Fallout 4 : Conversations after Peaceful Minutemen Ending with Three Factions
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- čas přidán 18. 04. 2016
- The Three Factions live peacefully in a world without the Institute.
Preston Garvey, Codsworth, Nick Valentine, Piper, Shaun, Desdemona, Paladin Danse, Scribe Haylen, Rhys, Proctor Ingram, Proctor Quinlan, Proctor Cade, Madison Li, Proctor Teagan, Neriah and Maxson’s comments after the Nuclear Option.
[ Here is the Best Minutemen Ending ]
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Main Quests Completed/Failed [ Beginning with The Last One ]
The Nuclear Option [ Minutemen ]
Defend the Castle [ Minutemen ]
Tactical Thinking [ BoS ] Failed ( Do Not Speak to Kells )
Burning Cover [Railroad ] (Received after failing Underground Undercover and being banished from the Institute. )
Banished from the Institute
Spoils of War [ BoS ]
Mass Fusion [ Institute ] ( Speak with Allie Filmore and then Inform the Brotherhood )
Blind Betrayal [ BoS ] ( Don't complete until after Spoils of War, or you may be unable to speak with Ingram and inform the Brotherhood )
Duty or Dishonor [ BoS ]
Mankind-Redefinied [ Institute ]
Underground Undercover [ Railroad ] Failed
The Battle of Bunker Hill [ Institute ]
Liberty Reprimed [ BoS ]
From Within [ BoS ]
Outside the Wire [ BoS ]
Synth Retention [ Institute ]
Institutionalized [ Institute ]
Inside Job [ Minutemen ]
The Molecular Level [ Minutemen ]
Old Guns [ Minutemen ]
Jackpot: Hub 360 [ Railroad ] ( Side quest - Recommended to get Ballistic Weave
Memory Interrupted
Taking Independence [ Minutemen ]
Mercer Safehouse [ Railroad ] ( Side quest - Recommended to get Ballistic Weave )
Boston After Dark [ Railroad ] ( Side quest - Recommended to get Ballistic Weave )
Tradecraft [ Railroad ] (ACCEPT or COMPLETE at any point before entering Institute at The Molecular Level)
Show No Mercy [ BoS ]
Tour of Duty [ BoS ]
Shadow of Steel [ BoS ]
Hunter / Hunted
The Glowing Sea
Dangerous Minds
Reunions
Sanctuary
The First Step
When Freedom Calls
Getting a Clue
Unlikely Valentine
Story of the Century
The Secret of Cabot House
Human Error
Road to Freedom [ Railroad ]
Jewel of the Commonwealth
The Memory Den
Semper Invicta [ BoS ]
Call of Arms [ BoS ]
Fire Support [ BoS ]
The Lost Patrol [ BoS ] ( Side quest - Recommended )
Out of Time
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[ I discovered that it’s possible to complete nearly every main quest from each faction and reach a peaceful ending with the Minutemen ]
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NEW Fallout 4 Walkthrough Gameplay includes a Review of Main Story for PS4, Xbox One and PC. This Fallout 4 Gameplay Walkthrough will include Character Creation, a Review, Weapons, Power Armor, Crafting, Combat, Perks, Bobbleheads, Books, Main Story Missions, Side Quest Missions and the Ending of the Single Player Campaign.
Fallout 4 is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. The game will be the fifth major installment in the Fallout series, and will be available for Microsoft Windows, PlayStation 4, and Xbox One.
Fallout 4 takes place 200 years after a war over resources that ended in a nuclear holocaust in 2077 - roughly the same time as the events of Fallout 3. The setting is a post-apocalyptic retro-future, covering a region that includes Boston, Massachusetts and other parts of New England known as the Commonwealth. Unlike previous titles, Fallout 4 ' s story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T. Delaney or Courtenay Taylor) takes shelter in Vault 111, emerging 200 years later. Gameplay will be similar to Fallout 3. Completing quests and acquiring experience will level up the character, allowing for new abilities. With an optional first- or third-person view, players can explore Fallout 4 ' s open world setting at will, allowing nonlinear gameplay.
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MUSIC LIST -
“Sneaky Snooper” by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/...)
Artist: audionautix.com/
Fig Leaf Rag by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/...)
Source: incompetech.com/music/royalty-...
Artist: incompetech.com/ - Hry
"peace between all factions"
*nukes the institute*
your avatar makes me hungry.
The Institute received the greatest peace of all. Division. GLORY TO ATOM
''You cant spel peace without nuke.''
~Gandhi
No the institute survived they just have a new home In Boston !
Institute were ignorant psychopaths
Maxson must be so butthurt that he and the BoS didn't blow up the Institute.
