Thanks to Archipel for use of their footage. Check out there fantastic Suda51 profile here; czcams.com/video/beBx2st4iYs/video.html and thanks to Hikikomori Media for the invaluable Frog Minutes clips which we had to steal because we are bad at games. sub him; czcams.com/users/SendMeYourScripts
HELP MY!!! My muscles are too big! I am a big tall man and my muscles are even BIGGER! I use them to get views but they HURT so much!!! Because they are heavy. Do you have any advice, dear wob
Even Rarer still in Japanese game development, considering the horror stories of work related illnesses and suicides in the anime, games, and manga industries (and Im assuming others, we're probably just not as privy since they just aren't exports)
It's actually nice to see he's the kind of boss who acknowledges his team are human, and therefore you shouldn't work them to death, or shame them for not working enough. That's way more healthy than most work environments. It makes it pretty unique in the industry, too. Well done SUDA51 for only being a mad genius, but also not being a dick to your staff. Managers at Ubisoft, Gearbox & CD Projekt could stand to learn a thing or two by that example 😁
To be fair I don't think you can compare Suda and Grasshopper with such big companies. I think crunch is something that should be erased from every industry, however GHM never put out something even close to the scope of the games which some bigger companies routinely put out; If we as consumers want the next big thing always here and now, companies become forced to rush through production in order to ship in the smallest timeframe possible, for example look at what happens every time a game gets delayed by even only a few months, the most egregious example being TLOU2 with the internal leak following the decision. Again, I'm not condoning the practice, and even when teams are put through extreme crunch you can end up with mediocre games, but I don't think there has ever been a universally acclaimed game developed by a big studio where the team didn't go through a (possibly quite long) crunch period.
@@Devilm00n If you manage to convince investors you might be able to. CD Projekt Red has delayed Cyperpunk twice in order to finish it 100%. Don't know if they still crunch or not, but they pay for that game out of their own pocket.
@@Devilm00n Not an excuse. Mismanagement is mismanagement. If the scope is too large, you're biting off more than you can chew. Management should be fired for this. Instead, they receive bonuses. Consumers can be taken out of the picture by providing sensible release dates. Besides, nobody listens to us anyway, so why care? The industry is the one creating all these problems, and then it uses them to justify those practices. Who turned people into graphics whores? The industry. Who feels the need to rush everything out the door? The industry. Who hypes up a game several years before its release? The industry. All these wounds are self-inflicted, and the absolute last thing I will do is defend any of it. It is a good thing that more people start caring about fighting crunch. It's inhumane, and those that enforce it are sociopaths.
@@SuperHansimann CDPR is known for its culture of crunch, it was there for The Witcher and even more so now for Cyberpunk. The problem is that even with delays and a release several years after the announcement, teams have to go through crunch nonetheless to meet expectations from the consumers and deadlines for launch windows.
Suda is probably the one creative I'd ever want to meet in real life, he seems so humble and genuine but at the same time like some genius and intense creator at the same time Every single game this guy has made is gold in some form, I love him great vid Noclip
I saw that you used some of Archipel’s footage here! I know you give them consistent shout-outs, but is it okay if you link them in the description just in case someone doesn’t know who they are? Their mini docs on Suda51 and Swery’s drinking adventures are a real treat.
He gets across so much information across incredibly quickly, this is the first time I can at all remember where I've actually struggled to keep up with subtitles. Great stuff.
I was so affected by No More Heroes back in 2008 that Suda became an idol of mine and I love watching him every chance I get. I played Killer7 when it came out on Steam in 2018 after watching footage from it for years and it surpassed my expectations, I absolutely loved it! If you guys are on the fence but have a feeling that you might like it, I say go for it because you'll most likely love it too. Also Suda, if you release a port of the PS2 version of Flower, Sun and Rain on Steam, I'd buy that shit.
Not a fan of his games, but I've always found them interesting. He seems like a good person, centered and humble. Nice to hear him talking about the studio and group of people.
He is easily one of best game developers that I met in my life. Humble, simple and very attentious with the fans, lost count of how many times he signed my games.
