20:20 My guess is that the blurred out Field Marshal is probably King Gustav V of Sweden, judging by the fact that he's wearing a very fancy golden uniform, he seems to be on the older side, and he does kind of resemble him for the few details we can make out.
@@mekolaynit's probably because it let's you do a world conquest run easier than democracy without having to be a fascist or communist. And it's hilarious
I think that's because (or we'll at least for me) they reley on pre-existing history and don't depend on current/future (in game) events and so are very flexible and thematic in terms of gameplay.
I think reducing resources in Germany and France is a good idea. I would try to place more emphasis on Americas role in supplies to the allied powers while giving Germany and the USSR work camps and throw in more resources in the colonies. Overall this would make things more historical and rebalance trade and give more reasons for people to fight over other areas.
Yeah I always thought it was funny the home country has like a zillion resources, especially in the case of the UK or Japan, then Africa has basically nothing. I understand there were many resources not yet found in Africa at the time, but they could add focuses/decisions to unlock them, sort of like Saudi-Arabia has for oil (which IRL was not struck until, I believe, the 1950s). The US and USSR make sense, not so much Japan and the UK. Would give reasons to fight over colonial holdings.
@@DrewPicklesTheDark the VAST majority of the UK's industry and resources came from the home islands and settler colonies, the African colonies literally never made more money then was put into them (save for the obvious outlier). If PDX wanted a vanilla safari meta they would add some actual flavour, like being able to exploit the natives (not gonna happen Hoi4 is too PC), or make puppet states that have really high non core manpower buffs (kinda how Mittleafrika and Italian east Africa work but also not enough to be useful), again Africa wasn't really that helpful for the UK in the war and contributed almost nothing to the GDP
@@SilencedP2P I was going for SAF, the Suez was very profitable and I should've thought of that but the rest of Egypt (despite being one of the most productive colonies) was still very much costly to occupy, but I was helped by having a great deal of local autonomy especially compared to others, second only to SAF on the continent. But yeah, my bad, should've thought of Egypt lol
That Swedish 1940 BB has 1944 engine, a level 3 gun and 2 level 2 guns. The thing is, that most ships in this game have ahistorical armaments. For example, most starting battleships have 1 or 2 main guns which effecticely makes them a monitor (Ancient shitty ship). This one has 3, which I havent seen yet (maybe Italy got one). The ship designer however was not meant for this balancing of firepower. A good example is the Japanese focus which rushes the Yamato super battleship. It has 2 main guns, even though the ship model displayed in the designer is an exact copy of the Yamato. You can make a historical Yamato in the designer by adding a 3rd turret. Destroyers had several guns and torpedo launchers, however in Hoi4 a starting DD has 1 gun and 2 torpedoes at most making it a torpedo boat instead of a destroyer. If you add 4 heavy cruiser guns to a ship, it will show 5 turrets on screen. This 5 turret setup is exactly what the Myoukou and Takao class heavy cruisers had in real life, but in hoi it only has the frontal 3 guns. (And Takao class are Myoukou class for some reason) A solution to this problem is giving older ships with older guns terrible stats, so that you can add more for historical accuracy and balance it out. A good other way of balancing old and new ships is by buffing fire control and radar even further and making ships more dependable on them. Percentage bonusses are where its at. Of course, some historical ships are hard to design. How are you supposed to balance a battleship like Fusou with 12 guns in 6 turrets without nuking its other stats. But it can be done. Dont forget that FC 3 is a 1940 tech and Radar 4 is 1942. They could expand on this by making even later techs. Nations like the USA and UK get several radar tech bonusses from focusses, which should allow them to go deep compared to a nation like Japan that did not have the same radar and fire control tech pre war and were largely reliant on optics for information (which they were very good at). This is a pretty big post for someone who just saw a 3 turret ship. I am hoping navy gets another rework. It is also nearly impossible to build a historical navy in hoi4 because the production costs are too high, resource and industry wise. A 1940 DD with 3 DP guns costs 6 steel per factory > 60 max. A 1940 CL with DP guns costs far less depending on your armor as CL DP guns dont add 1 steel per gun for some reason but DP DD guns and 1944 DD guns do. Also, CL guns stack on top of each other in the ship designer menu for a while now. This visual bug is highly frustrating as you cant make a cool looking ship now. Imma stop ranting here.
