Are We In A Video Game Crash? | Asmongold Reacts
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- čas přidán 21. 08. 2024
- by @LadyDecade • Are We In A Video Game...
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/ catdanyru - Hry
*2003:* _I go into a store to find a game._
*2023:* _I go into a game to find a store._
yep nailed it.
underrated BASED comment
The most realistic fucking thing i have ever seen that’s golden yet so true it’s sad.
It's freaking sad
you won
Yeah the triple A scene is a fucking joke. They've been making the same shit with better graphics for what feels like the last 10 years.
The better graphics are even coming into question now lol
Bro. I remember totalbiscuit bitching about these nasty trends back in 2010.
Almost 15 years of this.
It's time to let these companies fail and make space for others.
Exactly, most of the AAA games that come out are just another generic game that already exists, but with better graphics, no innovation in gameplay, just better graphics
Some of them do not even have better graphics, just bloated textures and poor optimization of the whole game making the games larger and larger without any improvement in the experience.
For every trash AAA game you list I can find 10 pieces of crap pooped out and listed for sale by an "indie dev"
The problem is the total lack of respect shown by publishers towards consumers.
the majority of AAAs these days are full of microtransactions, while their prices are constantly on the rise. Just look at the latest invention from these clowns 110€ for a 3 days pre-release ...
Not to mention that those with microtransactions are games with tons of issues.
There is a great Twitter/X breakdown of this by Jacob Navok. It is a multifaceted problem, but a big problem is part of what Asmon said plus this dive from Navok. Executives and the decision makers don't really play games. Games is an industry about making money. These people at the top see the trends, and react to that. You know what trending games make money and eat everyone else's lunch? Fortnite, Warzone/CoD, Genshin Impact, and other games of the like. We see microtransactions because that's what recovers the costs of development for modern AAA. Read that deep dive, a game in the 90's that was $50 would be $120 today when you account for inflation. The prices go up because games are being sold at a loss in today's economy. Make no mistake, i'm not defending it. This sucks. But this is the reality of any business in today's economy. And gamers are voting with their wallet, they spend a ton of money on those free to play type games. They don't buy games like FFVII Rebirth, the highest rated game this year (on Metacritic at least).
the worst part of it, no matter how stupid the micro scam is, how pathetic and obvious it is, there will always be braindead people who will buy it and thats why all companies keep doing it and putting bar lower and lower and lower
+ the fact that pre-releases are usually the most buggy experiences in gaming. Take Diablo 4 for example.
Games used to always release on a Tuesday. Now today when a game drops on Friday and you can pay for "early access" and play on Tuesday, what they're really doing is releasing it late and charging you extra to play it on time.
Three things anyone can do to stop the downfall of quality:
1) Do not buy poorly made products. Do your research first.
2) NEVER pre-order products
3) Regularly audit your reoccurring subscriptions and purge unused items or things you are unhappy with
By the way, these strategies can be applied to almost any product: video games, movies, cars, tools, etc..
Last wow expansion I played was legion, bought bfa, and got burnt on out classic in 10 minutes (played enough nostalrius to ever do it again). Otherwise the last thing I purchased was early access dayz… felt so jipped by that.
You forgot to add ‘women☕️’ to that list of things to audit for a purge.
We are in the middle of a AAA entertainment crash. It's not just Videogames. It's TV series and Movies as well.
People said this 30 years ago. 20 years ago. 15 years ago. 10 years ago.....
Is this based off your feelings?
@@aliquidgaming1068nobody was saying this during the snes boom, the PS1 boom, the PS2 boom….it was widely acknowledged that things were getting better and better
more like a "company crash" when you think about it...
too many are "money first, everything else second". And it's shooting themselves in the foot left and right. Even CC companies are screwing up. Since when could some random company have the supposed right to stop me from spending on what I WANT?
@@TizerisT. I was around back then. Shovel ware was actually a real concern for years upon years. Y'all looking at the past with rose covered glasses to spin a certain narrative and ignore the whole picture.
@@aliquidgaming1068 sit down Biden voter
Indy developers, now is your time.
daddy
It's a coin toss if they're woke or not, especially if from the West. Only gacha games are safe atm, since most of them are from CN.
Its been their time for some 12 years now
I'll say sorta, definitely their time to get their game big ans make money but also how to make that game, with needing a budget with obviously rising budgets for games and workers that are necessary for making it. any delays like sick workers, etc would make them miss their deadline or delays that would cost more.
It has been their time for a while now they've been doing amazing things.
Groceries alone are a huge hit. They've almost doubled the last couple years. Takeout has gotten much more. Chinese used to be the "expenisve" take-out that you rarely got. Chinese is now cheaper than Wendys, McDs, etc.
When was Chinese the expensive take out?? Or do you mean compared to fast food? We’ve always had great prices good quality Chinese food in my area since before I was a kid in the 90s. The price hasn’t gotten ridiculous these days either in most places to be honest either-for Chinese food. Still can get the lunch/dinner specials for 6.99/8.99 depending on the dish add a few bucks with an insane amount of food.
Valve understood the "dog fooding" decades ago. They play their games and get feedback from the company company's employees before releasing a game. If the employees think the game sucks. They scrap it or change things in it. Half-Life the game that started the company. Went through several versions before the public(we) got it!
kinda crazy that studios today have the advantage of pre-releasing games in to beta/alpha status to get feedback on improvements, this wasn't really a thing in the past and yet modern games fuck up 🙄
@@Jekiterio Not that crazy, because most of those games are releasing their beta/alpha versions on Steam. You know the platform, created by the company that possibly INVENTED the "dog fooding" principles. xD
i think Gabe knew how to operate with a balanced understanding of consumer needs and his employees challenges. I wish all game publishers think like this. Some do. Many that proliferate today do not. Oh dear.
Same with movies, people don’t want generic trash, they want creative products not cash grabs or pandering to the widest audience possible
hahahahahaha - they don't want it either, look at the box office. People want the biggest franchises with fucking FOMO
"better graphics" lmao
The tech is improving, but every game now ages in a blink of an eye and does so terribly. It's all just raising the cost of production and screwing over the consumer for marginal increments that'll go to waste.
Please pander to widest audience. We’re pandering to the 2% right now. 🌈
Yeah most people want generic trash. Good films come out every year in the indie circuit and rarely do any of them break through to popular culture. When they do they are usually the most palatable e.g. Little Miss Sunshine.
This Pandering to the 10% isn't working because the movies and games are trash
3A games need to crash to resurrect. Gameplay is the king not the MESSAGE!
do we really need to resurrect them ? personnaly i'm absolutly fine without spending 2000$ in my pc every couple years.
pookie bear
It's really just about being fun.
If the story is fun you can excuse bad gameplay, if it's funny you can excuse a poor story, if the gameplay is awesome it can excuse them too.
But modern games very frequently have bad gameplay, poorly written stories and are about funny as some random bastard scolding you over bullshit you either don't care or already agree with so you're getting nagged for nothing. They just not fun
@@slckb0y65 Then preordering shits too
@@slckb0y65 they want a crash cause that's the only selection of games they want to play,
Yup, it really is as simple as "games are just f*cking bad." From a gamer's perspective it's so damn obvious what would make a good game, but devs and publishers are either completely ignorant or straight up don't care. And when they do happen to strike gold, they'll suck out all the fun with microtransactions incentivized by an insufferable grind and limited base game features.