PUNK’S NOT DEAD. I love it when GHM makes something unexpected like Frog Minutes. If I had had another good reason to own Kinect, I would have bought DP as well. New control methods bring out creativity. I think NMH had the best use of Wii remote as well.
Ough. I find the captions really difficult to follow on this doc, which is weird because I'm very used to reading captions (one of the "perks" of growing up in a country which English as 2nd language and very little dubbing :P ). There is no pause between them, so my eyes don't notice that they've changed (on TV, there's a frame with no captions in between two captions). And they change way too fast. And it feels like they don't progress the way I expect them to. Like, new sentences don't start when I hear Suda start a new sentence, and they are split up weirdly. Too bad, I would have liked to learn more about him.
Love Suda51. The David Lynch meets Takashi Miike or video games. Would love to meet him and discuss how he came with the ideas behind TSC, K7, and especially FSR, my personal favorite. Stands out from other directors and always has a vision.
I really enjoyed this interview. You always hear about how hardcore the work schedule is for game developers, and probably more so in Japan, so it’s great to see a company going a different route with their schedules. In addition, you often see Japanese developers portrayed as very stiff, serious, and businesslike. It’s nice to see a different side of that.
I admire Suda and Grasshopper so much for making videogames that are as fun as they are insightful, after playing Killer7 I couldn't believe what I just had been through, I was convinced that videogames could be and do so much more than entertainment and still be incredibly fun to play, then I played No More Heroes and is one of the most fun games ever made for the Wii, it made motion controls feel rewarding and a complement to the gameplay without hindering the gameplay, and the story takes a twist that makes it so much more than just killing, it's about killing the past, accepting the present and trying to be better to build a better future, but there's just so much more underneath the games they make and their themes. I can't wait for No More Heroes 3, I trust Grasshopper and Suda completely, I know they won't disappoint us, lots of love to everyone working there and I hope that them and their families stay safe
Its got too much of a shadow of what its meant to be going on with it for me to enjoy it, you can definetly tell shinji mikami and Suda wanted it to be completely different but executive meddling destroyed it, the entire section of travis strikes again feels like suda's coming to terms with what it ended up being.
I haven't played any suda 51 games cuz I never owned a wii to play NMH but I'm always fascinated by this guy & always looks up to his interviews & what he has to say . Really he's such a cool guy .
I like that work/life balance isn't just emphasized but enforced. Overworking can come from not only direct orders but also from a perceived unspoken pressure, real or imagined. And even from oneself. Positive burnout is a real thing. When you love your work so much you don't feel like you are burning yourself from both ends but you are and that can actually hit even harder as you drive full speed into that wall.
What I would love to see Grasshopper do is what Platinum is currently doing and that's re-releasing their classic titles on PC. The financial success of Atlus' old titles on PC should give you an idea that the market for this is strong. No More Heroes 1 and 2, Shadows of The Damned on PC. Would love that!
I admire Suda 51 work ethic and game design, killer 7, No more heroes, Shadows of the damned, are some of my favorite games and I’m so excited to play No more heroes 3, and he seem to be a chill and cool guy, also I want to buy that book, be safe Suda 51 and staff, good luck.
I had no idea Suda was working on Fire Pro World's story mode. Well, shit, I think that just became a must-buy for me once I'm actually back into the swing of playing FPW!
I'm glad even Japanese companies are thinking about and trying to address crunch and work/life balance. Obviously it's not good in the states yet either but at least some of the more mature companies are taking steps.
Always loved suda ever since I clapped eyes on killer7; that game was an artistic revelation for me! And a game i can honestly say I bought purely off the strength of it's art style. I've got the silver case and 25th ward on PS4 which are on my to play list and looking forward to No More Heroes 3. Oh and he's a big fan of The Smiths and Shoegaze so, like kojima with his joy division and new order obsession, gets immediate cool point there too!
Love Suda. Sine Mora is my favorite Grasshopper Manufacture game w/ Flower Sun & Rain a close 2nd. I really need to get to playing Contact and Black Knight Sword.
hope he actually gets a chance to make those killer7 and flower, sun, and rain remakes. would be really sick to have those on current gen consoles alongside the silver case games
Killer is Dead is nuts and a bit underrated. It's the only Grasshopper game I've finished; looking to do Silver Case soon. Bring more of your catalogue to Steam or current gen, Suda-san!
