and the coins go in the smaller slots hence the 5 slots to keep them separated. So the design isn’t “retarded” something else is in this case.

    • @aidanallen1976
      @aidanallen1976 Před 5 lety

      But there isn't any clean way to organise each token type into it's own slot because there are 6 types of tokens, 5 slots, and they overflow into each other's slots, then they fly around everywhere in the box if it's tipped.
      You can fit them in, it's just unnecessarily messy and an impractical use of space.

    • @mattlol02
      @mattlol02 Před 5 lety

      Aidan Allen putting the different amounts of gold together is a non issue and there is plenty of room. Not to mention your complaint was that board doesn’t fit properly because you are trying to fit the cards in the coin slots. If you put everything in the correct spot the boards fit in snug and you can flip it over and everything stays in place. Guess I don’t make a habit of shaking board games like a tambourine so I’ve never run into this issue.

    • @aidanallen1976
      @aidanallen1976 Před 5 lety

      @@mattlol02 The gold doesn't fit in one slot, you can't put them together. It's just stupid, they easily could've made the slots deeper.

    • @aidanallen1976
      @aidanallen1976 Před 5 lety

      @@mattlol02 also that wasn't my complaint

  • @bkh1941
    @bkh1941 Před 7 lety +1

    I just played the two player dominian and balance of the game is awful! ! 90% Taygarian win the game!
    rules are not clear at all
    not explained enough! !

  • @arnelzo
    @arnelzo Před 5 lety

    We just played it and it was fun you’re way too picky dude. Yes we ran out of armies but just used the other ones not being used.

    • @GonzoTehGreat
      @GonzoTehGreat Před 4 lety +1

      Attention to detail is not the same as nitpicking, especially for an $80 game.

  • @aldihoxha6804
    @aldihoxha6804 Před rokem

    Have you ever played before🤔🤔🤔.😂😂😂

  • @championofgods
    @championofgods Před 7 lety +2

    How would i Improve this game? Sell it and buy the Fantasy Flight's Game of Thrones Boardgame 2nd Edition. Cheaper and a much better experience

  • @mohamedalawadhi1277
    @mohamedalawadhi1277 Před 7 lety +5

    very negative...after 2 min I stopped video!

    • @filipnassen9076
      @filipnassen9076 Před 6 lety

      Good for you

    • @dpedreno
      @dpedreno Před 5 lety +6

      "Everything Wrong with Game of Thrones Risk" Nobody tricked you.

  • @erickcarrera7582
    @erickcarrera7582 Před 2 lety

    Well I'm not buying it now😩

  • @victoragredoe
    @victoragredoe Před 8 lety +1

    I do not agree , even though it may have some balance problems between 2 and 3 players, play with 4 or more is another story, no game in itself is perfect, defects of this risk are oversized . shame, shame , shame jajajajaja,
    thanks for "how to play this game" video

  • @victoragredoe
    @victoragredoe Před 6 lety +1

    Booring analisis, GoT risk is good game, its fun an evil jajaja, this boy dont play a lot this risk i think

    • @syzyphyz
      @syzyphyz Před 5 lety +6

      You obviously haven't seen his how-to-play GOT Risk video where he has like 20 versions of Risk in the background.

  • @ronnieballs8145
    @ronnieballs8145 Před 7 lety

    There ARE not enough pieces, not IS. There are a bunch of other wrong contractions but too many to enumerate.
    *Are* English your first language?
    Otherwise, alright video.

    • @Doom_Hawk
      @Doom_Hawk Před 6 lety

      Fewer.

    • @loomick
      @loomick Před 6 lety

      The Hawk fewer?

    • @Doom_Hawk
      @Doom_Hawk Před 6 lety

      I was just making a Show Stannis joke where he corrects Jon, I believe, when Jon says less and Stannis says under his breath "fewer".

    • @SelvesteSand
      @SelvesteSand Před 6 lety +1

      It's not Jon who says less, it's just some random brother in the crowd who yells it to Jon.

    • @Doom_Hawk
      @Doom_Hawk Před 6 lety

      Shit, sorry. Been a while since I watched the show. Caught up in the books now after all ;)

  • @LucaAndMarion
    @LucaAndMarion Před 4 lety +1

    Dude we love your video, it's amazing, you are so passionate, we find it hilarious. The irony in the title is the best, keep the attitude up!! We agree with you in large part.