The Problem with Once Human | Asmongold Reacts
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- čas přidán 10. 09. 2024
- by @MoreCohh • The Problem With Once ...
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rust players "wait, you get to keep stuff for the whole 6 weeks?"
Yeah, reason I don't play rust.
I genuinely forgot not everyone is used to getting stuff wiped every month/week.
@@Oxygen1004same
I was literally thinking, "Man, my stuff resets in a week!" Cintent is different in this game. I can't play this until week 4, but don't care, still gonna play. I get to keep BPs? Cool.
@@eynonpower wow you play on a weekly wipe, I don’t know how you can keep that up. Monthly wipe is the one I enjoy most
It's wholesome to see a game being controversial for its game design, rather than for political or censorship issues.
You mean boring.
Honestly, that is true.
you sound like LoL players , and when you sell your data to them its fine xd , p.s riot games 100% owned by tencent that works with chinese communist party 'ccp'
but nobody is talking about the below palworld ai
Damn... So the bar is that low now huh?
The servers work like this. Everytime a new server pops up, it will start in phase one - regardless of the other servers. It's not going to "be too late to start".
I mean that still means you can't just hop into a server your friend has been on for 3 weeks. I played beta and just the thought of doing that grind again when game came out killed the vibe for me. Let alone doing it every 6 weeks.
“wipes” to me always end up equating to “we don’t have enough shit in our game to keep everyone satisfied for a long time”
It's why i wont touch POE and diablo.
@@kulehulfer4385 Tarkov did ok with it because it sort of made sense. but other than that deleting people’s progress seems almost abusive 😂😂
@@kulehulfer4385 poe has the best seasons...
You’ve clearly never seen what’ a Korean Zerg can do to a rust server haha
I guess to an extent yeah but rust is a good example. Ya need wipes for the pvp portion to keep things spicy
"building a castle on sand"
Yeah but instead of building a sandcastle for one day to wash away tomorrow.
You're building a sandcastle for 6 weeks straight to be washed away tomorrow.
Yet you can rebuild it relatively fast lol
people are also keeping most of the relevant stuff blueprints obviously but mods and gun accessories as well and resource gathering gets sped up after week 3 so those joining later effectively get accelerated resources. they claim they're even going to make quests you've already completed turn into a much shorter version.
The only real complaint i have is not being able to keep guns since the blueprints as in the 3 stats that you can apply on a crafted gun means you lose your god roll each season end and not being able to use tier 5 means you have to recraft from t1-5 instead of an upgrade feature to upgrade the tier of weapons and armor
@@NPC-mu9oq 60 hours + to get max level, build out your base you want and getting all the gear you want (not even god rolls).... I don't consider that relativly fast. 10 hours maybe?
Blueprint + 10min of EASY material farm . You can even have deviants gather for you overnight
@@Ashenwolf888 I mean areas meant to get you to level 50 faster wasn't released immediately so that's your own fault for taking 60 hours to get max level. Great gear is usually uncraftable and you have to spend time to farm that obviously. Also the metaphor for sand castle being washed away sounds more relative to base building which is in-fact relatively easy to rebuild.
Seeing charts like this vs charts for total failures like Concord is so crazy. Ive gotten so used to seeing players in the low thousands that seeing 100,000 concurrent players is mindblowing
Since Started 3 days ago the Steam Populations have been 110k -150k Thats not including Epics populations so its more than that.
Why is the article talking about Once Human, but the pic is Gley from First Descendant 😂
Was looking for this comment
Exactly lmfao
because first descendant is graphically superior and it attracts attention
This... this right here xdd
@@MushroomSwissburger-yc4oi Yet first descendant environments are artistically inferior. The metal plating dungeon gets stale VERY FAST.
Once Installed
LOL
In my case, Never Installed.
NAHHH
Once uninstalled.
almost installed more like it LMAO
Grind-wise I think what he forgot to realize, outside of the fact that casual players won't be able to always catch up which is true, is that when you are min maxing your gear, you'll be wanting to run and do the towns over and over again for supplies. So it's practically the same thing.
Agree though that 6 weeks is quite short, it should be 12-16 weeks imo.
This is how I can tell that you have never played the game.
That's not on issue. Maaaaaybe you will rerun a town at mox level but normally you don't have the time for that
These "MMO" developers don't understand: Goals are only goals the first time, after that its a chore.
When MMOs become repetitive and seasonal, it means that they don't have enough content and goals for players to do because the developers spent more time trying to figure out how to waste your time and sell you cash shop shit than trying to keep your attention with enjoying content.
A chore
All the most MMO games are repetitive. This is not a true MMORPG I think they were going for something like an Ark, Rust or Connan Exiles gameplay where the server wipes. I don't think people understand this.
Seasonal games have by far the best player retention/returning players, Path of Exile or EFT for example. End game always becomes repetitive. Content is finite. Most of us understand games have an end point where either they end or you do because there are no objectives left for you to accomplish, or whats left is this insane grind you never planned to do anyways.Seasons `reset` your objectives, clear the economy (if there is one) and levels the playing field for everyone.
Seasonal games aren`t meant to be forever games btw. They are meant for you to come back to them and not be years behind. I don`t know if any of you expects to play Once Human daily for the next years.. but holy hell, don't do that to yourself. Play a season or two, move on when you get bored, come back when a season that vibes with you comes around. It`s not much different than MMO expansions that invalidate EVERYTHING you have done up to that point just so you go and redo the same exact things with a new coat of paint.
they see games like RUST having so many players and so much interest and most of those servers wipe daily or weekly and realistically a lot of those servers just have a bunch of people shooting at each other and camping and destroying bases with a mob. There's literally no content and it's only fun for the things listed above. So it's sad they see this and think 'this is what we should do' but nobody wants to dunk their time into something and then do it again every 6 weeks. The quests are the same and if you're a person who doesnt get to play much you'll be repeating literally t he same quests over and over and over again XD it's horrible to subject people to this. I've played it in two betas and liked it alot but once it wiped I lost interest in attaining anything passed that.
It's not an mmo it's a survival game like ark
I like how these dev/publishers forgot what a game is, you play games in leisure time not like it's your 2nd job
The point is money. They're looking for addicts. And for that, they can kiss my a$$
Im playing the game on my own pace and will not grind like its my job and definitely will not buy anything from them with real money
From your perspective. Many people play for a living. No one gets to decide for anyone else how much is enough or too much.
They honestly just took the reset model from rust and the pals from palword and and added third person clunky combat system with boss battles like new world and questing
@@stormagus most people that play for a living are just ruining their life, if im gonna do all that i better be able to login after 3 years and look at all my loot and stuff i built :)
A Game actually has a end and then a restart. Like Monopoly . Poker , Go-Fish. Evene Video games back in the day . That were standalones That's what makes it a game. WOW turned one Game into lifestyle for the rest of your life ?
This is gonna be like Day Z with the only players that are playing the game are just hard-core pvp people. The wipes will kill the entire casual population who don't got the time. You definitely gotta start on the 1st week of the season and by the time you get all done and caught up you gotta do it again
You'd have to play 15 minutes a day to not hit max everything by week 6. If you play 20 minutes a day you will hit max everything by week 6 no problem.
yeah, nikelon8227 is right regarding the time consumption, you don't need much to finish everything in 6 weeks, especially at season 2 and further. But more importantly, what casual people expect from this game? It positioned itself as a "one-time game" for casual PvE players, and "rust-like game" for PvP players. Casual players will clear everything in 6 weeks and this is it (what is the reason to play more if they finished everything already?). And PvP players will be there for PvP of course. If you want hard-core time consuming pve, where you can endlessly grind for some useless stuff (still don't understand why though), there are a lot of projects that position themself as this type of games, unlike Once Human
yeah imagine a new player joining in on Week 5 just to then get into the game and few days later, all their stuff is just GONE.
@@alonzobanks7046 Yeah imagine not reading what you're joining and joining the week 5 server instead of day 1 server, wouldn't that be funny. Servers have rotations, they are not all synced on the season. Right now you have chapter 3 servers running alongside day 1 servers. When you first launch the game you are presented with newest servers for the best new player experience. If you decide to ignore what the game suggests and join whatever you chose - at this point it's not the game who's at fault for your joining week 5, it's your own stupidity.
@@jorgejiminez-rk1uu Weak. I've explored entire map within first 3 weeks then had to wait for week 4 to unlock the rest of the content which i've completed within like 3 hours and had to wait for chapter 5. Once again was done with chapter 5 within like 10-ish hours of gameplay and am now waiting ocne again for chapter 6. Seasons are way too long
Losing progress is one of the worst things can happen to a player...
