I think the best argument for "why do it all ingame instead of out of game" is collaboration. Its one thing to sit in a discord call with someone, sharing your desktop as they help you debug a unity animation controller by telling you what to click but its another to have them physicaly standing right next to you, able to just reach out and go "oh its this" and change up some of the programming nodes just as you would.
@@Blockistium that is incorrect so far I've created everything on my avatar in desktop mode including a custom sitting system that overrides my viewpoint
@@Blockistium you dont have to be in vr, the games entirely playable in desktop mode but you are still in the game space rather than a purpose built editor like unity.
Very happy to see this up and running. Real competition to VRChat is always welcome and honestly if they ever get their UI updated I may actually start popping in to see whats up.
Honestly, I don't see this as competition to VRChat. It's definitely my default platform, but I know many people who use both quite happily, and that's fine! Do try it out. Go with what works for you and what's fun for you, and "Both" is a valid answer. :D
I'll see how it develops. Honestly I just couldn't get into Neos. It was one of the most infuriating 2 hours of my life ;P @@winnbuddy EDIT: I will like to reiterate I really do hope it succeeds. I just had a really bad impression of Neos as a avatar creator.
sadly its no competetition because all avatars are on vrchat and as long as theres no easy way to import them, noone will bother. (apart from a hand full that can deal with the entry barrier)
That's really cool! Glad to see they've made some strides since the early NEOS days. It's a cool project, so it was really sad to hear how it struggled so much. But the fact that it's FINALLY moving forward is exciting. Rooting for them!
it wont due to the lack of stand alone support, over 70% is stand alone on vrchat. however i would like to hurt vrchat in any way possible as they are awful people incharge of it. so we can dream
there are a bunch of issues: - No Quest support, which is a huge chunk of the playerbase - UX for players is really complicated for casuals - UX for developers is abhorrent, it has a desktop mode but it doesn't even resemble any traditional game editors like the Unity Editor or Unreal Engine, so it's a nightmare to develop for. - There's no real coding, it's all node-based with a custom language. The thing is, 90% of the cool stuff found in the game can already be done with Udon in VRChat, but no one wants to do it because what's the point of making cool objects if they're completely isolated within a world? That's the one great feature Neos and CVR both have, and I really hope the VRChat devs look into it someday.
I tried it out over the next couple days and this game is legitimately mind blowing. Having people hopping around helping people set up avatars, scripting, making models etc. was incredible. This indie game is legitimately what horizon worlds wished it could be.
Please keep in mind as you get into this that this place is very much just recently "born." It must develop, and it takes time to do that. But you can help by logging in frequently, providing user input, and visiting what worlds you can. Just putting that out there because I want a VR universe with a tight-knit community without an invasive anti-cheat and with plenty of creative avatars and people to talk to, and it's pretty clear that only you guys can make that happen.
I am glad the essense of Neos is back in Resonite. I believe this is going to be great tool that will influence how many people use VR for any sort of digital work.
Honestly, Resonite's in program editing looks like it would make for an excellent teaching aid for learning how to program, especially for neurodivergent folk. The idea of "physically" wiring nodes together in a 3D space, itemizing commands and lines of code into objects that can be manipulated by hand.
thats exactly what my brain thought... well really it thought: "ooo code simple and don't need funny typing for most" "ez lookin' avatar maker?" "can make anythin..." yeah autism and adhd causes my brain to think like that
This should be interesting! Hear me out though, it may be too ambitious but imagine the game modes we could create from this? You could maybe even recreate entire games from this possibly! As soon as I thought this my mind sprung to classic Call of duty zombies, or Halo like contactors VR does. But now, you'd basically be recreating these maps and models through the eyes of being in VR, creating these maps and mechanics in real time could be not only easier to test and correct issues, but more easy to get the fine details fixed!
People are already doing this. Back in Neos people have made PVP shooters, tabletop simulators, racing games, and so much more! Now that Resonite is here and the developers are able to continue active development, and the community is invested again, we can only expect more awesome things from the game!
This is not the matter if it's possible it's a matter of when and how I can tell you from experience something like Call of Duty zombies is definitely possible the most difficult part would probably be the path of finding
As cool as it was to set up an avatar in Neos in-game. It felt less streamlined and precise. Actually having to USE vr to drag and drop where individual parts go is neat, but not very precise- leading to annoying situations where you can't get something right.
yeah, this is the biggest problem for me. I tried setting up an avatar in resonite and while it was simple, it took me a long time to line everything up perfectly and I had to redo it multiple times, and its still not perfect...
I think there are a few things that need to be restated as well, you don't NEED to make things, you can get your avatar in and just hang out and save public items or what other people have made to your inventory or just not do things with items if you really wanted to. another point that seems to be a pain for most people is getting avatars into resonite but if I'm being honest, I think it can be just as much of a hassle to get a avatar into vrchat, but with vrchat it's not as easy to collaborate on or get help with. there are community made tools and mods that can make a lot of things way easier, like setting up gesture based face stuff.
@@endurofurry Well yeah, someone else that had prior knowledge of how to do it and definitely has done it a couple times before I assume. I am talking about the actual users doing it themselves for the first time, maybe with a CZcams guide on the side.
FANTASTIC take. One thing I always bring up when I talk about the unique situations Neos/Resonite can produce for you is a story of how I actually saved a snapshot of my world from a drinking night, the first drinking night in a world I built with my own hands, in VR. It's a pretty dope memory I get to revisit and keep now. I encourage anyone who's curious enough to invest time into being creative in this program to do so, it's where I have the most unique and interesting memories. (Also, as far as I can see from your nodes you were in fact getting the owner of whoever is wearing the avatar. Good job!)
