Tank Damage Mechanics & Ballistics - Devlog 2

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  • čas přidán 25. 06. 2024
  • The second devlog documenting our progress on the damage mechanics, ballistics, and realtime simulation of the shrapnel, progress on the interior of the tank, and various other developments.
    Become a member on Patreon: www.patreon.com/user?u=121847017
    Join the Discord Server! / discord
    Check out our website: acesandarmour.com
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Komentáře • 366

  • @AcesandArmour
    @AcesandArmour  Před 20 dny +32

    Become a member on Patreon: www.patreon.com/user?u=121847017
    Join the Discord Server! discord.gg/SASv2wmd2G
    Check out our website: acesandarmour.com

    • @osmacar5331
      @osmacar5331 Před 15 dny

      so how you going to do none penetration spalling and HE? because none penetration still sends shockwaves through and depending on the armour hardness and hardening method changes the profile, such as elasticity and plasticity.

    • @RainedOnParade
      @RainedOnParade Před 13 dny

      @@osmacar5331… what game? Theres no game here

  • @benstark2065
    @benstark2065 Před 20 dny +395

    Looks really good Alex. Hopefully you aren’t assassinated by Gajin

    • @AcesandArmour
      @AcesandArmour  Před 20 dny +87

      👀

    • @seasuper3402
      @seasuper3402 Před 19 dny +21

      ​@@AcesandArmour gaijin = the immortal snail

    • @user-mc5jb3rt6h
      @user-mc5jb3rt6h Před 17 dny +3

      He might get kidnapped so watch out

    • @osmacar5331
      @osmacar5331 Před 15 dny +5

      WT will not fall, but there needs a WT equivalent of AW

    • @NoName_vs
      @NoName_vs Před 14 dny +1

      he needs to keep an eye out for the snail

  • @eta320
    @eta320 Před 20 dny +402

    It’s been so much fun working on this with you guys, can’t wait for the play tests!!

  • @Wigza
    @Wigza Před 20 dny +92

    i would say this is very ambitious, but it has been done before, there is GHPC and the tanks in Red Orchestra 2, and if you could, attempting to get in to contact with the GHPC devs could be very insightful, and the devs at operation harsh doorstop could also be beneficial for the infantry and weapons side of things.

    • @AcesandArmour
      @AcesandArmour  Před 20 dny +39

      That's not a bad idea! GHPC was a bit of an inspiration going in, they're also completely community funded

  • @_TheDarkOne2773_
    @_TheDarkOne2773_ Před 20 dny +78

    im glad to be in such a little known upcoming game

  • @lukesargeant7558
    @lukesargeant7558 Před 20 dny +132

    One thing id really love to see, that no other game has done afaik, is when a shellhole is created, to actually be able to see through it. Ie, if a 50mm round goes through a plate, being able to then look out of said hole. Would be really cool

    • @certifiedforkliftoperator5594
      @certifiedforkliftoperator5594 Před 20 dny +7

      That would be sick good idea

    • @NewEnglandboy453
      @NewEnglandboy453 Před 19 dny +8

      Closest we have to that is War Thunder. But of course no detail to see

    • @MAJmufin
      @MAJmufin Před 18 dny +13

      thats because it would require a lot more performance or generic holes that don't match the vehicle.
      So either make it transparent where the bullet hit, in real time, or have a switch with generic dmg.

    • @Merczid
      @Merczid Před 9 dny +1

      @@MAJmufin Dead Island 2 which has an awesome "onion" system for damage modelling, runs on Unreal Engine as well. I suppose one could look in that direction for procedural shell hole generation.

  • @gabrielneves6602
    @gabrielneves6602 Před 20 dny +26

    8:18 don't forget for course smoke shells as they are really useful for tank and infantry alike

  • @fonesrphunny7242
    @fonesrphunny7242 Před 20 dny +21

    This gets me more excited, than some flashy UE5 trailer.

