Thanks a lot sir for these extreme extra modelling tricky tips OMG you are great sir ... if i'm in abroad i will surely be an great poly primitives modeller under your coach & supervision sir ... myself Rony an Animation CG & VFx student India
please make a tutorial on latest maya 2018 about uv unwraping for games purposes. beacause if we detailing the mash its became heavy..plz or suggest an other about it. thanks
Can you pleaseee do a tutorial on BiFrost creating like a flood or tsunami type wave. I need to do it for a uni project but can't find any tutorials on large scale bifrost! Cheers
Hey Mike, thanks for the tutorial as always! This could have helped out greatly a few years back, but I've still learnt a lot about pipes today! Haha! Just a quick question about Booleans though, won't that make a mess of the topology and cause smoothing to go bananas?
Haha Everything i search for on YT you always pop up. awesome, thank you so much :D
Saved me on my project thanks so much
#MikeHermes all modellers in Brazil are your fans !!!
Obrigado !
thanks mike an other helpful tutorial....
Very welcome
that was very helpful. thanks
That was really cool! The last one looks like it could be used for some sort of gun barrel on a vehicle or spaceship.
Exactly :-)
Thanks a lot sir for these extreme extra modelling tricky tips OMG you are great sir ... if i'm in abroad i will surely be an great poly primitives modeller under your coach & supervision sir ... myself Rony an Animation CG & VFx student India
Thank you
@@MHTutorials3D My Pleasure sir
Cool will be the same method for 3d max I will try thanks mike 👌
Thanks Nestor
Thank you very much Mike... very useful as usual.. 😎😎
Thanks
Another great tutorial.
As always a great tutorial :)
As usual.. clear and pro ;-)
Thanks JL
thanks Mike
please make a tutorial on latest maya 2018 about uv unwraping for games purposes. beacause if we detailing the mash its became heavy..plz or suggest an other about it. thanks
Awesome T-shirt!!)
Thanks
Can you pleaseee do a tutorial on BiFrost creating like a flood or tsunami type wave. I need to do it for a uni project but can't find any tutorials on large scale bifrost! Cheers
I already did, check my playlists
Hello mike sir. Do you make video on character modeling please 🤪
Hey Mike, what do you think about RTX, is it worth the hype?
Have not played with it yet but so far it seems like a game card
Hey Mike, thanks for the tutorial as always! This could have helped out greatly a few years back, but I've still learnt a lot about pipes today! Haha!
Just a quick question about Booleans though, won't that make a mess of the topology and cause smoothing to go bananas?
Yes, Boolean can create problems but I usually cleanup my mesh before UVing and texturing anyway
Gotcha. Thank you very much again!
Oh I learnt that the hard way. Topology is indeed very important..
Oh yes it is :-)
Oh topology certainly matters specially when animating or texturing