Loved the interview but it's kind of a misleading title considering that the whole video is about how they work at Grasshopper, not about their design philosophy
As already mentioned, but for someone being used to read subtitles, they are very hard to read. Especially in the first half, I could hardly read them and take a quick look at the footage.
I enjoy Killer7 and NMH, but my favorite Suda51 joint is still Shadows of the Damned. That is truly an underrated classic. Probably my #2 is Lollipop Chainsaw, which is quirky fun and James Gunn had a writing credit on.
Hello, I'm making a Suda documentary and want to ask you for permission to use some of your footage. Thank you and great video, have seen it a lot of times.
Honestly as much as japanese are known for working too much it seems several companies in the videogame department are doing pretty well, Nintendo and Square Enix are also known for assuring their employees don't overwork excessively (of course that might not apply to ALL teams inside these giant companies at all times, but we have confirmation that several do follow such ethics in both companies), that's very good to see.
Coming back to this after the absolute failure that was Cyberpunk 2077, especially because of the terrible working conditions CD Project Red forced on their employees. Words like immoral, unethical, and even (possibly) criminal come to mind. Thank god for Grasshopper Manufacture being the exact opposite of that.
Thanks to Archipel for use of their footage. Check out there fantastic Suda51 profile here; czcams.com/video/beBx2st4iYs/video.html
and thanks to Hikikomori Media for the invaluable Frog Minutes clips which we had to steal because we are bad at games. sub him; czcams.com/users/SendMeYourScripts
A game company with a good work/life balance? Impressive!
It's sad that this is an impressive thing. But good for Grasshopper for doing it the right way.
HELP MY!!! My muscles are too big! I am a big tall man and my muscles are even BIGGER! I use them to get views but they HURT so much!!! Because they are heavy. Do you have any advice, dear wob
Even Rarer still in Japanese game development, considering the horror stories of work related illnesses and suicides in the anime, games, and manga industries (and Im assuming others, we're probably just not as privy since they just aren't exports)
Especially in Japan. Suda seems like one of the most real people in the industry.
Gamefreak ccould stand tp learn a bunch
It's actually nice to see he's the kind of boss who acknowledges his team are human, and therefore you shouldn't work them to death, or shame them for not working enough. That's way more healthy than most work environments. It makes it pretty unique in the industry, too. Well done SUDA51 for only being a mad genius, but also not being a dick to your staff. Managers at Ubisoft, Gearbox & CD Projekt could stand to learn a thing or two by that example 😁
To be fair I don't think you can compare Suda and Grasshopper with such big companies. I think crunch is something that should be erased from every industry, however GHM never put out something even close to the scope of the games which some bigger companies routinely put out; If we as consumers want the next big thing always here and now, companies become forced to rush through production in order to ship in the smallest timeframe possible, for example look at what happens every time a game gets delayed by even only a few months, the most egregious example being TLOU2 with the internal leak following the decision.
Again, I'm not condoning the practice, and even when teams are put through extreme crunch you can end up with mediocre games, but I don't think there has ever been a universally acclaimed game developed by a big studio where the team didn't go through a (possibly quite long) crunch period.
They all SAY that. Ask the actual people working there how much of it is true.
@@Devilm00n If you manage to convince investors you might be able to. CD Projekt Red has delayed Cyperpunk twice in order to finish it 100%. Don't know if they still crunch or not, but they pay for that game out of their own pocket.
@@Devilm00n Not an excuse. Mismanagement is mismanagement. If the scope is too large, you're biting off more than you can chew. Management should be fired for this. Instead, they receive bonuses. Consumers can be taken out of the picture by providing sensible release dates. Besides, nobody listens to us anyway, so why care? The industry is the one creating all these problems, and then it uses them to justify those practices. Who turned people into graphics whores? The industry. Who feels the need to rush everything out the door? The industry. Who hypes up a game several years before its release? The industry. All these wounds are self-inflicted, and the absolute last thing I will do is defend any of it. It is a good thing that more people start caring about fighting crunch. It's inhumane, and those that enforce it are sociopaths.