  • @XxboxodxX-nk4mz
    @XxboxodxX-nk4mz Před 18 dny +31

    in a few years time i hope this will be a fully fledged game, im so excited to see how this project evolves forward!

  • @Bushydem0n
    @Bushydem0n Před 20 dny +53

    Seeing eta was quite the surprise but reassures me that this game will be great

  • @warpilotelite4601
    @warpilotelite4601 Před 13 dny +4

    Absolutely loving the development and the idea behind the game. One idea I do have that I've really never seen in any combat game is armor degradation. As in, when your shell penetrates the armor or bounces and leaves a gouge in the armor, that either fully removes the armor value in that spot or greatly diminishes it. So, for example, if the Pz.IV front plate has an armor value of 100mm, and you bounce but leave a gash 70mm deep, the next round only has to penetrate 30mm in that spot. Additionally, if a round goes through the armor, you could shoot through the hole or at the sides of the hole to penetrate with much less penetration required. I have no idea how hard any of this would be to implement, but just some food for thought.

  • @sting2death2
    @sting2death2 Před 19 dny +8

    Looks very promising, good luck to you guys!
    Try not to get trapped by feature creep. Get the base mechanics you want to add done, then add more details as future updates. If you so wish of course.

  • @taylorcasale680
    @taylorcasale680 Před 7 dny +3

    This is so wicked. I can’t wait to hear about all the little greblely things that are going to be put into the damage model that we haven’t even thought of yet.
    I know it’s very early on right now but just looking at this my imagination is swimming

  • @nexus8662
    @nexus8662 Před 18 dny +4

    I'm very excited to see this game develop, one feature I want to be added, which I don't know if it is already being worked on or not, is that instead of having a generic HP system for each of the soldiers/tank crew etc, there would be individual hit points for each of the limbs, providing certain nerfs, when lost, sometimes being detrimental, such as losing your arms as a gunner would make it so you couldn't fire the cannon.

  • @blackcitadelstudios
    @blackcitadelstudios Před 20 dny +11

    Cool and advance features. Amazing? 👍 Wanna know how you guys handle optimization.

  • @reggiekoestoer1511
    @reggiekoestoer1511 Před 19 dny +4

    rain water dripping down the slopes of the armor is crazy detailed simulation. Good job!

    • @faultboy
      @faultboy Před 14 dny +3

      That can be solved with a vector map and a water texture, no need for simulation.

  • @Jormungandr633
    @Jormungandr633 Před 20 dny +9

    On some of my tests with lead plates (for down scaled physics reasons) the bullet would loose most of its velocity and stop but it would have torn out a chunk of lead in its place of impact that would be roughly the same size. This chunk would then be thrown into the back board with considerable speed

    • @Jormungandr633
      @Jormungandr633 Před 20 dny +2

      Oh yeah and I had a little thought. In other games (you know the one) flame throwers did practically nothing to tanks. However. I heard that Russian soldiers would be able to kill German tank crews with Molotov cocktails because the heat of the flame would cook them from the outside like a Dutch oven. Not to mention the oxygen starvation

    • @Appletank8
      @Appletank8 Před 14 dny +2

      you can also probably starve the engine of oxygen too.

  • @robertoferreira4896
    @robertoferreira4896 Před 20 dny +6

    Let's goo! Amazing devlog once again.

  • @Ez_Bucks_
    @Ez_Bucks_ Před 20 dny +9

    I Love this game! Can't wait to play it.

  • @hungryhedgehog4201
    @hungryhedgehog4201 Před 20 dny +7

    sounds like a massive scope for a small studio but good luck

  • @jesusofbullets
    @jesusofbullets Před 19 dny +6

    Something to keep in mind is that the difference between WWII projectiles like APCR/APHE is VASTLY different from APFSDS. Whereas the APHE might ricochet in one piece on the UFP of an Abrams, APFSDS will shred itself and tumble into ineffectivity. Also, depending on the round in WWII, capped shells will have better penetration angles than non capped shells.
    This looks pretty great so far though, and I'm rootin' for y'all!