Maybe look at developers other than EA and Ubisoft
yeah I agree with my boy @alig4life here, stop playing exclusively Activision and EA and Ubisoft games and you'll come to realize 90% of games out there right now are fantastic
They aren't hard to find, you people are acting like they are for some reason
I'm working in the industry for like 15 years now and yeah I often met people that don't even play games and are in director or lead positions or producers etc. and focus on the wrong things
Another thing is they are also on copium man. Like one of the games (was a somewhat bigger title in development) the game was just not fun in internal playtests, shit was constantly broken and unplayable, focus on absolutely stupid ideas/gimmicks and in meetings the leads where like "we have a really good thing here guys just keep it up, it will be great" and me and my buddy were just looking at each other in disbelief and were wondering if they even played the game, the core was not fun or even there.
Wow talk about being absolutely out of touch. I have sadly already resigned myself to the fact the golden age of gaming ended about 10 years ago. I still hope y'all can prove me wrong. On the positive though I'm discovering great games from the past I missed and replaying old favorites. I'm saving money and still have great content.
I used to work in the gaming industry, I'm a crap programmer but I got a load of good ideas, and a game ive been thinking about for years, hit me up if your interested in talking about games sometime :P 42 year old man with a dream.
They are losing money because they spend hundreds of millions on a game then just go on to bash and insult their main player base inside and outside of the game.
I hate them so much, yeah
Thank god a reasonable comment far away from the buzzword "passionate devs", "greedy corporations" and so on
RIP old franchises lost to greed like:mirrors edge, titanfall, hawken, crysis. Medal of honor, Lost planet, gears of war, infamous. Little big planet, happy wars, blur, split second, need for speed, etc. Its so sad to see they have all these Ips BUT DO NOTHING WITH THEM
If you guys are looking for more games, steam next fest that features HUNDREDS of demos/sales is coming up in less than a month, summer games fest is next month, devolver digital is having a livestream soon as well!
Keep an eye out for igns livestreams!
Which is about some countries GDPs😂
That and it’s not sustainable in the long run to spend millions on a game that takes 6-7 years now to make
We had a video game industry crash back in 1983 before my time and it culled a lot of companies putting out shovelware and bad products. It needs to happen again to get rid of greedy studios repeating history.
exactly its literally the same issue
She really tried to blame Russia 😂😂. I tuned out after that. Her-story is a joke
@@chiquita683 there u can see how wellt he media-brainwash is working ! pretty well on the average people.
Mmmhm such a satisfying comment 👌
If you guys are looking for more games, steam next fest that features HUNDREDS of demos/sales is coming up in less than a month, summer games fest is next month, devolver digital is having a livestream soon as well!
Keep an eye out for igns livestreams!!!!!
The biggest problem in gaming is now. Devs are focused on die and graphics instead of the smile factor. Always want the same experience smile and get excited to play the game.. It doesn't matter what type of games I play but I want that experience. If it cannot catch that then those devs don't understand the terms of game.
not necessarily, devs are restricted to protocols and stipulations that are put in place by the publishers and shareholders. hard to create your vision when its overturned by someone who wants to plague it with ideologies and microtransactions... but i do agree that graphics should be secondary to playability which should be a priority without it needing day one patches and polished.
Your terms, and it’s crazy when you bring up graphics but when graphics are bad people complain, including asmond
@@hollownxt1295 Yeah I don't care about graphics. If you play and you cannot smile and have a joyfull fun. Then it doesn't matter how good you game is looks. The best example is hellblade 2 with 700ppl and Suicide Squad with 50 ppl.
Most modern games can't hold my attention span. Not because I lack focus, but because life is busy and I want sit, turn on, & play.
Every modern release wants to be long drawn out story /w repetitve gameplay / combat loops that aren't enjoyable that are like 40-60hrs long /w dlc costing an arm and leg.
Assassin's Creed: Valhalla was my first time play an Ac game... At first I was excited with the story, the aestethic, the world, the gameplay was fun, but after about 10-20hrs of it became mudane. I still haven't finished it because I can't figure out to increase my armor lvl or whatever.
I need games that just put me in the action. Vampire Survivors, Palworld, Age of Empires, Terraria, Rust, SSX tricky, SSX 3, Satisfactory, Brotato, WoW, Black Desert, diablo, civilization 5/6... etc.
@@b4rs629 I don't mind games that don't put you in the action right away and take time to set up the story, but the story itself and the way it's set up has to actually be interesting. The problem with modern AAA games is that they want to make everything bigger because it's supposed to help sales. "Time to beat" and "amount of content" is a very straightforward and quantifiable metric, and unfortunately most gamers hardly ask themselves if that quantity comes at the cost of quality. So not only do they draw out the gameplay, they also draw out the story and it suffers as a result. By comparison the best JRPGs actually justify their long playtimes with fun combat and a great story that uses its time wisely, such as the Trails series.
That said, if you want games that are very gameplay focused, I'll recommend HoloCure. It's basically Vampire Survivors but better, so if you like Vampire Survivors you should 100% check it out. There's also the Touhou games which are 99% gameplay with the only dialogue being before and after boss fights at the end of each stage.
As someone in the UK, it baffles me that so many people in the UK and Europe mention the video games crash of the early 80s, as it didn't affect the UK or Europe at all.
Tbh it's probably mainly those born or grew up after the crash, especially people my age(born 1999) as we never experienced but we hear it so often and since it's always talked about as a global thing, everyone just thinks it was a global thing, when it wasn't. Europe/UK and Japan definitely didn't have a crash.
@@sirsquid577 I agree, that is the most likely thing
Console game development was mostly in Japan and America, a lot more of early european gaming was on PCs, and then Sega dominated after. The reason the crash was so significant is the massive potential for it to just divorce home gaming from american culture. If nintendo hadn't bounced things back, the european game dev scene might have actually blown up. Its interesting to think about
I was born in 1980 in Norway and grew up with video games from early on. A lot of kids had Commodore 64s and Sinclairs, but there were next to no Ataris. Learning about the video game crash later in life explains why the NES felt like a new invention, not just an upgraded Atari. I think the crash affected us in the way that microcomputers won over consoles post crash.
As someone whoes village got telephone lines in 1990s, and first pc in 2003 i can say with 100% certainty that, yes, we were not affected by crash🤷
I've developed a new game buying strategy.
First, i wait for it to come to PC.
Then, i wait for the community to fix it.
Then, i wait for it to go on sale.
Then, i'll consider playing it.
Especially when it comes to tripleA titles. They won't get 70€ from me. 30€ take it or leave...
Some aren't even worth that much!
Lol just wait for it to be on the preowned discount bin in Gamestop. Simple as.
Then you Sail The High Seas to get it = Win.
If paying for a product isn't owning, then piracy isn't stealing.
I wait for it to come to GOG
patient gamers W
We are in a humanity crash. Look around, it’s not just gaming.
Evolutionary dead end is what humans are facing.
Exactly. We're talking games, but the entire digital market is going to shit. 38% of all venture capitalists have disappeared just in 2023. Corporations are swallowing everyone, disruption is a thing of the past.
Excellent. My body is ready.
True. Mainly western part of civilization, as it entered mainly urban style of life, gained self-destructive ideologies. All of it will lead to slow population crisis with mostly no repopulation.
You give me the vibe of "I'm 13 and this is deep" 😂😂😂
I remember when all of this bullshit started circa 2010-2011. Call of Duty forcing yearly releases, EA starting to do "premium edition" (game+all DLCs current and upcoming) and "online pass" (to prevent used game sales), microtransactions coming from mobile games into full-scale console and PC games. It has been exactly how we envisioned it, sadly it took an economic crisis for people to stop giving money to shitty companies selling garbage games that are essentially abandonware after the first year.