Tarkov, Seasons in any ARPG, etc. show otherwise.
@@immorttalis In ARPG you don't lose progress, it just get moved to the legacy/eternal realm, which makes a huge difference. Because than it doesn't feel like you wasted your time, you still can go back to play them and people who don't like seasons and want a conistent/longterm experience have a choice to play there.
@@immorttalis Right, because Tarkov is the same kind of game. Extraction shooters are totally different and make sense to have server wipes since your loadout is lost upon death. Stop with your strawman arguments.
@@TheDragon975 they have wipes after major updates because there isn't a longterm content cycle that isn't cheaters and bitcoin farmers with over leveled gear
The entire reason for wipes is the rpg system because new players don't get separate match making from the day 1 demons
@@immorttalis For a very niche subset of players, sure. Majority of gamers aren't playing those games.
3-6 months would be perfect. 6 Weeks is crazy
Nah it's still not. Anyone who wants to start playing a game and he sees it's a month 3 or 5 of the going season, they will be turned off. Seasonal wipes are the worst thing that could happen with games.
It’s just not crazy it’s bad
Yeah quarter base better
But then every reset, you're losing 3-6 months of progress 🤷♂
There's no scenario in which doing "seasons", at least in this way, is good.
When it's a change, introducing new content and such like, then maybe.
@@richardrussell7082 I would if the map was generated and the content was actually new. Not just loot tables and balanced patches
I think the only scenario in where seasonal resets works for once human is if players are given a choice to reset and if people reset they get to progress into a new map/server where new content blah blah blah whilst keeping their hard earned grinded content on previous server
yep, might work
So... Seasonal resets in any other game? Where there's new content on new servers.
@@timvanloo6 what game are you talking about? most games drag you forward.
A “rogue like” mmo done right is Foxhole. Each war start is slightly different, sometimes wildly different, and they last until a one of two teams win the war. Usually lasts about 2 months.
Yes seriously or rust this game will be the same every time 😂
@@corpingtonsyeah rust too! I was just about to try Once Human, but this sounds awful. Lol
@V-e6byou’re not going to have an account soon
Deepwoken....
and foxhole is very rewarding cause of the ammount of combined effort it takes to get things done. Personally ive burned out on the game hard and just have had no desire to return but Foxhole is genuinely a fantastic game has been that way for a very very long time. has had its bumps but outside that yep each war feels different and even if you only drop in for a short bit the effort is still useful.
The entire problem is just how fast it is. 6 weeks is so short that the majority of players will never experience the end game. 12 weeks (3 months) seem like enough time for the majority of active players to get to the end, and 6 months feels like it would be so long that active players would start leaving. For people that work full time and play with their friends there is just no way to coordinate enough time to play together.
yea they act like people dont have jobs lol, some weeks the only days i have to play are my 2-3 days off
What are you talking about? Most people on our server are 40-50 and bored because theres nothing left to do. If they opened the entire thing up, it wwould provide maybe 2 more weeks of content for LEA and fighting over the PvP areas... PvE would be cooked way before then. Its the way it was in CB2 and CB3. You can get to 20 within a few hours, you can reach 50 within a week... casual play. Day 2 our no lifers were already 40+.
@@Kiba69420 yes but that means every six weeks it’s going to be the same repeat grind, after awhile that grinds just going to be dull
The problem is also the focus. You can have wipes in a game where there isn't much grind and the majority of your time is spent in the main gameplay loop -- see Rust, Tarkov. You can not have wipes in a game where the grind is the majority of the gameplay. Doesn't make sense.
Idk ,I am almost bored waiting for more content,already lvl 50
This is a ridiculous discussion. None of these people reached lvl 50. Once u have blueprints you dont have to grind it up again. Idk, classic case of people not understanding that the main thing you grind for carries over. Ive got 120 hours and have no problem starting fresh. U get 1 to 2 blueprints and youre completely fine and will save time next season.
everybody got there taste, some just dont like the whole idea of wipes for games like these while others do, is not just about the blueprints.
The issue is you can't get yourself lost in the experience. How many players absolutely screwed up using specific resources? Right now playing with others more experienced, they want to blast through all the content and build meta kits, and this results in small 2x2 bases - refusing to build and instead prep to phase 2. So it's okay to punish players who got lost in the sauce phase 1 and made them addicted? Their at a disadvantage compared to the guy who doesn't spend a drop of Starchrom or dust. I feel like WE have no time to experiment - but the devs get to? NEW PLAYERS will join a server that's a week in and after they realize x amount of time later they're behind everyone else - it's such a bad idea. i needs to be atleast 2 months (maybe 3). I just started this week and my friend is just rushing me through content - I'm struggling to learn and get a grasp on mods, calibration and so on.... why can't I just spend 1-2 days messing around? Oh wait.. I can.... I just lose out on the optimal progression.
@Holosightz the irony is that all of this progression ends up being for nothing. There's no real pvp outside of conquests 3 times a week. And the pve content isn't hard enough on its own to be interesting.
When I wrote this comment, I was still enjoying the game, but I haven't logged in since the new poe league dropped 2 weeks ago because there's no pvp outside of the 3x a week structured events. Not my kind of end game, unfortunately.
If u make a new character u have to regrind everything. It's not xferd nothing is except the skins u pay for it's trash the metapass is character only for 6$ a month it's all a lie
I play it casually and this is my first experience with a “reset game”. Even after watching this video I still don’t understand…
That's because it makes no sense. Other games that have resets are PvP focused or outright roguelite games that are built on the idea of starting over and over.
Once Human is a full on open world RPG with character building, base building, crafting and map progress like a Far Cry game would have and for some reason the devs think it's a good idea to take all of this away from you every season.
@@TheBennyester And the popular ARPG-comparison is also quite wonky, because i can't stress enough to adress this, but in seasonal ARPG's you don't lose your progress. It just got moved to the Eternal/Legacy Realm where you can keep playing. You 'just' need a new character if you want to participate into the new season, but you aren't forced to it and can keep playing your own character in the basegame.
@@raijinyu861 Well most of those games are buy to play, this is free to play. So either play it or don't, the only thing you lose out on is time if you dont like it.
@@TheBennyesterdev can make whatever they want to their games. it's up to them if you want change or not. as player you always can play or not. there's alot games in this world, find games that suit and fun for you.
@@meong7661 Okay? You can bake your own cake and add bad ingredients. It's your cake and I don't have to eat it but I can see and call out your bad ingredients.
I like to think what Guild Wars 2 did with their Living World Seasons might resolve SOME of the issues here. In GW2 the Living World seasons were made to be re-playable, even if the content was removed in the current state of the game. Being able to go back and play the old content and get gear from it that would otherwise be inaccessible is important for new players.
A lesson they had to learn the hard way, as the seasons and especially the events were so frequent that you had to invest a huge amount of time daily to be on par. It ended up being work. Later on they did indeed the right decision, but the had to learn.
As a frequent player with many hours, I love this game. I've just gone through the first reset, changing my difficulty to a hard mode server, and yes, I lost all my resources, they were sent to my Eternaland, but I was able to bring with me things like deviants, drills, some resources to help me out, food, etc with the limit currency. But that's fine! The whole map reset. I can re-loot towns and get blueprints again. I can completely skip most of the side quests and get the rewards, and the whole game is harder and has unique challenges. I've restarted my base and rebuilding it from scratch, and I'm completely fine with that.
**I switched with a group of friends, my whole warband!** this is probably one of the more important things to think about. Playing with others is quite important to enhance your game experience. I play PvE - I have tried PvP but i don't like it.
The loot as well on hard mode is enhanced. Now getting yellow year mods in the level 20-30 areas. The rest of the game is goingt o be well enhanced and I have even more starchrom from the rewards!
I like this season setup, with the ability to change scenarios in between. I -could- have gone to PvP on my PvE character too, and vice versa, but again, I don't like PvP.
the problem with longer seasons is that there's not enough content, people will always complain
ya, and also people dont know they already work for permanent scenario/world in the future
Either way 6 weeks is objectively too damn short
Disagree. Take it with path of exile and their developer - they make their leagues 4 months and explicitly encouraged their own players, to rest, go play other games, do some other things, travel or whatever, before coming back for new league. This is the correct way to go. You can't expect gamer to constantly play the same game, your game for months non stop after every season. That's insane. That's asking gamers to be unhealthily obsessed and addicted to your game. If you're a humane decent developer, you don't want this for your gamer. Even if you want money, you rather be like Path of exile where their gamers come back every 4 months for *years* and spend lots of money over long term, rather than hooking your gamer short term and only spend once or twice and burn out within a year and never come back.