    • @williewilson2250
      @williewilson2250 Před 14 dny

      Modern apfsds can actually retain effectiveness on the Abrams after a ricochet, there was a case in desert storm where friendly fire had done just that and killed the gunner

    • @jesusofbullets
      @jesusofbullets Před 14 dny

      @@williewilson2250
      I just checked the friendly fire list for ground vehicles and the only one I can find was B-66, where the round hit below the turret but was not mentioned to have ricocheted. Unlucky shot just below the DU panels, but not. A ricochet.
      Also, Jesus Christ, I didn’t realize we had this many friendly fire incidents in Desert Storm…

    • @williewilson2250
      @williewilson2250 Před 14 dny

      @@jesusofbullets yeah it was that one and yes there was like 20+ lmao
      While it's not directly mentioned, I don't see any other way it would only kill the gunner and injure the commander without having already been slowed heavily at such a weak area without any composites. I don't know for sure, but there might have been one more recently in a training mission with (possibly?) live rounds or training ones similar to something like an m829 variant that had hit and ricocheted. I can check again, but I'm pretty sure it was directly said to be a ricochet
      Edit: nvm the fort bliss one was supposedly a shell meant to replicate m830 so it was apparently HE and I'm assuming only hit the guy up top with shrapnel based on the pictures

    • @jesusofbullets
      @jesusofbullets Před 14 dny

      @@williewilson2250
      “Three 120mm DU rounds hit B-66 -- one striking just below the turret, killing the gunner. None of these rounds penetrated the DU armor panels.”
      This was from the AAR. It’s likely these were side shots, given the tank was moving a different direction than the rest of the company. If it had hit the UFP, it likely would have mentioned it. As for hitting the gunner and not the commander, I dunno. Lucky spall for the commander.
      As for the training round incident, that was using a training round that hit the side of the turret of a friendly tank that was misidentified as a target during firing at the range. Gunner lost some fingers and collapsed a lung iirc.

    • @williewilson2250
      @williewilson2250 Před 14 dny

      @@jesusofbullets just edited the part about the training one, but the other one could have very well been a "magic bullet" incident that will never be solved until it's said where it hit and the angle it came from. The side shot idea feels a bit iffy because I feel like at the very least the loader would've caught something too and the mentioning of no rounds penetrating the DU plates makes me think it was from the front, otherwise they would've left that part out
      Edit: apparently they were moving from the direction of the first shot that killed the gunner, so this was somehow a rear shot that didn't set off ammo and only killed the gunner

  • @lawn_dart_actual
    @lawn_dart_actual Před 6 dny

    Woah, this looks incredible! Glad I found this, I've been looking into Unreal for these kind of projects for a bit, but I have nowhere near this level of talent! Look forward to seeing your future progress!

  • @TheLateBird7
    @TheLateBird7 Před 20 dny +10

    Go go A&A!

  • @neo2264
    @neo2264 Před 12 dny +1

    Cool! Just a technical side note, you may already know this. You are correct that a shorter barrel is associated with a lower velocity, however, the propellant charge's design intent has a lot to do with it as well - i.e. low vs. high pressure. A longer barrel will only help to an extent with a low pressure, low velocity shell. A good analogy would be a modern .45 ACP pistol round being fired out of a 20 inch long barrel - that would be like a low pressure shell in a long barrel. Long barrels are mostly only warranted by high pressure propellant charges - and a beefier breech / chamber is needed as well.

  • @X_RUIZ_X
    @X_RUIZ_X Před 17 dny

    Im glad this video appeared. I am impatient to see how this will turn out. I wish u the best. 🔥🔥🔥

  • @ninjawizard4565
    @ninjawizard4565 Před 18 dny

    A very interesting project. I'll be following this. Godspeed!