Game companies went from primarily making games they need to sell to selling games they have to make. It's why these damn releases are so overhyped and ALWAYS underdeliver anymore.
Quality has been in the shitter for almost a decade or more at this point with only a handful of GREAT games in the last 15 years. Elder Scrolls V, GTA V, Witcher 3, RDR2, Baulder's Gate 3, DS2/3, Elden Ring and a few bangers like Battlefield 3/4, a couple of decent Call of Duty games, PUBG, CSGO, Dota 2, LoL. Many of these games can be enjoyed, played and finished within a couple of weeks. Within 1 year you could experience all of them and most of them, at this point have been played to death over the last 10 years.
The rest of the games we've all been playing have been indie titles, made by small teams that while they are GOOD games, they just don't have the content because of the development team size is far too small to be too ambitious BUT they do tide you over between another fun new release - large or small. Large game companies have truly lost their way when it comes to making games. Their sole and primary focus is making money and they monetize these games in as many ways as possible after release. Some games even sell you their game, plus expansions, plus bonus content, plus shortcuts, etc, all for $100+ and then have the nerve to keep demanding more money like sub fees, new DLCs/"season pass" for that year's DLC, etc. It's just gotten to be laughable. I buy cheap/shitty indie games I can enjoy and play older games to pass the time anymore. I refuse to spend $60 on new AAA games simply because they are too damn expensive for what they are. Most you can barely play for 10 hours before being bored or completing all of the content, whereas games like Palworld, Battlebit, etc, are all games that have impressively good longevity, (over 100 hours, typically) and are
Nope. It started with Activision and Atari shoving a ton of unfinished games to market in the 80s.
During the 90s it was Sega being notorious for releasing broken games. Seriously, developers purposely would break their games so when management came it wouldn't be shipped. The Genesis has plenty of garbage.
Also during this time, developers would add false difficulty spikes and padding to their games. This way you couldn't rent the game and beat it in a weekend. That is where "Nintendo Hard" came from.
Then you got the N64 and PS1 shovelware, followed by Nintendo releasing all those limited edition cards and toys for the GBA/GC.
Then you get to the 360 era, and even before COD got popular: HORSE ARMOR.
This has been going on since the 80s. The only thing that changed is the pool of players. It's just companies trying to rip us off, as always.
EA trying to turn SimCity into a multiplayer game back in 2013 was another of these weird corporatsy decisions. "Single player is dead" my ass.
>Google: Steam Library Filters
>Store tab
>Sort by: user reviews, over 5k reviews, paid games only, search by year.
Bam, you can find tons of great games
Exactly, there's plenty to find. But most people seem too lazy and rather just complain
Wdym when i google steam library filters it doesnt show any games
We are in video game hell, the dawn of dlcs and microtransactions ruined modern gaming. Theres a reason why people play games 15+ years old.
With games that have the dlc bundled.
Dragon Age Origins ultimate edition is amazing since the dlc is on a disc vs the sequel where they give you codes.
I’d argue against DLC’s. Some of the greatest games of all time had DLC like Halo 3, Gears of War, Dark Souls (1,2, and 3), old CoD games, etc.
I think DLC’s were great because they took an already great game and optionally made it better. The modern DLC though is essentially a way for a company to withhold a complete game from players, and then sell them the missing pieces over time
Ya I think dlcs started as a great and noble idea ... and then the higher ups saw the money and decided to make everything have a dlc ... I have a friend in the industry I can't remember what game he said it was but they literally took part of the game that was already done and part of the main game and changed it to dlc ... so they literally just took part of the existing game and basically stretched it out like a drug dealer with baking soda in coke or something lmao
Has nothing to do with MTX and DLCs, the games are just eh. They're not even bad, they're just nothing spectacular.
We are in hell for everything. It will only get worse.
Not only will people bring up helldivers in 10 years.... People STILL bring up the mass effect 3 ending
@Hoodawg Yes! ME1 is a little dated, even with the remaster, and ME3 had a botched ending. But overall very good. ME2 is imo one of the greatest games of all time. Part of the reason ME3 got so much flak from the ending was because of how good ME2's was.
@Hoodawg sadly for me, graphics are really bad nowadays and cant get into them... but thats just me.
Never played any mass effect games
@Hoodawg Bioware used a system that imported your save into the next game, so your decisions actually meant something. ME1 was great, ME2 a masterpiece and ME3 was great up until the ending. *Spoiler*
All possible endings were dependent on 1-2 decisions made ~1 hour before the ending happens. With the result that it was completely irrelevant what you've done over the span of 3 pretty lengthy games. And then the player character dies no matter what. In fact, the ending was so bad that Bioware released an apology for basically destroying their own franchise and added a short cinematic to the 'best' ending implying that the player character could've survived. And then they released Mass Effect Andromeda which was on Anthem levels bad. Their colossal fuck up with the ending(s) turned Bioware from beloved studio releasing bangers like Dragon Age Origin, ME1, ME2, KOTOR series into yet another EA slave over night.
@Hoodawg ME1 was good over all. Graphics are a bit dated, game was inspired by stuff like Isaac Asimov, Frank Herbert, HP Lovecraft, Babylon 5 and such. ME2 has refined some things, but also deviated in others from ME1, you received better companions and more immersive story telling. If I remember correctly, they changed writers too. ME3 focused too much on the shooting element for my taste and was the poorliest written one, with the worst, down right lazy ending, but some of the DLCs make up for most of it (except the ending).
Avoid ME Andromeda like the plague.
It's funny how storage, networking, computing, and every other component of serving games is cheaper and better performing for less money, complex game dev kits are mostly free, and there are global social networks for advertising, but now they need loot boxes for the game to stay up.
Can anyone explain where the big fucking victory with Helldivers is? They pulled a quick bait and switch, everything celebrated, they switched back and people quickly forgot and ignored it.
Whether or not gamers had risen up, the outcome was always the same. Nothing changed.
Actually it's in a worse state now than beforehand. Sure they didn't make PSN accounts required anymore but the game was removed from 177 countries and people in those affected areas still can't play anymore.
Did the same thing with Ghost of Tsushima, isn't sold in those same 177 countries on PC. Sony is gonna come back around to it they're just delaying it again.
@@TheOldest I firmly believe, and nobody has proven otherwise, that the whole controversy was created to deflect from the Stellar Blade backlash. It divided attention and got a lot of people to stop focusing on Stellar Blade. Now they're all celebrating this big "victory" in which nothing was uncensored. Two new outfits were released. That's it. Big fucking "victory".
@@Lurker101Gaming it's kind of hard to prove a bird-brain theory with absolutely no hold in reality and evidence that amounts to "trust me bro"
they got pushback, they reacted, and failed to do proper cleanup which is why the game is still unavailable in so many countries. Not everything is a conspiracy, take off thke tin foil hat
@@titanscar2183 Or, you could have a go at some very basic critical thinking. Considering the absolute state of the games industry at present, it's smarter to assume malice over misfortune, because that's all the industry has shown lately.
@@Lurker101Gaming ????????
critical thinking involves just having an assumption?
you do know your theory is just as likely as the theory that George W. Bush is secretly the CEO of Activision? Right?
In that there's no evidence. None
You're not doing any critical thinking, you're just thinking. There's nothing critical or serious that you're doing here.