He drags half the brotherhood out to boston, gives a grand speech about how they'll save the Commonwealth and then some vault dweller comes and does the job a million times better..... again.
ikr
teach him a lesson not to mess with vault dwellers . bos . bunch of sissies
Matthew Hilliker oh in my play through after I realized how the BoS were kind of racists to mutants/synths I killed everyone on the prydwin including Macon and danse (also cool detail after killing danse you find a synthetic chip on him proving he is a synth before the mission
So badass.
popsicle and cowboy destroys humanities best chance for survival with some farmers
Codsworth, eat a snickers. :(
lol
"I'm a robot,sir"
Crow Jane OMG I almost woke my parents laughing at that XD
give this guy a medal
LMAO that was funny.
"It's not all sunshine and rainbows from here on out."
No shit, you're standing in a radiation storm.
LOL, damn that is a brilliant point that totally flew by me. :D Sir, I salute you.
plus all dat fallout from the institute reactor! ms creepy scientist had a point.
The Atomic Cherry yeah and get the pony, radioactive unicorn.
At least it's not raining.
Preston: Holly shit, that was a hell of a bang! I bet that settlement needs our help, I'll mark it on your map!
Aaaaah, it took me this long just to wipe the memory of "A settlement needs our help, I'll mark it on your map." XD
XD
Denis Rovich lol
@@ChengTeoh Speaking of wiping, there’s a settlement with a problem that needs to be wiped out. I’ll mark it on your map.
@@Gamer88334 Woah, you save us. Oh thats terrible what happen to your son, anyway another settlement need our help! here i well mark it on your map.
*talks about danse the synth near a brotherhood scientist*
lol
sanse the dynth
+lonecourierjoeyV2 I noticed it too
IKR
Well guys like they say "No witnesses" >:3
Maxson is too proud to admit we the player are superior.
Bet he just went to bed that night, hugged his jacket and teared up while saying "The Brotherhood is still cool, the Brotherhood is still cool T_T"
NekoSoren
I doubt that would happen.
Ad Victorim, Ad vic-snif, AD VICTORIM IS STILL WORTH SOMETHING RIGHT!? D":
Maxson reaction with the minuteman is cut content. I blame Bethesda.
"I'm superior than the fucking Lone Wanderer and his fucking water".
3:28 Well looks like Nick got that StealthBoy upgrade he always wanted.
To bad it goes off randomly guess it has a few kinks to work out.
It also works on nearby beds
Maxson: I'm too busy to speak right now.
Oh, too busy standing around? LOL
No he's too busy making fries for his salt.
rockstarcrossing riiiiiight
well that is a lot of work . LOL
Elder Maxson is obviously salty because he did not get to use his giant murder bot.
Standing around while a bunch of farmers and scavengers kicked a Technologically advanced more experienced enemies ass...
I love the minutemen ending, because whenever anyone talks about it they are in disbelief that the minutemen could do it. To me the minutemen are perfect underdogs.
Also if you going to live there, might as well be a general.
They were underdogs till the lone survivor showed up to change the balance.
"Peaceful" ending. As in, multiple pieces, in which the Institute is in.
pieceful victory
xD
Z1K31 ITS BEEN DESTROYED BY NUCLEAR WARFARE YUP YOU RIGHT
Oh how I wish the Lyons still lead the Brotherhood, there could have been a different ending to this
those commies and kiss my ass . minute men rules end of story .
you pick the sarcastic option so much I'd imagine your square button must be wiped away
This comment made me crack up. :) Thanks for brightening my day with a bit of unexpected laughter.
Just like the institute
Preston: "WTF YOU DIDN'T EVACUATE THEM?!"
Also Preston: *Blows up the fucking Prydwen*
Which has kids in it
They had it coming.
they deserve it for being pigs.
@@antifurryfoundation55 Which has CATS in it
@@thegermanfool8953 They had it coming.
codsworth, have you been working out?
Cods was worth that workout, eh?
He's been pumping iron
It’s automatron dlc
huh, Codsworth, you look a little different, um...new haircut?
Nah... Just a new shoes
Wait he doesn't hav....
Oh
@@bluemrgutsy8351 Codsworth should be renamed Code Sword after the roided up attachments 😁
I find it strange that Shaun thinks synths are tools and not concious but cares for the synth shaun.
it seems more for the fact of how much you wanted to have a child. even though the entire time he seemed like he couldn't give less than a shit about you. the first time I went to the Institute I almost blasted him in the face because I was like "I'm your dad and this is how you act meeting me???"
but I digress, I think it was more for you and how much you wanted the family back together. though I keep my synth Shaun on the prydwen lol
+Jacob Nickell I can't help but think if the Institute never found you in the vault things could have been different. I personally can't abide Shaun's actions, treating the Commonwealth as a petri dish it's that type of apathy I can't stand.
because in the end, you might be a synth aswell. everyone else in the vault was dead and is stated in canon that we have no memories besides the day the bombs fell from the far harbor DLC
You definitely aren't a synth lol. That theory is the dumbest thing ever. There are so many videos that debunk it
probably a case of narcissism or just an old man who is desperate for something close to a legacy. These are two ways it could be, but nothing conclusive.
when it comes to strength the Brotherhood have The High Ground but when it comes to morals the Minutemen have The High Ground
They also have the literal High Ground in the sense that they are on a giant airship.