  • @rudatkatzn9171
    @rudatkatzn9171 Před 19 dny +1

    I am very interested to see where this is going. Best of luck to you!

  • @y3t_
    @y3t_ Před 11 dny

    really lookin forward to this game! congrats for the awesome job

  • @Italktoaliens
    @Italktoaliens Před 12 dny +2

    This is a super cool project! Reminds me a lot of the Red Orchestra 2 type tank combat which I've always liked and so this would be a great alternative to Red Orchestra and War thunder, because of the grind in War thunder and the fact that red orchestra 2 isn't receiving updates anymore. This seems really cool and I wish you guys the best on this project, good luck!

  • @The_Old_War_Elephant
    @The_Old_War_Elephant Před 8 dny

    Wow, I really loved the amazing work!

  • @CineSparky
    @CineSparky Před 9 dny

    This looks so nice! been playing and making videos for War Thunder for almost 10 years, gameplays and cinematic alike.
    I am so hype for Aces & Armour. Can't wait to try this one out in the future.

  • @ziepex7009
    @ziepex7009 Před 12 dny

    Looks great, really hope it continues development

  • @Casmie213
    @Casmie213 Před 17 dny

    This is an excellent in the works game and we will watch your careers with great interest!

  • @asdasdasdasdasdas4119

    Very cool, definitely gonna be watching this project

  • @LiL_Snack_da_1st
    @LiL_Snack_da_1st Před 20 dny +4

    Suggestion shrapnel does not fly straight at then arc down it is almost always a weird shardy shape it would really Tumble and roll in the air but still be mostly straight at high speed

  • @orionblackstorm7926
    @orionblackstorm7926 Před 19 dny

    Finally, a devlog I'm early to. Can't wait to see where this goes, this looks amazing. Even though I've never really been a fan of battlefield or warthunder styled games this legitimately looks like it could be the next big thing and fun af

  • @JetlinerX
    @JetlinerX Před 14 dny

    Pretty ambitious game, wish you guys the best!

  • @Kyuschi
    @Kyuschi Před 7 dny +1

    While you're on the topic of smoke simulation, here's a detail you could model which i've only ever seen in one other game.
    These ww2 tanks don't yet have bore evacuators, as such i remember reading some reports or stories that mention how smoke from the breech and the MGs could build up on the interior of the tank under heavy fire, only being able to escape slowly through vision ports or small gaps in the armour. Since you're modelling the interior of the tank you'd be in a unique position to explore that visual effect.
    On an only barely related note, i'd be interested if you have any plans for how fire damage might eventually work in this game, it's usually pretty basic in other games, and on the eastern front where this game is planned to first be set molotovs were a fairly common threat to tanks.

  • @RedVRCC
    @RedVRCC Před 12 dny

    If I was able to make tanks fully functional with armor penetration and individual module damage as VRChat avatars, there's no telling what you guys will pull off! Great work on this. If you're determined enough, you can do pretty much everything.

  • @boxx5511
    @boxx5511 Před 15 dny

    good luck bro, looks promising

  • @zaravith5479
    @zaravith5479 Před 18 dny +1

    I'm am so happy youtube recommended me this lol. I am excited to see where it goes!
    that panzer 4 model is really crisp! especially the interior, lots of little details that add so much to the model, not to mention the textures! all the streaks and grime, the weld beads, so good. well done!
    A suggestion for the damage model pertaining to HE shells (if this hasn't been thought of or considered already). It would be cool if HE still did damage to the tank even though it didn't perforate the armor plate. While I cant with authority say exactly what kind of damage HE would do. But I imagine getting hit with something heavy going really quick and then exploding would impart a lot of force. and that force would probably bulge, or crack the armor plate, or knock things loose inside the tank. or mybe even jam the turret or elevation mechanism.