And I abso-lutely agree that we should probably always assume malice over misfortune especially when dealing with the AAA market, but it can be something as simple as (in the case of Helldivers + Stellar) Sony forcing Helldiver's hand and being the greedy fucks they always were and Stellar's developer just not really caring too much about the backlash.
I know it's not nearly as interesting to you but sometimes the answer to these questions are very obvious and very simple.
Sony's prioritizing a dollar in the bank account over thousands of players (for some reason) and Stellar's controversy happened in a bubble (especially since the game was showcased LONG before the Helldivers 2 controversy)
You can come to this conclusion without having a delusion about planned controversies
If it means “AAA” studios stop cranking out live service bullshit full of MTX and small Indy devs get a chance to shine then Im all for it.
Indies have had their time for well over a decade. Most of them today are the same type of people who became activist hires and ruined those bigger studios by having no talent and making bad products. Gaming has been corrupted from top to bottom and it needs a full reset from a new generation.
@@OilFreeFeathersabsolutely agree with you
They're shining since over a decade and are great. Sea of Stars, Animal Well, Stardew Valley etc etc.
Things are just getting better and better and easier for indies. I wouldn’t encourage any indie to use unity, but Unreal is having some massive improvements continuously.
@@OilFreeFeathers Yea almost 100% of indie games I see released have zero effort put in and are worse then student projects charging insane prices for unfinished trash.
Thank you so much for adding to the conversation! x
"Covid didn't change my life at all"
Dude you don't leave your house lol
Game dev here.
it's not that devs dont play games. Its that people at the top of the food chain (creative directors, art directors, directors in general) are generally 45-50+ years old. Which means they are disconnected with the trends and games that the young/mid aged people (25-30) are playing.
I have close to 7 years of experience and trust me, its a recurring problem everywhere, the devs want to make something fun, but its not up to them whether or not it happens.
MOVIES, GAMES, MUSIC, FASHION used to be ESCAPISM
o.o Where the common folk could escape into fantasies they were the MC. Now, even here they are NPCs of Black Rock.
Sadly this is true
Even is sadder is hardly anyone will understand what you mean.
@@glenmcl he is talking about being blacked
he is talking about being blacked now upvote me or I will get pissed
I prefer to call it creativity, imaginity ability to create universes realities and experience our own creation.. I don't want to call it escapism like a term its feels like religious term.. the term is feels annoying
True. Forced DEI is most pathetic thing I've ever seen. Must be avoided at all costs
When the shareholders come first instead of the customer that’s when you get enshittification
spot on
That’s like the story of every industry, not just gaming.
Yeah but thats on the company, the shareholders are not the problem.
You make no sense the company is selling which means they are catering to the customer
How to say you never had a job without saying that you never had a job
There is so many old games that people can play, they don't even need to care about new games
In the small town where i work, a house used to cost around $80-100 000 for a fixer upper. Post pandemic, you need to save that much just for a down payment.
14:32 "They're not concerned about creating value." You hit the nail on the head that is the main culprit of enshitification from corporations in the world today. They don't care about creating value, they care about extracting every bit of money they can from their customers in the shortest amount of time possible. They never think long term.
and go trough 8 CEO's in 10 years cuz everyone just extract money and dips out after making millions before having to take responsibility rince and repeat, triple A is going to get drained until the well is empty and the gamers/customers get to pay for it.
They're either intentionally or unintentionally pushing away the core audience because it essentially gets them paid. Thanks to ESG these corporations get their money injection before the product even comes out. In a scenario like that, why would they care about satisfying the customer?
wee they are not succeding in that either
They are locusts.
enshitification also often comes from start ups that grow on a loss because they grow too fast, and then need to make make all the investor debt
"Ive been in lockdown for 33 years" Asmongold quotes
That hit home 🤣
When his life style is literally the same as the lockdown rules.
I'm in lockdown since 2018. Is it possible to go back even ?
Introverted it’s the only way forward 😂
Lol facts. All the outdoorsy people were mad they couldn't get their karen cut from the shop lol.
a non gamer edited that video
Kinda agree. We have reached a peak and are on the way down with the idea that in order to manage a company you do not really have any affinity with the product. The generic manager troubleshooter. If you can do it for a company selling razor blades, then you can also do it for Mattel's girl's dolls division. That was the idea anyhow. That being said, throwing terms around like 'value proposition' like Asmond is doing is the hallmark of poor managers. My cousin is all about 'fast moving consumer goods'. Does he even know what he is talking about?
Industry crashes are a healthy and natural phenomenon
this is how capitalism should work. The government shouldn't save multi-billion dollar companies. If they don't fail, how will new people get a chance to shine?
I just hope it's the start of it changing for the better, but I honestly don't know where it's going.
Pretty funny how the normie hivemind revolves around like 1-2 AAA games per month while 99% of all games are not that.
What i'm confused by is assasins' creed continued success. Like what the fuck? From what i've seen they're not even close to the game that was AC1/2 yet it's the same as the past 5 games.
@@TheHighborn Its because Assassins Creed have become the new Skyrim. Minus the mods. Its a bumming around simulator RGP that you can dump a ton of time into exploring an open world and not having to think much. Most people who played Odyssey probably never played AC 1 or 2 and dont know how it has changed.
Studies show that a majority of gamers in general spend the majority of their gaming time playing less than 1% of the games
@@MellowMuch 1% of games that exist or games that they own? Because I think if its the former then it should be a lot less than 1%. I mean there are about 6k new games just on steam every year and most of them sell almost nothing.
yea these guys play a couple of games a year and cry on internet with the extra time they have
The problem with video games is the same as every other major American company, Shareholder > everyone else and lobby government for bailout when they inevitably fail due to bad business practices.
I think there are a couple things going on that are effecting not just the games/entertainment industry but in general
1) DEI ESG initiatives backed by tons of capitol changed the emphasis of entertainment/games from being fun to telling a message. After time, people learn to spot patterns and get tired of having certain themes forced into their entertainment.
2) People were locked down during Covid, meaning they had more time to play games, and also more money to spend. This was also right when a ton of cash infusions came in, and the effects of rampant annual inflation hasn't quite hit yet. A lot of companies (not just entertainment) had record years of revenue
3) Inflation hits after 2020, and continues throughout 2024. People have less income to spend on entertainment and products that aren't bare necessities like gas, rent, food, etc.
4) Theres just too much saturation of content now. Netflix, gamepass, tons of games coming out, CZcams, TikTok. Theres only so much time in a day to spend
5) a lot of entertainment/games caters to nostalgia (older audiences) because new idea are risky, and development costs are expensive. Older people have less free time to spend on entertainment when they have to work, raise kids, etc. Younger people have less attachment to IPs that are 20+ years old
Can you name a single time when DEI/ESG has ruined a game?
Can you look at a single game and say "hey, because DEI/ESG this game is bad?"
I don't think anyone can
I think these games that are bad that involve DEI/ESG are bad for so many reasons other than DEI/ESG
Suicide Squad has more problems other than gay characters, strong women and people of color. It's such a bad take, idk why gamers keep shifting blame onto something that has yet to actually severely negatively impact anything
Video game companies should not be publicly traded.
You've pinpointed the issue. The soulless investor businessman types who only care about dollars and deadlines.
Many industries suffer from what the shareholders want quarterly earnings to look like. They don't care at all, they just want short term profits.
@johnrodgers2171 Hit the nail on the head. Investors want profits in the short term, so quarterly earnings are everything to them. The problem is video games are not short term projects. It takes years to produce a product. Most investors don't have the patience for it.
No company should be publicly traded
@@pvshkathe real MVP
Black Rock tryin to make you kiss a man in gaymes
o.o And then you have to pay $300. MADNESS.
