Komentáře •

  • @DataMosh_09
    @DataMosh_09 Před měsícem +20

    I'm so glad Resonite tutorials are still being produced. I have no clue what I'm doing in this game. Not even 1 hour ago I was struggling to do anything with the models I had saved, now I can at least animate a trigger pull. A lot of this game is just informed guess work.

    • @Dojan5
      @Dojan5 Před měsícem +1

      It's problem solving. This is very much what it's like as a professional developer too, particularly when you start out fresh. You improve with time, figure out other ways to approach problems and solutions. So keep at it, and don't get discouraged if you run into a problem, there's lots of people out there willing to help you. Resonite has a fantastic community.

    • @DataMosh_09
      @DataMosh_09 Před měsícem +1

      ​@@Dojan5 my very first conversation with someone in the community ended in them launching me off the map and crashing my computer before I could even load the world's textures. Real charmers. That aside though that has been my only negative experience with the community. They're all very passionate, kind, and above all incredibly clever and creative.

    • @Dojan5
      @Dojan5 Před měsícem +1

      @@DataMosh_09 Yeah, that happens. I'm sorry that was your first experience. Some people can also be a bit overboard with various gimmicks; exploding people, turning them into lego bricks, flinging them off maps. That's fortunately been quite a rare occurrence for me, but I won't say it hasn't happened.
      Most people I've met are happy to explain things, and share their knowledge, tools, and whatever else they may have going on. There's people there making everything from Mastodon clients, to build-a-thingy workshops, theme parks, and what have you. Overall I've had a great time with the community.

    • @DataMosh_09
      @DataMosh_09 Před měsícem +1

      @@Dojan5 Just hopped back on and had an absolute blast. Went on with a friend and jumped into a world where we found a couple of people, one of which would be our guide for the rest of the night. I loved her voice so much. Some dude showed us a really responsive pet minecraft wolf. He pulled out the 1000+ node flux code and lagged the crap out of us. We screwed around with potions and my friend got drunk (unrelated to the potions) and punched her computer. There was also a really small bird. They were incredibly cute, would hold again. Also exit strategies are hilarious.

    • @Dojan5
      @Dojan5 Před měsícem +1

      @@DataMosh_09 Aha, the Minecraft wolf guy has to be Adreos. I spoke with with him earlier today. I think he recently updated the wolf with some new functionality, because he showed it off to me as well. He's the theme park person I mentioned previously, so if you bump into him again, ask him about it. He's made a roller coaster with a completely custom physics system, and that's really just the tip of the iceberg. Super cool guy!
      Can't help but wonder if the guide you speak of is my dear friend Trill. She tends to whisk people away and show them stuff, and is often accompanied by a little bird.
      It sounds like you've had a better experience this time around, and I hope your friend's computer is okay!

  • @scyonis
    @scyonis Před měsícem +8

    I followed this to make my first 'thing' in resonite! The wobbly cube sits proudly on the desk in my cloudhome while I'm diving deeper into things :) Looking forward to more tutorials.

  • @JackTheFoxOtter
    @JackTheFoxOtter Před měsícem +6

    Awesome tutorial! I'd just like to add a little bit of context to the procedural mesh components in Resonite:
    In this example, Rusty has directly driven the "size" property on the BoxMesh component, which generates a procedural mesh.
    Whenever any of the properties that define the shape of a procedural mesh change, the entire mesh is rebuild. When the value change is gradual, like the smooth transition in Rusty's box example, that means that on every mesh update, the entire mesh is rebuilt, for the duration of the animation. In a simple example like this, that's generally not a problem. Procedural meshes generate on a background thread*, so having many recompute at the same time won't slow down the game for you. However, if you have too many meshes generating at the same time, it can cause the mesh generation to not be able to keep up with your framerate, and the meshes only update every couple of rendered frames. That can cause animations to appear choppy.
    An alternative way of animating the size of a mesh is by instead of driving the properties on the procedural mesh component, you can also drive the slot's scale. Doing this won't cause the mesh to be regenerated at all. For some effects, this can achieve the same result you're after. In some cases however, you need to animate the procedural mesh directly, for example if you depend on the generated UV coordinates for the effect you're trying to achieve. There's nothing wrong with doing that, but I think it's important to understand how those properties are evaluated by Resonite.
    * You can make a procedural mesh "high priority" by enabling "high priority integration". That way, the mesh will be prioritized when being generated over other non-priority effects. Having too many high priority meshes generated at the same time can end up causing other high priority effects (like the dashboard or your laser) to start lagging though, so I'd advise only using that only where really necessary.