So you work your ass off to make an awesome base, access better rewards each week, and then as fast as you gain it, it's gone. Even if you make a blueprint, you have to wait at least a week, maybe more if it involves exclusive rewards from later weeks.
He's right that this is just like Diablo IV season 1 backlash. Since the map seems to be shaped like a biohazard sign with that circular unreachable area in the middle, then I could understand 3 seasons of doing everything if each season covers as different section of the world map. However, once I have visited every zone (18 weeks), then I will have no desire to do it all over again for the SAME rewards.
sounds like a skill issue to me tbh
Seasonal resets are why I don't play POE and Diablo. I tried to get into it but just the fact of grinding only to get reset just doesn't feel good to me as an individual
I agree tbh.
Yea...I HATE the seasonal model...In D2 or D3 the "seasonal" stuff wasn't soo exclusive...I never fel the need to play ladder or season in any of them...But in D4 ALL the best content, and balance is designed for seasonal, so the eternal realm feels really bad if you don't have access to the "new" items or power mechanics, etc...., it almost forces you into playing seasons, its soo annoying...You find these Uber rare items just to have to re-grind everything, sucks.,.
If you played a season, and then the next season had different content, different time length and other stuff... would you think the same way? The play area currently is less than 25% of the map. Perhaps you, and litterally everyone else talking on here... should actually go read what they posted a week ago about seasons.
In all your gear progression is ported to standard league
@Kiba69420 I haven't checked back with poe or poe2 in a minute, but I just don't want the reset. I understand why free to play does it, it's just not for me. If I could pay 60 bucks play the game for a year and then say 20 or 30 for dlc I'd consider it as long as my character could be brought over. Even cyberpunk not having ng+ was enough for me to just watch someone else play it for the story. Resets are not for me
Season 1: Play hard
Season 2: Play less
Season 3: Drop it
They would have to merge servers. Otherwise, you'll have so many almost empty servers after 6 months.
True. Seems like a tech limit.
There are too many servers, i feel like they use hard drives in them due to people magically losing progress before the 6 week resets.
They were merging servers midway during the close beta 😂😂
But then you have random bases all concentrated at popular farming spots and it resembled a homeless encampment.
@@Micecheesewtaf are u talking about lol hard drives. A server cannot use a hard drive or any kind of drive for that matter. A server doesn’t store data. Atleast not in this format.
@@zekenebel Well they likely have racks of NAS servers or similar technologies in multiple datacenters to store game data. But yeah, not hard drives.
I feel like the way to go about this in an MMO is either having a gamemode/ side activity that wipes every season, without affecting your main progression. Like maybe dedicating an area of the map to it or an instance that you can send your character to. None of the items you gain there can be transferred over, but your currency and blueprints are. Also, giving it a higher drop rate, xp gain, and currency gain to actually encourage people to play it as well as exclusive cosmetics.
Main story and side story progression transfers is what I got from his video. That alone saves me. I enjoy getting that new player experience; as long as I don't have to re-do quests, then that's good with me
Now i understand Cohh about the map progression, as a completionist myself i do get THAT part, but also it would've happened anyways to reset the chests and loot so you could actually get new stuff (i think a simple solution here would be to just keep Teleportation Towers, all this not to mention new seasons will bring new areas and updating the environments you aren't playing on in the mean time, also 2 Scenarios are already done)
That and Deviants, form the looks of it i don't think we're gonna keep those so that i also get
BUT, if you just READ the seasonal info IN GAME, or ANY of the many FAQ's they've dropped, you will see that, like we all know, cosmetics and blueprints and stuff, as well as keeping quest progression, but at the end of the seasonal ALL YOUR ITEMS ANS GEAR will be moved over to the Eternaland Depot, which THEN you can bring over Weapons, Armor and Resources (Materials, Medicines, Ammo, etc) within a certain limit, again you do NOT loose ANY of your items
Now what i also DO get from that, is that since your level 1 again you can't use Tier 2-5 weapons immediately so that is a thing, but it also makes sense
AND the fact that your house blueprints will use lower tier builds since you need to unlock the memetics for them, THAT i feel like may need to be looked back on and do something with that, not sure what, maybe your territory registers the blueprint is using temporary walls and when you unlock the correct memetics you can go into your territory and auto replace walls with the correct ones or something
While i get his point, the reason they are wiping the map is so that you can gain the EXP rewards etc for clearing the areas again, as you'll be level 1 and need those EXP/consumable boosts.
@@asmosisyup2557 that AND each season will take place on a new section of the map and/or have different environments, so we're not even gonna have the same playable area anyways
Devs are like, oh this Rust game is popular, lets just do what they do, lol, you can get to end-game in Rust in a few hours… and end game is just an AK Kit + Rockets
Pretty sure that they never thought about Rust game, there are way more populair wipe based games than Rust.
Right? That’s the fun of it all different experiences every time I play rust 😂
@@kpg10but it’s not seasons in rust it’s just different simple experiences instead of a story we create our own story instead of this game needs to be different
@@kpg10 Yes they have, because if you took their survey, they ask what their game is similar to, and one of the options is Rust
@@kpg10 say you dont know what youre talking about without saying it. and evveryone knows what rust is lmfao.
Resets truly only works for roguelikes where offline/online gameplay can be partially completed within 1-2 hours per run. It can never be applied to games where there's too much bloat like graphics, animations, loading screens, dialogues etc. that greatly hinder the "gameplay" part of the game so playing time gets artificially inflated to tens or hundreds of hours
Survival games. Ark. Rust. Dozens and dozens of others. The official servers have scheduled wipes. It's been a thing and worked perfectly fine for a decade now.
The only difference is that Once Human is built for online play and has no offline modes. We'll see how much of a difference that makes. I doubt think it'll be as huge as you think.
Longest loading screen i've had in this game is below 10s, 1-2 hours a day would let you hit lvl 50 and build everything as well as stockpile resources in just 2 weeks or so because grind is EXTREMELY generous, all resources respawn very fast same for enemies so you can milk them infinitely, if you do the quests they will give you even more resources and XP, dialogues can be skipped by mashing spacebar, animations and graphics? yeah what a drawback how could the devs make a game with animations and graphics instead of plain ASCII render.. Shame on them. Anyways, here you go, all your arguments completelty demolished. No need to thank me ♥Next time complain about a game after at least launching it once.
Destiny 2 did that to me i paid 120$ for it and then they just deleted the first 4 story chapters i paid for im never playing it again
If you paid 120, you likely bought the deluxe edition which most goes to the dlc so you're basically paying 4$ a month to play seasons that most their activities get removed (some staying) but you keep everything earned from that.
Base game and forsaken got removed in a game wide refresh that didn't go well.
Bruv thats painful
@colbycharlton7259 the base game was better and i see the destiny scam keeps on hitting with trash 100$ dlcs that basically add nothing alot of the real destiny vets went back to destiny 1
Bruh i left the game when they made D2 into an F2P
@Gwynsladle even the free to play is a lie lol they dont let you most raids if you dont buy the raid keys and buy the 100$ dlc thats still locked behind the session pass lol
After 2 seasons in D3 I decided I won’t play seasonal games. I restart games, characters, or campaigns all the time in my other games. I don’t want the devs making those decisions for me. I don’t live on their schedule. I love aRPGs but refuse to touch that dev model.
Why do you just not play in the leagues that don’t reset?
d3 it wsnt forced on you. jjust like every other diablo game.
@@marushall263 I know this…hence I don’t play them.
@@xv6701 what are you talking about bro fr
@@xv6701 Contradicting yourself with that statement.
I honestly love the idea of a reset. I'm someone who often likes to restart on survival games and roguelikes because it gives me another chance to experience the game in a different way. Even though you can paste your house again, i like the idea of building a new one, even though you keep blueprints I like the idea of a new build and stuff like that. I do agree though that 6 weeks might be too short because it forces players to grind a lot and doesn't allow much room for adapting it to a busy schedule. This season I have a sniper and pistol build, next season I was looking to do either smg or lmg with shotgun and I think it's a nice spice up.
i think this problem can be easy solved , if they do moving between seasons OPTIONAL, at the time of 6 weels , you will get optio to either move to a new season, or stay on current season and keep playing.