@@SuperHansimann CDPR is known for its culture of crunch, it was there for The Witcher and even more so now for Cyberpunk. The problem is that even with delays and a release several years after the announcement, teams have to go through crunch nonetheless to meet expectations from the consumers and deadlines for launch windows.
Suda is probably the one creative I'd ever want to meet in real life, he seems so humble and genuine but at the same time like some genius and intense creator at the same time
Every single game this guy has made is gold in some form, I love him
great vid Noclip
Most humble and underrated video game developer ever, bar none.
"Sou sou sou sou" doesn't mean "so so so so" lmao, it's "yea yea yea yea".
Lol that’s actually kinda funny
I saw that you used some of Archipel’s footage here! I know you give them consistent shout-outs, but is it okay if you link them in the description just in case someone doesn’t know who they are?
Their mini docs on Suda51 and Swery’s drinking adventures are a real treat.
ah thanks for reminding me - done! Yeah those videos are brilliant (and they gave us permission too)
Suda basically proves style over substance can work.
Oh and video games can be art, and not just from a graphical standpoint.
fair play, but I never played a game with more substance than killer7
This whole style and substance comparison thing just sucks.
Love Suda's games. I'm glad he seems to be getting closely involved with his games again since Travis Strikes Again.
He gets across so much information across incredibly quickly, this is the first time I can at all remember where I've actually struggled to keep up with subtitles. Great stuff.
Man! Suda is so damn cool
Love this guy's work so much.
I was so affected by No More Heroes back in 2008 that Suda became an idol of mine and I love watching him every chance I get. I played Killer7 when it came out on Steam in 2018 after watching footage from it for years and it surpassed my expectations, I absolutely loved it! If you guys are on the fence but have a feeling that you might like it, I say go for it because you'll most likely love it too.
Also Suda, if you release a port of the PS2 version of Flower, Sun and Rain on Steam, I'd buy that shit.
I like suda51. He's a cool guy
The Celtic top at ~6:56 was a nice surprise. Good video by the way. I love Killer7.
Not a fan of his games, but I've always found them interesting. He seems like a good person, centered and humble. Nice to hear him talking about the studio and group of people.
He is easily one of best game developers that I met in my life.
Humble, simple and very attentious with the fans, lost count of how many times he signed my games.
Big Suda fan here. Thanks for making this video.
PUNK’S NOT DEAD. I love it when GHM makes something unexpected like Frog Minutes. If I had had another good reason to own Kinect, I would have bought DP as well. New control methods bring out creativity. I think NMH had the best use of Wii remote as well.
Suda just seems like a really genuine, down to earth dude. Love it.
How old is this interview? Champion's Road Beyond was announced around a year ago.
yea it's 15 months old - we filmed too much at GDC last year :)
This was shot during GDC last year
Ough. I find the captions really difficult to follow on this doc, which is weird because I'm very used to reading captions (one of the "perks" of growing up in a country which English as 2nd language and very little dubbing :P ). There is no pause between them, so my eyes don't notice that they've changed (on TV, there's a frame with no captions in between two captions). And they change way too fast. And it feels like they don't progress the way I expect them to. Like, new sentences don't start when I hear Suda start a new sentence, and they are split up weirdly. Too bad, I would have liked to learn more about him.
Same! Danny if you're reading this, something isn't quite right with the subtitles. And I'm also used to reading subtitles pretty much my whole life.
@@Tsuta Thanks folks, I'm working on them now. Apologies for the issues.
Changing the playback speed of the video to x0.75 worked for me, you can try that
Yeah I thought it was just me. I think the fast pace of the video and fast cuts were the problem.
Oh man, those subtitles are a doozy to keep up with! 😅 Love that they just typed out the " So so so so so so" ! 😂
Great vid btw Danny! 😉
I want Lollipop Chainsaw on Steam so BAAADDD!!!!
Emulator: :"psh...buddy...try me out..."
Yeah try RPCS3 runs great.
It would be really appreciated if you also credited my Frog Minutes footage too.
Bump
Found you again
It never ends.
Did they at least ask you before using it?
One of the few real creative game studios. And I want that book.
Love Suda51. The David Lynch meets Takashi Miike or video games. Would love to meet him and discuss how he came with the ideas behind TSC, K7, and especially FSR, my personal favorite. Stands out from other directors and always has a vision.