I think many execs use business and management expertise to analyse games as businesses. The Fortnite example is perfect. So many companies trying to copy the business model and they have no idea why the game, the social network underlying it or the culture side of Fortnite works.
wait, Fortnite has a culture ?
Indie developers and fromsoft are carrying gaming HARD
in a AAA video game crash would be more accurate. A consequence of an accumulation of different problems all linked (uncontrolable costs, overpricing, useless DEI, shareholder interference, creativity banruptcy, mismanagement of ressources, lack of understanding of the customer need)
They’re spending a lot of money DEI, HR and consulting companies. Spending money on people who contribute nothing has drawbacks.
They're spending on this BS to get financing, though. Usually because they have no other choice. Making games is damn expensive.
@@todorsamardzhiev144 It's true, unfortunately. So it seems that these big AAA games are like giant Hollywood projects, where the developers/publishers are trying to invest millions so they can earn back billions. The problem is that, at some point, when gamers stop buying crap as the market gets more and more saturated, revenue will eventually dry up, regardless of how much Black Rock, Vanguard, etc. are footing the bill. The DEI/ESG argument is a pivotal and dangerous thing right now, and I don't think the game development companies realize just how fine a line they are walking. I would argue that people are tired of "woke nonsense" at the moment, and it's only going to get more polarizing. When the LGBTQ+ Wolverine game comes out ... there's going to be a sh*t storm.
@@todorsamardzhiev144 It's expensive by choice.
@@todorsamardzhiev144 you can accept the DEI money all day, fact of the matter is it's not covering the costs of AAA gaming like it used to. Why? Because people on an instinctual level reject the ideology behind it. They still haven't released the real sales numbers for Spiderman 2 or Alan Wake 2.
And prestige in some cases. Just like how most fashion companies paint branded clothes as for the rich.
A lot of tech companies were collecting IT staff like Pokémon during the Pandemic. Once the Pandemic ended just about tech company out there had too many IT members and not enough work for them to do. I remember reading about teams for programmers and analysts at different companies with nothing to do for months! They were collecting paychecks and have nothing to work on.
It's crashing because you all have bought half made games for full price and allowed them to sell you the other half of that same game in small chunks, again, as a full priced game.. I never took part in this practice and never will. Thank you current gamers for fkn my life up
Nah I hate all live service games, because the game is dead whenever they decide, because In 99% of cases it can't be modded, because I have to rely on their server stability, because I can't play when I go out of city. Fuck every live service game. I want to buy a game and own the exe file with everything necessary attached.
I remember when games had to reboot your PC to run. And if they had any online capabilities, it had to be all built in to the game. Seriously, if the server is such an integral part of the game, then buying the game needs to come with the server software or else they are selling incomplete products for full price. Whether its legal or not doesn't matter, its bad customer service.
That only apply to singleplayer games, because if u are playing a multiplayer Game with friends (assuming u have friends) of course u are gonna need to rely on the servers of the game and a stable internet
@@freedustiny'all would and will never win that battle cause you're thinking of this without logic. You can be offended but it's true. Games are a service in a way. They are a digital product. They are software. Hell if NMS was just shut down after launch then we wouldn't have gotten what it is now. It's incredible. Should've launched like that but it didn't. Move on. Same with cyberpunk. Same with siege. Warframe. Fortnite. Rocket League. LoL, the list goes on.
Yup, I only play single player games that I can mod and install anytime because I have the iso. Gamers who do this will come out of this microtransaction era unaffected.
@@aliquidgaming1068 No I won't. I play MHW with friends, WC3, Avorion, Factorio, Empyrion, Valheim, Space Engineers, Palword for fuck's sake. I don't need a mediator between me and my friends. Servers aren't free. Think why they choose to use them.
There's also a disconnect between the hundreds of people working on said games. Think of it like putting together a puzzle. Let's say it's a 1000 pieces and you bring in four people. Each of them gets a quarter of the image to work on and at the end you just combine the 4 pieces. Now imagine you got a hundred people to work on the same puzzle. Once everyone's done putting their sections together, you still have a 100 different sections you gotta somehow combine.
That's what I'm seeing in a lot of these AAA games. A lot of individual pieces that never clicked together as a whole.
I think streaming has kind of hurt gaming as well. The mystery is gone watching someone play a game (arguably better than you because they do it for a living) and you can live vicariously through your favorite twitch streamers play through. For a good game this is a good thing because it does make you want to play. For bad games, it makes it impossible to hide. I’m honestly shocked these companies haven’t tried to ban streaming with some weird DCMA claim. Then there’s Elden Ring… I’ll be honest, I watched so many Elden Ring live streams, it actually helped me decide not to buy. Because I don’t feel like getting trounced by the same boss for 9 hours straight, and that’s ok.
Streaming definitely does Elden Ring a disservice. Streamers want to entertain their audience, and sometimes that means playing in a manner that increases the chance of failure. You pretty much never see serious streamers using things like spirit summons for instance, because that makes boss fights much easier. Far more entertaining for the viewers to see the streamer just die 15 times on the same boss and rage. Elden Ring doesn't expect a high level of skill. But it does expect a fair amount of intelligence, which these streamers intentionally ignore. Not to say you shouldn't expect to die a lot if you play it, but if you get legitimately stuck for a lengthy period of time, there's likely a problem with your approach to the content, such as being in an area you aren't prepared for.
@@crazydude5825 good to know. I see that a lot with Stellar Blade too. A lot of Parry and Dodge kings, but sometimes I watch and I’m like “you do have a gun you know”. I’m not that much of a purist that I have to beat a game kn hard with only my sword and my wits.
@@kevinlucas9905 yeah. There's a lot of things you can do in Elden Ring to make the game easier for you. Imo part of the reason Sekiro (FromSoft's previous title) didn't do as well as Dark Souls is it took that all away and made you play the game a specific way - with a small few oversights that could be exploited. Turns out a lot of the "l33t gamerz" playing Dark Souls didn't do too well with an actually skill-based game.
Restaurants that give you free dessert when they fuck up your experience are restaurants that you return to, imo. They show that they are serious and take your experience seriously, they will even take a punch to prove it to you.
It's the same with game developers. The ones who hold your experience in the highest regard are the ones you want to keep in business, even if they don't make the prettiest games or whatever.
Calling modern AAA gaming good is like calling Yasuke a samurai.
Fr
in the Historical Timeline of Ghost of Tsushima, Samurai didnt use Swords. They used Bows and Spears but there was no uproar about the whole gameplay of this AAA game. Which is sword based! so... does it actually matter to you as a gamer? or is it because Yasuke is black?
Calling a group of people who fart together some textures and mechanics game developers is the same thing.
Ummm racist much?
Yasuke was a real historic figure. Maybe you should read up before commenting carelessly.
@@dangelini1137 He never was a samurai.
reminder that the video game crash of 83 was purely localized in the US market, the market was completely fine in the rest of the world
Exactly, I get sick of people saying this nonsense.
I didn't realize they even had game consoles in the rest of the world back then. I've never heard of any until the Famicom.
Americans really think the 83 crash was a global event.
@rhetro777 did companies like Nintendo not exist to you or are you just ignorant that they weren't/aren't based in the USA?
@@Jordan-rb28 uk and Europe were about home computers (PC’s) for several years during the 80’s. Consoles from Nintendo and Sega began appearing during the late 1980’s and only became really popular when the Megadrive/Genesis and SNES came to the market during the 90’s.