Im worried about how the companies rework is going to affect the unique ones, more specifically foreign experts for the soviets since I always pick that one
Regarding ship building - I'd love to see a rework where you assign the region that builds them (and can't swap without losing a lot of progress since... you know, it doesn't float yet, so will need to be disassembled and moved like cargo). Then you can assign as many Shipyards as that region has (or maybe bordering regions too, building components off-site and transporting them in, like the guns, electronics, etc). Then you can potentially go really hard into building a Battleship as quickly as possible if you focus on concentrating Shipyards into one small area (with diminishing returns after, let's say, 10 Shipyards so you're not potentially pumping out Carriers every few months). Espionage could then allow the location to be found out by foreign nations, and maybe bombing or sabotage missions can be carried out to try and delay construction. Heck, maybe do this for all military production - like it was historically. Tank and Aircraft factories were prime targets for bombers, after all. Gives you a reason to assign more protection to specific regions too if you know the enemy has discovered your main tank production location. Rifle producing factories would be much lower priority for bombing raids and could more easily be dispersed in any case. Would also add the potential hilarity of capturing a region and gaining production of an enemy blueprint or partially competed warships (with obvious slowed production speed due to the chaos of trying to make use of a newly captured industry).
HOI4 could benefit from de-abstracting some mechanics like this imo. Especially naval warfare in this game is abstract to the point of being irritating.
@@patsy02 Yeah. Would be nice if fleets were separated into squadrons too so not every naval battle is as big as Midway. Right now attempting small patrols or raids is just asking to be merc'ed by a doomstack piecemeal.
At 16:55 you talk about the rangers sabotage mechanic. I think it has to do with the historical training of norwegian resistence/army personal in Sweden. After the fall of Norway, Sweden trained about 15000 norwegens as "police forces" but it actually was an army to kick out the germens. And at 20:20 I think the general that's blurd out is the swedish king Gustaf V
It has nothing to do with the norwegian resistance etc. Jägarsoldat is a type of special forces sweden utilised and still do, to sabotage and operate behind enemy lines.
As a Swed, I love the new focus tree and love that paradox finally gave a little bit of love to Sweden ( they made accurate regions). But o god, my ears were bleeding when Feedbackgaming tried to pronounce Swedish words
I like the resource reduction, because it moves the resource reliance closer to America and the Soviets rather than Western Europe. Though I wished they added more oil to Romania so Germany has to rely on them even more.
Maybe Capital ships should be a % of your overall units of ships similar to Special Forces. Then you could add more dockyards back to them, and maybe some nations get an speed construct events/focuses for 24/7 production. And it was easy to retrofit stuff back then when analog, impossible to do today, so maybe something to make upgrading them easier and yes, repairs needs to be sped up. If not, a way to build more capital ships.
They should give France and Britain a “Plan R4” event. Basically disguising an occupation of Narvik and northern Sweden by asking Norway and Sweden if they could transport troops through their country to help Finland agains the Soviets.
I mean, historically speaking we were just few weeks away from joining the war on the side of the allies but Germany surrendered before we were ready to join so not really that far off from our own timeline so historical path leading Sweden to join WW2 is legit
The resource changes are a double edged sword. As for every division not in play in Europe after Germany takes over France, there is a proportionally higher amount in the US or the Allies or the USSR. It may make Ai germany a lot weaker and limit the chances of them “winning” the war
Just like real life. I always thought Germany should have been one of the more difficult majors to play (Though easier than Italy, France, or Japan), with the Allies being easier.
It's cool to see the Nordic countries get focus trees but is it really worth $20? Modders make whole new games like Millenium Dawn for free but Paradox is charging $20 to update 3 nations....