I didn't play a lot of NEOS - but the short amount of time I did spend in the game was fun - The people I was around were quite helpful in showing how to import avatars, textures, make shaders function and making props for the game. That's something that you just don't get from any other platform.
Im glad to see ya talking about this and helping bring peoples attention to it, Neos was my place to go but it was on a strangle hold and dying, Resonite, while still in its infacy is effectively Neos 2 but better and no longer in a chokehold, all it needs is people who are willing to pop in from time to time or to learn an add content and before long it will certainly rival VR chat with easy community spaces to flourish in. (and trust me there really is some incredible spaces) and a small note one of the spaces visually present there is very simmilar to the default home you get in resonite no more floating disk in a weird crystal field you now get a default fun home to enjoy!
i have 5 figure hours in vrchat but after EAC i looked for a new home and neos was were i landed even with the clunkly state of Neos i uninstalled vrchat and never looked back
Resonite is my home and the community is incredibly welcoming and helpful. I dont know how to do any of the cool editing stuff but still have a decked out avatar just from people offering to add things to it. I hope you come and visit! C:
It makes me sad to see that a lot of the complaints come from people expecting this to be VRChat. Reminds me of how people used to compare Sonic and Mario despite being two very different games. They share the fact that they’re platformers, yes. But you can’t go into one expecting it to play like the other. This platform is designed to be for everyone, not just for developers. You can have plenty of fun without ever touching the dev stuff since you can socialize and share just about anything you can grab! You can nab install disks and install tons of systems on your avatar in a single button press such as posers, custom locomotion, voice projection and so much more. And the actual workflow is dependent on the person really. I personally *love* how programming and development works in Resonite. You get live feedback on your changes, you aren’t constrained to a dev kit meaning that if you can think it, you can absolutely do it. You can collaborate and make anything with friends. (Worlds, objects etc) It’s not without its issues however. Performance is.. spotty. The servers are very backed up right now unfortunately and there’s a learning curve to the programming/editing objects in general. You really have to push and spend a decent amount of time in game to appreciate what it has to offer. If your first response to looking at the UI and scripting is “Ew, it looks complicated” and then turning away, then you’re missing out on limitless potential and a relaxed community that just wants to collaborate! Give it a chance, everyone! ❤
As somebody who's grown up enjoying programming games like LittleBigPlanet and dreams, as well as somebody who now is dabbling in unity and substance a lot, this is honestly really exciting. The steep learning curve for me is something that I think would be worth overcoming if it means that I can also help progress a project like this to become more accessible to a wider audience
Played Neos once. My only problem was a strong lack of activity. However, this rebirth may be exactly what the concept needs. I find the in-game development idea very interesting and exciting. It feels like all my childhood of playing games of imagination visualized.
Neos, and I suppose now Resonite as well, has always reminded me of Second Life. You can have all sorts of neat toys and gadgets in your inventory that you can bring out to play with or show to people, you can create within the world itself and a bunch of other things that give me that feel. Unfortunately all my friends are over on VRChat. Yea i'd make more friends on here too but I don't want to abandon my existing friends and I just simply do not have time to spend time in both. I've been trying to rebalance things and i've even been spending less time in VRC as of late too. So i'm really really hoping this ends up being really enticing to everyone soon so that maybe we can make the jump over to Resonite. But i'm not holding my breath unfortunately. I'll still end up poling my head into this at some point though, i'd love to see what cool stuff I can get up to. EDIT: I miss Second Life. Yea it's still around but the people I hung out with aren't. I still talk with some of them on Discord but eh. Was good times and i've had just as good times in VRC. Always interested seeing what the future holds though.
VRChat needs competition. Primarily because it's all of our eggs in one basket. If something terrible were to happen to VRChat, there's really nothing else to turn to. If Resonite is just more Neos, then it isn't going to ever be any sort of real competitor. Neos was always fundamentally very niche. People want to think it didn't grow because it needed better UI, or VRChat is too big by comparison, or because of crypto or whatever. And while these things are factors, even if they were resolved completely, Neos would still never grow beyond a tiny niche userbase. That's because the entire underlying philosophy of Neos revolves around creators and creators alone. The kinds of people who are drawn to this often have difficulty understanding why everyone else isn't drawn to it, too. They view others who don't get into it as lazy and just unwilling to try something which just has a little learning curve. And I'm pretty sure that mentality applies to the Neos developers as well. If they want to compete with VRChat and develop a substantial userbase, then their goals and priorities have been misguided to the core (even before crypto). They either don't understand or don't care what would appeal to users who are not hardcore creator types. Is there any reason to expect Resonite to be different in this respect?
I love resonite so far, ive been able to upload only one avatar because it was free to edit and download. I also like the fact that resonite doesnt have "interpolation" like vrchat does, everything is downloaded as if it was part of the world itself. Its very pleasant but its also very demanding, even with my gtx 1660 it struggles to even load into the home world
as someone who grew up with LittleBigPlanet, the fact that there are so many ways to creat and find community is firing up that exact same part of my brain. ive always wanted to try vr but couldn't afford a great setup (still can't). this games on my radar!!!!
I remember hearing of what happened to Neos. Tragic story. I've never really explored any of these metaverses save for a small amount of time spent in Second Life, but I'm certainly still interested in them. Here's to hoping Resonite does well!
All good they finally came out with it. I just hope everybody won't have too much of an issue when transferring from all their work they have done do this new version. I might just jump into it today later.