The biggest factor for a gaming crash is surely that the cost of living crisis is driving more people to go and take 2nd and sometimes even 3rd jobs to work 15+ hours a day 7 days a week just to be able to pay bills and eat. Its often framed that more billionaires = economy doing well when actually it signifies that theres been a massive transfer of wealth. The rich have gotten richer while the middle class is eroded and the working class struggles even harder grinding for low income work. So the people that billionaires and games companies are making money off eventually have so much less time to spend on leisure activities as they're trying to earn money to make ends meet. As a result gaming is one of those industries to take a hard downturn.
Another big factor is that the games industry itself is draining talent away from high quality games to try and create these continuous profit micro transaction laden games that are pure time sink garbage rather than providing a fulfilling gaming experience. Theres only so many good animators, coders, artists etc and if they're being used to push these shitty games then there is of course going to be lower quality of legit non micro transaction games as the talent pool is spread too thin.
I think the crunch with games that is coming is probably going to be healthy. The rate new and really big games comes out is too frequent for the community to really try/appreciate each, or even most. The over saturation is going to obviously lead to more and more very expensive flops.
A trimmed down game industry will likely either make flops easier to recover from by making cheaper games, or the rate of publication going down will allow those games a greater chance to find an audience
I've been saying there's a crash coming. I was a kid in 1983 and remember that crash. Atari was pumping games out as quickly as possible, and quality went down. It's why the ET game is considered the worst game ever made. They wanted it out before Christmas. So they released a crap game. The same thing is happening right now. It's only a matter of time.
Crap that's full of microtranactions*
Been making this comparison lately myself.
ET? I guess you never played Haunted House! 🙈
Star Raiders came out in 1980 and it was fucking awesome.
For the Atari 8bit computers. In late 1982, they ported it to 2600 console, closely followed by the 5200 in Jan 1983. No one played E.T.
I am at a point where I am only supporting private companies / Indy studios. Publicly traded studios treat their customers like ATMs. Their leadership is abandoning their responsibilities to gamers, and caving to downward pressures from board of directors to implement predatory monitization to satisfy the share holders. Private studios can keep at least one hand on the wheel and don't have to feed the insatiable hunger of share holders.
spot on
I'm kinda curious. What private game company/indie do you trust the most?
No
*We're in a Retro Gaming RENAISSANCE!*
I miss the days of going into a game store picking out a random game and finding a gem. It's exactly how I found gothic series.
If you pirate the single player games, you own them
if you buy them from GOG and download the installers, you own them
Just like i did with Ghost of Tsushima.
If buying doesn't mean owning, pirating doesn't mean stealing
Indeed
"By the rules of the street I own thee"
Edit: Huh not many got the reference so far.
Something like Suicide Squad happens not because the devs aren't gamers. It is a factor in some cases, but the problem is that the CEO, the analysts, finance department aren't gamers and they make decision on what games are being made. The devs still have some freedom on how to do it, but not on what to do.
"The problem is a lot of these players don't dog food their own games, so the games turn out to be dog shit instead." - Asmongold
Well said.
Knowing someone in the industry I can tell you, major issue is people working in the video game industry have 0 respect for regular players.
They see us as whinny babies that dont know what we are talking about.
They sorth of forget, if we dont buy your games, you dont make money.😅
"I'm not laughing at the horrible suffering"
Well, that makes 1 of us.
I want to laugh my ass off at AAA companies getting either shut down or going bankrupt.
26:25 Lead poisoning? The price of lithium is at an all-time high and Americans who live around existing lithium mines are worried about arsenic poisoning the groundwater, giving them diarrhea, stomach cramps and cancer. If China will process the ore, we should let them and not complain about the carbon impact
During my game design courses in school, I spoke to one of the lead devs in the oncoming Civilization game and she told me to "window shop outside the industry for 3-4 years while it recovers from what is currently happening". We are in a legit Game Depression lol
The mobile civ game?
I used to watch shows like E3 with excitement and always hype at fullest for upcoming games. I'd get as many as I could. Nowadays I'll get like one full priced a year and a few others at like -50% to -75%. I know the gacha games are garbage cash grab but the triple A gaming scene is so bad that I've actually turned to gacha games like Honkai and WuWa (I'm not a big spender on these). Either triple A scene recovers in a few years or I legit don't see myself being too much into gaming anymore.
@jamesrustles8670 I believe it was Civ VII, coming out end of this year
just skipp on tripple a studios
@mintrisanato Once you're a senior dev that's easier to commit to. Entry positions don't get a lot of stable opportunities. Which is why the AAA studio closures are so awful for those involved and the outlook of the industry
Even when games were hard to make, some of the best games were made with less than 20 people.
100mil is not necessary to make a great game.
It's been this way for awhile. No one realizes it. All they are thinking is how can we make money instead of how can we make this fun. If they made it fun they WOULD make money. Think of all the games that make tons of money. They are FUN. That's why they make the money.
There are many factors besides Covid. DEI/ESG has also damaged it, where Ideology has become far more important than Art. If gamers have an issue with the game, they risk being called -phobes, -ists, and so on. This results in the consumer base in being alienated from buying games or even saying what's wrong with it.
However, we do live in the Golden Age of Indies. They're cheaper, give more freedom for developers to develop what they want, cost far less to produce than some AAA game, and are fun to play. There's a fantastic variety to choose from to fit the consumers' tastes.
@@sn5806 I think it did hurt games because it temporarily brought in a larger audience that was never going to stick around, but the MBA/managerial class shifted focus away from the core audience in the belief that they could somehow permanently capture the newcomers.
A lot of indie games also chase trends to an unreasonable degree, and they also do the DEI thing for free. Corpos at least have the excuse of doing it for the credit and loans.
It's really simple. These huge companies are making decisions assuming that shareholders are the only party that matters, taking gamers for granted as a guaranteed participator without any need to consider their experience. They also base themselves in places with broken economies where people make many times the national average, sinking vast amounts into paying inflated salaries, followed by throwing all the talent in the trash after rushing the game out way too soon since now they assume they can just finish it later if they don't abandon it for being a flop.
I just wait for a time when they realize they could cause an artificial outbreak to maximize their earnings.
@@saschaberger3212 They're still making viruses that are changed to infect humans every day in labs our government funds all over the world. In other countries so when something leaks it infects foreigners first instead of us. That bird flu they're worried about came out of a south american lab and got into seal or something from birds IIRC.
Or my favorite word that kills companies.. *BANKRUPTCY!*
They are guaranteed participants. Have you seen the average cod player?
Sounds super sustainable doesn't it? -some CEO somewhere
Miyazaki doesn't play his own games. He's just good because he's done the necessary research and is locked in.
Aldo WB Games has a great library under their belt. Problem is It's owned by WB which has had huge structural changes. A lot if the guys who were there during the Arkham trilogy, and Shadow of Mordor are probably replaced by economists who make decisions like "going all in on live service games". To summarize that story. Their games department used to be better than the movies department at one point in time.
They made a starwars game and their is NO JEDI?!
they don't even care anymore.....no wonder why things are so bad.
Almost everything mainstream is now toned down, safe, and controlled, created for the shareholders and the uninformed consumers who don't know any better, and not for the gamers who are passionate about the hobby. While games have technically improved and we have newer game engines that are able to simulate graphics and physics more accurately and realistically, unfortunately what we have come to witness is the fact that this does not correlate into making good games. Not even better looking games. Some games that came 8 to 10 years ago costed way less to make and still hold up graphically or are even better looking, what we get today.