  • @matthewj7449
    @matthewj7449 Před 15 dny +1

    I love these videos. This lays the ground work to get VR where it needs to go. It's nice to have a visual tutorial when you're too shy to go bother people in-world who are working on way more advanced stuff, or it takes an unusually long time to get the hang of what they're trying to teach you. Thank you for these videos. :D

  • @user-wh1qv9mp3p
    @user-wh1qv9mp3p Před 29 dny +2

    Rusty these tutorials are priceless! Please make more and help us learn everything from basics :)

  • @ruubelegant
    @ruubelegant Před dnem

    Really looking forward to seeing more of this series, this let me add several things to my avatar already! I play a sound effect every time someone boops me on the nose now!

  • @kyler1496
    @kyler1496 Před 22 dny +2

    So glad I found your channel! I can't wait for more tutorials!

  • @prototype9000
    @prototype9000 Před 24 dny +2

    would be nice if they sorted the node menu by color

  • @Dwaggiemorph
    @Dwaggiemorph Před měsícem +3

    When you find out that there's a single node that does exactly the same as something you've made a whole script for and this is the first you hear about it.. X) I'm looking forward to more of these videos.
    Also, your avatar is completely nuts and I love it! There's so many things on it that I would love to learn how to do.

  • @128bytes8
    @128bytes8 Před 11 dny +1

    I love these tutorials.

  • @martysh1226
    @martysh1226 Před 20 dny +1

    Thanks for making this! Looking forward to seeing the rest of the tutorials

  • @FrezzyFrez
    @FrezzyFrez Před měsícem +2

    thank you so much 😿

  • @ChristianGossPlaysGames
    @ChristianGossPlaysGames Před měsícem +4

    Hey it’s this guy again! Great tutorial!
    Btw that LiDAR Scanner avatar I was making worked, it just looks a bit funny lol
    Great video! Have a good day!

  • @pacw64000
    @pacw64000 Před měsícem +3

    Man this is awesome, What i may be seeing now is the resonite version of the Donut tutorial from blender

  • @akira3908
    @akira3908 Před měsícem +4

    Man this is amazing, super excited for the next tutorials

  • @king_ultron99
    @king_ultron99 Před měsícem +3

    This is an awesome tutorial! I picked up resonite after seeing a few showcases with your avatar in it! I'm ecstatic that i can better learn the games features from the master himself!

  • @Hoggins
    @Hoggins Před měsícem +1

    This is cool man!

  • @Jann03
    @Jann03 Před 10 dny

    Thank you very much this is so helpful 🙏*Gives oil*

  • @Sho-Yuki
    @Sho-Yuki Před měsícem

    My idea is to make a jujutsu kaisen jujutsu cube. So basically you use the cube to activate the animation (the ct) I’m hoping to make a domain expansion work w worlds maybe my own. It could be tricky with curse techniques that use others to work such as, todos boogie woogie I want to make it avatar based so one avatar interacts w the main. Hopefully allowing them to switch. I think it’d be a cool idea to pull out fuga and sukunas domain. I also want to recreate scenes in the manga where both gojo and sukuna clash domains I think it be a great idea. 🎉

  • @alexismejiasdepexproP510
    @alexismejiasdepexproP510 Před měsícem

    excelente!

  • @portalmaster1018
    @portalmaster1018 Před měsícem +3

    first comment
    Next time do a tutorial on how you make an entire functional RPG in an RPG made in resonite that was recreated in anyland using resonite in neos in resonite.... within minecraft.... within resonite.

  • @Sloppy_McFloppy
    @Sloppy_McFloppy Před měsícem +1

    🍊

  • @lnterest-ing
    @lnterest-ing Před měsícem

    Just getting into resonite and 3d art, and im struggling a bit to find the correct workflow to make things. Which part of an entire process are done in Resonite, and which are done externally? Modelling is likely blender, but what about armatures and animations?

    • @RustyManufacturing
      @RustyManufacturing Před měsícem

      I didn't learn blender until I was six months in and I still use primarily in-platform procedural shapes to model. Armatures (anything rigged) and baked animations can be imported from something like blender as well. It all depends on your personal workflow.

  • @Rob_Katt
    @Rob_Katt Před měsícem

    Are you using a keyboard to type or some form of overlay?

    • @RustyManufacturing
      @RustyManufacturing Před měsícem +1

      The keyboard is just invisible to the camera. I can make sure it's rendered for future videos!

    • @gale7195
      @gale7195 Před měsícem

      @@RustyManufacturing Soon we will find out what custom keyboard you use, if any.