  • @katamarankatamaranovich9986

    Best of luck with your project

  • @ConspicousFaux
    @ConspicousFaux Před 19 dny

    This looks really impressive

  • @Ozjackaroo792
    @Ozjackaroo792 Před 11 dny

    one thing I would suggest for a damage model is a plates strength, as in if it gets shot at more and more, it will be getting weaker. For example on a large number of russion T-34's due to the crude creation of the hulls and poor welds, the plates would often crack apart from the seams from the force of the shell striking against the armour. This sort of cracking simulator would also be useful with high explosive shells since a lot of games dont simulate what a large caliber HE shell does to a tank. When we were developing a system like this for a mod that we created, we came across the issue of things like MG's shooting in the same spot penetrating the armour, so something like this might be worth looking out for if you decide to implement this!

  • @gammareal
    @gammareal Před 20 dny

    Really excited to see how this game will turn out to be!

  • @THEGHOSTBURNER
    @THEGHOSTBURNER Před 15 dny

    Super excited for this

  • @Jauffre-innit
    @Jauffre-innit Před 14 dny +1

    One thing ive love to see is realistic artillery usage, using a drone operator to scout and correct fire would be awesome

  • @babou5031
    @babou5031 Před 19 dny

    amazing work 👌

  • @wonghy1115
    @wonghy1115 Před 13 dny +1

    how have i never heard of this game!?? this looks fantastic

  • @Agm1995gamer
    @Agm1995gamer Před 19 dny +1

    This just bounce to me on youtube. Anyway looks great. Good luck.

  • @user-ir3tl7zh7x
    @user-ir3tl7zh7x Před 51 minutou

    Just knew a Newcomer coming to the Genre.
    Good Luck, Don't be assassinated by them. Nice Video!

  • @grindcoreninja6527
    @grindcoreninja6527 Před 15 dny

    I'm rooting for you guys, this game is what childhood me always dreamed of playing.

  • @theonlyoneremainingafter

    This only has 24k views?? I don't wanna jinx anything but this looks like what I had hoped Enlisted would be and so much more! Keep up the great work!

  • @xx_destructo_xxishere4629

    This looks sick btw

  • @heenthousiast383
    @heenthousiast383 Před 13 dny

    yet another fun little game the gods of the algorithm brings me today. another new addition to my collection!

  • @spinax22
    @spinax22 Před 9 dny +1

    Absolutely kick-ass! Just discovered this channel and i'm super pumped about this game!
    One question: Where will this game be released, in terms of platforms? I'm assuming either Steam, EGS, or maybe just setting up its own website for CD keys kinda like Starsector or something.
    In any case, Super excited about what the future of this game will bring, and i've already subbed to your channel so i can get updates on the progress!

  • @ean1913
    @ean1913 Před 19 dny +1

    Realistic mechanical issues such as engine breakdown and random fire would be cool to see

  • @jdogpg925
    @jdogpg925 Před 17 dny

    heard of this game through eta and i am very excited for it! hope to play it when it comes out!

  • @joechudleigh94
    @joechudleigh94 Před 16 dny

    so you are making Enlisted...but not biased, fair and not greedy. Love it...cant wait to play

    • @11Tits
      @11Tits Před 13 dny

      I pray it doesn't become a pay to win cluster fuck

  • @keatonwastaken
    @keatonwastaken Před 15 dny

    Great concepts you guys got, I've been wanting to see a tank game with infantry for a long time, I especially want to just try modern tanks against older ones just to see how devastating they can be lol.

  • @codemy666
    @codemy666 Před 13 dny

    One thing about snowy tanks, make sure to consider which parts would get hot on a vehicle. Snow would melt there :D

  • @bober8739
    @bober8739 Před 19 dny +3

    Question: (this is the first video about this game i came across)
    Are tanks going to be controlled by one player or a crew of a few players?
    Edit: I just saw your first video and it answered my question in the first minute xD

  • @YeenThunder
    @YeenThunder Před 15 dny

    this looks sick

  • @alarminglyfastmovingskelet7289

    I think this will be the first game in existence to model the spalling of armor rivets.