Just a little TL;DR for people that are not super familiar with the cryptocurrency-Neos issue and the relation Resonite has to Neos. Basically a Neos CEO decided to incorporate a cryptocurrency into Neos which was an awful decision that everyone hated and it was a solely money-driven decision. The actual devs themselves didn't like the idea at all. Fast forward: the main dev team left Neos and started their own gaming company in order to continue working on what they wanted to create in the first place. Resonite was born :)
Happy to see the Neos dev team get a second chance. It was incredibly sad to see the project slowly come to a halt, now we have a whole new experience in active development to look forward to! Hopefully it runs better, yeesh.
I'll have to check this out the next time I have time free - downloaded it so I will hopefully remember to try it! Thanks for sharing the info on Resonite. It would be nice to get started on one of these types of games while the community is still friendly all around.
The one problem I had trying Neos that I hope is fixed or will be addressed now, optimization; Yes it's generally up to the creators of worlds and avatars to do that (and I also hope there are tools for doing that like LOD settings when building worlds or avatars), but in general it always seemed my computer was struggling to keep it going even on the starting room, and that even small worlds took ages to load. I mean, my computer can ply HL:Alyx and the medium sized quite detailed VRChat worlds at a stable ok performance, so But honestly the thing that made we 'woah' for Neos was when I opened the menu, selected an image, and it was not there floating in the world for me to grab. And learning that apparently you can give it to someone and it actually downloads it for them, like, THIS is the kind of thing I was expecting to be possible in VR
Optimizations are coming (notably the data model rework and drive multithreding). Currently, the settings are being reworked to allow graphics settings, which will also help in the time being
I can see how Resonite can be useful in many ways, you could theoretically use it for work that envolves trying to find ideas for products and other stuff, or you could use it as a social vr platform. Many possibilities.
I came across one of your shorts that mentioned Resonite and decided I'd give it a go. Although its complicated, it's got so much potential! I feel like making avatars may end up easier in there than it would be on desktop, at least for those of us who have no idea what we're doing. I'm hoping to be able to make the 3d model and rig it in Resonite some day because I feel I would be able to create the model easier in VR
Holy shit THANK GOD I got this video in my recommended. Just by watching this video I got absurdly excited since the game looks so incredibly cool. I have had the game for a bit over a week now, and have close to 30 hours in it (ignoring the time spent outside of the game when making assets for it. *And I haven't even been to a public world yet!* I have just spent 30+ hours learning and making shit! This game os so fucking cool!!
I learned to build in 3D inside Second Life, it is not a 3D app but it helped me to think in 3D shapes, and when bring in that world and in a Sandbox where I could build together with other people I found more inspiration and got useful tips and it was a bit social. Now Secondlife have Mesh too and fewer build with prims, but to build in a world is 100 times more creative than build alone in Blender.
I spent my first 3 hours on Resonite last night. It was crazy. Low player population, but the people I found were all nice and very resourceful. I felt like I was actually learning things. I NEVER felt that way playing VRChat. I want to stream in VR but I absolutely hated the camera in VRChat, but the camera in Resonite is amazing. As soon as I figure out how to connect the Resonite camera to OBS than the fun begins.
@@ReiseLukas of absolutely. Vrchat is nowhere as flexible and creation-driven as Resonite! you can code in resonite! you can even model slightly (its best to import from another program but you can do it), and create worlds right from it!
@@Apostate_ofmind yeah, I have an avatar I made in VRoid Studio that I attempted to get into VRCHAT but ran into so many issues. I want to try it for Resonite but I haven't found any tutorials specifically for putting VRoid avatars into Resonite
ive popped in to neos a couple of times, but as someone who doesnt really make avis or worlds i couldnt make the most out of what it has to offer. that being said im really glad that its getting rebooted and hopefully it gives vrchat some strong competition, and depending on how it goes maybe ill pop over there more and learn how to take advantage of everything
omg this is way more exciting than i originally was already hyped for! imagine programming in a circle with a few friends... I cant wait to get back in vr and have some fun with this! honestly this visual scripting stuff is usually so easy to get to grips with, even for the non programmer orientated! with a small bit of work omg my brains already reeling with possibilities!
I’ll give this another go. I wanted to love neos since a lot of things were possible in it, but the ui was way way too complicated. It looks as if resonite is better so can’t wait to try it!
This has so much potential. I hope thatResonite gets a little bit over half of what the vrchat player count does. And that vrchat will actually have competition . The visual programming aspect, and the where you can hand over files over like you can hand over physical media and so much other crazy stuff that knows social VR game as ever implemented before is extremely awesome . But there should be some safety settings so in case of Crashers come in , you can't be affected or your PC can have higher performance . By blocking certain avatars or certain user-generated content .
Luckily, you have full self moderation tools if you're the host. You can disable avatars for people on spectator and spawning if you like. Even kick, ban or mute people from in your session
Someone imported one of the Half Life scientist and programmed the mouth to move with the sound from a video/music player So it looked like the scientist dude was signing That was fun
Man I can't even get the hang of horizon worlds, this sounds way over my head. sounds like it should still be fun to explore as a casual though. looking forward to it.
Ok so I will tell everyone that complains having to build in VR inside this game or even how it was in NeosVR. You CAN get on desktop and do the very same things XD I actually programmed a lot in Neos inside just desktop before and it actually was more comfortable and easier to do it that way. I find I had a lot more control to create mechanics then I could think of inside VRChat. I wanted to mention that. There is a desktop version just so you know :)
Crypto was more the final straw. The break was over "personal differences" (Karel being a dick) rather than just crypto. It was just the first thing we all saw in the public view.