Capital ships were built in a decent time before and during WW2, but then you try to emulate the German Navy during WW2 and you're missing half the entire fleet, let alone the amount of U-Boats that Germany had which was about 2.8k
Here's an idea for a new special forces ability, Infiltration. Which allows them to phase through enemy lines and deploy somewhere inside enemy territory, they have the ability to regain org in enemy territory but are unable to capture territory when in infiltration mode, and can only damage buildings/supply in the area/tile they are in. And can only be detected if there are nearby units The smaller the unit the less damage it causes but the less likely it can be caught, inverse for bigger units
I really wish that Civ factories would also produce trucks, support equipment, trains and maybe some kind of airplane and maybe a slow tick of transport ships. (especially if you have enouth civ factories for the population as right now as the US having 1 factory or 100 civ factories does not matter for stability or anything. because right now after 1939 or so there is no point in building any more civ factory its military factory from this point forward. even thought needs would still increase. 15:30 sweden was sort of involved the problem is that HOI4 does not really support limited tropps been in a war (voluntairs does not really work). Cladenses stuff does not exist like I can´t as swed send 1 div of infantry and have them show up as finns for the everyone else. also sweden would been a semi decent option for the resistance DLC as sweden was doing a lot of spy shinanigans whit the germans. also still no reference to Juan Pujol García and what he did for the war in UK favor.
so now invading norway as germany would now be necessary because your tungsten supply would be cut off the moment the war kicks off. They should also tweak germany focus tree regrading invasion of Scandinavia
Actually Sweden does have a strong liberal market economy. They have a very sink or swim attitude towards business and reasonably low corporate taxes when compared to other countries in the west
The resource reduction needs to be paired with increased extraction deicions. Once you get past 1942 the costs for top tier divisions become absurdly high. I get that you aren't meant to have 150 mils of modern tanks and able to sustain it but the truth is I enjoy doing world conquests that take far too long to do. Ther is not enough resource in the rest of the world. Europe and USA have far too much resources compared to the rest of the world. I get that it is meant to reflect the technology at the time but I'm not playing this game for realism, let me have a viable Africa/South America campaign without having to kill the USA to have a sustainable military output.
A bad thing is the brutal nerfing of resources to Germany, if this comes with the new DLC, I'll consider not buying it, I don't see the need for Germany to nerf me, with the little desire I have to play some Nordic countries on steroids... Giving 2 or 3 civilian factories does not compensate at all for the loss of German resources ... it is a pity that they always mix focus trees from uninteresting countries, with general improvements to all countries such as the designer of tanks and planes.
We already reduced # of planes a lot with BBA. Now we'll have even less capability to build fighters in early war as France or Germany. I don't like that. And also France being so much nerfed already, means what can we build when our industry is only aimed at import?
The rework for the navy............I don´t know, i don´t use capital ships, only subs. Less resources, means slow start, at least on the iron side, aluminium got a buff, so more plains, yay.
A lot of tanks were used in the 2nd world war and in different variations but you don't need to use in hoı4 them a lot. How many people do you think used the tank destroyer or other spg or other tanks? I think they should do something to use the tanks.
Will this update invalidate previous saves? I know it`s a common occurrence but not always and I still miss my Trotsky Mexico controlling all of the Americas only for an update to scrap the game :S
As a swedish person, i have to say that it's a damn shame there is no fleshed out path for allying with finland. It is one of the low points of swedish history, how sweden failed to provide ample military and economic support for their neighbours in world war 2. Literally, the first time i played this game, i played as sweden, and i actually felt guilty when the soviets attacked finland. I felt guilty about a video game XD
Noo my resources, how can germay utilise it's superior german engineering with no steel and tungsten (not to mention the chromium)..... "I wanted those Elephants" (read as Mouse)
Sweeeeeeeeeedeeeeeeeeeeen OPPPPPPPPPPPP But i want The Middle East in the Next Update Get Focus Tree Like Iran being nutrul and fixing The Contry And Oil Promblems With The UK and pasing new Laws only Time Well Tell
nah, germany is pretty fine as it is, plus it can get toppled by the ussr or the usa by the 1940's if its a MP game or basically any nation that can start building tanks early in SP
How would you make the historical path of a country that didn’t participate in the war more exiting? The interesting paths in this DLC will be the non historical paths for all four countries
Ah yes the "Sweden was a neutral nation" meme. Sweden was a axis partner nation, traded gladly with germany, knowingly took payment in gold stolen from jews, poles and czhekoslovakians, then after the war decided that no, they did not in any way need to give that gold back, since they are such good boys they shouldnt have any consequenses for being THE axis trading partner. Im just sooooo surpised Paradox dont want to talk about that or mention it in any way ingame. Just want to continue the typical swedish fanfiction about their ww2 involvement. Id call it cowardice but the swedish state has been hushing that shit since 45' so whatever i guess.