  • @advenes4606
    @advenes4606 Před 19 dny

    great stuff!!

  • @TheLadderman
    @TheLadderman Před 19 dny +1

    Oh wow, this game sounds incredible

  • @cyph33r10
    @cyph33r10 Před 20 dny +2

    Looking amazing! If I find a way to support the patreon definitely will, kinda' broke though but happy to see the progress on the game. Will the weather have more gameplay additions than just the visuals of like rain and snow?

    • @AcesandArmour
      @AcesandArmour  Před 20 dny +3

      Appreciate that! Yeah weather will definitely have physical impacts on the game. E.g. heavy wind will affect ballistics, snow will effect traction and speed... etc

  • @bubbles7522
    @bubbles7522 Před 17 dny

    Nice to see warthunder finally get some competition, cant wait to see what unique things you guys bring to the table!

  • @osmacar5331
    @osmacar5331 Před 15 dny +1

    so... you're making GHPC but in WW2 and different? neat, always welcome a tank game made with love. and has this much detail.

  • @nonstopdude
    @nonstopdude Před 9 dny

    you guys are awesome :D

  • @Vextonomy
    @Vextonomy Před 20 dny

    Excited!

  • @NoName_vs
    @NoName_vs Před 14 dny

    i love this and its nice that this is a game not like world of tanks so its actually realistic i have been waiting for something like this, and i can say that the interior of the panzer 4 is made very realistic and basically 1:1

  • @WW_131
    @WW_131 Před 13 dny +1

    There is another game that has infantry, tanks and planes and is under development: Beasts of Steel. It´s on steam.

  • @headshothunt3r414
    @headshothunt3r414 Před 18 dny

    the YT algorythm recommended me this and this sounds very good
    its interesting youre aiming for realism even when it comes to repairing the tanks, as in not every tank is capable of repairing the same things, as this is the first game ive heard of doing this
    tho im wondering what your source for the "Kanonegranate rot panzer" is as ive only hear the terms "PzGr rot" and "Panzergranate rot"

  • @MrTeostorm1
    @MrTeostorm1 Před 18 dny

    I know it's early days, but are you intending to use a more accurate Dunkelgrau or keeping the typical lighter grey tone everyone uses instead?

  • @Nyllsor
    @Nyllsor Před 11 dny

    Tripwire Interactive did modelled interiors in Red Orchestra 2 on two types of 'Panzers', two types of Soviet T- tanks aswell as two half-tracks. From what I've heard it was ALOT of work, like every tank was a whole project on it's own.
    So I wonder what the acual scope of the game is? How many vehicles do you guys plan to do before release?
    Best of luck with this game, i see quite some progress since the last video a month ago. The weather effects are very nice.

  • @23falloutgodofwar
    @23falloutgodofwar Před 17 dny

    A good part to model would be the firing controls like the hand crank for manual turrets.

  • @franciswilliam7694
    @franciswilliam7694 Před 14 dny

    I hope we’re finally getting red orchestra 3 with this

  • @__mrx__e6309
    @__mrx__e6309 Před 11 dny

    Snail bless you great work!

  • @evgeniydragondog
    @evgeniydragondog Před 12 dny

    Games with damage modelling is my favorite!

  • @maxmachac9756
    @maxmachac9756 Před 19 dny

    Will you be able to machinegun the crew trough holes left by shells?

  • @deathmarine1018
    @deathmarine1018 Před 16 hodinami

    I'm sure ots been said but I think adding effects for the weather to react with the guns and such would be brilliant. Such as when you fire the water or snow on the tank would react to the shockwave of the blast, same with when you're hit by somthing.
    Love how the game looks and the idea is amazing, somthing I definitely will keep an eye on and am excited for what comes next.