Thank you for the information, I didn't know that the non-nft part of neos was reborn. I stopped playing vrchat because of their changes but didn't dare use neos because of its dark past. I'll probably be spending some time in resonite 🙂
A big issue I can potentially see is Resonite not putting enough limitations on user generated content for performance and optimisation reasons. I really want a social VR platform which gives a lot of freedom, but not at the expense of performance and not expressing oneself. I think there's a good balance that's possible. In VRChat, I really don't think super high poly, super high res texture stuff should even be allowed. The issue with VRChat is that avatars that only just exceed the recommended limit are treated identically as those which are gigantic and poorly optimised. Or, as an alternative, give people a lot of customisation when it comes to settings so that no user will ever be greatly hindered.
so social VR has been something I surprisingly enjoy quite a bit, it was mostly the pandemic that forced me to rely on it, but now that that's all over I still play VR Chat on a regular basis. Given this seems to be just a Neos 2.0. I dont see it replacing my use of VR Chat though. I do like using unity (despite the whole controversy with them recently, just means I wont be releasing any big games in Unity) and im very much used to the workflow in VR Chat as opposed to the neos one. I also generally prefer developing on desktop, and *then* when its finished using it in VR. I get the idea of instantly being able to see if what you did works, but I dont like visual scripting in general and obviously in VR there isnt much other options. But the main thing is that VR Chat just has a larger playerbase, and a lot more minigames to play. Im sure Neos/Resonite has *some* of these things, but until it gets to the level of VR Chat I dont see myself switching over.
I discovered Neos kind of late and loved its potential but didn't want to invest too much in uncertain futures. It was also a digital desert that supposedly had a few hundred online but rarely encountered. This is good news the platform concept is getting a new lease on life. The flow based programming was one of the things I liked the most as well as easy user moderation control and twitch/obs integration and API sockets. Definitely checking this out.
Never had a VR headset but plenty of unique experiences had in VR Chat some years ago - some very strange and some very wholesome - the cost of the VR headset always put me off but with inflation the prices are starting to feel less steep - might end up getting one eventually
I've always thought that VRchat was a bit limited with what creators could do with the physics, objects, and inputs. If this game can simply make it so that some objects are just tied to your hands and accepted multiple inputs, then it's already better.
This might be a new home for me idk, it may take a while for me to warm up to it or download it, but, It sometimes feels like VRchat is just too limited, bring on every function (especially bringing 3D avatars to life easier.) to VRchat, and you have an ultimate VR freeing/self expressing experience! Also being able to play it on desktop, without VR, for those who just can't afford it. It should be easier to make things a bit more realistic and easier to grab objects on desktop mode. I think VRchat should have a simple camera function where it can follow your face and eyes and move you around, almost like a VTubing model. And be able to be turned off, for those who don't want it. And anyone who has VR already shouldn't really care about how desktop players play, anyway. I feel like it should just be a bit more functional, so everyone can experience the wonders of the metaverse/Virtual world. Desktop users have such a hard time already from others sometimes, and should have more updates involving tweaks with desktop functions.
I think the best argument for "why do it all ingame instead of out of game" is collaboration. Its one thing to sit in a discord call with someone, sharing your desktop as they help you debug a unity animation controller by telling you what to click but its another to have them physicaly standing right next to you, able to just reach out and go "oh its this" and change up some of the programming nodes just as you would.
Very well put
True and it hits different like that.
yeah but like. being impossible to just do in desktop... is pretty bad
(if i am understanding correctly)
@@Blockistium that is incorrect so far I've created everything on my avatar in desktop mode including a custom sitting system that overrides my viewpoint
@@Blockistium you dont have to be in vr, the games entirely playable in desktop mode but you are still in the game space rather than a purpose built editor like unity.
Very happy to see this up and running. Real competition to VRChat is always welcome and honestly if they ever get their UI updated I may actually start popping in to see whats up.
Love your bunny
Honestly, I don't see this as competition to VRChat. It's definitely my default platform, but I know many people who use both quite happily, and that's fine! Do try it out. Go with what works for you and what's fun for you, and "Both" is a valid answer. :D
Are you going to set up the bunny for resonite?
I'll see how it develops. Honestly I just couldn't get into Neos. It was one of the most infuriating 2 hours of my life ;P @@winnbuddy EDIT: I will like to reiterate I really do hope it succeeds. I just had a really bad impression of Neos as a avatar creator.
sadly its no competetition because all avatars are on vrchat and as long as theres no easy way to import them, noone will bother. (apart from a hand full that can deal with the entry barrier)
Interesting...cool that you can build and program in-game like an engine.
That's really cool! Glad to see they've made some strides since the early NEOS days. It's a cool project, so it was really sad to hear how it struggled so much. But the fact that it's FINALLY moving forward is exciting. Rooting for them!
The new UI is so good that was by FAR my biggest complaint with Neos. Outside of the crypto bs of course haha
the new UI is OK
To me the UI looks and feels nearly identical..
the UI is... self explanatory? like the world tab will surprisingly take you to worlds, settings takes you to settings and so on
I honestly hope resonite can do what neos couldn't, and create actual competition with VRChat.
it wont due to the lack of stand alone support, over 70% is stand alone on vrchat. however i would like to hurt vrchat in any way possible as they are awful people incharge of it. so we can dream
there are a bunch of issues:
- No Quest support, which is a huge chunk of the playerbase
- UX for players is really complicated for casuals
- UX for developers is abhorrent, it has a desktop mode but it doesn't even resemble any traditional game editors like the Unity Editor or Unreal Engine, so it's a nightmare to develop for.
- There's no real coding, it's all node-based with a custom language.