Their strength didn't stop me from tearing through their pathetic armour with my anti tank rifle, nor did it stop me from blowing Elder maxsons brains into the back of his helmet.
+dylan da hater if this game was realistic at all the bos or insitute would always come out on top
He doesn't wear a helmet
That's not a sure thing xxplvb there's been cases where the smaller military beat the larger one. A rule of war is that if you're facing a larger military you should never fight on their terms that's why the railroad lasted so long fighting the institute
9:59 Yes Haylen, explain everything about how Danse is secretly alive in front of this random scribe, I'm sure he'll keep it to himself.
LOL 😆
Nick can teleport, is he the mysterious stranger all along?
He kinda looks the part
That moment Nick vanished and returned to existence, that is something A SYNTH WOULD DO! (is Nick secretly a courser undercover?)
Is nick a synth?
@@gregchimpinson He is? Hot damn, never would have guessed
@@atomiccrusader6839 to quote the Sole survivor, "what else have you been hiding?"
The minutemen ending is to me the best not just because all the factions remain but for a massive plethora of reasons. First because it allows the commonwealth to stand for itself, and not be forced to rely on external forces to fix its problems. It also sheds some light on the brotherhood. Yeah a majority of the soldiers and scribes range from passive to salty to mildly impressed. The senior officers mentioned above seem pleased regardless of who destroyed the institute. I see it as them being happy that humanity, outside of the brotherhood can stand together and make a difference and not just who gets the glory. Which is also were I have a problem with Maxson. Sure he may be a good military leader but he is 20 years old and way to young and inexperienced to have the level of power he does (but he does spare Danse so that's something). The brotherhood isn't perfect by any stretch of the imagination but maybe of they learn to change their opinions with sound logic and information they could be a damn fine group of people. And finally the Railroad is happy, they got the Synths the freedom they deserved and yeah, shit that's just about all they wanted. I may be overthinking the brotherhood portion of my statement but who cares. All that being said I'm really interested in the next fallout. I say they should do it in a re-inhabited destroyed city and maybe have a quest of starting to transform the world back to what it was before the bombs fell.
I like your post. Watching this video made me more sympathetic towards them.
thesenceofmorality Damn someone who has brains and i respect that.At least when we finish the game they will have a new perspective and they will return to the capital wasteland with a new cause.Caring for their citizens as they care for pre-war tech too and the railroad will ally with the minutemen protecting synths and being free.Now about making america great again remember what Ulysses said.Its a dangerous belief !
Actually, eventually the Minutemen will ask you to destroy the BoS. So, not ALL of them stay.
Caelus the Minutemen can be prevented from fighting the Brotherhood actually. Can't remember how but there's a quest I believe that doesn't lead to that. So no faction other than the Institute is lost.
Caelus Just refuse like how you refuse to help that settlement that needs ur help that preston marked on ur map.
I thought that whiskey was really emotional
Ashton Hornbeck Whiskey of love...
CrazyDolphin I sold the whiskey back to him
Because a peacefull ending was so inover bethesdas head ... Meanwhile raiders keep spaming granades and molotovs and kinda mistake them for a sniperrifle and keep hiting me in the head 300 meters away ...
omfg I thought I was the only one getting fucking grenade spammed.
A peaceful ending would have been too obvious. Everyone would have done it. Bethesda wanted players to have to make a hard choice between factions that are all benevolent in one way but dodgy and flawed in some ways.
+Battletoad Are you fucking stupid? That makes no goddamn sense at all. They could have had various peaceful scenarios and made them way more difficult like when you have to choose between Michael and Trevor. You already by then all the shit you have fucked up and you definitely know taking down two armies is harder than just one. Anyway, the reason why there isn't a peaceful ending is because Todd Howard is a hack and the fallout fan base are plebs who are content with shit.
Master Chief
By that point in gta 5 the "army" is easy as fuck to handle.
+Hello There Easy, yeah, but not "easy as fuck". It was an army, they zergling rush the building and you have to spend nearly an hour shooting them all. Also, in GTA V, you die in a few shots anyway.
Codsworth been hitting those roids
WTF CODSWORTH!?
A beefed up Codsworth with the magic of the Automatron DLC. :)
Alfie Walker lol
Deniz Güler I thought that was a robot from the dlc xD
I made codsworth a tank
ゴ ゴ ゴ ゴ | AKA Sentry Bot. I just made codsworth into a Galactron.
Codsworth looks metal af.
.....literally, if you think about it.