He seems like a genuinely good dude. I'm glad to hear that Grasshopper has a good work/life balance too, that's such a rarity with games devs.
The final part of the interview is beautiful
I really enjoyed this interview. You always hear about how hardcore the work schedule is for game developers, and probably more so in Japan, so it’s great to see a company going a different route with their schedules. In addition, you often see Japanese developers portrayed as very stiff, serious, and businesslike. It’s nice to see a different side of that.
I admire Suda and Grasshopper so much for making videogames that are as fun as they are insightful, after playing Killer7 I couldn't believe what I just had been through, I was convinced that videogames could be and do so much more than entertainment and still be incredibly fun to play, then I played No More Heroes and is one of the most fun games ever made for the Wii, it made motion controls feel rewarding and a complement to the gameplay without hindering the gameplay, and the story takes a twist that makes it so much more than just killing, it's about killing the past, accepting the present and trying to be better to build a better future, but there's just so much more underneath the games they make and their themes. I can't wait for No More Heroes 3, I trust Grasshopper and Suda completely, I know they won't disappoint us, lots of love to everyone working there and I hope that them and their families stay safe
Haven't started the video yet but thank you for getting this wonderful man on the channel.
Also, Shadows of the Damned is both hilarious & ridiculously underrated.
I played it for the first time a couple of months ago. I loved it. It's genuinely a great game
Played many years ago, agree 110%
Its got too much of a shadow of what its meant to be going on with it for me to enjoy it, you can definetly tell shinji mikami and Suda wanted it to be completely different but executive meddling destroyed it, the entire section of travis strikes again feels like suda's coming to terms with what it ended up being.
Nah, not rlly
Man, what a cool dude. Even his bad games are super interesting.
Really hope his renewed focus on team building and working normal hours with a good work-life balance pays off for the company and SUDA-51!
So much respect for his emphasis on forcing his team to have a good work life balance!
What a legend! Thanks for the detailed subtitles, had to watch at a slower speed to keep up but nice to get a better idea of what he was saying.
Bring us flower sun and rain remake please
WHAAT I cant believe you guys got him!
Seeing Suda makes my heart warm....
I haven't played any suda 51 games cuz I never owned a wii to play NMH but I'm always fascinated by this guy & always looks up to his interviews & what he has to say . Really he's such a cool guy .
Absolute legend
Loved it. Down for anything related to Suda. :)
Gotta love Suda. He really is a guy whose imagination runs deep and its always fun to experience.
its great that the more focused grasshopper developement days are returning!
I like that work/life balance isn't just emphasized but enforced. Overworking can come from not only direct orders but also from a perceived unspoken pressure, real or imagined. And even from oneself. Positive burnout is a real thing. When you love your work so much you don't feel like you are burning yourself from both ends but you are and that can actually hit even harder as you drive full speed into that wall.
he’s such an angel
The legends, Suda 51!!!!
Thanks for the Kill The Past series dad!
and bring Flower, Sun and Rain to Steam somehow, PLEASE DAD
This dude is the fucking video game version of a mad scientist. I can’t imagine what was going through his head when he came up with Killer7.
How can you not love this man?
What I would love to see Grasshopper do is what Platinum is currently doing and that's re-releasing their classic titles on PC. The financial success of Atlus' old titles on PC should give you an idea that the market for this is strong. No More Heroes 1 and 2, Shadows of The Damned on PC. Would love that!
I admire Suda 51 work ethic and game design, killer 7, No more heroes, Shadows of the damned, are some of my favorite games and I’m so excited to play No more heroes 3, and he seem to be a chill and cool guy, also I want to buy that book, be safe Suda 51 and staff, good luck.
I had no idea Suda was working on Fire Pro World's story mode. Well, shit, I think that just became a must-buy for me once I'm actually back into the swing of playing FPW!
I loooove his games....Such a personality)
Seems like a really decent guy
I was already a fan of SUDA51, but now that I know he enforces work/life balance at his studio makes me want to buy every GM game three times over.
Love Suda51! What is the book he's flipping through during the interview?