That be nice, while at it let people move to a new season when they are ready. I don't know how this season thing works but with a wipe they got to have some fresh contents for people to keep playing. The wipe is like a new game plus in singleplayer games where your progress will carry over just not with certain materials.
something a lot of people, cohh and asmon, seem to be missing is that new servers start up all the time running a fresh season from day 1, so a new player joining the game is going to join on a brand new server and start on week 1 day 1 or 2 while the veterans are on week 3-4. Granted this poses problems for people who want to join their friends who started playing earlier but the game is already having issues with server capacity mechanics and "full" servers that are ghost towns so that's a whole other debacle
yeah, im on EU PvP 00002, one of the first servers at day 1 and it really feels like 60-80% of the players are gone, which is expected, but new players cant join the server so it remains a dead server till they fix this problem
Apparently you can circumvent "server is full" with an invite code. So if you really want to play on a server with your friends on a full server that isn't on week 1, you can join with an invite code allegedly. Haven't tested it yet and would love someone to confirm if this is true.
They should be deleting the inactives after a while and they said in like patch notes that august update you can invite friends into a full server. It seems like no one has read that at all though 😢
Plus i saw somewhere they said only the first season is 6 weeks. A lot of the issues people are having theyvr alreafy adressed but people jusd dont read it. Sucks to see
@@nassie5282 I already knew that but the invitation code wont solve the big problem of inactive players blocking other players from joining a server, i know they are working on it but that still takes time and wont come with the august update
What a mess. Ive been inviting friends and I only had one energy to start over. The rest, I have to just accept we cant play together.
Netease is full of dream but they are not ready to host
This season resets is disguised as more content but is actually just more money opportunity for devs
yep and if people expect more content, they need more money to pay their employees. Too hard of a concept for Andys
the game is literally free ??
But enough about WoW expansions
I hate reseting in games. I don't even play arpgs with that system. 6 weeks is crazy for a game with 60+ hours content
Cool. Go play Candy Crush. No one cares. There's thousands of games. They're not all designed for you, kid.
Its not a hard reset tho the eternal land is like the animal crossing of this game that never wipes. The seasons that do wipe just bring new stuff to earn to use in the eternal land basically. Character and all blueprints...etc get carried over so you legit don't lose really anything important other then maybe missing out on content if you did not have the time to play enough during the season. If you do miss content you just do it the next time that same season comes around as they will repeat again in the future at some point devs already confirmed.
@@DefianceOrDeath everyone cares, that's what the video is about, lol
@@DefianceOrDeath You are the kid. Adults don't have time to re-grind every other month.
@@seinarukishi9228 if someone doesn't have time for a certain game, they should play something else lmao it's not the devs fault that you don't have time for videogames of this kind, if you don't have hours of free time go play risk of rain 2 and stfu about time consuming games
just here to point out a few things here first is the season is based on the server the new servers start at day one of the season while the older servers are 2-3 weeks into the season the grind in this game isn't really to bad compared to most games like ark or rust. The Devs have said in one of their livestreams that they would eventually add in static servers where there aren't seasonal resets. There is a lot of stuff that transfers over and allows you to take some stuff from the previous server to push you along on the new seasons.
(1) The following in-game content will be retained no matter how the seasons and servers change:
a. Important Currency: Starchroms, Crystgins, Mitsuko's Marks, Stellar Planula, and Sproutlets
b. Gear Blueprints (and their stars), Blueprint Fragments, Weapon Accessories, and Mods.
c. Furniture Formulas (except those gained through your Memetics)
d. Cosmetics, Expressions and Poses, Namecards, and more.
e. House Blueprints. After a House Blueprint is saved, you can reconstruct the building at any time (if advanced materials are not available, basic materials will be used in building instead).
f. Main story and side story task progress (for the tasks you've already completed, you can accept more streamlined versions of them in the new season but still get all the rewards).
g. Your friend list will fully carry over. Furthermore, you can check which players joined your Warband in the previous seasons and add them to your friend list.
(2) The following content and resources will only be partially carried over when you decide to enter a new season and start a new journey:
"Essential resources like materials, medicine, and ammunition can be carried over into a new season based on item transferring rules (so you can progress faster in the new season)."
In each new season, your character begins at Level 1, and all exploration progress on the World Map is reset. This ensures a level playing field for all players in the new season. Additionally, the new scenario will present a different map for exploration and rewards. Each seasonal server will also feature fresh challenges, tasks and rewards. (edited)
now with all this said the system isn't perfect and could be improved upon but id say they've come pretty far in terms of the seasonal mechanics
thanks for this. i was literally in full on panic mode but ur explanation helped me calm down a bit😭
@@littl_liv happy to help
Great
IMO they should do 3 month resets with large monthly content drops in the form of seasons. As it stands I don't think there's a very large audience for 6 week resets. Once Human sits in this weird spot that if the grind was any easier it'd be boring, but it's currently too much of a chore when all your grinding is going to get reset every 42 days.
@@thelvadam5113 the ones ur gonna lose (if you bothered to play it) are easily replacable anyway. and if you know how to play the season you know which ones to keep. and for me who's been playing this game for awhile now, i know which ones to keep. i've been doin these "resets" on minecraft, valheim and other survival sandboxes anyway so to me this is nothing new
valheim and minecraft are chocies you make to play on a server that wipes. most people have jobs and lifes to live. a majority of people dont have time to just keep starting over. @@magboboterski
@@thelvadam5113 so.. every seasonal based game? (diablo & poe as prime examples) heck.. look how popular rust on steam is.. which tbh this game is closer to rust than the others. I get the seasnal type games isn't for everyone but it tells you that before playing so i guess just move on? I fully agree 6 weeks isn't anywhere near close to acceptable and i bet it will increase. I doubt it will for this season since everything is already in the timeline.
@@thelvadam5113 Almost every live service is like that. Y'think any raids you ran in WoW Classic mattered after Burning Crusade launched? Nope. Even if you were fully kitted in nax, it was all getting replaced by level 52.
Once Human's got a few issues to tackle if it wants to have longevity: 6 weeks is too short for most players, the gameplay loop sucks between content drops, and the material grind needs to have a good equilibrium with the resets.
@@CodexGB Yeah but gams like diablo and poe allow you to make non seasonal characters that do not get reset.
Thats why I didnt even finish Diablo IV, the idea of a reset is not for me.
Then don't play the seasonal content? There is regular then there is Seasonal content my guy... Kinda advertising your 5 brain cell count with that statement.
Like Sinvx said, you aren't forced to play the seasons in Diablo. And I mean I guess maybe you're just ignorant about this, but Diablo has been set up that way for like... Decades...
@@Sinvx imagine your season 171st build gets obsoleted by season 3172nd build
In a PVP multiplayer experience Rust has a reset from between 1-4 weeks but they have a multiplier on the amount of resources on custom servers
I never liked seasonal resets, I thought Sisyphus have seasonal reset as punishment.
The biggest problem to me is that it's nearly impossible to play with friends I'd they made a character even just a few days before you and now their server is full, but they can't delete the character and make a new one on another server with you as far as I know. They could make a new character but can't use the same name cause names are limited across all servers. It makes playing with friends surprisingly difficult, and I don't particularly like the clunky character limitations the game has. The fact that you have to spend real money to edit your character when the game basically forces you to keep whatever character you made is wild to me, too...
You can be on more then one server, but they seem to fill up rather quickly. My friend and I noticed we had more luck joining servers that said high population vs low.
Yes they can make a new character on another server? And how you want them to monetize the game if it's free to play? I swear people will complain about anything
Nah the server issue is valid. Now being stuck on a dead server with a level 45 character. Not really willing to start over completely@@aramaraa4501
@@aramaraa4501 there are good ways to monetize and bad ways. Limiting your characters and then locking their customization behind a paywall is, in fact, a bad way to monetize. You may disagree, but you look pretty silly responding as if any criticism of the payment model is unreasonable lol. I swear, people will complain about anything.
Regarding the first portion of your response, I'll give you a live example; myself, my brother, and our friend have been on a server for about 3 days. Even in the middle of the day, it's only medium population, not a lot of people are playing on the server necessarily. But a second friend of ours decided he wanted to try the game because we've been playing, but he can't join our server. Because you can't transfer characters and how they handle server population is a disaster (a slot is filled no matter whether the person filling it is online, or even ever plans to play again), our only option to play with our friend is to drop half a week of a season progress to restart from scratch.