Thank goodness for the Automatron DLC, tinkering with parts is the best part! :)
that guy when you were talking to haylen lol
Yes, the most unsubtle snooper ever!
he was lurkin
I may have destroyed the institute but I kept Shaun's last request
Neriah sounds like she wouldnt mind being a Vault-Tec Scientist
This is quite the hat trick. I didn't even know it was possible to have the Brotherhood and Railroad both survive till the end.
"Dana scully" thats badass the dialague would suit her
Thanks for noticing. :) Happy holidays.
Maxson sounds like a baby that didn't get that last piece of candy. xD
Lmao Maxson is such a child.
For sure. It's very spot on considering his personality. :)
Cut Content
Diego LOLZ , he came to the Commonwealth in search of glory like the knights of old. He feels it was robbed of him; him and his overly powered army got shown up by a 200+ yr old woman and her band of Synths, reporter, mutants and the strangely dressed folks of the Minutemen. He is just a kid trying to prove himself at the end.
...
I watched that little Nazi bastrd slit Danse's throat in my first play through. To see him do that... To KNOW he's that fanatical of his own ideology to do that ... It made me kill him every single playthrough afterwards...
The game certainly isn't apologetic in the way they portray Maxson. Reminds me of a certain someone, minus the mustache...
I actually decided to side with the BoS for my first run not because I liked Maxson I think that he's a good person at heart but ultimately misguided I decided to side with the brotherhood for the respect I bore elder lyons
Holy shit dude, level 106? Damn dude.
The Mighty Apple I'm level 76 and haven't finished the game yet lol
High Intelligence
Lol what i got a friend level 40340
@@bellatorresbruh7900 i was lvl 70 when I fought the courser with a minigun
Watching this is depressing considering that on my first playthrough, I got really attached to the Railroad characters, and then accidentally betrayed them by accepting the "Tactical Thinking" quest, then being forced to murder all of my friends...
I betrayed the Brotherhood to the Institute after that, and had already torn their ranks to shreds on my own before finally getting to the final quest, and nuking the Prydwen to hell.
Now all my remaining friends hate me...
Yes there are certain missions for each faction that causes you to become an enemy of another faction, so if you avoid those you should be alright.
SÖBRII Sounds kinda interesting.
You got a good story IMO.
Hell, we have Teagan who's locked up behind that cage give a heart-warming speech and a token of gratitude, yet Maxson, who isn't even occupied at that moment, says nothing.
MInutemen: Help defend the Commonwealth from supermutants, raiders, murderers, thieves, gunners, ghouls, giant animals. Operates as an organization composed of both voluntary citizien militia and permanent professional soldiers who effectively operate as a nation under one government currently run by the Leader of the Minutemen until a representative government can be established. Helped to bring about peace and prosperity to the Commonwealth, to create a state where everyone has more than enough food, everyone can receive an education, everyone can receive healthcare, where there is trade and safety.
Institute: Conducts human experiments using kidnapped humans from the Commonwealth. Kills people on the surface. Prevents a government from forming on the surface. Builds super advanced robots they don't have a use for who frequently go rogue without regular memory wipes (just like the droids in Star Wars). Has not done a single positive thing for people on the surface.
Yeah it REALLY seems like the Institute is humanity's best hope and the Minutemen. Oh wait, no, just the opposite.
The Minutemen is a proto-NCR truly, the next Fallou would be New Seattle.
sounds a lot better then the current US.
GeorgeMonet
the institute is bad
the player is good
the player owns the institute
good owns bad
good uses technology for good things
bad guys get thrown out
oh nooooo but theyre still bad guys cmon id rather have hoarders and toaster lovers owning the commonwealth
+Walberto Iii The Player character doesn't actually get to change anything when you become leader of the Institute though. The only choice you're given is "Do you make more synths or more weapons for the synths?" You're only given the allusion of choice because Bathesda.
LADYRELENA1
they didnt give you any other choices because bethesda. changing the institute into being good guys is left to the imagination. but it is still entirely possible lore wise because the player character is a good guy generally anyways.
“But there are other problems left to deal with, like this settlement. I’ll mark it on your map!”
😂 ... legend has it that the phrase "i'll mark it on your map" can even be heard while flying through space in Starfield ... if you listen for it hard enough.
Terrible placement of your text. Right over the subtitles
Well yeah, the placement wasn't the best, but aren't you exaggerating a bit? "Terrible"? You got ears now, don't you?!
Jimy Helix No. Because ears are synth and gay
Jimy Helix well... I have them, but they don't always work. In fact I'm partially deaf. So yeah, terrible is the word I'd have picked for it as well, quite the strain for me to make it all out.
You are very disrespectful to deaf people aren't you? My ears don't work well, so I need subtitles OK? Geez watching and reading at the same time is hard enough, now have to deal with people like you.
no matter what you do fellas you know damn well your the fallout 4 OVERBOSS RAIDER GANG taking over the commonwealth and you know you love it
I don't love it i hate it
Vergence Nairox I love it
of course i do . my minute men need target practice .