Studios have become too big forming whole different departments, which means more resources and money have to be put into managing the whole shit show. This all adds up to the cost of video games, which in turn mean, less risk taking and less development time and resources directed on creating the actual content and functionality to the game, and seeing more unfinished $70 broken games with missing functionality, with micro transactions.
Wokeness is another elephant in the room. Developers get to experience the wrath of gaming journalists, and angry crowd on twitter mob, who live by destroying your reputation, if they deem your game not to appeal to their "ethical standards", which are btw debatable, and not objective truths. This have led to bigger companies hiring sensibility readers forming ethics departments, whose purpose is to remove stuff from your games.Their job is literally to say "fuck you" to artists and developer, and they get paid for it.
So what basically is happening, is following: companies spending money on hiring people who sabotage their product by remove stuff from games, while at the same time adding unnecessary costs.
I used to get hyped up for the new release of games. But now I am avoiding 90% of all Triple A titles because I can see that what they are selling is the old shit repackaged in new coat of paint or inferior products with micro transactions, american sensationalist woke politics and "live service" fuckery.
The problem is that, people who used to play video games, are not the target audience of bigger game studios anymore. The uninformed masses are.
I still play games that are made and published by independent or smaller studios, because they are the ones who are currently pushing the boundaries of the medium, by focusing on good game design, original storytelling and art, but the the same time, I'm saddened by the fact that newer generations do not get to experience the sheer amount of creativity that was around early 2000s to 2015(ish). I cannot pinpoint a certain year when things started to get down hill, but I can say that everything mainstream started to gradually turn into shit, when monetization of video games, and sensational american politics became the main cornerstones of game design and storytelling. I'd say gaming has a whole peaked around 2011 when Skyrim got released, but you could see the signs of gaming as an art form, passionate hobby die when trends such as "early access", and micro-transaction, and "feminism" started to pop up in the gaming landscape.
Games as a industry and a business are not dead yet, but if this is what it has to offer, I wish it was. Hopefully the industry crash will come soon, and burns everything what modern gaming has become to the ground.
Games have always had politics in them. Metal Gear Solid, Final Fantasy, and many more.
@@svan81 but they made those politics actually interesting and fun. Not like the games these days
@@svan81 They didn't make them concurrent politics and are based on different aspects of "what if" topics rather than pushing a political narration to the player.
Alright, I'm going to put and say this. No gamers care about what woke journalists are saying lol. If the game is fun, we play the game
I think social media and twitter ruined society and is the cause of all this. Covid lockdowns put the nail in the coffin
1. Greed is at an all time high. It's taking people too damn long to spot how hard they're getting fucked, but they're waking up.
2. People who put agenda over creative efforts and talent have been put in charge and the quality has suffered greatly for it.
3. EVERYONE is feeling the financial strain. People are just becoming more careful with their spending out of necessity.
When a game developer went public, that's when its creativity dies.
Just like how How Most Westerners is? Where's the originality?
The videogame boom (videogame concept creation.) The video game plague (AAA monetization culture) The videogame war (Pc vs consoles vs developers vs media vs whales vs f2p vs casual vs competitive.)
We've been under the dark tryad since the concept of a videogame player was concieved xD.
Gaming crash of 84 was caused by lack of clear information on game quality. Everyone could create a game in a weekend, pitch it to Atari and get it published with next to no oversight over quality. Hence, nobody knew what to buy, hence people stop buying.
Today we have access to instant reviews to know what's good and what's another EA/Activision/Ubisoft slop. So, entire industry will be fine, but if big companies couldn't pull their shit together, they'll fail naturally.
you are semi correct. even indies release slop
@@Revkoryeah, but that's expected. And the number of good indie releases lets you completely ignore the bad games. AAA games don't have the numbers, so for them quality is much more important
@@Revkor I did not said a word about indies.
Game "journalists" colluding and hyping bad games because they are linked (or entangled?) to the devs could have easily caused a crash (coupled with big forum mods collusion), if it wasn't for the few neutral places people can freely discuss the quality of games (and which I won't name, as to not paint a target on their backs).
1983!!!!
Are we in a video game crash??? for Triple studios, ya, hell ya, of course, for Indie developers, they have almost never had a better time to shine, let me present, pal world, helldivers 2, Hollow knight, buckshot roulette, these are just some that I can name of the top of my head, it is looking up for Indie game studios and that is bad for AAA studios
lethal company, star citizen, oh wait
Technically baldurs gate 3 is a indie game
@@solarydays Arrowhead studio and Team cherry could've built a bigger team, as you stated, but understand one thing, for it to happen it'll really need for the CEOs of those companies to shift up in their believes, putting DEI in front of customer interest, put as less effort as possible for the most profit possible etc.
I do get what you try to address, but let us not forget that the AAA Studios were indies in the past, but somewhere down the line in changing of management and having teams across the globe that are absurdly big is just changes every thing.
I'll say that if a indie is trying to go nuts right now, there are other 10 studios that will replace it.
*_Shoutout to:_* Ultrakill, Gunner, HEAT, PC!, Bloodstained: Ritual of the Night, and Night Runners
Indie devs are having the same problems companies are coming to gobble them up or publishers don't want their games.
Exactly, people play video games to play with mechanisms, not for the cinematics. Of course some cinematics is okay, but fun game mechanics is better (Fluidity&ModularityOfMechanisms/Animation&Graphics). Hopefully A.I will replace the game developers, because they are caught in a loop of making (playable movies with lack game mechanics).
Greed is basically killing passion in game design
Elden ring is the shining example of customer first, I thought I was coming to the end of my play through when I got to the mountain tops and I still had another 40 hours before I finished the game I got to the end and felt satisfied. No micro transactions a few reused assets that were forgivable, a full story that I wanted more of and I will happily pay for the DLC without question. I got more than my moneys worth by todays standard and I know I will with what fromsoft have in store for me next.
Elden ring is a game where the open world matters , like you need to explore to get better to beat the game . These other games are just fetch quests
@@tbagger5211 The game was horribly balanced as there were no way getting around without being overleveled due to the "open world" aspect. They also reused a lot of design to the point of it affecting the lore. While Elden ring was the better game that year its not a masterpiece, infact it was a downgrade from Sekiro which doesn't rely on "eye frame" rolling which is basically Elden ring gameplay in a nutshell, since in the dark souls franchise you had stuff like shield to compensate for roll spamming, etc.
@@Jekiteriohonestly, I really enjoyed Elden Ring but you aren't wrong. The game clearly wanted you to follow some sort of path. The open world was good for running to get weapons and weapon upgrades though.
@@Jekiterio bro I’m not an open world fan generally , I’m more of a nioh 2 person but elden ring is very well done .
Elden ring- $60, 300+hours of gameplay no microtransactions
Call of duty- $70, 20+ hours of suffering new $30 microtransaction pack every 3 days.
Dude I live in Kentucky and 2019 going into 2020 my wife and I could afford a $400K house… now that we are fully ready to get one…. We can only afford a $270K house now. And we make more than what we did in 2019…. It is messed up.
It’s called the federal reserve and DC’s inability to cut spending to make taxes actually worth a damn
@@sn5806 I am not talking about whining that I have to spend money. You have to spend money to live that is how life works. I am frustrated that my money is worth almost 50% less than what it was 4 years ago.
You are wrong about a companies value being intangible…a companies value is “the present value of all future cash flows”
I honestly can't think of another modern industry that's worked so hard and for so long to subconsciously sabotage itself into collapse. Maybe the car industry comes closest.