Literally none of what you said means anything, I'm proud as fuck that we diplomatically managed to save tens of thousands of our own lives by not being dumb idealists
That blurred Field-Marshal looks like 'King Gustav V' considering that bald head and shiny costume. Based kingdom of sweden having the king lead its troops 20:17 Also note the level looks like a 1 stat and nation leaders who are generals/fieldmarshals tend to be crappy levels
20:20 My guess is that the blurred out Field Marshal is probably King Gustav V of Sweden, judging by the fact that he's wearing a very fancy golden uniform, he seems to be on the older side, and he does kind of resemble him for the few details we can make out.
definitely
I swear hoi4 community loves a good monarchist path
yes¨
Perhaps that's because of the political ideology of a majority of HoI4 players
@@mekolaynit's probably because it let's you do a world conquest run easier than democracy without having to be a fascist or communist.
And it's hilarious
I think that's because (or we'll at least for me) they reley on pre-existing history and don't depend on current/future (in game) events and so are very flexible and thematic in terms of gameplay.
What EU4 does to a MF
As a swede, I have been waiting for this expansion and focus tree for 7 years now, so hyped! :D
Instead,you should be hyped for a hair transplant
I think reducing resources in Germany and France is a good idea. I would try to place more emphasis on Americas role in supplies to the allied powers while giving Germany and the USSR work camps and throw in more resources in the colonies. Overall this would make things more historical and rebalance trade and give more reasons for people to fight over other areas.
Yeah I always thought it was funny the home country has like a zillion resources, especially in the case of the UK or Japan, then Africa has basically nothing. I understand there were many resources not yet found in Africa at the time, but they could add focuses/decisions to unlock them, sort of like Saudi-Arabia has for oil (which IRL was not struck until, I believe, the 1950s). The US and USSR make sense, not so much Japan and the UK. Would give reasons to fight over colonial holdings.
@@DrewPicklesTheDark the VAST majority of the UK's industry and resources came from the home islands and settler colonies, the African colonies literally never made more money then was put into them (save for the obvious outlier). If PDX wanted a vanilla safari meta they would add some actual flavour, like being able to exploit the natives (not gonna happen Hoi4 is too PC), or make puppet states that have really high non core manpower buffs (kinda how Mittleafrika and Italian east Africa work but also not enough to be useful), again Africa wasn't really that helpful for the UK in the war and contributed almost nothing to the GDP
@@historicalprespective1876The obvious outlier is egypt right?
@@SilencedP2P I was going for SAF, the Suez was very profitable and I should've thought of that but the rest of Egypt (despite being one of the most productive colonies) was still very much costly to occupy, but I was helped by having a great deal of local autonomy especially compared to others, second only to SAF on the continent. But yeah, my bad, should've thought of Egypt lol
That Swedish 1940 BB has 1944 engine, a level 3 gun and 2 level 2 guns.
The thing is, that most ships in this game have ahistorical armaments. For example, most starting battleships have 1 or 2 main guns which effecticely makes them a monitor (Ancient shitty ship). This one has 3, which I havent seen yet (maybe Italy got one).
The ship designer however was not meant for this balancing of firepower. A good example is the Japanese focus which rushes the Yamato super battleship. It has 2 main guns, even though the ship model displayed in the designer is an exact copy of the Yamato. You can make a historical Yamato in the designer by adding a 3rd turret.