And that's part of the problem; at least 1 person who is taking up a server slot on our server has done that, guaranteed. They went and made a new character to play with a friend, and now they will never play the character they have on our server. It's a dead server slot that no one is actually using. How many hundreds or thousands of servers are locked because of this sort of bloating? Their server system is awful and needs to be fixed. It exacerbates a terrible difficult multiplayer experience already made frustrating by the fact that the principal philosophy of how they want to run their servers in the first place is counteractive to social play.
It's a fun game, but it isn't a perfect game, and it's valid and necessary to criticize its flaws. CZcams likely isn't the place where they will take their feedback but it IS somewhere to share ideas and get the conversation rolling. Unless it's people like you who respond with a derisive dismissal of criticism lol. Super classy.
@@DeagleGamesTV I would love to see what you consider "superfluous fluff" but sure, I'll give you a TLDR, since you're in a hurry, I'm sure.
Using existing characters to dictate server capacity in a game that doesn't allow you to delete or transfer characters is a terrible design that artificially bloats servers with inactive characters so people who don't start at the same time can't play together without throwing away progress. It's bad design and should be criticized.
If my comment can help you, please like it to push it up so that more people don't miss out on this great game just because they heard that "the server will be reset every 6 weeks when the season ends" and stopped learning more about the game, thank you ^^
Once Human has a season mechanism, and each time a season ends, you will have to join another server with a different season scenario, THAT IS CORRECT, but the most important thing you need to know is: YOU WILL NOT LOSE ALL YOUR PROGRESSION when moving to another season.
At the end of each Season, your character and their progress will be transferred to the Eternaland (a permanent space tied to your character regardless of server or season changes), from there, you have the freedom to choose what you want to bring with you when you begin the next Season, in accordance with the rules set for that particular season.
According to the development team, what you can fully carry over when changing servers (seasons) includes:
> In-game tokens, Weapon and Gear Blueprints, Weapon Mods, Gear Mods, Skins, Building Blueprints, titles, in-game friends, etc., >>> will all be inherited directly by the character.
> Other more basic inventory resources such as materials, components, medicines, ammo, gear, etc. >>> will be transferred to the Depot located in Eternaland.
Before the next season begins, you can decide which resources they want to bring with them as they embark upon their new journey... But be careful, think strategically about which resources will give you the biggest advantage, because content will vary from season to season, with new stories, events, and mechanics.
Once again, according to the development team (I will quote the exact dev announcement):
"Each Season brings forth a unique set of objectives, whether it involves resisting the invasion of otherworldly entities or seizing control of the core region. In the pursuit of these goals, you will explore different maps, experiment with various gear and character builds, and encounter new enemies.
The best part is, you have the freedom to pick from a variety of Season Scenarios and decide how you want to progress through them. Whether you're seeking the satisfaction of surpassing your previous accomplishments or craving the exhilaration of a brand new adventure, the power is in your hands-when a season ends, you can either replay the same season/scenarios or sign up for a different seasons/scenarios.
By offering an array of Seasons, and adding changes to the same season, Once Human want to makes sure that your every seasonal journey is one-of-a-kind."
I heard many people say they hate gathering resources and spending 24 hours building a house only for everything to disappear after 6 weeks, like "building a castle on sand."
That's not true. As long as you play at least to level 20 (to unlock Eternaland) in the previous season, save your house blueprint (it's completely free and very easy to do in Build Mode), and have enough resources (which you can transferred from the Eternaland Depot to the new season/server, remember?).. Then you just need to find a new ideal location or return to the old location from the previous season if you want (and can), then use your house blueprint to place your territory, and you're done. Everything in the house will be the same as before the season changed.
Things like weapons and gears should work the same way too.
Although every 6 weeks (or it may change depending on the scenario of each season) we have to repeat this process (which is a bit annoying, I admit), it’s completely different from "start everything again from zero" or "spending 6 hours rebuilding the territory completely from scratch" xD
be better if you could just stay on your server with the stuff and progress youve done if you choose, kinda like in ark ,
@@sandi-ne1hi I remember reading somewhere that the developers said that because of the game's building mechanism*, a server existing for too long is not a good thing, and they don't want to manually delete inactive player accounts... So changing the server after a while can also be considered an effective trick to solve this problem.
*You probably already know, in this game we will build our homes and territories in the same open world map, and once we have set up our territory, no one can invade, move or place their territory on our territory.
I can't bring myself to play a game where I know something I've worked on will be gone in the very near future.
you can rebuild your house super quick after season reset, AND you can even SAVE your house as a BLUEPRINT to literally just slap down every season. I recommend making one for each phase. (Starter shack - upgraded house - castle/mansion/whatevertfyouwantstage)
Building a 10 story house takes like 30 minutes in this game lmao
Yeah I dunno what the complaint is about if u can save the blueprint 😅
@@TheRealDEMANDyou lose literally everything else except for the blueprints your house takes like 20 minutes to make so saving it is of no consequence but some gear takes weeks
what about the materials you need to collect to build the house???
@@MDruss90 doesnt take long at all
Like, most of us don't have the time to grind again & again every six weeks, like that's ridiculous. Probably most of us will uninstall it even if we like or love the game.
There are so many playstyles, like builders, farmers, PVEers, PVPers, in fact I'm a builder, making new designs / builds. Even for me is hard to grind the same things again & again because in order to be able to design something I need also grind for memetics then grind for them while also grinding for the materials I need etc. etc.
I don't care if i keep my blueprints or my gear but this idea is ridiculous and it will force me to uninstall the game . . .
Yeah. I was one of the people that quit Destiny 2 because of sunsetting. I missed the old content, and I realized that the power creep would catch up to me no matter how long I played. The cycle of money draining ruined the game for me. I wish I could go back to the original content.
Im one of the people who saw their business model and said fuск that. 😂
i mean hey this game is completly free and people are forgetting that fact like your complaining about something thats fun has hours of playtime that won't go stale compared to a game you gotta pay every evbery just for the new dlc and pay for things seperatly not even all together just to not play the stuff you payed for a year ago
sunsetting and resets have nothing in common. what do you want? for there to be no power creep?? so you start playing at year one and you can do year 5 content with the same gear?? what a dumb analogy.
@@franklinmontalvan5465 You probably aren’t someone that will listen to this, but my complaint was primarily about the content I paid for being removed. Once I saw that, I stopped paying for the new shiny dlcs like I had been. That left me with a dwindling amount of content that consisted of walking around planets randomly, pvp, gambit, and a list of about 12 strike missions to do. There is no new content for power creep to incentivize when you don’t pay every couple of months, so it makes a player feel like their efforts are pointless. No matter what, the power gap continues to shrink, and now, you can’t even go back to the old content that you paid for.
@@unknowngaming9840 "you probably aren't someone who will read this" so what about just stop implying things. "Dwindling amount of content" you know the figures Bungie have about how many people played that YEARS old content? The campaigns? Less than 1% so implying you would be doing the seasonal activities and the old campaigns over and over is a flat out lie. I understand feeling you lost content that you paid for with sunsetting, because you did. But the value of that content is minimal in comparison to what you get to do with later content. If they didn't sunset things like the campaigns destiny would be a 600gb download easy. Like I get sunset was shit, Bungie business model is shit and greedy , they charge for things that would come with the season pass as separate purchases, season content becoming stale or with not much things to do, but none of those have to do with sunsetting... And blaming the "catch up" it's extremely bad .. tell me which MMO game has no power creep? You need something to chase, grind and look for, if you didn't like that it was not sunsetting it was destiny overall.
The season need to culminate into something bigger than "just grinding for fun" for a reset to be justifiable, like a mass PvP event that includes everyone, or a leaderboard with rewards, or something.
You mean...... Like they are doing................?
You clearly haven't looked into anything about this game... The way seasons unfold is in stages, and each stage brings new content, and there are events at the end stages.
And besides that, the devs have already said that not all seasons will last only six weeks.
@@DefianceOrDeath Then why are you mad? No, I'm not planning on buying or playing the game. But if my statement doesn't apply to them, then what's the problem?
From what I've seen, it sounds like each season will be focusing on a selection of regional areas, southeast being our current one. if each wipe swaps regions, opening new areas with new gear/BPs typically only available in those regions, It would feel sort of like rotating banners in gacha games, which could make it less demanding for players to grind each and every season. Players that cleared most of this content would still have a reason to keep playing for the new regional BPs, and the next time the southeast is the active region, they have the opportunity to take time off so as to not get bored of the game for a month or so, or play it to upgrade their blueprints older BPs to stave off power creep or give you enough of a power boost to not be as picky about more grindy things like mod rolls. So they can keep improving their stuff, or just take a break on the content reruns. But the premise of an untested region being dropped each wipe or season sounds like a buggy mess waiting to happen or slopped together content that can't compete with the current game quality. (Recycled bosses, copy-pasted towns or mini dungeons, etc)
But either way, I'm genuinely enjoying myself with the game, and got fairly far into the game's content despite starting in the middle of phase 3.