The thing is, 90% of the cool stuff found in the game can already be done with Udon in VRChat, but no one wants to do it because what's the point of making cool objects if they're completely isolated within a world? That's the one great feature Neos and CVR both have, and I really hope the VRChat devs look into it someday.
im sorry but when i have to do an avatar while in VR then no tnx
@@kamillatocha He showed that you can easily import 3D assets from Unity or Blender.
@@endurofurry What is stand alone support?
I tried it out over the next couple days and this game is legitimately mind blowing. Having people hopping around helping people set up avatars, scripting, making models etc. was incredible. This indie game is legitimately what horizon worlds wished it could be.
Please keep in mind as you get into this that this place is very much just recently "born." It must develop, and it takes time to do that. But you can help by logging in frequently, providing user input, and visiting what worlds you can. Just putting that out there because I want a VR universe with a tight-knit community without an invasive anti-cheat and with plenty of creative avatars and people to talk to, and it's pretty clear that only you guys can make that happen.
I am glad the essense of Neos is back in Resonite. I believe this is going to be great tool that will influence how many people use VR for any sort of digital work.
Honestly, Resonite's in program editing looks like it would make for an excellent teaching aid for learning how to program, especially for neurodivergent folk. The idea of "physically" wiring nodes together in a 3D space, itemizing commands and lines of code into objects that can be manipulated by hand.
thats exactly what my brain thought... well really it thought:
"ooo code simple and don't need funny typing for most"
"ez lookin' avatar maker?"
"can make anythin..."
yeah autism and adhd causes my brain to think like that
It looks a lot more straightforward than the node programming in Blender or Unreal, too. Everything here looks pretty self-explanitory.
I really want to get into the VR programming and development so this might actually be a really good tool for me
This should be interesting! Hear me out though, it may be too ambitious but imagine the game modes we could create from this? You could maybe even recreate entire games from this possibly! As soon as I thought this my mind sprung to classic Call of duty zombies, or Halo like contactors VR does. But now, you'd basically be recreating these maps and models through the eyes of being in VR, creating these maps and mechanics in real time could be not only easier to test and correct issues, but more easy to get the fine details fixed!
People are already doing this. Back in Neos people have made PVP shooters, tabletop simulators, racing games, and so much more! Now that Resonite is here and the developers are able to continue active development, and the community is invested again, we can only expect more awesome things from the game!
People already have, someone even re-created beat saber (it's called bonk sticks if you're looking for it)
This is not the matter if it's possible it's a matter of when and how I can tell you from experience something like Call of Duty zombies is definitely possible the most difficult part would probably be the path of finding
As cool as it was to set up an avatar in Neos in-game. It felt less streamlined and precise. Actually having to USE vr to drag and drop where individual parts go is neat, but not very precise- leading to annoying situations where you can't get something right.
yeah, this is the biggest problem for me. I tried setting up an avatar in resonite and while it was simple, it took me a long time to line everything up perfectly and I had to redo it multiple times, and its still not perfect...
I think there are a few things that need to be restated as well, you don't NEED to make things, you can get your avatar in and just hang out and save public items or what other people have made to your inventory or just not do things with items if you really wanted to. another point that seems to be a pain for most people is getting avatars into resonite but if I'm being honest, I think it can be just as much of a hassle to get a avatar into vrchat, but with vrchat it's not as easy to collaborate on or get help with. there are community made tools and mods that can make a lot of things way easier, like setting up gesture based face stuff.
From my experince, getting your avatar ready for VRChat was way easier, than for Neos/Resonite. But everyone has their own experience.
@@fenbliss i did both as well and litterally the first lobby i went into in neos someone did it in like 2 min for me for no charge
@@endurofurry Well yeah, someone else that had prior knowledge of how to do it and definitely has done it a couple times before I assume. I am talking about the actual users doing it themselves for the first time, maybe with a CZcams guide on the side.
FANTASTIC take. One thing I always bring up when I talk about the unique situations Neos/Resonite can produce for you is a story of how I actually saved a snapshot of my world from a drinking night, the first drinking night in a world I built with my own hands, in VR. It's a pretty dope memory I get to revisit and keep now. I encourage anyone who's curious enough to invest time into being creative in this program to do so, it's where I have the most unique and interesting memories. (Also, as far as I can see from your nodes you were in fact getting the owner of whoever is wearing the avatar. Good job!)
i love that people can work together on stuff like avatars
I didn't play a lot of NEOS - but the short amount of time I did spend in the game was fun - The people I was around were quite helpful in showing how to import avatars, textures, make shaders function and making props for the game. That's something that you just don't get from any other platform.
Im glad to see ya talking about this and helping bring peoples attention to it, Neos was my place to go but it was on a strangle hold and dying, Resonite, while still in its infacy is effectively Neos 2 but better and no longer in a chokehold, all it needs is people who are willing to pop in from time to time or to learn an add content and before long it will certainly rival VR chat with easy community spaces to flourish in. (and trust me there really is some incredible spaces) and a small note one of the spaces visually present there is very simmilar to the default home you get in resonite no more floating disk in a weird crystal field you now get a default fun home to enjoy!
The only VR social game I've ever loved is finally continuing development 🧡
i have 5 figure hours in vrchat but after EAC i looked for a new home and neos was were i landed even with the clunkly state of Neos i uninstalled vrchat and never looked back
TAHVO CONGRATS!! YOUR LITERALLY ON THE HEADLINE OF GOOGLE WHEN I OPENED IT UP
Resonite is my home and the community is incredibly welcoming and helpful. I dont know how to do any of the cool editing stuff but still have a decked out avatar just from people offering to add things to it.
I hope you come and visit! C:
I am not into vrc, but this looks amazing. The idea is cool.
I hope Resonite become popular like VRChat too because no one can beat VRChat yet. 🙃
VRChat is the WhatsApp of VR Social games, I just use it because my friends use it.