Destroyers had several guns and torpedo launchers, however in Hoi4 a starting DD has 1 gun and 2 torpedoes at most making it a torpedo boat instead of a destroyer.
If you add 4 heavy cruiser guns to a ship, it will show 5 turrets on screen. This 5 turret setup is exactly what the Myoukou and Takao class heavy cruisers had in real life, but in hoi it only has the frontal 3 guns. (And Takao class are Myoukou class for some reason)
A solution to this problem is giving older ships with older guns terrible stats, so that you can add more for historical accuracy and balance it out. A good other way of balancing old and new ships is by buffing fire control and radar even further and making ships more dependable on them. Percentage bonusses are where its at.
Of course, some historical ships are hard to design. How are you supposed to balance a battleship like Fusou with 12 guns in 6 turrets without nuking its other stats. But it can be done.
Dont forget that FC 3 is a 1940 tech and Radar 4 is 1942. They could expand on this by making even later techs. Nations like the USA and UK get several radar tech bonusses from focusses, which should allow them to go deep compared to a nation like Japan that did not have the same radar and fire control tech pre war and were largely reliant on optics for information (which they were very good at).
This is a pretty big post for someone who just saw a 3 turret ship. I am hoping navy gets another rework. It is also nearly impossible to build a historical navy in hoi4 because the production costs are too high, resource and industry wise. A 1940 DD with 3 DP guns costs 6 steel per factory > 60 max. A 1940 CL with DP guns costs far less depending on your armor as CL DP guns dont add 1 steel per gun for some reason but DP DD guns and 1944 DD guns do.
Also, CL guns stack on top of each other in the ship designer menu for a while now. This visual bug is highly frustrating as you cant make a cool looking ship now.
Imma stop ranting here.
Im worried about how the companies rework is going to affect the unique ones, more specifically foreign experts for the soviets since I always pick that one
Regarding ship building - I'd love to see a rework where you assign the region that builds them (and can't swap without losing a lot of progress since... you know, it doesn't float yet, so will need to be disassembled and moved like cargo). Then you can assign as many Shipyards as that region has (or maybe bordering regions too, building components off-site and transporting them in, like the guns, electronics, etc). Then you can potentially go really hard into building a Battleship as quickly as possible if you focus on concentrating Shipyards into one small area (with diminishing returns after, let's say, 10 Shipyards so you're not potentially pumping out Carriers every few months).
Espionage could then allow the location to be found out by foreign nations, and maybe bombing or sabotage missions can be carried out to try and delay construction.
Heck, maybe do this for all military production - like it was historically. Tank and Aircraft factories were prime targets for bombers, after all. Gives you a reason to assign more protection to specific regions too if you know the enemy has discovered your main tank production location. Rifle producing factories would be much lower priority for bombing raids and could more easily be dispersed in any case.
Would also add the potential hilarity of capturing a region and gaining production of an enemy blueprint or partially competed warships (with obvious slowed production speed due to the chaos of trying to make use of a newly captured industry).
HOI4 could benefit from de-abstracting some mechanics like this imo. Especially naval warfare in this game is abstract to the point of being irritating.
@@patsy02 Yeah. Would be nice if fleets were separated into squadrons too so not every naval battle is as big as Midway. Right now attempting small patrols or raids is just asking to be merc'ed by a doomstack piecemeal.
At 16:55 you talk about the rangers sabotage mechanic. I think it has to do with the historical training of norwegian resistence/army personal in Sweden. After the fall of Norway, Sweden trained about 15000 norwegens as "police forces" but it actually was an army to kick out the germens.
And at 20:20 I think the general that's blurd out is the swedish king Gustaf V
Jägarsoldat go brrrr
It has nothing to do with the norwegian resistance etc.
Jägarsoldat is a type of special forces sweden utilised and still do, to sabotage and operate behind enemy lines.
As a Swed, I love the new focus tree and love that paradox finally gave a little bit of love to Sweden ( they made accurate regions).