They trying to give Rust a run for their money 😂
Bro let’s get people on rust and experience the bi weekly wipe servers lol
@@thefluffymarshmallow7022 people will cry about everything just play a diff game (not talking about u only the people complaining)
My game broke and my entire base is gone. It will take days for them to fix this according to them. That is more time down the toilet. The 6 week wipe will not work out well.
go farm for 1-2 hours and you will have everything u need for a new base, i get that it is a pain in the ass to lose stuff but farming in this game is super fast
Isn't it alreasdy fixed tho? Did you check your base core?
@@nikelon8227 its not fixed. My base is still broken. I rebuild the base but it still thinks the missing items exist somewhere. I can see pipes that just disappear into the ground which I assume is where the missing items are. But I can not build a new machine that triggers the base defence because you can only have one and mine is somewhere in the ether.
@@SuperKesler That's weird. You can hit L to hide the pipes/cables if they bother you but that won't really help you, however, you can try blueprinting your base to see if it is really under the ground and if it is - try to build one of the prefabs to overwrite your base, maybe that will remove everything that is not a part of prefab so you'll be able to build everythign again.
@@nikelon8227 As of last night it has not been fixed yet. My base core is simply gone, so I can not grab items from it.
12 weeks scaling each 10 lvls with content , new dungeons(Optional Hard mode for Hives), Patch fixes , adding endgame content (New Boses) , level cap increase . Adding to the existing map.
Limiting what you can bring over to the restart. (blueprints and cosmetics only, and 1 meme Pet.)
12:20 I have already played another gacha that does this. They do in fact launch an entire new storyline every 10-12 weeks using some of the old areas plus an entire new map every time. 6 weeks? That's going to be interesting.
So from what I know the map will actually be different each season. If you look in the season menu it says currently we are on a certain part of the island (south east, north west I cant remember exactly) and the devs have said in other seasons we will have different "scenarios" and seasons will take part on different maps. They also said seasons can be longer or shorter than the current one so we could see 2, 12 or 24 week seasons, we wont know until they come out.
Just to clarify I am 70 hours deep, level 50, have done all the current content in the game and I also am worried about how the future of the game will go but I am also optimistic and am happy to at least see what they have cooking in future seasons before moaning. I get the "I only have 2 hours to play per day" argument and also understand the "If I start the game week 5 whats the point" argument but as I said I wanna see what the devs are cooking first before I judge. The game is free, has no p2w whatsoever and has a minimum of 60 hours of content to sink your teeth into with that number only growing over time.
Overcoming Hardship is a worthwhile and satisfying experience. No one wants to repeat that Hardship over and over again
No need to worry about it. It will just make a lot of people quit and tank the game. It's bad and lazy game design to not have to implement much content. And they can't really change it as it's their core game concept unless they redo the whole game from the ground up.
I'm pretty much through with the map, I have nothing left but a phase locked quest and blueprint/material grind.
There isn't even really any choice in character progression. You can get everything at some point, so there is not even really any replayability, just grind.
Other than that the game itself is fun for the time being just to waste some time but there really isn't much to do or any long-term incentive.
"Lazy game design" so I guess you consider POE devs lazy as well?
@@PepperoniRonin. If you really want to take it out of context, sure. POE doesn't have a six weeks reset with no real content to show for though.
@@shenlong3879 How am I taking you out of context? Your statement says "It's bad and lazy game design to not have to implement much content". This statement refers to the seasonal model that Once Human uses, so I made a direct comparison to PoE which uses the same seasonal model just the seasons are longer. So again I ask you, how is this taking you out of context?
To reply to the second part of your reply, PoE leagues have content that people complete in 1 to 2 weeks. By day one a lot of the players will have completed the campaign rerun and plan to start mapping in their next play session. Also your statement implies that Once Human has no content... then what are over 100K players doing right now, two weeks after launch? You boot up the game now and you have a massive open world to explore, you have multiple dungeons to run, multiple bosses to fight, dozens of open world events to participate in, wave based base defense, wave based defense activities in some strongholds called silos and in 2 days the dungeons and bosses get hard mode which is even more content. Why imply that there is no content?
No replayability? Ok bro don't play again after your first season when they open up new areas, weapons to previous mystic crates and more. And you can't get everything at some point in game currently bud. There's locked blueprints for un-craftable weapons and armor that's not released to the players to find yet that they can provide through new seasons. Braindead kids these days LOL
@@NPC-mu9oq Yeah because something being locked right now totally negates the fact that you can get it all at some point without any meaningful choices or interdependence with other people. Learn to logic, bro. I guess your name is very descriptive.
The map doesn't change but you drop into different regions on the Island. For this season all you can get up to is Red Sands. Next season it's another region. Your side quests and main story progress carries over and you spend points to bring resources with you from eternal land. You lose the structure on the map but you can keep your building blue print. You lose your cradle memetics and your level. I think there is a lore reason for the reset like a Time Dialation deviant and eventually you kill it because every season is supposed to have differing lengths and we will eventually be getting permanent seasons which leads me to believe that yes, there is a lore reason behind the wipes and eventually it stops. Whether they succeed in pulling off their plan 1: because their still trying their best and figuring it out as they go at this point, their new I'm giving them wiggle room, 2: before people either lose patience or jump the gun and leave. How they handle the end of this season and how they handle the next season is gonna be their make or break. Just like Diablo, people gave it till the end of the 1st and some the 2nd and they dropped the ball. So I do really think we should see how they handle it. I do think seasons especially on a game like this, are dumb AF, I have never seen a point in them. But if there is a narrative reason for time wiping them, then that would be a new take and interesting going forward.
Everybody jumped to the wrong conclusion in every aspect only now to find out this is not how the game works and not how the weekly phases on each server work for so called 'wipes' They are technically not 'wipes' they are server scenarios which are fixed to what phase you are at regardless of when you start the game.
this is why i dont play diablo anymore. played pre season and then quit
played beta. noticed how dull and repetitive it is with 0 interesting endgame and never came back.
you do know you dont have to reset in diablo right. yall comparing a game that you have a choice in resetting. to a game you dont ahve the choice.
@@marushall263 you have to reset in order to play the new seasonal content
In free-to-play games, although you don't need to pay to start playing, there's often a catch. These games typically include in-app purchases, ads, or time restrictions that can push you to spend money for a better experience. Without paying, you might have to deal with frequent ads, limited gameplay features, or slower progress, which can affect your overall enjoyment and immersion in the game. Thus, while the game is technically free, you might find yourself needing to make compromises that could lead to frustration or a diminished gaming experience.
There are no game mechanics like that in Once Human. All premium currencies do is let you buy skins.
The devs have said on record that if their publisher pressures them to add monetization that gives players who pay an advantage over players who don't, they will all quit. One of them said, "Then they'll either have to come over here and kill me or fire me first."
So no. No ads, no premium time boosters or gear. Just skins.
@@plzletmebefrank might give it a chance! I just don’t sink in all that time and then in 3 months everyone has abandoned ship :
yeah , check out the shop-----free? me no think so
I like the resets means newer players will be able to come in for a much longer time without being constantly uncatchably behind
I've been waiting for him to cover a billion microsoft computers going down since yesterday
Why do these bots exist?
*crowdstrike users
New map and story every 6 weeks means they already have the content done or mostly done for probably 6 months to a year worth of resets and/or plan to cycle back at some point.
I was a game tester for over 15 years, and it was the same with patches and DLC. By the time the game comes out, day 1 patch was done a month or two ago (blame certification for this) so was, and we were working on patch 2 or 3 (sometimes patch 4 because of size constraints) and DLC that's going to release something like 2-3 months down the line.
Also... The new map every six weeks... Yeah, that's some random BS someone came up with and the devs never once said anything like that.
What they did say was... They plan on releasing two new game modes this year.
And you'll still be able to play the current game modes, they aren't going away. The servers just reset after six weeks like any normal official survival game servers.
Mostly correct. But certain things complete BS. They claim PoE season is a contention. No it has never been. PoE is not a open world mmo. It's a single player linear game with co-op options..
A season in PoE is a separate mode version of the main standard game with a seasonal twist. You can create characters in both modes if you want. When the season ends, your character is transferred to standard mode. There has never been any contention or problem from anybody about this..