(Even Neos was a nice competition back then)
@@Jet_Set_Go I try ChilloutVR, Neos VR and Helios VR but I'm getting too busy and now I not have time to use VR again.
I have to try this one too. 😣
It makes me sad to see that a lot of the complaints come from people expecting this to be VRChat. Reminds me of how people used to compare Sonic and Mario despite being two very different games. They share the fact that they’re platformers, yes. But you can’t go into one expecting it to play like the other.
This platform is designed to be for everyone, not just for developers. You can have plenty of fun without ever touching the dev stuff since you can socialize and share just about anything you can grab! You can nab install disks and install tons of systems on your avatar in a single button press such as posers, custom locomotion, voice projection and so much more.
And the actual workflow is dependent on the person really. I personally *love* how programming and development works in Resonite. You get live feedback on your changes, you aren’t constrained to a dev kit meaning that if you can think it, you can absolutely do it. You can collaborate and make anything with friends. (Worlds, objects etc)
It’s not without its issues however. Performance is.. spotty. The servers are very backed up right now unfortunately and there’s a learning curve to the programming/editing objects in general.
You really have to push and spend a decent amount of time in game to appreciate what it has to offer. If your first response to looking at the UI and scripting is “Ew, it looks complicated” and then turning away, then you’re missing out on limitless potential and a relaxed community that just wants to collaborate! Give it a chance, everyone! ❤
Awesome! I cannot wait to try Resonite...I loved NEOS... I just checked out Resonite's 1st twitch stream..amazing!
As somebody who's grown up enjoying programming games like LittleBigPlanet and dreams, as well as somebody who now is dabbling in unity and substance a lot, this is honestly really exciting. The steep learning curve for me is something that I think would be worth overcoming if it means that I can also help progress a project like this to become more accessible to a wider audience
Played Neos once. My only problem was a strong lack of activity. However, this rebirth may be exactly what the concept needs.
I find the in-game development idea very interesting and exciting. It feels like all my childhood of playing games of imagination visualized.
Neos, and I suppose now Resonite as well, has always reminded me of Second Life. You can have all sorts of neat toys and gadgets in your inventory that you can bring out to play with or show to people, you can create within the world itself and a bunch of other things that give me that feel. Unfortunately all my friends are over on VRChat. Yea i'd make more friends on here too but I don't want to abandon my existing friends and I just simply do not have time to spend time in both. I've been trying to rebalance things and i've even been spending less time in VRC as of late too. So i'm really really hoping this ends up being really enticing to everyone soon so that maybe we can make the jump over to Resonite. But i'm not holding my breath unfortunately. I'll still end up poling my head into this at some point though, i'd love to see what cool stuff I can get up to.
EDIT: I miss Second Life. Yea it's still around but the people I hung out with aren't. I still talk with some of them on Discord but eh. Was good times and i've had just as good times in VRC. Always interested seeing what the future holds though.
VRChat needs competition. Primarily because it's all of our eggs in one basket. If something terrible were to happen to VRChat, there's really nothing else to turn to. If Resonite is just more Neos, then it isn't going to ever be any sort of real competitor. Neos was always fundamentally very niche. People want to think it didn't grow because it needed better UI, or VRChat is too big by comparison, or because of crypto or whatever. And while these things are factors, even if they were resolved completely, Neos would still never grow beyond a tiny niche userbase. That's because the entire underlying philosophy of Neos revolves around creators and creators alone.
The kinds of people who are drawn to this often have difficulty understanding why everyone else isn't drawn to it, too. They view others who don't get into it as lazy and just unwilling to try something which just has a little learning curve. And I'm pretty sure that mentality applies to the Neos developers as well.
If they want to compete with VRChat and develop a substantial userbase, then their goals and priorities have been misguided to the core (even before crypto). They either don't understand or don't care what would appeal to users who are not hardcore creator types. Is there any reason to expect Resonite to be different in this respect?
This actually feels funner than VRC. It’s like GMOD Minecraft and Roblox but in VR
I love resonite so far, ive been able to upload only one avatar because it was free to edit and download. I also like the fact that resonite doesnt have "interpolation" like vrchat does, everything is downloaded as if it was part of the world itself. Its very pleasant but its also very demanding, even with my gtx 1660 it struggles to even load into the home world
as someone who grew up with LittleBigPlanet, the fact that there are so many ways to creat and find community is firing up that exact same part of my brain. ive always wanted to try vr but couldn't afford a great setup (still can't). this games on my radar!!!!
You can play it in desktop mode the ability to create is the same
I remember hearing of what happened to Neos. Tragic story. I've never really explored any of these metaverses save for a small amount of time spent in Second Life, but I'm certainly still interested in them.
Here's to hoping Resonite does well!
All good they finally came out with it. I just hope everybody won't have too much of an issue when transferring from all their work they have done do this new version. I might just jump into it today later.
awesome to see this project getting to a point where it's getting viable.
Fascinating... it's cool that you can construct and program within the game, almost like an engine.
Just a little TL;DR for people that are not super familiar with the cryptocurrency-Neos issue and the relation Resonite has to Neos.
Basically a Neos CEO decided to incorporate a cryptocurrency into Neos which was an awful decision that everyone hated and it was a solely money-driven decision. The actual devs themselves didn't like the idea at all. Fast forward: the main dev team left Neos and started their own gaming company in order to continue working on what they wanted to create in the first place. Resonite was born :)
Beautiful. I love it.
Looks super cool! It's cool you got an early look into it
Happy to see the Neos dev team get a second chance. It was incredibly sad to see the project slowly come to a halt, now we have a whole new experience in active development to look forward to!