.
The word's that the overboss massacred the Institute with her bare hands! She surely know how to put on a good show. Gage will speak with her soon. That's all folks! Enjoy Raider Radio.
Actually, true peace between the factions is inherently impossible because their goals conflict -- the Brotherhood wants to destroy synths, while the Railroad wants to protect them. You may choose not to take part in their war, but the reality of the situation is that these two groups are fundamentally opposed to the others'. If they were ever in a room together, there would be a gunfight.
Funnier still is this "war" only breaks out because you do something to antagonize the Institute. You literally cannot get the Minutemen ending without making an enemy of the Institute first.
But I'm just picking at this point.
Hey dum dum, there's not going to be any more synths made. The Railroad doesn't babysit them, they just set them up with new lives. By removing the threat of synths being Institute spies and replacing human beings you're eliminating why the BoS is so anti-synth in the first place. The fact that Maxson allows Danse to live should let you know that "just being a synth" isn't enough to wipe them out wholesale. It's not their fault that they were made a synth. It's the connection to the Institute (more specifically, the Institute and their unknown motives) that freaked everyone out.
If what you said was true, the BoS wouldn't have gotten involved in the Battle of Bunker Hill because they wouldn't have had anything to gain other than a few dead synths. They don't care about the infiltrators - indeed they don't care about anything bad that happens in the Commonwealth (which they make abundantly clear the more you talk to them). What they care about are synths and what they represent; free thinking machines that can decide that humanity is obsolete. Their storyline makes it clear that they will not abide the existence of either the Railroad or the Institute, if only because one makes synths and the other tries to integrate them into human society (which the BoS finds disturbing). The Brotherhood is VERY Anti-Synth, and are disgusted by their very existence. During their storyline, the Brotherhood doesn't seem all too keen on the continued existence of either the Railroad or Acadia. The only reason Maxson will let Danse live is if you convince him that Danse has been a loyal soldier to the Brotherhood -- and even then he makes it clear he isn't happy with the choice.
Likewise, the Railroad may not care about the synths once they've wiped their memories, but they prove time and time again that they're willing to do some shady and downright horrific things in the name of synth freedom. The moment they learn that Patriot has a synth companion they immediately decide that the synth was the real mastermind behind saving synths from the Institute, and betray Patriot himself. They have no qualms against murdering the innocents in the Institute (and yes, there are innocents in the Institute) because in their mind they are guilty by association if nothing else. Their view is that synth freedom and liberation is just, and as such anything they do to that end is justified - no matter how cruel it might otherwise seem. It is true that they are hesitant to attack the Brotherhood directly at first, but it is also made clear they do not trust or like them, and that their hesitation may only stem from the fact that the Brotherhood boasts superior firepower.
The bottom line is that the real problem is all of the leaders of these groups. Maxson wanted to kill Danse, Desdemona says fuck Patriot and Father pushed the FEV testing, hell, even Preston wants you to wipe out every single Nuka World Raider even though they did nothing to him (I know that we're the leader of the Minutemen, but we both know how empty that leadership role is). Every faction has its people who support the cause but probably aren't down with every call that they make; they're doing what they do "for the greater good", whatever that may mean to them.
If what you were even saying was accurate (believe me, I know the rhetoric, "synths are abominations" yada) it's curious why we are never sent to just go destroy escaped gen 3's, like a murdery SRB. Their prime concern is destroying the Institute to prevent them from creating more. Without anyone pulling their strings, they pose no more threat than the average person. Beyond a little chip in their noggins they're exactly like humans; easy to kill.
The BoS aren't going to concern themselves with a genocidal witch hunt on synths after the fact. Especially after they granted clemency to Danse. That alone should tell you (or them) that not all synths are bad. All they needed to do was shut off that pipeline.
The thing about the Railroad and the Brotherhood is that their leaders aren't alone in their views - their views define their organizations. The Institute at least has the excuse that every evil deed they had done falls on the heads of the Director and the SRB, but in the cases of the Brotherhood and the Railroad everyone is united in their more major goals. Sure, you have some who might have their limits, but for both groups most of their members seem to share their leaders' views.
The Brotherhood didn't want to destroy the Institute to stop them from making more synths -- that was a goal, but it was one of many. The truth is they wanted to destroy any and all of the Institute's technological advancements. The Brotherhood firmly believes that any technology that is not in their hands is in the wrong hands. As Madison Li says, they could simply have gone into the Institute, forced a surrender, and spared a lot of unnecessary loss of life, but instead they go in, murder everything that moves, and put yet another radioactive crater in the Commonwealth. The Brotherhood doesn't half-do anything.