But o god, my ears were bleeding when Feedbackgaming tried to pronounce Swedish words
I like the resource reduction, because it moves the resource reliance closer to America and the Soviets rather than Western Europe. Though I wished they added more oil to Romania so Germany has to rely on them even more.
Maybe Capital ships should be a % of your overall units of ships similar to Special Forces. Then you could add more dockyards back to them, and maybe some nations get an speed construct events/focuses for 24/7 production. And it was easy to retrofit stuff back then when analog, impossible to do today, so maybe something to make upgrading them easier and yes, repairs needs to be sped up. If not, a way to build more capital ships.
They should give France and Britain a “Plan R4” event. Basically disguising an occupation of Narvik and northern Sweden by asking Norway and Sweden if they could transport troops through their country to help Finland agains the Soviets.
I cant wait for the traid system to be used in mods
The Bus is the best edition in thus patch XD
I mean, historically speaking we were just few weeks away from joining the war on the side of the allies but Germany surrendered before we were ready to join so not really that far off from our own timeline so historical path leading Sweden to join WW2 is legit
The resource changes are a double edged sword. As for every division not in play in Europe after Germany takes over France, there is a proportionally higher amount in the US or the Allies or the USSR. It may make Ai germany a lot weaker and limit the chances of them “winning” the war
Bash The Fash
that's realistic
Just like real life.
I always thought Germany should have been one of the more difficult majors to play (Though easier than Italy, France, or Japan), with the Allies being easier.
yes, so… like real life?
@@DrewPicklesTheDark @Daniel Goldsmith, yes like real life, but in terms for AI game balance it will be interesting to watch them try to win Barb
I'm imagining how this could also effect The New Order. All this economy stuff... the Co-Prosperity Sphere could be wild lmao
Wuhuu!
Can be fun!
Interesting to see what these things affect in the big picture!
I recognize all the tank models and the bus picture is from a swedish tank museum Arsenalen, very cool
Due to Sweden having very defensible borders against the axis and their heavy industry may make tank Sweden a fun strategy.
It's cool to see the Nordic countries get focus trees but is it really worth $20? Modders make whole new games like Millenium Dawn for free but Paradox is charging $20 to update 3 nations....
Four nations.
Me in a big mountain with the world largest Viking horn from South Park stick of truth “YES FUCKING YESSS YAAAAAAAAAAA!!!!!!!!!!”
7:07
>trade 10% consumer goods for…military factory construction speed
Wow that literally just sucks.
The blurred gereral looks like the Swedish Monarch at the time, Gustaf V
I only want they add an achivement where you have to conquer europe only using artilery,and it must be an ISP pun
Capital ships were built in a decent time before and during WW2, but then you try to emulate the German Navy during WW2 and you're missing half the entire fleet, let alone the amount of U-Boats that Germany had which was about 2.8k
Capital ships has to start be building at 1925... or earlier...
Pre 1936 ship building game that starts 10 years earlier ;)
Here's an idea for a new special forces ability, Infiltration. Which allows them to phase through enemy lines and deploy somewhere inside enemy territory,
they have the ability to regain org in enemy territory but are unable to capture territory when in infiltration mode, and can only damage buildings/supply in the area/tile they are in. And can only be detected if there are nearby units
The smaller the unit the less damage it causes but the less likely it can be caught, inverse for bigger units
To be fair, this is the second time they add cold war focuses, as i am pretty sure the soviets get some post war stuff in the industry tree
13:07 no it sunk like 1km out
that general is the swedish king
On the resources, historically germany had a serious steel deficit, i think this actually plays into it
Damn, saltsjöbaden is like right around where I live that's so cool
YEY SWEDEN! 🔥🔥🔥
Fantastic change with the resources
I really wish that Civ factories would also produce trucks, support equipment, trains and maybe some kind of airplane and maybe a slow tick of transport ships.
(especially if you have enouth civ factories for the population as right now as the US having 1 factory or 100 civ factories does not matter for stability or anything.
because right now after 1939 or so there is no point in building any more civ factory its military factory from this point forward.
even thought needs would still increase.