The main contention in that game isn't even with the devs. It's the community of power levelers and speedrunners who want the game to be designed for power leveling to the end of the main game. Because there is a separate post game that they want to get to which is not even the same type of arpg campaign. The post game is even a different game type. Yes you still use your same character and have no progress. But it's no longer the same campaign. Most users simply want to play and beat the main campaign. While the more dedicated users are obsessed with post game. But act like drug addicts about it.
This is the laziest Live service gimmick for milk whales that I've seen
Based on what exactly? You keep all the stuff you pay for. You keep the vast majority of your progress. Your base is stored as a blueprint...
PirateSoftware had a conversation with the devs and realized he misunderstood a few things, and he's since reinstalled and is playing it again.
Asmon will likely make another video walking back a lot of what was said in this one...
You're just having a kneejerk reaction to a video that ignores many of the things the devs have spoken openly about for months now.
@@DefianceOrDeath nah it netease they gonna fumbled again soon
How can they milk whales when there's no items that give advantage in the shop? Next time think twice before talking out of your ass
@@heoar12 cosmetics always gave advantage because you look cooler
The Once Human devs have ALREADY said that they ARE NOT CHANGING THE WIPES! The devs have already made it VERY CLEAR that they DO NOT CARE what the players want. So dont hope for ANY kind of changes anytime soon.
I love the game and I’m worried too bc I like my progress and also a completionist. Just feels like there’s no point to play if it’s just gonna get reset just to do it all over again
Most progression is saved. The main things you lose are the overworld completion stuff like the different zones.
You retain all currency, furniture formulas, blueprints for gear, all cosmetics, obviously your friends list, as well as task progress from the main story and several side quests are carried over.
The main thing you're having to regrind from reset is basically player levels (so that everyone starting the season is somewhat baseline), Deviants as they seem to rotate seasonally, and resources. I believe that's it.
So not a complete reset.
@@ROFLWAFFLELAWL4 yea I understand that but it’s still taking away progress from people that enjoy completing the entire map and takes away from those that can’t do it in time. Just a bad idea imo
So why do people like Rust, pvp/pve servers wipe every month, 2 weeks or even 1 week
@@Ocktay What made you assume we iike rust?
@@Ocktay how similar is Rust to OH? I’ve never played it. I’m just saying that I don’t like it bc it defeats the purpose of even playing it if it all just changes every 6 weeks if the prior isn’t finished
Seasons and a new world kinda work, if the stuff you work for has any meaning in the end. Here are some rough and quick ideas on how seasonal wipes would still make the game interesting.
1. Make not only an Eternal Private World, but make Eternal Warzones
2. Resources you gather in a season can be used for war in the Eternal Warzone
3. Eternal Warzones open at the end of each season
4. Create Buffbuildings which you build in your Eternal Private World which give you a gathering % / exp gain % /... % modifier (the more seasons you play, the more buildings of these buildings you can place)
5. Allow a limited amount of Resources you can extract from your Eternal Private World to a new Season
6. Make it so that you can make decissions in the Eternal Warzone which will affect the next Season
7. Create basic Factions you can join and player made factions which serve for the purpose of Eternal Warzone Control. PvE players can ally with such a faction to give PvP players more access to resources (e.g. PvE player Transfers 1000 Resources and gets that in his Eternal World, Faction gets 10% of the same Resources as well)
That way PvP players fight for resources and in the end they do a final big fight for the warzones which matter for them.
PvE players can still get something from their gain of the previous season and would help the PvP folk with resources.
I literally abandoned Destiny 2 because of their desire to sunset content, their excuse was "oh, well, people don't want to have all these other DLC's bloating their computer, so we are just going to get rid of them and introduce new content per expansion." ANd it's like, NO, I paid good money, to get all the DLC's that I barely got to touch, that was taken away from me before I could finish due to life. I'd sit here with a 4TB external, put everything on that, and play the shit out of the story from start to end, moving stuff as I need to.
I agree that there should be someway to access things you paid money for. Its fucked up and stupid you cant. And it should be up to them to come up with a soloution to fix that(which they partially did, they said over a year ago they would no longer sunset content, but we still have no way to access already sunset content AND we'll see how long that actually holds up). But they shouldve come up with this solution earlier. However, everyone was bitching the install size was getting rediculous. Maybe we couldve had a system to where you can choose what dlc area and story content to have installed at a time? But, yeah, either way, i agree, its not our job to come up with a solution, they should just fix it so we can actually have the content we payed for, as much as i love that game
@@douglasnevins1598 Yeah, people bitched about the install size, but being able to opt in or out of DLC's would have been a good solution, for losers like me who missed out on content and want to go through the game in full. I didn't even get to do any of the new raids each DLC because I could never find a party and was always busy trying to catch up to the new light level requisite each DLC.
Once joined game. I literally only load up to tweak some setting's on my steam deck. I dont even have time to play on my steam deck with my kid. Even having time at home, its not worth playing right now.
This might be tough to hear, but not every game is going to be designed for people that can only spend five minutes in the game. If this is an issue for you, well, mental illness is tough. Best of luck with that.
I mean… something that wasn’t discussed. They have offset servers. Like not all the servers are on the same phase. There’s week 1 day 1 servers and week 2 day 1 servers
Week 3, day 1 servers at this point. They aren't planning on wiping everything every six weeks, no idea what nutjob came up with that, but it's not based on anything the devs said.
This is also the reason keeping me out of the current PoE league as there's just a week left to the new one.
Watching the dev update on the next season got me hyped, but since I didn't follow the current season I simply have to sit here waiting.
Either I get hooked on the hype, or it simmers down and disappears before the launch.
This is one of the reasons why I hate poe glorified beta focus that always gets reseted. not respecting your effort and time. While that, they takes next to 0 effort to build the base game, it's kinda an abbadonware, bearly if any new feature implemented and those that gets implemented gets dumbed down. Plus you can't go back to old content and experience it as it was because they close the league like it would be bad to keep it open to those who like experience it at anytime. Asmon defending poe like it does not gets plagued by the same issues, longer seasons reason irrelevant still gets rugpulled and disrespected, having more features or new features does not makes the rugpull and disrespected positive its just having slap in the face and gets some new candy just to get slap in the face later, standard function the same lol he has no idea what he is talking about nearly if any mechanics gets introduced to the standard league apart from a few examples. The biased love filter brings out the blind hypocrisy.
@@Krushx0 how are we getting slapped in the face lol
@@Buggolious Apparently you could not comprehend it even if it's in front of you, there is no reason to talk to you.
@@Krushx0 mf sees 3.25 and thinks that the game is abandonware, truly a free thinker at heart
@@Krushx0 Just play the non league servers. Problem solved.
The reality is that you're suffering from cognitive dissonance. You WANT to partake in the season content, but you don't want to play the season. So you get upset when you could just play the non season servers. Your brain can't deal with that for whatever reason, so you whine on CZcams lol.
They need to either have account wide unlocks of whatever skins you unlock. And I'd rather have an account name over having to add a new friends list each time.
So yeah, at this point, i have a level 5 character with the name i actually want on a server that's pop is full. That I won't be playing cause a friend couldn't get on that server.
They do have account wide unlocks or at least they are working on it if it’s not in place already. They are also adding a feature where inviting a friend lets them bypass if a server is full. Coming in first 1-2 weeks of august
This is litterally how the game works?
@@RevantTK421 No anything you unlock currently is not on your other characters for this season. Battle passes are separate on them.
And we don't know what direct inheritance means yet till the new season.
My guess is from wording. You connect only one character to the next. And if name is connected to that. Im gonna have to choose between stuff I unlocked or the name I want.
And anyone trying to get more friends to play together on a server probably have more characters and that just spreads your progress more and more.
Are you new to the Internet or something? I mean first of all the account wide unlocks are ALREADY a thing. The account name thing, I dunno. I get what you're saying, but that's a thing on SO MANY GAMES. It's not unique to this game.
@@DefianceOrDeath Are you new to reading?
The concern is having characters with two different progresses. When the new season comes.
Two different characters can have different gun blueprints leveled. Random cosmetic unlocks from the boxes of this season. These things are confirmed to come with your character to the next season also your friends list which is tied to that name. (This is not even all the confirmed things they said do come with you to new seasons.)
This problem only gets more complicated the more characters you abandon to try and play with friends cause of their poor server system and choices with this. I'm fine with the season reset I'm concerned with what they say we keep and how.
