The Quickest Game Every Created | RISK: Warhammer 40k
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- čas přidán 26. 06. 2024
- Everyone thinks RISK takes days to play, but literally everyone overlooks this simple find. Join me as we go deep into the Grim Dark underbelly of RISK: Warhammer 40k.
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RISK: Warhammer 40k
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RISK Warhammer 40k on amazon:
amzn.to/4ak8WIh
Warhammer 40k books about the wars on Vigilus:
amzn.to/3IH7Uds
Rule to fix the first player's buffs & last player's disadvantages:
Decide the player order with a dice roll as normal. Factions & territories are picked in reverse order starting from last place player, to first player. Also, all players place their first turn's reinforcements at the beginning of the game, before everyone starts their turn. Play then continues as normal with all players skipping their first turn's reinforcements phase. - Hry
We house ruled all versions of risk like this:
First turn everyone get their reinforcments and places them down, then we play without getting more troops the first turn. Only in the second turn we reinforce like normal. This allows you to setup defenses or offensives. If some ended up with more staring territory he had to man them from his reinforcments. Kept things kinda balanced, but the whole banter and personal feuds usually decided the course of the game.
YES, that is bang on!!
Imagine losing before even playing peak game design
right, and the game is endlessly popular!
Your production quality is insane. Your editing is well impressive. Thoroughly enjoyed just watching all the effort!
many thanks! that lava base is legit. cheers
Maybe tying your faction to turn order would be the right move. Like first turn player gets the worst faction, 5th turn player hets orks
oof, wouldn't want to be last. What a terrible flaw. Your work is incredible. Can't wait to see what you've got coming next!
Thanks a ton! cheers
Random turn order every turn. 5 tokens in a bag, draw a token at the start of each turn and whoever's it is goes. Makes it harder to place units expecting to go first or even before your opponent, and the same goes for further into the game, you could set up for an attack and then go last. It does open a can of worms for going last and then going first for a double turn, but you also went last so if anything it's a little prize. Plus, it adds tension and excitement after each players turn, will it be me next? If it's you then you are going to get to attack and take my territory before I can do the same to you!
These videos have been great
Played a ton of risk when i was a kid but never realized the flaw of the last place. It feels pretty bad indeed (in risk in general, not just this version). I'm surprised they never tried to fix it all these years. Something like more troops/first territory choice for the last player sounds reasonable. Also you are totally right, "first turn reinforcements" makes zero sense.
Star Wars risk was actually really fun.
I can’t wait to see you review GI Joe A & A and North Africa A & A!
my pre order is in! vids are a' comin. I'll take a closer look at Star Wars RISK. cheers
@@BoardGameHackers Star Wars Risk is basically Episode 1 Avalon Hill Queens Gambit game but $50 instead of $500.
ooo, I like the sound of that. maybe I should do a video on it.
@@BoardGameHackers you should! It’s actually really fun.
Why put so much work into making a game just to have such a glaring flaw? If only board game creators had a better way to proof their games before selling to the general public... BoardGameHackers!! Save us!!!
I'm one pair of superhero tights away from saving the board gaming world. what do we think? blue or black?
Lavender... it would go well with your eyes 🤣
I know a guy ;)
Crazy sauce, and this is not just me hopping on the comment section to boost search ranking hahhaha 😅
You and me both!
@BoardGameHackers yes, next vid is filmed. Just needs the old edit.
woot excited.