15:30 sweden was sort of involved the problem is that HOI4 does not really support limited tropps been in a war (voluntairs does not really work).
Cladenses stuff does not exist like I can´t as swed send 1 div of infantry and have them show up as finns for the everyone else.
also sweden would been a semi decent option for the resistance DLC as sweden was doing a lot of spy shinanigans whit the germans.
also still no reference to Juan Pujol García and what he did for the war in UK favor.
Bruh i knew from just the just the thumbnail this would be spicy lol
"Selling to both sides" along with the Swiss flag has been my Discord status for like 4 years
22:57 What are your sources for that ? I tried to find info online, but didn't succeed
I doubt this production nerf will do much about the mid/late 40s lag hell, but we'll see.
so now invading norway as germany would now be necessary because your tungsten supply would be cut off the moment the war kicks off. They should also tweak germany focus tree regrading invasion of Scandinavia
Actually Sweden does have a strong liberal market economy. They have a very sink or swim attitude towards business and reasonably low corporate taxes when compared to other countries in the west
as a swede something i was wishing to see here was a Plane branch, after ww2 Sweden had the 3rd most powerful Air Force in the world. #swedishpride
The resource reduction needs to be paired with increased extraction deicions. Once you get past 1942 the costs for top tier divisions become absurdly high. I get that you aren't meant to have 150 mils of modern tanks and able to sustain it but the truth is I enjoy doing world conquests that take far too long to do. Ther is not enough resource in the rest of the world. Europe and USA have far too much resources compared to the rest of the world. I get that it is meant to reflect the technology at the time but I'm not playing this game for realism, let me have a viable Africa/South America campaign without having to kill the USA to have a sustainable military output.
Did I hear it right
The defensive branch
And
The DEfensive branch?
Appreciate your videos, keep it up Dave
A bad thing is the brutal nerfing of resources to Germany, if this comes with the new DLC, I'll consider not buying it, I don't see the need for Germany to nerf me, with the little desire I have to play some Nordic countries on steroids... Giving 2 or 3 civilian factories does not compensate at all for the loss of German resources ... it is a pity that they always mix focus trees from uninteresting countries, with general improvements to all countries such as the designer of tanks and planes.
It will be part of the free update, meaning, DLC or not, you will be affected.
Love the resource changes. Been long over due
Sweden: I’m selling to both sides so that I always come out on top
7:06 this is probably a consumer law. e.g. war economy total mob. and that's the consumer good associated with the law?
ohhh it removes folkhemmet so whatever the difference between those two is the savings
Paradox keeps selling “DLC”s with only new focus tree.
Now paradox has to make Saguenay historical, most amount of aluminium in the game. ARVIDA GANG
As we made the most amount of it during the war.
i dont even bother with capitals. making a swarm of destroyers/light cruisers covered in torps w/ high retreat chance is all i ever need
It's all ball bearings these days
Back at it with not reading the Dev diary myself
Sweden, the Bearer of Balls!
We already reduced # of planes a lot with BBA. Now we'll have even less capability to build fighters in early war as France or Germany. I don't like that. And also France being so much nerfed already, means what can we build when our industry is only aimed at import?
The rework for the navy............I don´t know, i don´t use capital ships, only subs.
Less resources, means slow start, at least on the iron side, aluminium got a buff, so more plains, yay.
A lot of tanks were used in the 2nd world war and in different variations but you don't need to use in hoı4 them a lot. How many people do you think used the tank destroyer or other spg or other tanks? I think they should do something to use the tanks.
Do you know whether paradox will talk about the Leningrad genocide?
We need a sabaton path for sweden
Will this update invalidate previous saves? I know it`s a common occurrence but not always and I still miss my Trotsky Mexico controlling all of the Americas only for an update to scrap the game :S
Economic Deregulation seems to be an economic law, and not a spirit, right?
6:33 what is dankus real name?
As a Swede: genuinely great prenounciation. If you want to take it further "v" in German is pronounced just like f --> Volk = Folk
AAT - Am I missed the new DLC's name?