For anyone else wondering, it's this one: www.amazon.com/Art-Grasshopper-Manufacture-Complete-Collection/dp/4756245862
biggest video game band!!! legendary!!!
He seems like a very cool guy.
I'm glad even Japanese companies are thinking about and trying to address crunch and work/life balance. Obviously it's not good in the states yet either but at least some of the more mature companies are taking steps.
I ❤️ SUDA51!
legend
I met him at Tokyo Game Show once, he's a cool guy.
What a cool fucking dude holy shit. Sounds like a great boss too. Thanks for yet another great doc you guys.
Always loved suda ever since I clapped eyes on killer7; that game was an artistic revelation for me! And a game i can honestly say I bought purely off the strength of it's art style.
I've got the silver case and 25th ward on PS4 which are on my to play list and looking forward to No More Heroes 3.
Oh and he's a big fan of The Smiths and Shoegaze so, like kojima with his joy division and new order obsession, gets immediate cool point there too!
Love Suda. Sine Mora is my favorite Grasshopper Manufacture game w/ Flower Sun & Rain a close 2nd. I really need to get to playing Contact and Black Knight Sword.
Thank you, Suda51
hope he actually gets a chance to make those killer7 and flower, sun, and rain remakes. would be really sick to have those on current gen consoles alongside the silver case games
We need a Killer 7 followup.
LONG LIVE THE SUDA SYNDICATE!!!!!!!
ThorHighHeels is gonna go nuts over this video!
Legend
great interview
I want to give Suda the biggest high five mankind has ever seen.
Killer is Dead is nuts and a bit underrated. It's the only Grasshopper game I've finished; looking to do Silver Case soon. Bring more of your catalogue to Steam or current gen, Suda-san!
This guy is great
Loved the interview but it's kind of a misleading title considering that the whole video is about how they work at Grasshopper, not about their design philosophy
Do a Swery interview please!
Literally me, he is literally me
I want to work in Grasshopper tbh
I want to play Frog Minutes. That looked fun and nice.
As already mentioned, but for someone being used to read subtitles, they are very hard to read. Especially in the first half, I could hardly read them and take a quick look at the footage.
I found they went by very quickly, idk I've been using subs for a while, but pacing felt off for me
He, Yoko Taro, Hideo Kojima, Yu Suzuki, Sigeru Miyamato, Hironobu Saguchi and Tetsuya Takahashi the bests of the best
I enjoy Killer7 and NMH, but my favorite Suda51 joint is still Shadows of the Damned. That is truly an underrated classic. Probably my #2 is Lollipop Chainsaw, which is quirky fun and James Gunn had a writing credit on.
Suda is such a cool dude, hoping they can remaster NMH 1 and 2 for Switch before 3 or just whenever they're able to. Also Travis for Smash
Great man!! He did real games!!!
Bro... holy... shit...
SUDA HAS A BOOK!!!! WHERE CAN I BUY THIS?
subtitles go so fast and I am missing out on footage displayed
Haha. There's always time for a noclip video. It's Friday night!
Hello, I'm making a Suda documentary and want to ask you for permission to use some of your footage. Thank you and great video, have seen it a lot of times.
I have just woke up but, the subtitles are waaaay too fast in this video - and this is coming from a guy who constantly engages in foreign content.
Can you interview Swery65 as well? With Deadly Premonition 2 coming in a week
Wow, if more employers were like him I might actually be able to hold down a job.
EA and Activision: Deny this video exists...stat!
Honestly as much as japanese are known for working too much it seems several companies in the videogame department are doing pretty well, Nintendo and Square Enix are also known for assuring their employees don't overwork excessively (of course that might not apply to ALL teams inside these giant companies at all times, but we have confirmation that several do follow such ethics in both companies), that's very good to see.
I really hope to see a port of No More Heroes 2 & 3 on PS4 if rumors are true. Also i really liked Killer Is Dead
Never clicked on a video so quickly.
This crazy/lovely guy ^_^
Coming back to this after the absolute failure that was Cyberpunk 2077, especially because of the terrible working conditions CD Project Red forced on their employees. Words like immoral, unethical, and even (possibly) criminal come to mind. Thank god for Grasshopper Manufacture being the exact opposite of that.