The Railroad, likewise, is basically defined by a radical view that prioritizes synth liberty over all else. Sure, some people think they should also do more to help humans, but if Dean is to be believed that opinion isn't too overly popular. Many of them put the lives of synths above those of humans, even their own lives.
The Minutemen are different -- Preston wanting to destroy the raiders of Nuka-World makes sense, because the raiders are, well, violent, murderous thugs, even if they are better organized than most raiders you encounter.
Honestly, all of this is why I consider the Institute the best faction; all of their crimes, every horrible thing you can accuse them of, was the failing of the SRB and the Director. The scientists are not soldiers, and most of them don't know what's going on outsider their own departments of research. Furthermore, they're the only faction that attacks other factions in the interest of self-defense - the BoS and the Railroad just want to see their enemies burn, while the Institute at least acknowledges that a peaceful resolution would be preferable if it was possible. If you play your cards right, you can replace the SRB standing director with someone who will be more focused on retrieving synths who actually want to return to the Institute (also making it easier for those who want to be free to flee) and you can work with the Minutemen to continue making the Commonwealth a better place.
You spent a lot of words saying what I already said: Not everyone is on board with everything that their leaders say, but they go along with them because they believe that the means justify end.
We can keep debating whether they'd go after synths, but we won't ever come to a resolution, which is fine. That's one of the fun / frustrating things about this game as you can talk out scenarios as much as you'd like, but at the end of the day, it's just speculation. You have your reasons for your argument and I have my own rationale.
The fact that Preston isn't even willing to listen to you about the Raiders (hi, I can actually keep them somewhat under my thumb if I'm they're friggin' boss) shows that he's just as misguided as the rest of them. If you only kept the Pack and Operators around, I don't think it would be an issue especially since you're giving them their own land, resources and entertainment. They don't have any reasons to raid anymore.
I do agree with you that the Institute is the best faction, for the reasons you stated, but gameplay-wise it is not a very fun ending, unfortunately.
as much as i want this, i still cant get over the fact that synths replaced murdered people, the real deal
Well, some of them are super mutants, so chances are high that you actually murdered them.
Colton Gauk Yeah, so that means Danse actually lost to synths or something.
That's not the synths fault is the thing. And you can't punish the Institute more than blowing them up.
skykid pfft
Simple.
Go through the institute missions, but only make violent and evil decisions. After you murder everybody slowly after shaming them... [other than Father] proceed to blow everything up and leave Father to die.
That guy at 10:17 to 10:20 is so creepy he just looks at you like a stalker and then just teleports to the right side of the screen ugh so creepy
you think that's creepy, that's not the first time a random npc did that. adds a sense of creepy fun. :)
I know I seen few or some other NPCs did that I just want to add this comment to share my feeling to anyone about the NPC and they sometimes make me feel creeped out when they just look at you like they want to know all about you
In Oblivion, there was an innkeeper that watched me as I slept. Every. Time. Big smile on his face, just standing there silently when I woke up. Creepy and hilarious and just wrong. Stuff like that makes these games great.
.
I can't believe Beth dropped the ball and left out ANY acknowledgement from THE RULER OF THE BROTHERHOOD OF STEEL for this ending. Like really??? Dez talks to you, Preston talks to you, but not a peep from Maximum-Douche-Levels Maxson.
...jerk.
It was a slight disappointment that Maxson didn't say much, but I think it does fit with his personality. Although it would have been hilarious if he got mad at you and started to attack you, which would then force you to murder him and declare yourself "Capo di tutti capi." Oh if only that happened, it would've been a perfect ending.
Seriously, why they cut the quest with u challenging him to a duel and handing him his ass over? That douchelord surely deserves some good spanking.
there is actually dialogue that's suppose to go with that were they congratulate you for destroying the institute, even though it wasn't by their hands. As long as you were a part of the brotherhood in some way before you completed "a nuclear option," you are promoted to rank of sentinel and given t-60 jetpack mod. you can acess it through console commands or a mod.
Sarah Hardister Elder Maxson is the bae fuck you
No, Maxson is the worst.
Just wait until modders make a way for the player to lead the institute without bloodshed. Then we may see the best possible ending for the Commonwealth: Peaceful reform of the institute into a force for rebuilding humanity, and the realization that the Gen 3 synths are just as human as every other wastelander, and not a toy, or a weapon, just a person.
Who are modders going to make the best ending?
+Rhinopotamus what is it to be human they know that they exist thats self-awareness the think they problem solve they have wants and desires we ourselves are products of our parents as synths are products of the Institute synthetic or not the are sentient beings their own breed of human
They're made of Bones, Tissue, Muscles, they can think for themselves, form opinions, emotions.
They're literally human by definition.
MR contra Except the ability to procreate, and their ability to be controlled, reset, re-programmed.
Where's you find that theyre unable to procreate? And the others can be done to a person through brainwashing, so there's not much difference there.