Hopefully it runs better, yeesh.
I never played VRChat, but this programming thing and how you can create anything in-game looks amazing! Excited to see where this goes.
I'll have to check this out the next time I have time free - downloaded it so I will hopefully remember to try it! Thanks for sharing the info on Resonite. It would be nice to get started on one of these types of games while the community is still friendly all around.
The one problem I had trying Neos that I hope is fixed or will be addressed now, optimization; Yes it's generally up to the creators of worlds and avatars to do that (and I also hope there are tools for doing that like LOD settings when building worlds or avatars), but in general it always seemed my computer was struggling to keep it going even on the starting room, and that even small worlds took ages to load. I mean, my computer can ply HL:Alyx and the medium sized quite detailed VRChat worlds at a stable ok performance, so
But honestly the thing that made we 'woah' for Neos was when I opened the menu, selected an image, and it was not there floating in the world for me to grab. And learning that apparently you can give it to someone and it actually downloads it for them, like, THIS is the kind of thing I was expecting to be possible in VR
Optimizations are coming (notably the data model rework and drive multithreding). Currently, the settings are being reworked to allow graphics settings, which will also help in the time being
I can see how Resonite can be useful in many ways, you could theoretically use it for work that envolves trying to find ideas for products and other stuff, or you could use it as a social vr platform. Many possibilities.
This looks so cool!
This excites me for the future. I believe Resonite can grow into something powerful. I will be communicating with the community as much as possible.
I came across one of your shorts that mentioned Resonite and decided I'd give it a go. Although its complicated, it's got so much potential! I feel like making avatars may end up easier in there than it would be on desktop, at least for those of us who have no idea what we're doing. I'm hoping to be able to make the 3d model and rig it in Resonite some day because I feel I would be able to create the model easier in VR
Holy shit THANK GOD I got this video in my recommended. Just by watching this video I got absurdly excited since the game looks so incredibly cool. I have had the game for a bit over a week now, and have close to 30 hours in it (ignoring the time spent outside of the game when making assets for it. *And I haven't even been to a public world yet!*
I have just spent 30+ hours learning and making shit! This game os so fucking cool!!
Protoflu(x) honestly seems very similar to the graphical programming language from in stormworks, I hope it’s as intuitive
This looks really promising, tried VR chat, but couldn’t really click with it.
I might give this a shot, glad this came up in my recommended.
Anyone else feel like the stuff in ready player one is getting closer and closer every day?
I learned to build in 3D inside Second Life, it is not a 3D app but it helped me to think in 3D shapes, and when bring in that world and in a Sandbox where I could build together with other people I found more inspiration and got useful tips and it was a bit social. Now Secondlife have Mesh too and fewer build with prims, but to build in a world is 100 times more creative than build alone in Blender.
Really hope they add graphics settings. Rn, I get a solid 15 fps 😅
This creates a blend of two worlds, the looks of vrchat and the coding in game style of recroom. This seems like a great learning opportunity
The goddamn "This is where I'd put the wiki... IF I HAD ONE!" bit is hilarious
This looks so much promising than vrchat. It is in its infancy, but the fun is all up ahead!
I spent my first 3 hours on Resonite last night. It was crazy. Low player population, but the people I found were all nice and very resourceful. I felt like I was actually learning things. I NEVER felt that way playing VRChat. I want to stream in VR but I absolutely hated the camera in VRChat, but the camera in Resonite is amazing. As soon as I figure out how to connect the Resonite camera to OBS than the fun begins.
@@ReiseLukas of absolutely. Vrchat is nowhere as flexible and creation-driven as Resonite! you can code in resonite! you can even model slightly (its best to import from another program but you can do it), and create worlds right from it!
@@Apostate_ofmind yeah, I have an avatar I made in VRoid Studio that I attempted to get into VRCHAT but ran into so many issues. I want to try it for Resonite but I haven't found any tutorials specifically for putting VRoid avatars into Resonite
definitely gunna be downloading and messing around in it this weekend. thank you tahvo for the video letting everyone know that resonite is out now
I haven’t hopped on neos in a few years. Can’t wait to explore.
I saw videos of this game blowing up, I got so confused and thought VRC had gotten a huge update. Super excited for some real competition now.
Neos + Vr Chat + Rec Room equals this masterpiece
Huh?
It's basically just Neos 2 or Neos with a fresh coat of paint
ive popped in to neos a couple of times, but as someone who doesnt really make avis or worlds i couldnt make the most out of what it has to offer. that being said im really glad that its getting rebooted and hopefully it gives vrchat some strong competition, and depending on how it goes maybe ill pop over there more and learn how to take advantage of everything
omg this is way more exciting than i originally was already hyped for!
imagine programming in a circle with a few friends...
I cant wait to get back in vr and have some fun with this!
honestly this visual scripting stuff is usually so easy to get to grips with, even for the non programmer orientated!
with a small bit of work omg my brains already reeling with possibilities!
I’ll give this another go. I wanted to love neos since a lot of things were possible in it, but the ui was way way too complicated. It looks as if resonite is better so can’t wait to try it!
FINALLY. I've been waiting for the devs to escape the crypto-bro CEO before investing any time into this.
This has so much potential. I hope thatResonite gets a little bit over half of what the vrchat player count does. And that vrchat will actually have competition . The visual programming aspect, and the where you can hand over files over like you can hand over physical media and so much other crazy stuff that knows social VR game as ever implemented before is extremely awesome . But there should be some safety settings so in case of Crashers come in , you can't be affected or your PC can have higher performance . By blocking certain avatars or certain user-generated content .