Are they going to make a focus making it easier to get a license of the Tiger or will they eliminate that achievement
As a swedish person, i have to say that it's a damn shame there is no fleshed out path for allying with finland. It is one of the low points of swedish history, how sweden failed to provide ample military and economic support for their neighbours in world war 2.
Literally, the first time i played this game, i played as sweden, and i actually felt guilty when the soviets attacked finland. I felt guilty about a video game XD
He looks very Swedish that stereotypical.
I really hope they do a pagan/fascist norway or sweden
finally i can roleplay as cold war CIA :3333
SWEDEN FUCK YEAH
Love this! Im swedish btw xD
ain't no way paradox got the rotschild focus tree
100% Construction bonus on civs
folkehemmet = folks home xD
thanks bro
ah yes, koc kums for everyone 💀💀💀
Noo my resources, how can germay utilise it's superior german engineering with no steel and tungsten (not to mention the chromium)..... "I wanted those Elephants" (read as Mouse)
Sweden would have joined the war in June 1945 attacking/occupying Norway IRL
Where is the Swimmy focus path. This mad bs.
Sweeeeeeeeeedeeeeeeeeeeen OPPPPPPPPPPPP
But i want The Middle East in the Next Update Get Focus Tree Like Iran being nutrul and fixing The Contry And Oil Promblems With The UK and pasing new Laws only Time Well Tell
Pls Parodoxe Give Middle East A Chance
your not saying the swedish stuff that badly
I LOVE Cheese ;)
As a Pole i would love to see them do something with the House of Vasa, maybe interact with Polish-Lithuanian Commonwealth.
good try
Buffing Sweden and nerfing everything else? Typical Paradox.
Do you think they remembered Hungary's Democratic monarchy path?
welp, I guess AI Germany now guaranteed to lose every historical game. now it needs a focus tree rework even more.
Miles? It sunk Vasa sunk after only 1300m, not even one mile :'D
She was such an utter failure of maritime engineering its not even funny.
Its always, Sweden. Never!!😂😂
god i hope germany gets nerfed more lol
nah, germany is pretty fine as it is, plus it can get toppled by the ussr or the usa by the 1940's if its a MP game or basically any nation that can start building tanks early in SP
i hate resourse redistribution tbh
Of course they make sweden super safe and boring. This DLC wont be worth unfortunately its basically just a mod
How would you make the historical path of a country that didn’t participate in the war more exiting? The interesting paths in this DLC will be the non historical paths for all four countries
7:10 L neo-liberal mindset
Ah yes the "Sweden was a neutral nation" meme. Sweden was a axis partner nation, traded gladly with germany, knowingly took payment in gold stolen from jews, poles and czhekoslovakians, then after the war decided that no, they did not in any way need to give that gold back, since they are such good boys they shouldnt have any consequenses for being THE axis trading partner.
Im just sooooo surpised Paradox dont want to talk about that or mention it in any way ingame. Just want to continue the typical swedish fanfiction about their ww2 involvement.
Id call it cowardice but the swedish state has been hushing that shit since 45' so whatever i guess.
Swedes even transported Germans for the battle of Narvik against the British. Swedes changed with the winds, purely self serving.
who knew they would just impose their own narrative lol
Literally none of what you said means anything, I'm proud as fuck that we diplomatically managed to save tens of thousands of our own lives by not being dumb idealists
@@jonasastrom7422 And here we go, the swede "muh realpolitik saved billions of us so its morally correct nothing matters" cope, nice one tigerboy
@@Jarli477 i applaud your ability to insult
Why are swedish people like this :/?
wha
@@jonasastrom7422 They are weird :/
Just for you, Dave, every time you try to pronounce something you make me cringe
That blurred Field-Marshal looks like 'King Gustav V' considering that bald head and shiny costume.
Based kingdom of sweden having the king lead its troops 20:17
Also note the level looks like a 1 stat and nation leaders who are generals/fieldmarshals tend to be crappy levels