UPDATE: Don't go to P.A.M after MM ending. She will tell you to kill BOS people; unless that is what you wanna do, don't go to her. Walk away from the quest and you'll do fine =)
Yes, absolutely that is something to keep in mind if one wants to keep the peace. Thanks for the info. Also, thanks for dropping by. :)
Proctor Quinlan also became my favourite after he said that.
Dr. Li is always like that, always. Try to talk to her before destroying the institute and you'll get the same result. I can still remember she said the same thing in Fallout 3. She is just so obsessed with her research.
She’s a good person, but has such a big fucking mouth.
Why didn't Bethesda just make an ending where all 4 factions survive. Like a treaty where you decide on which faction will do what like in Skyrim.
"you did gave evacuation order, right?"
yeah, sure I did, yep Im certain I did.
Well, there was a Minutemen Ending where Maxon & Kells acknowledge this with full dialogue & promotion to Sentinel, but it was cut.
And they all liived happily ever after....
Well untill Bethezda's new DLC anyway
LOL, yup. I wonder if there is a way to break the game so that whoever you choose to side with in Nuka World would be willing to work with the remaining factions in the base game. Hmmm.
@ChengTeoh they should've given us the option to blow up the institute with an army of drug addicted raiders
Minutemen for ever!
This is an excellent video, thank you!
Like the way you add fun into the dialogues!
+llxRipperxll 90 Thanks so much, feel free to spread the word.
I got this ending on accident, I played the brotherhood up until the teleporter, and I built that with the railroad. But I got kicked out of the institute before I rescued the synths and Desdemona told me to get the minutemen to take down the institute cause they don't have the manpower (also the battle of bunker hill was really awkward cause no one was shooting at me)
I WANT A PONY!!!!!!
No I do
lol
don't worry you'll both get one... after you help these settlements that need your help >:)
ugh presten gravy
at lest its not raining
The absolute quest CLUSTER-FUCK that you have to go through to achieve this ending jesuuuuus
Daniel Dorokhin That's a fake.
This is just the normal Minutemen ending.
Just don't piss off the bos
You and me would get along
Sarcasm in this game was always brilliant
I had fun in the game for sure. Sadly I don't think I'll be checking out Fallout 76.
@@ChengTeoh I'd leave it be, just let those that enjoy it have their fun
I just don't have the capabilities to play an online only game, so I can't really play it anyway
3:25
I LEAVE
3:35
I RETURN
Whats the difference between a synth and a toaster? A toaster is more useful
Colonel Sanders
synths were designed to kill shit and be good at hiding their identities. they are good at neither of those things.
a toaster can make toast, poptarts, buttered toast, cheese toast...
toaster > synth
Walberto Iii Fallout 5- Brotherhood will fight with toasters.
Kirill Marine And the Railroad will liberate Nuka Cola machines.
what the fuck u talking about ? sex bots are more useful then any women i have ever meant .
I'd fuck a synth, hell, I'd marry one.
I'm one lonely bastard
AWESOME!!! And Thanks for your great work :)
+Ivan Florêncio Thanks so much. Feel free to spread the word. Have an awesome week!
look on the bright side folks! some genius modders on PC could use the cut dialog and scripts to make you the BoS elder!
I'm surprised it hasn't been done yet, honestly.
yea i got that mod .
it has . there is a mod where u can become the boss .
I remember getting this ending. It was BORING. No more wars, nothing. Soon enough, the Minutemen had declared war on the Railroad for harboring Synthetics. They were all killed. After that, we declared war on the Brotherhood, for threatening us, and harassing citizens. In the end, the Sole Survivor won.
not under my command .
*"The Wanderer" song intensifies*
I was gonna do full Brotherhood run up to "Blind Betrayal," Maxson showed up outta nowhere and I didn't know quest went that way. Ended up popping him, Danse attacked me but I abandoned his sad essential ass, did Minuteman ending.
.
Awe, is Ol' Maxson butthurt about you not using the Brotherhood?
Caleb Chesnutt damn I wanted to use liberty prime
oh, you mean the walking propaganda poster?
Caleb Chesnutt who doesn't like a walking propaganda poster who throws nukes and shoots big ass lazers
the people on the receiving end.
He's bummed he didn't get to play with his big stompy robot XD
this video is really well done.
Thank you, feel free to drop by anytime.
The reason Maxon doesn't talk to you is because he was supposed to initiate a now scrapped quest where he would Promote you to Sentinel (and give you a t-60 jetpack mod!) I think it still exists and can be activated with a console command.
This is canon ending for Fallout 4 with peaceful relationship between three factions.
Dana Scully! Yay an X-files fan lol
Indeed. Had a split run, some with Scully and some with Mulder.
Cheng Teoh my last name is Scully...
You are the first person I've come across with the last time of Scully that wasn't a fictional character.
Oh thats what you did with Codsworth...ya i turned him into a sentry bot
I just got the peaceful Minutemen ending thanks to you 🙂
I never understood why Mark Ingram's power armor was always bare.