Luckily, you have full self moderation tools if you're the host. You can disable avatars for people on spectator and spawning if you like. Even kick, ban or mute people from in your session
need to give this neos or whatever a shot some time it seems, this looks neat
Someone imported one of the Half Life scientist and programmed the mouth to move with the sound from a video/music player
So it looked like the scientist dude was signing
That was fun
o/ might've been me who did that in one of the new user lobbies on opening day
neos had the best feeling menu of any vr game I have ever played
Really?
FILES ARE A PHISICAL THING INGAMEEEEEEEE IM IN LOVEE
Man I can't even get the hang of horizon worlds, this sounds way over my head. sounds like it should still be fun to explore as a casual though. looking forward to it.
Ok so I will tell everyone that complains having to build in VR inside this game or even how it was in NeosVR. You CAN get on desktop and do the very same things XD I actually programmed a lot in Neos inside just desktop before and it actually was more comfortable and easier to do it that way. I find I had a lot more control to create mechanics then I could think of inside VRChat. I wanted to mention that. There is a desktop version just so you know :)
Plus Neos had the F8 toggle between Desktop and VR modes, instantly switching between the two. Hopefully Resonite also has that toggle
Crypto was more the final straw. The break was over "personal differences" (Karel being a dick) rather than just crypto. It was just the first thing we all saw in the public view.
Thank you for the information, I didn't know that the non-nft part of neos was reborn. I stopped playing vrchat because of their changes but didn't dare use neos because of its dark past. I'll probably be spending some time in resonite 🙂
Can’t wait to upload my stuff on it :3
Very happy to see this up and running
making an avatar in here is like unity if you've worked on it, I do like how you can do it in game ^^
Glad to see the former gridlock resolved and maybe a potential future competitor to existing platforms!
Poi Poi - Blazecreek
Added to my library and will check it out on the weekend 😁 will probably fail hard at doing much though 😂
A big issue I can potentially see is Resonite not putting enough limitations on user generated content for performance and optimisation reasons. I really want a social VR platform which gives a lot of freedom, but not at the expense of performance and not expressing oneself. I think there's a good balance that's possible. In VRChat, I really don't think super high poly, super high res texture stuff should even be allowed.
The issue with VRChat is that avatars that only just exceed the recommended limit are treated identically as those which are gigantic and poorly optimised.
Or, as an alternative, give people a lot of customisation when it comes to settings so that no user will ever be greatly hindered.
havent been on vrc since like 2019, but might set up my vr again to try this!
so social VR has been something I surprisingly enjoy quite a bit, it was mostly the pandemic that forced me to rely on it, but now that that's all over I still play VR Chat on a regular basis.
Given this seems to be just a Neos 2.0. I dont see it replacing my use of VR Chat though.
I do like using unity (despite the whole controversy with them recently, just means I wont be releasing any big games in Unity) and im very much used to the workflow in VR Chat as opposed to the neos one.
I also generally prefer developing on desktop, and *then* when its finished using it in VR. I get the idea of instantly being able to see if what you did works, but I dont like visual scripting in general and obviously in VR there isnt much other options.
But the main thing is that VR Chat just has a larger playerbase, and a lot more minigames to play. Im sure Neos/Resonite has *some* of these things, but until it gets to the level of VR Chat I dont see myself switching over.
The packing system of the programming language script reminds me of programming in unity.
resonite needs a new name, name alone will hold it back
My meta can out-meta your meta
Congratulations on becoming a VFur member
Ah yes, the very user friendly UI is back.
Erm, what did he mean by this?
I discovered Neos kind of late and loved its potential but didn't want to invest too much in uncertain futures. It was also a digital desert that supposedly had a few hundred online but rarely encountered. This is good news the platform concept is getting a new lease on life. The flow based programming was one of the things I liked the most as well as easy user moderation control and twitch/obs integration and API sockets. Definitely checking this out.
Never had a VR headset but plenty of unique experiences had in VR Chat some years ago - some very strange and some very wholesome - the cost of the VR headset always put me off but with inflation the prices are starting to feel less steep - might end up getting one eventually
Resonite seems really cool!
Tahvo tech tips
I've always thought that VRchat was a bit limited with what creators could do with the physics, objects, and inputs.
If this game can simply make it so that some objects are just tied to your hands and accepted multiple inputs, then it's already better.
ITS SMOOTHER THAN POLISHED DEEPSLATE
Interesting. Let's see how it evolves.
Love your videos tahvo 😊
This might be a new home for me idk, it may take a while for me to warm up to it or download it, but, It sometimes feels like VRchat is just too limited, bring on every function (especially bringing 3D avatars to life easier.) to VRchat, and you have an ultimate VR freeing/self expressing experience! Also being able to play it on desktop, without VR, for those who just can't afford it. It should be easier to make things a bit more realistic and easier to grab objects on desktop mode. I think VRchat should have a simple camera function where it can follow your face and eyes and move you around, almost like a VTubing model. And be able to be turned off, for those who don't want it. And anyone who has VR already shouldn't really care about how desktop players play, anyway. I feel like it should just be a bit more functional, so everyone can experience the wonders of the metaverse/Virtual world. Desktop users have such a hard time already from others sometimes, and should have more updates involving tweaks with desktop functions.
science for the science GOD!
finally frooxius and the other devs are free to do their thing again
OO COOl!
VERY interesting!! It kind of reminds me of SL in some ways.
"A world where we could build anything, right inside of VR, and that game was called--"
me: Vr chat.
"Neos."
Alright, you've got my attention.
after 18th bday IM GETTING A VALVE INDEX AND IM GOING IN FELLAS I REALLY WANNA SEE THIS