I worked in AAA for about 4 years but lost my job last year and it's been a struggle to find a new one with all the studios closing... sad times
Do your own thing.
Been in AAA, Indie and doing own thing. AAA easily least gratifying.
Vampire survivors. Path of exile. That is all
Poe, Minecraft, terraria and monster hunter for me
Manor Lords and no rest for the wicked
Most of my steam list are old games, perfection!
“1:33 I been locked down for 30 years” I laughed out loud IRL
6:04 Working in game dev I can't even begin to tell you how common this is. The amount of game developers that don't play games is insane. On top of that, there is almost a distain amongst certain parts of the game dev community when gamers don't like what they like. Gaming (in the West at least) is making all the same mistakes that Hollywood is making in that most developers have a huge lack of hubris and respect for their target market and the people that are actually going to buy their game.
"i think the real problem has nothing to do with games are pay to win or full of microtransactions" describes games that are barebones with just names attached and more or less just a shell cause they are fixated on money.
But that is it exactly. They create platforms to generate money (pay to win microtransactions). They do not create games nor want to create games and then add the other stuff. Those games are built around microtransactions they are bad because they are built around those concepts. Once mincrotransactions enter usually the gameplay will be made worse so that people are forced to invest money to progress.
There are some few good excemptions but majority is "bleed the players dry"
Clown upper management honestly. Companies chase infinite growth instead of stability.
Fear and hunger got my attention more than anything new blizzard has some since rereleasing their original game. One guy made it, it costs 5 bucks and he's become a millionaire. I'm sick of being milked by corporate scumbags.
I was just thinking about it, the games aren't triple A anymore, except for Baldur's Gate, and Elden Ring.
The products they're putting out are closer to what I'd call "Manufactured games" with scalability. Effectively the product starts as a AAA game and gets enough money that they can just re-run their games with updated graphics every so often. The major flaws to these are not the games, it's that the "improvements" they're making aren't improving anything, it's monetizing everything into a mass fabricated piece of trash, which some people enjoy, and anyone who is new to gaming might not even realize it's a Fifa 15, NFL copy pasta, or a Call of Duty 4, modern warfare 2 (REMASTERED) and that's fine, for new players.
It's lacking the personal touch, and personality of what makes stories, video games, movies, and all kinds of creativity enjoyable and relatable that these indie games, and even the smaller AAA companies have like Elden Ring and their studio, Hades and their studio, Helldivers 2 and their studio, Baldur's Gate 3 and their studio are still AAA games, but they're not mass manufactured standardized movie type A content, they're uniquely their own story, own experience, own dedication, and their own work that they want to share with others because they thought it was cool AND it could make money, not that it will make money BECAUSE it is cool. However, if you take previous data to see what is cool or trendy, you'll end up with outdated data no matter what trends exist, the trend you're looking for the most is actually "what trend is dead, or weak" because that's an opportunity to create something for a group of people who may have been starved for content, but don't make it from a opportunity to make money, make it as an opportunity to fulfill a want or value in exchange for money. It feels stupid saying it, but it's really that simple for these AAA companies, and the only thing stopping them is leadership/decision making.
No, we are not in a video game crash. When games start going on sale for 90% off across the board and major industry names are filing for bankruptcy, then we will be in a crash
I saw suicide squad game at Walmart 10 bucks. The door is leaking.
dont think you know what is meant by a crash. how many layoffs have been done. how many games have failed etc. video games are crashing.
@@marushall263 within the context of COVID expansion those layoffs likely mean nothing.
We have not even began to see an industry crash happen.
@@ZittletheDalekborn Not really a compelling example, it was a garbage game in the first place and for games sold in brick & mortar stores, price cuts and movement to the bargain bin are a standard evolution of their time on shelf. Some games get there faster than others.
Thank you, all this "video game crash" talk is bullshit
I guess when you are blinded by greed everything you do turns to shit.
yea, everything should be free and nice and epic, why dont you run a company then and give us all the nice things for free and do everything right?
Kojima is like Tarentino - they make the thing they themselves want to consume, after finely honing their sense of what they want to consume by consuming a metric ton of it all the time. (Tarentino is a proud cinephile.) If everyone who made games was like them, gaming would have no problems. None.
Unfortunately most of the people who make games since around 2009 are not them. They are soccer moms and stay-at-home dads who saw an ad on TV for DevRy's school of game design and were promised a high income earned in an air conditioned room at a desk, and they really did not care about the work, they only cared about the money and the conditions in which it could be made. These people were funneled to EA and Ubisoft, who had deals with the schools to acquire "talent" on the cheap, and they brought their values along with them, eventually forcing them onto the company and the product once they had the clout to do so. They don't make games they want to play because they don't want to play games. Instead, they make games they can allow to babysit their children for them, which means they have to keep the mind of a 7 year old engaged without exposing them to anything that might push the parents into an uncomfortable conversation with their children, like boobs.
Gaming didn't die during COVID. It didn't die since COVID. Gaming died when the majority of the workforce who make games shifted from hobbyists making the games they wanted to play to people whose interest in life are anything but gaming, around 2009-2014. The few exceptions you see are when the minority of that workforce band together and start their own studio - Larian, Arrowhead, etc. - and make games they themselves want to play. Sadly there just aren't enough people like that to staff the entire industry.
5:20 The games industry that we loved was born from highly-motivated & autistic social rejects who put their passion and dedication into an industry that was tiny, and paid way worse then equivalent jobs in IT or other fields where their skills were highly valued. That is why games from the past era were so good. Game development in the modern world is just an extension of IT with an artistic aesthetic -- A bureaucratic nightmare where nothing gets proposed without filtering through 5 layers of bullshit, and the people who act on those proposals are corporate-trained useful idiots who got their college degree 5 seconds ago and don't know they're getting the piss taken out of them. I stopped having sympathy for developers a while ago for this reason. Despite the lay-offs, I'm sure all these studios are getting more resumes now then ever before. They continue to apply and feed into the same few studios who churn them out after two years with no remorse and no connections.
We need to stop putting blame for the state of the AAA industry on the devs. Most of them are wage slaves and the ones making the decisions are those that were promoted from the financial and marketing departments.
Blame them instead. The suits and managers don't know what games are supposed to be like because the ones in power are rarely the devs who did a good job. Those guys just get a pat on the back.
it's like blaming writers for a shit show when it's their bosses giving them strict deadlines an guidelines. Most of them are also just wage slaves.
See also: the steve jobs video.
dev have some blame but usally the lowest blame
The 🐘 in the room no one talks about.
I don't mind the asset flips because they're like sequels in a franchise IP. I think most of the AAA budgets get spent on ranked play tournaments. How do you expect to fund Esports without micro transactions? BSG should be running the Unheard Tournament right about now
It's an Indy developers world, now.
It used to be, until 2 years ago. Now it's Blackrock/Vanguard world.
@@todorsamardzhiev144 yeah they are monopolizing alot
@@todorsamardzhiev144 Its an asian developers world now, particularly China and Korea as Blackrock/Vanguard have much less power and influence there. Japan use to be alright but with how things are currently going for them, it won't be long before all their stuff gets pozzed. They've already been showing signs.
Yeah. Reminds me, Valheim was my favorite game last year and Lethal Company
*AI
Live service games are a cancer. I dont care how good Helldivers or anyother service game is, i wont buy or play them.
I think Asmon underestimates the amount of research that goes on behind the scenes. The problem is you can't capture lightning in a bottle with research. No amount of research led to fortnite and no amount of research will take back the market share it holds.