She uses it to walk
Wait a minute, you do The Lost Patrol after Out of Time? Sounds impossible.
I wish I could have all the brotherhood,railroad and Minutemen fight against the Institute along side each other and actually have strategy with all three factions and companions you have with you
I agree with the sentiment. Although there is no way canonically that the Brotherhood would ever work with the Railroad, at least not with Maxson as the leader.
+Cheng Teoh maybe that's why they had the cut content were you could become the elder of the brotherhood
Maybe they had the idea but had to scrap it due to time constraints
Just did this a few minutes ago. I still wish there was a way to change the path the Institute was on. All that tech, all that promise, gone. Evil leadership be damned.
she looks like the cyber ninja, "SNAKE I WANT TO FEEL ALIVE, SNAAAKE" ahahah
lol hurt me more
Teagan really got a good emotional moment I'm shocked
WOW! That fortress that he made on the castle is huge!
Yup, creating a massive fortress castle is the best way to pass the time after hoarding everything I came across.
Having to choose between the BoS and the Minuteman, is like having th choose between either the Good part of the stormcloaks or the Intolerant part of them, with no Empire (wich was the right choise on skyrim)
You can get a peaceful ending if you work with the Minutemen? How do you have to do all prestons side missions?
It's definitely not necessary to do all the side missions Preston Garvey gives you since those are practically never ending lol. First you need to avoid doing any of the missions that causes you to become direct enemies of another faction, then you need to do the Nuclear Option with the Minutemen and make sure to give the evacuation order while inside the Institute [ the Railroad will become enemies if you don't do this ].
if you wanted a quick ending and peacefull ending, after you go to institute for the first time, KILL FATHER immediately ,and talk to Preston/Sturges that Institute was a enemy, and after you have many shelter and defend The Castle from Synth horde, you and minutemen will destroy the institute and bring peace to the commonwealth
The Minutemen ending allows you to kill every killable faction, or leave everyone besides the Institute alive. You need 8 settlements. Just get the ones that you can claim without a quest. I got about 17 settlements before even starting the Molecular level. Then it's just a more fun railroad ending.
.
I honestly didn't know you could have an ending where the 3 factions all survived
14:14 I love the look NPC’s give you after finishing dialogue, turning their head and looking back xD
Very few often admitted the minutemen’s true power when risen to their peak
I wish there was a ending where everyone could be peaceful to each other like Far Harbor
10:15
**Clash**
*_Omae Wamu, Shinderu._*
_N A N I ? !_
codsworth had a freaking glow up
i love the side comments you added at the bottom of the screen
Thanks so much. :) Your kind words are what makes me do these videos.
10:16 that scribe really wants some attention
ikr XD
So the only way for peace is bugging out between questlines? Really?
What a labyrinth of quest stages.
I get all the special clothes from each faction and weapons/armor
Then I eather kill them or let them live depending on if I need them or not
Expeculy with the BOS I save elder maxion for the last thing to get for his coat
You know when Teagan is talking about some guy with a rocket launcher killing his friend in the vertibird
Before I spoke to him I actually shot down some guy with a rocket launcher out of a vertibird and he died
I thought I triggered something within teagan or the game
What have you done to consworrh
Institute... or the Prydwen and the Railroad. I feel that the Institute would be the greater loss, especially if the Sole Survivor is benevolent as he/she runs the place. Institute underground, Minutemen on the surface, and brilliance in the future.
I think the Institute is too corrupt for there to be any real change.
Preston: "It's not all sunshine and rainbows"
Player: "Ya that radstorm is really cramping my style".
I beat the main story and when I saw it all happen I was genuinely upset that I had to kill my characters son. Honestly it was a bit more personal because I tend to get absorbed in games. When the synth Shaun gave me the holotape he asked my character a favor. The only favor he's ever asked his father. Despite all the shit and war between the two I feel my character is obligated both as a human and a father to accept the synthetic Shaun.
Captain Fluffy and Shaun will rise up to be the next Father. Rise of the machine in Fallout 5.
@@toobeme24 it was skynet all along...
Just wanted to say thanks for this, I was trying to figure out the best way to end this game without killing the brotherhood, I would have always sided with the minutemen but I didn't get why they wanted the brotherhood destroyed, you are awesome.
Glad that this video helped out. Feel free to drop by again anytime. :)
From what I understood the MM wanted the BoS gone because of their not so subtly veiled extortion of supplies from the settlers in the commonwealth, and also their indiscriminate killing of anything they deemed unpure. Primarily, the BoS wanted to kill every ghoul, feral or not.
Loved the fact that Maxon is coping with the fact that The Minutemen destroyed the Institute rather than the Brotherhood.
I coulda swore they also used that line about the Pony after finishing Nuka World.
Send father to the ranch