  • @fisch6294
    @fisch6294 Před 18 dny

    Very minor detail but i do have an eye for it: if it is snowing the tank should indeed be covered in snow. but wouldn't it melt on the armor around the engine, the barrel after a shot, the muffler, etc.?
    that's knitpicking on the highest level but it'd be awesome

  • @DominicTGGC
    @DominicTGGC Před 19 dny

    Looks like such a cool game, I can't wait until it releases or open alpha/beta begins

  • @AryaWibu
    @AryaWibu Před 17 dny

    This reminds me alot of Steel Armor Blaze of War but multiplayer, can't wait for it to come out in the future.

  • @Iron_Soil
    @Iron_Soil Před 17 dny +1

    This is so damn cool

  • @ph1ll530
    @ph1ll530 Před 13 dny

    dude, this is like Foxhole... but 3D, an amazing idea. Keep up the good work man

  • @RevolutionaryToad
    @RevolutionaryToad Před 11 dny

    Quick question regarding the shrapnel bits, how much in average would be created upon impact/explosion? Should be in the hundreds at least to be really realistic, no? But won't this amount of pieces be a strain on the physics engine? Especially if you have several explosions occurring at the same time

  • @planimun7407
    @planimun7407 Před 19 dny +1

    Out of curiosity, how will the damage look? For example, will there just be a small decal where a tank was penetrated/hit? Or will it be a bit more detailed? Will there be variations similar to war thunder such as ricochette marks or different types of hit decals depending on what type of shell was used? I'm looking forward to this!

    • @AcesandArmour
      @AcesandArmour  Před 19 dny +1

      We plan for the damage visualisation to be fairly in-depth. We want to ideally add actual holes where shells have penetrated, along with 3D decals of hit marks for large and small calibre weapons, and scratches for ricochets... etc

    • @planimun7407
      @planimun7407 Před 19 dny

      @@AcesandArmour That's awesome, man. Can't wait to hear and see more

  • @Slandi
    @Slandi Před 15 dny

    How computational expensive is the detailed damage model you're going for?

  • @edelweiss45
    @edelweiss45 Před 16 dny

    what scale of warfare are you looking at representing? squad level or platoon level or company level? imo combined arms is at it's best at the largest possible scale

  • @kiliandrilltzsch8272
    @kiliandrilltzsch8272 Před 19 dny

    I have a question: are view port and periscopes modelled (in the sense that you have to look through them)? and if yes would it be in consideration that if the get hit, that you could still "look through" them but since they got hit there would be cracketd glass or even pitch black if it got destroyed compleatly? And also the addition of weather effects like raindrops on the sights

    • @AcesandArmour
      @AcesandArmour  Před 19 dny +1

      Yes, everything you mentioned is planned.

    • @kiliandrilltzsch8272
      @kiliandrilltzsch8272 Před 19 dny

      @@AcesandArmour Splendid. I hope that this whole operation becomes a success

  • @confusedspartan3525
    @confusedspartan3525 Před 17 dny

    Looks cool

  • @andrewsquire47
    @andrewsquire47 Před 15 dny

    Algorithm has blessed me with such an interesting game!

  • @Jules_391
    @Jules_391 Před 6 dny

    Perhaps exit gaps can also be blocked after a hit. Then a member cannot leave at all or can only do so with difficulty

  • @nexaentertainment2764

    Usually the algorithm sucks... But this is amazing
    Im on board

  • @jonahhekmatyar
    @jonahhekmatyar Před 16 dny

    Will plugging be simulated in the armor?

  • @comradeboris2335
    @comradeboris2335 Před 13 dny

    Will overpressure be a factor for the damage model of tanks? What about armor degradation?

  • @awesomesauce-kg9xn
    @awesomesauce-kg9xn Před 18 dny

    How do you guys optimize things

  • @that207guy7
    @that207guy7 Před 9 dny

    Are there plans for realistic 1st person views? or are you keeping the WoT 3rd person style view? Game is looking really good btw!