And no account wide unlocks are not implemented yet. Paid cosmetics is confirmed for August 1st server maintenance as account wide.
This game could've been so much bigger with either no season resets or with longer seasons, that and controller support. I love this game and still play it but I don't blame anyone for not liking it.
I feel like most people forget this game is a survival game first and MMORPG second....
If you look at the season reset details, you actually keep A LOT of your stuff. Weapons and Armor and other combat-related gear is kept from what is listed on their seasonal details.
the reset you recieve , you take stuff with you,, you are lvl one yes but.. Starchroms, Crystgins, Mitsuko’s Marks, Stellar Planula, and Sproutlets. Gear Blueprints (and their stars), Blueprint Fragments, Weapon Accessories, and Mods. Furniture Formulas (except those gained through your Memetics). a new map and stronger enemies, reason you can bring your weapons even ammo
with you
Personally i feel like keeping our blueprints and house blueprints helps to mitigate the "start in the middle" argument. Purely because you will have those BPs and base BPs to then quickly and easily rebuild.
HOWEVER, many of our base BPs will have things in them that we wont have available to us at the start bc our memetics dont carry over, our specializations dont carry over, etc so our bases will be functionally different than how the BP is based on what specs we get to roll for us as we level up. So we have to regrind all the levels and meme points just to be able to get back to where we were even with all the BPs available to us, just to be able to continue our end game grind. And thats the issue with the wipes only being 6 weeks. It should 100% be 3-4 months at least, and a better system to transfer resources from and to Eternaland between seasons(and let us keep our levels/meme points)
The reason this debate is so heated is because the game is damn fun despite being so buggy. We WANT the game to be good. And you have the Rust Chad's coming over to Once Human and acting like it's perfectly okay.
They need to add something new if they want us to play next season. They need to give us a sneak peak of what's to come if they want players to play the same thing again.
The problem is there isn’t enough. Playing like every other day and when I had time on the weekends with the server two weeks in, im at the point where I have nothing else to do
Eve online is a good example here. The game is going strong for 20+ years with no wipes. Maybe not a cup of tea for everyone but atleast the time spent is not wiped by devs.
What’s with this Once Human Article using a character from The First Descendant? lmao
They just wanna talk shit about every game no matter what.
Once Human is literally a zombie/alien version of Rust/Ark Survival/Conan Exiles.
Wipes are normal, gaming virgins need to play other games that aren’t Roblox and Fortnite. This is old news and obvious.
Any game/season that resets your progress is not worth investing time in - it devalues the most valuable asset you have, your time.
I'm probably the only person who doesn't mind it. Everything transfers over, it's just world progression. I enjoy working from the ground up, so repeating this cycle only improves my in game knowledge.
Once Human fumbled so The First Descendant could thrive
The was the game my friend and I was looking forward to for a long long LONG time. It checked both of our boxes on the list. It was an “mmo” that I could casually put 100s of hours in to build a base, progress the map, and craft vehicles for crying out loud.
I got into the TFD for first bit of Once Humans release while my friend got started and started the beginning game grind for us. I get a message from him saying there’s resets every six weeks. Full account wide resets.
I haven’t started Once Human yet because of it. I don’t think I will. It’s depressing because we’re getting older, we don’t have but an hour or two every couple days to play, and we loved this game in closed beta.
Just sucks man. I don’t think I’ll ever start playing.
8 to 12 weeks should be enough. 2 weeks for each phase is plenty of time for player to get on a month in and you can still catch up pretty quick
I think it resets at six weeks because the end game loop is trash. The special ammo for the prime war is really expensive; and it requires a group. The blueprints are there to entice purchasing. They give you enough starcrom (prem currency) to get like 3 or 4 rolls on the wish machine. You very likely wont even get enough fragments to get something new. Its heavily group based to be successful but makes it impossible to play with anyone that got forced onto a different server. I like the game but it needs polish.
That’s honestly my thoughts with Diablo 4 because seasons feel bad at times and I know ppl say then you don’t like Arpg but Diablo could innovate and make theirs different with being able to bring your character over to the seasonal realm and not have to level again at all and enjoy the endgame content
There are ways to save your building or whole territory as a blueprint, minimizing the need for constant rebuilding. For newcomers, there are servers that are day-one fresh because older servers are often too full to join. You might have to adjust your gameplay style, but even with just 30 hours, you can finish the game with top-tier gear (t5 10/10 cal weapon, t5 6/6 armor), although this isn't necessary at all to clear all the content.
A common issue is being locked out of progress due to the game's stage-based progression system and weekly/daily restrictions that locks you out of getting blueprints. This is frustrating, especially since, in the first week, there is not so many bosses and resources to farm.
The biggest thing is to adapt to this. Don't hoard resources since they will disappear. Gather only what you need and focus on obtaining as many blueprints as possible.
Its not grindy at all, you can get everything quickly, except for blueprints. Drill makes you gather thousands of ores in minutes and electric furnace makes you create ingots without charcoal. Acid farm can produce acid automatically, giving you infinite tungsten and aluminum without the need for wood or acid. There is nothing to do compared to the games like wow, warframe, etc. There is no such content that requires you to have a proper build. You just get a t5 gun and you blast through everything easily.
46.8 Hours played lvl50 ~27k Starchrome, Full t5 10/10 and a Castle to live in. Unfortunately I was not watching any videos that could speed me up. If I knew there was plently of gas in the trunks of vehicles I wouldnt be walking around for the first 10 hours. Also I spend time to gather resources and created a motorcycle by myself instead of doing quests, which ended up being really stupid since early quest gives you the motorcycle instantly.
TLDR: The wipes are quite healthy since the game isn't as grindy as a real MMO. You can quickly gather materials and progress without complex builds, making the game faster to finish.
losing progression in an mmo like game is stupid
probably not gonna get seen but they could have an entire new area every season where the old areas aren't deleted along with your base and everything else, raise the level cap by 5-10 levels for each new season and make the season last 3-4 months. Though i doubt that this will ever happen but its a nice thought.
So guessing there's no point in doing side missions as they don't really give you anything amazing. Just rush the main story to get better upgrades
Idk. I'm at 30 hrs and with all the stuff you do actually to keep compared to what resets it seems pretty good. I don't mind going in and clearing towns and strongholds again. You dont actually lose alot. Just "map" stuff. Mostly everything stays.
seasonal wipes every 6 week feels like
imagine getting a job, you grind that senior role then demoted back to a junior within 6 week
I mean sure if you look at the game at just "I was 50 and now I'm 1 again"
@@NPC-mu9oq outrageous, but there are reason (which is still unjustified):
- resource budgeting (reducing server usage)
- keep the game "in balance" so the new player won't feel intimidated
*”Upon completing the current season ( I guess challenges) and enrolling in the next one, the following inheritance rules apply. Main Story, Side Story Progress.”*
The biggest problem of Once Human is that we dont have anything to do. Exept for farming mats and maybe 2 events....
you need the exploration to reset each wipe so you can upgrade those blueprints in 6 weeks, it's pretty simple... That is a GOOD THING..
Yeah a lot of people who haven't played the game much really don't understand this point. You can only loot mythical chests ONCE. So upgrading blueprints makes map resets desirable for endgame play.
Well, to be fair, you do keep your main AND side story progression. So when the wipe does inevitably occur, your next run will just be focused on either newly added things, or getting back to where you were (location/map-wise). This means like in the video, the 9 hours put in to clear that first map... after the wipe will probably drop to 4... maybe less depending on your personal memory of locations for chests.
Basically, gather a few materials, use a blueprint for your house, use a blueprint weapon that you like, and upgrade as you go, playing through new stuff you encounter.
Tldr; the wipes won't be nearly as bad as it was made to sound here. Could it use tweaking? Yea, probably, but I don't think it will be the death of the game, especially after people try it a few times.
Then again, I could be 100% wrong... its just my opinion.
You can use eternaland to bring actual weapons/armor, consumables e.g. ammo/healing etc from your previous season. It didn't sound like you can bring raw materials like tungsten/iron etc, but if you can bring an electric drill that's not exactly a big deal.
IIRC weapon tiers have level restrictions, but if you bring a max calibrated low tier weapon you can level *insanely fast* as killing things above your level pretty much gives an entire quests worth of exp per kill. With a bit of planning you could just blitz 1-50 in a couple hours if you wanted to. Heck i did 40-50 in about 2 hours and that was solo with not great gear and not knowing the optimal way to do things.
Hell just having an OP mod set will turn any trash weapon into a god tier destroyer.